Episode Transcript
[00:00:04] Speaker A: That was a pretty good impression, Zach.
[00:00:05] Speaker B: Thank you. Thank you. I tried.
[00:00:08] Speaker A: All right, well, welcome back to Barely a dnd, your sort of Dungeons and Dragons podcast. I am your host, Jonathan, and this is not usually a part of the intro, but this is a Patreon One shot. And so we got some patrons on the stream, we got Drew, we got Jonathan, and we got.
Sorry, can you say your name one more time?
[00:00:34] Speaker B: Elena.
[00:00:36] Speaker C: Elena.
[00:00:37] Speaker A: Elena. Okay, I started to say your Patreon username, and I was like, no, that's not right.
[00:00:48] Speaker D: Maybe don't say the email address on the podcast that will be published.
[00:00:54] Speaker C: And.
[00:00:55] Speaker B: The Social Security numbers of all the patrons.
Okay, so this is barely D and D. This is very different. But we promised a very long time ago a patron one shot, and we never did it. Now we are. And that. That's the barely D and D way.
So we are going to be. And not only are we going to be playing a Patreon one shot, we thought it would be a fun idea to have these three wonderful patrons go back and play the original one shot. That Landon, Micah, and Abby. That's her name. And actually Reagan, back when she was going to. When she was being considered to be in the ensemble. But she didn't make the cut.
[00:01:35] Speaker E: No, she just moved Alabama. It's actually illegal to play D and D there, so.
[00:01:43] Speaker B: Could be true.
This was the original one shot. We played to see if everyone had chemistry together and wanted to play together back before there was a one.
[00:01:56] Speaker C: Spoiler.
[00:01:58] Speaker B: So this is very fun to say to a very different group of people. But for the note taking nerds, no pressure. You do not need to take notes if you don't want to. This is your DND game. Oh, and then a very important detail. We played this a long time ago in the past, but none of the events from that one shot were canon. All of the events from this one will be. So whatever we do here is will. Will be the recorded history for the world. But this, the one shot title is Bakery in the second degree.
So bakery comma in the second degree.
It is a level three one shot. Also, if I'm rushing you guys, just somebody tell me, and I will slow down.
Drew, are you taking phone notes?
[00:02:47] Speaker F: I don't have a notebook on hand, you madman. And despite my phone being at 16.
[00:02:54] Speaker B: He'S living on the edge of glory.
[00:02:58] Speaker D: Is that a song?
[00:02:59] Speaker B: I have half my DM notes are on my phone.
So it is level three adventure. The date is 34 87. PB is not 3488 police butter.
[00:03:14] Speaker D: Thank you. Thank you.
[00:03:16] Speaker B: 3487 PB si. Hadron 30. And I will obviously spell Sihadron, because that's some made up nonsense. So that's si.
Apostrophe, H, D, R, O, N D, Sihadron 30.
[00:03:32] Speaker D: I was. I was off base. I was. I was thinking it was a sea. The sea for me.
[00:03:41] Speaker B: Okay, excellent.
[00:03:42] Speaker C: So what kind of a. What kind of a month would see Hadron to be? Would that be a summer or an autumn?
[00:03:47] Speaker B: And one would think I came into this prepared for that. Wait, I know.
[00:03:52] Speaker C: Sorry, never mind. I know. I didn't ask anything.
[00:03:55] Speaker E: Jackie has real life, so she knows.
[00:03:57] Speaker B: Elena. You ask every question. And if I look silly. Boo Boo. That's just how that is. But this is your experience. You don't apologize for anything. This is your DND game. Sihadron is like November. Yes. It is the first month of winter, and actually it's the month that they're about to be headed to in the game. So.
[00:04:16] Speaker E: Beheaded.
[00:04:17] Speaker B: This is in the main campaign. This is an incredible.
[00:04:20] Speaker G: I just want every. Go ahead, go ahead.
[00:04:23] Speaker B: This one shot.
[00:04:24] Speaker G: Sorry.
[00:04:24] Speaker B: Taking place like two weeks ahead of the campaign. A year ago.
[00:04:29] Speaker D: Oh, cool.
[00:04:30] Speaker G: It's also a month. Exactly a month out of Rowena's birthday. Whatever.
[00:04:38] Speaker B: All right, so without further ado.
[00:04:43] Speaker G: Oh, the question.
[00:04:44] Speaker B: Oh, yeah. Shooter question.
[00:04:49] Speaker D: I definitely, for the lovely listeners, far away, two days ago, it was Thanksgiving in our timeline, in the player timeline.
And so we're all thinking about gratitude because it's the only time of year that you think about that.
So obviously my question is, what is your character thankful for? But it cannot be like a vague abstract, like friends, family, or like, my health. It has to be something specific and tangible.
[00:05:24] Speaker B: Okay. Okay.
[00:05:25] Speaker D: Also a fun exercise for your real life, but for your character also.
[00:05:30] Speaker B: Wait.
[00:05:31] Speaker G: Huh?
[00:05:31] Speaker B: What?
[00:05:31] Speaker E: What was that last part?
[00:05:33] Speaker C: Okay. It's just like a fun question.
[00:05:35] Speaker D: I'm sorry.
[00:05:37] Speaker B: Before we get launching, who is the dmnpc?
[00:05:40] Speaker G: I think the patrons should decide.
[00:05:50] Speaker F: I don't want to do one of, like, the. The ship crew.
[00:05:54] Speaker B: I think do them every week.
[00:05:55] Speaker E: Yeah, good choice.
[00:05:59] Speaker F: I feel like we have a good. I like a good idea of, like, what, like, theirs would be.
[00:06:05] Speaker C: Does anybody remember Shaky Jim from, like.
[00:06:13] Speaker B: Yes, Shaky Jim. Oh, I love that.
[00:06:19] Speaker C: I wanted to. I wanted to meet Shaky Jim for real. I get inspiration.
[00:06:23] Speaker B: Yeah, you have. You really have inspiration. I'm gonna be. I'm gonna be pretty relaxed with inspiration for the patrons today. Good luck, players. But.
[00:06:36] Speaker F: It is 3v3.
[00:06:37] Speaker B: At some point, if that happens. I'm gonna be highly favorable to one side. Jackie, let's start with your PC.
[00:06:43] Speaker G: Oh, gosh.
She is grateful for. She's grateful for the eight gold pieces in her pocket, and I love that the ale at the tavern she's currently sitting at.
[00:07:11] Speaker B: Okay.
Man, it's gonna get dunked on, Jackie, when we don't start in a tavern. All right, Lando, your character, maybe she.
[00:07:18] Speaker G: Was sitting there right now, and then she stumbles out.
[00:07:22] Speaker E: My character is very thankful for the permanence of ink on parchment.
[00:07:30] Speaker C: That's nebulous.
[00:07:32] Speaker E: Please check your text, because I have an urgent question. All right.
[00:07:35] Speaker B: Okay.
[00:07:36] Speaker D: Urgent.
[00:07:39] Speaker B: Grab a gorb.
[00:07:40] Speaker D: Grab a gorb. Is thankful for the ground that she's standing on, the dirt. She has been on a ship for a long time, and she is thankful to not be on the ocean because this Greta gets really seasick. And also, she missed the dirt and the bugs.
[00:07:57] Speaker B: So also, an important note for the listeners.
This is not Greta Smallstar.
This is Greta Loupmaton. And if you have questions, there will not be answers.
All right, Drew, your PC.
[00:08:14] Speaker F: Okay.
I think I realized after I had already decided on them that depending on how you look at it, they might be considered not quite specific enough. But I'm gonna go with two things, actually. The ocean breeze and the endless knowledge of the worlds that she can consume.
[00:08:43] Speaker D: Awesome. That is very.
[00:08:45] Speaker B: Greta.
[00:08:46] Speaker G: I was gonna say. Are you playing Greta as well?
[00:08:51] Speaker F: Very different backstories.
[00:08:56] Speaker A: My character, whose name is Rugalar, is very appreciative of the writings of the T. Master Yun Sen Lu, who I probably should have talked about with Zach before technically canonizing. Yeah, yeah.
[00:09:12] Speaker B: How do you spell that? I'm taking notes.
[00:09:14] Speaker A: Okay, so that's spelled Y, U, N.
A dash, S, E, N, space. Lu Yunsen.
[00:09:25] Speaker D: Lou.
[00:09:26] Speaker A: Yeah.
[00:09:27] Speaker B: It makes me so pleased that you crammed that name full of nonsense spelling. Oh, that's good.
[00:09:32] Speaker A: Oh, I mean, that's just like, an amalgamation of, like, two different team masters.
[00:09:36] Speaker B: So. Okay. In real life.
[00:09:38] Speaker A: There we go. There we go.
[00:09:40] Speaker D: Awesome. For Argyle, because you're among.
[00:09:46] Speaker B: Abby's just going to be playing this entire session vicariously through you.
[00:09:52] Speaker G: I think Abby should just play a different one of her own characters every five minutes. I think she should come in as Argyle, then coming as Greta, morphing and.
[00:10:01] Speaker B: Transmuting the whole time violently. Abby's just playing an Eldritch horror.
[00:10:11] Speaker A: It's not too late to pull out Argyle's character sheet, Abby.
[00:10:14] Speaker B: It is. I checked the rules.
[00:10:19] Speaker A: Okay.
[00:10:20] Speaker B: Well done.
[00:10:21] Speaker G: He'd be old.
[00:10:23] Speaker B: He'd be dead. So, I mean, by time.
Elena, what is your PC thankful for?
[00:10:34] Speaker C: My character was probably crawling around under a bush last night and found amazing. An amazing little bug that's about this big and it's bright purple and it's kind of iridescent. And he is drawing that bug. He's been like, kept it overnight and he's been drawing that bug all day.
[00:10:53] Speaker F: Are you sure that you're not playing grabby?
[00:10:58] Speaker B: Every character today is just a different personality of Greta.
[00:11:03] Speaker G: Rename the one shot the Gretas.
[00:11:07] Speaker B: Greta in the seventh degree.
Elena, would you call that bright purple.
[00:11:12] Speaker C: Bug beetle or it is a. Yeah, it's a beetle. And. And he's named it Aladdin Beetle.
[00:11:20] Speaker B: Okay, that is also now canonized. I have no idea when that's going to come up, but canonized.
Okay.
All right, well, cool. All right, now that we've done that question. Oh, I didn't answer for Shaky Jim.
What would Shaky Jim be thankful for?
Oh, man, Shaky Jam would be really thankful for. Heavy sedatives. Anything that makes the world quit splitting, man.
The sweet release of sleep. That's what. Thank you, Jim. That's what Shaky Jim is thankful for.
Thank you, Jim. Thank you, Jim. That's his cousin. Very pleasant fellow. Very pleasant fellow. All right. Okay, now without further ado. Oh, I'm so excited. We're having a patron One shot. This is Bunsy Bunsies.
[00:12:12] Speaker D: Wait, since when?
[00:12:14] Speaker B: All right.
[00:12:16] Speaker F: What do you mean? We've always been on the podcast.
[00:12:19] Speaker B: We've always been here.
[00:12:22] Speaker E: You're the guest now. Abby.
[00:12:26] Speaker B: Special guest.
So for the lore and setting of bakery in the second degree. Also, as a fun note, I consciously chose not to change anything about this one shot. I updated some stat blocks, but I this is the exact form it was in three years ago. I have not gotten back, gone back and like tweaked anything. This is. This is the one shot. As it was. So this is three years of DMing experience behind Tondra. T O N D R A A for taking words. Tandra is a city of common wonders, a beautiful ocean vista, fair weather, a diverse interest, attract transcontinental wanderers and supports a sizable population of permanent residents dotting the western coast of Zurgi. And we've talked about that a number of times on the podcast, but that's Z J R A A S G E E J which is just a nightmare.
The eclectic port is a hub of trading within the kingdom and many far reaching international hands find purchase among its allies and streets. Among them are the often nefarious purposes of the Brass Company, a near global agency of collusion and organized crime throughout the Kingdom of Zhdarzgy, the Brass Company has a degree of presence and influence in each of its largest cities. While the Brass Company has agents across Yalabrand, their reach is thin in the Western hemisphere, and Zhurazgi is a linchpin nation, tying their expansion into the west with their home territories in the east. All of these machinations are far beyond the purview of the quaint and lovely tundra, save for one significant vestige, Beltrand's Wonderful Confections.
And that is, Beltrand is b e l t r a n d and then a possessive s. So Beltrand's Wondrous Confections. Also, you guys are not beholden to notes only if you want to. Like if there's no quiz, if I say something and you're like, I don't want to write that down, you just don't have to.
The sizable I didn't hear you, but yes. The sizable and renowned bakery is a prized jewel of tundra, a producer of goodwill and delicious baked goods. A treasure in the heart of all tundra citizens who enjoy it. A treasure in every heart, that is, except for you'ds. And Yud is y e w D.
Yud is a smarmy coward of a man, a local crime boss of the Brass Company entendre who employs his limited reach to bolster his own self, his own sense of self importance. The portly half orc lacks much of the charisma and skill of many of his contemporaries, but is uncontested in the wave swept city and keeps a tight grip on the seedier side of tundra. In an act of malice, Hugh chose some time ago to display his menial might by taking control of Beltran's wonderful confections and using the store as a front for some of his illicit operations. All of his malfeasance has not gone unnoticed, however. A local entrepreneur considers herself a steward of the culture in tundra and has enjoyed the wonderful breaded concoctions of Beltran's wondrous Confections for more than a decade. And an act of subtle recalcitrants to the powers that be, this mistress has placed an anonymous note for adventurers who would be willing to break into the bakery, plunder the Brass Company holdings in its inner chambers and pilfer the prized jewel of the baked goods shop, the Cupcake of deliciousness.
And that is the name it's cupcake of. And then it's spelled D e L I C I O U S N E S S E S T ne S s deliciousness and as many ness ness nesses as you want on it is appropriate.
So adventures.
We begin with a notification board. So you guys are importantly. And I'd like to just call Jackie out here for no reason, not in a tavern.
You guys are in a public wayfanging street of this, this western port side city of Zhdozgi. And the land is like. The whole city is kind of like slightly inclined and sloped. So all of it is slightly declining toward the southwest at the very slight incline. Sometimes it precipitates into strong hills, sometimes it levels back out, but the whole city is just kind of down a slope. And you guys are sort of in its lower third quadrant, maybe only like half a mile from the docks, which are very interesting docks. They sit maybe like 40ft off of this kind of like precipitous cliff, drop into the ocean below and then they just sort of work themselves down into a set of like switchback ladders and long extending limbs of wood.
But the city is just built up and you and your characters are for the various reasons, whatever draws them to a market board at this time, perusing the offers in the city for money or good deed or foul play, whatever you're looking for. And on this broad wooden flat job posting board there is sort of like in the center very much, or actually excuse me, in the like lower right corner very like it's nailed in like in the corner on very nice paper, but not attention getting in the center just to notice. Describing much less detail of all of this, but more that skilled individuals and sellswords who are looking for good work and possibly to contribute to the local community in breaking into the business of a untoward organization should report to Mano Manor at the top of the upper ring of the city at the end of sihedron 30 in an excellent stroke of serendipity. And whoever wants their character to approach the job board first, can you guys can have your characters meet each other here. They can all meet each other at the gate of the manor. So there's no, there's no rush. You can come one by one and leave, or if you want one of you to run into another one, just let me know. But whoever wants to jump in first, can.
[00:18:49] Speaker F: I would say that Mithra, Mithra Gemflower, this kind of tall, dark hair, blue eyed high elf, is sort of just perusing the job board and sort of looking through all of them kind of slowly, not with the whole lot of Intentionality.
And then she comes settles her eyes on that corner.
[00:19:15] Speaker B: Thank you.
You scan the document and Mithra, is there a particular quality also sick name. Is there a particular quality that draws you to a job posting a sort of work you're usually attracted to?
[00:19:31] Speaker F: So she's not really. She's honestly she's been traveling around just trying to learn more stuff.
Try.
She's recently come to the age where she's sort of considers herself and does consider her like an adult in terms of elf years.
[00:19:50] Speaker B: Sure.
[00:19:52] Speaker F: So she's out and about. She wants just stay and at like the library she grew up at. But she now is out and about now searching for knowledge now that she's out.
[00:20:08] Speaker B: Heck yeah. She.
[00:20:10] Speaker F: I think what draws her to this corner specifically is she's always looking to do good deeds.
[00:20:18] Speaker B: Okay.
[00:20:19] Speaker F: And she knows that she is a skilled individual and so she.
[00:20:26] Speaker B: We love self confidence.
Also Mystra or Mithra, excuse me, as your. That's the name of a goddess. As your name traces over the paper, you do see that there is an intonation that a significant sum of gold is involved in the reward.
[00:20:44] Speaker F: So definitely helps funds traveling.
[00:20:49] Speaker B: As you look over the board, does anyone else approach at the same time or is there a later ingress?
Also, if you're going to talk, just make sure you're not muted.
[00:21:02] Speaker E: I think that as Mithra is looking at the board, I think my character. Can we describe our characters now, Zachary?
[00:21:14] Speaker B: Or I would ask that this be the time you describe your characters.
[00:21:17] Speaker E: Got it.
[00:21:18] Speaker B: As you introduce them here.
[00:21:19] Speaker E: All right.
A Eric Cochrane, man dressed in a full suit in a very fancy Windsor tie, steps up to the job board. He looks like a small, like a bald eagle.
Very regal and held of himself. Yes. Okay.
His name is Raphael Ambrosius Dubois.
[00:21:47] Speaker B: Oh my goodness.
[00:21:48] Speaker C: Yes.
[00:21:51] Speaker E: He has his hands clasped like the guy in the tick tock. Like I'll trade you this for, you know, you know I'm saying.
Yeah, okay, you get it. And he's also scanning the job board a respectful distance away from Mithra because he's not a weirdo.
And very silently just nodding with eyebrows maybe raised a little bit too much.
[00:22:11] Speaker B: Okay.
[00:22:12] Speaker F: I guess I definitely forgot to also describe this outfit. I'd say it's like a kind of.
It's not like a, like a bulky robe, I guess it's more like a, like a.
It's not like a bulky robe. It's like a kind of body pit size robe of like sort of teal with a.
[00:22:41] Speaker B: A.
[00:22:42] Speaker F: It's pretty much just a single Piece of cloth with a couple layers, like a one extra layer. But I guess the most keynote part is it's got like a little, what do you call it when there's like a, like an extra like little layer that sort of just hangs over the shoulders and stuff.
[00:23:04] Speaker B: A mantle.
[00:23:06] Speaker F: Yeah, she has like a mantle with clasped together with like a, like a sapphire brooch.
[00:23:13] Speaker B: Oh, heck yeah.
[00:23:15] Speaker G: Oh, beautiful.
[00:23:18] Speaker B: Mithra. You notice the individual over your shoulder, but you don't have to interact with them. There is just, there is an Eric Cochran person, a birdman, well dressed, impressed, looking at the job board as well.
[00:23:34] Speaker F: Oh, here, let me step aside so you can get a better look. And she just steps like just a little bit over to the side. Especially since the posting serve in the corner. She's like a step to the right. The board.
[00:23:45] Speaker E: Oh, thank you, thank you.
Any that catch your eye so far?
[00:23:51] Speaker B: I.
[00:23:56] Speaker E: I, I was looking at the, that one down there about serving the community and such and bad things. Sounds pretty good. Lots bold. Very good.
[00:24:11] Speaker F: I have been needing to get some more travel monies and always needs a little bit spare for some of the items of interest I'm looking for, but.
Well, I'm not really looking for anything particular but interesting things tend to be expensive. I too was actually looking at that one.
[00:24:32] Speaker E: Yes, yes.
[00:24:33] Speaker B: True, true, true.
[00:24:34] Speaker E: Are the. Does it mention the bakery yet or not yet?
[00:24:38] Speaker B: It has not. It has not.
[00:24:39] Speaker E: Covered. Okay, okay, so it's kind of vague on the who, what, where and why. Let's go to this manor you're helping.
[00:24:46] Speaker B: Some local patron deal with. Which is an unintentional pun. You're helping some local patron deal with some untoward agency on the behalf of some local cultural fixture.
[00:24:58] Speaker E: Well, you seem like a great sword to adventure with. I mean, if you're interested, I'd be interested as well. Maybe we can see if they drum up some other excited individuals about getting interesting spending money.
[00:25:12] Speaker B: Jonathan, this. Yeah, if you're raising your hand, this is an excellent.
[00:25:15] Speaker A: Yeah, I'm like, I'm going to like start walking up at this point. I am a 6 foot 8 tall Minotaur with like auburn and these like light sky blue robes that unlike a lot of other monks, have like a split in the middle. Like it's kind of like a jumpsuit situation. He's just walking down the street and he has this like backpack on this big pack that has like teapots and stuff strapped to it. Just like kind of humming. And then he looks over like at the job listing and he sees Landon's Character Raphael. And he says, oh, Mr. Raphael, it has been a while since I've seen you.
[00:26:03] Speaker E: How are you, Jonathan? Just make sure your character's name is Rugala. Right?
[00:26:07] Speaker A: Rugalar.
[00:26:09] Speaker E: Rugalar.
Is that your voice? He turns around.
Boy, bring it in. Come here, come here.
[00:26:26] Speaker B: Good to see you.
[00:26:28] Speaker A: It has been a while since I've seen you. What are you up to in this city?
[00:26:32] Speaker E: Oh, you know, reviewing this, reviewing that. Just perusing and serving his honor, as always.
[00:26:43] Speaker B: Lovely.
[00:26:44] Speaker E: He reach into his pocket, he just pulls out.
I don't know how, but I just like a box that's, like, slightly too big of Earl Gray tea that he's been carry. That he carries with him everywhere he goes. He's like, I can't stop drinking this. I tell you, it's the best. It's the best I've ever had. It's very good. I'm very thankful for it.
[00:27:04] Speaker A: I'm glad you enjoy it so much. I'm glad you enjoy it.
[00:27:09] Speaker E: I just chew on the bags. It's.
[00:27:10] Speaker B: It's.
[00:27:11] Speaker A: Oh, I do the same thing.
Yes, yes. When I'm done. When I'm done drinking the tes. I. I just got in a new shipment from a Sir Thomas McFliftian.
[00:27:27] Speaker B: Dang it.
[00:27:28] Speaker A: Yeah.
[00:27:29] Speaker B: All right.
[00:27:35] Speaker A: Okay, so just Sir Thomas and then back flip, but with ton at the end, like the historical figure, Sir Thomas Lipton, after which the Lipton d brand his name.
[00:27:52] Speaker B: Oh, I hate that. I love that so much.
[00:27:57] Speaker A: I had to work, so.
[00:27:58] Speaker B: Jonathan, it's neither here nor there. If you want to tilt your phone a little more.
[00:28:02] Speaker A: Yeah, just like to lean it on properly so it's kind of like maybe.
[00:28:08] Speaker B: No pressure. No pressure.
[00:28:10] Speaker A: Okay. Let me see if I can.
[00:28:12] Speaker F: With how tall his character is.
[00:28:14] Speaker B: Oh, yeah.
[00:28:15] Speaker E: Like an actual representation of how.
[00:28:17] Speaker A: I don't know that that's gonna work.
[00:28:18] Speaker F: Okay.
[00:28:19] Speaker E: It's all right.
[00:28:22] Speaker B: If it doesn't work, there's no big deal.
[00:28:24] Speaker A: Okay, well, but.
And I say to Landon's character. Yes. Oh, sorry about that.
[00:28:34] Speaker B: It's fine. It's no big deal, man. It's no big deal.
[00:28:37] Speaker A: And I say to Landon's character, yes. He has started taking advantage of the far northern Yasta region and its viability for tea growing and is exporting from there.
[00:28:53] Speaker E: Beautiful, Beautiful.
This is my new friend Mithra, by the way.
[00:28:59] Speaker A: Mithra, it's a pleasure to meet you.
[00:29:03] Speaker F: Indeed.
[00:29:04] Speaker A: Brother Rugalar.
What brings you here?
[00:29:13] Speaker F: Search. Search for this, search for that. Always looking to learn something new.
[00:29:22] Speaker B: I'm digging the.
I also love that Mithra walked up to this drawing board and was like, well, let's see if I can make some gold. And then just got just enveloped by these two T bros. Like, I love that.
What's happening?
[00:29:39] Speaker A: I see I am in the the town in order to visit the Beltrand's confection shop.
I heard that they have a lovely lavender Earl Gray infused shortbread.
[00:29:56] Speaker B: Dang it.
[00:29:58] Speaker C: Nebug. Neug is gonna like, kind of on hearing Beltran's confection shop. Knee bug is gonna like, kind of like.
[00:30:04] Speaker B: I'm sorry, what was that?
[00:30:06] Speaker C: Behind people. Kneebug.
[00:30:10] Speaker B: How is that spelled? Elena?
[00:30:13] Speaker C: N I g.
Heck, I don't know. Let me look.
Okay. N I b H u g. Knee bug.
[00:30:23] Speaker B: Okay.
This is gonna be a good.
[00:30:29] Speaker C: I'm hearing Beltrans knee bug is just going to kind of apparate out, you know, from somewhere behind a bush or something.
[00:30:35] Speaker B: Sure.
[00:30:36] Speaker C: And she's here. He's going to poke in and start talking to, trying to get the names right.
Okay. So she's. He's going to come up and go like, Beltran. Beltrans. Are you going to Beltrans? I want to get inside Beltrans really bad. Can I get inside of Beltra? Well, I keep trying to go in and they won't let me in. And I just. I need to get in that building to look at something and I need to draw something.
Do I need to bring this down? No, no.
[00:31:11] Speaker G: I love it.
[00:31:13] Speaker B: Don't you dare. I so much about Abby got explained in that last 10 seconds. That was awesome.
I'm just writing down the quote. I keep trying to get in and they won't let me in.
[00:31:27] Speaker A: Oh, well, I don't really know anything about that. I simply heard that it was a good confectioner and had some tea related confections and I was going to visit.
[00:31:41] Speaker C: I really need to get inside of that store. I want to draw something in there really bad, but they won't let me pass. Like, like you go in and you buy stuff at the counter there and I want to get over the counter into the back and they want me in there.
[00:31:55] Speaker A: I see, I see, I see.
[00:31:59] Speaker E: This is incredibly serendipitous, but I'm actually trying to get behind the counter as well to investigate their Earl Grey shortbread. I'm not even kidding right now.
[00:32:17] Speaker B: The best part about all of this is that none of this group has, like, no one. Everyone's just like, well, I guess we'll go do this contract while we wait.
[00:32:27] Speaker E: That's crazy. I tried to go there today and I. I told them who I was arugal are, you know, and they kicked me out of the building.
[00:32:40] Speaker A: Someone as esteemed as you.
[00:32:43] Speaker B: I know.
[00:32:44] Speaker E: I had credentials presented and I physically kicked me out of the building. I.
[00:32:50] Speaker F: We're gonna end up breaking in without even being part of the contract.
[00:32:53] Speaker B: Yeah, this is just. You guys just do the whole one shot, but don't get paid.
[00:33:02] Speaker D: I'm gonna can every. I'm gonna.
You guys hear coming from below, I'm assuming. I think everybody is much taller than me. I'm in.
[00:33:15] Speaker B: Oh, excuse me. We don't know what kneebug looks like. We know what everybody but looks like.
[00:33:20] Speaker C: I'm sorry. Okay, so. So nebug who interrupted the conversation is a high elf and like copper hair, gold eyes, brown skin, leather, studded armor, and like shaggy, like not. Not as kept as you would expect a high elf to be.
[00:33:37] Speaker B: Okay, excellent. Thank you. Thank you. So. I'm sorry, Abby, you were saying?
[00:33:42] Speaker D: So everybody who is taller than me hears like from around their knees.
[00:33:51] Speaker A: Hears like somebody choking and immediately like looks down and grabs their arms and like lifts them over their head, like to open the airway.
[00:34:01] Speaker D: I say, I say. Oh, I'm okay. I'm okay. I'm okay. Just.
It's just, you know, and I like try and wiggle out.
I'm okay. I'm okay. Thank you, sir. Thank you.
[00:34:19] Speaker B: Before everyone stands a little.
[00:34:22] Speaker D: A little gnome.
She's wearing like a, like kind of a chunky like colorful iridescent scale male armor that is being worn over, like just rag tag, like brat, like, like brown robes, like probably like a little brown, like like coveralls. And there's just like cloth and like patchwork cloths sticking out from the scale mail. She kind of looks like very like bubbly a little bit, but she's got that. Her hair is like tied up in a braid that's been turned into a bun.
Like a large mass of like rabbity brown hair, like a little small nose and like dark eyes.
And she just finishes her coughing fit and then like takes out a little. A little beat up, beaten up notebook and like starts copying the details from the. From the sign down. She like, looks up at everyone and said, oh, guy. And then just like, he like, like copies the. The notes down.
Oh, were you guys. Were you guys looking at this one also? Because I looking at it?
[00:35:44] Speaker F: Well, yes, I. I was.
[00:35:46] Speaker E: Oh, yes.
We're also very interested in going to the bakery too.
[00:35:55] Speaker B: Oh.
[00:35:56] Speaker A: Oh, I was not looking at the signpost. Maybe I Should.
[00:36:00] Speaker E: It was a very well built sign post. You can tell the craftsmanship is there.
