Episode Transcript
[00:00:00] Speaker A: Hold on one second.
Hello there. Welcome back to Barely dnd. This is a sort of Dungeons and Dragons podcast. Welcome back to Shenanigans, Chaos and Entropy. I will say we're going in all directions, but none at all. And back to lead us in that path is our ever faithful dm, Zachary James Patton.
[00:00:22] Speaker B: Hey, there's my full legal name.
I was thinking the other day about how you're the only person in my life who calls me Zachary. And I really like it because I think my whole life I've said I don't care if people use Zach or Zachary. But I've gotten to the point in my life where I've gone almost 30 years with no one calling me Zachary. So when people call me Zachary, it's off putting. But you've always called me Zachary. And so in that way, I really like it, because from you, it feels. Maya, are you okay?
Maya, are you okay, baby?
[00:00:52] Speaker C: I'm sorry. Maya.
[00:00:54] Speaker B: You're all right.
[00:00:59] Speaker C: The fridge.
[00:01:01] Speaker D: The fridge.
[00:01:02] Speaker C: That's what I heard him say.
[00:01:04] Speaker B: She fell off the fridge.
[00:01:07] Speaker C: Okay.
[00:01:09] Speaker B: She's all right. She's had some.
[00:01:11] Speaker A: You need to take another moment here. You can if you take another.
[00:01:14] Speaker C: Yeah, if you need.
[00:01:15] Speaker B: She's really okay. I gave her to hot. She's all right. She's. First of all, she's a little thick, and we love. I'm down with the thickness, so it's okay. There's more of her to love. But also, she's had a couple seizures, and she's just a little less graceful than she used to be.
And so she just fell. But she's okay. She's okay.
That was a bizarre segue.
[00:01:38] Speaker C: What are we talking about? I don't even know. I would love if she could.
[00:01:46] Speaker D: What?
[00:01:51] Speaker C: Oh, no.
[00:01:53] Speaker A: Hey, Micah.
[00:01:54] Speaker C: Same.
[00:01:55] Speaker B: Yeah, Goober.
[00:02:01] Speaker A: Can we get vtuber to do the intro?
[00:02:04] Speaker C: Actually, a vtuber? No, I don't like. This scares me.
[00:02:10] Speaker B: What's a vtuber? No, I don't want to know.
[00:02:12] Speaker C: You don't want to know.
[00:02:20] Speaker B: Will be the dmnpc.
It is.
[00:02:26] Speaker C: No way.
[00:02:27] Speaker B: Okay, who's first for the letter question? Have we asked the letter question?
[00:02:32] Speaker A: Yeah.
[00:02:32] Speaker D: The letter question is, if your character was to knit something, what would they knit?
[00:02:36] Speaker C: We didn't say it once the recording was on. Guys.
[00:02:39] Speaker D: Well, I just said it.
[00:02:40] Speaker C: I know you did. I'm sorry.
Oh, I hate that you don't get it.
[00:02:49] Speaker B: What would they do?
[00:02:51] Speaker D: Greta would knit a sock. But she would knit very, very, very, very many socks.
So many socks that everybody that she knows would be like, okay, you've given me, like, three pairs. I think I'm good. Thank you. Actually, it's like when you have tomatoes, and then all of a sudden your tomatoes are like, the God of tomatoes, and they just. You just have so many tomatoes on your vine and you just can't get rid of them. You're like, I would like to give away some tomatoes. And everybody that you know is like, that's okay. We're good on tomatoes. That's greater. With socks that she's knit, Greta is.
[00:03:26] Speaker C: The God of socks, the God of song.
[00:03:29] Speaker B: That's Greta's end game.
At level 20. She becomes minor, minor deity of socks.
[00:03:35] Speaker D: Yeah, dude. Rock and roll.
[00:03:39] Speaker C: All right.
[00:03:40] Speaker B: Oh, get him, Micah.
That was kind of a dance move. What's great.
[00:03:45] Speaker C: That was my intro.
[00:03:46] Speaker B: Yes.
[00:03:46] Speaker D: That was my intro to my answer.
[00:03:48] Speaker C: I think he would make decorative sword sheets.
Like, covers. Love it.
Like, he would decorate, like, he would knit up, like, decorative, like, flowers and stuff. Like flowers.
[00:04:01] Speaker B: That's actually an awesome answer, and I really love that.
[00:04:04] Speaker C: Yeah. Or like, a wrapping.
[00:04:05] Speaker B: You could put the outside of your leather. Short teeth. Sword sheet. Yeah.
[00:04:09] Speaker C: Or even, like, fake armored, like.
[00:04:12] Speaker D: Like, covers to go over, like, metal armor.
[00:04:14] Speaker B: That's actually really, really cute. I kind of love that.
What would Ro connit and then Baz.
[00:04:24] Speaker C: Boz if, you know, go. I'm trying to think.
[00:04:26] Speaker A: Oz would knit a little sweater for his little dragon familiar.
[00:04:30] Speaker C: Oh, that's so cute.
I'd like to see Maya in a sweater.
Ro.
I think she would knit fingerless gloves.
But why? But why? Why? Because keep her hands warm while still playing the loot.
Okay.
[00:04:58] Speaker D: I wish.
[00:04:58] Speaker C: And for casters. She would knit them for everyone because then all the casters could zap things out of their fingers without messing up their gloves.
[00:05:08] Speaker A: I feel like they make gloves for casters. Like, they make gloves for iPhones that have, like, the finger that, like, works on the screen. You know what I mean?
[00:05:17] Speaker C: But she would want to knit them for everyone. And everyone would have a different color. And, like, she'd be like, he would.
[00:05:25] Speaker A: Netflix fingers for the fingerless gloves.
[00:05:27] Speaker C: Oh, my God. Of course he would.
[00:05:29] Speaker A: That's what he would do for anybody who wanted them. Just as a request, he would do it.
[00:05:34] Speaker B: Well, show me.
[00:05:35] Speaker C: Of course.
Of course.
[00:05:38] Speaker B: Whoa, baby. Sorry.
[00:05:40] Speaker A: Hakata scorpion.
[00:05:43] Speaker B: That's so cool. You finally got it, baby.
[00:05:45] Speaker A: I hate.
[00:05:46] Speaker C: Well, she didn't catch a real one.
[00:05:47] Speaker B: Well, I love scorpions, but in the.
[00:05:49] Speaker A: Game, not an animal crossing. I mean, like, if you do, they get you.
They're hard.
[00:05:55] Speaker C: Oh, you mean you hate them. In Animal Crossing.
[00:05:58] Speaker A: Yeah.
[00:05:59] Speaker C: Yeah. So.
So does anyone play Balatro?
[00:06:05] Speaker D: No, but I've heard about it.
The people on my podcast play it.
[00:06:10] Speaker A: Oh, so I am in your podcast?
[00:06:13] Speaker C: Me.
[00:06:13] Speaker B: Abby.
[00:06:14] Speaker D: No, no, no, no.
[00:06:15] Speaker B: Abby.
[00:06:16] Speaker D: My other podcast.
[00:06:17] Speaker A: You have a second podcast? You're cheating on us with another podcast.
[00:06:20] Speaker D: No, it's the podcast that I watch everything.
[00:06:23] Speaker A: Oh, a po watch.
[00:06:25] Speaker C: Well, I pod. I dabble at other podcasts.
[00:06:29] Speaker B: Would knit.
Goober would knit personalized sweaters for each of you laboriously over months and years. But Scaboober, alternative evil twin in another dimension, would.
[00:06:43] Speaker D: Why is he evil? Why can't he just be a little.
[00:06:46] Speaker B: A little guy stutter.
Goober's evil. Sorry, Abby.
[00:06:52] Speaker C: I'm sorry.
We're all being really sassy to each other tonight. And I kind of.
[00:06:57] Speaker B: Goober's evil twin would knit also nice sweaters for you, but sweaters that were slightly loose.
And I like the loose sweaters. Hold on, hold on. There would be specific points in the sweater that were weak points that could unravel easily and catastrophically. Rude evil move in combat where you thought your sweater was keeping nice and warm. It would tangle you up and mildly inconvenience you.
[00:07:25] Speaker C: Evil. Evil girls. Do you remember that one scene in Mean Girls?
Meme girls or Mean Girls?
[00:07:31] Speaker D: Mean girls.
[00:07:33] Speaker C: Which Mean girls.
[00:07:35] Speaker B: And Mean girls is what?
[00:07:37] Speaker C: Your Meme girl. Your Mean Girls. The musical are my mean girls from my era.
[00:07:44] Speaker D: We watch the same Mean girls.
[00:07:46] Speaker C: We watch the same.
[00:07:48] Speaker B: Jackie was really over here being like my Star Wars. Are your Star Wars.
[00:07:53] Speaker A: Oh, you like mean girls. Name two girls.
[00:07:58] Speaker D: Last year. That's not our mean girls. We did not. I don't have anything against that Mean girls. But like, we have the same mean girls.
Just saying.
So anyway, that. That one.
[00:08:17] Speaker C: That one scene with the shirts.
[00:08:19] Speaker D: Spibuber.
[00:08:20] Speaker C: That's what would happen to the shirt, to the sweaters.
[00:08:26] Speaker B: It would unravel.
[00:08:27] Speaker C: Yeah, I understand.
[00:08:30] Speaker B: Well, Jackie, do you understand it might be from her mean girl?
[00:08:35] Speaker C: So I don't know.
[00:08:38] Speaker B: The note taking nerds with a very specific session two energy. This is episode 147 of the Accidental Adventures. I'll give you guys a thumbnail. Second people writing paddles. Also Dyson notes for those people.
Level 13 Adventure 3488pb. Are you guys fine saying it's the next day?
[00:08:57] Speaker D: Yeah.
[00:08:58] Speaker C: Yeah. Except I already wrote it on my sheet and pen.
[00:09:02] Speaker B: What?
[00:09:02] Speaker C: But that's fine. No, I just changed it. It's fine.
[00:09:05] Speaker B: It's the 22nd.
That makes it n. Second day of the week. NATM and this is episode 147 of the Accidentals. Accidental adventures served cold.
[00:09:17] Speaker C: Oh, like ice cream?
No.
Or revenge.
[00:09:27] Speaker A: Like a good potato salad.
[00:09:29] Speaker C: State Farm is there.
Oh my goodness.
[00:09:32] Speaker A: Michael, we're relatives.
[00:09:33] Speaker B: Look at that.
[00:09:34] Speaker A: It's like we're cousins.
[00:09:36] Speaker B: But I like to think of it like you're my cousin's sister, so to me you're a Clister Landon. What's the sisters that we do?
[00:09:54] Speaker A: Sisters.
[00:09:59] Speaker B: And I have a cluster.
[00:10:00] Speaker A: I have a quote, an out of episode quote for Abby that I must share with everybody. During the break she said, and I quote, I will not let the sun go down on my piss.
And that just speaks to me.
And I hope it speaks to you too. Sistas everywhere.
[00:10:18] Speaker C: We don't want to lose everyone.
This is definitely second episode energy.
[00:10:24] Speaker B: Yes, very episode two energy.
As you all travel forward, would you like a series of days to have gone by or one or how do you guys want to.
[00:10:33] Speaker D: I think just one because we do have like a deadline that we don't know if we're gonna fulfill, but maybe we'll.
[00:10:38] Speaker A: Yeah, we probably wanna save time if we can.
[00:10:39] Speaker B: Okay. On the 22nd, many normal events have passed by. Could everyone roll a D20 for me?
[00:10:49] Speaker D: I would love to.
[00:10:51] Speaker B: Your hit point maximum has returned to its formal total.
[00:10:55] Speaker C: Do we add anything?
[00:10:57] Speaker B: You're rolling.
[00:10:58] Speaker A: I got a 17.
[00:11:03] Speaker C: I got a 10, not a one.
I don't like this.
[00:11:10] Speaker B: Oh, once again, have another horrible dream with the voice of carcoin speaking over you, haunting you.
That's 13.
6. Your hit point maximum is reduced by 19 and you once again. So it went back up to its total. Now it's down 19 again.
[00:11:34] Speaker D: Wow, I'm really feeling bad.
[00:11:36] Speaker B: You once again have a foreboding fear of the near presence of ocean water.
And yeah, you feel terrible.
This feeling is persisting for you. You had another horrible nightmare. This one was different. This one was sort of cataclysmic. Firestorms over Yellowbring's earthen surface.
And once again that horrible voice said, I see you.
So the Lord of Chains, clearly not pleased with you. What is everyone doing on this day? The 22nd Notem and I will put on some music.
[00:12:20] Speaker D: Well, I'm tired.
[00:12:22] Speaker C: Go ahead.
[00:12:23] Speaker D: I'm tired of this grandpa.
I'm gonna get.
I'm gonna. I'm gonna sit near Craig, just like kind of casually go over to Craig and just kind of like whatever he's doing. I'm gonna like kind of stand next to him, but like with my back a little turned and I'M like, gonna look out at the ocean.
Okay. Then I'm gonna look at the sky because the ocean makes me sick today.
And I'm just gonna, like, put my hand in one of the pockets of my. My cloak, not my cloak of holding. I'm just gonna think of orb while standing next to Craig. Just, like, looking at the sky, looking at the boat, not looking at the water. Okay, well, I look at the water now my tummy hurts.
[00:13:05] Speaker B: Greta, there's a little weight in your pocket. And you hear a voice say, okay.
[00:13:08] Speaker D: Then I really quickly walk away from Craig. All right, so good talk.
[00:13:12] Speaker B: Did you just fart?
[00:13:13] Speaker C: Did you just fart and walk away?
[00:13:15] Speaker A: Did you?
[00:13:16] Speaker D: Yeah, sorry, Craig.
[00:13:19] Speaker C: That's so genius.
And then he goes away to do the same thing.
He goes and does that to Tello.
[00:13:26] Speaker B: Anyways, go on.
[00:13:27] Speaker D: Like, I'm gonna keep that one.
[00:13:28] Speaker B: Greta, as you're walking away, you just hear Tello go, oh, God, Craig.
[00:13:34] Speaker C: Craig walks away.
[00:13:35] Speaker B: Really? Have the same breakfast.
[00:13:36] Speaker A: How is that possible?
[00:13:39] Speaker B: And Micah, take inspiration because that was really fun.
So, Greta, you have the orb in your pocket.
[00:13:47] Speaker D: I speak to the orb in my mind, and I say, hey, old buddy.
[00:13:55] Speaker B: Bestie.
[00:13:57] Speaker D: Hello, bestie.
I relay my nightmare to him. I say, this is the second night that this has happened to me.
I.
I don't know. Just. Do you know what's going on? Do you have any.
[00:14:14] Speaker B: Yes.
[00:14:15] Speaker D: Adviser Counsel.
[00:14:18] Speaker B: I spoke to you all about the likely greater cost you would feel this time around.
I believe as the hour for the Dogma dawn crews nearer, they are more motivated.
You have drawn their ire.
They are deeply opposed to me. And your allyship, especially given your previous success, poses what they feel a significant threat to their endeavors. No matter how much I insist that I don't care.
I believe now you have succeeded in drawing the ire not only of their members, but of their God.
I apologize. I imagine this will be a meaningful impediment for you.
You should be very wary.
[00:15:16] Speaker D: Thank you.
I appreciate that.
[00:15:22] Speaker B: You have any be moved to believe that this is the same danger that eventually caught up with Ravina?
Oh, I have spoken in the past of how she was in my service and how it was the cult who eventually took her is information I have shared. But I imagine after she successfully served me once, she earned Cargrin's ire.
Be very careful.
I might be unimpressed by their members, but the young God is nothing to be trifled with.
[00:16:05] Speaker D: Yeah, I've learned you mentioned the Day of the Dogma or the Hour of.
[00:16:13] Speaker B: They call themselves the Dogma Dawn.
What I mean to say is that Hargran's demi deity has been marshal for quite some time. But he is readily approaching the power of being true God. Even if a lesser being.
A lesser deity. I imagine you are familiar with such terminology.
[00:16:38] Speaker D: Yes.
[00:16:38] Speaker B: One present here behind your maker's veil.
That is a power few in Yellibrin could reckon with.
[00:16:52] Speaker A: Yeah.
[00:16:55] Speaker D: Do you know, I mean, he's.
They're planning on coming for more than just the sea.
Am I. Am I correct?
[00:17:07] Speaker B: And come for everything?
[00:17:15] Speaker D: You know, if they're in alliance with anyone or is it just them?
[00:17:20] Speaker B: No. They have set themselves against all the world.
This is the one resource you would have that they would be opposing. All living beings.
Hargren has cut his work out for himself.
But he would be of a level truly difficult to oppose.
But understand his every moment he takes every nascent hour. It's a resource. Another day that he can build and grow his power.
Waiting is his benefit.
And so know that it is not power or confidence that drives his fervor.
It is fear.
There is none here in this plane, none alive.
Who is more in danger than him.
Should the Hate King find his will in this realm, Carkurn would be first to be hunted.
And the young God is mighty.
But the Hate King is the God predator.
The God killer.
The God that eats gods.
[00:18:55] Speaker D: Why is he after Carcan? Or why would he be after Carpan?
[00:18:59] Speaker B: They seem to have this goals, you know well enough.
You. You don't you know this question? From what you have learned previously, Zorgrim hates the gods.
He is against all deity.
Yeah, he only ascended to deity to destroy deity.
So he hates all gods. He believes that all.
All. All deific authority and power is wrong.
Why?
[00:19:25] Speaker D: But why specifically Carpenter? And why not the other gods?
[00:19:28] Speaker B: Is it just because Carcoin is after all of them? You know, he's after.
[00:19:32] Speaker D: Okay, okay, okay.
So if we don't defeat a Hate King.
He solves our Carpenter problem. That destroys everything else. And if we do stop the Hate King, we have a cartoon problem who also wants to destroy everything else.
[00:19:58] Speaker B: Yes.
One is far preferable to the other.
[00:20:03] Speaker D: Absolutely, yes.
Yeah. I guess I'd rather have evil God than no God.
[00:20:11] Speaker B: He is a card. Dread is a power difficult to describe.
There would be few on this plane suitable to oppose him. But a force could be mustered.
Your hope against the Hate King is to bar him from this realm?
[00:20:30] Speaker D: Yeah.
[00:20:31] Speaker B: Once that door is open.
