Shadow of Night

November 15, 2025 04:45:18
Shadow of Night
Barely D&D
Shadow of Night

Nov 15 2025 | 04:45:18

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Show Notes

Our very late 2025 Halloween one shot! Beware the spoopy...

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Episode Transcript

[00:00:00] Speaker A: Welcome back to Barely D and D. It's your Sword of Dungeons and Dragons podcast. If things sound different, it's because they are. This is the Halloween one shot speaking, which we always do after Halloween, but, you know, potato, potato. We are coming to you on a brand new mic. This is an in person session. This is not a distance. We have all come together. Some have traveled from near and far. For this traveling person, you want to say hello? [00:00:26] Speaker B: Hi, this is Kara. [00:00:27] Speaker A: Kara's here in person. We have Jickle Shop. [00:00:35] Speaker C: It's your local bard. You know me. [00:00:39] Speaker A: All right. Anyway, thanks for coming. And then Noah's back again, which is fun. [00:00:51] Speaker D: We're all gonna die. [00:00:52] Speaker A: Oh, yeah, he's right. And then Caleb is here again. Hello. [00:00:58] Speaker E: Icast Greece. [00:00:59] Speaker A: Second time. Second time. [00:01:02] Speaker D: The country or the. [00:01:04] Speaker A: I cast. I cast Greece. Okay, we're gonna look at the. We're gonna look at the area on the map. No dm. I cast Grease. [00:01:12] Speaker C: All of a sudden. [00:01:15] Speaker E: I do have Comprehend languages, so that would make sense. [00:01:21] Speaker A: Anyway, this is our Halloween one shot, and we're all live recording at a table. We're testing out a new mic. So we're just gonna have fun with this one. It's too dark to see. It will be soon. [00:01:33] Speaker C: I have dark vision. [00:01:35] Speaker D: I picked a race that didn't have DarkVision. And I was like, this is a bad idea. [00:01:39] Speaker A: Well, right on the tail end of Noah saying he picked a race without darkvision. Welcome to tonight's one shot. Shadow of Night. Yeah, that's ironic. So for my note taking nerds, for my note taking nerds, Shadow of Night. This is the one shot. Shadow of Night. [00:01:57] Speaker C: Okay, so like, Shadow of Night or like Shadow of Night, or like, is. [00:02:02] Speaker F: There a K or not? Yeah, that's the question. [00:02:05] Speaker C: Like Austin Knight from Water Parks. Or like night as in like the opposite of day? [00:02:09] Speaker D: No relation. [00:02:11] Speaker C: Don't add a hit point to the monster. [00:02:15] Speaker E: Or night as in Fortnite. [00:02:16] Speaker A: I didn't add a hit point. [00:02:18] Speaker C: Fortnite. [00:02:18] Speaker A: Yeah, I didn't add a hit point. I added four. It is. Shadow of Night is in the time after day. [00:02:25] Speaker B: Okay. [00:02:25] Speaker C: Yeah, that would be dawn. [00:02:28] Speaker A: Come in. Come in with whatever energy you want, Jackie. Just remember how it went last time. So this is. This is a level three adventure. [00:02:37] Speaker C: Wait, wait. And yeah, I was just trying to remember. So the first time we did a Halloween one shot, it was just Kara and me that we posted it, and then the next time. [00:02:48] Speaker A: Which one was that? [00:02:49] Speaker C: It was under an iron moon. [00:02:51] Speaker A: Oh, my goodness. [00:02:52] Speaker C: And it was just me and Kara. [00:02:53] Speaker A: That's true. [00:02:54] Speaker C: At your apartment. [00:02:55] Speaker E: Girls night out. [00:02:56] Speaker B: Dang. [00:02:56] Speaker C: Girls night out. And then we had the crazy tower thing, which was Daniel, Abby, Landon. [00:03:07] Speaker F: Just me, Abby, and Jackie. [00:03:09] Speaker C: Oh, okay. [00:03:09] Speaker A: And Abby died. [00:03:11] Speaker C: And Abby died. [00:03:11] Speaker A: And it was into the woods. And everyone but Daniel died. Yeah. And now it's Shadow of Night. [00:03:15] Speaker C: Spoiler alert for if you haven't listened to those episodes. [00:03:18] Speaker A: Oh, my goodness. Anyway, so this is a level three adventure. The date is 1793. YBR. [00:03:29] Speaker C: 1793. [00:03:30] Speaker A: Yes, 1793. YBR years beyond reconstruction. [00:03:34] Speaker C: I feel like dumping some tea into the harbor. Feels that vibe. 1793. [00:03:40] Speaker B: Period. [00:03:43] Speaker A: It's the 141st day of the year because months are still not quite in yet, at least not in this part of the world. Maybe further north they're starting to get cooked up. But down here, you guys do not worry about that business. And we're gonna talk about some of the basic lore. So if this is familiar to you, dope. If not, you can take notes on it. Up to you. So, for those of my players who are new to the Shade Ages, a shadow has been cast across all of Yalad. Cold and bitter, the shade of its former glories looming over the crater that the brilliant and reckless left behind in the ruinous wake of the hateful. A world once unparalleled in arcane achievement, enduring peace, and complex intersectionality was brought to its knees in the war over the deep Magic. Yellow Brin's ultimate provision from the smoldering rubble of those who came before, the enduring remnant of the once thriving populace has exhumed the shallow silhouette of the world now past, fighting to restabilize their lands and regain a semblance of prosperity. But from these ruins has birthed instead a Dark age, more than 2,000 years of strife and fear, in which the mutual annihilation of Yalabrand's once great throngs of ascendant mages, mythic warriors and grand creatures have left behind a cold vacuum. It is the middle of this Dark Age that we begin our story. In a world shaped by magical power, the loss of champions has invited tyrants to flock to the limping world, a beacon to many of the lowest dregs of the realm. Foul denizens of the Shadowfell have slipped into the night. Brutal kings lord over huddled masses. And a world once almost entirely exterminated of monsters is regrowing its stock of vicious supernatural creatures. Yalibren is not without hope, but those who seek for a better world labor meagerly in these dim years, later to be renamed by historians as the Shade Ages. The fabled deep wells have been lost to secret. Their wellsprings all but dried up and much of the once predominant pantheon forgotten. With few other places to turn, the citizens of these harrowing days cling to each other, hoping for dawn. So in the simplest sense, the Platinum Age has passed. And your characters would not even be educated enough to know that's what it was called. It hasn't even really been renamed that yet. That will happen later in the post birth era, which start in the mid-2500s. [00:06:16] Speaker D: But. [00:06:18] Speaker A: The platinum Age has passed. The skyfires