[00:36:05] Speaker B: Definitely.
[00:36:08] Speaker A: That.
[00:36:09] Speaker E: Can I roll an insight check to see how crafty the sign post is?
[00:36:12] Speaker B: If it's like, why don't you give me an.
Why don't you give me, you know, actually give me an artistry check to derive an understanding of how effectively or how finely made. It was a key.
[00:36:28] Speaker E: Enhance.
[00:36:29] Speaker G: What?
[00:36:30] Speaker E: Enhance. Jackie. What? Zach said, can you enhance?
[00:36:33] Speaker G: What do you mean enhance?
[00:36:35] Speaker E: What do I rule? What modifier is that?
[00:36:37] Speaker G: It's either artistry is either Dex or intelligence. You get to choose. Right, Zach?
[00:36:43] Speaker B: Yes. Got it, got it, got it. Okay, but you.
[00:36:47] Speaker G: Then once you choose it, you have to do that.
[00:36:49] Speaker B: Okay, so I'm. Jonathan doesn't deserve this, but I just needed to explain the joke. So Jonathan just very subtly messaged in the group, I need to use the restroom real quick. Not trying to out him, but his profile picture looks a lot like Micah's. And I thought, Micah joined the channel. Join the chat. Just to message. Gotta go potty real fast. And then bounced. And I was like, oh, no, it was Jonathan. Just being really demure. Anyway.
[00:37:15] Speaker D: When I first saw Jonathan Discord, I also thought it was Micah.
[00:37:18] Speaker B: Yeah, very similar profile picture.
[00:37:21] Speaker D: Maybe. Maybe it is.
[00:37:22] Speaker E: I rolled a 45.
[00:37:25] Speaker F: No, Jonathan, I rolled eight.
[00:37:28] Speaker E: I rolled eight. I'm just joking.
[00:37:29] Speaker B: Okay, an eight.
[00:37:31] Speaker E: The insight check succeeded, unfortunately.
[00:37:33] Speaker B: Oh, Abby, did we get your character's name? And if you didn't say it, you don't have to.
[00:37:37] Speaker D: I didn't say it, but it's better.
[00:37:40] Speaker B: Oh, wait, that's right.
I feel silly now. Okay, so first roll. The session goes to Raphael Ambrosius Dubois. You got an eight.
Well, there's carts of. So not bad.
[00:37:59] Speaker E: Forgive me, dm. Not the posting of the sign, but the sign post itself.
[00:38:06] Speaker B: Yeah, you did real bad.
The. I mean, the paper quality looks like it's vellum. That's nice.
[00:38:13] Speaker D: I know about that.
[00:38:14] Speaker B: Somebody. Yeah, somebody posted it.
[00:38:17] Speaker D: The Vellum shout out.
[00:38:20] Speaker B: No Vellum. Anyway.
[00:38:21] Speaker G: Yeah, Deep.
That's a publishing company.
[00:38:27] Speaker B: Oh, I thought you were saying Ellen.
[00:38:29] Speaker D: Shout out to.
[00:38:30] Speaker B: It's.
[00:38:30] Speaker D: Yeah. Guess where.
[00:38:31] Speaker B: Takes a point of wrong.
[00:38:33] Speaker E: Guess where the publishing company. Deep Vellum is. Zachary.
[00:38:36] Speaker D: Yeah.
[00:38:38] Speaker B: So what happens next? What do you guys do?
[00:38:41] Speaker G: I get. Wait, I guess I can. I guess I can. Since everyone is meeting here. I guess.
[00:38:46] Speaker B: Let's go, you guys.
[00:38:47] Speaker E: We're all here.
[00:38:49] Speaker B: We're good to leave now.
[00:38:51] Speaker E: Let's go.
[00:38:53] Speaker G: I would like to say that my character probably already looked at the board, but has now set Up a little busking area next to the board. While this is going on.
[00:39:11] Speaker B: The whole.
[00:39:12] Speaker G: Time y'all are conversing, she's singing louder and louder. No, that's very funny.
[00:39:16] Speaker E: Station, like, with corn busking.
[00:39:20] Speaker G: Okay, okay.
[00:39:22] Speaker F: Jackie playing a bard.
[00:39:25] Speaker G: I. I discussed this with Zach, and I said I'd play a bard, but not.
Not ro. Anyway, so you see a, like, upper middle aged halfling, and she has, like, pale ish skin and freckles and some, like, wrinkles a little bit set into her eyes. It's really kind of hard to tell how old she is, but she looks like she's.
[00:39:57] Speaker B: She's.
[00:39:58] Speaker G: She's been through, like, she's. She's worn a little. Okay. She has, like, dark black eyes, black long hair, and two, like, big loose braids.
And she's wearing, like, loose brown overalls and some leather armor that looks kind of like, pieced together. Like, it was from, like, five different sets of armor that she kind of pieced together.
And she is playing a lyra, which is an old medieval instrument. Okay. And it looks kind of like a lute, but it's played with a bow. Oh, cool.
[00:40:34] Speaker D: To snag people with.
[00:40:35] Speaker G: Exactly. Well, she's playing if you look really closely, and I hope Zach is okay with this because I didn't run it by him. But if you look really closely, her bow also has a little pointy end, and it doubles as a rapier.
[00:40:49] Speaker D: Oh, cool.
[00:40:50] Speaker G: And so she's. She's playing the lyra kind of like she has, like, a little bag set out in front of her, you know, to see if anyone will. Will tip her or anything. And she's just kind of quietly, you know, playing a little bit to herself. And every now and then you see some, like, some sparks or stuff fly as she's playing to try to get people's attention. So that's pretty much it.
That's her, I think. Yeah, that's it.
[00:41:21] Speaker C: What's her name?
[00:41:23] Speaker G: Oh, her name is Verinda.
[00:41:26] Speaker C: Okay.
[00:41:28] Speaker G: V A R I N D A Verinda.
[00:41:36] Speaker B: Does anyone interact with the busking individual or is everyone like. No, that's pretty good. Well taken care of. And then start.
[00:41:41] Speaker E: We're all good here, you guys. That was a beautiful song.
[00:41:48] Speaker B: All right. Okay, well, the group walks away from the busking individual, and they ch. I love that. Oh, did you add something, Drew?
[00:41:55] Speaker F: Maybe. Hang on, let me double check this real quick.
[00:41:58] Speaker B: Oh, okay.
We're being fact checked.
[00:42:02] Speaker F: No, it's not fact checked. I'm checking myself.
[00:42:06] Speaker B: Oh, before he wrecks Himself or in character before she wrecks herself.
[00:42:12] Speaker F: What. What kind. What kind of tune are you playing right now?
[00:42:17] Speaker G: Think of it as like a little bit of an Irish jig.
[00:42:21] Speaker F: Okay.
Okay, let's see.
How do I make this look?
[00:42:31] Speaker B: I don't know.
[00:42:37] Speaker F: Oh, what's a good. What's a good animal for this? Good animal for this?
[00:42:42] Speaker D: Oh, what's an Irish animal?
[00:42:46] Speaker F: I think a potato.
[00:42:49] Speaker D: I feel like a fox is kind of Irish.
I don't know.
[00:42:53] Speaker F: All right, let's see.
Okay, what's Irish? What's a good bird? Okay, you know what? I'm just gonna go with this. I'm going to. Noticing the music.
What are. Okay, here's a question for Zach. What sort of audience does she have right now?
[00:43:17] Speaker B: Verinda, why don't you roll a D4 for me?
[00:43:20] Speaker C: Okay.
[00:43:23] Speaker G: That'S a one.
[00:43:25] Speaker B: Verinda has one person listening to her, and it's just this.
This old gnome with seven teeth and an overall who's got like black soot stains all over him and heavy working leather gloves on, some big boots. And he's just like hunched over, just clapping kind of all the time with the beat going good.
[00:43:50] Speaker G: Playing F. Good.
[00:43:51] Speaker B: And that's. That's the only person currently listening to Verinda just going, fiddle it.
All right.
[00:43:59] Speaker F: You know, I'm going to stick to the same thing either way. I guess I'm going to go ahead and pull out a book that's like sort of a pocket on the side of my cloak, and I sort of swipe it open and then I'm going to. With a wave of my hands. And then she follows it with sort of almost puppet like motions.
Create a. Like a stork. The kind of bird I want to do. Let me double check. Yeah, I'm gonna create like a little stork illusion casting, minor illusion. And I'm gonna have the stork with its kind of long legs do sort of a little jig along to the music.
[00:44:48] Speaker D: That's awesome.
[00:44:48] Speaker B: That's awesome.
[00:44:52] Speaker F: If there's any children passing by, I sort of direct the stork a little bit towards them to sort of attract their attention.
[00:44:58] Speaker B: Okay, well, first of all, that's awesome. Could we get a performance. Performance check from you, Mithra?
And we'll say that you have advantage because Verinda is unintentionally giving you the help. Action.
[00:45:18] Speaker F: Orange has charisma, right?
[00:45:20] Speaker B: Yes, sir.
[00:45:22] Speaker F: That will be a 19.
[00:45:25] Speaker B: Oh, okay.
[00:45:26] Speaker G: Let's go.
[00:45:29] Speaker B: So phenomenal. So you, you know, the magic comes off of your fingers, traces Together into that. Into that aven. Form which stands tall and starts doing these little like. Like alternating kicks next to the jig. It. It you time it very well. It. You like, keep time with the dance. Verinda, Holy crap. There's a big, illusory bird next to you.
And like, there is. There is not. Not a. Not a child with a parent, but like a. Like a 12 year old just kind of roaming the street. Not necessarily an urchin, perhaps, but just like somebody's kid out and sees the stork and becomes enamored and starts watching with excitement. The old man goes witchcraft and just sprints away, losing a boot in the process. But the child is enamored, impressed. Verinda, this has happened in front of you unexpectedly.
Is anyone else interacting with this moment or continuing up the hill toward the main.
[00:46:27] Speaker F: As. As I'm casting it and as it's dancing, I'm gonna go ahead and like, move towards them and stuff. And if nothing specific happens, I think I'll start kind of dancing along with the bird.
Also start making it apparent that I am the one casting the illusion.
[00:46:44] Speaker B: Verinda, the caster of the stork is dancing in front of you a sentence I didn't think I'd say today.
[00:46:50] Speaker G: I just, I. I kind of nod to them as I'm. As I continue to play and you join in.
[00:46:58] Speaker A: Yeah.
[00:47:01] Speaker G: I think I just get more into. Verinda just gets more into it.
[00:47:07] Speaker D: I also join in the dancing.
[00:47:09] Speaker G: Oh, my goodness.
[00:47:11] Speaker D: Like, waving my arms like this and then trying to. Like, I'm imagining. Correct me, but I'm imagining the stork, like, picking up the long legs and like, doing a little, like, graceful. And I'm trying to mimic whatever the stork is doing.
[00:47:25] Speaker G: That's beautiful.
[00:47:27] Speaker C: Debug isn't dancing.
[00:47:29] Speaker G: She.
[00:47:29] Speaker C: He's been like, writing in a. In a. Or drawing in a book the whole time. He's gonna start kind of hopping, kind of like just.
[00:47:37] Speaker B: I love this so much as you all do. Weird man who ran away comes back with the boot and.
And just goes, all right, we live at a party. And starts pumping hands. And he's dancing with you all. So you all dance for some time. For sake of plot. I assume at some point the song ends.
[00:47:57] Speaker G: Yeah.
[00:47:58] Speaker B: Is there a conversation which ensues afterward?
[00:48:01] Speaker G: Yeah, I would say after it ends, she'll look at. I guess it's not.
[00:48:12] Speaker B: Yeah, yeah, yeah.
[00:48:14] Speaker G: Just the group or whatever and be like, oh, boy, go for it.
[00:48:20] Speaker B: Shoot your shot.
[00:48:23] Speaker G: It's top of the morning to you ladies.
Did you guys enjoy the tune?
[00:48:36] Speaker A: We did. We were just about to head to a bakery if you might like a break from your plane.
[00:48:42] Speaker G: Oh yeah, I saw you checking out the board over there. Are you interested in doing any, you know, adventuring or of the likes?
[00:48:54] Speaker F: A little bit. Wonderful playing. I always enjoy Good tune.
There's people to help entertain, but yeah, there was one for the manor here. Appears to be looking to help the community and it's offering for those skilled to come help.
[00:49:17] Speaker G: Yeah, if you. If you want one more to join. I was looking at it earlier and I was. I was perusing the board thinking that might be a good option.
And Verinda just kind of starts picking up her bag and everything and, and follows along.
[00:49:35] Speaker F: I'd be pleased to have a talented musician come join us.
[00:49:40] Speaker G: Oh, I don't know about that, but thank you.
[00:49:42] Speaker B: So the group of six very suddenly congruent strangers who are all just six very agreeable, pleasant people, which is a fully allowable thing in D and D.
They not shots at anyone else in the universe. But you know, the six group of non bloodthirsty people get together and walk up the road. I run into, you don't know me. All four different groups burned the town down in the first session, but that's fine. So they're high schoolers. So the six of you guys just start making your way up the path.
We'll say just to use the individual, because Lana's not here, that Raphael knows the area a little well, having patronized it in the past. And you all travel up the. The city is kind of built in this like ringed manner, but not concentric rings, like sort of arching rings. So like a loop of the city and then a loop of the city and then the loop of the city not above it, but just sloping up the topography of tundra as if the city has just been built further and further away from the coast, but not in the sort of like patchwork way of cities, but like kind of very intentionally planned.
And the closer you are to the docks, to the edge of the city, the less this is the case. But the further northeast you get, the more it becomes organized and structured as if the more the town grew and the more the wealthy were drawn in, the more the architecture had the resources to be planned and was intentionally planned. And so too do the divisions between these districts increase. Like it's not a coincidence that the roads constrict more and begin to be bound more to like more increasingly tall staircases and more narrow passages through Certain areas, like sort of like a natural filtering, as if, like the wealthy of the city, based on its. Its infrastructure and layout, have been sort of.
I'm looking for a specific word for planning and structure, but I don't know it. As if the layout of the city has naturally cloistered them away from more common gentry. And so as you guys move your way further north of the city, so too does Kefkan presence increase. You all are within the Kefkan Empire, and there were soldiers at the docks.
There was paperwork that had to be recorded upon arrival for each of you as you immigrated into the city. And the Kefkan presence is around. It's not oppressive. You all are in the far western reach of the empire, especially given the recent liberation of zedge at just two months ago.
No, 3487 Sihadrond. No, excuse me, you are at the next to furthest western reach of the Empire, given that Zedge is the furthest western extension of the Empire. So at this given time in history, Zedge is still under Imperial control. So Zedge basically just acts as a launching point for Zedji and Kefkan troops. So you guys are just passing up through these streets, and guards aren't brighting your group a ton, except that there are six very eclectic individuals traveling together. And Rugalar, no matter where you're going, you're getting eyes on you because you're very large.
It's a mix. I know every card, okay?
It has mixed responses. Some guards really like the ego stroke, others find it all the more concerning. But the streets are busy and full, and you all pass by them unperturbed. It takes a little while, but eventually toward, like, early evening. You guys find yourself so far north. Well, we started it kind of like early afternoon, but anywho, it's a lot of walking, a lot of navigating. You guys work your way.
[00:53:34] Speaker E: Am I right, friends?
[00:53:37] Speaker B: But what was that?
[00:53:39] Speaker E: Better brass than iron. Am I right, my friends?
[00:53:42] Speaker B: Oh, you're just saying that to the other players. I'm with you.
So, as you try. Thought you said that to a guard, and I was like, okay, oh, I.
[00:53:50] Speaker E: Thought he was my friends, not the guards.
[00:53:53] Speaker B: The moment after I thought that, I realized how dumb of a thought that was. So then you. You continue up through the districts until eventually you see very much. Once you get to the furthest borders of the cities, the city is not walled, but it just works far enough up a hill that it reaches an apical point that, like, you'd kind of have to be hiking to get to otherwise and the there, there are not like neighborhoods here, but very much just individual estates and businesses have fallen off. It's just, it's just individual manors. And each estate is kind of sitting on like you know like I almost just used hectares, like 10 acres here and 2 acres here and 6 acres here. And these, these are very much like gated in with large gates. And there is one sitting almost at the apical of them. These tall black wrought iron gates with floret points on the top of them lead up to this very well manicured property. But it is not filled with the greenery of lawn. It is filled with. It's very much zera escaped. So it's got cobblestone pathway and a lot of the fixtures and landscaping is like stonework and waterways flowing down in between them and ponds in between and then the explosions of green are in between. So where a lot of the other states around here have different native grasses of certain heights, this one is very much like stone tree and then like rushes and sedges and other like waterway edge plants that are just growing along these fixtures. And at the center of them stands this very broad single story but very wide white stone home. And if anyone here is proficient in history, you may give me a history check. Wow, those hands went up fast.
Go ahead and hit me with those rolls here.
[00:55:45] Speaker E: And now is what's most important, my friends.
[00:55:47] Speaker B: This is not going to be an easy dz.
[00:55:51] Speaker E: Can I give the help action?
[00:55:53] Speaker B: You may not. This is internal inside of brands. Unless someone suddenly stops and goes, wow, look at that bright rockworm. Where's it from?
[00:56:00] Speaker F: Unnatural 20.
[00:56:02] Speaker E: I mean I've traveled the world but I'd be able to be like I've seen that in this nondescript location. Interesting.
[00:56:09] Speaker B: Oh, you're not proficient in history.
[00:56:11] Speaker D: So I got a 21.
[00:56:15] Speaker B: 21. Why am I not surprised?
[00:56:17] Speaker G: Anyone?
[00:56:19] Speaker B: Zachary, I just want to let you.
[00:56:20] Speaker E: Know my largest boat is bonus is a plus two.
[00:56:22] Speaker B: So that warms my heart very deeply.
Rugalar, what'd you get?
[00:56:30] Speaker A: Oh, I forgot to roll. Hold on, I got a 14.
[00:56:37] Speaker B: Also Jonathan, am I correct in understanding that your name is pronounced Juanito or is that wrong?
Juanito or is that. Yeah, okay, Juanito is silent.
[00:56:47] Speaker E: It's arugalar.
[00:56:49] Speaker B: Okay, Greta and Mithra, you guys both recognize that pale white limestone as being imported from very far away. That is telethian limestone. So that is very expensive to get all the way out here. The individual here may or may not be of telethian descent. Which you know to be one of the three nations from Narskana in the earthen bloom. But either way, that's bogie. And so that pale white stone makes up this house that is basically just one very long open porch with 20 different stone pillars that hold up the forward slanting roof that gables with hip gables on either side and then branches back into this kind of Y shape. And it's got this black slate tiled roof with a white trim and sort of like a very primitive gutter idea on the front. And it has some very large bay window sets that are all curtained in and some chairs out front. And you guys are maybe 60ft down the slope standing at the front of that gate which has some gold trim on it. And in the center of the gate is this big circle, negative space wire frame sculpture of the letters SM in common. Yes.
Grab a gorg. What's up, Greavego?
[00:58:10] Speaker D: What was the name of the manor again that it said on the flyer that I forgot?
[00:58:16] Speaker B: Manoch Manor. M A N O C H. Manor.
[00:58:20] Speaker D: Can you spell that again? I wasn't listening.
[00:58:22] Speaker B: M A N O C H.
[00:58:27] Speaker D: Okay.
[00:58:31] Speaker B: So you guys stand at the front gate and each evening is settling in. Yes.
[00:58:37] Speaker C: Kneebug is gonna look and see if there's any bugs.
[00:58:42] Speaker B: This is an easy way to my heart.
Give me a nature or investigation check your preference or perception. All three I will take.
[00:58:53] Speaker C: Okay.
[00:58:55] Speaker B: Excuse me. Per captain kek, if that's what you choose.
[00:58:57] Speaker D: Per captain.
[00:58:58] Speaker C: Oh, okay. Captain cactus 16.
[00:59:03] Speaker B: 16 kneebug. You find. So a really fun facet of entomology at this point in history is that it doesn't exist. There are naturalists in the world and there are druids in the world who understand nature very intimately. But it is a natural connection, a personal one. And so a sort of imperialized, codified, like species and. And like a shared understanding of insects around the world is regional. There are regions where this is a practice studied and regions where there are not. And so there are invertebrates all around the globe that may or that first of all are just not known because no one's paying attention to them. Or if they are, they're known colloquially and individually, not as a part of a formalized study of information. And so the. The insect you have in front of you is not formally known to anyone. There is not a name for it at this given time. Who knows what Neebug's future may hold, but a very bright centipede there is. There are like some, like a buildup of broken rocks along the Bottom of the fence posts, the iron fence posts that have been driven into the ground around where they were, and the rocks that have broken there have created this little, like, shallow indention next to it where, like, moisture and soil can gather. And from this space, as the cool of evening is coming on the centipede very late into the season for it. But you're in a very temperate part of the world, so it doesn't get too cold in Jasky A. A very bright red centipede where, like, every other segment has, like, an orange trim. And its legs are kind of like a bronze color. And it's not. It's not big. It's maybe. Maybe like three inches long, which is large for a centipede, but they're much bigger. And so it's just sort of snaking its way in between the stones. And its chelicerate pedipalps have these black, tiny little tips if you squint in really close. And its little antennae are just like chema, sensing the ground, and it's just like, snaking its way in between rocks.
[01:01:02] Speaker C: Okay, Very cool. That's an awesome. Nibug is going to take her little stab. His. Sorry, it's a boy. Kneebug is going to take.
[01:01:10] Speaker B: It's always confusing to gender bend with characters. You're good.
[01:01:12] Speaker C: It is.
[01:01:12] Speaker B: Thanks, Ton.
[01:01:13] Speaker C: You get used to it. He's going to take his staff and he's going to try to pick it up, and if he can get it on the tip of his staff, he will take his little notebook and start to draw it.
[01:01:21] Speaker B: Okay, I'm going to have you give me an animal handling check. But here's the thing. Given who you are as a character, I'm just going to say that as a house rule, anytime you're making an animal handling check with invertebrates, I'll say you have proficiency, if you didn't already, just because I'm going to assume from your character, this is very much a thing me bug does.
[01:01:41] Speaker C: Yeah, absolutely.
Oh, okay.
[01:01:45] Speaker B: Dang. It happens.
[01:01:46] Speaker C: That's a four. But I have a plus seven in animal hand crap.
[01:01:51] Speaker B: Whoa.
[01:01:52] Speaker C: Because. Yeah, I rolled. Really?
Yeah.
[01:01:57] Speaker B: So, okay, so you all arrive at the gates visualizing the manor, thinking about the individual who meet you. Kneebug has just squatted down on the ground and keeps moving. It takes some time.
For a while, the centipede is just put off by how large this looming, impending object is. But finally you get it to where the surface of your staff is being put flush with the structures. It's crawling up Onto. And it starts working its way up onto your staff, and it's just crawling around your staff very slowly, very exploratorily.
[01:02:28] Speaker C: Okay. I am memorizing everything I can about it and drawing as quickly. Quickly as I can.
[01:02:33] Speaker B: Okay. Okay. Well, you. You have time. And as you guys stand out at the gate, Kneebug is making an entomologist very happy.
What's everybody else doing?
[01:02:45] Speaker F: I'm going to. The gates closed, right?
[01:02:49] Speaker B: Yes.
[01:02:50] Speaker F: If there's any sort of, like, knocker or whatever or some way to signal to the people inside, I would like to do that.
[01:02:58] Speaker D: I'm gonna start, like, climbing. Trying to climb the gate, but I would like to fail. I'm just gonna, like. I'm assuming it's just, like, big bars. I'm just gonna start, like, going like this.
[01:03:13] Speaker B: Okay.
[01:03:13] Speaker D: On the metal.
[01:03:14] Speaker B: Okay. So Greta is very futilely attempting to climb the gate, but not succeeding.
[01:03:19] Speaker D: Mithra, could you give me a.
[01:03:22] Speaker B: Could you give me an investigation check of the gate?
[01:03:25] Speaker F: Yes, I can.
No, it rolled.
That's gonna be a 10.
[01:03:34] Speaker A: I'm going to assist.
Yeah. I'm going to.
Yeah. In getting into the, like, yard so that I can check out.
[01:03:44] Speaker B: Are you. Are you making your own roll, or are you offering Mithra the help action?
[01:03:48] Speaker A: I'm offering the help action.
[01:03:50] Speaker B: Okay. So you have advantage, Mithra. Very selfless of you, Jonathan. That's the kind of play we like to see around here.
[01:03:57] Speaker F: Oh, there we go. I got the number. It would have been on if it didn't roll. That will instead be a.
[01:04:08] Speaker B: It's a very dramatic pause.
[01:04:09] Speaker F: 23.
[01:04:10] Speaker A: Holy crap.
[01:04:13] Speaker B: Good choice, Jonathan.
[01:04:16] Speaker A: Thank you.
[01:04:16] Speaker B: This is. This is a weird. This doesn't make any sense, Mithra.
I mean, first of all, who are these weirdos you're traveling with? But second of all, it's. Why would a manor like this not have something to signal the residents inside that, like, someone has approached the gates? Because the wealthy need to be notified when people reach their estates. And so, first of all, you must be learning something about the individual who lives here, that there is not a clear bell or chime or something, because there's not even, like, a mailbox on the front, some. Some sort of A slip to put summons. But you realize that when you look very carefully at that S and M on the front, the bands of wire that extend out and hold those floating metal letters in the center of the gates, as you. As you, like, sort of physically inspect it with your fingers, if you're okay with me saying you do that.
You tap them lightly and realize they're hollow. And you realize that there is the slightest amount of flexible give to the letters. And you realize that these letters are meant to be lightly rung, to be physically percussed, and that they must carry some sort of like, like a, like a wind chime, that they must carry some sort of like tune through them that must be audible somewhere. And you realize that the individual who's designed this home has done so at length so that only people who know what's going on are invited in. Which is confusing given the summons. Maybe you guys are here early, but you could very likely get their attention. Now the summons was in specific, so.
[01:05:52] Speaker F: I would like to.
[01:05:54] Speaker A: Don't.
[01:05:55] Speaker B: Okay, so as, as you all are standing there at the gate having your own individual thoughts and interactions. Kneebugs, just, just doing his thing. But as Mithra reaches up and just sort of like flatly palms the letters, this very fascinating sound goes.
And it's like the reverberation passed in and around the gate and it's a quiet sound, it doesn't achieve much. But then all the way up the path next to the door, this very large like single hanging metal chime, not touching anything else, completely disconnected from the rest of the system goes.
They must be magically connected somehow. And very soon after the tall white front doors of the estate slide open, this tiny little figure walks out, closes the door behind themselves, treads very slowly all the way down the path and you are met by a goblin man.
He's probably, he looks like late middle aged, he's got a little paunch belly, a sort of like half missing combover that goes over his head, but is very well maintained. He has a regal mustache. I mean this guy must have so much facial hair, but absolutely everything else is trimmed away. And he has this walrus of a stache. But it is not, I mean very much like Jonathan. It is immaculately kept. It doesn't have the, the twist and the curl up. It's just sort of like just the comb across but very well maintained. Everything else is freshly shaven. The, the goblin man has a very like pallid, deep green skin that has that slight kind of like white wash to it. Very long ears and the ears on either side. Both have two silver, just small earrings in each side but very, very well kept. The individual has a gold half monocle in one eye and is wearing just a full two piece pressed black suit with a little black bow tie and has white gloves on, kind of matching Raphael's vibe a little bit and barefooted. But the Claws on the end of the feet are very, well, they're shorn to not be sharp on the front. And actually you notice that they're very lightly painted, which fingernail paint is not very common at this point in history, but apparently painting claws in refined goblin society might be a thing. And it's very subtle. It's not meant to be a distracting, attention grabbing color. It's just meant to unify the texture and color of the claw. And the individual has sort of walked very patiently down the path and just walks slowly up to the gate and clasps the two hands together and says hello.
Why are you here?
[01:08:43] Speaker F: We saw a summons for.
You have a job to give.
[01:08:49] Speaker B: I do, I do. A presumptuous statement, but the only correct answer. Yes, I am. Let me make sure I have the name correctly because I haven't said this in years.
Yes, I am. Coppers with you are here to, to see the lady Monoch about her request. Is that correct?
[01:09:10] Speaker F: Indeed.
[01:09:11] Speaker B: Excellent. Well, quite a guess of you that you should be able to see her. I would like to know exactly what your qualifications are to take this assignment. Good amount of gold we're talking about here.
[01:09:25] Speaker D: Greta's ears perk up. Well, she doesn't have it. She has ears, but not percussion like.
[01:09:29] Speaker G: She doesn't have ears.
[01:09:31] Speaker D: No, she does.
She turns her head.
[01:09:35] Speaker B: No ears, no fears.
[01:09:37] Speaker D: At the mention of the gold, she like clears her throat kind of trying to be like in a classy way, and then it like almost evolves into a big coughing fit again, but oh no.
Good to meet you, sir. I have. I am a traveled story traveler and I specialize in healing and.
[01:10:06] Speaker B: Not the same valuable skill and such an endeavor. Fair enough. Fair enough. You strange fellow with a bug.
[01:10:13] Speaker F: What brings you here?
[01:10:14] Speaker B: Why should you be trusted with this task?
[01:10:19] Speaker C: You mean me with the bug? That, that's me? Yeah.
[01:10:22] Speaker B: I see no one else with a filthy little creature. Creature?