Well, I have told you why I am leaving.
[00:20:39] Speaker D: Yeah.
Thank you.
[00:20:48] Speaker B: Of course I like you all.
And I'm counting on you. The hour grows dire.
I do not mean to rush, but when you can, please.
[00:21:03] Speaker D: How many eyes left?
[00:21:07] Speaker B: Few.
[00:21:13] Speaker D: I see Greta.
[00:21:17] Speaker B: I see the long, dark night.
And, Greta, as you speak with Old, you very briefly become unaware of the ocean that you. I assume this is kind of like those phone conversations where you walk as you talk because you can't help it. And as you're walking around the boat, kind of trimming the rail, you suddenly become unaware of the ocean and your vision sort of like melts and you see instead, like, all of a sudden you quit seeing what you're seeing, and you start seeing so much.
You start seeing all around the world all at once.
You start seeing other planes, other places, and it's, like, overwhelming. You kind of, like, can't. It, like, hurts and it's confusing. It's too much for you to process. And Old's voice just continues and says, I see it. I see him.
I do more every day, Greta.
You take a point of psychic damage as everything's kind of overwhelming you a little bit. His voice continues starting to kind of tremble a little bit and says, I see him.
And all of a sudden, Greta, there's just sort of like this, like, flash in your mind of this horrible realm for which you have no reference, except perhaps what Boz has described before of just sort of like barren, destroyed land just flashes in your brain, and it's nothing but just like ruined, horrible, ripped red earth with a black, horrible sky. Part of the entire wall of a horizon feels like it's ripped open to cosmos behind in obsidian. Beings just tread through the ruined landscape. And it's just a flash in your mind. And you take another three points of psychic damage, and Old's voice just continues and says, I am starting to struggle. Some days anything but.
[00:23:21] Speaker A: Yeah.
[00:23:22] Speaker B: And there's another flash in your mind, and now you just see like. Like just an instant of an ancient city at incomprehensible scale, like the one from your vision from the Omnivaritus in the Students of Ioun's temple. You see, like, another similar temple, possibly one of the Elder Age, and there's just this ravenous war in it. And it, like blood in the streets. And then just another flash. And he just says, I fear the day when it falls.
And then there's sort of like another, like, couple blinks and you're back on the ship and you can see everything again. And where you are, like a couple people are looking at you, kind of confused. Your nose feels a little wet and you wipe a little blood away, and Old just says, I'm sorry, please.
My eye.
I don't wish to see that anymore.
And the weight is not in your pocket.
[00:24:37] Speaker D: I reach out in my head, is easy gone.
[00:24:44] Speaker B: You don't hear anything.
[00:24:46] Speaker D: Okay, Zach, I.
Oh, I just. Go ahead, Michael.
[00:24:59] Speaker A: Question. I have a question as a player, like, why.
[00:25:05] Speaker C: Why is the carcin so against old if.
[00:25:13] Speaker A: Or why is the carin so against.
[00:25:15] Speaker B: Us if we're trying to stop sword from.
[00:25:19] Speaker D: I don't think they are.
[00:25:21] Speaker C: I don't think they know.
[00:25:24] Speaker B: What were yalls answers? Do I need to say something else to Micah? Did Mike. Do you get into Micah? What happened?
[00:25:32] Speaker D: I feel like.
I don't know. I don't know.
The only thing that I can think of is that he just doesn't know.
[00:25:41] Speaker C: Yeah, that's what I was thinking.
[00:25:42] Speaker D: He's too afraid, you know?
[00:25:44] Speaker C: Yeah.
Got it.
Go on with y' all think.
[00:25:56] Speaker D: I go up to Craig, and I relate the conversation to Craig, and I just expl. I like, explain, like, the.
The pain in Old's voice and the pain that I got just from seeing flashes of it.
I say, I wonder if. How hard it would be to take and go back to the Wellspring and take all the. And drop them off. I wonder if that's a. A worthwhile detour.
[00:26:28] Speaker A: Our adventure out there was so.
[00:26:34] Speaker B: Consuming.
[00:26:37] Speaker D: Yeah.
[00:26:39] Speaker A: I wish that there was another way.
[00:26:44] Speaker D: Or if there was a better way.
[00:26:45] Speaker C: To go about it.
[00:26:49] Speaker D: I mean, I.
[00:26:51] Speaker A: With.
[00:26:51] Speaker D: Landon's got his tree stride, but I. I doubt that we can just tree stride into the Westwood.
Seems like he's scared.
[00:27:08] Speaker C: Old seems like he's scared.
[00:27:10] Speaker A: I hate that. And it's kind of.
[00:27:12] Speaker C: It's like whenever you see your.
[00:27:15] Speaker A: Whenever you were little and you saw.
[00:27:16] Speaker C: Your mom and dad get scared, it.
[00:27:18] Speaker B: It's scared you even more because they're adults, and they're supposed to know how to do that.
[00:27:24] Speaker A: And so I think it kind of does put a little bit of fear.
[00:27:27] Speaker C: In me, a little sobering to see.
[00:27:30] Speaker A: Him get scared or to feel and.
[00:27:35] Speaker C: Not at ease.
[00:27:38] Speaker B: If.
[00:27:39] Speaker C: If y' all.
[00:27:39] Speaker A: I feel completely motivated to go do that.
[00:27:42] Speaker C: But if.
[00:27:42] Speaker A: If there's something that's more of a.
[00:27:44] Speaker C: Priority, we should do that.
[00:27:47] Speaker A: But I would love to get all.
[00:27:50] Speaker B: Of his eyes back.
[00:27:52] Speaker D: Yeah.
[00:27:57] Speaker B: Let's talk to the other party's members.
[00:28:03] Speaker D: I relay my dream and my conversation with old and Craig and I's thoughts to the party.
[00:28:13] Speaker B: That's so scary, Zach.
[00:28:16] Speaker C: That's so scary.
[00:28:22] Speaker A: I think.
I think we shouldn't do that.
[00:28:27] Speaker C: After Lasha, we shouldn't. Or should.
[00:28:31] Speaker A: If we're gonna do that, I think it should be after Lashla.
I feel like if we have the do that this month, are we still trying to do that this month, or are we just like. When it happens? It happens, but it's not going to be this month.
[00:28:41] Speaker C: I don't know.
[00:28:43] Speaker D: Well, if it's not going to be this month, we should reach out to.
[00:28:50] Speaker C: Jupiter.
[00:28:52] Speaker D: Jupiter.
[00:28:53] Speaker A: Okay. If it starts to get closer and we know it's not going to be this month, we can do that. But I think. I think that whenever that happens, this should happen after it. And I think. Honestly, Greta, I'm not sure about this, but I think your dreams will get better when we're no longer on the ship.
[00:29:09] Speaker D: I hope so. But I still. I worry for the safety of the.
[00:29:12] Speaker A: Crew if wherever the seed goes, that's where they go.
I mean, maybe they'll have a way to track the ship. I mean, I don't know. It's the ocean. It's gonna be dangerous. But why do you think they've only attacked when we've been here?
So I don't know.
[00:29:31] Speaker D: Why do you think we should take the first lead after we fight launch, though?
[00:29:40] Speaker A: I.
I just feel like we have more pressing things to.
I mean, it wasn't there a teleport circle? Couldn't we just teleport back there?
[00:29:58] Speaker C: Yeah. I mean, I.
I could teleport us.
[00:30:01] Speaker B: To the temple, get back to the west very easily. You could return to that temple of the Elder of the Old Ones, and you could return to the edge of the Westwood with tree stride. The. The issue would just be that you are aware that there is an objurative quality to the Westwood, and you would need to navigate that again. The.
The Westwood seems to let you in when it wants to let you in.
[00:30:21] Speaker C: Yeah.
[00:30:21] Speaker B: So.
[00:30:22] Speaker D: Yeah.
[00:30:23] Speaker A: So we may be stuck there for a while.
[00:30:26] Speaker D: Yeah.
And we wouldn't know how much time was passing.
[00:30:30] Speaker C: It's a thing.
[00:30:48] Speaker B: So what does that party did?
[00:30:49] Speaker C: It was just so silent for a minute. I was so scared.
[00:30:55] Speaker A: Micah left. It was so quiet.
[00:30:57] Speaker B: Micah went.
This is awkward.
[00:31:09] Speaker C: Oh, I was going to say that today, before all that went down with gold. I was going to say that today Ro put up the. The mansion in the ship.
[00:31:20] Speaker B: All right. The mansion has been cast and is available. And we can say that that's where the party is if you all, like.
Discord has crashed for Micah. She's trying to kick it up again.
[00:31:32] Speaker C: Oh, no.
[00:31:33] Speaker A: Oh, no.
[00:31:34] Speaker C: Oh, no.
[00:31:38] Speaker A: I think we should just Make a list and then choose one direction to go.
So we have one. We start cooking up a plan to go fight Lashla. Right?
That's one of them I heard the Count tossed out. What are some other leads?
[00:31:57] Speaker C: Ro summons a slate and starts riding it on the slate.
[00:32:02] Speaker B: What spell are you using for that?
[00:32:04] Speaker C: I'm in the mansion, so I can summon anything.
[00:32:07] Speaker B: Yes. Sorry.
Look at me. I am the DM now row inside of the mansion, you just. Yes. A slate is just in your hand, and you are carving on it as you speak.
[00:32:22] Speaker C: I'm like. I, like, have it, like, propped up on the table like a. Like think of, like a chalkboard when you're writing down ideas, but it's like a slate.
[00:32:32] Speaker D: By Lashla. And that's the only thing I do. I mean, I don't want to do that, but all the other options are really more in depth.
[00:32:40] Speaker C: Okay, so fight Loshla. I'm Figure out that the. Figure out as Rose trying to carve this really fast into the sleep. Figure out that. That. That hag nonsense.
[00:32:55] Speaker D: Oh, I don't want to do that.
[00:32:56] Speaker A: Go track down the Count.
[00:32:59] Speaker C: Count.
I'm just gonna write count. You guys, this is a little difficult. Okay.
Kill me. Score. I guess if that was part not part of the hag nonsense. Take hold to take old Wellspring or go on vacation shopping episode.
[00:33:29] Speaker B: Oh, good.
[00:33:29] Speaker C: Micah.
[00:33:34] Speaker A: Micah. We just made a list. Did you say it's been off to do? What we have so far is one. Go fight Lashla. Go fight the Count.
Go fight the coven crown and get the black stone. Fight miscore. Take old to the Wellspring or go on vacation.
[00:33:56] Speaker B: It's an attractive option.
[00:33:58] Speaker A: It is an attractive option with a 10.
[00:34:00] Speaker B: It's good.
[00:34:03] Speaker C: Yeah. Golden freckles and all. Oh. Oh, yeah.
I feel like when we met you, you were more.
[00:34:10] Speaker B: Okay.
[00:34:10] Speaker C: Well, I don't know.
[00:34:11] Speaker B: True, but hurtful.
[00:34:12] Speaker D: He's saying you're ugly.
[00:34:15] Speaker C: I'm just saying we don't. We don't like it to lay out as much anymore. We have all of our armor on. We don't get to just. Just lay out in the sun.
[00:34:23] Speaker A: What is the adventures equivalent of a farmer's tan?
[00:34:26] Speaker B: Yeah, I, like, fully stomps his foot and goes.
[00:34:30] Speaker A: And it looks idios.
[00:34:34] Speaker C: He goes back to.
[00:34:35] Speaker D: We'll have to. No, don't worry. I'll knit you the. The first thing that I would knit.
[00:34:40] Speaker B: Cover the reverse.
[00:34:43] Speaker D: Cover the. So you can undo your adventures.
[00:34:46] Speaker A: No, no, no.
[00:34:47] Speaker B: Let's. Let's kill d. Something who cares about.
Or go on Vacation.
[00:34:55] Speaker D: I do kind of need to do some shopping.
[00:35:00] Speaker C: I think it would be okay.
[00:35:01] Speaker A: I'm adding ghost shopping to the list.
[00:35:03] Speaker C: Okay.
I think we should either go to the Wellspring or we should make a plan on fighting. Lasha, why are we having such a hard time?
[00:35:16] Speaker B: I don't. Those are my top named this episode 147 Decisions.
[00:35:22] Speaker D: This is what happens when all of the choices that make sense narratively are fighting.
It's really scary.
[00:35:33] Speaker C: Top two. What's your top two? Not. I don't know how worms. But what would be the plan if we were to deal with the hag? Nonsense.
[00:35:43] Speaker D: Oh, goodness.
[00:35:44] Speaker A: We could replace Fight to just do, like, make peace with. We could try to go.
[00:35:48] Speaker D: Yeah, I like that.
[00:35:49] Speaker C: We've tried that. It doesn't work. Very peace with the couch.
[00:35:55] Speaker A: Make peace with me. Score.
Take old to the Wellspring. Go on vacation. Go shopping. That sounds like a better selection.
[00:36:06] Speaker C: While we're at it, let's just make peace with the captain's orb room, huh?
Finish it. Call it a day's work.
[00:36:13] Speaker A: They. They. They're not that bad, honestly.
[00:36:16] Speaker C: Yeah.
Let's send the box to someone else.
Yeah. Oh, my gosh. Let's send the box to Loshla.
[00:36:33] Speaker D: Just teleporting.
[00:36:35] Speaker B: All the manic smiles and then silence was wild.
[00:36:39] Speaker D: Teleport in, drop the box in her bedroom, teleport out.
[00:36:46] Speaker B: Like, planning something. Rose just, like, put the box while she's sleeping.
[00:36:51] Speaker D: While she's sleeping.
[00:36:52] Speaker C: Wait, I could. I could disguise myself as Biscuit so she trusts to open it.
[00:37:00] Speaker B: Sorry.
[00:37:01] Speaker C: Why would Biscuit be in her bedroom?
[00:37:03] Speaker B: I was laughing for no reason at all. That was a good plan.
That was a huge one.
Oh, dab on him, Mickle.
[00:37:14] Speaker A: No, I can't.
[00:37:15] Speaker B: Oh, no. Micah Soul left her body. She's out.
She jiggled the pickle. Nickel jiggled the pickle.
[00:37:24] Speaker D: What if we just threw. What if we just.
[00:37:28] Speaker C: Let's just throw spaghetti at a wall and see what happens.
[00:37:31] Speaker B: The party is.
[00:37:31] Speaker D: It's a waste of spaghetti. Stuck.
[00:37:34] Speaker B: The party is stuck, y' all.
[00:37:37] Speaker D: We need a vacation.
[00:37:38] Speaker B: They made it pretty far into the campaign, but they just never made a decision, and everyone died.
[00:37:43] Speaker C: This is where it is.
[00:37:44] Speaker B: They made it to level 13, but they got stuck.
Yeah, they defeated General, but eventually they had to make a choice.
[00:37:51] Speaker A: I think Boz notices the stalemate, and so he just kind of slips away during the commotion.
[00:37:59] Speaker C: Where do you.
[00:37:59] Speaker A: And he goes to go hang out with Billfrey and Plough forever. They're at.
Okay.
[00:38:06] Speaker B: Bill free and Plough are in the training room.
They are halfway through a pretty intense exercise.
They've been. They've been fighting in the training room with the dummies and with each other for, like, an hour. And when you get in there, they're heaving and sweating and drinking water after a break. And as you walk in, they both just. They give you in unison, just like the sub dude nods.
[00:38:29] Speaker A: I ask them for help on how to, like, use Phantom better, because even though it is like a. It is like. Like a incomporable blade, it's still a sword. And there's, like, fundamentals with using a sword. Boz is proficient with them, but he hasn't used them in a long time. So we asked them for help on, like, stances and, like, motions, and I love that.
[00:38:51] Speaker B: Boz, as you. As you work through sword practice, Bill Free is pretty exhausted, and Plough is the one who takes you through the steps. And she goes after. After a couple. After just a couple practice throughs. She says, buzz, quite frankly, you're on a level of ability I don't comprehend. But your main issue is your feet.
You're so proud, really. You're so used to all your magics and all your spells, you don't use your body rightly.
Your stunts is wrong. That's your main issue.
Okay, you need to spread your feet. Remember, you're always fighting from your feet. Whatever your hands do, your feet have to do first. And. Okay, she just runs you through. Like, you think there's gonna be all this sparring, and she's just running you through like, five or six drills again and again and again. She says, establish your feet, plant your footwork, and that'll get a lot better for you.
[00:39:45] Speaker A: Okay.
[00:39:48] Speaker B: That.
[00:39:50] Speaker A: In a hole in the ground.
[00:39:53] Speaker B: Should have known.
[00:39:54] Speaker A: Yeah.
Find the right hole, you'll find the right sword.
[00:40:00] Speaker B: I like Cubos.
They're fun.
Thanks.
[00:40:04] Speaker A: I like you too.
[00:40:05] Speaker B: What are you all headed to next?
[00:40:07] Speaker A: Honestly, I don't know.
There. It's a little stressful. I think there's some tough choices at all have to be made, and I think it's a little scary.
I think that there's a lot of risk. You know, every. Every time we've had to make a choice this far, there's been some level of certainty about or confidence about what we're walking into. And I think we've gotten to the point where nothing's really certain if that makes sense.
[00:40:35] Speaker B: Plo and Bill Free are both covered in sweat from hours of working out, and Bill Free is just kind of like Laying on his back at the middle of the fighting piece pit, just drinking water every once in a while. You guys are good 30 or 40ft away. And Plough takes a couple feet, steps towards you. You're very tall, so you guys are about the same height. I think she's like maybe an inch off of you, but she just leans you a little bit and says, not like whispering, but more quietly.
You know, Buzz Belfry and I've had a hard life.
And if I'm being really honest, I'd say that sometimes I think we've got it harder than the vast majority of folks.
I bet we have. I bet on the whole, our lives are harder than yours all across it.
But as of late, sometimes I find myself thinking, I'm glad I'm not you.
I'm sorry for that.
The boat you are in, pardon that pun, is.
Seems awful.
I'm sorry.
I can't. I can't. Sometimes I look at what you're going through and I think to myself, I'm glad all I have to do is fight somebody to the death every so often because I can't imagine making your choices. I don't pretend to understand it. Bill Free and I, we just wield swords.
I wouldn't. I wouldn't want what's on your plate.
[00:41:57] Speaker A: Well, thank you.