have ravaged the world and everybody's been plunged into just surviving a fraction of the populace that used to exist Specifically for our one shot this evening. You all are all people who have wound up in the town. And town's even a strong word. It's really a village, a hamlet, the town or the village of Maat. M A H T Maht. M A H T M A H T Motte. I'll give you guys a second for that one. And that is what is on the map in front of you that we can see Maht. [00:06:58] Speaker C: Why did I have. I had to rewrite it like three times. For some reason my brain was not working. [00:07:03] Speaker E: Look, it's okay. Mott is hot. [00:07:08] Speaker C: We are recording, right? [00:07:09] Speaker A: Yes, we are. [00:07:10] Speaker C: Like, it is going okay? [00:07:11] Speaker A: Yeah, I just wanted to make sure. [00:07:13] Speaker C: Like, because we're not. [00:07:14] Speaker A: I've got it. I've got it right in front of me. It is. It is weird to see the difference. So a number of cultures have begun to take hold again and are finding some footing to establish nation. Establish nations once more. Specifically, we have a confederation of city states in the far north known as the Narska Concord. N A R S K A. And the A has the apostrophe just like Narska. Na for the note taking nerds in the current campaigns. Narskana. The continent has not yet been named eponymously and tel than am and the other northern nations have not yet risen. They are starting to form. They're starting to coalesce. But at the current time, we just have these city states known as the Narska Concord. Noah, that's sick. And they have launched expeditions southward into the southern landmass below them that will later become unson. Our last Halloween, one shot into the woods took place surrounding the southernmost of these colonies that had been established. The northern colonies that will eventually become Port Suanisa and Lame Libre have also been founded. But that is not where we are focusing ourselves. Oh, okay. Yeah. And here, the southernmost colony, Pangosh, has been feared entirely lost now for nine years. So Daniel and Jackie, that's. It's been. Well, actually more. It's been about 21 years since the one shot you all played in last. Yes. So they have lost connection with Pongos for quite some time. Yeah. So for nine years they have not heard from them. And the Concord characters? [00:08:53] Speaker C: Maybe Chillin somewhere around. [00:08:55] Speaker F: Chillin might be a strong word, but. [00:08:58] Speaker A: Totally all contact has been severed and no new caravans surviving the venture into the Scheidtigrech, the Terror Wood, where the vampire king is whispered to live. Oh, so maybe you're dead or maybe you're fine. Maybe you got out. Who knows? But between these colonies, in the center of the continent, there is a region known as Vasant. That is V E S S a N T for the note taking. Nyard. Yes. V E S S a N T V Sant and actually Vessant, we wouldn't say the T. And that is because the French similar language of Unsen is beginning to form of Uncinian, the continent. The language has not yet fully named itself. It's not the language has not fully codified yet, nor the name for the continent. But it is arising as a result of old common mixing with Sylvan, spoken by the wood elves who live in the Boisheu to the northwest in Austeliria. So as the languages are starting to mix, Unsen is beginning to precipitate from the mixture of the two. And so Wisan is a name from that new language, just like Palm Ghosh was. And a rural region of open plains is where Maat is found. Specifically, Visant is home to six cities or six towns. And it really is quite small. A local leader, Lord Aldwick. And that is a L D W I C K A L D W I C K. Lord Aldwick, a deputized lord from the Narska Concord, has established over the last 17 years these six towns. I'm gonna. We can get into this a little bit later, but I'll just say really quickly the sort of flagship town of all of these and really the only one that could go by the name of a town. Every other one is a village is Bafast B A F F a S T B. And that is where Aldwick himself resides, sort of to the center and slightly north. And you guys are. You are quite some distance away from each other. Each village is between like 10 and 15 miles from each other. So, you know, there are roads that have been created and interconnect them and people travel in between. But you guys are trying to create a little foothold community in the cent this land. They're self sustaining towns and they are hoped to become their own nation state someday in the future. And they're currently the only viable point of travel further south because nobody's heard from Pangosh in a while. They're intended to become an agricultural bedrock for what are eventually going to be the cities in the north. And Aldrich is very invested in their prosperity. He wants them to become. He would love to see a future where he's kind of the lord of this entire central region. [00:12:07] Speaker D: Right. [00:12:10] Speaker A: And so there are these six towns, or at least there were. The hard labor of the shade ages has grown grimmer in recent days as a cold fall heralds a bitter winter. One of the six towns which embodies Vesson, the small lumber hamlet of Telem T E L E m near the edge of the woods to the east, has been reported entirely slain. Every single person in the village of Telm is dead. No one knows more than what Aldwick has disseminated through postings that have been written to the other villages. All were found dead. And no one is to visit the tainted site, which is actually, it is the nearest town to you all. It is only four miles, four and a half miles southeast, so not far from where you are at all. All travel between Vissante's towns has been halted and no one is to leave their perimeter at night. So you guys are allowed to go like a couple thousand feet out of the town to gather things during the day, but you have been commanded by Lord Aldwyc not to leave at night and not to travel to any other locations. It is one of the five remaining communities of Asan, a wheat subsistence village named Motte, that our story begins, which we've already talked about. The inhabitants of Maat, no more than 60, have been isolated in their town for three days now. You all have been on this lockdown, for lack of a better term, awaiting news from Aldwyck, doing the best to carry on with lives, but ever fearing whatever the unknown fate, met their nearest town, their merest neighbor to the east. A handful of particular folk, both citizens of the town and a small number of people of uncommon travelers caught in the sudden isolation, find themselves now trapped in this disconcerting circumstance. And one thing binds all of you together. The question of whatever it is