[01:10:25] Speaker G: Yeah.
[01:10:25] Speaker C: Yeah, I kind of like bugs. Yeah. So I, I, I was just following Raphael and Rugalar because they're going to go to the bakery and I want to get inside of the bakery. I really need to see inside of it.
[01:10:37] Speaker B: You watch his eyes flash. He's impressed. The summons didn't even say anything about the bakery.
He nods knowingly and he turns.
All right, keep the bugs away. You woman with the instrument. Why are you here?
[01:10:54] Speaker G: Oh, hello there. I don't know what that was that came out of my mouth.
Oh, well, yes, I, I, I can provide instrumentation and inspiration for all of the rest of my party members. And I come from a family of prince pretty clumsy people, so I've learned a healing spell or two.
[01:11:20] Speaker B: Wow, that is not a glowing recommendation, you big fellow.
[01:11:25] Speaker A: Myself, yes, I am just going along with my. My dear friend, Mr. Raphael.
[01:11:35] Speaker B: What qualifies you for this task?
[01:11:37] Speaker A: Oh, I have trained with the monks in the art of hand to hand combat.
[01:11:47] Speaker B: Good, good, good. A ruffian. And you, birdish fellow, what brings you on this task?
[01:11:57] Speaker E: Well, I. I'm just in town to look into some of the finer details about the. The bakery. But depending on where we're going here I'm.
[01:12:08] Speaker C: Let's go to the bakery.
[01:12:10] Speaker E: Yeah, I mean we might have to stop by there first on the way to do this mission. But I'm a purveyor of order, the truth and holding people accountable.
[01:12:24] Speaker B: I love accountability.
[01:12:26] Speaker G: Good.
[01:12:26] Speaker B: And you, lady, what brings you here?
[01:12:31] Speaker F: I am a seeker of knowledge and.
But what particularly caught my eye on this contract is I love to help communities, especially where it will help the children and the community. I additionally am. I know a variety of spells and can cast quite well.
[01:12:53] Speaker B: Well, to be frank with you all, this is actually a much better group than I was expecting. This is good. This is good. There's two of you I'm really not sure about, but so far, good, excellent. Leave all bugs at the gate and then he like snaps and the gates just swing open on their own and he starts like trotting up the path.
[01:13:14] Speaker C: I very gently put the bug down and follow.
[01:13:20] Speaker B: Elena, could you write down one point of bug somewhere in your notes or character sheet? Yes, that'll come up later. Don't let me forget about the bug points.
So you have a point of bug.
[01:13:32] Speaker C: I have one point of bug.
[01:13:34] Speaker B: Okay, so he trots up the path. Do you all follow?
[01:13:37] Speaker C: Yes, yes.
[01:13:38] Speaker B: Okay.
[01:13:39] Speaker A: I take a kind of circuitous route, like looking at any plants.
Oh, thank you. Thank you.
[01:13:47] Speaker F: Yeah.
[01:13:47] Speaker A: Looking at any plants that may be grown in the courtyard.
[01:13:53] Speaker B: They. It's an impressive scenario. You're not from Zhurozgy, nor have you been here long, and it looks like these are all natives. So it's not that you are familiar necessarily with any of the individual plants as they stand, but they are fascinating assortment. There is growing next to two of the tumbling brooks that have been artificially constructed here. There is a very thin palmed leaf tree, sort of like a maple of some sort. There's some tall ash looking trees that have very thin leaves that the light is gently filtering to, especially as evening is starting to become a little bit more present and the sky is cooling and the sun is sort of dipping further away.
Some of the rushes here have these sort of dark brown rich explosions of seed heads.
And there's something about a couple of the sedge species are flowering lately with these kind of like light blue flowers and are attracting different pollinators. But no plants you individually recognize, just some lovely looking ones. You don't see anything that has the very herbaceous quality of something that would bear tea, but some lovely foliage.
[01:14:59] Speaker A: Okay, thank you.
[01:15:01] Speaker B: No, thank you.
Everybody else, just walk up to the door.
All right, so as the unlikely party of six approaches, you all get to the door and Coppersworth very quickly and abruptly turns around and goes, no, no, wait for the lazy.
And he opens the door behind him with one arm behind the back and retreats, keeping a hand forward to you all like, what's his name? Holding the velociraptors in Jurassic World the whole time. Just like slowly walks back into the white door is Pine closes behind him.
[01:15:36] Speaker F: I love this person.
[01:15:41] Speaker B: Pratt Prine.
[01:15:42] Speaker G: Although Chris Pine is the superior Chris.
[01:15:45] Speaker B: I mean, he was in the D movie.
[01:15:53] Speaker E: Ah, Chris Pratt was in the DND movie. That's really cool.
[01:15:56] Speaker B: You guys have been left on the patio for like a couple minutes as the lady is summoned.
[01:16:02] Speaker A: Is there like a fire pit in the garden?
[01:16:06] Speaker B: There has not been until you said that, but now I like that a lot. And now there is.
There is a cobblestone circular fire pit sort of built up at the top of the hill that rises to the manor right at the edge of the patio space where it's like further far enough away from the building that it's nowhere near it. But if you're sitting on the patio, you'd be close enough you could be warmed by it if you moved the chairs.
[01:16:26] Speaker A: Oh, okay. I go over there and I like, put. Put my tea kettle in and fill it with water and make some tea. Okay, I will make.
[01:16:36] Speaker B: So while you are waiting, Pugal Arch just starts making tea. Give me a survival check to start a fire.
[01:16:42] Speaker A: Okay.
[01:16:44] Speaker E: Can I actually assist? Because I.
I hate.
[01:16:47] Speaker B: Yeah, T Bros, go for it.
[01:16:49] Speaker E: I have a kettle of my own that I plan on using to bruise.
[01:16:55] Speaker A: I got an unnatural 20.
[01:16:57] Speaker B: Oh, come on now.
[01:16:59] Speaker G: Brugalar didn't need that assist.
[01:17:02] Speaker B: It's nothing flashy but some kindling. You gather some fallen sticks and it's just some very simple methods that are well practiced and gentle. Fire starts whispering and cracking to life, and you set your tea kettle and the water starts boiling and singing.
[01:17:20] Speaker F: Okay.
[01:17:21] Speaker A: Then I pull out my puer cake of sticky rice puir. Like, I turn to you all and I take out my puir knife and I, like, carve off some tea into the heck.
[01:17:33] Speaker B: Yeah.
[01:17:33] Speaker D: So cool.
[01:17:34] Speaker G: Nice.
[01:17:38] Speaker B: Kneebug. Could I get, Could I get an insight or a general intelligence check from you?
[01:17:45] Speaker D: Bug check. Bug, bug, check. Bug, bug check, Check.
[01:17:52] Speaker C: Sorry. Intelligent. Okay, so that's a D20 plus the modifier, right?
Okay, so that's 16.
[01:18:01] Speaker B: Okay.
Has kneebug ever had tea?
[01:18:13] Speaker C: I'm gonna guess so. I don't know how. How uncommon is it?
[01:18:17] Speaker B: No, it's pretty common. And I'm just trying to gather how much of a wonderful manic nut job this character is. So you tell me.
[01:18:28] Speaker C: Like, for the past 20, 30 years, elf. So, you know, like 86ish, which I'm guessing is about 16 years old.
I smell your stepping in for, like, the past. For the past 20 some 30 years has been kind of out just crawling around the wild, looking at things and drawing them. Okay, so been eating whatever. Not necessarily so much in towns.
[01:19:01] Speaker B: You don't know what's happening over there, but that dude is turning plants into drink. Could be magic.
[01:19:08] Speaker C: That smells amazing.
[01:19:09] Speaker B: But with a 16.
[01:19:10] Speaker C: That smells amazing.
[01:19:11] Speaker B: I guess it's edible.
[01:19:15] Speaker C: I'm gonna go over there.
[01:19:16] Speaker B: Okay.
No, I want to let you guys have this moment.
[01:19:24] Speaker C: That smells really, really good. That smells really, really, really good. Like, almost. Almost as good as, you know, like a. It smells really good. So is that, Is that edible? Is that.
[01:19:36] Speaker B: Yes.
[01:19:37] Speaker A: Would you like a cup? I have one here.
[01:19:41] Speaker C: I'll pull my cup out, like, my little metal cup, and I'm like, yeah, I'll take them.
[01:19:45] Speaker A: Oh, this is very hot. Are you sure you want it poured into the metal?
I have some ceramic cups here that's been.
[01:19:54] Speaker C: That's much better. Yeah, I, I, that's really, really, really cool.
[01:19:59] Speaker A: Here you are.
[01:20:00] Speaker G: Thank you.
[01:20:01] Speaker C: And I take the cup and I smell it and immediately try to drink it, and it's. It's really hot.
[01:20:07] Speaker B: Oh, why would anyone do that? It's so warm. What's wrong with these people? But it tastes good.
[01:20:16] Speaker C: What's it smell like, Jonathan Orza?
[01:20:19] Speaker A: It smells like a, like, really starchy, but kind of earth, earthy, like rice smell.
And as you taste it, it kind of has, like, some of the same, like, a sweet starchiness like you would have in, like, a sticky rice, but also it has this, like, earthy undertone like, like decayed oak leaves.
[01:20:43] Speaker D: Nice, nice.
[01:20:44] Speaker B: Play the one shot.
[01:20:46] Speaker C: Nice, nice. So in the corner and just, like, just with both hands. On the mug.
[01:20:54] Speaker B: And as tea is being suddenly passed around, the door creaks open again and Coppersworth passes back out, very attentive, smiling, then seeing something unexpected happening and immediately furrowing the brow and looking concerned. But striding behind him is one of the shorter attacks is an individual with a fascinating mix of characteristics. Very elven face, very tall, long leaves, light brown hair pulled into a very ornate series of braids, sort of like cream skin and so very elven in that way. But a broad jaw and a surprisingly short stature for an elf.
And a shorter limb to torso ratio and thicker forearms and lower calves. Some dwarven features as well, a little bit of both in a very dark blue navy.
A nice dress, but very practical, ending a little higher above the ankles and having some room in it to shred with some silver jewelry dotted all around. A woman comes out and she says, hello.
You all are the adventures.
[01:22:18] Speaker D: Yes, ma'am.
[01:22:20] Speaker B: Yes. Excellent. I. You all are here for the summons.
[01:22:25] Speaker D: Yes, the summons. Excellent.
[01:22:28] Speaker B: I was looking for. Coppersworth tells me that you all are well experienced and un up to the task.
[01:22:36] Speaker D: Very well experienced and up to the task.
[01:22:38] Speaker B: Good, good, good.
[01:22:40] Speaker G: I mean, you didn't. You didn't really tell us what the task was, but I think we're all.
[01:22:46] Speaker B: We're all up for a moment. And she starts to kind of like follow over the response. And Coppersworth chimes in and says, you think twice before you address the lady. Why don't you wait to be spoken to, instrumentalist?
And then she just puts a little hand on the shoulder and says, thank you, Coppersworth. Just calm down now. Sorry, lady. And as he breathes, the mustache just like flutters under the heavy nostril breaths. And she says, I. Well, I.
So. Hi. Hello. I'm Lady Monoch.
I am very concerned with the culture of my small community, and I care very much for its cultural fixtures. And there is this one bakery where I always go and get. Yes, a bakery, Beltran's Wondrous Confections. And I like to go eat there. Beltran makes the most wonderful little things. And I like to go there and muse and write and think. And I.
Well, it's. I. Pardon, but it's fallen to ruffians, and she just kind of stoops her own shoulders down as you guys are far away on a nice property, all the way in her own land. She says the brass company has moved in and a very repulsive fellow has made it his headquarters and I want it back for the people. So you all might either take his most Valuable items. If you take that, I imagine that would make him look quite bad to his superiors and he might be expulsed naturally. Or if you all want to some amount of violence, you might extricate them. But I just want my. I just want my bakery back and all of our bakery backs. My one request is that please do not greatly harm the edifice, its contents or make sure that the actual baker, Mr. Beltrand, is not harmed. I care very much for the well being of this place and I want it to endure.
[01:25:00] Speaker F: That sounds incredible.
[01:25:02] Speaker B: If you all can show me.
Thank you. Thank you.
If you will can show me that you've completed this task by tomorrow. Give me some very credible proof and the other qualities have been met.
I have 450 gold for you all which just for players who may. May not have reference. A gold is roughly $300.
So 450 gold is.
Blaine didn't help me out somebody a lot, a lot to be distributed among you if that's how you all see fit. But she's. She's functionally offering the group $135,000.
And so she just says so. This would be a dangerous task. Why did I say it like that? This would be a dangerous task. A dangerous, dangerous task. Copper's worth bled in there. This would be a dangerous task. But I would love to see it done. Well, do you think that your group might be credible to this?
[01:26:10] Speaker F: Yes. Oh, yes.
[01:26:13] Speaker E: Raphael gets a very big smile on his face and he says, you know what this sounds like to me?
This sounds like an agreement.
[01:26:25] Speaker B: Yes. We have an accord.
[01:26:26] Speaker E: He pulls out from his pack a parchment and an ink quill and he says, I love pending agreements and ink.
[01:26:37] Speaker B: Actually, it's very important to me that this is not officially recorded because I would. I would be doing something a little bit extra legal and this is very much Kevin territory. So I need this to not be traceable back to me. She's like fidgeting kind of nervously with some.
[01:26:54] Speaker A: Let us drink to it.
[01:26:56] Speaker B: Yeah.
[01:26:56] Speaker A: And he pulls out like eight extra cups.
[01:27:02] Speaker B: Aren't you lovely, you giant man.
Thank you. She takes some of the tea. Coppersworth. She walks up to her and you all can hear him not so subtly whispering to her. Would you like me to taste that for you? Make sure it's not poisoned. She just says, thank you. Copper's worth takes a little sip. Oh, that's lovely. Thank you.
[01:27:20] Speaker A: Oh, I also hand one to Coppersworth.
[01:27:22] Speaker B: Coppersworth just like gives you the little like I'm watching you fingers and just sips it. And he just. Just very slowly chugs it the whole time, maintaining eye contact with you. Hands it right back to you. That was really good.
[01:27:37] Speaker A: Very hard.
I'm surprised you took it down so quickly.
[01:27:42] Speaker B: Don't test me.
[01:27:44] Speaker E: Raphael is writing down on his parchment as this is going on. And he writes down a contract with the details that excludes any mention of her name. It's an agreement that he will do something.
[01:27:56] Speaker B: Okay.
[01:27:58] Speaker E: And for somebody at their request. And he shows it to her and says, no, listen, we don't have to sign this. This is very important for me and I will be held to this document.
But you are not mentioned. Fear not.
[01:28:14] Speaker B: Well, that's strange, but excellent. So you all are up to the task?
[01:28:19] Speaker E: Yes.
[01:28:20] Speaker G: Well, I have a question.
[01:28:23] Speaker B: Yes.
[01:28:26] Speaker G: So what exactly is going down at the bakery? Like, is it closed down? Right? I know, but is it, like, closed down right now, or.
[01:28:36] Speaker B: Well, in an hour it will be after hours, so I assume so. But the night is when the more elicit activity begins.
[01:28:44] Speaker G: Oh, that's what I mean. Like, is there. Are they closing it down so that they can do their nefarious activities?
[01:28:50] Speaker B: I'm not well familiar with the trade.
[01:28:53] Speaker G: Understood.
[01:28:54] Speaker B: Crime syndicates. I'm sorry, but you all could have this done by sunset tomorrow, yes?
[01:29:02] Speaker E: He had sunset?
[01:29:04] Speaker G: Believe so, yes.
[01:29:06] Speaker B: Well, thank you very much. And you can tell me all about it. If it goes well, if there are terrible details, I don't want to know, but if it's. If it's quite all right, I'd love to hear about it and I would love to know more if all goes well, just for my own purposes, but thank you very much. I. This is a lot of names here. Are you all referred to something or.
[01:29:35] Speaker F: Oh, I do believe. Well, not all of us, but I personally have only met these people today, but they seem quite capable.
[01:29:43] Speaker E: If we survive the night, we'll give you a name.
[01:29:46] Speaker B: Okay. The capable people. I'll see you all later. Thank you very much. Just for.
Yes.
[01:29:53] Speaker E: Before he leaves, Raphael has a sharp end of his quill, and he stabs it into his arm and grabs a bit and signs the bottom of the parchment.
And it's kind of like a carbon copy on the bottom. So he rips off the part of it almost like the size of a business card. And he hands it to her and he says, now, if we don't return, burn this in your fire pit and you'll be provided with assistance. And it says, for his honor. And then signed it as a carbon copy of Raphael Ambrosius Dubois.
[01:30:26] Speaker B: Oh, What a concerning thing you've done. Thank you. She folds it and gives it to Coppersworth. And Coppersworth just looks at you.
[01:30:35] Speaker C: Yes.
[01:30:36] Speaker B: We've made a good choice here, my lady. He puts it away in his. In his pocket. And as I have.
[01:30:43] Speaker G: I. Sorry, I just have a player or. Go ahead. Go ahead. I'm so sorry.
[01:30:51] Speaker B: You all watch from over.
From over Raphael's shoulder. When he dips, when he stabs the blood, the blood bleeds onto the quill, but no more. Comes out of his arm. And as he writes his name in blood, it. Like, it bleeds into the paper. But the moment after, it kind of like slowly singes a little bit and just. It's like it gets burned into the paper is writing. And once he removes the quill away from the paper, all the blood is gone.
[01:31:21] Speaker G: I have a. I have a question for the dm.
[01:31:23] Speaker B: I have an answer.
[01:31:25] Speaker G: Did we ever learn what her first name is? Or is she just referred to as Lady Manoh?
[01:31:29] Speaker B: Thus far, she has called herself Lady Manoh.
[01:31:33] Speaker G: Does that name sound familiar to anybody?
[01:31:37] Speaker B: Are you proficient in rumors, Verinda?
[01:31:40] Speaker G: I am proficient in rumors.
[01:31:42] Speaker B: Wow. What a surprise.
[01:31:44] Speaker G: I'm a bard. It goes with the territory.
[01:31:46] Speaker B: Why don't you give me a fairly high Rumors DC Check?
[01:31:49] Speaker G: I'm not proficient in history, and I have a negative one in wisdom. That's never happened, so I'll make sure you're proud of me.
[01:31:58] Speaker B: Greta, you're proficient in rumors.
[01:32:00] Speaker D: Rumors is correct.
[01:32:01] Speaker C: Charisma.
[01:32:02] Speaker D: What is it? Is there. Do I choose one, or is it.
[01:32:06] Speaker B: Yes, as it has been with the additional skills, you pick one of them and make yourself proficient in it.
[01:32:11] Speaker D: Oh, I see. I see.
[01:32:12] Speaker B: Which I imagine will be done.
[01:32:14] Speaker D: Now.
[01:32:14] Speaker G: I got a 15.
[01:32:17] Speaker B: You're not familiar with the name.
[01:32:19] Speaker G: Okay.
[01:32:23] Speaker B: Grebskit, are you also rolling?
[01:32:25] Speaker D: I am, but I'm not going to make myself proficient in it.
[01:32:29] Speaker B: Okay.
Not proficient.
Okay. And Mithra, are you. Did you say you were efficient in rumors?
Okay, so she. She bids you all thanks. And she says, I. I will see you all here tomorrow at sunset.
Good luck. Thank you all, friends for the betterment of our community.
She smiles sweetly and walks back to the building. And then Coppersworth says, you all have accepted a great task. Take it seriously. And take your tea implements with you. It was good tea.
Walks over the door, and he starts to close it. But he leaves his head peering out until you guys have left the property.
Do you guys then leave the property? Yeah. Yes, I do. Okay, good. That's important.
[01:33:25] Speaker A: Yes.
[01:33:26] Speaker B: Okay, so you all Head back down the way and we will save for the simplest of cause. At the very least, given how many people in your group have all suddenly claimed to know where this bakery is, that you know where it is, you can find it easily enough so you all have access to the rest of the city. And it's like an hour jaunt back down to where the breakery is. It's in a slightly nicer area.
So what does the group do as they have accepted the quest and the city? The city and the knight are below them.
[01:34:02] Speaker F: Well, I do believe we should probably plan on how we're going to take on this task. I put personally have not been to this bakery. I'm rather new here. Only arrived just two nights ago.
But is it a large establishment? Is there. How many back rooms are there where this. This press company where the breast company is set up?
[01:34:31] Speaker E: Zach, I was in the bakery today and tried to go behind the counter before they picked me out. What did I say while I was there?
[01:34:40] Speaker B: Give me a retroactive per cap.
[01:34:44] Speaker E: All right, all right.
[01:34:49] Speaker F: Sorry.
[01:34:49] Speaker E: I'm just making sure that I can my features because I have features about knowing things and like understanding stuff around me, I think.
All right. Pers gupping kek. Okay, let's roll.
That is a seven.
[01:35:10] Speaker B: Okay.
[01:35:11] Speaker E: Can I describe the room at least?
[01:35:13] Speaker B: Yes, I can. I can. I mean, you have eyes, you learn something.
But the problem was that you had the right to be there and you were thrown out and that really surprised you. You know, you very much expected to be let down and. Or to be let in. I don't know why I said it like that. And so you only took in the bare essentials. But you know that it is sort of. It's a. It's a building wider than it is long.
That's sort of like on a corner of other buildings. So it sits at the edge of a street corner and you know the street, we're not going to bother with the detail.
And. And it's bay windows all the way around.
And it's just. It's very much like a kind of like 50s diner, but fantasy bakery. So it's got a stone tiled floor that goes back in different shades of gray in a checkered pattern. And then there are very simple booths sitting along its walls. And there's this wide l desk with like glass displays of baked goods. And then a kitchen behind the main room with some sort of specific implements behind the row.
And I mean those are the essential details. Yeah, yeah. Doors at the front. I mean, there is a tile Roof that appears to have a flat top above, but you haven't seen more than that.
[01:36:40] Speaker E: Okay.
Okay.
I pass it along to the group and share it with them.
[01:36:51] Speaker B: Also, I. I love that ebug. Excellent. Okay. Yeah.
Okay. So you guys. You guys have this information.
[01:37:01] Speaker E: We could just try walking in or something.
[01:37:05] Speaker D: Wait, isn't it closed?
[01:37:07] Speaker G: She did like. Closes.
[01:37:09] Speaker F: Yeah.
[01:37:10] Speaker E: What if we go in there and try to hide until after it closes and then reappear and stuff?
[01:37:17] Speaker C: We.
[01:37:17] Speaker D: Maybe we should spy. Maybe we should send someone to spy and to see if every. If anyone leaves.
[01:37:24] Speaker E: I could try to go inside again, maybe.
[01:37:27] Speaker D: Not you. They know your face.
[01:37:36] Speaker A: Why don't I go in? I am a not very stealthy individual and will probably not be very good at slipping into small spaces, but I can at least scope out the joint, as the kids say.
[01:37:55] Speaker D: I'm also not.
I could go with you. We could spy together. I'm just curious to see if everyone leaves or if people stay, but I guess we couldn't know that if we're kicked out with all the other customers. You could pretend to be. You could pretend to be a vendor. You're like, oh, I could sell you tea for your.
[01:38:16] Speaker G: For your Raphael.
Do. Do you know if there's a back entrance?
[01:38:26] Speaker E: I try. Tried to see, but they got very angry. This very incredibly upset the minute I walked behind the counter. It was unsubstantiated.
[01:38:37] Speaker G: Yeah, usually businesses do that.
I mean, I could. I could go around back and see if there's anything going on.
[01:38:46] Speaker B: And a couple quick details as the group walks and talks southwest owners toward the venue. Slowly but surely, as the group plans and walks and night settles in more. There are still people on the streets, but they are growing much more sparse. You are now. You know, you'll pass by an individual or two every block or so.
The Kefkan presence has reduced in night, but is still present. There are guards. There's just kind of like a guard or two every block.
And it's very much just like patrols of walking, walking guards. And as you all walk, you all remember a couple key details. One, Ms. Mano said fairly clearly that the shop was about already closed.
So unless you all were going the next day, you wouldn't really be entering unless you were like, no one would be letting you in assumedly and be.
[01:39:41] Speaker G: Closed by the time we get there.
[01:39:42] Speaker B: By the description of the build. Building that. Well, no, it's already closed. And based off of Raphael's description, you all can put together that this building sits on a corner connected to other Buildings. So there could very much be an alleyway that's not visible from the street. But there also might not be. It might just be building back to building.
Both could be possible. Just information you guys would already know based off of what you've been given. The group continues to walk and grow closer to the building. More planning is happening.
[01:40:18] Speaker E: I could fly to the roof and see if there's a rooftop entrance we could delve into.
[01:40:26] Speaker F: I wish my spells were better for scouting, but I'd say the best I have for this sort of thing at this moment would be the minor illusion I could create some distraction, but that would come morning.
[01:40:43] Speaker A: Alternatively, if we entered the building next door, might there be an entrance to.
[01:40:49] Speaker D: The bakery from there, break the wall down. We could break the we're not supposed to building. Okay.
[01:40:56] Speaker G: Raphael, do you know.
Do you know what kind of store or place owns the building next door?
[01:41:06] Speaker E: No, but they have not broken any magical contract recently, so they probably are upstanding people.
[01:41:14] Speaker D: Okay, maybe they don't like the. The people in the bakery either, and they would help us.
[01:41:20] Speaker E: Are you suggesting bribery?
[01:41:22] Speaker C: No, I'm suggesting collaboration.
[01:41:25] Speaker A: If, indeed, if. If they have not broken any magical contracts, then perhaps they are upstanding and lawful people who would aid in the upholding of the law.
[01:41:39] Speaker E: Oh, yes.
[01:41:42] Speaker A: And indeed, if this. If the people who are running this bakery currently are breaking magical contracts, perhaps, perhaps then the lawful people next door would agree to help in collecting evidence towards their extradition.
[01:42:02] Speaker D: Maybe someone has, like, a spare key.
[01:42:07] Speaker A: A spare key?
[01:42:10] Speaker G: I mean, I'm pretty good at disguises.
If we did, how? Somehow find someone conducting business around the area.
That's with the brass hand. I could possibly disguise myself as that person, sneak in, and let the rest of the party in.
[01:42:32] Speaker C: I can. I can. I don't. I don't. I, I, I don't know if this will actually help, but I can. I can cast a spell that. What's it called? It's I. It's called Pass Without Trace. And it will. It will help you sneak a little bit.
[01:42:46] Speaker G: That would be very helpful. Yes.
[01:42:48] Speaker A: I am good at disguises too. And he, like, throws up his bright blue hood.
[01:42:56] Speaker B: The horns stick up out.
[01:42:57] Speaker G: Yes.
[01:43:00] Speaker B: And as the group is talking and having these conversations, you guys are reaching the. The section of the market district where this building is held.
You continue to pass cards and you draw glances because you are a group out at night. A not small group with, again, a very big Minotaur man, but.
Oh, my goodness. Drew, are you eating rock candy?
[01:43:21] Speaker F: Yes.
[01:43:22] Speaker B: Mike is not Here for this, Greg.
[01:43:27] Speaker F: The funny thing is, I think this is all the way back from the same prom that. Oh, not the same. Not the same night, but the same event. Another year that I met Abby and Micah at.
[01:43:39] Speaker D: Oh, no way.
[01:43:40] Speaker B: Crazy.
[01:43:42] Speaker F: It's been sitting in my desk since then.
[01:43:44] Speaker B: And you said it's all aged to perfection.
So you all are arriving at the block where this is held, and you're drawing occasional glances, but so far, no one's really intruding too much. And you guys reach the corner now where from here you can see the bakery. From what, do you guys just walk up to it? From what distance do you stop? I'll describe it visually, but I just need to know from what distance.
[01:44:14] Speaker D: I would stop as soon as I could see it.
[01:44:17] Speaker G: Are the streets pretty crowded or not crowded?
[01:44:20] Speaker B: No, no, no, no. You guys are.
You'll pass whole blocks without seeing anyone. I mean, it's not a small city, but it's also not a bustling one.
The. The indigenous citizens of the area. It's not a huge population.
If you got closer to the coast, there'd be a kind of constant nightlife. But here, a couple miles inland, it's. You're in the wealthier district. Not too many people are out at night. You are the largest group of people for a while that you've passed. There are occasional guards every block or so. And every once in a while you'll pass a couple walking or three people or an individual. But it's not many, and most people seem to be headed home away or to somewhere.
So from about an eighth of a mile away, there has to be an easier unit of measure from 4 or 500ft maybe. I don't know. Don't check my math.
You all stop up the slope and. Okay, this music's just a little bit too epic.
You guys stomp a little further up on the slanting road with buildings and shops spreading to either side in this corridor street. And where you look down at the city, there's this like this cross intersection before you, and on your lower left there is the bakery.
It just sits on the corner opposite to other buildings on the other side of the street and to other side of the front. It's just exposed alone in this squared intersection. And it's just a humble, squat brown building with wooden make. It's got pretty understated, quaint designs, a little painted name you can see at the top, barely reading out from this distance. It's a very clear night. So there's stars all above and only tuilo is in the sky, but there is bright white shine and it's bathing everything in a cool light. So it's dark, but everyone can see clearly. You could even just barely read in this light.
And you are high enough from the slope of this hill, you can almost see the roof. And it does look like it flattens out at the top.