[00:41:58] Speaker B: I mean, we have to be brave. But Bill Frey and I aren't scared of dying.
You know, it's not that hard.
You all say, guard the boat, we guard the boat. Craig says, get the orb, we dive in. But you all gotta make these choices.
I think I understand vaguely what you all are doing. And then I get a little snippet of it and I think, no, I don't even begin to understand.
I don't know what I'm saying. I just. I never talked this long.
I just.
[00:42:28] Speaker A: I don't think. I don't know if anyone said it yet, but genuinely, thank you guys so much.
Thank you.
I.
[00:42:38] Speaker B: She just puts a hand on your shoulder and she just nods.
[00:42:41] Speaker A: I mean, I want to say this. I want to say, all right, it could have gone a million different ways, you know, down the fight on the ship.
But I'll tell you right now, it would have been 10 times worse if you had not jumped into the ocean on just a word from Craig.
And I was baffled at how awesome you guys are.
It would have. It would have gone so much differently if we hadn't gotten that or back. And you, like, y' all, y' all, the whole fight pivoted on that moment. Like Everything would have been a loss if we hadn't have gotten that back. And that's because of y' all. So thank you.
[00:43:25] Speaker B: She just holds your gaze for a moment, holding your shoulder.
She lets go and she just says, mercru, Buzz, you've given us something we didn't have before. Dilfrey and I have one thing.
Each other.
But now.
And she kind of looks away from you. You watch as her eyes get just very slightly misty, and she just quits making eye contact with you. And she says, now we have two things.
So, yeah, you've.
You've earned our loyalty.
You've earned it.
And I don't pretend to know what you all are doing half the time.
Sometimes I wish I didn't. But as much as I'm just in it for me and for Bill Free, that's it.
But whatever you all are doing, it seems to matter a great deal. So if I'm being honest, I sleep a little better at night knowing that we help make whatever you're doing go.
So just keep your feet wide.
I will.
[00:44:43] Speaker A: Now that I know.
[00:44:45] Speaker B: He just gives you a little. Little smile and walks over to Bill Free, Gets close to him, kicks some sand in his face.
[00:44:52] Speaker A: All right, there's sand in the gym. Canonically, Jackie put sand in the gym. The sand pit. That's right, the sand pit. There's a sand pit. The one that she.
[00:44:59] Speaker B: That's the one that you guys be fighting in the middle.
[00:45:01] Speaker A: The one that's not the beach, but still pretty good.
[00:45:05] Speaker D: We do have vacation. That's all we need.
[00:45:07] Speaker B: She walks back over to Bill Free and kicks some sand in his face, calls him a couple terrible names and goes. It just starts goading him to get up and start training again.
[00:45:15] Speaker A: That's what it means to be siblings, is to call each other terrible names, kickstand each other's faces, and you're the only person you have in the world. Okay, great.
Okay, cool. But that was my. My thing. Y' all have to figure out what to do now.
[00:45:29] Speaker D: I come down and I approach.
[00:45:31] Speaker A: Boss hides.
[00:45:33] Speaker D: Boss. I look for boss.
[00:45:35] Speaker A: Hidden. He can't find him.
[00:45:37] Speaker D: I search. I investigate.
[00:45:39] Speaker B: I have the 10 or 15 minutes in the training room.
[00:45:46] Speaker A: Dang it.
[00:45:47] Speaker D: Where have you been? Have you been hiding from.
[00:45:49] Speaker A: Yeah, I've been hiding. Why'd you come looking for me?
[00:45:52] Speaker D: I have. I want to ask a favor.
[00:45:54] Speaker A: Okay. I. I like. I like favors, so that sounds good.
[00:45:59] Speaker D: I want you to do a favor for me.
[00:46:01] Speaker B: Weird thing.
[00:46:05] Speaker A: Okay, what's the favor?
[00:46:06] Speaker D: Okay, I want to go to a store Where I can buy. You know where I want to go.
[00:46:12] Speaker A: Where do you want to go?
[00:46:14] Speaker D: Oh, that might make me sad. I want to go somewhere where I can buy supplies for a kitchen.
[00:46:20] Speaker A: A kitchen.
[00:46:21] Speaker D: I want to go somewhere where I can make Supply. Get a supply. Supplies for a kitchen.
[00:46:25] Speaker A: What kind of supposed. An oven or plates?
[00:46:29] Speaker D: Just, like, flour and yeast and pots and pans and bowls.
[00:46:35] Speaker A: I think Ro can just make that here. I don't think you can.
She can make flour. Yes, she can. Yes.
[00:46:42] Speaker D: Oh, okay.
[00:46:43] Speaker A: Yeah.
[00:46:44] Speaker B: Well, okay, if it's not a spell component.
[00:46:49] Speaker A: Easiest favor I've ever done, and now you owe me a favor is how it works.
[00:46:54] Speaker B: This is, like, right from that one episode where he's trying to get favors.
[00:47:00] Speaker D: And then she walks away. She goes to find Ro.
[00:47:03] Speaker A: I start looking for Ro. For Greta. I start looking for Greta. Is she hiding?
[00:47:09] Speaker B: I'm not.
[00:47:09] Speaker A: What is happening?
[00:47:11] Speaker B: Very quickly, she's just walk.
[00:47:12] Speaker A: I need a favor.
I'm just kidding.
[00:47:16] Speaker D: I. I go find Ro.
[00:47:20] Speaker B: And you find her, and she's there, and you have her, and you found her.
[00:47:24] Speaker D: Say, hey, Ro, can I talk to you?
[00:47:26] Speaker C: Yeah.
[00:47:26] Speaker D: In private, please.
[00:47:27] Speaker C: In private?
[00:47:29] Speaker D: Yeah.
[00:47:29] Speaker C: She says in private. And she dives into the. Into the water and goes into the mangrove tree.
[00:47:37] Speaker D: Okay. I follow her.
[00:47:38] Speaker B: It's beautiful.
Fun.
[00:47:42] Speaker C: And then she pressed the digitates immediately when she gets in there.
[00:47:46] Speaker D: How am I not hearing the front, though? Because you're muted anyway.
The water.
[00:47:52] Speaker C: Yeah, I did. As we. When we got in there, you're muted.
[00:47:59] Speaker D: I'm gonna turn you. I'm gonna close your camera lid.
[00:48:04] Speaker C: I come completely. Thought that was a Pringle soda.
[00:48:11] Speaker B: And it's over there. Crunching soda.
Crunchy soda.
[00:48:16] Speaker D: So distracting.
[00:48:17] Speaker C: I saw half the can. I saw half the can, and I was like, what kind of soda is that?
[00:48:23] Speaker D: Okay, I'm gonna be.
[00:48:24] Speaker C: Oh, okay.
[00:48:25] Speaker B: Ro and Greta are in the mangrove tree.
[00:48:27] Speaker A: I know.
[00:48:27] Speaker D: I'm gonna. I got so distracted.
[00:48:30] Speaker B: And, Craig, if you need something just hotter in.
[00:48:32] Speaker D: I'm gonna look around for n.
To see if she's hiding anywhere. Investigation.
[00:48:37] Speaker C: I would like to investigate in the mangrove tree.
[00:48:41] Speaker A: I do want to catch Greta and tell her something while she's looking for Nam.
[00:48:44] Speaker D: Okay, I'm in. I'm just checking for Nam in the mangrove.
[00:48:48] Speaker B: I found you beforehand.
[00:48:50] Speaker A: Greta.
Greta. I just want to let you know, it seems like part of the reason why we're, like, struggling to figure out the next step is because there's a lot of unknowns attacking attached to each of the options, and they're a little, like, risky. And scary.
You have the ability to figure out the unknown quite well, I think, with your new powers. So if you have any questions or concerns that you need to be answered, you are kind of like our go to resource on how to do that.
So I don't know. Let me know if you want help, like brainstorming questions or like, thinking through each other.
[00:49:25] Speaker D: I would like that.
[00:49:26] Speaker A: And we can, like, figure out, like, what to do.
[00:49:32] Speaker D: That would be helpful.
[00:49:34] Speaker A: Maybe we can, like, think about our concerns with each option and maybe see, like, a priority, like the top three that we want to look into or think about. And then we can figure out what kind of abilities we both have because I have some divination stuff and we can, like, take it down together. Does that make. Does that. Would that be helpful?
[00:49:47] Speaker D: That would be helpful, yeah.
[00:49:49] Speaker A: Okay. You finish your thing, find people in the mansion, and then come find me in my new hiding spot, and we can do that.
[00:49:56] Speaker B: Okay.
[00:49:56] Speaker A: Cool.
[00:49:57] Speaker D: Fun game. Anyway, you're welcome for the favor. I'll talk to you later.
[00:50:00] Speaker A: All right, bye.
[00:50:02] Speaker C: She hangs up. I'll talk to you later. Bye.
I'm still sitting in the tree. Like, what's happening?
[00:50:12] Speaker D: No, no, no, no, no. I, I. This was before. This is before.
[00:50:15] Speaker C: Okay. Oh, okay. Okay.
[00:50:16] Speaker B: You're back on the tree. You're looking for Nama. Would you get on your investigation Check.
[00:50:19] Speaker C: I was over.
[00:50:23] Speaker B: Man. Nobody fights as hard in this campaign. Mike is the mvp, cuz every second session, she's fighting every moment to be awake. I respect this dude.
[00:50:33] Speaker C: Yeah.
[00:50:33] Speaker B: That's where her muscles get so big. She's holding braver than.
[00:50:36] Speaker A: Braver than the s. Mar.
[00:50:37] Speaker B: Mar.
[00:50:38] Speaker D: I got a 21, actually.
[00:50:40] Speaker C: 21. 21.
[00:50:42] Speaker D: Landon. Did Landon turn his own camera?
[00:50:44] Speaker C: Yeah, he did Land on lan Is so done.
[00:50:50] Speaker A: You want to see me chew?
[00:50:51] Speaker B: Do you want to see me chew?
[00:50:52] Speaker A: Because you can watch me crunch.
[00:50:53] Speaker B: No.
[00:50:54] Speaker D: I'll turn your camera off for you.
[00:50:58] Speaker B: My dad used to hated it.
[00:51:03] Speaker C: What thing you know, I have a new diet. It's a seafood diet.
[00:51:07] Speaker B: Not find her.
[00:51:09] Speaker C: I see see food and I eat it.
[00:51:11] Speaker B: You do not find it. You do not find it.
[00:51:14] Speaker D: Good. Okay, I'm gonna whisper anyway. I'm gonna say yes.
Hate to ask you questions.
[00:51:23] Speaker B: Don't actually whisper. We can't hear you.
[00:51:25] Speaker C: Yeah.
[00:51:26] Speaker B: Just know that it's whispered.
[00:51:27] Speaker C: Yeah.
[00:51:31] Speaker D: Few questions and I hate to say it. This is a beaut. I love your mansion.
So I feel really bad asking me to add anything.
[00:51:38] Speaker C: I just tell me if you want to add stuff.
[00:51:41] Speaker D: I know, but it's so perfect already.
[00:51:43] Speaker B: Like, I'm gonna change the music. That's less. That's gonna put you to sleep less.
[00:51:47] Speaker D: I.
I thought, what if you made a kitchen in Nam's room? And I went to Boz and I was like, I want to go find kitchen materials for na.
[00:51:57] Speaker C: Yeah.
[00:51:57] Speaker D: Boz was like, well, Rokin, just summon all of that. And I was like, eating the flower. And he was like, yeah, even the flower flour. Yeah. And I. I was like, all the pots and pans and yeast and spoons and sugar and butter. And he was like, yeah.
And I. I love.
[00:52:15] Speaker C: Maybe I should do that. I. I love that. I actually. I actually thought about it when we. When I created it. But the only thing is, is like, anything she would make would have to be eaten, like in the mansion, because the moment it dissipates, anything that she created or I created in it would. Would also dissipate. So, like, she couldn't, like, if she made like, muffins, she couldn't take the muffins out of the mansion, but she might be okay with that.
[00:52:40] Speaker D: What we could do, maybe we could build her a little like a bread box in the boat so she could bake her stuff, take it to the boat.
Wait, it leaves?
[00:52:51] Speaker C: Yeah, but what we could do. Listen, what we could do is, first of all, she could. We could do that. And I could summon all the flour and all, but we could eventually, whenever we go somewhere, I could make sure there's like stoves and stuff in her room. And then we could get her some ingredients and she could cook with ingredients that are outside of the mansion. Like real ingredients.
[00:53:16] Speaker D: Yeah.
[00:53:16] Speaker C: And then she could take those with her. Hey, Nam. And Ro just yells for N does.
[00:53:27] Speaker B: Give me a persuasion check at disadvantage.
[00:53:31] Speaker C: Okay.
Okay. That's going to be 15.
[00:53:41] Speaker D: I say, Ro, we should probably ask if she wants it in a room. I assumed that she would want it there just so that she can cook without us.
[00:53:47] Speaker B: No, you do not get a response.
[00:53:48] Speaker D: But okay, but maybe it's better. Maybe she. Maybe it would, like, make her room really hot. I don't know. We should ask.
[00:53:57] Speaker C: I mean, I could make it just cool in there.
[00:54:01] Speaker D: Okay. There's so much that I don't know about you.
[00:54:04] Speaker C: Trust me, about me.
It's weird. I will say, like, I've come to realize, like, it's different here. And she goes down the hall to. To Nam's room and knocks on the door.
[00:54:18] Speaker D: We have to swim out of the mangrove tree.
[00:54:20] Speaker C: Well, we did.
[00:54:21] Speaker D: Greta swims out on the mangrove tree. And then she.
[00:54:24] Speaker C: I did.
[00:54:26] Speaker D: Okay.
[00:54:28] Speaker C: I just want to let it be known to the listeners that Landon has cons. Like, there is a consistent 50 messages in my tab that I haven't opened because Landon is just saying a bunch of messages.
[00:54:41] Speaker D: That's true.
[00:54:41] Speaker A: We're having a conversation. And that haiku that I wrote was really great. That was an actually good haiku. Okay, I will say, I don't believe you.
I don't believe you wrote that.
[00:54:52] Speaker B: A name spoken breaks the sky. Now the moon won't rise. I responded, breaking wind.
[00:54:59] Speaker A: And I said, zor Graham haiku. The moon was saloon Nah.
[00:55:03] Speaker B: And then I responded, zergorm.
[00:55:06] Speaker C: And I responded, knows a lot about breaking away.
[00:55:08] Speaker B: That was. That was very, very good, Landon. Actually, legitimately, that was very good. Jackie, you're trying to make a kitchen for.
[00:55:15] Speaker C: No, I knocked on.
[00:55:18] Speaker B: Okay, there is no. It doesn't open.
[00:55:20] Speaker C: I. I kind of creak it open. I say.
[00:55:26] Speaker B: No.
[00:55:26] Speaker C: I say, ro.
[00:55:27] Speaker B: It goes.
[00:55:31] Speaker D: Bro, you can't just. There was no.
[00:55:35] Speaker C: And so I don't think she's in there.
So I was just gonna go in. I was gonna peek in and say, hey, Nom, are you here?
[00:55:46] Speaker D: Reddit knocks on the door.
She says, hey, Nom, we just want to ask a question.
Okay, sorry for bothering you.
[00:55:55] Speaker B: There is no response.
[00:55:57] Speaker C: Yeah, I don't think she's in there. I think she may be on the left.
[00:56:00] Speaker D: I'm gonna go look somewhere else. I'm gonna go investigate other places.
[00:56:04] Speaker C: Okay, Ro.
Rose just opens the door, not peeking in. She just says, hey, Norm, I'm. I'm coming in, if that's okay.
[00:56:13] Speaker B: Okay.
[00:56:13] Speaker C: Is there any response?
[00:56:15] Speaker B: No.
[00:56:15] Speaker C: Okay. So I go in.
[00:56:19] Speaker B: What?
Landon are misspelling words in the chat, and it's killing me.
Landon just typed Landon, but with no age.
And it really got me.
Rose, you go into Nam's room. You give it a pretty heavy look over, and she's. You don't find anything, Greta.
[00:56:41] Speaker C: I was just gonna, like, surprise her and put the stuff in here.
[00:56:44] Speaker B: Greta left, and she says, down the hall, Greta.
And I yell.
[00:56:50] Speaker D: I say, no, don't. We have to. We don't know where she wants it.
[00:56:54] Speaker B: Greta, as you. I think you've already made an investigation check to find her.
[00:56:59] Speaker D: I. I was. That was an invest.
That was an investigation check for when I was in the mangrove.
[00:57:04] Speaker B: Oh, okay. Totally different. Make me another one. And know that DC has increased.
[00:57:17] Speaker D: 17.
[00:57:18] Speaker B: You do not find her.
[00:57:20] Speaker C: I send to N.
I guess. Sending to N. Okay. Say, hey, Norm, are you here in the.
In the. In the fortress?
Greta and I had a Question about something we might want to add for you here.
[00:57:37] Speaker B: Hey, bro. Yeah, I'm here, but maybe not right now.
[00:57:42] Speaker C: Okay.
Okay.
Just, you know. Oh, I can't send back.
[00:57:47] Speaker B: Well, you say that instinctually, and you're like, dang it, the spell's over.
[00:57:49] Speaker C: Yeah. And then she just goes, dang it.
[00:57:53] Speaker D: Okay, I. I still.
[00:57:55] Speaker C: Look, I go and find Greta and tell her.
[00:58:01] Speaker D: Okay.
[00:58:03] Speaker C: Greta. Well, I hope she's okay. Yeah, I mean, you know, next time I can just, like, make a kitchen in here.
[00:58:14] Speaker D: So loud.
[00:58:18] Speaker C: Okay.
I can just make it keep the next time I summon it.
[00:58:23] Speaker D: Yeah, I guess in the meantime, I'll just go get some supplies.
[00:58:27] Speaker C: Yeah. If you get ingredients, she'll be able to take those ingredients out.
[00:58:31] Speaker D: So even if she changes the ingredients in here, she can still take them out once she changes them into something else.
[00:58:38] Speaker C: Once she. If we get her, like, flour and sugar and all, and you bake that into a cake, she'll be able to cake out. Okay. She'll. If she wants to make bread, then she'll be able to bring the bread out. She just won't be able to bring, like, the stove out or the bowl that the bread is in. Does that make sense?