that is moving in the night, as some basic deets did. A little printful today is a cool Fall morning, an overcast sky intimates rains to come in the broad land of open fields, cool and damp, filled with tall grasses. Let me get on some music. Let's find some volume for this. Let's see. How loud is this? Oh, a bit louder than I want it for sure. Well, not that quiet. Maybe right. [00:14:58] Speaker F: There. [00:14:59] Speaker A: Yeah, okay. The. I've got a little low because it's right next to the mic, but. [00:15:09] Speaker D: I. [00:15:10] Speaker A: Can always turn my volume down. A broad land of open fields, cool and damp fields of tall grasses maybe 2 to 3ft high all around you in every direction. And small ephemeral pools of playa lakes, if anyone's ever been in West Texas. Those little like 30 to 100 foot wide ponds that are like 3 inches deep at their deepest form in the landscape. All around you, all thin sheets of silvery mistakes drift off of the miles of alternating waves of brown and gold grasses, sort of like tides of varying senescence and a sea of changing seasons. Harvest is more than 20 days past now. Mott has harvested all the grain they need for the year already, and locals are now seeking to prepare themselves for a hard winter with all visible signs point to when you all walk across the ground. The soil gives unevenly, quietly squelching with weak, inundated mud. Under the hurried, quiet tasks of Mot's villagers, the sound of numerous mundanities are all around. A clatter of branches bundled from the collection at the nearby forest edge. The rough scraping of one wood pail against another, the low braying of an obstinate cow, and the solid thudding of a wooden mallet against an unyielding opponent. But the folks of the weathered community are very quiet today, as they have been for the last three days. And as you all look at the town in front of you, just a quick overview of the map. These are the walls around the town. They're not stone. They are all shorn, sharpened pine trees, wooden pikes, about 12ft tall, roughly all the way around. There's no walkway, no, not an armament. What do they call that you walk around a wall? No rampart to walk. It's really just a wall. And sharp at the top, hard to scale, dangerous at the top, like 12 foot high about. And there are gates, two gates at either end of the town. Wooden gates. They are very simple. They are hinged on very large iron hinges and they have bars that you pull in, push out and they are clasped shut. They are open now as you all walk around the town. They're open all day. They are closed. They're opened at sunrise and they are closed at sunset. Over here is a tree growing in the town, which just quick shout out was the suggestion of Alfred. So that was super fun. This is not a native tree. It is from in the northern territories, in the concord, in Narska, and it is a fruiting tree. This is an apple tree brought all the way south from Narska as a taste of home and a very practical resource here in your village. This over here is a well. And this is the central road, the dirt road that runs through town. Very muddy at this point in the year. This is a fresh water well. This is a post where horses are kept traveling in between. There may be a couple at this time with a trough. This is a very small town. So these three homes. This is a lodging house for people traveling in between. This is the central home. This is like sort of the town hall. And it is. I mean, these buildings are all very small. And so this is kept as any sort of cultural point the town needs. If they're going to have meetings, they have them here. Not everybody quite fits inside. So the doors are kept open. People stand here in front of the porch to listen. This is where they deliberate on things. This is where auctions are held. If people are selling goods, though most of what is currently happening is subsistence and trade. But if there is any selling to be done, it's done here. So the smallest of small town vibes. When we say everybody knows everybody, we mean everybody knows what everybody smells like around here. It is very intimate. This is the storage building. There's probably a name for that I can't think of at the moment. Silence. Well, but it's. It. It's not. It's too small to be a granary. And it's not just a standing structure where we put like grain alone, like a silo. It's used. [00:19:19] Speaker F: Something. [00:19:20] Speaker A: It's where the. We'll call it. We'll call it the goods home. It's the goods home. It's where everything the town harvests is kept. This community is too threadbare and too small to try and possess and to try and establish too much ownership over things. People own what they have, but everything harvested here that's not consumed by you and your own individual family is kept here because the whole community needs it. And maybe in the future it'll start being, you know, the town will expand and people can own more and sell their own goods. But for now, this is where all storage is kept. And this. People call this warm house because this little Bit back here is a garden area that is now fallow at this point in the year. And all the fields that you guys have of grain around the town are fallow. Nobody can grow anything at this point. It's gotten too cold. So all that's growing right now are the wild grasses. And really they're not growing, they're just dead and tall. But there's this little subsistence garden that's kept in the community right here. It's also fallow at this point of the year. You guys have to live the entire winter on what you have harvested that has passed. But this is kept here where people can grow things that they need. And in this home is additional housing. This home is. We'll talk about some other meaningful individuals as we go. But this home is kept, kept by Camille Anguisset. That is, Camille is C a M I l L e C A M I L L E and Anguisset is a N G U E S E T T E a n G U E S E T T E Camille Anguese and she owns this home. And yes, a warm house is what people call it around here. And it is an herb front. So this is interesting because Camille and her brother Jules J U L E S are the only two. Everybody here are settlers from northward, so there are some people of other races who are, who are, or other peoples who are travelers or immigrants. But for the most part everyone in Mach is human because they are all settlers from northward. Yalabrand has a much more diverse future ahead of it, but it has not quite gotten there at the moment, actually all human and dwarven because there are some settlers who have come from Yazlan, but they are all mixed here. But Jules and Camille, they are both astylierian and they have grafted themselves into this culture. So they are wood elves from the culture to the