And it just looks unmanned and abandoned. There's no lighting from inside. In fact, as you look down the street, there's really only two or three businesses anywhere in sight that have any lights on. They look small. It looks like people closing up shop, not running it. And so this building looks unmanned and alone and dark.
[01:46:46] Speaker D: So it looks empty.
[01:46:48] Speaker B: Certainly appears that way from this distance.
[01:46:54] Speaker F: Now, wait a sec. What's so special about this bakery that they would want to use assess their base?
[01:47:01] Speaker D: That's a good question.
[01:47:04] Speaker E: It could have been a sign of intimidation. If it's a well beloved landmark, they might have, you know, said, well, you know, take away what they love and show them what can happen if they don't serve.
[01:47:14] Speaker D: You know, that is a really. I wouldn't have thought of that.
[01:47:19] Speaker G: Or, you know, the crime boss just really has sweet tooth.
[01:47:23] Speaker E: True, true, true. Cavities are very common when criminal like focus such as him.
[01:47:29] Speaker G: What's a cavity?
[01:47:30] Speaker E: A cavity is a small hole that forms when food residuals reside in your teeth. And you cannot clean off sugar or any other caustic substances which might reside.
[01:47:41] Speaker B: On your dental fixtures.
From where you all are in the street, you hear nearby just.
And as everyone, I assume, turns to their left from a small gap between two buildings is that gnomish guy with the two big boots and the overalls. And he's just. His head is. There's like. I mean, it is not even an alley. It's just a small dark space. And his head is just poking up from the shadows. Everything behind him is dark. And you just hear him go, y'all breaking in somewhere?
I love, love breaking and entering.
[01:48:17] Speaker D: Are you good at picking locks?
[01:48:19] Speaker B: Nope.
I said breaking and entering.
[01:48:24] Speaker D: We're not trying to do any breaking.
[01:48:26] Speaker F: Yes.
[01:48:27] Speaker B: Or entering the window meant to be smashed.
[01:48:30] Speaker D: No, we don't want to smash any windows.
But I appreciate your neighborliness.
[01:48:36] Speaker B: That's your loss. And his head just disappears back into the dark shadows.
And you hear a skittering sound.
[01:48:45] Speaker D: Skittering, wow.
[01:48:47] Speaker B: And then a crashing sound. And then my knees.
So you all are just stopped a few hundred feet away from the bakery.
[01:48:58] Speaker G: I mean, I'm down to, to scope it out a little bit if y'all like me to. I'm. I could go around, do a little perimeter check.
[01:49:06] Speaker B: Or.
[01:49:06] Speaker G: I mean, I'm down. Y'all just. Y'all just tell me what to do. I'm following.
Okay.
[01:49:14] Speaker F: It would be good.
[01:49:16] Speaker E: The building.
[01:49:19] Speaker G: What?
[01:49:20] Speaker E: Smash the building. Smash it.
[01:49:23] Speaker D: You can't smash the building.
[01:49:25] Speaker E: Oh, that's true. That's true. I agreed in blood not to do that.
[01:49:28] Speaker B: The man who wrote the contract in blood goes. Oh, good point, good point.
[01:49:32] Speaker D: No, I agree.
[01:49:32] Speaker C: In blood.
[01:49:36] Speaker A: Additionally, Mr. Raphael, how will you investigate this place if it is destroyed?
[01:49:44] Speaker E: True, usually rubble does get in the way of discovering the truth.
[01:49:49] Speaker D: Do we have anyone? Can anyone pick a law?
[01:49:54] Speaker E: No.
[01:49:56] Speaker F: But I do not have the tools for it, nor the training.
[01:49:59] Speaker D: Me neither.
[01:50:00] Speaker G: I mean.
[01:50:01] Speaker F: I mean, I have a dagger, but that's not much.
[01:50:04] Speaker G: The lady herself said that the nefarious activity begins once it gets dark outside.
[01:50:11] Speaker D: It starts.
[01:50:12] Speaker B: Oh, you're right.
[01:50:12] Speaker G: I'm thinking that activity is about to start.
[01:50:16] Speaker D: Oh, maybe we should go.
[01:50:18] Speaker G: That's why I'm saying we scope it out. Maybe we pretend to be some of the brass company folk.
[01:50:25] Speaker B: Some distance away, you all start to hear a metallic clanging rhythmically. And a kefkan guard, a tall, thin, pale fellow with dark, wavy black hair cut short, is walking around in that dark blue black kefkan half plate and just starts walking the corner toward the end of the shop. Just a shield and a sword at the side, very bored expression on his face. Comes walking by and he's sort of like rounding a corner opposite to the shop and is heading in its direction. You get the feeling this is just in the route of his travel. Starts walking by and just kind of momentarily peers in yalls direction, then looks back to the road. Oh.
[01:51:12] Speaker A: And I turn to him and I say, pardon me, sir.
Tavern.
We were looking for some victuals.
[01:51:24] Speaker B: Nearest tavern.
It's a bit late for that.
Two blocks east. You could probably get one. I don't know the name. I'm not from here, but I passed one.
What was your name?
[01:51:42] Speaker A: Arugalar, sir.
[01:51:44] Speaker B: Okay. Rugalar.
All right. He just kind of looks around at the whole group real quickly. Y'all are Tavern? Yes.
[01:51:55] Speaker A: We were just looking for some. Some vigils.
[01:51:58] Speaker G: Yeah, we're. We're some good friends, and we just wanted to. To sit down somewhere and catch up. We haven't seen each other in a while.
[01:52:06] Speaker B: Okay. It's not the highest dc, but whoever of the two of you wants can make a persuasion check, and whoever it is, I'll say you have the help. Action.
[01:52:13] Speaker G: You can do it, Jonathan.
[01:52:15] Speaker A: Okay, I do have a plus one persuasion, so don't mean to brag. All right. Oh, that flew behind my computer. Oh, it's a nat 20.
[01:52:23] Speaker G: Let's go.
[01:52:28] Speaker B: So what you get.
[01:52:32] Speaker A: 21.
[01:52:33] Speaker B: Oh, duh.
Okay. Well, he just nods and says, okay. Yeah, two blocks that way.
All right.
Clomps away.
[01:52:46] Speaker G: I have a question. Dm.
What does Mike. What does. How. What knowledge of Kefkins relating to the brass company does Mike character have? Like, do they know?
[01:53:01] Speaker B: Were you one of the people proficient in rumors?
[01:53:03] Speaker G: Yeah.
[01:53:06] Speaker B: No. Check. Well, I mean, unless you're trying to get some detailed knowledge, I just mean.
[01:53:10] Speaker G: Like, are they, like, powerful empire in the world?
[01:53:12] Speaker B: One's a large criminal organization. They don't jive. Yeah, but I mean, you know, it's.
I. I don't mean this sarcastically, but it would very much be the comparison of, like, what is any large autocratic military empire's feeling about any large crime syndicate? You know, like, probably not fans of each other. Probably have to coexist at some level, but one's not a fan of the other.
[01:53:41] Speaker G: Sick. Thank you. I just wanted to know how well known.
[01:53:45] Speaker B: So, yeah, he. He rounds the block, disappears. Y'all are still standing. We'll say Magically, somehow, you're 50ft closer to the shop. You don't know how we kind of. What's up?
[01:53:54] Speaker G: A little bit.
[01:53:55] Speaker B: Yeah.
[01:53:56] Speaker F: Yeah.
[01:53:57] Speaker B: What's up me bug?
[01:53:58] Speaker C: Can I look and see if there's any holes in the. In the front that would be big enough for, like, a mouse to crawl through?
[01:54:06] Speaker B: Give me an investigation or a survival check. I love this. And you know what? I'm gonna say that you have advantage on this check only because you did tell me that you'd spent the last couple days watching ants crawl in here. So you're pretty familiar with the building, so you have to double check.
[01:54:22] Speaker G: I love that.
[01:54:24] Speaker C: So I. I have the same math problem that Abby does.
So I got a 24. I got a 24.
[01:54:32] Speaker B: You have the same rumble situation that Abby does. Wow. Doesn't fall far from the tree.
Kneebug. Everyone is talking entrances and skills and eggs. Exits. Oh, a hole. And as you're walking down the building, you find that there is not only is there a hole, but it is very much a chewed one. And is the main one you saw ants crawling into. It's where this building meets the stone building to its right. This largely wooden front meets the stone building to its right. And at that corner on the ground lowest, there's just a little chewed Hole. The head of it is about the head of a quarter.
About the diameter of a quarter.
[01:55:08] Speaker C: Okay. All right. So I'm. I'm going to look to the group and I'm going to go. I have an idea, guys. I. I can. There's a hole. Did you guys see the hole? There's a hole there. And I can. I can. If you want, I can. I can. I can turn into a mouse and I can crawl through the hole and I can unlock the door.
[01:55:25] Speaker E: That would be great.
Wow.
[01:55:27] Speaker D: Is the big enough for a mouse to get through?
[01:55:31] Speaker B: Quarter size knee bugs. Having been a mouse a time or two, you know good and well that rodents can get into any space their skull can fit through. So this is very accessible, I'm pretty sure.
[01:55:44] Speaker C: I mean, like, yeah, I can. I can do that.
[01:55:49] Speaker G: Then I say go for it.
[01:55:53] Speaker C: Turn into a mouse. And I crawl.
[01:55:54] Speaker B: What does it look like as you shweek.
What does your magic look like?
[01:55:59] Speaker C: I'm gonna let you describe this because I haven't even thought about it.
[01:56:04] Speaker B: Well, then I'm gonna work with what you described. There is very much an onomatopoeia cartoon sucking sound. Just.
And anemo just sort of like. It is both adorable and a little horrifying. Just collapses on himself. Just. And as all the tissue comes together and the fur is very much like kind of the color of the clothes cloaks, and as everything just pulls together, there's suddenly this little mouse in front of you all.
She turns around and darts into the building.
[01:56:33] Speaker F: That is by far the most intense transformation I have seen.
[01:56:36] Speaker B: Yeah, that's awesome.
And kneebug.
No problem, Jonathan.
So I get to change to the music I knew we would have.
So, kneebug, as you become a tiny little mouse and squeeze into the walls. It is very narrow inside the wall at every side. If you were claustrophobic, this would be awful. But you're a mouse, so feels nice and right at every side. You can, like, just barely fit in, but your small little padded feet are just pressing on every wall. And it is very much a chewed path. And once you get into the wall, it breaks off to a side. You realize that this is not so much this. This is a true network between all these buildings. Also, not to be too graphic, you have an incredible sense of smell as a mouse and can pick up the hundreds, if not thousands of urine trails here that all rodents leave. And you smell the very complex overlay of rodent pathways and stories of the many thousands of rodents that probably use this chewed tunnel and its many connecting Routes in between all of these buildings.
[01:57:44] Speaker C: I'm okay with that and I, I, I enjoy that. I'm curious about it.
[01:57:50] Speaker B: So it takes a while because what you all while you're worried about kneebug's well being, you just don't know that kneebug is just sitting there just smelling urine trails for a while. But eventually kneebug as you get caught up on the local history, you try and fail. Four or five tunnels, you even run into another mouse which just gives you a little and like kind of scurries the other direction.
But you eventually what how you get into the bakery is you, you follow the.
The smell of the bakery is intoxicating to humans. But when we say that word it's flowery language. It's figurative to you. This is just, it's mind control essentially. Like you cannot resist the hand heavy scent of carbohydrates and sugars. And I know this is the same thing, but I'm going to distinct just by how much sugar is separate from the bread here. And you follow the delicious warm smells into a small hole inside. Not like a hole in the wall at the base into the the floor of the shop. You follow the hole into the cabinet work of the shop because that's where the rodents have chewed in here in. And you as, as a wild shaped druid, you do not have the problem that arcane casters do when they polymorph. You don't get animal stupid brain. You very much have your own brain still. So you open up into a room, well, a small dark space where there is no light. But you can feel granulated sugar under your paws and you can smell the intoxic. Okay. You start just chewing just a little bit.
[01:59:24] Speaker C: Yeah.
[01:59:25] Speaker B: But with your conscious mind you can also feel like the heavy mesh weave of a sugar bag. And you're probably in a storage cupboard of the cabinet.
[01:59:36] Speaker C: Okay.
And I certainly it's too small for me to unwild shape so can I try to find the out of the cabinet?
[01:59:47] Speaker B: Okay. You pat around the space. It feels like based off of your reasoning it's probably like a. In each dimension.
And as you push up to the front, you can feel the more hollow resound of a door. But you will find you're not strong enough to push it open.
[02:00:03] Speaker C: Okay, what do I see around?
[02:00:08] Speaker B: It's pitch black.
[02:00:09] Speaker C: It's pitch black. Okay.
[02:00:10] Speaker B: I mean your senses, they do and darkvision helps when there is dim light, but in which no creature can see other than blindsight. Now your sense of smell is Incredible. You smell sugar. You smell a lot of other urine paths. Ooh, hope this sugar hasn't been used anytime soon. But it's just. I mean, you know, you're not seeing anything other than, like, a couple. Like, a bag of grain. Oh, that smells good. Bag of sugar, you know, but just seems like it's just supplies, and there's.
[02:00:40] Speaker C: No way I can get out of this.
[02:00:42] Speaker B: You're not seeing one at the moment. This appears to be the only place the mice are particularly interested with getting into around here.
[02:00:48] Speaker G: Okay.
[02:00:49] Speaker C: Okay. I am going to go back out, then back out to the gang.
[02:00:54] Speaker B: Okay.
A mouse emerges from the wall and reforms. And kneebug is back.
[02:01:05] Speaker C: Okay. Well, that didn't work because I went inside, and there was sugar on the ground. There was urine traction trails on the ground. They smelled. I mean, like, there was a lot of interesting stuff there. And I licked the sugar, and I did not lick the urine, but I licked the sugar and I smelled the urine, and I couldn't find a way in that. I could. It was like, a cabinet, and there was. Yeah, sorry, I couldn't get in.
[02:01:29] Speaker D: Could you get into the building next door?
[02:01:36] Speaker B: Knee bug. You have, like, a kind of throbbing pain in your head, and this voice comes by on the breeze that goes. That's a dead end.
[02:01:46] Speaker C: Yeah. Something is just telling me that the dead end.
[02:01:49] Speaker D: Oh, okay.
[02:01:51] Speaker C: I guess I'm not sure.
[02:01:52] Speaker G: Yeah.
[02:01:55] Speaker B: Landon, you are, as always, muted.
[02:01:57] Speaker E: This is the way I. I can. Let me fly up to the roof real quick and see if there's a roof entrance. I could do that if. That's fine.
Okay.
[02:02:09] Speaker B: I mean, Raphael, you can just fly. I fly up there. Okay.
[02:02:15] Speaker F: Out on the ground.
[02:02:18] Speaker B: Okay.
[02:02:19] Speaker F: In case anyone's, like, walking up.
[02:02:20] Speaker B: Stand vigil at the corner. You flap up, and as you land, the top of the building is almost flush with the tile.
There's just a little bit of a recess. There's a bunch of standing water stains and the stonework. And you can see where there are grooves for it to run down the side off the tile into the street. But there is very much a hatch door on the top.
Interestingly, it's wood, which is weird because nothing else on the roof is.
And it looks.
It doesn't have the same water and weather staining as everything else. It looks like it might have been installed a little more recently. And as you look across the tops of all of these roofs, they're pretty level with each other. If an individual were able to get up here, they could walk across them pretty easily.
[02:03:07] Speaker E: All right.
Who's the smallest of the group? There's two high elves.
[02:03:14] Speaker C: Greta.
[02:03:14] Speaker B: Greta would be all right. Greta and Vorinda both struck you as pretty. This. This. This trapdoor is about, like, two feet in either dimension.
[02:03:25] Speaker E: I go down and I. And I tell them. I say, all right, so there is a secret door on top of the roof.
I think the plan is I carry the two small ones, small friends, with me, and we come back down to the ground floor to unlock it for the larger friends. How does that sound?
[02:03:46] Speaker D: That sounds okay.
[02:03:47] Speaker G: Are you.
[02:03:48] Speaker D: I just. Greta, like, walks around a little bit, or she, like, dances around, and you can hear her scale mail, like, clinking and, like, clanking. I'm not so good at being sneaky.
[02:04:00] Speaker G: I'm pretty stale sleep, but I don't know. Can you carry me? How strong are you?
[02:04:05] Speaker E: Yeah, I can carry you. I mean, I can go do it myself. I can just turn invisible and go inside and find my way down either way. All right, I'll do that then.
Jonathan, just want to check. Are you doing all right.
[02:04:21] Speaker B: Listener? That stunned silence. Is Jonathan doing very well?
He seemed to be having some technical issues earlier. Jonathan, if you can hear us, wave your hands from the dark screen.
[02:04:33] Speaker G: I don't even.
[02:04:34] Speaker F: He's muted and his camera's off right now.
[02:04:36] Speaker B: Yeah, there he is.
[02:04:37] Speaker A: He turned his.
[02:04:38] Speaker B: Came back on and waved.
[02:04:39] Speaker F: Yeah, I can hear you.
[02:04:41] Speaker A: I think my phone was overheating.
[02:04:44] Speaker E: Oh.
[02:04:45] Speaker B: Happens to me a lot. I just go stick it in the freezer real fast.
That's true.
So, Raphael, you fly up to the top, and you look down at a wooden door that has a clasping lock or a clasping hinge pinned over a metal curve that has a lock around it.
[02:05:08] Speaker E: Oh, it's locked.
[02:05:16] Speaker B: Well, never mind.
[02:05:19] Speaker E: Let's see.
Can I. Sacred Flame, the lock.
[02:05:27] Speaker B: You can certainly try.
[02:05:29] Speaker E: Do I know how loud Sacred Flame is? Oh, it. It fails.
[02:05:32] Speaker B: I mean, it's. It's like a spout. I mean, like, it can't. The lock doesn't have a dex modifier, so you're just going to hit it and you'll roll damage. Sacred Flame is. It's like a spout of fire. So it is about as loud as a gust of flame.
[02:05:47] Speaker E: Okay, so that's pretty loud, huh?
[02:05:50] Speaker B: I mean.
[02:05:54] Speaker D: Like a gust of flame is probably.
[02:05:55] Speaker B: I'm going to say it's about, as you know, when you light a butane torch.
[02:05:59] Speaker E: Yeah.
[02:06:00] Speaker B: Not the continued burning of the torch, just the initial lighting. It's about that volume.
[02:06:03] Speaker E: Oh, yeah, I'll do that then. I'll do a sacred thing, do you.
[02:06:06] Speaker D: Risk burning down the whole trapdoor?
[02:06:09] Speaker E: It's not. It's a. It's a can trip. I. I don't think it could burn down everything. And it's a radiant actual.
[02:06:17] Speaker B: Yeah, it's radiant. It's not. It's not fire, which. What does that even mean? D.N.D. but Raphael. What? Literally the same thing.
What does your magic look like?
[02:06:28] Speaker E: I. I take my little quill, and I flick it almost like a wand a little bit at the lock, and it just.
[02:06:36] Speaker B: Excellent. As you. As you pull out your quill and you flick it, it's instantaneous, and someone would have trouble noting it. But the ribs of the quill individually alight with warmth and travel down. Like, each of the, like, tiny little featherlets is, like, heating all at once and just. And as it flies off, it's this very bright white, just sort of singe of heat that flies out to the lock and heats it for a second. Could you roll damage for me?
[02:07:02] Speaker E: I roll a two.
[02:07:04] Speaker B: Okay. From the street level, you guys hear the most quiet little of fire, but not much.
And the lock heats a little bit, and the top of the metal warps very slightly, and it's still on there. But you. You warped the top hinge of the lock a little. If you did. If you did that a little more, you could probably break it. Yeah, you're on. I mean, that would certainly get there. You what?
[02:07:26] Speaker E: I do it again. Okay, that one is a seven.
[02:07:29] Speaker F: No one's coming on the street, right?
[02:07:32] Speaker B: Could you give me a perception check? Very timely, Mithra. As you flick the quill again, there's another of white flame. And this one burns it a little more, a little more steadily, and the lock heats again. It doesn't break the metal, but you watch the metal at the top get very soft, and you get the feeling if you just pull on it, you'll just snap it.
[02:07:49] Speaker E: I reach out with my talons, the tips of my talons, and I.
[02:07:52] Speaker B: Okay, so you reach out with your prehensile feet, and you just pull back at it.
Just busts the metal with the heat, and it breaks in this very, like, outward spreading way. And the lock is just off. The hinge is no longer bound. Mithra, as you look down the street.
[02:08:08] Speaker F: 18.
[02:08:08] Speaker B: Oh, I'm sorry. What'd you get? 18. Thank you.
No. You don't see anyone coming? Oh, except for that guard starting to round the corner. And you look down the street, and a Kevin guard, that same guard is starting to round the block. You can see his shadow coming. You're hearing the far clanking. Maybe two blocks away.
[02:08:26] Speaker F: We should move. We said we were going to the tavern, and we're still here. I see that guard down there.
[02:08:31] Speaker D: Okay.
[02:08:32] Speaker B: Myth was so efficient with words. I love it.
[02:08:35] Speaker D: Can we hide somewhere?
[02:08:37] Speaker B: You stand in an open street.
[02:08:40] Speaker D: Okay. Do we remember the pattern that the guard was walking? Is he walking in a pattern?
[02:08:48] Speaker B: You watched him cross one street and then take a right. You can try and guess the pattern if you'd like to. Would you like to give me a very high D.C. intelligence check? Yeah, there might be a route. You haven't. You've seen very little of it. What's everyone else doing?
[02:09:01] Speaker F: As that I could.
I feel like as a thin elf, I could probably slip into that little, tiny. Not even an alley gap that. That. That the boot guy was in.
[02:09:16] Speaker B: Okay, what'd you get, Greta?
[02:09:18] Speaker D: I got a seven.
[02:09:20] Speaker B: Okay.
You don't know what, but you bet. The pattern probably has, like, a path to it.
[02:09:26] Speaker D: Got it. Okay.
[02:09:29] Speaker B: So do you. Do you run to that alley gap, Mithra?
[02:09:33] Speaker F: I think I have a tiny bit of time, so I'm going to see if, like, if I can slip in pretty easily or if it'll be difficult to slip in.
[02:09:43] Speaker B: Okay, Mithra, you jog up. Oh, that'll fit you easily.
[02:09:46] Speaker G: I slip.
[02:09:48] Speaker B: Okay, give me a stealth check. What are you doing?
[02:09:49] Speaker G: Everyone else I can. The guard is. The guard doesn't stop see us yet. Right. He's like.
[02:09:56] Speaker B: Guard has yet to round the corner and will very soon.
[02:09:59] Speaker E: Okay, Can I see? Do I. I. I do.
[02:10:03] Speaker B: I'm gonna let Jackie finish, and then we'll go to you.
[02:10:07] Speaker G: I am going to.
I'm gonna disguise myself into a little urchin child.
[02:10:16] Speaker B: Okay, child, you just play a little diddy and then transform.
[02:10:21] Speaker G: Yeah. Yeah, I do.
[02:10:23] Speaker B: What's the color of your magic?
[02:10:24] Speaker G: It's copper and green.
[02:10:27] Speaker B: Okay. As you give it a little.
There's just this little flare of magic. And as the sparks fall down on you, it's like every part of your skin that singes sort of like burns up and left underneath it. In this, like, little flash of light is a different image of a tiny little urchin child. And you look like an urchin child.
[02:10:43] Speaker G: And I sit down on the ground in front of.
[02:10:46] Speaker B: Okay, you just sit down in front of the shop. Excellent.
What are you doing, Raphael?
[02:10:53] Speaker E: When I break the lock, I feel like I'd go back over to kind of see the current status. And I try to see the guard.
[02:10:58] Speaker B: Do I see him look coming as you walk over the edge of the roof and look down at a slight slant. There's a kid there. Don't know where they came from.
Vorinda's gone. And Mythra. You just watch as Mithra jogs a little bit up the street across the other corner and just starts slipping into an alleyway.
[02:11:16] Speaker E: I feel like it's pretty logical that, like, somebody's coming. Like, I would just.
[02:11:20] Speaker B: You're smart. You're not dumb. Yeah. You don't know what the kids. But I.
[02:11:25] Speaker G: How far Jonathan's character.
[02:11:28] Speaker B: Yeah.
[02:11:29] Speaker A: So I walk up to you, Jackie. Can you describe your. What. How you're Describe. You're disguised?
[02:11:36] Speaker G: I'm just like the most basic looking, like, little. Little girl child that's just sitting there. She kind of got dirt on her face. She's basically a smaller version of what. Or a childlike version of what Verinda looks like. She's got black hair, like, dirty clothes, and she's just sitting there. Yeah.
[02:11:59] Speaker A: Oh, okay. So I, like, walk up to you as you were disguised, and I, like, make kind of a show of being like, oh, young girl. Are you an orphan?
[02:12:12] Speaker B: Don't give her this power, Jonathan. Don't give her this power. She'll never let it go.
[02:12:16] Speaker A: Like, as I pull out some.
I pull out some little, like, biscuits and also a.
I can't think of the name of this sweet. I pull out this, like, bean cake that's like a. Like a jelly sweet bean bean cake. And I take my pu. Erh knife and I cut off a little bit and give it to you.
[02:12:39] Speaker B: Raphael, as you look over the edge of the roof, this is what's happening.
[02:12:44] Speaker G: Thank you kindly.
[02:12:46] Speaker A: Can I, like, sit down beside you?
[02:12:48] Speaker B: Okay.
[02:12:49] Speaker E: I. I want to. There's something I'm trying to do DM or to see if it's possible.
[02:12:53] Speaker B: Okay. Yes. You have moments, but let me know.
[02:12:57] Speaker E: So I. I know somebody is coming, but what I'm trying to see is. Is this like. Oh, on the other side of the bakery, there's like an alleyway or a.
[02:13:07] Speaker B: Street or are there, like, top of the roof? You can see here all the buildings are conjoined. There's no space. Okay. So there's.
[02:13:14] Speaker E: So there's not like another street within, like, 30ft up behind the building?
[02:13:18] Speaker B: No, no. And in fact, it's like, like a couple buildings. Widths. Yeah.
[02:13:22] Speaker E: Got it, got it, got it, got it.
[02:13:26] Speaker B: I'm.
[02:13:27] Speaker E: I'm only asking this because I can't visualize it. My idea was to make, like, a sound or something behind the guard on his Route like a minor illusion of like someone said, thief, help.
[02:13:35] Speaker B: Help, thief. If you pinned that, like if you walked, because these roofs are flat almost. If you walk to the other side of the roof and just put it on the other side of the street, especially furthers down away, it would sound like it came from further back in his route.
[02:13:51] Speaker E: You could move you 50ft very quickly.
[02:13:55] Speaker B: Yeah, so. So if you just flew like kind of further down the street, went to the opposite side and made that noise, it would call him straight back from where he had come.
[02:14:03] Speaker E: I would do that.
[02:14:04] Speaker C: That's a good idea.
[02:14:06] Speaker B: Excellent. So as different party members are doing different things, flies away. And you guys hear that called out from further away in the street.
No one knows that Raphael was doing this, but you hear that noise sort of called out in the night Mithra. From where you are in the space in between the buildings, as you're hiding in the dark, you just hear a little voice go, y'all break in yet? Are you still working on it?
[02:14:33] Speaker F: I definitely jump out of my. My stealth of natural. 20 unnatural. 20 not natural unnatural.
[02:14:45] Speaker B: I gotcha.
[02:14:45] Speaker F: That still scares the bejeebas out of Metro.
[02:14:51] Speaker B: Okay. As you jump out of the alleyway, the little gnomish head just comes out of the shadows and goes, why are you even scared of me? There's so much worse things in this world to be afraid of.
[02:15:02] Speaker F: Oh, I'm. I'm sure, but I just wasn't expecting you to still be here. I thought you would run off, hurt your knees or something.
[02:15:12] Speaker B: I'm everywhere.
[02:15:13] Speaker E: Punk nuggets.
[02:15:14] Speaker B: And the face just bleeds back into the dark.
So you all watch as the shadow recedes and the guard seems called away to the point of that noise from wherever they are.
[02:15:24] Speaker D: Okay, we don't have that much time.
[02:15:27] Speaker B: What's the party doing?
[02:15:31] Speaker E: I'm going to try to do my original mission, but I. But so I don't know what needs to happen that can even happen in the background of like going.
[02:15:37] Speaker B: I'm asking everybody, what's y'all doing?
[02:15:39] Speaker E: And trying to get to the front. Front door.
[02:15:42] Speaker F: Well, I believe that the plan had been that they get in.
[02:15:45] Speaker B: So Raphael, you continue with what you were doing. Yeah, you. So you fly over to the hatch of the building, you pull it up, and as you look down, there's just a straight drop into the building. So you're not sure how they were getting down from here, but there is a drop in. It's like a ten foot drop. It's not far. You just flutter down and as you land in the shop. You were standing in the shop.
Tiled floor, counter space, booths, display cases. Holy crap, it smells good in here. A door behind you probably leads to a kitchen space. This is the shop. It's not big, not a lot to it. You walk over to the side of the counter where it has this sort of like portico lift section to the, to the counter space that you can just lift to open up to the rest of the room. The place you had tried to reasonably pass through before as you walk over. And satisfying to pass through as you lift it open and walk over to the doors. The front doors are wood framefully glass in between with these turning handles that are bronze plated. And as you walk up, you can see that there's a little keyhole below the right side.