[00:58:55] Speaker D: Yeah, it does.
[00:58:59] Speaker C: Okay, well, I like to think that Craig and Boz are actually sitting somewhere in the fortress trying to write these weird poems while we're doing this.
In the meantime, Greta and Ro summons the money.
[00:59:18] Speaker A: That actually would be a haiku.
The accidentally sent would be five. Accidentally sent is five syllables. That could be the last line of your haiku.
So that would work just fine.
[00:59:32] Speaker B: Hope he didn't poop his pants accidentally. Sin.
[00:59:38] Speaker A: Boss smells like poop at night. That's six syllables.
[00:59:42] Speaker C: Mikey.
[00:59:42] Speaker A: That's too much. Hope he didn't poop his pants. Accidentally sent.
Your first line has one too many syllables.
Wait, wait. Five, seven. Five. Micah.
[00:59:55] Speaker C: Poop @ night.
[00:59:57] Speaker A: Boss smells like poop at night. That's six. Six syllables.
[01:00:07] Speaker C: He didn't poop his pants.
[01:00:10] Speaker A: And accidentally sense.
[01:00:14] Speaker B: As Greta and Ro.
[01:00:16] Speaker A: As.
[01:00:16] Speaker B: As everyone's actually.
[01:00:17] Speaker A: Fascinating.
[01:00:18] Speaker B: Making this grave decision in a different way. Greta and Ro attempting to find a meaningful thanks to their ally. And Craig and Boz in the main room just sort of arguing with each other over what an arc haiku is. And Craig's talking about, like, boz poopy pants. That works. And boss is like, no, that's not a haiku. Haikus are an ancient Ogban cultural poetic oral tradition practice. You all find yourselves all together in that. That main living space of the Fungi's fantastical fortress. And Tello just walks into the main room, kind of stunned, and he goes, the account called me.
[01:01:11] Speaker A: What?
[01:01:14] Speaker D: He called you in here?
[01:01:17] Speaker C: Yeah.
Well, that's not good.
Rose says, and sweat starts pouring from her face.
[01:01:25] Speaker B: He.
He invited us to his castle.
He said we would want to come.
[01:01:45] Speaker D: We would want to win.
[01:01:49] Speaker C: What?
Is that all he said?
[01:01:52] Speaker B: Like, that's what he said.
And tell her. Just sits down at the table in the main room.
[01:02:01] Speaker D: Greta goes over and, like, puts a hand on his shoulder.
[01:02:04] Speaker B: He takes.
[01:02:04] Speaker D: Gives him a little. Gives him a little hug.
[01:02:07] Speaker B: Yeah, he. He. He, like, answers it back.
Thanks.
[01:02:27] Speaker A: Oh, Micah.
Micah puts in chat. Welford. I know what we're gonna do today. You know, you can say that into your microphone if you want. You just have to push it under your.
You have to say them. You're on a podcast.
[01:02:42] Speaker C: Well, most.
[01:02:43] Speaker A: That would have been so funny. I'm not gonna lie.
[01:02:46] Speaker C: So I just.
[01:02:47] Speaker B: I just gave up.
[01:02:48] Speaker C: I just put it in the chat.
In the chat.
[01:02:52] Speaker B: That was a very important and serious scene.
[01:02:55] Speaker C: Yes.
[01:02:55] Speaker B: But, Micah, take inspiration.
And everyone remind me at the end that you guys all get 0.0. One more XP for Micah making that joke.
I'm gonna make a little note of that.
[01:03:09] Speaker A: That's crazy. Micah. That's, like, inspiration times 10.
[01:03:14] Speaker C: All right.
[01:03:17] Speaker B: That might be the best joke we've made so far. It's gonna be four years in October, and that might. I mean, there was Piss Abyss. That was pretty killer. And then there was the rat in the sewer.
[01:03:30] Speaker A: I said PIs, but that's up there.
[01:03:32] Speaker B: That's up there. And. Okay, yes, we have PIs. We have the rat having diarrhea in the sewer. And then we have Welford by. Know what we're going to do today?
[01:03:42] Speaker A: That's.
[01:03:43] Speaker B: I think that's our top four.
[01:03:46] Speaker C: So my question is, didn't we have the issue with the Count in regards to. To tell. I. I don't want to get. It's so much information.
[01:03:58] Speaker A: So many bad guys. But Count is the one that we had an issue with, with Tello and his dad and stuff, right?
[01:04:04] Speaker B: Yes.
[01:04:05] Speaker D: Yeah. He sent the people.
He's the one who. We stole his.
[01:04:10] Speaker A: How did he contact you? Tello.
[01:04:13] Speaker B: He was.
He was. He was just in my head, like, it was sending.
[01:04:21] Speaker A: What did he say? Verbatim.
[01:04:28] Speaker B: Sorry.
It's okay.
[01:04:30] Speaker A: Take your time.
[01:04:31] Speaker C: It's okay.
[01:04:32] Speaker B: He just said, I've missed you.
I invite you all to Castle Alguid.
You will want to come.
It was on.
I didn't respond.
[01:04:54] Speaker D: I. I didn't respond.
I Take this.
[01:05:01] Speaker B: You said you keep that bar stocked.
[01:05:03] Speaker C: Oh, yeah, yeah, yeah. And she. She, like, sends him a drink. Literally.
[01:05:08] Speaker B: Like, he just takes a whiskey and says, sorry, guys, I'm going to get just. That's a bit drunk. Okay.
[01:05:14] Speaker C: It's okay.
[01:05:16] Speaker B: Starts drinking. Tell's not doing great, but.
[01:05:22] Speaker D: She takes this setting stone from Craig's mouth or wherever it is, and she.
[01:05:28] Speaker B: Guys, how are you doing? We are. The pendulum is swinging back and forth between drama and comedy so violently. I'm getting.
[01:05:35] Speaker C: Oh, my God.
[01:05:36] Speaker A: But it's so natural, though.
[01:05:38] Speaker B: Tello is sitting down with a steak, drinking in his hand, and Craig is looking, and Greta just walks up, reaches her hand, pulls the sending out, and.
[01:05:46] Speaker A: Nobody bats an arm.
[01:05:48] Speaker B: Nobody.
Craig, this stone is just pulled from your mouth and you're just like. Yep. And you go back to thinking stoically.
[01:05:57] Speaker D: She goes over and she sits over to Tello, or she sits with Tello and she says, well, have we met?
Do you have to know someone to sit to do sending to them?
[01:06:10] Speaker B: No, no, no.
[01:06:11] Speaker C: You.
[01:06:11] Speaker B: You know that you can just. You can just send.
[01:06:14] Speaker D: So I could just send to tell his dad?
[01:06:18] Speaker B: Yeah.
[01:06:19] Speaker C: Landon, you're muted, by the way, in case you didn't.
[01:06:22] Speaker D: Okay, I'm gonna send to tell his dad.
[01:06:25] Speaker A: Guys, wait, wait.
I don't know what this guy's capable of, but if he can send here that easy to another dimension, I mean.
[01:06:34] Speaker B: You guys ascending spell only has a 5% chance of failing to another realm.
[01:06:40] Speaker A: Okay, well, no, here's my. Here's my main point. Here's my main point. I don't want him to accidentally somehow be capable of some, like, magic that's like, if we contact the person, then he knows where they are or something. I don't know. Like, is that a risk?
Like, if we try to, like, contact.
[01:06:57] Speaker D: Him or an arcana check?
[01:07:02] Speaker B: No, near archpriest. You just know well enough that.
That that's not typically how the path of sending is an evocation spell that would fall under the auspice of divination. And were a being so powerful as to be able to track such a connection, they're the sort of being that would probably know where someone was anyway.
[01:07:26] Speaker D: Okay, so you're so.
[01:07:27] Speaker A: Never mind. That's my only concern.
[01:07:29] Speaker B: We're all good to go.
[01:07:30] Speaker D: We think that we're safe.
[01:07:30] Speaker C: So I'm going to just stay.
Stay near me. I don't know if he sent.
Tell her where were you when he.
[01:07:39] Speaker A: Said just hit rock seven before you call? And you should be good.
[01:07:44] Speaker C: Tell her where because it's like, I was here.
[01:07:46] Speaker B: I was here. I was in that room.
[01:07:49] Speaker C: Which could have been 15ft away. So he could have seen.
[01:07:58] Speaker B: Okay, well, you know, the SCRY doesn't work for a different plane of existence.
[01:08:01] Speaker C: Oh, that's right. That's right.
Okay.
[01:08:07] Speaker B: I'm gonna call.
You're calling my.
[01:08:11] Speaker D: Do you want to.
[01:08:13] Speaker B: Why are we.
[01:08:15] Speaker D: I just want to make sure that.
[01:08:17] Speaker B: The Count doesn't have him until his face. Just tell her. Gets real quiet.
[01:08:23] Speaker C: I use his hand.
[01:08:26] Speaker D: I just want to make sure.
[01:08:27] Speaker B: Is there another way to check?
No, that makes sense. Sorry.
[01:08:33] Speaker D: We can call instead.
[01:08:35] Speaker B: Perspiring on his brow. And he just drinks some more whiskey.
[01:08:39] Speaker A: Let's call Belek.
[01:08:41] Speaker D: Oh, is he with Vale, or is.
[01:08:42] Speaker A: He with you all?
[01:08:43] Speaker B: Remember that he. You left.
[01:08:44] Speaker C: He's with Vale.
[01:08:45] Speaker D: Yeah, let's call.
[01:08:46] Speaker C: We'll call.
[01:08:47] Speaker D: We'll call the left instead.
[01:08:49] Speaker B: Tell her. Just nods shakily.
He puts the glass down and shoves it away a little bit.
[01:08:57] Speaker D: I. I called the left.
[01:09:00] Speaker B: Okay. Greta, you feel the connection? Is that. Well, okay. I did not. Wow, that's crazy.
So for sending, there's a 5% chance it'll. It'll fail to another realm. I didn't roll a 5, so it didn't fail, but I did roll a 95, which is the whole other percent chance.
That's crazy. I mean, it works, but that's.
Holy crap.
I'm gonna take a picture of that. That's crazy.
[01:09:29] Speaker C: I don't understand.
[01:09:33] Speaker B: And yet we love you.
So, Greta, you feel the great.
[01:09:39] Speaker A: Sorry.
[01:09:40] Speaker B: You feel the connection take hold in your mind, Greta. And you. You feel the spell established.
[01:09:46] Speaker D: Yeah.
I'm gonna say.
[01:09:55] Speaker B: Sorry. Give me one second. Go ahead.
You reach out. You feel the connection. Go ahead.
[01:09:59] Speaker D: Yeah, I'm gonna say. Hi, this is. This is Greta from the fun guys.
[01:10:03] Speaker B: Ah, Greta, I really miss the sound of your voice.
I'm having a lot of trouble with this voice. What is he? He's Russian. Who's Velak? Ve. Likes the dragon. We're getting there.
Okay. Okay. Okay, okay, okay, okay. We're getting there. Okay. He's back. Sorry. Hadn't done that in a long time.
Greta, hello. It is lovely to hear your voice. How are you?
[01:10:28] Speaker D: Right.
We just had some news, and I wanted to check on. On Tello's dad. Is he. Is he doing all right?
[01:10:37] Speaker B: He is. When?
[01:10:39] Speaker D: Yeah.
[01:10:39] Speaker B: Is there a specific reason for it you are calling? He is. He is quite well, actually. He is adjusting well. The whole oh, I'm here with a giant dog dragon thing really freaked him out. For a while, but he's doing quite well now.
[01:10:55] Speaker D: We just. We got a. We got a call from the Count. The guy that we're. You know.
[01:11:00] Speaker B: That's the individual from whom you're trying to abscond. Him. Yes.
[01:11:06] Speaker D: Yes.
[01:11:07] Speaker B: I needed us double my protections. Anyone here with me is quite safe, but additionally vigilant. Right. Okay.
[01:11:16] Speaker D: Thank you. I just wanted to check in also.
[01:11:20] Speaker B: Remember me? You promised you'd come visit sometime.
[01:11:23] Speaker D: Yes.
Yeah, well, we're.
[01:11:25] Speaker B: We have the days of last life. I'd love to have you over for the holidays.
[01:11:29] Speaker D: Ah, yeah, that sounds good, actually.
[01:11:32] Speaker C: For Rose birthday.
[01:11:36] Speaker D: Well, thank you. Call me if anything changes.
[01:11:39] Speaker B: Absolutely. I'm actually missing out on the game of Beggars Hope, which. With him.
[01:11:42] Speaker A: Oh, right.
[01:11:43] Speaker D: So I'll see you. I'll see you later. Thank you.
[01:11:45] Speaker B: Taking all of his money. See you later.
[01:11:47] Speaker D: Okay, bye.
[01:11:48] Speaker B: You feel the. The connections ever?
[01:11:50] Speaker D: Okay, I. I give tell another pat on the shoulder and I say it sounds like he's doing good, but he might need to work on his dice games.
Sounds like good luck is kicking his butt. But Bill promised he would double his protection.
[01:12:05] Speaker B: Okay, good. Great.
So I'll be good in a second. Just give me a moment.
[01:12:12] Speaker D: Yeah, yeah. Take your time.
[01:12:18] Speaker B: Okay, so what are we doing?
[01:12:20] Speaker C: Should we. Should. Should one of us that maybe he doesn't.
I don't know.
I'm thinking maybe not. Boss or tell, since you guys have more of a connection to him. But should one of us call and get more information?
[01:12:45] Speaker D: We don't know where the Castle is, do we?
[01:12:48] Speaker C: Well, tell you do.
[01:12:49] Speaker B: Why doesn't someone proficient in history. Check. Give me a historian. Check.
[01:12:54] Speaker C: Teller. Have you been there?
[01:12:57] Speaker B: Yes, I. Of course.
I was in his employ for years.
[01:13:01] Speaker C: Yeah, that's what I thought.
[01:13:02] Speaker B: I spent quite a bit of time in Castle guida.
[01:13:08] Speaker D: I got a 28 in history, so maybe I don't.
[01:13:13] Speaker B: Yes, Greta, you know well enough where it is.
You are aware that. Hold on. I need to go to my notes.
You are aware that Castle Alguid.
[01:13:32] Speaker D: Like Castle.
[01:13:34] Speaker B: Castle Al Guid is. Well, you know that Oguid is, as Tello described last year, that Alguid is the current sovereign lord of Lore L O R r the nation where the campaign began, where all of this started before we were recording that Legath is a hamlet within Lore and that. So Castle Alguid is in the nation's capital.
It is in.
Give me a second.
TRO T R A L O C H DAG nabit Landon. That was pretty good, dude.
Landon said. Does he also have rule over reference. That's a. That's a deep cut.
Well, maybe it's not a coincidence that I knew it Lore, but, you know, maybe it was ironic. So he is he the cap. The castle is in Trolloch, in the capital of Lore. And you know that Lore is the smallest island nation in between Beltran, Unson and Enderlol, the nation countries near it, which, if you go to the Unson map, you can see in the map stream.
[01:15:00] Speaker D: Oh, map. By the way, I really like it.
[01:15:02] Speaker C: Thank you.
[01:15:03] Speaker B: And that's also. That should go to Noah. He kicked butt on it.
But. Oh, wait, you were probably complimenting him first time. I feel I get enough. And Tello just says Castle Alguid. It used to have a different name, but Trolloch is a city halfway up the mountain at the center of the nation. And Castle Alguid sits on the top of a cliff face, maybe 1,000ft above the city.
It's got part of the city now built up around the southeastern side of it.
So it's sort of like mountain.
And the capital city is built on the side of the mountain. And then up a little ways, there's a cliff face hanging over the side.
And the castle's up there with more buildings around it. It's got a big wall.
And with inside the wall, past the parapets, there's, you know, like, there comes like a mini town just around the castle, within the castle walls.
And there are three towers connected by high pathways to the central building, the central keeper, the castle, which is itself sort of one wide tower.
So it's like I'm down here, cliff up here, castle at the top, within the walls, three towers, tower in the middle. They connect with walkways.
[01:16:40] Speaker D: Okay, Sounds like a big place.
[01:16:45] Speaker C: I mean, I know it's haunting.
Taunting isn't. Isn't the right word. But I feel like.
I feel like he owes us more of an explanation. I mean, the man did try to kill us. For us to just sweep in and.
[01:17:04] Speaker B: Tell her just laughs.
He seems to be calming down on the outside, but his hands are still trembling quite a bit, and he's taking much smaller sips of the whiskey.
[01:17:11] Speaker C: Now, when she says that, she kind of like lays a hand on his hands off. She says, like, for us to just swoop in and show up. So tell her, do you think one of us should. I mean, you know him better than any of us. Do you think one of us should call him back?
[01:17:36] Speaker B: He just gets this, like, very desperate, tired smile on his face, this very exasperated smile. He just Goes, not me.
She takes another sip.
[01:17:49] Speaker C: I'll do it.
Roses.
[01:17:55] Speaker B: Ro. The press divigitated stone is in front of you.
[01:18:00] Speaker C: Okay.
Any.
She looks up at the rest of the party. She goes, anything I should. Should or should not say anyone before I make this call?
[01:18:16] Speaker B: That was sick. Micah. That was a great. Micah just wrote a haiku about the Count that was pretty cool.
[01:18:21] Speaker D: I think you know the basics. Don't. Don't tell them where we are. Don't give him any information. Don't make any promises.
Maybe be a little rude to him.
[01:18:32] Speaker C: Yeah.
Okay.
Okay. She. She told. Phone.
[01:18:44] Speaker B: Okay, rolling a D100.
You're fine.
And that will probably never fail.
[01:18:50] Speaker C: But don't say it now. It will.
[01:18:53] Speaker B: I mean, the odds are so.
But.
Oh. You pick up the stone.
That little stone feels just slightly heavier than usual.
And you feel the magic prick. A connection of energy in your mind.
When it connects.
You feel that establishment. You feel the feeling that you have the tether connected to his mind from yours.
[01:19:19] Speaker C: It's Count Alguid, right?
[01:19:20] Speaker B: DM it is Count. You know, it is Count Darren. Al gweed D A R O N.
[01:19:25] Speaker C: Alguid is a L. D. Is Darren his first name?
[01:19:28] Speaker B: Darren is his first name. Count Darren Alguid.