northwest. They are both dark skinned elves. And she owns this place and it is both a place where she sells herbs and medicine goods, but her brother Jules is a healer. And so this is. People call this warm house because this is where they sell herbs. This is also where sick, infirmed and injured are kept here. And it is completely on Camille's dollar. She just eats the cost for that and just cares for them. And so that is all of the different important residences. And this is just another home of Maat. So on this early fall morning where the air is crisp, what are people doing? Tell me something. [00:22:38] Speaker C: About how many people are in the top. Did you say that? [00:22:40] Speaker A: I can't remember. Around 60 around 60. [00:22:42] Speaker C: Okay. [00:22:42] Speaker A: A little southward, but around if they like. [00:22:46] Speaker B: Okay. [00:22:47] Speaker C: The doors open at sun sunrise. It's closed at sunset. We're allowed to go in and out. But if you're out, then it's not like they wait for you and they haven't the door. [00:23:01] Speaker A: They're like had that problem so far. [00:23:02] Speaker C: Okay, they haven't had that problem. [00:23:03] Speaker A: I mean you could be the first one. But those doors are closed and no one's. [00:23:07] Speaker C: I was just curious how that works. [00:23:10] Speaker B: Okay. [00:23:10] Speaker A: Telem has been suddenly report slaughtered. Nobody needs the motivation to come back thus far. Maybe you all will be the first. I don't know. [00:23:17] Speaker D: But my intelligence is two. [00:23:20] Speaker C: Are you serious? [00:23:20] Speaker A: Is it? Actually yes. Okay, a quick note to make about that. Is your intelligence really two? [00:23:24] Speaker D: Yes. [00:23:26] Speaker A: Why don't you give me a D4 real quick? Roll a D4? [00:23:29] Speaker D: I regret opening my mouth. [00:23:30] Speaker A: Happens to the best of us. That's the most cocked I've ever seen a die. That's incredible. [00:23:34] Speaker D: Okay, I'm to do this two. [00:23:37] Speaker A: Nice. Go ahead and add that onto your intelligence score. Oh, thank God. Yeah, take a four. [00:23:41] Speaker B: Thank you. [00:23:42] Speaker C: How did you roll a two? [00:23:43] Speaker A: And actually I'll tell you what. Why don't you roll the D4 one more time for me. Okay, but how to do it? I mean like a two six. Awesome. You can speak. [00:23:53] Speaker F: Okay. Animals are like four to one. [00:23:56] Speaker D: Okay, what's for that? [00:23:57] Speaker A: Play like you're at minus two now. Cuz that's. You are capable of speech. But importantly you cannot read. [00:24:11] Speaker D: That's what I was going for. [00:24:12] Speaker A: Yeah, but honestly, to be clear, Noah. Thank you. That's very period accurate. Many people this time can't. Two thirds of the town can't. Also this town is at 60 right now. Mott floats with a population of about 40. There are 20 people here who are just. They were passing between villages when the memorandum was placed. And so they are just stuck here. So this town is. And this is grim tidings. Because this place does not have food for 60 through the winter. Nor housing. But here we are. So on this early morning, who is doing what. And tell me about that. [00:24:47] Speaker D: Fearless leader. Want to go first? [00:24:49] Speaker F: Fearless leader? That's Caleb. Go for it. [00:24:51] Speaker B: Caleb. [00:24:54] Speaker E: Ardon would probably sick name. [00:24:57] Speaker A: Could you spell that for me? [00:24:58] Speaker E: A R D O N. He is a drow sorcerer. He would probably be with. He would probably be with Camille to. To see since there was an influx of people. To see if we could somehow be more efficient with our resources. [00:25:32] Speaker A: Okay. [00:25:33] Speaker E: And probably looking at the local like food resources. Available and try and see if there's other things that are more sustainable than what we're doing right now. [00:25:46] Speaker A: Okay? Sick. Ardan, are you. First of all, am I pronouncing it Arden correctly, or should it be more Ardon. [00:25:52] Speaker E: You can do Ardon. [00:25:53] Speaker A: He. Ardon. [00:25:54] Speaker F: Ardan. [00:25:56] Speaker A: I asked. [00:26:00] Speaker B: Kidding. [00:26:01] Speaker A: Ardan, are you. You are not native to moth, are you? No. Okay. How so? Have you. You've been here for three days. [00:26:09] Speaker F: So here's a question. When did our little group come? [00:26:12] Speaker A: That's a question I have for you. [00:26:14] Speaker F: Okay. [00:26:14] Speaker A: Oh, when did your group arrive? How long have you been in my UNO reverse? I think it would keep an UNA reverse card on them all semester. And then at one point in lecture, when I asked them a question, they just pulled it out and faced it to me. And I, without a beat, was not skipped. I went, understood, and I answered the question back to them and I said, that's the one time you can do that this semester. And they just got a big grin on their face and put the card back on. Come out next semester as well. But yeah. So how long have you guys been in Muth? [00:26:44] Speaker F: I think it would be better if we were here for about a month. [00:26:48] Speaker A: A month? No, I had been like three days. [00:26:52] Speaker E: I would say. I would say two weeks. [00:26:54] Speaker F: Two weeks. Two weeks. How is it two weeks? Two weeks. [00:26:57] Speaker E: Yes, we've been here. [00:26:59] Speaker A: So you've been here a couple weeks, Ardon, and we'll say that you and. Oh, the last thing I'm sorry, I forgot to point out on the map is this is the post, the notice board in the town. [00:27:08] Speaker E: The message board. [00:27:09] Speaker B: Two thirds of the people can read which. [00:27:11] Speaker A: Which. Yes. And to be clear, a very slight power dynamic in this town. Very slight are the people who can and the people who cannot. [00:27:16] Speaker F: Read that. [00:27:18] Speaker A: We'll come back to that in a second because messages are posted and people are a little dependent on other people to tell them what's written on. [00:27:23] Speaker B: We do, like, hieroglyphs and stuff like that. [00:27:25] Speaker A: Dependent people. [00:27:27] Speaker B: Yeah. [00:27:27] Speaker C: Like, person says hello to this stick person. And he's caring. Bowl of grapes. [00:27:35] Speaker A: So, Ardon, you're. You and. You and Camille are in front of the goods house. And Camille is. There she is. She's tall and sort of slender. She has very dark features. She's honestly very thin, like uncommonly thin. Something about her specific heritage. She has a very. She's a very prominent but very thin nose that comes up to sort of like a ridged arch. She has very thick brows and her hair grows into a Very large afro, which she tails