[02:16:55] Speaker E: Of the front door.
[02:16:57] Speaker B: Mm.
[02:16:59] Speaker F: So it's not just a flip on the inside.
[02:17:02] Speaker B: So I can't appear to be.
I mean you might be able to do something clever from here, but it's not, it's not a switch. It's like it's a key from either direction.
[02:17:11] Speaker D: Is there a key?
Is there a key?
[02:17:16] Speaker B: Well, you all are outside of the building. So as Raphael's doing that. What's everybody else doing?
[02:17:20] Speaker C: Can I, can I go back over to, to where the strange gnome guy is?
[02:17:29] Speaker B: Okay, you go back to the alley where Mithra's walked out of. You stand before the darkness and I'm like Mr. Gnome.
[02:17:38] Speaker C: Are you still there, Mr. Gnome?
[02:17:39] Speaker G: Funny gnome that might be.
[02:17:42] Speaker B: And the sound comes from above you and just like kind of crawling over the lip of the roof. Little gnome guy looks down. What you want?
[02:17:51] Speaker C: I, we. We still want to get in the building and we, we kind of suck at it. So could, maybe you can. You know, like you said something about breaking before.
[02:17:59] Speaker B: I can do that for you. I can do that. But I do that for a price. You hear me?
[02:18:02] Speaker C: I have. I have prices to give you.
[02:18:05] Speaker B: Price is steep.
[02:18:06] Speaker C: What is your price?
[02:18:07] Speaker B: Give me that cupcake.
Give me the cupcake.
[02:18:11] Speaker C: The cupcake.
[02:18:12] Speaker B: Deliciousness.
Want it.
[02:18:15] Speaker F: I want it.
[02:18:15] Speaker C: My belly.
[02:18:16] Speaker B: I want it between my teeth.
[02:18:18] Speaker C: I've been under. I don't take of deliciousness, but I have, I have like 10 pieces of gold I can give you.
[02:18:26] Speaker B: I'm not interested in your stupid non edible coins.
[02:18:31] Speaker C: How about, how about if I agree.
[02:18:33] Speaker B: To get me the cupcake and I'll.
[02:18:35] Speaker C: Open the door, I will talk to my people. You know what I have, I can, I can make you like really, really deliciousness.
[02:18:45] Speaker B: His eyes are just slowly receding behind the edge of the roof. And he says, no cupcake, no deal.
[02:18:52] Speaker D: Can I overhear?
[02:18:54] Speaker C: Yes, please.
[02:18:56] Speaker D: I say, oh, you know what? I think that we could probably get him a cupcake.
[02:19:05] Speaker B: Cupcake. I want deliciousness.
[02:19:08] Speaker D: It's in the best.
We can get you the cupcake.
[02:19:13] Speaker C: Did we promise the cupcake?
[02:19:17] Speaker D: I don't think so. We just promised her reasonable proof that we completed the mission.
[02:19:22] Speaker B: If you pinky promise, I'll open that door.
[02:19:25] Speaker D: How do you know about the cupcake? You seem to know a lot of cupcakes and where it is.
[02:19:29] Speaker B: His eyes recede behind the roof. And then he steps out of the darkness, back on the ground in front of you all, and goes, shake my little pinky and I'll open that door.
[02:19:38] Speaker C: Look at that little pinky.
[02:19:39] Speaker B: It's so little and pink.
[02:19:42] Speaker F: What makes this cupcake so delicious?
[02:19:44] Speaker B: It's delicious.
It's made with.
[02:19:51] Speaker G: Yes, sir, but are you gonna break the door like you said?
[02:19:56] Speaker B: I wasn't talking to you, Bucktown. Are you shaking my pinky or not?
[02:20:00] Speaker D: You can't do you pinky promise not to do any harm to the edifice or to the people. And I repeat what?
[02:20:08] Speaker B: I'll break that door exactly in the way you own it.
Cupcake or no.
[02:20:18] Speaker A: I reach out my giant pinky, and I take his little pinky in my.
And I shake.
[02:20:26] Speaker B: Okay. As you. As your huge pinky wraps around his tiny pinky, there's a little shake. Wow. There's a lot of power in that hand. Grugular.
Impossibly strong. The pinky retracts, and he just goes.
I can already taste the cupcake and just does this little, like, weird jazz snap. And then the door just opens further down the street, and then he just recedes back into the shadows.
[02:20:56] Speaker F: Something tells me there's a lot more to that man than we believed initially.
[02:21:01] Speaker B: I did it.
[02:21:03] Speaker E: I did it, you guys.
I opened the door.
[02:21:08] Speaker B: You all hear from further down the.
[02:21:09] Speaker C: Street, walk through the door.
[02:21:11] Speaker D: I walk in, and I close the door.
[02:21:13] Speaker B: Okay.
[02:21:13] Speaker G: Yeah.
[02:21:13] Speaker B: We run in, rushes in and closes the door behind you guys. All right, you're in the shop. It's dark. I would, like, moonlight is filtering in from the glass at one angle, painting just the front of the white floor. And like. Oh, Landon, I love that you changed the. The lighting.
Let's get a different tune, you guys. Where you stand now, the moonlight lays over the, like, alternating white and gray tiles. The, like, red leather of the booths is kind of diffused into this burgundy tone. And the space is just even. There's little marks of Dusted flour all over the cabinet. And the space is just quiet and still.
What that party do?
[02:22:02] Speaker D: I'm gonna start looking, actually. I'm gonna cast detect magic.
[02:22:10] Speaker B: Okay.
What does it look like as you detect. As you detect magic? Loop. Loopmotin.
[02:22:19] Speaker D: Loopmotin. She like, kind of crouches down a little bit, and you see her, like, you just see her, like, putting her hands like this, like, little claws on her, like where like a necklace would be. And through the snail through the. She, like, hunches down like. Like she's looking at something on the ground.
And she starts, like, whispering in, like a terrible hag tongue. And then like, from out. From under her scale mail and under her cloaks, there's like a dark. Dark, like smoky liquid air thing.
[02:22:56] Speaker B: So you like.
[02:22:58] Speaker D: And like, goes into her eyes and she opens her eyes and then she can magic.
[02:23:03] Speaker B: Okay, so you all watch all that.
And the voice is very much.
And this dark smoke comes out of her cloak and then peers into her eyes. And then when you blink, you look around the space, nothing lights up. Greta. Okay, you have the vision on for 10 minutes or a minute. Please verify for me. But nothing appears to you immediately.
[02:23:27] Speaker D: Cool, thank you. It is 10 minutes.
[02:23:30] Speaker B: Okay. For the next 10 minutes, what the rest of the party do.
[02:23:34] Speaker D: I'm gonna start looking for a basement.
[02:23:37] Speaker B: Okay.
[02:23:38] Speaker F: I'm moving towards the back, past the counter.
[02:23:41] Speaker E: I'm looking for some Earl Gray shortbread.
[02:23:44] Speaker B: Okay.
[02:23:46] Speaker E: Smelling my bags of tea. And I'm smelling the cakes for comparison. Yeah.
[02:23:53] Speaker A: I just pull out, like, a little bag of lavender, also handed to Landon. So then he's like, oh, yeah, here's the full. The full blood.
[02:24:02] Speaker B: The comparison. I love it. Knee bug.
[02:24:04] Speaker C: I've got my little notebook out and I'm looking for ants.
[02:24:07] Speaker B: Okay.
[02:24:08] Speaker C: Any bug, but specifically ants.
[02:24:10] Speaker B: Okay. Kneebug, give me a nature or investigation?
Raphael, give me an also unrelated investigation.
I'll describe what you see in a moment. Mithra and Greta, could you give me the only related investigation check?
[02:24:27] Speaker G: I'm be following Mithra, I think.
[02:24:31] Speaker B: Okay. What'd you get, Greta?
[02:24:34] Speaker D: I got a.
[02:24:41] Speaker B: Okay, cool.
Okay. You just gave me a thumbs up and smiled.
[02:24:49] Speaker G: She said she got a six.
[02:24:51] Speaker B: Oh, okay. Greta, why would they have a basement if there's no door to the basement? What's that?
Raphael, would you get on your investigation check?
Okay, good. Kneebug, what'd you get on your check?
[02:25:10] Speaker C: 17.
[02:25:11] Speaker B: Okay.
It takes some searching, but sure enough, you find the line of ants. It's just crawling out of that same. Okay, you're drawing. Excellent, excellent.
[02:25:19] Speaker C: Drawing the ants. I'm. I'm specifically looking for the nest because I want to see if I can find the queen.
[02:25:24] Speaker B: Give me a nature check me bug.
And while you're doing that, what did you get on or. No, I'll describe what the other two are seeing. So, Mithra, as you and Vorinda go back behind the tower, the counter, you lift the lifting barrier and you walk into the back. And as you open the back room, it's just the rest of the bakery and it is very much the bakery itself. Four large stone ovens lead up to shafts that leave through the ceiling.
There are just rows and rows of cabinets. There is a large flat stone table in the middle. Everything in this room is kind of like waist height for an average humanoid because this is the shop of a dwarf.
And so everything is sort of half height. And there are rolling pins and flowers scattered and a bunch of glass jars. And it's just very much a bakery shop, but very dark and the moonlight is pouring in behind you. So those of you with darkvision can make out slight details. But for the others, it's quite dark in here and it's just very much the bakery behind where everything gets made. It smells heavenly in here. What'd you get on your nature check. Kneebug 19 19. It occurs to you that in this far into the city, there could be a break in the ground where the nest is below ground. But given how much of this wood in the wall that's chewed through the nest is probably not like open in the shop. You'd probably need to go exploring these mice tunnels. And somewhere down in a cracking wood somewhere, these might be wood boring ants perhaps or something. They've taken advantage of some similar space. So some crack in the foundation around here beneath the building. There's probably an ant colony.
[02:27:09] Speaker G: In the. In the back room where we walked. Are there windows? Like can. Can you see to the outside?
[02:27:16] Speaker B: All stone wall. All stone wall.
[02:27:18] Speaker G: What about from the front? Like you can't see in or anything.
[02:27:20] Speaker B: The door is the only portal between the two spaces.
[02:27:22] Speaker G: Okay, I'm gonna. I'm gonna take out a torch from my.
And I'm gonna light it with prestidigitation so that we can see the space is.
[02:27:35] Speaker B: Now warmly.
[02:27:36] Speaker G: Oh, and I'm also still a little child, I guess.
[02:27:39] Speaker B: Okay, that's weird.
A small urchin child is carrying around a torch in the room. I mean, you all know it's Verinda, but she's still an urchin. What are you doing in the space, Mithra?
[02:27:51] Speaker F: I think.
Are there, There's. Are there any other. Remind me, are there any other doors, like, besides. Okay, gotcha.
[02:28:02] Speaker B: It's just the front door and this door.
[02:28:06] Speaker F: Something's definitely fishy here. If the brass company is doing stuff here at night and it's night and they are here, there must be some hidden door somewhere.
[02:28:23] Speaker B: Raphael. As you peruse the space, your search is quick and rewarding. You find the lavender infused shortcakes, and you find them not only nasally, but visually as they are all lined up in a glass display case. They look beautiful.
[02:28:44] Speaker E: I pull up a contract that I am currently auditing.
[02:28:48] Speaker B: Okay.
[02:28:48] Speaker E: And I read it for details.
I assume that I have been given tools to aid in this understanding whether or not things have been broken.
[02:29:01] Speaker B: You have. You have. Of course you have. You have a small stone that, when in the presence of the illicit substance, will grow warmer.
[02:29:14] Speaker E: Right. I hold the shortcake and I hold the stone and I kind of look at them with a quizzical.
Like the guy, like in the.
[02:29:23] Speaker B: Yeah. As. So you all are walking around the space. You watch Raphael pick up a confection, pick up a stone, and just balance them back and forth in his hand. It doesn't seem to get warmer. This must not be the food item where the illicit magical substances.
[02:29:40] Speaker E: And I keep.
[02:29:41] Speaker A: I go over to.
I go over to Raphael and I say, since you touched this one, might I try it? Oh, of course. This one is perfectly legit lawful to sell it.
[02:29:54] Speaker B: So.
[02:29:57] Speaker E: I have very clean talons.
Yes, we'll just. We'll put it back just fine. It'll be okay. It'll be fine. We won't tow a single soul. No, I give. I'm just kidding. I'm just kidding. Of course. I hand it over to.
[02:30:12] Speaker B: Rugalar. Oh, that's good.
It does taste like lavender, but it tastes. It is more that the cream inside is flavored to lavender. It's this very thick, sugary cream that's still granular in its texture, and it is heavily lavender, but only once you bite through. So the outside is like a soft, buttery bread. And then once you bite through, it's that very warm, viscous, sweet lavender flavor. It's delicious.
[02:30:48] Speaker A: All right. I take down some notes on it.
[02:30:51] Speaker B: And then everyone's a note taker here.
[02:30:53] Speaker A: Quarter staff.
[02:30:55] Speaker B: Okay.
[02:30:55] Speaker A: Well, yeah, I mean, I'm writing a book on tea, so.
[02:30:58] Speaker B: Oh, right, right, right. Sorry.
[02:31:00] Speaker A: Yeah. But I take out my quarter staff and I start, like, tapping around on the boards because I know that there is a basement and I suspect that There must be some good stuff to there.
[02:31:11] Speaker B: Rugalar, why don't you give me an investigation check? Yeah, give me an investigation check.
[02:31:16] Speaker G: And I say I assist because I go over to him with the torch and am lighting the. As he starts tapping, I'm lighting up the wall.
[02:31:25] Speaker B: Yeah, you have assistance, Rugalar, as you do so, Verinda, could you give me an odds or evens Odds?
[02:31:33] Speaker A: So that's a roll advantage.
[02:31:37] Speaker B: Yes, you have advantage on this. Okay.
[02:31:39] Speaker C: Can I cast guidance?
[02:31:40] Speaker A: I just rolled a nap.
[02:31:41] Speaker B: Yes, you can. You also have guidance.
[02:31:45] Speaker C: I'm going to go guidance.
Arugula. Arugula.
[02:31:49] Speaker B: Rugalar, if you're okay with my saying it. Kneebug. In. In flavor with the rest of your magic. The guidance is just very onomatopatic. So as he's searching, you, like tap him on the guidance and you just hear and your guide. Okay, that's perfect.
[02:32:08] Speaker C: That's perfect.
[02:32:10] Speaker A: Okay, so I got a 12. Remind me, with guidance, is that an additional.
Oh, okay.
[02:32:19] Speaker B: Okay, great.
[02:32:21] Speaker A: Thank you.
Okay, that is okay, that is a 14.
[02:32:33] Speaker B: Brugal R. The DC lowered greatly when you started using your big boy smart things. And as you tap along the floor.
Oh, that felt hollow on the tile there in the middle.
Now, as you're tapping that.
What are. What's everybody's passive perception?
Because you guys are very engrossed in the task at hand.
[02:33:00] Speaker D: Well, I've got a 15, and I do still have magic equip.
[02:33:04] Speaker C: I have a 17.
[02:33:07] Speaker B: Okay, excellent.
[02:33:08] Speaker F: 13.
[02:33:10] Speaker B: Excellent.
Knee bug.
[02:33:12] Speaker G: 10.
[02:33:14] Speaker B: Thank you for being mortal. Kneebug. You are the only one with a high enough passive perception. You all are very focused on what you're doing. And there's a layer of wall and some glass muffling it. But you start hearing that from out in the street. The guard is making their way. He's making his way back up the street.
[02:33:32] Speaker C: Guide the guard. The guy. The guy that was like, you know, the big.
He's coming back. I hear him. We will maybe torch down.
[02:33:43] Speaker D: There's not a way for him to see us. Right?
[02:33:46] Speaker C: Torch. Window.
[02:33:47] Speaker B: Greta, you say that as you look at the entirely glass walled building that you're standing in the front room of literally one giant viewing window.
[02:33:56] Speaker D: Yeah, we were told before that. Yeah, yeah, you told me that you could.
[02:34:01] Speaker B: Okay, thank you, guys. Thank you for the help. The back room is a bakery with all walls. The front room, where the hole in the floor is that everybody's looking for do be the front room.
[02:34:10] Speaker G: No, we were in the front.
[02:34:11] Speaker B: But I appreciate the assistance.
[02:34:14] Speaker G: I Snuff out my torch. As soon as she starts saying that there's a guard coming.
[02:34:18] Speaker C: Is there anything to hide behind?
[02:34:21] Speaker B: There's a counter.
[02:34:22] Speaker C: Yeah, Yeah. I crouch behind the counter.
[02:34:25] Speaker F: I go to the white hell in the back room.
[02:34:27] Speaker D: I go to the back room.
[02:34:30] Speaker B: Okay. Could I get. Could I get a group stealth check from everyone? Yeah. At advantage. Because you have a lot of things to hide behind and you just need to beat the guards passer perception. So surely you won't fail. Surely.
[02:34:48] Speaker D: I have disadvantage. Would that just be normal?
[02:34:51] Speaker B: Yes. Would you get Raphael?
[02:34:56] Speaker E: 16.
[02:34:57] Speaker B: Okay. Rugalar.
[02:34:59] Speaker A: 18.
[02:35:00] Speaker B: Okay.
Greta.
[02:35:04] Speaker D: 9.
[02:35:06] Speaker B: Okay.
Verinda.
[02:35:08] Speaker G: 24.
[02:35:10] Speaker B: Holy crap. What? How? Mithra.
[02:35:13] Speaker F: 9.
[02:35:15] Speaker B: Okay. Kneebug.
[02:35:17] Speaker C: 17.
[02:35:19] Speaker B: Okay.
Divided by.
Okay. You guys watch as the guard just.
Just walks straight by the window. Everybody's pretty well hidden until. Who had the nines?
[02:35:39] Speaker D: That was me.
[02:35:40] Speaker F: I was in the back room.
[02:35:41] Speaker B: Okay.
[02:35:42] Speaker D: I did also say everything.
[02:35:44] Speaker B: Yeah, sure. So you guys are looking around the room, the guards just walking by, not noticing anything. Until you guys realize that Greta is hiding in between the gaps of the front counter. So, like the drawbridge clothes barrier is over her, but there's nothing blocking her. And everybody's like. But the guard just walks straight on by because it's incredible the things you can miss if you're not looking for him. And everybody's still. So he just away down the street. You all have evaded him. Oh, you also, a couple of you are fairly clever and generally minded. It was about eight minutes between the last time he was here and now. I mean, Varying Exactly. Maybe 12, maybe 10 somewhere around there. Nobody's got keen mind.
But you all have discovered the. The group of tiles that sound hollow.
[02:36:39] Speaker F: Does pop them open.
[02:36:41] Speaker G: Yeah. Does Rugalar pop them open?
[02:36:43] Speaker B: Rugalar? As you reach down and feel the floor with your fingers, you find a little lip behind one of the tiles. And as you lift it up, the tiles had been cut out of the floor and laid back over a wooden frame that had been set in the stone floor. So you just lift it out. And below you is a square hole of stone about two feet down. There's a ladder running parallel to it. And the ladder goes down for another six feet below, below, and then stone below it. And everything below is in total shadow. As you all no longer have a light source, you could easily regain one. But at the moment, it's just darkness below.
[02:37:18] Speaker G: I relight the torch.
[02:37:23] Speaker C: Can. Can I cast. Oh, okay. Somebody's doing that.
[02:37:26] Speaker B: Okay, Sorry. You can cast Raphael.
[02:37:29] Speaker C: No, it's good. It's Good.
[02:37:30] Speaker B: As Raphael casts light, which I think is 30ft of bright light and 30ft of dim.
[02:37:34] Speaker D: Dim light maybe not so good.
[02:37:36] Speaker B: What are you casting on?
[02:37:39] Speaker E: We're heading into the hole, right?
[02:37:42] Speaker B: I mean, you're not in it yet, but yeah.
[02:37:45] Speaker E: I pull out a reliquary with one of the strands of hair of his honor and I cast it on the reliquary as I walk.
[02:37:54] Speaker B: What is that crazy? 20 and 20. Thank you, Mithra.
[02:37:59] Speaker E: Okay, so a reliquary is a container or shrine that holds sacred relics. It's typically used as a holy symbol. Like when you see like a box in the Catholic church that has the skull. Saint Martha's the patron saint of green beans.
[02:38:14] Speaker B: Did you google that really fast or something to give such a specific description?
[02:38:18] Speaker E: No, I. I know what said the.
[02:38:19] Speaker C: Patron saint of green beans.
[02:38:21] Speaker B: No, I just. You pick. You picked such a specific description.
[02:38:23] Speaker E: I was like, I made it up. I don't know.
[02:38:26] Speaker B: Raphael is. You pull out a. A glass vial trimmed in silver guild with a stopper of pure gold inside of it. Along like sort of silvery gray hair. As you pull it out and like shake it, it just shines in light and the light goes. And it's just bright light everywhere. It's like he pulled out like an LED bar and you see everything very clearly. The whole shop is lit up and down below, the bright light is just shown straight down. You can see the ladder in great detail now and the floor below. Could you give me an odds or evens, Raphael?
[02:39:04] Speaker E: Evens, because you gotta mind your twos and fours.
[02:39:08] Speaker C: Wow.
[02:39:09] Speaker B: It's good you didn't say because you're an odd guy. I was a 12. You're fine. The guard just not the white light beaming out of the shop.
It's behind him. He's faced the other way.
So you guys see you down the ladder.
What that party do? Also, quick check in for the players. We've been playing for a couple hours. If you guys want, there can be a mid break for this session and that could be one episode and then we could come back after like a five minute break. But if you guys like. No, shut up. DM by. We're playing. We can keep keep going. It's up to you.
[02:39:45] Speaker F: I think I'm final. Still going. I just need to grab some more.
[02:39:48] Speaker D: Water, take a pee break. But I can keep.
[02:39:51] Speaker B: Okay, so we'll just do the. We'll keep doing. Everybody popping in and out. No problem. Okay, so you guys see the way down the ladder? What that party do?
[02:39:59] Speaker E: Onwards and downwards. My friends, do I see any.
[02:40:02] Speaker D: Am I detecting any magic?
[02:40:05] Speaker B: Thank you for the reminder.
Let me check.
You notice with your detect magic, Greta. Very good.
There is halfway down the ladder, there is, like, a little tiny sconce holding a small glass lantern with a brass frame. It's just a sconce on the wall, but as you look over it, there is a little bit of transmutation magic on it.
[02:40:40] Speaker D: Okay.
[02:40:42] Speaker F: And I inspect this transmutation magic.
[02:40:45] Speaker D: Yeah.
[02:40:46] Speaker B: Okay. Excellent. Mithra, down below there is a sconce. She says it's transmutational. In what way are you inspecting it?
[02:40:54] Speaker F: I. I think I would look for any indications of, like.
Like, if it's, like, an enchanted item, like, if it has runes.
[02:41:06] Speaker B: Okay, so not like. Not a spell or an ability. Just inspecting it.
[02:41:10] Speaker F: Yeah, I think I'll start off with just inspectant.
[02:41:12] Speaker B: Okay, give me an arcana check.
Words I always regret saying.
[02:41:23] Speaker F: That's gonna be 21.
[02:41:26] Speaker B: Holy crap. Also, Jonathan, you all good?
[02:41:32] Speaker A: Yes.
[02:41:33] Speaker B: Very cool. Very cool.
So with the 21, as you fumble around at Mithra. Well, that's the wrong word. As you carefully inspect at Mithra, you get halfway down the ladder, you get to where it's eye level, and you look around it. Oh, there's a thin ring of transmutational glyphs around the base.
They look like they're meant to change its structure.
I'll say. With a high enough arcana check you've put together, this is a trap, and not.
Not a lethal one. It's meant as an alert. If you are to pass some point in the ladder or some point past the lamp, the sconce base probably breaks, and it just falls to the floor and shatters, making quite a noise.
That would be your assumption.
[02:42:23] Speaker F: I think, just to.
I don't know if it's back up or if it's just showing off. I'm going to cast mage hands, and together with my mage hand and my own two hands, I'm gonna break it. But make sure I catch it. Or is it.
[02:42:47] Speaker B: Is it like a catch?
[02:42:48] Speaker F: It's like a catchable object, right?
[02:42:50] Speaker B: Very, very, very catchable.
Excellent, Mithra. As you walk down to the bottom and just cradle your hands below, sure enough, the metal just kind of disintegrates at the base, and as it goes to fall, you just in your hands and you're falling, and you're standing at the bottom as you look down, not being the individual holding the light source. It's just a dark hallway, very, very narrow and dark stone. The floor here is Unpaved dirt.
Everybody walk down the theater, question mark.
[02:43:29] Speaker F: I. I guess I sort of motion them down.
[02:43:32] Speaker D: Yeah. I thought I joined.
[02:43:34] Speaker B: Do you guys continue on with the torch and the light reliquary? Just the light. Really? Query. Just the torch.
[02:43:42] Speaker F: Yes.
[02:43:43] Speaker B: Okay.
[02:43:44] Speaker F: Jack, someone as someone without either of them.
[02:43:47] Speaker G: I said I'll get rid of the torture.
[02:43:49] Speaker B: Okay. The torch.
[02:43:50] Speaker E: I can get rid of the reliquary and turn it off.
[02:43:54] Speaker B: Okay, the relic.
[02:43:55] Speaker D: It's all done.
[02:44:00] Speaker B: The torch is up. The group's walking down the hallway. Who's taking point? This is. This is a like three foot wide hallway.
[02:44:07] Speaker D: I want to be behind whoever is.
[02:44:10] Speaker A: I take point. Using.
[02:44:14] Speaker B: Okay. Mithra is taking point. Greta is behind Greta. You have like two more minutes of detect magic. Can I get a group stealth check?
[02:44:25] Speaker D: An advantage?
[02:44:27] Speaker B: Well, no.
Okay.
[02:44:30] Speaker G: Did you say three feet wide is the hallway?
[02:44:33] Speaker B: Thank you, landa. Yes. Okay.
Two feet and six and a half inches.
[02:44:42] Speaker F: Diggity dog. That's a natural 20. For a total of 25.
[02:44:46] Speaker B: No, not 25.
[02:44:47] Speaker F: 24. 24.
[02:44:49] Speaker B: Heck yeah. Rugalar. As you walk through, you have to like walk at an angle to fit your shoulders through, but you're passing.
[02:44:57] Speaker C: Okay, I gotta 17 on stealth.
[02:45:03] Speaker B: They are saving your butt. Okay, what'd you get, verinda?
[02:45:09] Speaker G: I got 22.
[02:45:11] Speaker B: Nice. And Raphael, would you get. Unless you bomb this, you guys are fine.
[02:45:19] Speaker E: Sorry, I was reading a message, Zachary, that I was trying to set up a new step away for. What type of role is this?
[02:45:23] Speaker B: Okay, that means you're a big kid. A stealth check, health check.
[02:45:28] Speaker E: That is a natural 20. 22.
[02:45:31] Speaker B: Holy crap.
Okay, the group very deftly passes through, except Greta. Raphael, you're just walking or rugalar. Sorry, you're just walking behind Greta. Going up. No. And just like picking her up over an object up.
[02:45:44] Speaker D: No, I'm making a lot of noise.
[02:45:46] Speaker B: Oh, okay.
[02:45:48] Speaker D: My scale mail. Maybe I've like, tied like. Yeah, it's just making a lot of noise.
[02:45:52] Speaker B: You guys are managing it. But every once in a while, there will be a particular clatter from the scales on Greta's armor.
[02:45:58] Speaker A: And you're just like, I just have pick up. I just pick up Greta and like, okay, hold like, mute the scale mail against me.
[02:46:06] Speaker B: Okay. It's helping. It's going a long way because Loop Motton's just a walking tambourine otherwise. But you guys walk further forward into a square room.
This one, it's just. It's just a barren square stone space with a stone ceiling and a gate dirt floor.
It has a number of wooden barrels, like two or three on your left. Three stacked crates and low burning lanterns in each corner of the room. And there are two wooden doors on either side, one to the left and one to the right.
[02:46:46] Speaker F: I would like to peek into the barrels.
[02:46:49] Speaker B: Okay. You find.
As you go to touch the barrels, you try to move the lid and it lifts easily enough. And as you open the barrels one by one, they seem to have different sets of. Some of them hold black leather armor, Some of them hold stashes of short swords, another bolts of arrows. They just look like basic implements. Probably like basic storage of stashing for brass company members person.
[02:47:23] Speaker F: Well, if I was proficient armor, I'd say we could all dress and get actual outfits or disguises rather.
[02:47:40] Speaker B: Okay. Everyone stares at you in silence after you say that.
[02:47:42] Speaker G: Sorry. Say that again.
[02:47:44] Speaker E: I'm trying to be quiet.
I'm trying to be stealthy.
[02:47:47] Speaker F: I'm sorry.
[02:47:48] Speaker G: Sorry. I was looking at. I was doing something to make sure I had stuff for Landon's character sheet a few steps away. Can you repeat that? My bad.
[02:47:57] Speaker F: In these barrels here, they have a stash of armor and swords.
If I was able to cast an armor, I would say we could all get in disguises. Preps. A few of us still could. And they just go ahead.
[02:48:12] Speaker G: Do you think.