[01:19:37] Speaker C: Okay, sorry, I had a pause because I was, like, on one end, I was gonna say hi. Hi to Darren, but I was like, that just sounds weird.
It just sounds weird.
[01:19:53] Speaker B: Oh, no. Jackie's list of bad boys has expanded. All right.
[01:19:57] Speaker C: What? No, I was just gonna do it to be rude, but saying Darren in this situation just sounds, I don't know, kind of like saying, hey, Lord diamond, what's up? It's just kind of weird to just call him Darren. It's like, hey, Darren, what's up? Anyway, sorry, I just got. It was funny in my head.
Okay. I'm serious now. I'm sorry.
[01:20:21] Speaker B: No, it's okay.
[01:20:30] Speaker C: Algoed.
She's not gonna call him account. She's just gonna say his last name.
[01:20:37] Speaker B: Okay. So that. That's all she says?
[01:20:39] Speaker C: Yeah, she says, I'll go. Like, asks if he's. Basically, like, asking if he's. She knows. But.
[01:20:46] Speaker B: There'S a moment's pause, and you just hear.
Rowan, I have been expecting your call.
Hello.
[01:21:03] Speaker C: So I hear that you want us to pay you a visit.
[01:21:11] Speaker A: Someone's mic's making some noise. Mike, I think it's yours.
[01:21:14] Speaker C: I. I think it's nice.
[01:21:15] Speaker B: Micah, if you. If you might go to your audio settings and do noise. You don't have to unmute. Micah. If you just want to go into settings and do noise cancellation, that's all.
But it's fine. Micah. It's a big deal, bro. Could you actually repeat?
[01:21:31] Speaker A: Yeah.
[01:21:31] Speaker C: What did I say?
[01:21:33] Speaker A: But it's okay.
[01:21:33] Speaker C: I said.
Oh. He said, rowing. I've been expecting you to call. And I said. Oh.
I heard that you would like us to pay you a visit.
[01:21:47] Speaker B: Yes. Green bottle. I've. I've been waiting to see you for quite some time, and you've just.
Oh, you all have been on my mind lately.
I would love to see you.
Please.
[01:22:07] Speaker C: Yeah.
[01:22:07] Speaker B: Come to my castle. The door will be open.
[01:22:10] Speaker C: I just.
After all this time, why now?
[01:22:23] Speaker B: I guess I just couldn't wait any longer.
[01:22:34] Speaker C: I'm gonna cut to the chase here. Good night. Michael.
You tried to kill us.
And I just.
I don't. I. You know, we're not. We're not dumb enough to just stroll into your castle, into your grounds.
[01:22:54] Speaker B: Rowan, you misunderstand me.
The door's open.
I mean it.
[01:23:00] Speaker C: Okay. But what do you want?
[01:23:02] Speaker B: Terrible things.
Horrid, terrible things.
But I'll get there. One way or another.
Please come.
This is the easier way.
[01:23:18] Speaker C: Can you promise our safe return out of there?
She chuckles along with him.
[01:23:29] Speaker B: No.
No. But I am prepared to make you many promises.
Row on a green bottle. I'm prepared to make many, many, many promises to you.
I am prepared to promise you that either you will come before me, and we shall have the dinner that I waited upon for so long.
Or perhaps Mr. Sparrow shall.
Perhaps I shall speak instead with his children.
Hide him away. Make them safe.
Perhaps I shall speak with. Is it really Shpagooba? With his father.
I've.
There's fun choices there.
As I understand that there's an orphanage at Zedge.
I think.
I think I could have all sorts of guests from that.
You know, it is very hard to pin down nomadic people, but they have to come and trade every so often.
And Greta's family, though aged, they still stop at Dwarm's capital every year.
In fact, it's near this month. They have to find winter provisions.
When you think about it, they're really quite vulnerable.
[01:24:55] Speaker C: When do you want us there?
[01:25:00] Speaker B: At your leisure.
Though I'd be lying if I said anything other than sooner rather than later. Of course.
I have waited so long.
Please, like you said, let's. Let's cut to the chase.
[01:25:24] Speaker C: Okay?
And she just. She severs the line.
[01:25:32] Speaker B: Okay.
I rolled no 5%. So, Ro. You feel a connection in your mind a moment later, and you should hear his voice. Return and say, but if you are thinking about time, let's have it sooner rather than. Than later.
At least the next few days. I have some guests here and I would hate to keep them waiting for you and the connection servers, but I.
[01:26:07] Speaker D: Would hate to keep them waiting for you.
What if it's Lasha?
[01:26:14] Speaker C: We just get it all knocked out.
[01:26:16] Speaker D: That would great.
[01:26:21] Speaker C: Shista strolls in the back door.
[01:26:24] Speaker B: Just the Rogues gallery.
[01:26:26] Speaker C: I just pictured the full house intro, but it's just all of our enemies.
[01:26:31] Speaker B: I love that you envisioned that as a positive thing.
[01:26:37] Speaker C: Ro takes a long look at Tello.
[01:26:42] Speaker B: Like he's just looking back, not.
[01:26:44] Speaker C: Not like just sadness.
[01:26:48] Speaker B: He hung on every word from your side of the conversation.
[01:26:55] Speaker C: Sooner rather than later, as he said to you.
[01:26:59] Speaker B: And he's not that patient man.
[01:27:04] Speaker C: I'm not sure who. I don't know if it's more enemies of ours or maybe if it's people that we love, but he said there were others waiting for us there.
And she tells them everything else he said.
[01:27:26] Speaker B: Okay, so Boz and Greta, all is relayed to you. Greg went to bed a short time ago, but he can be caught up on this the next day or whenever.
But you all are. You've heard this relayed to you.
[01:27:40] Speaker A: All right. So obviously he doesn't want to be best friends.
I think that we should probably plan on.
I don't know.
[01:27:57] Speaker D: What do you think he wants?
You think that's it?
[01:28:08] Speaker A: I don't know.
[01:28:08] Speaker C: I think he said he had a lot of promises to make.
[01:28:11] Speaker A: I know. And then he promised to hurt everybody you love. That's what he was promising.
[01:28:16] Speaker C: Do you think.
[01:28:19] Speaker A: Here's what I. Here's what I think.
[01:28:20] Speaker C: I. I don't.
[01:28:22] Speaker A: What? No. Sorry. Sorry.
[01:28:23] Speaker C: I. I don't want to put. I mean, I don't know if his bargain or whatever would be null if we all didn't show up, but I. And she looks to Tello and she goes. I don't want to have to put you through. I don't want you to have to face him if you don't want to tell.
[01:28:44] Speaker A: Yeah, here.
[01:28:46] Speaker B: Okay.
[01:28:46] Speaker A: I have a suggestion before we move further.
[01:28:49] Speaker B: Tello nods and just says, I cannot think.
I have a lot of things that I would hate more than going anywhere back there.
[01:29:06] Speaker D: I don't think that it's you that he wants to see.
Exactly.
[01:29:10] Speaker B: Will not let him.
Don't stop on my account.
If we're going, we go.
I have had enough of him.
And trust me, the longer you wait, the more he gets.
If you want to do something. Let's do it.
[01:29:35] Speaker C: Well, in one way or the other, we can end it.
[01:29:41] Speaker D: Yeah.
[01:29:43] Speaker B: Could I be excused real quick? Of course, yes.
And he just gets up and goes away to his room.
[01:29:51] Speaker C: Oh balls. What were you saying?
[01:29:54] Speaker A: I was gonna suggest that. So he, it sounded like he gave us a couple of days, right? Like two or three days to like.
I think I know it.
[01:30:03] Speaker C: He'd rather us be there tomorrow.
I know we go, but I think.
[01:30:07] Speaker A: That if we said hey, we'll be there in two days. I don't think it would be that big of a deal. I think that would be fine.
[01:30:12] Speaker D: Yeah.
[01:30:13] Speaker A: And I think if we communicate that ahead of time, it would be okay. So I think if at most we have two days to prepare for this.
Ideally one, right? Like ideally just one. But we all seem to figure out how to get there.
[01:30:30] Speaker C: Well, he said I could.
[01:30:31] Speaker A: His doors were seen the trees.
I've been, I've been to Legath, so I've seen trees there. I can just tree us over there.
[01:30:40] Speaker C: And I could, I could attempt to teleport us there. If, if Tello described it enough, there'd be a percentage of a chance that I could get us there.
[01:30:55] Speaker A: But if we want to, I think we could just either just head over there, kind of plan ahead over a couple contingencies.
But out of our plan, the plans that we had.
The only other option I feel like we would have to be like get like a power jump before going there is if we go and take down M and then get the stuff from her shop. I feel like that would be like the easiest, most accessible low hanging fruit to have like more stuff like if we feel like going there is going to be incredibly dangerous or really, really risky, I think.
I don't know that's a choice. Cuz in one day I don't think we have time, we could be back on our feet, ready to go back to him. Right?
[01:31:42] Speaker C: Yeah. But. But by the time of. Of teleporting there and having. And having to. To wait for our, our magic to return and heal if we were to take down miscore and what if, what if it goes south and then we're locked in with me score for a time and can't get to the count, I don't know who he has there prisoners or his allies.
[01:32:06] Speaker A: What I'm thinking on is terms of death. Right. So I'm not thinking about getting locked in. I'm thinking about like. All right, so I am in, in terms of my mind, how I'm framing this. I Think that he is more dangerous.
I would say Lashla, the Hags, the count, me Score. If I had to rank them, maybe switch the Hags and the Count depending on whatever. Whatever. But I think it would be pushing it. But if we're concerned about going there and surviving, then it's. It's a door we could walk through to get something and I think still get there on time.
[01:32:48] Speaker C: I just don't.
[01:32:50] Speaker A: But we can't head there and you gamble it.
[01:32:53] Speaker C: I personally would rather not risk it with me Score.
[01:32:57] Speaker A: That's funny.
[01:32:58] Speaker C: Like I said, he's watching.
I can tell. Even I think he can slip through some of our shield, even I don't know how.
[01:33:09] Speaker A: But we have to stop.
[01:33:12] Speaker C: He knows too much for us to.
[01:33:15] Speaker A: Not go at this point. He's inevitable. Right. So I'm trying to think in absolutes of what we can do.
I think he's also a little bit forward in himself. Like, he thinks very highly of himself.
He's enjoying this moment. I think in his mind, it would be less of, like, him worrying about us doing things, but him enjoying watching a squirm a little bit.
I think we need to make decisions based on what's best for us, not what we're worried he might think.
Because honestly, he could just kill us and go hurt our families regardless, you know, like, it doesn't matter. Like, this is the one shot we have, and if we don't do what we need to do to prepare, then we could lose it all.
[01:33:55] Speaker D: What makes you think that.
That Mesocor is going to be.
That he's more of a challenge than Misor?
[01:34:02] Speaker A: Because we found. We've been told that we can take.
I have that for, like, I know that that's all I'm holding on to, but that's the only thing I have. I mean, I don't know.
[01:34:18] Speaker C: We've opened. We have a lot of cans sitting in front of us that are open worms. Okay.
[01:34:25] Speaker A: Yes.
[01:34:26] Speaker C: And I don't feel like.
[01:34:28] Speaker D: Oh, that's a really poignant metaphor that I don't think I've ever heard anyone use before games.
[01:34:34] Speaker C: And I'm fine not going there.
[01:34:37] Speaker A: I just. Oh, you weren't at her shop, Ro.
[01:34:40] Speaker C: No, they're.
[01:34:41] Speaker A: The things in her shop are.
[01:34:43] Speaker C: I don't trust the things in her shop. I saw what they did to Greta, and I don't.
We've been sitting here for two days trying to figure out what we should do, and I think.
Thanks a lune. The maker, whatever the fates, or maybe some distant creator of this world I just think.
I just think we've been trying to figure this out, and it's been put in front of us, and I. I don't think we should turn away from it.
I don't think we should. We should take the risk, because then what do we do? If someone. If someone goes down with me score, then we're fighting the count with one less person.
Or if someone. Even if we don't die, there could be.
There could be God's nose. Walt.
[01:35:45] Speaker A: I. I, look, I. I feel very confident in what I think are some really smart tactical choices, but I also really respect the opinion of the group. And there have been some times where it's been hard for me to kind of sit back and watch things happen in a way that I felt like I could stop and, like, do a better way and see it kind of, like, slowly crash into each other. But there's also been times where I've seen things play out in ways that I didn't expect, and things have gone another way. So I'm. I'm open to anything, and I really think that if we band together, we can do just about anything. But if this. If we don't. If we don't do our cards right, if we don't face this in the right way.
And that could mean a multitude of different things, but this isn't guaranteed, you guys, Like.
[01:36:31] Speaker C: But also, I didn't take this seriously.
I. Well, I. I'm taking it serious in the way that I don't think that deciding to take a detour and attempt to kill a hag and ransack some of her magic items is going to do us any good fighting the Count.
[01:36:49] Speaker A: I. I can.
[01:36:50] Speaker D: Let's think about.
He said so ideally tomorrow, but we could probably get away with the next day.
[01:36:57] Speaker C: So he said a couple of days, but I don't know who these guests are that he has. And what concerns me is that they're not more enemies, that they're people that we care about that he has.
[01:37:09] Speaker D: If we spent tomorrow fighting Miso score, that only gives us one night to recuperate and.
[01:37:16] Speaker C: Exactly.
[01:37:17] Speaker D: Yeah, I guess we could do that, but I just don't know if.
I don't know. I mean, M4 has a lot of.
It seems like she, like, there's, like, lasting effects to her, you know, afflictions.
I don't know.
[01:37:41] Speaker C: I don't see going diving. I just don't see going and fighting a hag as a proper detour when we need to be somewhere in two days.
Personally, I know.
[01:37:52] Speaker A: Actually, I Knew you were gonna say that when we started this conversation.
[01:37:55] Speaker C: I mean, I don't. I'm. I'm down for.
[01:37:58] Speaker A: I didn't. If I didn't try at least to, I don't know, you know, just like. Like, throw out something out there that I think is a good idea for us to do as a team. But. But I will. Whether win or lose, I will go down swinging with you guys no matter what we choose to do.
[01:38:14] Speaker C: I. I'm not against going after her, but I. I think it's interesting that we sat here for two days trying to figure out something, and you didn't see. Seem super gung ho to go get her. And now.
[01:38:27] Speaker A: I wanted to see. I wanted to see what you guys would do. It was. It was very interesting to watch, to not be the voice for a day or two. Right. Like, I feel like so many times, like, I am the one that's like, all right, guys, now we're going to go do this. Now we're going to go do this. And I wanted to see what would happen if I didn't.
And I also think that it's a very complicated choice. It's a little bit easier now, and not in terms of easy decisions, but just because we're being pushed somewhere. But there's no certainty, right? Like, me score could be an awful choice. We could go. Choose to go fight Lashla and suck at it. You know, there's no easy choice, and I don't think it's really helpful for anybody for me to just kind of talk all the time.
So I don't know. There's. There's a million things we could choose to do, right? I mean, so there's. I don't think we're stuck, right? Like, I think he wants us to feel bound by his rules, bound by him, but we're not. Like, we can do whatever we want. Right? And I think the costs that he's saying are going to happen inevitably whether or not we survive.
And those costs are also leverage. Once he loses that leverage, like, what are we going to do?
[01:39:39] Speaker C: I just think the two days or whatever, I mean, should be spent preparing, getting Tello to give us as much information as he can about the ins and outs of this place, everything he knows about the Count and his magic and his cohorts and everyone that he surrounds himself with so that we know what to face when we go there.
[01:40:06] Speaker D: Yeah, I feel just as confident in this, is. I don't know if Greta would say this, but I feel you guys can.
[01:40:17] Speaker B: Also talk as Players, I feel.
[01:40:20] Speaker D: I feel just as confident as an explicit. Like, I think you guys can handle this. As I do in a narrative bush, though, to me, those two are the same.
And maybe, like, I don't think that I have too much thrust in the DM in the narrative. I just think that's, like, I don't think that we would be pushed in this direction if it's not something that we could handle.
[01:40:46] Speaker A: Like, I think. I think we can handle it, actually. I don't know. I don't know anything about him. Yeah, I don't even think some of the most powerful people in the world know much about him, which I think is what kind of scares me a little bit.
[01:40:58] Speaker D: I know that we know more about me score, but I, like, I.
I just. I, like, I have a lot of trust in the pushes that we get, you know, like.
[01:41:15] Speaker C: Yeah, it's not even that I'm talking to us player now, obviously, but I just think.
I think it's too. I. I mean, I've said this for a while now that I don't mind going and taking down me score. I just think as.
As a player and as what I feel like Roe would. I mean, I. I do feel like I get where you're coming from as a player. Like, getting me score, that would. That would buff us a bit. Right?
But I think even as Ro, I don't think Roe would risk.
I don't think Roe would risk those precious minutes we have now that he has. I mean, it's been months since we've, you know, thought about. I mean, not thought about him, but did anything with this guy. Why all of a sudden is he wanting us? And yes, that puts him at the advantage because he's summoning us.
But I don't think Ro would risk what he's going to do. She'd rather. Okay, he wants us to come, then. Okay, then we're going to prepare and be ready. I.
I just think too, from a. From a, like, logistics standpoint, us being able to, like, bounce to unsen do the whole miscore thing, like, that would take several days because of travel, even with our teleportations and stuff and healing.
And then if we did get any items, would they still be cursed to her? Would they be. Like, there's just so many variables.
[01:42:57] Speaker A: Okay, minor.
[01:42:58] Speaker D: But I don't know how come, like, I don't, Like, I'm not super fan of miscore's curation. Like, I don't really trust that the things that she. She's created, like, are good and healthy and happy. And I don't love the idea of leaving, like, a treasure trove full of items that she's interested in, just, like, hanging out in, like, horse money Song. Like, I don't love the idea of, like, if we were.
[01:43:22] Speaker C: We don't have time to.
[01:43:23] Speaker D: I would want to, like, we should probably, like, defeat her call Kanoje. Like, what are we gonna do with that space and all of those mysterious objects? You know, I get that we could, like, lock the door, but.
[01:43:35] Speaker C: Well, and also, how long do you think y' all need to decide about whose hag side we're taking out of the three evil triangle? Like, do we need me score more for that, or are we just gonna knock her out of that?