back into one very strong. It's still kind of a fro that bows up into a crown and comes back into a very large knot in the back. She, like all others around here, is dressed warmly in furs and leathers because. Well, leathers with furs over them because it's already at this point in the year, it's about at like midday, it's like high 40s. At the night it's sort of like low 30s. And that's right now. You guys have been in fall for like a couple weeks. So in winter it's gonna get cold. And so where you all are in front of the goods house. She's just listening to you. What do you look like, Ardon? [00:28:53] Speaker E: He has kind of gold, kind of pouches on his hip. He has a couple of daggers. He kind of has an overcoat, but. And kind of cape that kind of ties in in the front. [00:29:11] Speaker D: That's. [00:29:11] Speaker A: You're the bougiest man in town. Yes. [00:29:16] Speaker E: It's touted from being here and working. And so it was once kind of very embroidered and it had a little bit of his crest, his family crest on the back of that cape. And that's kind of torn and kind of ripped a little bit. And then he has a staff. [00:29:43] Speaker A: That. [00:29:43] Speaker E: It kind of goes from black into kind of yellow and orange. [00:29:49] Speaker A: Oh, cool. And you're drow, correct? [00:29:51] Speaker E: Yes. [00:29:51] Speaker A: Okay, excellent. So Camille is talking with you and she. She's leaned against the building and she's just listening to you and she has a smile on her face and she goes, no, please, Aldan, tell me again what we should be doing with our food. [00:30:08] Speaker E: Well, Camille, if I were you, I would probably think that we need more food. [00:30:18] Speaker A: Don't even think. You are wrong, Ardan. That is various dudes. [00:30:22] Speaker E: We need more strong workers. Otherwise this town might disappear for the winter. [00:30:29] Speaker A: If only we were all as clever as you all are. North in the Concords. That is brilliant. Do you suppose any specific strategies for that? Artan has done everything we can do to harvest for this year. [00:30:42] Speaker E: Where are your strongest workers right now? [00:30:46] Speaker A: Aron, you have been here for half of a month. I think you already know, Jules. [00:30:53] Speaker E: Do we have any more? [00:30:55] Speaker A: No, no. We've all been stuck here for quite some time. And we are only the people who live here here. So I'm a little confused what you are confused about. Louis and Artu in our list are probably our best people. But they are here, so beyond them. I don't know how we're going to get Any inflex of new people. We have the people we have. I know that you and your brother have come here with some abilities. That's quite a rare resource. Do you have anything offer in that vein? Because otherwise we have the goods. We have. [00:31:27] Speaker E: We'll have. Maybe we scout a little bit more, see if we strike. [00:31:33] Speaker A: I love your confidence. Tell me how that goes for you today and I cannot wait to hear your robot back. [00:31:40] Speaker E: Of course. And you know I always get what I'm looking for. [00:31:45] Speaker A: Okay. And she just rolls her eyes and just turns away from you and goes back to Warmhouse where someone has a broken femur and needs to be tended. The worst injury. It's the whole news for the week. It was, I don't know, somebody. I don't have an NPC for that. But somebody's bad. No, somebody's like torn a tendon in their ankle and she's tending them. So she just. Yeah, I was like, how do they. [00:32:07] Speaker F: Break a femur out here? [00:32:07] Speaker A: That doesn't make any sense. They've tormented her. So she does like a little, a little spin and a little bit of leather on her cloak. Sort of flourishes with her and the quick speed with which she gets away from you. [00:32:20] Speaker E: Ardan kind of just kind of like rolls his shoulders back. Kind of like. [00:32:27] Speaker A: Nailed it. [00:32:28] Speaker E: Kind of, kind of just like happy about her, her temperament towards him. [00:32:33] Speaker F: Giddy, one might say. [00:32:34] Speaker A: Yes, I. Ardon is just like, I nailed that. Is anyone else doing anything in the town on this early morning? [00:32:45] Speaker D: My character is going to be looking at the bulletin board trying to read. [00:32:51] Speaker A: That's so sad. [00:32:53] Speaker C: Okay, I'll stand next to him. [00:32:56] Speaker A: Beautiful. [00:32:56] Speaker C: I'll be there by. I'll be there by the. I'll be looking at the. [00:33:00] Speaker F: Perfect. [00:33:00] Speaker D: So we're both there. I'm like, well. [00:33:03] Speaker A: And as we do that, could people describe what their characters look like and name them? You can go, okay, cool. [00:33:13] Speaker D: I. I did write it. Standing at just over 2ft tall on top of his head, Gagnas Poke is a kangaroo mouse. [00:33:20] Speaker A: Nominal. Oh my God. [00:33:22] Speaker D: His large square tipped ears stand tall in his small round head. The right one twitching constantly like a nervous tick. The other standing stone still. His dusty same colored fur is unkempt and in need of a good comb. And his worn yellow green tunic and brown pants are clinging on to what little life they have left underneath worn leather armor. Despite his overall unimpressive appearance, Gagnus stands straight and proud and his whole riddle rags with him. A tail with a black brush like tufts at the end stands in An S shape. Behind him, lean strong legs are bent beneath a very small egg shaped body coiled as if ready to spring at any moment. A bow is bent on his back along with a short sword. Two short swords. In lieu of a normal hat, he wears an old piece of fisherman's net with all manner of twigs, grass and leaves woven into it. Beneath this makeshift boonie cap, two large black eyes peek out between which sits a small button nose and long whiskers, the right hand side of which twitches in time with his restless ear. And lastly, instead of walking, he hops. [00:34:19] Speaker A: Yeah. So fwick and fwic. That's gonna be some inspiration. You gosh darn poet. That was awesome. Yeah, loved that. Yay. [00:34:27] Speaker B: I shouldn't have waited. [00:34:28] Speaker A: I should have probably. [00:34:29] Speaker C: Yeah, like I don't have. I mean this is. I didn't ride it in a scrum shape. [00:34:34] Speaker F: I'm Dave. [00:34:35] Speaker A: My boots are brown. Awesome. Excellent. So what's Gagnas doing? As he's. [00:34:42] Speaker D: He's standing at the bulletin board talking with. [00:34:46] Speaker C: Okay, so I am a 4 foot 2 dwarven woman. She is very old, like we're talking over 200 years old. She, she's wearing like hide leather armor, like kind of like patchy. She's wearing these boots that kind of look like pirate