[02:48:13] Speaker E: Does it take on armor, Zach?
[02:48:16] Speaker B: It's like 10 minutes.
[02:48:18] Speaker E: Really?
[02:48:19] Speaker G: Do you think that the brass.
[02:48:21] Speaker B: Actually five for leather armor?
[02:48:22] Speaker G: Do you think that the brass company is. Is. Is stashing these here to hide for their.
For their people?
[02:48:31] Speaker B: As you look at the dark black leather armor with brass accents and the brass company base inside the barrels hidden in their room, it dawns on you that could be the case. And a little voice just comes by on the wind and goes the big mic.
[02:48:46] Speaker G: Is that the only thing that's in all these barrels?
[02:48:49] Speaker E: I think they. And I think the bakery has been stashing cupcakes up top as well. It could be a conspiracy.
[02:48:58] Speaker B: That's what's in the barrels. The crates are unopened.
[02:49:00] Speaker G: I go and open a crate.
[02:49:02] Speaker B: Oh, what was that?
[02:49:05] Speaker A: I say, I don't really think that any disguise is going to do much for me.
[02:49:14] Speaker B: The almost seven foot minotaur says in his baby blue outfit. Oh, I love it.
You go for one of the crates, Verinda. Yeah, they're nailed shut.
[02:49:25] Speaker G: Oh.
I take my dagger and try to pry open the nails.
[02:49:33] Speaker B: Okay, give me an athletics turn. Okay.
All right.
[02:49:41] Speaker G: Oh, that's not good.
Okay, that's a nine.
[02:49:46] Speaker B: Okay, Rindy, I'm sorry.
[02:49:51] Speaker A: Go Ahead, I go over an assist.
[02:49:55] Speaker B: Okay, let it go for this one. For the record, you cannot give the assist action after, you know, the result of a roll. But, but, but, but, but this is. This is first time for some folks and first time with this group. It's okay. It's a big group. You can go ahead and have the, the assist action now. Now we just know going forward. No biggie. Okay.
[02:50:16] Speaker G: That'S a 10.
[02:50:18] Speaker B: Excellent.
You help Rugalar with the crying, and you do open it a little noisily. The knife squeezes in and there's a.
And the nails squeak out of the wood and they sort of.
And the top pops up.
I'm gonna roll a separate check for absolutely no reason. Okay.
And as you guys look in the top of the crate, it is filled with dried, dark green leaves. Curly, crackling, sort of red, brimmed, dark green leaves.
[02:50:56] Speaker E: Hold up my. Sniff. Sniff it.
[02:50:59] Speaker B: Okay.
So you sniff Verinda, and then you hold up your stone, Raphael. Nothing gets warmer. This doesn't appear to be the substance.
And only because you've built your character so hard into this Rugalar, would you give me either a nature or a rumors check?
[02:51:26] Speaker A: Okay.
[02:51:29] Speaker B: And then we'll come back to you in a second, Verinda.
[02:51:32] Speaker A: Okay, that's a nutty.
[02:51:35] Speaker B: Okay. Is this an oolong rugalar? As you carefully inspect the leaves. Oh, okay.
You know, this, this is not tea. This is. This is drugs.
These are the dried stripped leaves of Zhijid.
A perfectly powerful, a fairly powerful stimulant and very mild hallucinogenic if.
If deeply crushed and imbibed.
So this is. This is. This is drugs. This is amlat of drugs. It's not fully processed yet, but this is a pretty large stash of it. With a 19, you'd be willing to put together that these three crates, all three of these crates crushed and powdered. This is probably like 120 gold in front of you. It's a lot of money.
[02:52:34] Speaker D: Do you hear that?
[02:52:38] Speaker B: I think that was a question for you.
[02:52:41] Speaker D: Do you share that with the group?
[02:52:45] Speaker B: Oh, yes.
[02:52:46] Speaker A: I say, this seems to be an.
[02:52:49] Speaker B: Illicit substance, which is exactly what Rubilar says at the exact moment that Verinda reaches up over the top and goes and takes a big old whiff. Verinda, why don't you give me a constitution saving throw?
[02:53:02] Speaker G: Yeah, I knew that was fun.
[02:53:05] Speaker D: Oh, no.
[02:53:07] Speaker G: Oh, no.
That's a six.
[02:53:12] Speaker B: Excellent. Well, this. This stuff needs to be smoked. You haven't smoked it, but it is very strong. And this is a steeping box of highly concentrated. It's just been sitting here for a couple weeks, so you are not taking it in the most direct fashion, but it is a whole lot of it. So you are not going to have the regular effects of Jijid. It's just. You're not inhaling it directly enough. However, you are inhaling it. So with that failure, Verinda.
That's a very musty, deep scent. And. Whoa, man, you're awake. You all watch as those of you who are close enough to Verinda as she holds the torch next to all the drugs in a box. You all watch as her pupils just dilate and she just squeezes the box a little bit. Verinda, for the next. Could you roll a D4 for me?
[02:54:10] Speaker G: Oh, yeah.
One.
[02:54:15] Speaker B: For the next hour, your speed is increased by five feet. Hey, you have.
You can add your. Are you. You gain proficiency in constitution saving throws.
If you don't already have it.
[02:54:33] Speaker G: I don't.
[02:54:36] Speaker B: And you need to subtract a D4 from all ability checks and attack rolls.
[02:54:42] Speaker G: Okay.
[02:54:43] Speaker B: And you guys can talk among each other for a second as I talk to my wife. Really quickly. Just do some role playing after this.
[02:54:49] Speaker F: Miranda's gonna be like, I need more. Just one more time.
[02:54:59] Speaker E: Raphael is gonna take a.
A bag of sand and dump it out on the ground.
And so there's like, a little bitty pile of sand.
It's a pound of sand. So, you know, it's not like.
And he's gonna stuff it full with Jijid instead.
He's gonna put it back in his pocket like nothing happened.
[02:55:24] Speaker G: Steal the drugs.
[02:55:28] Speaker E: We're here to steal something worth much more than drugs. I don't. I don't think this is gonna be the worst thing they think of if I steal a pound of Jijid.
[02:55:36] Speaker D: I think we should dispose of the Jijid and so that this guy loses his job so that he gets kicked out.
[02:55:43] Speaker G: Because we're not. We're not here to steal stuff. We're here to. To get rid of the bars. Company from this building, actually, as he.
[02:55:51] Speaker E: Says, which is a holy saying where he comes from. And he pushes up fake glasses.
[02:55:55] Speaker G: Oh, no.
[02:55:56] Speaker B: And as he says, actually from around him, a bunch of core acquirer voices goes.
[02:56:04] Speaker E: We request to remove very valuables.
Very valuable items from the presence of this bakery, which could constitute stealing them as it would be difficult to destroy most metallic or items in laden with precious gems.
[02:56:21] Speaker D: Well, I think we should remove it from the premises. Then.
[02:56:26] Speaker E: Let's burn it right now would that.
[02:56:29] Speaker D: Okay, maybe not.
[02:56:32] Speaker G: Yeah, I'm going to say N on that.
[02:56:35] Speaker D: Is there the.
[02:56:37] Speaker C: Heard it all Spain Jack?
[02:56:39] Speaker D: There a.
There a chimney that goes outward. Like where does the smoke go? When I put something in the oven stairs.
[02:56:49] Speaker B: It. It. There's a chimney leading up to the roof.
[02:56:52] Speaker G: We're gonna bake it in the oven.
[02:56:54] Speaker E: I think that if we burnt a lot of drugs in the oven making chimney of this establishment, it might lose the community center vibe that it has, thus not fulfilling the contract that we signed.
[02:57:08] Speaker G: I also think that that would draw attention to us.
[02:57:11] Speaker D: Good point.
[02:57:12] Speaker G: She just keeps kind of laughing and all of a sudden you see her, she turns back into her instead of the child.
[02:57:18] Speaker B: Could you give me a.
A performance check?
[02:57:25] Speaker G: Yeah. And I'm gonna have to subtract a D4 from that, right?
[02:57:28] Speaker B: Yep. And you're trying to control your voice right now.
[02:57:30] Speaker G: Oh, no.
Okay, hold on. So, okay, that's. I'm having to do maths. Okay.
You think that 9.
[02:57:46] Speaker F: Maybe the kefs would offer a reward for turning this in.
[02:57:52] Speaker B: And as Mithra says that that's. It's right before the version went. What was it that you said, Verinda?
[02:57:59] Speaker G: I think I said that would draw attention to us.
[02:58:03] Speaker B: She says. She says that would draw attention to us at about that volume.
[02:58:10] Speaker F: Oh, okay.
[02:58:11] Speaker B: She just speaking loudly, not that shouting voice.
[02:58:20] Speaker F: I get my book ready just in case someone comes.
[02:58:28] Speaker C: Okay.
[02:58:30] Speaker B: Anybody else doing anything else?
[02:58:32] Speaker E: I think that if we destroying this. How many crates of it are there, Zachary?
[02:58:36] Speaker B: Three.
[02:58:37] Speaker E: Three. How large are they?
[02:58:38] Speaker B: In square footage, each one's about a foot and a half width and height, maybe about £25 each.
[02:58:50] Speaker E: Got it.
Yeah, there's a lot here.
[02:58:54] Speaker B: 17. Passive perception. You hear.
You hear the sound of a door opening on the other side of the left door.
[02:59:06] Speaker E: Like where we already came from or.
[02:59:08] Speaker C: The New Direction ii. Guys, there's a.
There's a door. Like, be quiet.
[02:59:15] Speaker G: Somebody's here.
[02:59:17] Speaker D: Okay.
[02:59:17] Speaker C: Anybody hear that?
[02:59:20] Speaker D: Yeah, I heard that.
[02:59:21] Speaker G: Yeah, we heard. Yeah.
[02:59:22] Speaker D: I'm gonna go over to Barinda and I'm gonna cast lesser restoration really quickly.
[02:59:33] Speaker B: Okay.
What does it look like is. Oh, okay. Sorry. Dark shadows envelop you, Verinda, and you hear horrific whispers of your worst nightmares. And you are no longer high. The condition relieves.
[02:59:47] Speaker G: Dang. I was speedy.
[02:59:50] Speaker D: Oh, I'm sorry.
[02:59:52] Speaker B: And as it relieves, the left door opens and there is just a halfling guy, a very dark skinned halfling man in like dark leather armor who's got a dagger face down in his hand. He's Got some tight dreadlocks, a little tiny scar on the. On the left side of his nose. And he just walks in the room and opens the door and looks at you all. And all six of you guys are just standing there with your torch, and he's looking at you guys, and you're looking at him.
[03:00:23] Speaker E: And.
[03:00:23] Speaker B: How about every person here rolls me Initiative.
[03:00:26] Speaker C: Oh, man.
[03:00:27] Speaker D: God. Heckin Darn it.
[03:00:32] Speaker F: Company armor. I assume that's what it looks like.
[03:00:34] Speaker G: Can I say hello there?
[03:00:37] Speaker B: Sure. Well, first you can roll me Initiative, and then we can order in which people do things. Okay.
Yes. You're gonna add your dexterity to Initiative. Okay, I got a.
[03:00:48] Speaker D: That'll be a seven.
[03:00:49] Speaker B: Oh, no. Oh, no. This is the go.
[03:00:52] Speaker F: Nine.
[03:00:54] Speaker B: Okay, so hold on, hold on, hold on, hold on. On. So that was a nine for Mithra.
[03:01:04] Speaker F: Yes.
[03:01:05] Speaker B: Okay, who's next?
[03:01:07] Speaker A: I got a five.
[03:01:09] Speaker B: Okay, that was for Rugeler. Yes.
Okay, who's next?
Okay, seven and seven. That's beautiful.
[03:01:19] Speaker E: You got a 15?
[03:01:22] Speaker A: Yes.
[03:01:26] Speaker B: There's so much going on here. Seven.
And then who has not rolled?
[03:01:32] Speaker G: I got a. I got a 15 as well. Okay.
[03:01:35] Speaker B: Wow. So much symmetry.
Okay, now we will roll for the single brass company Thug has.
Okay.
Okay.
All right, so give me just a second to write out Initiative. That's perfect. Actually, that works really well. Who has the higher decks between you two? Verinda and Raphael.
[03:02:06] Speaker G: I have a plus four.
[03:02:09] Speaker E: I have a plus two. I have 14.
[03:02:12] Speaker B: Okay, so, Verinda, you will be first. Initiative. Give me just a second.
[03:02:15] Speaker G: Okay.
[03:02:16] Speaker B: And we're just going to be Theater of the Minding. This because. Couldn't get the thing to work. So then it'll be.
[03:02:24] Speaker D: Doesn't it.
Zach? Doesn't it work on this channel?
[03:02:31] Speaker B: You're right, but I didn't set it up, so sorry. Could have done that, but I didn't.
Listener, if you hear that, I came up with a really good technical for reason for why it didn't. Because then it's Mithra, then it's Kneebug, then.
Then it's Rugalar. Okay.
I'm famous for one thing with combat, and that's getting Initiative wrong. So let me know if I do. Verinda, you're up first. Also, just for everyone's visual theme, Theater of the Mind, you guys are in a perfectly square room that's like 20ft in each dimension, and you're all just crammed in there. There's the hallway as you guys are all facing the left door. Now there's a hallway to your left. That's the hallway you came down that leads to the ladder. Directly behind you is the right door you haven't opened, and to your right is a wall. Verinda, you're first.
[03:03:29] Speaker G: Okay, well, I'm going to say hello that there to the man with the knife.
[03:03:34] Speaker B: Okay, so you're. You're. Are you doing anything other than saying, yeah, I am.
[03:03:40] Speaker G: And then I'm gonna.
Sorry, where's it at?
[03:03:43] Speaker B: We'll call that a bonus action then.
[03:03:48] Speaker G: Who's the nearest person to me? Like, which one of yalls nearest me?
[03:03:52] Speaker B: Yes, you do need that, don't you?
I will say. Hold on. Give me a moment.
There's a blank page.
Oh, what have I done? Okay, quick. Somebody say something interesting.
[03:04:10] Speaker G: I say, hello there, and I wave the torch around, and the guy's looking at me like, who is these people?
[03:04:20] Speaker B: Someone else.
[03:04:23] Speaker F: I fenced for seven years.
[03:04:27] Speaker A: Oh, that is very cool.
[03:04:28] Speaker G: That's so cool.
I wanna. I want. I wanna. I wanna. Teach me how to fence. That's cool.
[03:04:39] Speaker D: I was talking to Fenton about fencing with someone, and they said, like, you're either a prodigy or it's. You're really bad at it. And I don't know if that's true because I've never done fencing, so I can.
[03:04:50] Speaker F: I can see where they get that.
[03:04:55] Speaker D: I think they started in, like, when they were older, so.
[03:05:01] Speaker F: Oh, especially if you start when you're older.
[03:05:03] Speaker D: Yeah.
[03:05:05] Speaker A: Okay, the order we're doing is.
[03:05:07] Speaker B: It's the simplest.
So this is the room you guys are in. This is the left door. Even though it's in front of you, this is the right door that's behind you. This is the hallway you came in. Farinda, you're right here. Raph, you're on the opposite side. Greta, you're behind Raph. Opposite Verinda.
I'm reading this backward through my own screen. Kneebug, you're behind Raph. Rugalar, you're in the back behind Greta. And Mythra, you're in the back behind Nibug. I will keep track of that all mentally, I promise. I'm good at spatially reasoning these things. Okay, so Verinda, next closest to you is, as I just explained it.
[03:05:49] Speaker G: Yeah.
I'm gonna actually walk just a. Like a few steps to kneebug. And I'm gonna put my hand on their shoulder and I'm gonna cast. Enhance ability.
[03:06:03] Speaker D: Oh, nice.
[03:06:04] Speaker G: Okay. I'm gonna give kneebug bears endurance, which is gonna give you advantage on con checks, but you also gain 2d6 temporary hit points. Oh, for the next. For the next hour. So you can roll 2d6 and add those hit points to yours for the next hour.
[03:06:23] Speaker B: Awesome. Heck yeah.
[03:06:25] Speaker C: And I got five.
[03:06:28] Speaker B: So the brass company member walks in, sees you all opening, sees six strangers, six armed strangers opening a crate of drugs. Verinda goes hello there. And then just walks away from him and casts some magic on another person.
Raph, it is your turn. What you doing?
[03:06:47] Speaker E: I am going to. I clicked on the wrong thing. Forgot my character. That went away.
[03:06:54] Speaker B: How dare you. Never let it happen.
[03:06:55] Speaker E: Map one more time, Zachary.
[03:06:58] Speaker B: So I'm just going to start describing it because that will be most helpful. That was just for the initial viewing. So you have a hallway in front of you, right. Or the. The door that's open in front of you and then a locked door at the back of the room. You have the square room here and then a hallway to the left in which you came in. It's 20ft in either direction. You're. You're on this right side and you're 10ft away from the guy in the door. So you're like five, ten and then you back.
[03:07:25] Speaker E: Right. And can you control the door that he just opened? Can I see through it?
[03:07:32] Speaker B: Yes. Give me. You can make a perception check as like a bonus action if you want.
[03:07:37] Speaker E: Sure.
[03:07:38] Speaker B: I mean you can definitely see through it. It's just the detail you get that's not good.
[03:07:43] Speaker E: That's a six. So.
[03:07:45] Speaker B: Okay. Well you have eyes.
So over his shoulder you see another stone wall and a lantern lighting. You're not seeing a whole lot of other furniture or structure. So at the very basic. You think maybe he came through a different hallway, but you're not getting any more detail than that.
[03:08:00] Speaker E: Okay, I want to Eldritch blast him.
[03:08:06] Speaker B: That's right. You are.
Go ahead. Is that two or one?
[03:08:11] Speaker E: It's one. Yeah. Two is a level four, I believe.
[03:08:14] Speaker B: Okay, roll the hit for me. Sorry.
[03:08:17] Speaker E: Oh, that's a nine.
[03:08:21] Speaker B: Okay.
What does your Eldritch blast look like?
[03:08:30] Speaker E: Is goldish colored and it shoots off and missed. I haven't had to cast in a long time cuz I'm not very well. You know, people don't usually try to fight me to make because when I try to come look at stuff that happens just a beam of gold crackling energy pops from my hand and across to a stone wall, missing him very badly.
[03:08:51] Speaker B: As you fire it outward, the guy at the door ducks with a surprised look on his face and the bolt just.
And it collides with the wall behind him.
And the sound Echoes through the space, which really makes things a lot clearer for me.
So, actually, given that, I am gonna make a battle map now. Everybody talk with each other real quick. And we're just gonna keep these stats. We're gonna roll.
[03:09:20] Speaker G: Are we gonna kill these people?
[03:09:22] Speaker D: Just saying.
[03:09:23] Speaker G: I don't know.
[03:09:25] Speaker E: Are we gonna what?
[03:09:26] Speaker G: Kill them.
[03:09:27] Speaker D: Kill them.
[03:09:28] Speaker E: I assume they're gonna try to kill us.
[03:09:30] Speaker B: Us.
[03:09:30] Speaker E: So I don't have a way to stop anybody who's down here.
[03:09:33] Speaker F: Yeah, I have.
[03:09:35] Speaker G: I mean, we could try to talk to him, but we tie him up.
[03:09:39] Speaker E: This is a criminal syndicate who. We've broken into their headquarters.
[03:09:44] Speaker D: I have.
[03:09:44] Speaker F: So I don't think drugs is good for the community.
[03:09:48] Speaker E: Yeah, I think we should kill him.
[03:09:49] Speaker A: Yeah.
Yeah. I'm neutral.
[03:09:52] Speaker B: Good.
[03:09:52] Speaker A: Not lawful. So I don't have that many reservations.
[03:10:01] Speaker D: I guess I don't either.
[03:10:02] Speaker G: I'm cool with it.
[03:10:05] Speaker D: I do. But.
[03:10:10] Speaker E: I'm gonna grab a bite to eat.
Five minutes max.
[03:10:15] Speaker G: Five minutes.
[03:10:16] Speaker C: Me too.
Jackie, was that advantage on concept saves, did you say?
[03:10:24] Speaker B: Just talk amongst yourselves. I'm setting up a battle map real quick.
[03:10:26] Speaker G: Let's see.
[03:10:30] Speaker A: What'S the most advantage?
[03:10:32] Speaker G: Yeah, advantage on con checks and saves.
[03:10:35] Speaker C: Okay, great question, Jonathan.
[03:10:37] Speaker D: I'm going to answer your question with another question.
[03:10:40] Speaker G: What was your question?
[03:10:41] Speaker A: What's the most famous relic you all have seen?
[03:10:45] Speaker G: In real life or as our characters?
[03:10:48] Speaker A: No, in real life.
[03:10:52] Speaker D: Have you.
[03:10:53] Speaker A: Sorry, I've seen the arm bone of St. Jude.
[03:10:58] Speaker D: Wow, the St. Jude, like the hospital?
[03:11:00] Speaker A: Yeah, the St. Jude. Yeah, like the hospital. And the book of the Bible.
[03:11:05] Speaker D: Yeah.
Have you read this book?
[03:11:09] Speaker F: I think it might have been.
[03:11:10] Speaker B: Oh, yeah.
[03:11:11] Speaker A: I love this book. Yeah.
Ordinary. Yeah, that.
[03:11:15] Speaker D: You love it.
[03:11:15] Speaker B: That's good.
[03:11:16] Speaker A: Yeah. Have you read it?
[03:11:18] Speaker D: I'm on chapter.
I just finished chapter.
[03:11:23] Speaker A: Okay, nice.
[03:11:24] Speaker B: Yeah.
[03:11:25] Speaker A: Good book.
[03:11:26] Speaker D: I finished Legends and Lattes yesterday.
[03:11:28] Speaker G: Jackie, what you think?
[03:11:30] Speaker D: So good. Incredible.
Yeah. I, I don't know. Do you read a lot?
What if he reads.
[03:11:41] Speaker F: Oh, Oh.
[03:11:47] Speaker G: I was gonna say, next time we see each other all in person, bring it. And I know Zach wanted to borrow it next.
[03:11:56] Speaker D: Yeah, absolutely.
[03:11:58] Speaker G: I think Zach would like it. Yeah.
[03:11:59] Speaker D: It was such a pleasant experience.
[03:12:01] Speaker B: Right?
[03:12:01] Speaker D: I really love it. I loved it. So even if you, if you, like, feel good, it was so good. It was like, it did say, like, low stakes, and at one point I was like, this is not low stakes.
[03:12:12] Speaker G: I know.
[03:12:14] Speaker D: But I highly, highly enjoyed the whole entire. I think I read it in like, three days, which for me, a novel that big is like a lot for three days.
[03:12:23] Speaker G: I, I, I, I told My mom, before she read it, I was like, it's if, like, Dungeons and Dragons and a Hallmark movie had a baby.
[03:12:33] Speaker D: It is so sweet. And like, the Rescue is like. It's so fun. I really liked it.
[03:12:39] Speaker G: I want to read. I have the prequel, and I haven't read it yet, but after I read it, I'll let you borrow the prequel. It's like, of her adventures before she just settled down. I know. That's what I want to do.
[03:12:52] Speaker E: Just to kind of give you a little bit of a heads up. Melanie has hurt her best back, and I told her that when Imaging goes down to bed, I probably will go down with her and help. And that's probably in about an hour. I can come back down after that's done. But at that point, first of all, that's super important.
[03:13:09] Speaker B: That's super important. No problem.
Sa yourselves a ton of time by firing an eldritch blast on this hallway. We're just starting the last fight, so we might be done in an hour. Okay.
[03:13:22] Speaker E: Not too much. I just wanted to communicate what's going on.
[03:13:24] Speaker B: You're good. I really appreciate that. Thank you.
[03:13:27] Speaker G: Landon, I'll take over on your character sheet. I was looking at it. If. If I need to, I can play both characters.
[03:13:34] Speaker E: Just make sure he finds the thing with a stone. That's all he needs to do.
[03:13:37] Speaker G: Yeah, I don't know what you're talking about with that, but I'll be.
[03:13:40] Speaker E: He doesn't either. Just find the thing where the stone glows warm and that.
[03:13:44] Speaker G: Wonderful.
[03:13:45] Speaker E: Take that.
[03:13:46] Speaker B: Don't have anybody else have it.
[03:13:48] Speaker E: Nobody else can have that.
[03:13:49] Speaker G: Okay, gotcha. I'll be right back.
[03:13:51] Speaker B: Okay. Just a little more. Somebody Keep talking to each other. I'm almost ready.
You guys are so patient.
[03:13:57] Speaker F: You asked me if I read. I haven't been reading a whole lot, but about a month ago, I picked up this. Oh, that's flipped. Hang on. Can I.
[03:14:07] Speaker B: No.
[03:14:08] Speaker C: That looks awesome.
[03:14:08] Speaker D: No, it's not.
[03:14:09] Speaker A: Oh, Annihilation. Yeah.
[03:14:11] Speaker D: What is that about?
[03:14:12] Speaker F: It's like.
It's like. It's not really super sci fi, but it's kind of like a little bit of eco horror stuff. I remember watching the movie on it.
[03:14:22] Speaker B: Right.
[03:14:23] Speaker F: Went off Netflix. It's like this zone that is like, there's no more humans there. And they've sent a couple expeditions in, and it's a. None of them have come back. And then it's about the 12th expedition. It's a group of these four ladies. One's an anthropologist, one's a surveyor, one's a psychologist and the narrator, who is a biologist.
[03:14:52] Speaker D: That sounds really good.
I'm starting or there's been whisperings of starting a, like, sci fi speculative fiction fantasy book club at the bottom bookstore I work at. And that is a. Sounds like a great pick. That would impress all of my co workers.
[03:15:09] Speaker F: I think it would be.
[03:15:11] Speaker D: Is it Jeff Vandermeer?
[03:15:14] Speaker F: Yes.
I also really like this cover because it's the 10th anniversary. It's all like. It's got the reflective along the bore that's on it.
[03:15:22] Speaker D: You said it was like eco horror.
[03:15:24] Speaker F: Yeah. So like, there's like a lot of plants and animals and stuff that are going weird.
[03:15:30] Speaker D: Sounds awesome. Did you have you. Did you.
[03:15:32] Speaker B: Okay. You guys have been very patient.
Are you enjoying, like, look at the Lauren reference channel.
This is the battle map. And I'm just gonna have to do that thing where I run and take pictures. So rotate it in your heads. But under the blue folder is the rest of the hallway you can't see. That's the door out of which the Brass company thug has come. You guys are in the big room. Remember, as everybody's colors, I had to shift Mithra away from light green to yellow, but otherwise everybody is the same color. So Rugalar is blue in the back. Purple is Va Virinda up in the middle there. I mean, you guys can coordinate everyone's colors.
Yellow is Mythra. Brown is Kneebug. Red is Raph. All that stuff. And dark green is Greta. So that's where everybody is.
Next up in the initiative is the Brass company thug. So he's just had a beam of energy fly over his head.
So he's gonna throw a dagger at Braff for sure.
So. Holy crap, that's gonna be a 21 to hit.
[03:16:54] Speaker F: Ouchie.
[03:16:55] Speaker B: Okay, so that is five points of piercing damage as wrath. The dude just, like, looks scared, tosses the knife up and catches at the tip and then just hucks it forward and it turns end over end and it just stabs into your left pectoral coral before the shoulder. And you take five points of piercing damage.
[03:17:14] Speaker E: It's flesh wound. Everything's fine.
[03:17:17] Speaker B: Okay.
He's then going to step back into the hallway and disappear from view a little bit.
[03:17:27] Speaker E: Insult of opportunity.
I get an insult opportunity, you know.
[03:17:32] Speaker B: Like, yes, you do get an insult of opportunity. What do you shout at him?
[03:17:36] Speaker E: Your drug are bad.
[03:17:39] Speaker B: Excellent. Next initiative is Mythra. What are you doing, Mithra?
[03:17:44] Speaker F: I'm going to go ahead and cast mage armor on myself.
[03:17:48] Speaker B: Okay. What does that look like?
[03:17:52] Speaker F: She flips open her book, which let me describe the book a little bit more in detail.
So her spell book, it's.
It's.
I would say it's like a. Like a. A dyed blue leather tone with like.
But it's got a. So it's got like a wave design over it.
But then oddly along like the lines of the drawing of the wave, it's glowing like faintly light. Like a faintly lighter blue.
[03:18:29] Speaker B: Heck, yeah. Very sick.
[03:18:32] Speaker F: And that is because she is specifically a order of scribes wizards.
And so she's. Yeah, she. As she casts.
As she casts mage armor, this. This sort of lights sea blue sort of. Well, the. The light sea blue light of her magic sort of washes over her and then doesn't really look like it hardens, but like it solidifies and serves to like an even like force fieldish almost looking coating.
[03:19:10] Speaker B: Excellent. As the pale blue field resonates over you, that is your turn. Next initiative, we go to kneebug. What are you doing? Kneebug.
[03:19:21] Speaker C: The. The bad guy ran down the hall, right?
[03:19:27] Speaker B: Yep.
[03:19:28] Speaker C: I can't really see anything.
[03:19:30] Speaker B: Not your current position.
[03:19:32] Speaker C: Okay, I'm gonna pass on my.
[03:19:35] Speaker B: Okay.
[03:19:36] Speaker C: There's nothing really.
[03:19:36] Speaker B: Any actions you don't have to. You can just say no.