Because I. I'm still. I'm still at a loss with the hag thing. That's, like, the one thing that my even King Keen mind can't contain.
[01:43:59] Speaker A: So I think you all are asking some really great questions, and they are questions that I'm considering the. I think, to the point of mechanically, like, technically, in terms of D and D resources and time, based on the way that I understand and know the rules. I think it would take a lot less time than I think what y' all are considering.
And actually, I think what Greta brought.
[01:44:29] Speaker D: To the top, because you can trade a legaf, but we don't know how far that is to the castle.
Just.
[01:44:36] Speaker A: Yes.
[01:44:37] Speaker D: Yeah. Okay.
[01:44:38] Speaker A: If. If you look at the map, it is a very small island.
[01:44:43] Speaker C: Okay.
[01:44:43] Speaker D: Tiny island.
[01:44:44] Speaker A: And also, I'm pretty sure if we're there on his doorstep, trying to get to the castle, like, there. I don't. I doubt he's going to start killing people that we love just because we didn't get to the front door when we're. And the gate.
In terms of, like, the magic items in her shop. I actually think that's a really great point. Right. Like, that's just dangerous to the community as a whole.
What comes into my mind is that one, we know the governing force of that entire Mega City and save their lives. So I think preventing damage to the people could be as simple as, like, calling them and saying, hey, this thing happened, happened. Please watch the stuff. And, you know, I. I think we're on really good terms with them. And I, you know, they may take some things for their own purposes, but is it going to be worse than a hags?
I think that I'm less scared of the encounter.
I'm also not very partial to it. Like, I'm not attached to it. I think that Just on my analysis.
[01:45:44] Speaker C: I think of the Hag encounter or the. Or the. Or the Count.
[01:45:49] Speaker A: The hack encounter. Like, I think that we could probably do that.
[01:45:53] Speaker C: I'm not scared of it. I just think it requires some more planning because, I mean, she's in the middle of the. One of the most populous cities that we've been to, and I'm kind of with Greta. I don't want to just go in there guns blazing without thinking things through on a whim. Like, if we had decided earlier that we were gonna do this whole thing with me, score. I feel like we still would have planned it more. And now that we have, like, two days, I also thought, this is, like, not with the Hag thing, but I. I could.
I could contact the Count back in, like, a dream and get him to give me. I'm almost positive he probably has a teleportation circle, and I could get him to give me the teleportation circle, and I could teleport us in straight into the castle.
[01:46:40] Speaker A: You said dream, the one with the nightmare.
[01:46:44] Speaker C: I don't have to give him a nightmare.
[01:46:47] Speaker A: I think trying.
[01:46:48] Speaker C: I can just go into his dreams and talk to him, and he can show me what I need him to show me, and if I can see his teleportation circle, then I can just teleport us in.
[01:46:59] Speaker A: I think that would be a bad choice.
[01:47:01] Speaker D: Yeah, he might not do that.
[01:47:03] Speaker B: He might not do that.
[01:47:04] Speaker D: And then he would know, like, exactly.
You know, we could be teleporting into anything.
[01:47:09] Speaker A: Yeah, I think not just that. I think that the second that we kind of break this hazy middle ground and make a move against, like, I don't think his consent matters, but, you know, something that, like, tries to force an option, I don't think it's something he wouldn't be aware of, and I think it would immediately change the stakes of the encounter.
[01:47:29] Speaker C: I think it might. I mean, that's totally fine.
[01:47:32] Speaker A: He was able to see an invisible scrying eye.
[01:47:35] Speaker B: I.
[01:47:35] Speaker A: His thing is. Is seeing divination and, like, knowing things.
[01:47:40] Speaker C: I was just. I thought to. The two things that I was thinking it would do is it would possibly make him feel like we are not as scared, because it's like, oh, we're just contacting him for this and to play it smooth. And the other thing was, from a player standpoint, that way it would use a lesser spell slot slot, so that you or I wouldn't be taking up our most major spell slot if we needed to get out of there fast.
As the encounter stride.
[01:48:13] Speaker A: Is one of my large spell slots. But let me, let me check.
I think it's a five fifth level spell.
[01:48:20] Speaker C: Anyway, that was just my thought, but that's neither here nor there.
[01:48:24] Speaker A: Yeah, yeah. I have multiple fifth level spell slots and honestly I don't have a lot of things prepped in that slot. Slot. It's mostly just an upcasting slot.
[01:48:31] Speaker B: Okay.
[01:48:33] Speaker A: So using it wouldn't be that bad.
But you know, I'm down for any methods. I think that if we make a move, it has to be a big one in advance because if we make a move, it's going to open up. I think he. Someone's like, okay, that's the field we're playing on now. And he's gonna hit hard and big because he's less afraid. Like we're on his home turf, you know.
[01:48:54] Speaker C: That's why I don't think we should go fight a hag on a whim again. I'm not, I'm not scared of it. It's just.
It's a big thing to do. If she lived in a hut outside of, you know, in the middle of nowhere and we could zap there and kill her and then everything's fine. But there's just too many variables when it's in the middle of a city. I feel we don't want to go.
[01:49:15] Speaker D: Marvel superhero.
[01:49:17] Speaker C: Yeah.
[01:49:20] Speaker A: I am considering, I think considering.
And I think the questions are really good. I just think that the answers are a little easier than what we might think they would be. And I think that we're using the questions to kind of shield us from like trying to like face down those answers rather than actually evaluating if they'd.
[01:49:35] Speaker B: Be the best choice problem.
[01:49:39] Speaker C: I've been saying forever that we should kill me score. And you keep saying, nah, we're never going to do it. That's not my problem.
My problem was that we're faced.
[01:49:50] Speaker D: We were like, oh, I do think the time crunches.
[01:49:53] Speaker C: It's like we were playing.
Yeah, it's like we were playing chess and our sights were set on the queen and all of a sudden a king slid in. And we were like, oh, we gotta deal with this before we can get to the queen.
[01:50:05] Speaker A: You know, I love chess and I.
[01:50:07] Speaker C: Or strategy not what I slid in.
[01:50:10] Speaker A: Trying to get to me. I would say great, perfect. And I think that's are two different approaches.
[01:50:16] Speaker C: I think queen instead of the king. I switch those.
[01:50:21] Speaker A: I. I have no.
I'm someone that looks at this and you know me, I love the ones and zeros. I love ones and zeros, I think with ones and zeros, which is sometimes good and sometimes bad.
And what I'm thinking right now is one, I think we're going into an environment, disregarding score, whatever. I think we're going it into an environment where naturally we're not going to have the upper hand in a strong way, whether or not we're evenly balanced in terms of power or physically or, you know, socially in that, in that aspect. Who's going to be there? I don't know. He's going to be doing everything he can to like, make us feel awkward and weak and ill prepared, whether the people that are there at dinner to the abilities or things, things that he's prepared in his chambers or the dinner table, the food.
There's a lot of unknowns. And I think that I'm thinking of there's a lot that we can do in a day and there's a lot of rules and abilities that we can abuse in this game system to give us the upper hand. And I don't know if it's needed or not, but I think that there is a give and take that comes. It comes to risks. Right.
I'm also thinking about it in an ultimate price kind of aspect. I think that for some reason this dude hates us. He has a large degree, he has more malice towards us than I think anybody else that we face.
And I don't know if that's going to go away after we die, especially if we do things to annoy him up to that point. So worst case scenario, we go in, we fail, he wins.
I don't think that's gonna prevent him from hurting the people that we love.
[01:52:03] Speaker C: I mean, trust me, I get everything you're saying. Like, I smell everything you're stepping in. Oh, yeah.
[01:52:10] Speaker A: I just, I think it's a great idea trying to play with Tello about what's gonna go on in the castle.
If I were him, what I would be thinking is one, are they gonna bring Tello? Are they not gonna bring Tello? Right. He probably knows where we're keeping Tello's family.
He probably. I bet that he knows he might.
[01:52:29] Speaker C: Not because Valeq is.
[01:52:31] Speaker A: Maybe he doesn't really powerful.
[01:52:33] Speaker C: Could be one of the people that is more powerful in the world where.
[01:52:37] Speaker A: I was gonna dovetail from Ancient. Like, are they gonna bring Tello or are they gonna keep him hidden away where his family is if they do bring Tello? He had a lot of knowledge about this place and me and where I live or at least whatever him allowed him to know, am I gonna switch things around or make them think that they're comfortable or have a plan just to kind of rip the rug out from under them?
I mean, there's a lot of different moves this guy can make in his home, his castle that he's magically controls in a nation that he rules. So I. I think planning with him and getting a good idea is. Is a easy foundational choice to make.
I don't. What curses are y' all talking about? The magic items. Other than her being able to SCRY on us. Like what. What curses?
[01:53:17] Speaker C: Okay, I guess my question.
[01:53:19] Speaker D: The thing. That item that we got.
[01:53:22] Speaker A: Oh, the Zorgram Scale.
[01:53:24] Speaker D: Yes. And I like. I just.
I'm sure that there are some very powerful magic items in there. I know that we did get some powerful magic item.
[01:53:33] Speaker B: Sorry. I want this to be all y' all. And I just want you guys to know that I wrote down another 0.01 XP for the way you all are handling this, because this is actually a pretty tough choice, and I want to talk about it. Bit a little bit more at the end, but some of the specific ways you guys have been handling this just makes me really glad I'm your dm and you guys are amazing players. But I. I only want to hop in. Not to make your choice for you in any way, only to provide helpful detail.
This should not make your choice for you. But just as. As a reminder from something a very long time ago, you do remember that not all, but most of what you got from me. Scores Menagerie was cursed. Not all, but most. So the cursed was real. The cur. The scale was real bad. The heart also came from there. And that's where, you know, this is something funky on it. And then as you guys pan out from the last session, whatever. The dagger was also minorly cursed. Now, I think you guys, the. The one that you gave away, you.
[01:54:33] Speaker C: Gave to the chickens.
[01:54:34] Speaker B: To the chickens. I mean, you have.
[01:54:36] Speaker A: No. That came from the heart.
I came from the scale. I had that custom made by a blacksmith.
[01:54:41] Speaker B: Oh, that's right. And so that's why it was minorly cursed. Right?
[01:54:44] Speaker A: Because it was from.
[01:54:45] Speaker B: And then Greta, scale was the last thing.
Well, anyway. Anyway, I. All I am saying. And then it's back to you guys. This really shouldn't guide the conversation.
You all are aware there is a high correlation between madam scores and cursed items. She probably has items that aren't, but there is a monkey paw vibe going on with that place. Doesn't mean it's the outcome for everything there. You just.
[01:55:11] Speaker D: Yeah.
[01:55:12] Speaker B: I. I don't want you guys to not know something you would know. That's my whole way in. Please go back to what you're doing. You're doing great.
[01:55:19] Speaker A: Oh, sorry.
[01:55:20] Speaker D: In order to figure out whether, like, we're gonna fight, we're gonna today that we're today is happening. If tomorrow we fight her and then the next day we have to be at the. At the castle, we're gonna use our spell slots fighting miscore. And then we're either gonna use the rest of our spell slots to identify items to see if they're even helpful, or we're going to identify them the next day and that use spell slots that we could need. Like, I. Like, even if we have the spell slots to get there, I don't know if we have the spell slots to know if these items are used full. You know what I mean? Like, yeah, it's not like we can like, ask her to court. Well, we could maybe.
[01:56:01] Speaker A: I think there's a multi level of benefit because identify, you know, is a first level spell. So.
But I think that, you know, spell economy is something to consider. But also, we're very close to level 14.
[01:56:15] Speaker C: I feel like. Is that why you want to do just like, I'm just gonna straight up ask. Is that why you want to fight me? Score first so that we are a level higher, like, not to met.
[01:56:25] Speaker A: That would be really.
That would be really helpful. I mean, I don't know how much or at least right there from would. I think it'd be a big difference to go from level 13 to 14. I mean, we're like three point. We're like 0.34.
We're almost point.
We're almost 0.3 away.
Yeah, yeah, yeah. We're actually like, if you round up, we're 0.3 levels away. And so I think fight with her would push us over the edge, which would be very helpful.
So even if we can't identify magic items, even if it's a little weird, a little funky, if we went in after that as level 14, it would. I think it would make a big difference.
Let me see.
[01:57:09] Speaker C: I guess the question is, I mean, like, are you.
I don't know.
[01:57:20] Speaker D: I think that we're very like, there's.
[01:57:23] Speaker A: A million different ways we could prep this isn't the end all, be all answer. I think per. I think it would be a risky choice that could provide a lot of benefit. And it's just a question, is the risk worth it versus the benefit?
[01:57:36] Speaker C: I don't personally think it is. And I think as a player or as very reasonable what my character would want to do.
[01:57:43] Speaker D: I think. I think that, like, purely mechanically, like, purely because of any items we might find and purely because of. We might level up, I think the risk does make sense, but I think.
I think that it doesn't. Like, it doesn't make sense to, like, yes, we can talk to the city and have them guarded. And yes, like, not all the items are cursed, but, like, I just don't know if it makes sense, like, time wise and like, you know, item wise to do it.
[01:58:19] Speaker C: I don't.
[01:58:20] Speaker A: I think that the only reason why I think it might be a stronger possibility than you guys do is because one and a half levels ago, we were told that we could. We could most likely beat her with a challenge.
And so I think that now it's a little bit more. I feel even more confident about it. I think that issues that I.
[01:58:38] Speaker C: That's not my issue.
I don't think it goes with the story.
[01:58:43] Speaker D: Yeah.
[01:58:43] Speaker C: I don't think our character. As if I was Rowena, if I was in this position, I don't think it would make sense for a lot of the party, maybe boss. I can't speak for him. I can only speak for myself and what I believe Ro would do, but I don't think it would make sense to especially, like, Ro hasn't even ever met Madam E. Score. Right. I don't think she, like, from a story standpoint, to go and fight a hag and then immediately just be like, okay, we got some items. Let's go fight a count. Like, I don't think her brain. She's going to need time to process. Like, I just. From a story standpoint, I think it's just trying to, like, I think it's like, you're like, you're on your way to a big meeting and you're like, oh, but let me go to Six Flags first. Like, that's my.
[01:59:31] Speaker A: I totally get how that feels.
[01:59:32] Speaker C: My thought process.
[01:59:34] Speaker D: Like, Greta would not leave Tello in this state. Like, that would not. It doesn't make any sense. Like, story and character wise. That doesn't mean that I'm not, like, open and doing it. Like, I get that we're playing a game and also doing a story, but I just think that, oh, I had such a good thing. Oh, like, I really, truly, like, yes, we were told that we could take this, and that was a while ago, so we could definitely take it now. But I pulled that with the exact same Amount of weight as.
Look, guys, look at this big push that I'm giving you. I. Those are the same in my eyes. Like, I. Yeah, and I totally.
[02:00:08] Speaker A: I think this is actually exactly time to do miscore.
[02:00:12] Speaker D: We would be getting a miscore push, and I don't want to, like, put all of the. The pressure on other people to take action, but when the story is moving somewhere, I think it will. Like, when you're getting a hint from the sky, I think it makes sense. You know.
[02:00:30] Speaker A: That makes sense. I think that for Boz, this is like looking at a chessboard more than it is kind of like, I guess more than it is for Greta Row. For him, he's, like, looking at, like, all right, here's the state of things, and here are the choices that we have to get ready for it.
And, you know, this could be, you know, a thing where, like, the voice in the sky is like, hey, guys, just go do this thing. I'm already leading you there. It's fine.
But I think that there's gonna be some.
Oh, man, how do I.
[02:01:09] Speaker C: It's gonna be hard.
[02:01:10] Speaker A: There. There is. There. There are ways for us to make our way in the story. And some things, you know, may not be with the right choice because, you know, it's just not how it's supposed to be. And who knows what me score's done since then? It could be a completely different story. She's just as fluid as we are. So, you know, could be awful analysis. But I think that just, like, how we have taken things in the past and made them a lot easier based on how we approach situations and made choices, I think that we have that opportunity on a larger scale here. And, you know, it doesn't mean that it's guaranteed good. It could be an awful choice. I just think that for boss is like looking at a chessboard and being like, how much time do we have to make moves? And what moves do we have available to us?
What do we have the opportunity to do based on the abilities that we currently have and what we'll need to have when the time comes for the larger fight.
But I also see the need of, like, there's a lot of emotional instability right now, especially with Tello. I. Boz, would honestly suggest not asking Tello not to go. Unless Tello wants to, like, giving him the option, like, take him back to his family.
[02:02:12] Speaker D: Yeah.
[02:02:13] Speaker A: I honestly would try to, like, tell him to stay back, to not go. Because if. If there's one thing. If he can't have us, he's Gonna try to take Tello. And the question is, are we gonna stand for Tello? Are we gonna fight?
[02:02:26] Speaker C: There's one thing I've learned from acotar.
So you let them make their own decision.
And if Tello wants to go, and he can go, and if he wants to stay, he can stay. But we're not going to lock him up.
[02:02:39] Speaker B: On the one hand, I really love supporting what my friends love.
On the other hand, I sort of want to start a little ACOTAR counter. And every time Jackie mentions it, there's just some sort of a consequence, so I'm not going to.
[02:02:56] Speaker D: You caused this, Zachary.
[02:02:57] Speaker B: I did this.
[02:02:58] Speaker A: You know what I mean?
[02:02:59] Speaker B: That's totally true.
[02:03:00] Speaker A: I'm gonna Google acotar.
[02:03:01] Speaker C: It's a book anyway.
[02:03:07] Speaker A: Oh, it's the smut series.
It's the smut series.
[02:03:12] Speaker B: Abby. Abby. Love you, friend. Yes, it's smut.
[02:03:15] Speaker A: It's the. I know.
[02:03:16] Speaker D: That's why when you and Hoffa were like, yeah, I'm really into this book.
[02:03:19] Speaker A: I was like, I'm moderately into the.
[02:03:22] Speaker B: Book, but that's okay.
[02:03:22] Speaker C: Can we talk about.
[02:03:23] Speaker B: There's no shame in that.
[02:03:25] Speaker C: No.
When a woman writes it. When a woman writes a book that has sex in it, it's automatically a fantasy smut book. But then you got Game of Thrones, that's got all this other stuff in.
[02:03:38] Speaker A: It, and Game of Thrones is smut. They're both smut.