boots. The vibes are kind of like sailor y pirate for the times. She has like this billowy shirt that's like tucked into these like leathery pants and she's got some vests over her and hides and like she has just a whole bunch of mess of a hair with like it's half up, half down and, and like this big like messy bun on top and it's like brown and there's like all these silver chunks through it. Because she's over 200 years old and she has very tan leathery skin and gray eyes. She has like all these like piercings and just like rings on her, on her ears and everything. And she has like a hand axe on her hip and some daggers around. [00:35:56] Speaker A: Oh, we're cooking. [00:35:59] Speaker C: She's just standing there with her arms crossed, kind of like tapping her foot and like reading the bulletin board. [00:36:05] Speaker A: May I get your character's name? [00:36:06] Speaker B: Oh, yes. [00:36:07] Speaker C: Her name is Credenza Ferrisburg iii, but her friends call her Krusty. That's awesome. [00:36:20] Speaker A: Take it away. Crusty and Gagnas. Crusty and Gag. A classic duo if there ever was. [00:36:25] Speaker E: The Crusty cow. [00:36:27] Speaker C: You said that some people just came in a few days ago, right, and got stuck here. I'm one of those People. So I've been here like probably just like one or two nights or. Well, it's been three nights since it's. So I've been here three days. [00:36:38] Speaker B: Yeah. [00:36:38] Speaker D: Gagnas would have been like. [00:36:40] Speaker A: He would have both more would have. [00:36:41] Speaker D: Been one of the first things he saw. [00:36:42] Speaker A: And like knowing, you know, not being. [00:36:44] Speaker D: Able to read, but knowing what words are, you know. [00:36:46] Speaker F: Right, right, right. [00:36:48] Speaker D: Finally happy to have found someone to read them to him and tell him what they are. [00:36:53] Speaker A: Lay that out for me. [00:36:55] Speaker D: Okay, so I guess what does the bulletin board look like? [00:37:01] Speaker A: It's broad and when we say bulletin board, we do mean board. There are two posts. They are not perfectly aligned. They stand upright and driven into them with long spikes run through them. Still pointing out the back a little bit, a bit dangerous are three boards. That is all that is the Bullentin board. And driven into each of these with the simplest of nails. I mean truly just a length of iron that is longer at one end and shorter at the other in a cylindrical fashion has been driven through. There are all of five postings and two of them have been weathered to crap and are no longer legible. So there's really three left leg that can be read. One is a list of text and yes. [00:37:49] Speaker C: Did you say that it's ineligible two of the five. Well, I have. I can read all writing. [00:37:55] Speaker A: Totally. And I love that you're doing this right now. I mean that like, like it. The text is lost. [00:38:03] Speaker C: Okay, I understand, I understand. I thought you just meant like a doctor wrote it and you can't read the. [00:38:08] Speaker A: Totally. I'm going to it on a bulletin put in. I'm gonna homebrew a monster called Keen Mind. And so then two of three of the others. One is. It's a list of some sort of text. You can tell that it's a list. It looks like a list Gagnas. And then another one, another one is short and it's in sort of like a. Like a thick. Almost like a printed text, which is quite an innovation at this point. Something that must be from Bathurst because no one can do that yet. So it must be from the head town. [00:38:38] Speaker D: Would I have known like been able to figure that out? [00:38:42] Speaker A: Yeah. Well, let me ask you. And I don't mean this sarcastically, I mean this Jed movie. Cuz all character choices are values. Is your character stupid or. He's his. [00:38:50] Speaker D: He's very street smart. [00:38:52] Speaker A: Excellent, excellent. Well, if. If you had come into the session and you were like dm, look me in the eyes. This is a dumb character. I was Going to lean into that. But no, absolutely. You've put. Put that together, you know, definitely the only place that could have come from. And then the third is like, it looks like a handwritten note and paper is uncommon and quite expensive. I mean, a rare resource around here. So this, it looks like it's come from the town itself. It has been nailed the most carefully. One at the bottom and one at the top. And it's more like in the text of a note going across. And it's got a lot of text in it. These are the three messages you're looking at. [00:39:26] Speaker D: He's gonna. He's gonna turn to Krusty and be like, what's that? What's that middle one? [00:39:30] Speaker E: It's the, the. [00:39:31] Speaker D: The list, I guess, or whatever is. [00:39:33] Speaker A: Okay, sure. [00:39:33] Speaker E: The list. [00:39:34] Speaker A: Yeah. [00:39:34] Speaker F: Yeah. [00:39:40] Speaker C: Hi. [00:39:41] Speaker A: Hi. [00:39:42] Speaker C: Young man. You can't read. I'm trying to do it quiet. And it's very hard. [00:39:49] Speaker A: It's very hard. [00:39:50] Speaker D: No, I never learned. [00:39:55] Speaker C: Okay. Oil. And then she says what it is because I don't know what it says. [00:40:02] Speaker A: It is a list of community rules. Okay. And they're all like, well intended and broad to the point of useless. [00:40:10] Speaker D: You know, like classroom rules, Ten Commandments, level of. [00:40:15] Speaker A: No. Significantly broader. And like, you know, like, something about respecting the community and like, like contributing to the common goods and stuff. And it's like, okay, that's like an ethos that doesn't do anything for me. It's just some posting. Someone has felt like this represents our town. And then if you're. [00:40:31] Speaker F: If you're. [00:40:32] Speaker A: If you're behind the spirit, you're like, okay. If you're not, you're like, what? Okay, cool. You know? [00:40:36] Speaker D: Yeah. [00:40:37] Speaker A: So there are rules for the town. Broad enough to be like, sure. [00:40:41] Speaker D: All right. Upon hearing that before. [00:40:45] Speaker A: Are you not. [00:40:46] Speaker C: Are you not from here? [00:40:49] Speaker D: No, I've been here for a few weeks now. [00:40:51] Speaker B: Oh, okay. [00:40:55] Speaker D: What about that fancy printed looking one? [00:40:58] Speaker C: Okay, let's see here. [00:41:05] Speaker A: Crusty. [00:41:06] Speaker D: He sees this and he's like, I'm not gonna ask what the other one. [00:41:09] Speaker A: As your head turns back to the. To the printed one, it says, hear ye. Notice of Lord Aldwick. Death has fallen upon telem. Do not leave by night. Do not venture between towns. You cannot be protected. And that is the whole message. [00:41:33] Speaker