[03:19:41] Speaker C: No, I don't. No, no.
[03:19:43] Speaker B: Hey, we respect the turn. No problem. Rugalar, you're up. What you doing?
[03:19:48] Speaker A: All right.
I use my unarmored movement to like, close the distance between us.
[03:19:58] Speaker B: How many feet exactly? You can make it all the way to the hallway.
[03:20:02] Speaker A: Oh, okay. I. I mean, I have 40ft of movement, so I just like run up to the guy.
[03:20:10] Speaker F: Something tells me that blue folder's about come off.
[03:20:13] Speaker B: So you all watch. You all watch as Brugalar just pounces down the hallway.
[03:20:19] Speaker A: Can I get past him?
[03:20:21] Speaker B: Like, let's. Let's get there. You all watch Rugalar pound down the hallway, all that muscle and speed. And as you burst through the door, Rugalar, you like, you hit it and it flies back against the wall. And as you look down the hallway, you see the halfling guy. Then there's two more brass company thugs, like another five feet behind him that are pouring into the hallway. And they're coming from another room. And you can hear more shouting that way. So that individual is directly in front of you. Then there's five feet and then two more individuals are behind him. Do you try to push past him? Because there's a possibility for that.
[03:20:56] Speaker A: No, I don't try to push past him. Instead, I lower my horns and try to gore Him.
[03:21:03] Speaker B: Nobody ever uses that minotaur feature. That's great. Is that a dexterity saving throw or roll the hit?
[03:21:11] Speaker A: I should have written this down. I'm really sorry.
[03:21:14] Speaker B: It's okay. This is. You're only doing what every DND player ever does.
It's a. Okay. If you don't as a D and D player once, go. Wait, I was supposed to write my features. You're not even playing dnd.
[03:21:25] Speaker A: I mean, the funny thing is, though, that is the one thing I did not write down. So.
[03:21:30] Speaker B: And that's always how it goes.
Gore. That is a plus. Yeah. Yeah. So you're gonna. You're gonna roll the hit.
[03:21:37] Speaker A: Okay.
Okay.
[03:21:45] Speaker B: Hammering.
[03:21:46] Speaker A: Oh, I got five.
[03:21:49] Speaker B: Add your modifier.
[03:21:50] Speaker A: Okay.
[03:21:51] Speaker B: Which is gonna be your roll to hit you're proficient with. Okay. Okay.
[03:21:55] Speaker E: Efficiency plus strength, right?
[03:21:57] Speaker A: Okay.
[03:21:58] Speaker G: Yeah.
[03:21:58] Speaker A: Then that's a seven.
[03:22:00] Speaker B: Greta, I didn't put you in initiative at all.
[03:22:04] Speaker A: I was wondering. I thought that I came around kind of fast.
[03:22:08] Speaker B: You'll go after.
[03:22:11] Speaker G: Yeah.
[03:22:11] Speaker B: Next round you'll be before Arugal or Arugalar. My bad.
Okay. So would you say you got total seven?
So your proficiency bonus at this level is plus two. That's five. Plus two is seven, plus your strength is.
[03:22:28] Speaker A: Strength is zero.
[03:22:29] Speaker B: Okay.
[03:22:30] Speaker A: I have a plus.
[03:22:30] Speaker B: Sorry, I really called you out. My bad.
Okay, so as you lower your horns, charge at him. He just ducks beneath you and your horns past his head.
Anything else on your turn, or is that that?
I mean, that's an action. Do you have anything that's a bonus action?
[03:22:52] Speaker A: Actually, wait.
Goring is an attack action. So I can use flurry of blows if I spend a key point.
[03:22:59] Speaker B: You can like to do that.
[03:23:01] Speaker A: Okay, I do.
I do.
[03:23:07] Speaker B: The one thing I can never figure out is, does Abby like monks?
[03:23:09] Speaker D: I'm just pretty cool. I was pretty. Pretty cool thing that he just said. That was pretty cool.
[03:23:17] Speaker B: So you're going to roll the hit twice.
[03:23:19] Speaker A: Okay. And I believe that that is a.
[03:23:24] Speaker B: At this level, your martial arts die is a D4. Okay.
Okay, I got your back bur.
[03:23:31] Speaker A: Okay, so I got a 12, plus my daughter dexterity, right.
[03:23:38] Speaker B: At plus dex plus proficiency. So what's your Dex modifier?
[03:23:41] Speaker A: So that's. Okay, so plus three, plus two. 17.
[03:23:45] Speaker B: Okay. That will hit.
[03:23:46] Speaker A: Yeah.
[03:23:48] Speaker B: And then roll your second to hit.
Ooh.
[03:23:56] Speaker A: And that is a.
Another. Actually, that's an 18.
[03:24:03] Speaker B: Heck yeah.
[03:24:04] Speaker A: So, yeah. Okay, so now D4s. All right.
[03:24:08] Speaker B: Okay, so we got two D4, three plus your dexterity twice, and a four plus. Okay. Seven.
Yeah.
[03:24:18] Speaker A: Thirteen.
[03:24:20] Speaker B: Thirteen.
How do you want to do this?
[03:24:23] Speaker A: Oh.
[03:24:27] Speaker B: Heck yeah.
[03:24:28] Speaker A: Okay, so I just, like, go for a punch for the gut.
[03:24:34] Speaker B: Okay.
[03:24:34] Speaker A: With my left hand. And then, like, as he's, like, bending over, I just, like, knock him in the face and just, like, knock him backwards.
[03:24:43] Speaker B: Heck, yeah. In an awesome combo, you just. You turn around with a hook, and as your. The fist, which is about the size of his torso, clobbers into his ribs, you feel a couple cracks. And then as he forward, the other fist just comes around in the face and hits him so hard you hear the crunch of his nose. You watch the blood splatter down his mouth, and he just into the wall and falls face down, unconscious. Did you want that a lethal or a non lethal?
[03:25:11] Speaker A: Non lethal, because he's still a monk.
[03:25:18] Speaker B: So you choose not to punch the man so hard that he dies, but he is incredibly unconscious. So he's laying face down on the floor bleeding, and you are in the hallway. That is the end of your turn, Greta. Now it's you. What are you doing?
[03:25:31] Speaker D: Swag. Okay, I would like to please, like.
[03:25:36] Speaker B: Help me out picture, but just go ahead and tell me what you're doing.
[03:25:42] Speaker D: I would like to follow Rugala to.
I like to follow Jonathan. I'm mixing up the dude bro names, but I would like to follow Jonathan to where he is, and I'd like to. Can I see other bad guys? If I'm like.
[03:26:04] Speaker B: If I walk down the hallway past him, you can see two more individuals in the hallway. Also, not to push too hard. If it takes more time, it is. But just to try and work Landon's constraint, like, let's try and be illegally efficient in combat. Not that anyone's not trying to.
[03:26:17] Speaker D: Just for whatever that's worth, I'm gonna use. I have 25 movement. Can I get to where Rugala is?
Jonathan's character?
[03:26:28] Speaker B: You are. You are right behind Rugalar. Cool. And I've sent an updated reference photo.
You see them past him, so he's in front of you, but you can see them. 15ft past him are two individuals.
[03:26:43] Speaker D: Okay, I am going to. Would you say that they are maybe like, 90ft in front of me?
[03:26:52] Speaker B: I'd say they're 15ft in front of you.
[03:26:54] Speaker D: Cool. I'm gonna cast.
They're 15 from me feet of.
Okay, is there one that's. I'm gonna cast the one that's further back.
[03:27:10] Speaker B: Well, there one's behind the other. If you're. If you're casting in a line, if you have an area of effect, you might be able to hit Both of them. If you're casting in a line, you're hitting the one in front, right?
[03:27:20] Speaker D: Okay, so I'm trying to cast.
[03:27:22] Speaker A: How might this affect me?
[03:27:24] Speaker B: We'll certainly find out. What were you saying, Evie?
[03:27:27] Speaker D: I'm wanting to cast entangle on one of them. And entangle is a 20 foot square, so I want to cast the one. I guess they're like right next to each other, so.
[03:27:38] Speaker B: Okay, excellent. Now that space 20, it can't occupy that space, so it can just be crammed in the hallway. Are you fine with that?
[03:27:48] Speaker D: I mean, all of the 20 foot square foot.
[03:27:51] Speaker B: Like the 20ft is much bigger than the space you're trying to cast it. Are you fine with it just occupying that ten foot square?
[03:27:58] Speaker D: Oh, yeah, yeah. I don't need it.
[03:28:00] Speaker B: What does it look like as you cast entangle?
[03:28:03] Speaker D: Really spooky and creepy and there's like creepy hag noises and the smoke turns into the vines and it entraps this guy and he has to make a strength saving throw or be restrained by the entangled.
[03:28:13] Speaker B: Okay.
Ooh, what's your spell save D.C. holy crap.
[03:28:19] Speaker D: That's a 15.
[03:28:20] Speaker B: I rolled a 17 and an 18.
Sorry, I'm managing a kitten. One second.
[03:28:29] Speaker A: That was really cool.
[03:28:30] Speaker B: An ancient black dragon is constantly trying to fly on your map. Okay, so as you whisper and moan and claw, these terrible dark tendrils just burst up from the ground. And both of the brass company guys just. And they. They run away, so afraid. They just pull straight out of them. And they are not restrained.
[03:28:48] Speaker D: Got it. That is.
That ground is difficult to rain out. I hope that helps us.
[03:28:58] Speaker B: Okay, that will probably hinder you. Next. Initiative is someone you all don't see. So no problem. Back to the top of initiative is. Verinda, what are you doing? Verinda?
[03:29:11] Speaker G: It's already me again. Okay.
Yeah. Who's.
Okay, I am going to updated photo and Lauren reference.
I'm.
Excuse me. I'm going to play a little diddy and bar. Glad. Inspire.
I'm gonna Bartically inspire two people and use that as the okay action and everything. So I'll bartically inspire Rugalar and Mirtha.
I said that really weird.
[03:29:55] Speaker B: Okay. Mithra and Rugalar, you have both been Bartically inspired. What is the.
[03:29:59] Speaker G: Dude, you get a D6 to an anything you do in the next 10.
[03:30:03] Speaker B: Minutes, you roll at once. It's not. Everything continues in the next 10 minutes. Anytime you want to use it, you will. Excellent. Okay. Freaking sick. Next initiative is. Raph. What are you doing, Raph?
[03:30:19] Speaker E: So they're in the same positions, right?
[03:30:22] Speaker B: They're in the. For the most recent picture in Lauren reference. Yes.
[03:30:26] Speaker E: All right, and how high is the ceiling above them?
[03:30:29] Speaker B: It's 10ft. They're both in front of you, but I. But because you can freaking fly. If you want to get by them, I'll say you can make a very like a DC10. Oh, okay.
[03:30:40] Speaker E: I'm trying to position Shatter behind them.
[03:30:44] Speaker B: If you get up behind them, you can see past them, and I'm gonna say that it'll be in range.
[03:30:50] Speaker E: What?
I don't have to see see past them. I just want to put it above their heads.
I don't have to turn.
[03:30:58] Speaker B: You don't need to be able to see past your allies.
Your allies are sitting. If they're bottlenecking the front of the hallway. Oh, you can see by them.
[03:31:05] Speaker E: Got it. Yes, I will run above them.
[03:31:09] Speaker B: Okay.
[03:31:09] Speaker E: Like to get above them to see past them.
[03:31:12] Speaker B: Okay. So you walk behind them, fly up, and you're trying to look, you're trying to cast shadow on the ceiling above.
[03:31:16] Speaker E: Them, the square behind them.
[03:31:19] Speaker B: Yeah. Okay, excellent.
[03:31:21] Speaker E: So I cast Shatter at the second level.
[03:31:25] Speaker B: Excellent.
And that's a constitution saving throw for me.
What's the range on Shatter again?
[03:31:33] Speaker G: It is.
[03:31:34] Speaker E: It's a two foot range. So it hits all four. I can do 60ft away and it's 10ft here.
[03:31:41] Speaker B: What's your spell save?
[03:31:43] Speaker E: The spell saved DC is 12 or.
[03:31:46] Speaker B: Else they two failures and two successes.
[03:31:49] Speaker E: Let me know that Nona says half as much on a successful one. All right?
[03:31:54] Speaker B: Yeah.
[03:31:54] Speaker E: So 17 damage.
Okay, so two of them take the full 17 and two take half that.
[03:32:01] Speaker C: Nice.
[03:32:01] Speaker E: So that's eight. Eight, eight, eight. 17.
[03:32:06] Speaker B: 17, nice. All right, what does it look like as you cast Shatter.
[03:32:14] Speaker E: Die and I Cat and I. I do it as.
[03:32:20] Speaker B: You resonate as you shout die while holding your. Your burning reliquary. The die just resonates until it like thunders through the chambers and all of your ears like rock. And the building shakes and the walls, those stone walls crack all around you all but don't collapse. And you all watch as the two Brass company thugs in front, both like, look at him and just. And they like, like they cover their ears and shake and they're like. As the force rattles around them. You watch some of their skin just burst in, rips just down their arms. And you watch with some of their bones misaligned. One of them, their neck just goes a little too far, far to the left immediately after the noise. And the other one Just looks like suddenly shocked. And then the two just fall down very dead. And then from the room behind them, you hear shouts of pain.
[03:33:14] Speaker E: And then I'm going to use a bonus action to healing. Light myself and heal me for D6.
[03:33:20] Speaker B: Okay, excellent.
[03:33:21] Speaker E: Which is not a spell.
[03:33:23] Speaker B: Next initiative is all the breast company.
[03:33:25] Speaker E: People give me is one I heal myself for one.
[03:33:30] Speaker G: Wow. Good job.
[03:33:31] Speaker B: Congratulations.
[03:33:34] Speaker E: Turn.
[03:33:35] Speaker B: Okay, give me a second here. This is not going well for them.
[03:33:39] Speaker E: Can I fly over? I'm pushing. I want to fly down the hallway if I can. I have 50ft of movement.
[03:33:45] Speaker B: Okay, understood.
All right. Okay, give me an acrobatics check. DC8ME. Okay.
[03:34:00] Speaker E: That'S 11.
[03:34:01] Speaker B: Excellent. You succeed. So as you. As you like, tighten your body and fly over them. With your movement, do you go all the way down the hallway?
[03:34:09] Speaker E: Yeah, I want to get past where the two that were in the hallway were to see what else is in there.
[03:34:12] Speaker B: Okay, excellent. I'll send an update picture of the battle map.
Okay, you guys know the drill. Updated picture and lore in reference. As you fly to the end of the hallway, you reach an opposite wall. And now you sh. You face a long, narrow room with two brass company thugs looking straight at you and a armored, heavily armored, portly looking, half orc man. And all three are just staring directly at you where you've flown to the of the hallway.
[03:34:47] Speaker E: Surrender or die.
[03:34:51] Speaker B: Make it make an intimidation check for me.
[03:34:54] Speaker E: That's one of the things I am proficient in.
[03:34:56] Speaker B: I mean, three of their people just died in 12 seconds, so it was.
[03:35:01] Speaker E: Almost a nat 20, but unfortunately it was a two. So that is a six total.
[03:35:08] Speaker B: Well, it's their turn.
So we're just gonna have three attacks against Raph.
[03:35:19] Speaker E: Oh, I'm flying. That makes any difference?
[03:35:22] Speaker B: Very cool. Five feet off the ground.
So what's your AC ref?
[03:35:26] Speaker E: 13.
[03:35:28] Speaker B: Okay, first one's a hit.
Short sword. Next one's a hit with a short sword.
[03:35:35] Speaker E: No, next one.
[03:35:38] Speaker B: Get sneak attack off of allies. And so I'm gonna die, so that's okay. First roll, very low roll on the first one. Three.
Six. That's nine points. Okay, so you've taken nine points of slashing. So you guys watch as Raph shouts die. The hallway shatters. Two people die. He flies heroically over Ruby and Greta. You're like, holy crap, this guy's the real deal. Flies to the end of the hallway. He, like, turns heroically and shouts, surrender or die. And then you watch as a thug steps on one side of him, one on the other, and then they just stab him with swords, and he's just like, ah.
And the big half orc guy looks terrified. And as he looks at you, he looks particularly afraid of you. But with a six, you've definitely triggered the fight rather than flight response. And so looking at you, he just picks up a whole big old heavy crossbow. And he's gonna have advantage from the allies on either side, given his subclass. And so this attack hits with sneak attack.
So you're gonna take.
[03:36:45] Speaker D: Is he at close range?
[03:36:46] Speaker B: Everybody pray for that's true disadvantage, which means regular until.
[03:36:54] Speaker D: So it be regular.
[03:36:55] Speaker B: Yeah, no, no. Yeah, it's a regular attack, which means it's not snake attack.
Abby, inspiration.
[03:37:02] Speaker E: Thank you, Abby, for saving my life.
[03:37:04] Speaker B: Literally just saved Raph's life.
Didn't have a chance otherwise. Okay, so this will just be a D10 plus 10 points of piercing.
[03:37:14] Speaker G: Oh, crap.
[03:37:17] Speaker B: How we doing?
[03:37:18] Speaker E: Nine. How much total?
[03:37:20] Speaker B: 10.
[03:37:21] Speaker E: 10. Oh, I'm. I'm still up.
[03:37:23] Speaker B: Okay, so you guys watch as Raph turns the corner and shouts, surrender or die. And then two short swords stab into him. And then a huge arrow bolt just buries itself in his torso. Raph, you feel searing pain, and the world is going dark as blood.
[03:37:38] Speaker E: You think you can kill me, except.
[03:37:41] Speaker B: What comes out is you think you hurt, and then you just throw up like a corner of blood.
[03:37:46] Speaker E: Yeah.
[03:37:47] Speaker B: Next up is Mithra. What you doing, Mithra?
[03:37:51] Speaker F: All right, let's see. Getting down the hallway might be a little difficult, but I think I can make this work.
Let's see.
Wait. What's the range on this?
I think this will work.
[03:38:14] Speaker B: Well, Zach, I have a quick question.
[03:38:20] Speaker E: Wouldn't shatter have hit all five of them?
[03:38:23] Speaker B: It did.
[03:38:24] Speaker E: Oh, it did.
[03:38:25] Speaker B: Oh, they said not all of them. We had successes on the con saves. None of them are at full health. Okay, got it. What's up, Mithra? No, you're good.
[03:38:33] Speaker F: Okay, how. How well, can I look down the hall past Greta, and.
[03:38:44] Speaker B: You can. You can see past them. You can see one enemy pretty clearly who's right in front of Raph, and then the other two around the corner. You can't see super well.
[03:38:54] Speaker F: Then I'm going to.
Is that radio? Okay, that's amateur. I think that's on the side.
I'm going to cast grease because our guy down there is flying. He's not on the ground.
I'm gonna cast grease. And they're all going to have to make a dexterity saving throw or fall prone.
Also, anyone enters the area or in this turn there must continue to make dexterity saving throws.
[03:39:24] Speaker B: So as you mutter from the book and stare down the hallway, there's just this big in this oil slick like substance going to get Dex save. That's a nat one, that's a seven, that's a four.
So you cast, you cast and then you just hear.
And all three of them are prone.
Excellent. Love it.
Is that your whole tournament?
[03:39:52] Speaker F: I'm going gonna step to the side so where it's not three people in a line down the hall.
[03:39:57] Speaker B: Excellent. Okay, next up is kneebug.
[03:40:00] Speaker C: Okay. So I'm gonna move towards the hall as as far as I can, which is 30ft.
And Zach, from there can I see any of the, any of the bad.
[03:40:14] Speaker B: Guys down the hall? You can see the same thing Mithra could before. You can see one of them laying plain thrown at the prone of the hall. And then you can see Raph just barely surviving hanging in the air. Both Greta and Rugalar are in front of you.
[03:40:27] Speaker C: Okay, so can I cast Moonbeam on the one that I can see then?
[03:40:32] Speaker B: I believe. Somebody check me on this. I believe Moonbeam, you need to have the space above to summon it. But I could be wrong.
[03:40:47] Speaker G: 4, 5 foot radius, 40 foot high cylinder centered on a point with range.
[03:40:53] Speaker B: Yeah, you have a, you have a ten foot ceiling.
[03:40:55] Speaker G: A.
[03:40:56] Speaker C: It does.
[03:40:59] Speaker E: The terminology used in like what's the. The druid storm spells.
[03:41:04] Speaker B: So what I'm. Yeah, because like lightning bolt. You have to have it but on a point to look at the terminology.
[03:41:10] Speaker E: On that one real quick.
[03:41:12] Speaker B: No. Okay. It does not say that you have to have it.
So. No, no, you can cast it anyway. Yeah.
[03:41:19] Speaker C: Okay.
[03:41:20] Speaker B: And if I'm wrong, I don't care. So.
[03:41:22] Speaker C: Okay, I will cast it on the one that I can see.
[03:41:25] Speaker D: Is that going to miss a rack?
[03:41:28] Speaker C: Yeah, it just comes straight down it. It occupies a five foot square.
[03:41:33] Speaker B: Five radius, not diameter.
[03:41:36] Speaker C: Five foot radius. Correct. Yeah.
[03:41:37] Speaker B: So that's, that's five feet diameter in each direction. So that's a ten foot square because it's five foot radius, not a five foot.
[03:41:46] Speaker C: Okay. Okay, well that.
[03:41:48] Speaker B: So you would be cooking all four people now. You'd get all the bad guys, but you would get a raft.
[03:41:53] Speaker C: Okay, I don't want to do that. Okay.
[03:41:57] Speaker E: Heal me. I can survive.
[03:41:58] Speaker C: Nothing I can do. I. I can cast. I can cast Bonus healing word on wrath then I don't want to injure wrath anymore.
[03:42:06] Speaker B: Okay, so from down the hallway you hear and then what's the healing? Wrath tanks.
[03:42:17] Speaker C: Do I roll that?
[03:42:18] Speaker B: Yeah, it's a D4 plus your wisdom modifier. Yeah, you'll roll it.
[03:42:21] Speaker C: Okay, that's a 4 plus wisdom modifier, which is the wisdom modifier.
[03:42:29] Speaker B: Yes.
[03:42:29] Speaker C: Okay. That's a 7, so 11 noise. Wow.
[03:42:34] Speaker F: Very nice.
[03:42:35] Speaker G: Heck, yeah.
[03:42:38] Speaker E: All right.
[03:42:39] Speaker C: I can't damage anybody, though. That's okay.
[03:42:44] Speaker B: Raph. Some of your wounds heal now. You're only in agonizing pain.
Next up is Greta. What are you doing, Greta?
[03:42:52] Speaker D: Rebuff. I'm gonna drop the entangle. I'm gonna make that go away.
[03:42:59] Speaker B: Okay. Probably a good idea.
[03:43:01] Speaker D: And I am going to pass Witch bolt. Wait, wait, wait, wait. Yeah, I'm gonna cast witch bolt at the second level on one of the bad guys.
[03:43:18] Speaker B: Okay. The one directly in front of you.
[03:43:22] Speaker D: Wait, let me check. Let me check in. Lauren.
[03:43:24] Speaker B: I mean, unless you go all the way down the hallway, that's your only option. That was a moot question.
Excellent. Could you give me.
Give me a check using your ability casting modifier? So give me a wisdom check to not hit Rugalar directly in front of you. It's a very low DC all you got to do is not hit him with it. But go ahead and make the check for me. We'll call it like halflings have the ability to move through spaces that other people.
[03:43:56] Speaker D: I'm gonna use my inspiration, which is.
[03:43:58] Speaker B: Weird because halflings and gnomes are the same size, but what do I know?
[03:44:01] Speaker D: That is a 15 that will pass.
[03:44:04] Speaker B: You do not fry Rugalar.
So a very Greta looking witch Bolt. Just.
And as you hiss and the dark energy crackles up together. Rugalart from behind you. The sounds of hot death.
And it just automatically hits. Correct grabby.
[03:44:22] Speaker D: No, it's a roll.
[03:44:24] Speaker B: Oh, roll the hit. And then after it automatically hits. Yeah, go ahead and roll damage for me.
[03:44:29] Speaker D: Oh, that's gonna be a 25.
[03:44:34] Speaker B: To hit. Okay.
[03:44:35] Speaker E: That hit DM.
[03:44:36] Speaker B: Yeah, that'll hit and then roll damage for me.
[03:44:40] Speaker D: Second level. So 2D12.
[03:44:44] Speaker B: 2D12. Holy crap. Good luck. This guy.
[03:44:48] Speaker D: I miss. I missed Greta. So that's a seven. And I'm gonna use my. Probably don't need to, but I'm going to my Nightmare cast. So seven plus five. So what? 14? 13 plus.
[03:45:03] Speaker B: Yeah. How do you want to do this?
[03:45:06] Speaker D: It'll be a 17 total. Just wanted.
[03:45:09] Speaker B: How do you extremely super uber duper duper want to do this?
[03:45:14] Speaker D: I want him to look like in a cartoon where people get zapped and they, like, go. And you can, like, see all of the bones in their body. That is what I want.
[03:45:24] Speaker B: Okay.
[03:45:24] Speaker D: And then he falls.
[03:45:25] Speaker B: So instead of being. Being funny horrifyingly Greta points the dark black beam to him. And as it flies forward, as the just death screams by you, Rugalar, and hits the guy on the ground, you all watch as he, like, screams and twitches, and it's just. And the sound just cuts. And in this moment, after he cuts, there's just this sound that is. It's instant, but that static crack is so loud, it overwhelms all other sounds in here. And as it does, there's just a flash of negative light. And you all watch all of his bones eliminated or eliminated and contorted pain inside of his body. And the contortion is so strong, you watch as some of his smaller digits, like his fingers and his arm, break and snap the wrong direction. The force overcoming the muscles and tendons that, like, keep him in place as the muscles are contracted so hard, they just snap past the other way. And as the body falls back down, it's charred on the outside, and it's just left in that contort, twisted position in a screaming face.
[03:46:20] Speaker D: Nice. I'm gonna use my bonus action to cast healing. Word on.
[03:46:24] Speaker B: Okay, Raph, another healing word. So D4, plus your healing modifier.
[03:46:32] Speaker E: Okay.
[03:46:35] Speaker D: That is a 7, 6. 7 total. 7 total.
[03:46:40] Speaker B: Raph, you take 7, 6, 7, 7 total points of healing.
[03:46:44] Speaker E: I'm back in full.
[03:46:46] Speaker B: And the healing sounds like a whisper in your ear, and it feels like cold teeth on the back of your neck. Nice.
Rugalar, you're next up in the initiative.
[03:47:01] Speaker A: All right.
[03:47:04] Speaker F: Do be aware there. There still is Greece up there.
[03:47:09] Speaker G: Thank you for reminding us, because I would have forgotten, but if you get.
[03:47:14] Speaker B: To the end of the hallway, you can hit one of them around the corner without stepping in the grease.
[03:47:19] Speaker A: Okay, you know what?
[03:47:22] Speaker E: I'll do that.
[03:47:23] Speaker A: I see this little white pebble. I'll just run up to him and just, like, swing my head around.
Just, like, smack him.
[03:47:40] Speaker B: Okay, so roll the hit for.
[03:47:45] Speaker A: Oh. Oh, yeah, that's 21.
[03:47:49] Speaker B: Yeah, that'll do it. And then do you want to go ahead and give me your.
Your flurry of blood?
[03:48:00] Speaker A: Yeah. Yes, I'll go ahead and do that. Spend another key point.
Oh, okay.
Oh, that's a nat 20 on the first one for a total of 25.
[03:48:23] Speaker B: That is a critical.
[03:48:25] Speaker A: Oh, and then one more roll to hit a row.
[03:48:28] Speaker B: Holy crap.
Okay, so that means the damage you're gonna roll is D6 plus your strength modifier plus 4. D4 plus your dex modifier twice.
[03:48:45] Speaker A: Okay.
[03:48:46] Speaker B: Holy crap.
[03:48:47] Speaker A: Okay, so that's five plus four.
[03:48:53] Speaker B: Okay.
[03:48:55] Speaker A: Plus two plus six. So that's 17.
[03:49:02] Speaker B: So as you round the corner on the, like, fallen over half work man who's pushing himself off of the ground, how do you want to do this?
First with your horns and then your fists.
[03:49:18] Speaker A: So I come up around the corner, I like, turn my head and like, hook the guy's chest with one of my horns and, like, bring him back around towards the wall. Just like, slam him into the wall punch. Then just like, take a one, two punch, like, to his face.
[03:49:40] Speaker B: Just like.
[03:49:41] Speaker A: Do you want that one side as he's coming the other way?
[03:49:44] Speaker B: One on the other side.
[03:49:46] Speaker A: You know, I see that one of my comrades is very badly injured, so I think I'm pulling out the stop at this point.
[03:49:55] Speaker B: Okay, so, Raph, you're back up. Oh, sweet life. And then a min. A minotaur just down the hallway, and as he rounds the corner, grabs all of his hands, plunges his horns into the. The guy's back, throws him against the wall. The half orc man just goes. And it's easy throwing against the wall. The first fist comes around and decks him in the face, punching him so hard in the back of the head that as it bounces off the wall, there's a little indent in the stone behind, a little crack. And then the other fist comes around and hits the jaw so hard that as the head rotates around, it goes just a little too far and just. And the guy just falls down on his face in the grease next.