[02:03:42] Speaker C: Yeah, but people don't call smut.
[02:03:45] Speaker D: They hold it up.
Genre.
[02:03:48] Speaker A: I just did.
[02:03:49] Speaker D: Capital L. Literature has so much gross and weird sex stuff because it's written by men a very long time ago, and that's okay. But when women write it and women like it.
[02:03:58] Speaker B: Not okay, for sure. Completely legitimate point, Jackie.
They're just both smart. You're right. They're both smart.
[02:04:04] Speaker C: I know. But society doesn't call. Society wouldn't look as down on me for reading Game of Thrones or something like that as they would.
[02:04:12] Speaker D: No, I support you, Jackie. I agree.
[02:04:14] Speaker B: You know what?
Maybe we're arguing a technicality, but you are probably ultimately saying the more important thing. I'm really sorry.
[02:04:20] Speaker C: Thank you.
[02:04:20] Speaker B: And I want you to be able to air that grievance. That really sucks.
[02:04:23] Speaker C: Thank you. I needed to.
Okay, now back to the show.
It's fine that it's all smudge, but I'm saying, as society, they look down on you.
[02:04:34] Speaker B: Important point. Very important point.
[02:04:35] Speaker A: Can we get some poetry snaps for Jackie? In the house? You guys, let's get some poetry snaps for Jackie. Come on, everybody.
[02:04:41] Speaker B: You know why? There's my made up world. So that Jackie can stand up against.
[02:04:44] Speaker A: There we go. There we go. All right, so.
All right. I. I'm down to figure out alternative solutions to this thing.
The only, the only reason Boz is suggests that. Honest. I think Boz was not going to suggest that. That is something that I told Zach he was not going to do. The only reason he did it is because of the Count.
But he wanted to let you guys suggest what to go after me score.
[02:05:14] Speaker C: And that's what I'm saying. If you had suggested it pre count, I would have been all in. I would have been like, let's plan this. Let's go All Oceans 11 on this let's get in there situation.
[02:05:26] Speaker D: I do think that me score is the best option. Better than Lashla. Better than.
[02:05:31] Speaker C: Yeah.
[02:05:33] Speaker D: But now that we're.
[02:05:35] Speaker C: Now that we're on a time frame, I don't think any of us are in any of our characters.
And maybe I'm just too much a sucker for. Okay, it has to go with the story. It has to go with what our characters would want.
But I'm like, I don't see my character being like in the right mind state or tello either to be like, you know what we need right now?
Now that the Count called us and summoned this to his court, you know what we need right now?
[02:06:01] Speaker D: Yeah.
[02:06:02] Speaker C: Gotta go kill a hat.
That'll burn off some steam.
[02:06:06] Speaker D: That for me is like, I don't feel it, but it doesn't make any sense story wise. But I understand that some of us are not like arguing story wise. I also don't think that it is necessary logistically. And if it's not necessary logistically, I don't see.
[02:06:24] Speaker A: I, I think boss is approaching it a different way than you guys. And I think that is. And like highlights the great different things about our characters. I think he ultimately is going to. Going to defer to what the rest of the group does.
And honestly, I think that there's a million different ways we can handle it and it's something that we're going to have to figure out together and.
[02:06:48] Speaker D: Yeah.
[02:06:48] Speaker C: You know.
Okay. Yeah.
[02:06:56] Speaker D: Well.
[02:06:57] Speaker C: Well, I, I just mean, I guess like the question, like, is there that. I feel like that is what we are trying to do. Are we saying that we don't want to decide this until we have like Micah, like, what is.
[02:07:07] Speaker B: I believe.
[02:07:08] Speaker C: Yeah, you all are like, I did.
[02:07:09] Speaker D: Say she deferred to boss.
[02:07:13] Speaker B: I don't.
[02:07:13] Speaker A: I think Micah is going to show up and be like, yeah, let's go with.
[02:07:17] Speaker B: Would a tiny level of DM arbitration be helpful here? Or are you guys, like. No, back off. We're. We're handling this.
[02:07:22] Speaker A: I. Jackie, what I'm trying to say is I want to work together to figure this out. I. I don't mean for this to be stressful or.
[02:07:29] Speaker C: No, I do too.
[02:07:31] Speaker B: If you all want my input.
[02:07:33] Speaker C: Okay.
[02:07:34] Speaker B: And if everyone doesn't hold up a little gun sign at me right now and I'll back off.
Okay.
I respect the gun signs. Also, not to distract us, but I was helping Hoffa take care of the little kids she takes care of at a pool today, and we went over to their house, and most of the toys. Toys were guns, like, water guns and stuff. And then for the first time in my whole life, I went, wait, this is weird.
But anywho, because when I was a kid, I was just like, cool water guns. That's nothing here and there.
I actually went ahead and added on another 0.01 of XP because I'm so pleased with how you all have handled this. Not. You are not children that I need to condescend and be like, look at.
[02:08:17] Speaker C: Your picture's so special.
[02:08:18] Speaker B: We'll put it on the fridge. Seriously, other DMs wish, right? Not a competition. But, you know, I think you guys have nailed this. I think you guys have worked through this completely, in my opinion. Like, I think you fully handled this just now. I think all you have to do is make your choice however you want to do it to, like, come to a democratic decision or take votes. As best as I can tell, you all have fully talked out every point. I think you've gotten through how your characters feel, how it makes sense logistically where each of you all stand, and then you respect each other's decisions. Like, it looks to me like you all literally solved the whole thing. I think all you have to do now is choose. And I don't mean that sarcastic or sassy at all. Like, I think you did it. So I think now the group just needs to come how to the decision of how they're deciding and then choose. And otherwise, I really don't think there's any misses. I think you've nailed it.
[02:09:08] Speaker D: I think it makes the most sense to go to the count first and do me score even right afterwards.
That's.
[02:09:21] Speaker C: I.
[02:09:22] Speaker D: How.
[02:09:22] Speaker A: I.
I think that if we don't even really necessarily need to do her, if we can beat the count.
Like, if we can just, like, I feel like if we've just skipped over that complete. Completely. It doesn't even necessarily be something that we do.
I think she's only useful to us if she's something that can help us prepare for something else.
Unless like somebody just really wants to go fight her, then that, that's 100. Fine with me. But I don't think it's like a thing that's like we have to do like on our trip. I, I think in some ways we've outgrown her a little bit.
It's kind of like in those.IO games when like you would become a fish, like ran upon one of the fish that was so bigger than you. Eventually you're like the same size, a little bit bigger and you're like, oh, I can just eat you now. I think we're growing to that level.
So I, I mean even if she's not, I don't think it's a necessary step, if that makes sense.
[02:10:21] Speaker D: You see that? Do you feel like we're not ready to, to fight the Count?
[02:10:25] Speaker A: I feel like we don't know a whole lot about him. I feel like Zachary would not push us there just a metagame a little bit. I do. I don't think Zachary would push us there if there was a zero percent chance that we could come out of this alive. I think what's going to happen is there's going to be a heavy cost. I think there's going to be a high cost. This is not going to be something that we go in and just have a big combat and beat the count and come out there. This is going to cost us something. I feel like.
[02:10:48] Speaker D: I agree. So, so if that's, if that's the case, if it's not just combat, why does the matter. Why does the. I don't see how the level in the. And the materials matter then.
[02:10:57] Speaker A: Because the amount that we going to have to pay is going to be dependent on what we can leverage and what he can leverage against us. And the more that we can push and pull against that effort, the less that it's going to hurt. It's going to hurt no matter what. It's going to hurt. But the amount of craftiness that we can bring to the table and the amount of abilities or tools or utilities is going to be a big factor.
[02:11:20] Speaker B: I think.
[02:11:21] Speaker A: And I could be wrong, this all could be completely wrong. But I have, I've had a knack or reading Zachary in the past and this is just my prediction, but I could be a hundred percent wrong. So.
[02:11:34] Speaker C: Think.
Yeah, I mean, I agree with you. I Definitely think there could be a cost. I think there's always a chance of a cost.
I always. I also think, though, there's always a chance at defeating that for sure.
I mean, I think when it came down to the count, I think there was going to be a possible. I mean, there's always. There's. There's going to be a possible chance. It.
[02:12:04] Speaker A: I think it's so funny. Like, we fully discussed this.
[02:12:07] Speaker C: We're all.
[02:12:07] Speaker A: We just need to decide.
[02:12:08] Speaker C: Well, I, I mean, I, I pretty much.
[02:12:10] Speaker A: I think we need to go.
[02:12:11] Speaker C: I fear that you won't be satisfied unless we do. You go to Madam Score first. And I'm just saying that. No, because I feel like you heard.
I, I will.
[02:12:25] Speaker A: I will think what I think, and I don't think that will change, but I will be 100 satisfied. Even if we all decide. I think it's already decided. We're not going to go to music for first. We just go straight to the count and take care of that. There will be no sense of dissatisfaction. Me. No matter what the outcome is, whether it's good or bad, if it's good, we win. If it's bad, we did our best.
But I don't think I'm going to change my perspective. I feel strongly in what I do. I feel like I've done a lot of analysis and I think it's the best choice and makes sense for my character. But I understand if there's a lot more question marks for you guys and that if it doesn't make sense narratively for your characters and we prefer to just do something else, and I'm okay with leaving it there and then heading straight to the count and proceeding with the story.
That's. That's 100. Fine with me.
[02:13:12] Speaker D: Yeah, I think that's. That's the choice that makes the most sense for me logistically and character wise.
[02:13:19] Speaker A: Let's go do it. Let's hammer this guy home, and then we can have his castle at the end. It'll be so much fun.
[02:13:25] Speaker D: If I'm wrong, you can have all the I told you sos you want.
[02:13:28] Speaker A: I promise, Abby, I will have no I told you so's.
[02:13:32] Speaker D: Okay, zero you can.
[02:13:34] Speaker C: I, I, I mean, you know where I stand. I've made it clear, but I, I don't think I, I know you said, well, if we don't do it now, I still don't think it's off the table to eventually knock me score off the playing board at some point. I think it would just be a good thing we do for the world if we don't.
[02:13:59] Speaker D: If we don't do it.
[02:14:01] Speaker C: Like, if.
[02:14:02] Speaker D: If we're not under a time crunch to decide. That gives us a lot more time to, like, look at the hag situation closer if we want to.
[02:14:10] Speaker C: I think we need a deep imagine one day on that situation and decide what order we're taking down the Hags.
[02:14:17] Speaker A: I don't.
[02:14:18] Speaker C: That's gonna be a. Y' all two.
[02:14:20] Speaker A: Main decision because this is a completely different topic. But I. But more bosses. There are no sides in a hag trap triangle.
There's just the ones that you kill first.
And probably what the order is going to be is Madame Moor the coven crown, and then maybe Baba Yaga. I don't know how that would happen. Maybe she comes and hunts me down and taxes in her sleep, and Goober has to finally use the dragon whistle.
I don't think there's going to be a side we take. They just want something that no one of them has in where pawns in the middle of that triangle.
[02:14:53] Speaker C: No, I figured we would end up fighting all of them. I. I'm with you. It's just y' all needed to decide what order.
What order we. Or if we could play any against each other. All of that good stuff.
[02:15:06] Speaker A: So I don't.
I. I don't. I think.
Yeah, it's a whole different conversation. I don't think.
[02:15:13] Speaker C: I'm just saying.
[02:15:14] Speaker A: I just think there's violence, and I think that the lowest ring on the totem pole is me. Score. I think that the next rung up is the coven crown, and the one above that is the Baba Yaga.
[02:15:22] Speaker D: I agree.
[02:15:23] Speaker C: And like I said, I'm. I'm totally chill with, like.
[02:15:29] Speaker A: Campaign and not fight the hags. I think they're just gonna get swept in.
[02:15:34] Speaker D: Possible.
[02:15:35] Speaker A: Yeah. I think we have a better chance of going to war with the Kuo Toa than the Hags. To be honest, a wish was cool, but then we had five casts in a row in front of us, and it just was like, Bobby Yaga's like, what? Bobby Yaga is gonna cast one wish. What is that gonna get us? We already got five of those suckers. Go on, get in line. I mean, like, that's like. Like, what was cool to us three levels ago is like run of the mill today. Which is crazy to think that a wish would be like, oh, yeah, I wish we got four of those in a row.
Cool. All right, so we are going to the count. We are going to go roll up on lore.
[02:16:12] Speaker B: Let's you guys nailed it. Let's sink back into role play. All right, have you guys choose those concrete next steps. And then if you guys are okay with it, let's.
Let's, like, take some of those steps in some form and end the session there, because I think that will be a very narratively satisfying way to do it. Not. Not something that. That moves to a point where it's like, oh, shoot, okay, we'll catch up, Micah. But, like, we are stepping through the door. We are starting this, and. And I think it'll start us off on a very clear note, tonally, next time.
[02:16:42] Speaker D: Yeah.
[02:16:42] Speaker B: And also give the DM a ton of clarity on what exactly to plan.
[02:16:48] Speaker A: Commit.
[02:16:49] Speaker B: Yeah.
[02:16:50] Speaker D: So commit to the bit.
We need to figure out whether or not hello is gonna come with us.
So I like to think that Greta and Boz and Ro just, like, sat in a circle and, like, stared into space for a little bit while we.
[02:17:07] Speaker A: Need to rehash the whole conversation.
We just skip to the actions because we know what's going to happen. And I think the listeners don't need to hear, you know, a back and forth. I think it's fine. I think we can just.
[02:17:19] Speaker D: Does.
Is Tell going to come with us.
[02:17:21] Speaker C: Or is he going to say, I think Tello gets. Okay, I'm going back into Rowena. Let's just say that we had this conversation as.
And then we're waiting on Tello to come back, and we say. And I say, I think that's. I think that's for Tello to decide on his own. I mean, if he doesn't want to go, then I. I will respect that. But I also think it's his.
[02:17:45] Speaker B: Tello can absolutely come back. I mean, I'm not gonna force you guys in a situation where you have to hypothetically play it out instead of, yeah, Row. You're in charge of this house. You can have little bells in people's rooms. You can mentally ring or something. You know, I don't.
[02:17:57] Speaker C: I go send one of my little mushroom guys for him immediately.
[02:18:01] Speaker B: Yes. One of the mushroom guys gets him, and he comes and.
[02:18:04] Speaker C: We haven't used those guys.
[02:18:06] Speaker A: No, we don't know about them.
[02:18:07] Speaker D: That's adorable.
[02:18:08] Speaker C: There's little mushroom guys running around back.
[02:18:11] Speaker B: Into the room by what looks like a. Like. Like rose interpretation. One of those little micronoid guys who's just like, it's little mycelia. Oh, not up to Tello's shin. It's mycelia are reaching all the way up to his hand. And as it leads him in. He goes, yeah, thank you, dude.
[02:18:35] Speaker A: His name's Toad.
[02:18:36] Speaker B: His name's. He looks up at the man, goes.
And then just, like, degrades into the floor. And Teller goes, no.
[02:18:45] Speaker A: Toad's voice is like.
[02:18:47] Speaker C: Well, the maid butler has a name, but we haven't revealed it yet.
[02:18:54] Speaker B: So Tello walks over and goes, okay, but we've reached the decision.
[02:19:00] Speaker C: As. As far as we're obviously gonna go. But I think.
I mean, I don't personally think that we can make you go or make you stay, so it's to go with us. So that's.
[02:19:18] Speaker B: That's not the boat we've been in for a really long time, bro.
Let me know what you need.
I'm not worried about anything like that.
What's the plan?
[02:19:34] Speaker C: It's. It's.
[02:19:35] Speaker D: You don't have to.
[02:19:36] Speaker C: You don't have to. It won't. It won't hurt or anything.
[02:19:39] Speaker B: Sits down in one of the chairs and just stares at the tree for a second.
And he looks at the glass of whiskey he just pushes a little further away on the table.
He doesn't sip any. He just looks at the chair or at the tree.
And he does that for, like, a good little bit.
And then finally, he looks back at you all and he says, I think it'd be useful.
I know that place well.
And the Count kept a lot of locked doors, so that's in my skill set.
I.
I don't want to go, but I am so tired of being scared of him before doing this.
You know what? It's actually really simple.
I won't let you face him alone.
So I'm going unless you tell me. If you all tell me, tell her. We've thought about it, and it seems like a really bad idea. I trust you all. And as far as I'm concerned, though I am infinitely more suave than all of you and slightly taller than Baz, I still feel that you all are generally wiser and have a larger perspective than I do.
If you think it's not a good idea for me to go, I won't. I trust your magical understanding, but otherwise, the Kafka empire couldn't keep me away.
So I go where you all go.
[02:21:28] Speaker D: I. I look at everyone and I say, what do you guys think?
[02:21:43] Speaker B: I think that was a. A question to the.
[02:21:46] Speaker C: Yeah. That I. It's. There's going to be.
I mean, on one hand, Tello, I.
As your friend, I want to shield you from it and not make you face.
[02:21:59] Speaker D: Yeah.
[02:22:00] Speaker C: Everything that he represents to you, he Just knows I don't want you to have to go through it.
[02:22:07] Speaker B: You and me both.
[02:22:09] Speaker C: As someone who's fought alongside you multiple times now, I don't want to face it without you.
[02:22:22] Speaker D: Yeah, that's true.
[02:22:26] Speaker B: Maybe we're all friends, family to each other tomorrow, but maybe today.
Maybe tomorrow we're fungi as the family.
But maybe today we're fungi is the force.
[02:22:45] Speaker D: Yeah.
[02:22:48] Speaker C: It sounds like a plan to me.
[02:22:50] Speaker B: I go with you.
[02:22:54] Speaker D: Can we head out tomorrow or give it another day?
[02:23:01] Speaker C: I.
[02:23:02] Speaker A: Why don't we tree over there right now and go to the same tavern that we all started and have it there?
[02:23:08] Speaker D: You think you can watch us?
[02:23:12] Speaker B: Yes. Yeah, I mean, I don't know. Rose necklace is really powerful. This is the most important thing I can tell you about him.
The Count does things when he wants to.
I think he has set this field up to his advantage.
But I also don't think we're ever going to find him another way.
I've never seen him in a state other than prepared and careful, so I think we just face him.
[02:23:51] Speaker D: Yeah.