D: That's not wrong with us at all. [00:41:38] Speaker C: No, I got stuck here because of that darn notice. [00:41:43] Speaker A: Yes. [00:41:47] Speaker C: Okay then. And she just turns. Yeah, no, she just like, turns back to the board. [00:41:54] Speaker A: Oh, okay. We're both just like, contemplating the board. Phenomenal. [00:42:00] Speaker E: That's a nice bullet. [00:42:02] Speaker B: I like that bullet. [00:42:04] Speaker A: That's a nice board over there. Some nails in it. Anyone else doing anything at this point in the day? Okay, that was the voice of enthusiasm. [00:42:16] Speaker B: Well, Daniel pointed to me. I think my character is going to be standing by the wall. He's going to be leaning against the wall and. Actually, I have a question. [00:42:27] Speaker A: Oh, I have an answer. [00:42:28] Speaker B: What's the stage of the tree at currently? [00:42:33] Speaker A: So this. This is very. All the trees of this region are evergreen. [00:42:36] Speaker B: Okay. [00:42:37] Speaker A: And this tree is not. This is. I mean, it is. It is, yes. It's deciduous. It's changing with the autumnal variants. So it is. Currently, it's. Oh, sorry. Anyway, bunch of thoughts. Had a bunch of biology thoughts. All of a sudden, it's the crown of the tree. The very tipped crown still has some color in it at the very top. It has some red, and then it. Or, excuse me, some oranges that fades to reds, and then everything lower is brown. Which, in hindsight, I could have totally drawn into the colors on the tree, but here we are. [00:43:09] Speaker B: That's. Okay. What's the bark looking like? [00:43:12] Speaker A: So the bark is very smooth and close to the tree, and all the apples have long been picked. [00:43:19] Speaker B: Okay. How big are leaves? [00:43:20] Speaker C: Sorry, this is not a big question. [00:43:22] Speaker A: Hey, that's the kind of question I like. There are brown leaves fallen all along the base, and each is. Well, what's the size class of your character? [00:43:32] Speaker B: Small. [00:43:33] Speaker A: Okay. Each is about the size across of your hand, and they're softly lobed, and they're all very crunchy and coiled inward and desiccated and brown. Some higher up are still fresh. [00:43:46] Speaker B: Some of those fallen? [00:43:48] Speaker A: Sure. Yeah. Cool. Strong wind has blown a couple off the top. [00:43:52] Speaker B: I'm gonna take one of those leaves, and I'm gonna be by the well. [00:43:55] Speaker A: Okay. [00:43:56] Speaker B: Okay. So, no, not a ritual. [00:44:00] Speaker A: I'll be over there. Demons, like, crawling out. So Kara said I'm the bbeg. [00:44:06] Speaker B: So the character that you see over there, his name is Thimblewick Gravewell, but he goes by Thim Fun Room or Thimble. Whatever you want. He's. I like, both impartial. [00:44:19] Speaker A: This is great. [00:44:20] Speaker B: Thank you. [00:44:21] Speaker A: You're definitely gonna be the beating heart of the session. [00:44:25] Speaker C: What's his last name? [00:44:26] Speaker B: Grave. [00:44:26] Speaker C: What? [00:44:26] Speaker B: Gravewell. [00:44:29] Speaker A: Yes. I'm getting a drink, but I'm listening. [00:44:30] Speaker B: That's crazy, actually. [00:44:32] Speaker A: And it's about to be a grave. Whoa. [00:44:35] Speaker C: I'm jumping in. [00:44:40] Speaker B: He's a small little man. He's probably, I would say, equivalent to, like, late 60s, early 70s. So pretty old. His hairline is definitely receding. He has pretty blonde hair still for his age. And it's all just kind of in like little pieces that like come off of his head unkempt but not ratted. So like he takes care of himself, but he just doesn't care that much. His he has glasses on, his eyes are pretty like deep set. And the clothing he has is pretty tattered, all black. He doesn't have any color on him, but there's little pieces mix matched of different kinds of black fabric. And it's all been kind of like hand sewn together because that's how he would practice his craft of taxidermy. So he would. [00:45:36] Speaker A: Oh man. [00:45:39] Speaker B: So anyways, it was always, it was always a paid trade, but now he's here. So anyways, that's kind of like what he looks like. What he's doing currently is he figured out how to take some of the mud off of the streets and he's drawing what the horses look like because he's not used to seeing horses in the town he was in. [00:46:09] Speaker A: Okay, so take inspiration guys. These characters are amazing. You guys came to play thim. As you stand there with a leaf kind of like tracing out the loose shape of horses. One is sort of tied up here at the post. And interestingly, horses are not typically in Maat. And you are keenly aware, given your profession you have picked up in the last three days. You've been here for a couple weeks. Yeah. You've heard some discussion about the concern about the horse. Many people are very excited that one is there and people are interested to see one because they are not terribly common and many people are concerned about its presence. And there has been talk of its survival through the these winter months because one came to the right place. [00:46:55] Speaker B: Just kidding. Just kidding. [00:46:59] Speaker A: Make the horse last forever. I'll have your horse forever. That's good enough. There is an endless supply of grain around this town, but it will not be edible forever. And so this horse is incredibly well provided for the next couple weeks. And then after that it will be competing for food with townsfolk. And there's discussion of whether or not that horse should need bee food in the future. But completely unawares as to the debate around him. The horse is tied up at the post and there's just like a. As it like adjusts its heavy hooves in the mud where it sinks and just. And it walks up and dips its head in the trough and you're just startled, especially at your size, by the size of this animal. In fact, this is probably the largest animal you've ever seen. And for a person who has dedicated so much of his life to the well being of animals as they live and as they are remembered, really a pioneer of your craft. It is sort of marvelous to see a creature like this. Like this is a momentous instant in your life and however your character would interpret that being held by a moment where you are in such a perilous situation and then also being gifted this rare instance and maybe even considering for this animal to be a source of food for the town, how your expertise could contribute and whatever emotions and complicated that would rise. And there is this moment where the horse where it is stamping looks up at you and just makes some direct eye contact unexpectedly. And as you look at it for a moment, you're struck for a second by the intelligence of