[03:50:38] Speaker A: All right. And then I like, yell, except it's like a pillow.
[03:50:44] Speaker B: Heck yeah.
There's no check here. There's no check. The remaining guard stands up, like, slips a couple times and pulls all the money, throws his weapon on the ground, pulls all the money out of his pockets and throws it at you wall and then just falls down in the grease, puts his hands over his head and goes, oh, my God.
[03:51:05] Speaker C: Oh, my goodness.
[03:51:05] Speaker B: Oh, my goodness. Don't kill me. Don't give me, don't give me, don't give me.
[03:51:11] Speaker D: Are we out of combat?
[03:51:13] Speaker B: Yeah, you're so out of combat, it's unreal.
[03:51:16] Speaker A: I'm gonna use my.
I mean, I have bardic inspiration that I feel like I should use for.
[03:51:24] Speaker B: If you're about to make an intimidation check, know you have succeeded.
[03:51:32] Speaker A: You know, actually, no persuasion check and be like, hey, as a friendly gesture for us letting you go, how about you just show us around the place and tell us everything that we want to know.
[03:51:52] Speaker B: Would you like to make an intimidation check instead?
[03:52:01] Speaker A: Yeah, I guess so. You know what?
[03:52:03] Speaker B: Why not okay. Because that. Any. Any friendly thing would be at super omega negative disadvantage because everyone he knew just died in about 15 seconds. So that's awesome. As you say that. As you say that, but with attention in your voice. He just goes, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah. Okay, okay, okay, okay. He just stands up, like, shaking. He looks over at the charred body contorted and painting the ground. He goes, wow, look at that. Okay, so back there in the back of the room, that's where they keep the really freaking special cupcake. Y'all don't know what's up with that. It's in the glass container in the desk is where he keeps all of the money and the letters. At the end of the hallway, that's where we have the drugs. And that's it.
[03:52:47] Speaker A: That's it.
[03:52:48] Speaker B: Could I go away and never come back?
[03:52:51] Speaker G: You won't tell anyone?
[03:52:52] Speaker A: Sure.
[03:52:52] Speaker G: That is it. Who we were.
[03:52:58] Speaker E: Insight check. Zachary, can I have an insight check, please?
[03:53:01] Speaker B: Yeah, go ahead.
[03:53:04] Speaker F: The facial expression is working.
[03:53:06] Speaker E: It's a 19.
[03:53:09] Speaker B: Ref. This man will spend the rest of his life trying to tell he himself. Not about this.
[03:53:16] Speaker E: All right, well, you know, sometimes we get caught up in the wrong crowd. I have faith that, you know, it'll.
[03:53:24] Speaker B: Be fine if you just ever come back here.
[03:53:27] Speaker G: And neither will any of the brass company. Correct. You tell them that power.
[03:53:32] Speaker B: But if it makes you make me live, I do.
[03:53:35] Speaker G: Okay.
You tell them.
[03:53:41] Speaker B: With you.
[03:53:42] Speaker E: Then you, like, take all the drugs with you.
[03:53:45] Speaker B: I can't carry them all. I don't know.
[03:53:50] Speaker G: And he just.
[03:53:51] Speaker B: He just, like, goes to sprint, slips in the grease, groans in pain again, crawls over the body of the body of his dead friend, sprints down the hallway, nails the lid.
[03:53:59] Speaker E: By the way, I think by the guy. Got one right there. He's. Stick him with you if you can wake him up.
Healing light. The guy that was down.
[03:54:07] Speaker B: Oh, okay. Yeah, the one groaning on the floor. He just pushes him a little bit, looks at you, and he goes. The drugs are the guy.
[03:54:16] Speaker E: What?
[03:54:17] Speaker G: Oh, which.
[03:54:18] Speaker B: Which one do you want me to carry?
[03:54:19] Speaker E: As much as you can. I. Healing light. The guy that was unconscious with non lethal damage.
[03:54:23] Speaker B: Okay. So he's on the ground. He just goes.
And then, like. Like, face down in the ground, sneezes a bunch of blood out of his face.
[03:54:36] Speaker E: All right, go care as much as you can of the drugs and.
[03:54:38] Speaker B: Okay. The two struggle limply and get two of the crates out. A third remains.
[03:54:43] Speaker E: Nice, nice.
[03:54:44] Speaker B: Limp and struggle toward the ladder.
[03:54:47] Speaker E: Nice.
[03:54:48] Speaker B: Good, good, good.
[03:54:49] Speaker E: Perfect.
All right, guys, there's a cupcake we need to find.
[03:54:55] Speaker F: What are they gonna do with those sucks?
[03:54:57] Speaker E: I don't know. Smoke them, Give them the. The silver company maybe.
[03:55:01] Speaker G: They'll probably just stash them somewhere else.
[03:55:03] Speaker E: Yeah, or just leave them on the street.
[03:55:06] Speaker D: Remember that we have to give the cupcake to that guy.
[03:55:09] Speaker G: I don't think we should give the cupcake.
[03:55:12] Speaker E: Did any of us make sure none of the guys we killed were Bertram?
I don't think he'd be down here.
[03:55:18] Speaker B: But you remember from the day before that Beltrand was a small dwarf man who looked like none of these people.
[03:55:26] Speaker E: Got it. Just sinking feeling, that's all.
[03:55:29] Speaker B: Okay, you all stand in this, like, long, hollow bar space, and at the end is just on the counter in a big glass case is a cupcake so beautiful, it's literally giving off some of its own light.
[03:55:44] Speaker D: I go grab the cupcake.
[03:55:45] Speaker G: I don't think we should. Okay, I don't think we should just give this thing in a case.
[03:55:49] Speaker B: Greta darts across the room, lifts up the glass, and holds the cupcake a crazy.
[03:55:55] Speaker E: Is my stone warm next to it?
[03:55:56] Speaker B: Zachary, do you walk up to it?
[03:55:59] Speaker E: I do. Walk up behind Greta.
[03:56:01] Speaker B: You walk up to it and pull out your stone.
[03:56:02] Speaker E: Hold my stone.
[03:56:03] Speaker B: It warms.
Stone is warm.
[03:56:06] Speaker E: Ma'am.
[03:56:08] Speaker D: Ma'am.
[03:56:09] Speaker E: I hate to be the bearer of bad news, but I must take this cupcake.
Well, I say this as a grave warning. I had made a deal with nobody.
Well, I am that I say this.
[03:56:28] Speaker D: Only gotta give it to the street guy.
[03:56:30] Speaker E: I said I believe you, and I'm sure that man on the street has a long knife, but consider this. Consider this angle. I am but a low auditor on the ladder of auditors of Jeff Bezos.
[03:56:49] Speaker G: Oh, no.
[03:56:51] Speaker E: If I don't bring this cupcake back with me, they will hunt down whoever took it and prevented me from completing my task.
[03:57:00] Speaker D: So can I do insight on that?
[03:57:05] Speaker B: On whether or not he believes he's telling the truth?
[03:57:08] Speaker D: Yeah.
[03:57:09] Speaker B: Okay. Give me an insight check and then Raph, roll me either persuasion or deception. You don't.
[03:57:19] Speaker F: I would also like to use my I rolled feature, my spell book feature, to cast detect magic as an instant ritual.
[03:57:30] Speaker D: All right.
[03:57:31] Speaker B: Yeah. Would you get Raph or.
Okay, you get the feeling he is definitely. He definitely means what he's saying. Greta.
With an instant flash of magic, Mithra, the cupcake shines brilliantly with transmutation.
Also, there's a little bit. There's a little faint shimmer of illusion in the back corner of the room near the hallway where you Guys came in, so sort of opposite to where you entered.
[03:58:02] Speaker D: I turn to Rugular and I say, well, you're the one who made the deal with that guy. You're the one who shook his hand. So. And I. I look at him. I'm like, I don't know what'll happen to you if the guy doesn't get his cupcake.
[03:58:19] Speaker C: I'm gonna.
[03:58:21] Speaker G: As they're talking and as Raph is holding this cupcake, right?
Oh, who's holding it?
[03:58:28] Speaker E: Don't touch the cupcake if you do not want the wrath of a God to possibly fall on you. I will say that as long as you don't.
[03:58:36] Speaker G: I'm gonna go into the cupcake as they're arguing, and I'm gonna cast identify on that cupcake.
[03:58:41] Speaker D: Nice.
[03:58:42] Speaker B: You identify the cupcake of deliciousness. Magically enchanted to be very deliciousness.
[03:58:47] Speaker G: That's it.
[03:58:54] Speaker E: Contract that was violated.
[03:58:57] Speaker G: Why was it violated?
[03:59:01] Speaker A: Yes, how was it violated?
[03:59:05] Speaker G: How was it violated?
[03:59:07] Speaker E: I don't know. Somebody made a promise. That part of the. That was. Yes.
[03:59:11] Speaker B: Zachary Raph pulls out a different contract. Not the one you all saw. A different contract on shining magical paper.
[03:59:20] Speaker A: The contract hasn't been violated yet. No one has violated any contracts yet.
[03:59:26] Speaker B: This.
[03:59:26] Speaker E: This is the contract that I am auditing for the cupcake, the one that brought me here.
[03:59:31] Speaker G: The reason why did it get violated? I'm asking as a player.
[03:59:36] Speaker E: There was a magical binding agreement either for this cupcake or an ingredient in this cupcake to be used for a specific purpose. Or you could a specific place and it was violated either willfully or intentionally. I was supposed to be here to figure out if it was willfully or accidentally violated and help correct the infraction and restore the contract to its original intentions.
[04:00:01] Speaker G: But if you take the. You haven't taken the cupcake back to them yet.
[04:00:05] Speaker E: I haven't. So if I don't do that, I'm saying bad things. Things could happen to whoever was.
[04:00:10] Speaker G: But it didn't. It didn't get. It didn't get messed up yet.
[04:00:15] Speaker E: Zachary, can you try to explain?
[04:00:17] Speaker B: Official voice shatters the ceiling as you all hear in the. In the Big Mike's whispering tones. Contract already done been dead broke. Cupcake wasn't poked to be made. Magical ingredient was Thor and different thing. But now is am this thing. Y'all made this different contract. This other contract. This contract.
[04:00:38] Speaker G: I thought we were. I thought we were violating the contract because I cast identify on it and I was very.
[04:00:44] Speaker B: You are the only one who heard that voice. Okay.
[04:00:48] Speaker A: No, no, But I say, in character, is not the most deliciousness cupcake the one that you are enjoying the most? And could we not, you know, call another cupcake by any other name? And so why don't we simply take another cupcake, place some kind of incantation on it in order to make it more delicious and more flashy than any other cupcake which this person may have ever seen, you know, and then pass it off as the cupcake of deliciousness. Ness, ness, ness, ness, nessness. We just add an extra.
[04:01:26] Speaker B: This.
[04:01:27] Speaker G: We could add some sparkles and stuff to it.
[04:01:29] Speaker D: Yeah.
So that both are fulfilled.
[04:01:35] Speaker G: But I like, Are there any more cupcakes around?
[04:01:38] Speaker B: There are a bunch upstairs that aren't magical.
[04:01:40] Speaker C: There were. Yeah. We could make those sparkle.
[04:01:43] Speaker G: Yeah, we just. We just, you know, add some prestidigitation, add some fairy dust, you know, the worst.
[04:01:48] Speaker A: Indeed. We have casters amongst us. We simply have the same name.
[04:01:55] Speaker F: That man moved. He moved funny. He didn't move like someone who doesn't have some sort of magical ability.
[04:02:02] Speaker B: He sounds like y'all fitting to back out on something. You said you do.
[04:02:09] Speaker F: No.
[04:02:10] Speaker C: Where'd that guy come from?
[04:02:12] Speaker B: You all just hear a voice in the room?
[04:02:14] Speaker C: Oh, no.
[04:02:17] Speaker G: I investigate for it. I look for it. I look for where it's coming from.
[04:02:22] Speaker B: I mean, you all look around at an empty room, we're gonna have to.
[04:02:27] Speaker D: Kill an old man.
[04:02:28] Speaker B: You know, sometimes you don't even realize you're already in the poop bucket. You know what I mean, Mithra? As you look back toward that space where the illusion was shimmering, you all watch a little silvery puff. And the old man is standing there.
[04:02:46] Speaker D: Oh, no.
[04:02:50] Speaker B: A little hand reaches into the overalls, pulls out this butter knife, and says, this ain't a knife's for buttering.
But that's just up to interpretation. You know, I.
I like that cupcake you got there, sir.
[04:03:11] Speaker C: No, no. Yeah, just give.
[04:03:14] Speaker E: I would like to try and take the cupcake from Greta.
[04:03:16] Speaker B: No, no.
[04:03:17] Speaker D: I pull out a knife, and I cut the cupcake in half.
[04:03:22] Speaker B: So. So, so, so, so, so, so we're gonna introduce mechanics.
So Greta and.
Greta and Ra.
This guy's gonna roll initiative, too. Holy crap.
[04:03:37] Speaker C: Yuri, that's.
[04:03:40] Speaker B: Quickly, if you can.
[04:03:41] Speaker E: They got a 13.
[04:03:42] Speaker B: Okay. Okay.
All right. So, Greta, you're first. Raph starts to reach from it, and you pull it back. You pull out a knife and cut into the cupcake. The cupcake fits in half, and it's wrapping.
[04:03:59] Speaker D: I hand one to.
And then I use my move.
[04:04:02] Speaker B: Raph, you look as Greta. Well, hold on. So Greta hands the cupcake half towards you. What do you do, Raph?
[04:04:12] Speaker E: I cast Tasha's hideous laughter on her and the guy.
[04:04:17] Speaker B: Okay, what's your spell? Save DZ.
[04:04:21] Speaker E: It's very low. It's a 12.
[04:04:23] Speaker B: Okay. And this is a charisma or an intelligent saving throw.
[04:04:27] Speaker E: Is a wisdom saving throw.
[04:04:30] Speaker B: Okay. Wisdom saving throw, Greta.
[04:04:35] Speaker D: Okay, I got a. I got a 19 plus 5.
[04:04:40] Speaker E: Okay.
[04:04:40] Speaker B: Okay. So as Greta shakes it off and looks at you, the old man just chuckles, burns a legendary resistance and ignores it.
[04:04:52] Speaker E: I. I want to use like our bonus action or free action to say something.
[04:04:55] Speaker C: What does that mean?
[04:04:56] Speaker B: Go ahead, go ahead.
[04:04:57] Speaker E: I want to say, you guys, I am afraid for you both right now.
[04:05:04] Speaker B: Oh, I'd have to be afraid of you and your his poor little God there, buddy. But why don't you give me both half of those cupcakes I was promised, cuz you see a pinky. That's a promise for life there, friendo.
Give me the cupcake.
Give it.
[04:05:23] Speaker D: I want to grab the other cupcake from boss and take it over to him.
[04:05:28] Speaker B: No, no, isn't here. You. You do have.
[04:05:30] Speaker G: I'm sorry.
[04:05:35] Speaker B: If she walks away, Greta, do you walk away with one of the cupcake halves?
[04:05:40] Speaker D: Can I grab loop button?
[04:05:43] Speaker B: Very important.
[04:05:43] Speaker E: She said she was walking to give it to him. I'm asking if as she.
[04:05:46] Speaker B: No, that's true, that's true, that's true. Greta was walking away with one hand.
[04:05:50] Speaker D: I also said I wanted to grab the other one from Boz.
[04:05:52] Speaker E: I didn't take.
[04:05:53] Speaker B: Well, Boz still isn't here, you mean. Right, so you both have both halves. Okay, Greta, you're walking across the room with both halves.
I do an attack, she's walking away from you. Do you take an attack of opportunity to grapple her?
[04:06:03] Speaker F: Yes.
[04:06:04] Speaker B: Okay, well, this individual rolled a higher initiative than both of you. So as you go to the next round of combat, they're gonna go first. Wait, wait, wait.
[04:06:13] Speaker E: She's using her movement, right? So it's still her turn.
[04:06:17] Speaker B: You took an action. Oh, no, that's true. It would still be your turn. Yeah. So attack of opportunity happens first. Roll the hit.
You're correct.
[04:06:25] Speaker E: Is that just a strength check?
What is it? Is it strength?
[04:06:31] Speaker B: Yeah. Opposed? Well, actually. Hold on, hold on, hold on. If you're trying to use an act, a attack of opportunity to grapple, you need a feature or a feat for that. And since you don't have. No, no, no.
[04:06:41] Speaker E: Use a grapple by doing an unarmed strike. Thanks. Dnd beyond as Long as you have a human unarmed strike.
[04:06:47] Speaker B: I see what you're saying. But an attack of opportunity is specifically a weapon attack. Like, to make an attack of opportunity and turn it into a grapple. There's a feat for that, and that's. That's sentinel and, like, some specific other features.
[04:07:02] Speaker E: I'm reading directly from the rulebook right now.
[04:07:03] Speaker B: This.
[04:07:04] Speaker E: You're probably right. This. Here's what I. Here's what I'm reading.
[04:07:06] Speaker B: Sure, sure.
[04:07:06] Speaker E: Creature can grapple another creature by making an unarmed strike.
And so if I make. If I make an unarmed strike as my reaction.
[04:07:18] Speaker B: Yes, but you can't. You can't grapple with an opportunity attack because that is a different. Like, there are features in D and D for that specifically. You can make it on. You could slap her, you could kick her, you could punch her. But if you want to grapple, that's. That's either an action or a specific feature that belongs to other feats and other classes. Okay.
[04:07:42] Speaker F: All right.
[04:07:44] Speaker E: No, I don't do anything there.
[04:07:46] Speaker B: Okay, Greta, you're walking toward him with the cupcake.
[04:07:50] Speaker A: Bm. Can I enter combat?
[04:07:53] Speaker G: Sure.
[04:07:53] Speaker B: Roll Initiative.
You have rugalar.
[04:07:58] Speaker C: No.
[04:07:59] Speaker A: Okay, that's a nine.
[04:08:02] Speaker B: Okay, you are last in Initiative, which means that Greta has gone. Raph has gone. Oh, no, it's technically your turn, Initiative. What are you doing? Rugalar?
[04:08:12] Speaker A: Actually, I forgot to add my dexterity, so that's a 12, but okay.
[04:08:16] Speaker B: You're still.
[04:08:17] Speaker A: Okay, cool.
I.
[04:08:20] Speaker B: This is wild twisted.
[04:08:21] Speaker A: The other get in between Raph and Greta, and. Oh, fascinating twist and grapple with wrath. And I say, I am sorry, my friend, but I have made a promise, and it is clear that I must abort. Hold my word.
[04:08:45] Speaker G: My gosh.
[04:08:47] Speaker B: Okay, y'all.
Okay. He's held in place by arugalar. Greta, you walk with the halved cupcake toward the guy.
Mithra, I understand.
[04:09:03] Speaker E: You are. You are fulfilling a promise you made, which is the most holy of all actions. But I truly, from the depths of my heart, sorry for what will happen next.
[04:09:15] Speaker G: Oh, no, Greta.
[04:09:17] Speaker B: You stride across.
[04:09:18] Speaker A: He, like, starts crying.
[04:09:20] Speaker B: Like.
[04:09:27] Speaker D: I. I have it in both hands, and I try and, like, put it back to him. Say, I'm sorry.
[04:09:31] Speaker E: I could cast mending.
[04:09:32] Speaker B: I can catch mending as you just put. Push the two parts together. His little hands reach out and take it from you, and he goes, oh, it's all the same in my stomach.
And he just, like, buries the face, and his, like, pieces of cake fly around him. He eats part of the wrapper, too. He Just wipes off his face.
Delicious.
All right there, little friendo. You fulfilled your bargain.
Remember when life gives you lemons, Make a poop bucket. And he just looks you in the eye. In the eyes. Does a little jazzy dance with his shoulders, looks over your shoulder at you, Raph, and goes. Pissing off the gods is all I do. And snaps. As he does, his whole body collapses in on itself and teleports out of the place.
Well, actually this a different powerful conjuration spell. You don't know.
And is gone.
And then you guys are back. Just left there.
[04:10:37] Speaker E: All right, well.
[04:10:41] Speaker B: I.
[04:10:44] Speaker G: Go ahead.
[04:10:45] Speaker E: I don't care about the gold reward. Take my share.
I. I have to leave.
[04:10:57] Speaker A: Kai, is there anything that we can do?
[04:11:02] Speaker E: Pray.
[04:11:04] Speaker G: Are you gonna die?
[04:11:06] Speaker E: Probably not, no. I did everything I could do to try to make this not happen.
And plus there's an outer God that got in the way. I am a very lowly auditor. There's no way I could have prevented a magnificent being from doing that there. But willful disobedience.
[04:11:24] Speaker B: He.
[04:11:25] Speaker E: That man could afford to tick off the gods, as he said, but we cannot. So.
[04:11:38] Speaker B: The feathers pushed up between his fingers.
[04:11:40] Speaker G: Verinda is going to go over to the. The closest body on the ground and she's gonna. There's a lot she's gonna attempt to. To rip off. Like the. A piece of cloth that has the brass hand logo on it.
[04:11:57] Speaker B: Yes.
[04:11:57] Speaker G: You pull it off easily and I grab that and I say, well, you think this is proof enough?
[04:12:04] Speaker B: And smash cut. It's the next day you guys are at the Monoch Manor.
[04:12:09] Speaker A: Returned with or without Raph.
[04:12:13] Speaker B: Raft.
[04:12:14] Speaker E: There's something that I wanted to do before I left, so I will.
[04:12:20] Speaker B: I.
[04:12:20] Speaker E: A similar. Zach, we have spent no time talking about this, but I imagine there had to be some sort of way to communicate with the people once something was done, rather than going all the way back to the place they're at that you know of. And so in my mind, it was like some sort of like the thing that I heard.
I also could use a sending stone, but I was also going to take the bird like the. The piece.
[04:12:44] Speaker B: Oh, you're saying no, with.
[04:12:47] Speaker E: With my.
[04:12:48] Speaker B: Okay with your people.
[04:12:49] Speaker E: Yes.
[04:12:50] Speaker B: So. Gotcha, gotcha, gotcha. I.
[04:12:52] Speaker E: It doesn't matter how I do that. I was just gonna try to do that.
[04:12:55] Speaker B: Yeah, you. You have a. You have a little corporate sending stone. I pull it up, it's praying, and.
[04:13:00] Speaker E: I. I really ring them.
[04:13:03] Speaker B: Okay, you ring.
Hello, this is Julie.
[04:13:09] Speaker E: Julie, it's Raph.
[04:13:11] Speaker B: Hey, Raph. How are you doing? May his all powerful be blessed.
[04:13:14] Speaker E: May his all power be blessed.
Listen, I've got a report of section 119, subsection C. Epsilon alpha, epsilon alpha.
[04:13:27] Speaker B: That's never good. No. A lot of paperwork. Hi.
[04:13:31] Speaker E: My weekend is toast.
Can you patch me through?
[04:13:36] Speaker B: Sorry about that. Of course. Patching you through. And the hold music is just.
It's just this. And then as you get through, you hear. Raph, how's it going? This is Dave.
[04:13:53] Speaker E: Awful Dave. They stole the thing. That was the violation of the contract.
[04:13:59] Speaker B: They do that.
[04:14:01] Speaker E: Manipulated everything.
Here are the names of the people that were involved and understood.
[04:14:11] Speaker B: And you all just hear his. Raph repeats all your names.
[04:14:15] Speaker F: I didn't.
[04:14:16] Speaker G: You don't know anything with.
[04:14:19] Speaker B: I only looked at it and the.
[04:14:21] Speaker E: Names of them were quite agreeable in helping with the mission. I will say I'm writing a random comments on the report and what happened should be at your desk by tomorrow morning.
[04:14:35] Speaker B: No issue. Hope they all live. Me too.
Oh, goodness. Service with a smile. Okay. Talk to you later, Raph. All right.
[04:14:45] Speaker E: All right. Bojangles next Thursday, right? That's the corporate quarterly outing that we're.
[04:14:50] Speaker B: Supposed to go to? I think so. All right.
[04:14:52] Speaker E: I'll check with my team's calendar when I get back.
[04:14:54] Speaker B: All right.
Okay. And then the signal cuts. All right.
[04:14:59] Speaker C: All right.
[04:14:59] Speaker B: Okay. All right.
Everybody is outside of Monarch now.
[04:15:04] Speaker F: We know how this Greta dies.
[04:15:06] Speaker B: No, no.
You ever seen a Merit Coppersworth is just rocking back on his feet, clacking his little carved painted talons together. And the Lady Monoch comes out again and goes.
Hello. How are you all? Have you succeeded? How is the shop? Glad you've returned.
[04:15:29] Speaker G: Verenda takes out the piece.
[04:15:33] Speaker B: You drove them out. Lovely, lovely. Coppers with all the money, of course. Of course. Just pierce his eyes narrowly at all of you all. And he runs so fast back into the house. He's on all fours for a second, but then he's back up.
[04:15:50] Speaker G: Wait. Did Raphael come with us to that or. No, you're gone.
[04:15:55] Speaker B: And he comes back out with five bags of gold. Five bags of 90 gold for each of you. And each of you guys has 90 gold, which is functionally like $27,000 each of you.
[04:16:08] Speaker G: Let's go.
[04:16:10] Speaker B: She just says them. Okay. Well, lovely. I appreciate all that you all have done Frost Town.
And for me, I'll see if maybe some sort of a telling of the most heroic parts of your adventures doesn't make it into something. But it's lovely to meet you all.
[04:16:32] Speaker G: I'm Miss that Lady Monoc. I'm.
If you don't mind me asking, you have a lovely home here. What is it that you do?
[04:16:43] Speaker B: Just family money.
[04:16:45] Speaker G: I wanted to do a. An insight check.
[04:16:49] Speaker B: Sure, go ahead.
[04:16:52] Speaker G: You're gonna say this, and then I'm gonna do it, and you're gonna be.
[04:16:54] Speaker B: Like, no, I rolled. Okay.
[04:16:57] Speaker G: Okay.
Oh, why? Okay, that's a nine.
[04:17:05] Speaker B: That sucks.
[04:17:06] Speaker G: I don't like my staff.
[04:17:08] Speaker B: You have trouble reading her?
You have trouble.
[04:17:13] Speaker D: What?
[04:17:13] Speaker B: Do we have trouble.
[04:17:14] Speaker D: We have trouble reading her reading.
[04:17:18] Speaker B: I appreciate all that you all have done, and if I ever have need again, I'll call on the capable people.
[04:17:27] Speaker D: Yes, ma'am.
[04:17:29] Speaker G: Sure. Yay.
[04:17:30] Speaker F: I mean, I cannot promise that I'll still be here come who knows when, but if I am, I'll be happy to help.
[04:17:40] Speaker B: Excellent. Well, you know where to find me. Ta ta.
She just smiles and bows, walks around the door. Well, Coppersworth, like, smiles, and then he looks up at you, Rugalar, and he goes, how much for more that te.
[04:17:59] Speaker A: Oh, oh, it will be free. Here you go. And he just like, hands him, like, most of a pound of pu.
[04:18:09] Speaker B: Okay, you hand. You hand him the tea, and he goes, you've given copper worth back.
Thank you. And he just pulls out a gold and hands it up to you and goes, but I hate not to pay for something.
Oh, Oh, I like the coin. All right. Get off the property. And he just, like, slides behind the door and then pulls it back to where just his eyes are exposed as he watches you all leave.
And the five remaining capable, capable people. Oh, that was the name. The five remaining people leave the Monoch Manor behind, and they're one adventure, and their fates are uncertain.
Oh, my gosh. Oh, no, that was another accidental one.
[04:19:06] Speaker G: My last name.
[04:19:07] Speaker B: Thank you for listening, everyone.
[04:19:09] Speaker E: We can put this real quick. Raph is in his cubicle, furiously typing on his keyboard to say lord of order, justice fantasy.
[04:19:19] Speaker B: You had just.
[04:19:20] Speaker E: It's a typewriter thing, but it's like it makes the same clickety clack sounds.
[04:19:24] Speaker B: It's.
[04:19:25] Speaker E: Mechanicus has a place of gears in ban. Okay, The. The idea that they might.
[04:19:31] Speaker B: Okay, perhaps.
[04:19:33] Speaker E: Right. So he's typing on something, creating a memo and saying, basically, dear highest Lord of order, justice and promises, I implore you to have mercy on the beings titled Mithra, Neebug, Arugalar, and Verinda. They assisted dramatically anything about granite and fulfilling the broken contract. Xxxxxx.
Arugalar, especially, showed incredible cunning and. And. And wisdom as he tried to fulfill his own personal promise when the conflict arose.
Thank you for your divine blessings.
[04:20:20] Speaker B: Raph Excellent.
That is an important PS and otherwise that is bakery in the second degree canonized this time.
[04:20:30] Speaker G: That's like like the split of like in a Marvel movie the timeline and that. Greta.
[04:20:40] Speaker B: This may be a patron special but I don't know. This could also be really fun to have on Spotify but very fun. Thank you everyone for playing.
We don't have to. We don't have to put any pin on this. This is just really fun. Thank you guys for supporting us for so long and being a part of everything. It was really fun to finally get to do this with you guys and have you be forever a part of Yellowbrin you've supported and enjoyed for so long without any further do's or doors. Life is an incredible adventure listener and you are a very important part of it if you all care to do so altogether. Skibidiwapin.