[02:23:52] Speaker B: I don't know a better way, but if you're worried about something, you probably should be.
Things I could have never imagined. So, as.
[02:24:03] Speaker C: As we go there, or before we go there or whatever, I think you should tell us everything you know about his magic. The way he acts, his place.
[02:24:19] Speaker B: Actually.
Yeah.
If we're gonna go, I, I. I'll tell you everything I know.
Yeah, I'll tell you everything.
And in fact, thinking about it, I think that's the sort of thing where I'll give you a lot of the key details outside the session as a disembodied universal voice, maybe things about, like, architecture and stuff like that. But then the really important character stuff, I'll say in session. Maybe in a dramatic moment before things happen.
[02:24:50] Speaker C: Sick, bro.
[02:24:59] Speaker D: Maybe you could give them a bad dream before we got there just to mess them up. And I don't know.
[02:25:08] Speaker C: I was chill with messing with Losla because she's not very magical and doesn't really SCRY on us. I don't think that's a good point. Yeah, I'm a little worried about if I step into his dreams, if he might yank back.
[02:25:22] Speaker D: Okay.
[02:25:22] Speaker C: I mean, you guys didn't even want me to go into his dream and ask about a teleportation circle.
[02:25:29] Speaker D: Maybe we just go to the island and.
[02:25:32] Speaker C: Plus, I don't even know what he fears most.
I could try, but is snails.
[02:25:39] Speaker B: Is the party decided?
[02:25:41] Speaker C: Snails?
[02:25:43] Speaker D: I think so.
[02:25:44] Speaker B: Okay, so I would like to ask this Question. Now taking a step back to a sort of more meta level, I would like to ask if. I think. I think we should take one little brief narrative drive and then we can close out. We are about to get to our finish time, but I'm not quite concerned with hitting it exactly just because I want you guys to have all the time to take these. These quick last moments. But I do think we're coming to a natural close point. So from a larger scale, there's just players.
Do anyone's characters do anything to prepare for this next day? Otherwise, I mean, I'm not telling you guys. I'm giving you a heads up. We'll just. We'll just do a little jump and we will open to the party arriving there. A brief thing there and then we'll let that be the next session.
[02:26:28] Speaker D: Are we. Are we bragging?
[02:26:31] Speaker B: Can we.
[02:26:31] Speaker A: Can we somehow figure out that there's a long rest so I can reprep spells and stuff like that? There will.
[02:26:35] Speaker B: Yes, this is. It'll be the next day.
[02:26:37] Speaker D: Yeah, that's my question.
[02:26:38] Speaker B: There will be a long rest.
So please feel all the room in the world, cleric and druid, to prep your spells differently for next session.
Is there. Is there any other. Any other preparation, like the sort of thing that needs to be done in character at table or. Or at table at least to prepare for next time?
[02:26:56] Speaker D: I don't think so.
[02:26:57] Speaker A: No.
[02:26:57] Speaker B: Okay.
Okay.
The fun guys.
What is the music for this?
[02:27:05] Speaker D: But it would probably warn at least Spaghuber of like where they're going and the nature of this guy.
His nature to go after people who. His nature to go after loved ones. And she would just tell him to beware and like, keep an eye out.
And for the sake of like total transparency, she'd probably say that he mentioned Spaghuber's name.
[02:27:36] Speaker B: When you tell him that, a chill sort of runs up his spine, but he just nods and goes, understood.
It might take some long shifts, but I think we're just going to have more people up deck now.
I think we'll keep now with our cross crossbow on there. I think I'll just always have either be fair, pop horned. And I think we're going to start taking the strategy of just having the door ready to bolt. Also the other day, and he pulls the dragon scale necklace out of his out of shirt, he goes, somehow I forgot to use this.
[02:28:11] Speaker C: And that's so crazy because bows gave.
[02:28:13] Speaker B: Me specifically to use in such situations as the other day. I'll definitely use it again.
Okay, good to know he pulls out the settings.
I also have this. So yes. Give us a call if anything goes wrong. The first thing I do is whistle. But then after I whistle, I'll send you all immediately if anything goes bad. Okay.
Yes.
[02:28:38] Speaker D: Yeah.
[02:28:38] Speaker C: Are we all there with Spigober or.
[02:28:40] Speaker B: Yes.
[02:28:41] Speaker C: Can I just say if something were to happen, if anyone were to try to board the ship or anything, we could get back here.
[02:28:54] Speaker B: No, I know. That's why you all are the ones have cow.
[02:28:57] Speaker C: I know.
[02:28:58] Speaker B: Just understand.
[02:29:00] Speaker C: We will come back.
[02:29:03] Speaker A: If we die, you get all our stuff.
You got to find a new group of adventurers to go with. Sorry.
[02:29:09] Speaker B: Use that the contracts in here though.
[02:29:12] Speaker C: No.
[02:29:13] Speaker A: The contract was signed on the banks of Port Resplendissant and it's governed by its laws statutes is enforceable in its courts.
[02:29:23] Speaker B: Okay, but I'm not. I'm not going to take your stuff.
[02:29:25] Speaker A: I'll haunt you from the grave if you don't do it.
[02:29:27] Speaker B: Okay. That's weird.
[02:29:29] Speaker A: I'm just kidding.
[02:29:30] Speaker C: All right.
[02:29:31] Speaker B: But yeah. No, understood.
[02:29:32] Speaker D: I'll do that to prepare as people are leaving. She says I'm. I'm sorry that.
Sorry you even have to worry about this. But why Grant.
[02:29:43] Speaker B: Hold on one moment. Just think about that.
I mean have a bunch of people not asked you to try and like help save the whole world?
If you have to worry about that, then anyone who wants to support you has to worry about a little bit too.
I'm in this.
[02:30:06] Speaker D: Thanks. You know Bar island where we appreciate you. I appreciate you.
[02:30:11] Speaker B: I appreciate you all. You're my adventures.
All right. I'll see you guys later.
He does that little weird smile. He does that little.
[02:30:25] Speaker D: In so long.
[02:30:27] Speaker B: Yeah.
All right.
Okay. Some fun guys.
[02:30:31] Speaker D: Aye aye, captain.
[02:30:33] Speaker B: He gets a little.
Little naturally. Wrist. Mouth.
Okay. Does the party head out and I. You don't need to know your spells right now. You can have that next session.
[02:30:47] Speaker D: Okay. Good sleep then.
[02:30:50] Speaker B: Yes. We head out with that. I don't know what music to play for this.
I will play the original song I played.
The party walks to the grafted tree in the wall. Are you guys teleporting or tree striding?
[02:31:12] Speaker C: Balls. What would be better?
I haven't been there. Balls. So if someone can just ride babe.
[02:31:23] Speaker B: Yeah.
[02:31:26] Speaker A: Yeah. I was planning on tree striding but if you just really wanted to teleport.
[02:31:29] Speaker C: No, no.
[02:31:30] Speaker B: Actually says that since you guys have not since Jackie Ro hasn't been there. That actually probably.
[02:31:35] Speaker C: I really haven't been there.
[02:31:37] Speaker A: Yeah. It seems like the path of least resistance.
[02:31:40] Speaker C: Unless your poop bucket Friend has a. Has a. Has a teleportation circle somewhere.
[02:31:46] Speaker B: Working through the tree tribe, you cast, in a way, the most.
The spell most symbolic of the great Druidic orders of your culture.
And you cast it to go back to where you began, or at least where this, all of this began, where an accidental adventure first started.
And as you walk up to that grass grafted tree in the wall and you command it to open and tear a little hole through the realm and winnow. Jackie, I won't support this behavior all the time. I love to love what you love.
As the tree splits and creaks with light, all five fungi step through.
You all step out of.
Legath is not a place full of trees, but there are some. Some. They're mostly in pretty bad state, so you all kind of stumble a little bit out of a tree that's just on. It's not good. It's doing bad.
It is technically still alive, but it's this like, desperate little, like sort of like coastal pine that's in real bad shape. It has some needles left. And as you all step out of it, it like, like, like creaks. And as each of you treads out of it this. The tree actually snaps and splits a little.
[02:33:08] Speaker A: No, I was going to cast plant growth on it when I got out.
[02:33:11] Speaker B: And then you cast plant growth on it and it lives.
Okay. As long as you keep track of those spell slots. So you also.
[02:33:17] Speaker A: It's a racial ability.
[02:33:21] Speaker B: Good, Landon. That was good. It's not.
It is. I thought your racials were the talk to plants.
[02:33:27] Speaker A: Plant growth is under race.
[02:33:30] Speaker C: Oh.
[02:33:30] Speaker B: Because at higher levels it's. Yeah, yeah, yeah. That was keen, Lando. That was keen. Okay. And then you heal the tree and the desperate little tree just plods on us.
[02:33:38] Speaker A: We have to have a way to leave Zachary if we need to. I'm not. There's three trees.
[02:33:42] Speaker B: But anyway, okay, you guys step out.
[02:33:44] Speaker A: And each one is very healthy now. And I grow it to the biggest ever been.
[02:33:47] Speaker B: And the trees are excellent.
And.
[02:33:50] Speaker A: And then I class talk with trees, actually, as soon as we get out.
[02:33:53] Speaker B: And I GM that if you want to. I'm always down with it.
[02:33:58] Speaker A: I know. You do the silliest tree voices. Everyone sounds like they did way too much acid before I started talking.
[02:34:04] Speaker B: Yep. I don't know. It's just a trope.
But as you all step out, Boz and Greta and Greg, who's not here, you all step out into and ro.
Well, hold on. Give me a second.
[02:34:21] Speaker C: Oh, okay.
[02:34:22] Speaker B: You all step out into the gaff.
And in front of you is just the piss poor little hamlet. It's barely a hamlet and it is, dang it.
The landscape is just barren like fractured ground. There's like a rough stone beach leading out to a churning dark ocean.
In front of you are broken shale fragments all ahead. And the town is set sort of to your right, sort of toward the. Oh my goodness toward the northwest is this sort of stone rise that goes up for a quarter mile over which a brief stand of really sparse, not healthy forest.
It's not even really forest, just trees in poor condition stand over that sort of stone rise that upward taken topography to your right, at the bottom of which this sort of rundown slope of mud and stone is where the very brief town is set. And the town is nothing more than a long throated road upon either side of which are set maybe 10 significant structures to a side.
And then from a series on it, just like, like, just a scattering of maybe like 70 or 80 little houses over the distance of like half a mile all around, some over the rise, some of the other side. And then to the east, to the southeast, slightly on your left is after maybe like not quite eight, eight hundred, a thousand feet, the topography, the ground like splits and builds up very quickly into this like mountain height that is itself. It's kind of like the base of a butte that just rises up very quickly and sharply up and up and up until eventually it turns into the base of the small mountain which is next to the slightly larger mountain that makes up the. The center of this very small island nation.
The islands. It's not even quite subcontinent status. It's a little smaller than that. It's still a very big island. It's miles and miles across, but very small for a whole nation to be located on. And this, this tiny little backwater town, Legath, is there. And the buildings, the wooden buildings are all as you remember them. They are run down, they are battered by generations of storms.
Many of them are. The wood at the top is rotted and the shingles are. I mean the buildings are covered in patch jobs and partial repairs and the, the ground is a mix of broken rock and mud.
And the other. There are, as you remember the last time you were here, it was the previous year's fall, and so it was.
So actually you guys are almost perfectly here a year later. Almost.
But actually, no, no, no, it's the end of last year's summer, anywho.
So actually it's a little longer than that. But the. There is again there Is again. Okay, all right. Glad we did that.
There is again a.
A really small showing from the town's population. Landon, you're muted. This is the way. There's a very small showing from the town's population in that like you all can see at this time, maybe five or ten inhabitants, just like just grimly crossing streets and walking between buildings, maybe 4 or 500ft down from you.
And there is out at the edge of the broken rock shore that just rinky dink dock that only goes one direction and is like half falling in.
Oh, I'm sorry, Landon. I didn't. I didn't mean to delete it. I just voted and then it went away.
So I clicked vote and then it just.
[02:38:33] Speaker C: No, no, I deleted it.
[02:38:34] Speaker B: Oh, okay.
Understood.
[02:38:38] Speaker C: I wasn't gonna let you fall for what I did.
[02:38:42] Speaker B: Okay, well, thank you. Another healthy example of teacher is their homework.
And the really key distinction to make at this time is that as you all return to Legathe and see the landscape, there are actually there are three really important things to point out. One, the environment is very different. Different than you remember it.
You all are finally out of the Neotropics, and as you stand here in the first winter, Mount oh, Legath is fairly. Is pretty far south and it is cold. You all step out of the tree and immediately you all are in probably like 20 to 25 degrees Fahrenheit temperature, made so much the worse by this very near proximity to the ocean. Cold ocean wind is whipping up off of the ocean and the ocean nearby is much more virulent. And the ocean is angry here.
Oh, my goodness, Jackie, you gotta stop here at the ocean.
[02:39:55] Speaker C: Do it in now.
[02:39:56] Speaker B: The ocean is just churning and it's just slapping the docks. You can see now why there's probably no shipping at this time of year because the ocean is just smashing into the docks and frequently turning, passing above. There's no one at the dock. No one is attending it. There's no equipment there. You get the feeling that the town is probably pretty closed at this point of the year.
And in fact, sort of halfway up that rise and scattered up over the top of the trees is some snow.
Not a lot, not like drifts and banks and inches, but it's just like. Like a very. Like a Dallas snow. Like crappy little frozen spots here and there, and there's some ice frozen along some of the mud in the ground.
The second thing to note is that you recognize all of all of these buildings in the weather. And across the way, you notice the tiny Hut on the edge of town belonging to Bessa' ud.
And some ways away from it, you see there is in that far distant rock rise over there that turns into like the base of the butte that goes into the mountain. That's the smaller mountain next to the larger one.
There is that fracture in the stone that led down to that cave throat that led to the Kuo Toa population. You traveled so long ago and. And now there is. It is not as it was.
There is a wooden brace structure over the top with sort of like supports at the side and struts that support it in either direction. And there is a little sign in front of it with something written on it at a great distance.
So it's like some sort of like a. It's more like amenable or passable at this point.
And as you all look out into the the of rest residents of the town to your right, you notice among the very few individuals walking back and forth, there is a Kuo Toa or two dressed in warm clothes walking among the citizenry of the hamlet of Legath. And no one like they are just among the population and appear to be walking back and forth. So that's a very interesting development. And the third last thing you all notice. Could I get a per reception check for them? Could I get a perket?
And this is the note for which we will close out the session.
[02:42:08] Speaker C: I got a Nat 20.
Oh, so that's a night.
That's a 32.
[02:42:15] Speaker B: Holy crap. Of course that's your second Nat 20, Jay.
[02:42:21] Speaker C: Oh, music.
[02:42:25] Speaker D: Eight plus wait 18 plus five. So 23.
[02:42:34] Speaker B: Boss.
[02:42:38] Speaker C: You'Re muted.
[02:42:39] Speaker B: This is the way.
[02:42:39] Speaker A: Oh, I also got a Nat20. I got a 26.
[02:42:43] Speaker B: So fun.
And the reason all three of you pass row, it just stands out to you. How could you ever remember missed it. But Greta and Boz, what you see now that you missed the first time just because why would you have been looking for it is that far up away. So there's that smaller mountain and then the larger one rising up from it, you know, only a couple miles away up the cliff. You can see now what you just weren't looking for the last time you were here is far in the distance there is a small city.
I mean like just like a. Like a. Like a coloration on the side of the mountain, but indeed structures. And I'm from a small cliff and you can see very far away overlooking that city and overlooking this whole northern face of the nation maybe three or four miles away from you, maybe three a little less Actually two and a half, three is just this tiny little dot or like little shape on the edge of the cliff face. And it is indeed a very small castle.
As you all look at it. You see this place from so long ago where a hole where you didn't know your lives were going to change.
And looking away up into that castle, there's this bizarre layered feeling. And you cannot help the feeling that the castle is looking back at you.
And that is where we will end. Episode 147 Served Cold Great Session everyone.
I. In a. In a strange way, I would not have hoped that it would have gone so well, so to speak. Very pleased with it. Very fun.
Excellent stuff for the totals here.
You guys gained.
Okay. And then another because you Okay. A pretty substantial XP gain actually.
Even though not much was technically done, it was what was done in hell. You guys gained 0.0. I'm gonna list it, but I'll give you the total in a second. 0.02 for the adventure. 0.02 for the way that you guys negotiate everything. Talking about that really briefly, I don't want to condescend to you all as if to tell you all what was good about it because obviously you're adults and you understand. But that is the sort of. I've never seen that kind of a conversation go that well with a D and D party.
Maybe listening to critical role or something. But what I mean to say by that is that like.
I mean, I've seen players make big decisions like that, but ones where they all disagreed so much and so meaningfully, I have rarely seen negotiated so well. And I think that's just a reflection of one, how much D and D you've played together and how you've learned to work together. But just the way that you all are friends and how you have respect for each other. The things I really want to praise you guys for is how just you had so much patience and respect and there was so little accusation or character assassination.
[02:45:48] Speaker C: Just.
[02:45:49] Speaker B: Just the dopest way to go through that. I don't know. That really felt like four years of friendship and D and D all together culminating. So massively proud of that. And then 0.01 for deciding course of action. 0.01 for the role playing involving the count and 0.01 for returning to the place where the campaign began and setting a little thematic circle there. So 0.07 levels for this session. 0.07. What is our new total?
[02:46:15] Speaker A: 7.
[02:46:15] Speaker B: 6 5. 13.765.
[02:46:20] Speaker A: Yeah.
[02:46:21] Speaker B: Fun guys. Oh, that was unintentional.
Okay.
[02:46:29] Speaker D: Back in the gas. I never thought that we would come back here. I never, ever did.
[02:46:35] Speaker B: I've had a session title for this for forever, and I'm very excited.
[02:46:39] Speaker D: I'm so happy that we're here.
[02:46:41] Speaker B: Listeners have some amount of our own conversation to our own. But we wanted to tell you, first of all, if you've been here from the start, this is so very fun. Thank you for coming on us with this whole thing. This is a little moment in the campaign I've been waiting for for forever. So that's really fun.
But more than that, we would love for you to know that life is an incredible adventure, and you are indeed a very important part of it. Skibidi, Wap and Dada by.