this animal because it like looks at you and regards you and it shakes its head and its mane billows and then it just puts its head back in the trough and goes back to drinking. [00:48:47] Speaker B: I would like to add that from the place that my character is from originally, taxidermy was more in like a respect of the animal and the animal would protect the family from like any bad spirits or anything. And so it was more, more as a like sign of respect. Yeah. Where it was like it's just like a honor to like do this kind of work. It wasn't in like mockery or anything like that. [00:49:12] Speaker A: So yeah, absolutely. We'll say you're from the far north because that would be the only places people at this time could afford such services. But understood. Yeah, dope. Last but not leastly, the ginger. [00:49:25] Speaker F: Roland, the brother of Arden. [00:49:28] Speaker E: Not Rolex. [00:49:30] Speaker F: No. Does not share the well, personality nor the exuberance of his brother. He is much different in appearance. He's a bit shorter but a bit more husky. Is not as lean as his brother and he. But you really can't tell that right now as he is covered from head to toe in some type of clothing. His the main thing that shares the color common is the like purplish that is now probably more like brownish purple gloves and pants that he wears. But over him he has this huge like, I don't know, I think of like Mr. Gadget kind of trench coat kind of thing. [00:50:14] Speaker A: Yeah. [00:50:15] Speaker F: And it's like this dark green that's tattered and destroyed over constant use and like over that as well, since it is getting colder, is a very large pelt of what looks like a wolf and it is just huge. It almost goes to the same length as a trench coat. And it's got matted. It looks to be well done because we have a great taxidermist from a time ago. But it is rather recent looking rather than the rest of his clothes. It doesn't have as much mud and disgusting stuff in it as the rest of his clothes probably does. But the major thing that he has is he has this huge brimmed hat and out poking from it is a plague doctor mask of sorts that is very warm and has little eyes that he. That's probably the only thing you do see are these like pupils. Yeah. Well, you see his eyes and you see the like white, but also turning what looks like a bit orangey red is his pupils as he walks around. I think what he would be doing, he. He starts his mornings off very early as he was part of the help, but not in the same way his brother was, in which he goes around and makes sure that everything is taken care of in the morning. That was like the first thing he did to establish himself in the town. His brother went and talked about how to make the town better. And I went around and made the town better. [00:51:49] Speaker A: Bang, bang, reload the gun. [00:51:52] Speaker F: And so, like, I think I put the water in the. The trough this morning. I say, good morning, Tim. How are you? [00:52:01] Speaker B: You know, these are amazing animals right here. Have you ever seen stuff like this? [00:52:07] Speaker A: No, not in. [00:52:08] Speaker F: Not in all my years, but it's. I hope it lasts. But there are many people here, so. Yeah, we shall see. We may need your services. [00:52:20] Speaker B: Well, hopefully not, but hopefully not. They're better alive. [00:52:24] Speaker F: But they are, but so are people, so. And he kind of like just in a very grim manner says that. And then he's like. And he's got like a bucket in his hand and he's going and picking up all the dried leaves next to the tree and he's like crushing them. And he's taking him over to the garden area to like, spread fertilizer in different areas. And he's like, I'm gathering some leaves. Do you want me to get one of the leaves for you again so you can draw more? [00:52:50] Speaker B: Be wonderful. [00:52:51] Speaker F: I can do that for you. And he's just gonna slowly go up there. [00:52:54] Speaker A: Could you give me a general persuasion check? [00:52:58] Speaker D: Oh, sure. [00:52:59] Speaker A: And I'll say that you've been helping your whole time here. Do it at advantage. [00:53:10] Speaker D: Apodize for. [00:53:11] Speaker A: That really does. [00:53:13] Speaker F: Ooh, 12. [00:53:14] Speaker A: Okay with the first roll of the session. A pretty good one. Roland, you have been. You've had a mixed reception here. You are. I'm gonna make a check for the town. Make a rumors check for you. Okay? What is the name of the town from which you hail again? [00:53:35] Speaker F: Gaieth. [00:53:36] Speaker A: Gaieth. Would you spell that for me? [00:53:37] Speaker F: G, A, E, T, H. [00:53:45] Speaker A: Mott has received rumor of what happened in Gaieth. And so not everyone, but, well, everyone is a small town, small villages, and so you were not well received initially, both as a pariah of a perceived tragedy and a constant source of gossip, and also for the way you are dressed at a time when so many are afraid of what is not clear and known, but the ubiquity of that fear. You were not well received, and you are starting to win over most of the townsfolk. Some people are still pretty concerned about you. And there's a lot of places, like, every time you slip behind. It's a small, small place. Every time you slip behind a building, someone, like, kind of peeks behind their head to see you were followed around, wrongly followed around the village. But also half the town is starting to stick up for you. And people are talking about how they can see your eyes. You know, a lot of eyes are the windows of the soul. And people talk about the service you've offered. Other people contend that you're just playing an act, and that's how you're winning people over. But you have a very mixed reception. And you are honestly, as much as being trapped here is not good, it's kind of a welcome reprieve for you because you've been stuck here, in a sense, for some time anyway. And your group, the group you are heralding and caring for, there was talk of trying to go further north, maybe to one of the surrounding villages or even to Bathurst itself, to see if you could be in a place where your refugee status could be housed. But as you are stuck here, that's unfortunate. But on the upside, people have finally begun to lay off of you a little bit and your unexpected appearance, and people are starting to focus instead on this other very present definite danger. So you're only getting needlessly judged a little, but, yeah. So as you go and scatter fertilizer over the cold and squishy soils, you approach also with another individual doing the same. And Jules, or Jules, the brother of Camille, he is taller than she is. He is also very thin, but not so gaunt. And the man is not an athlete. So while his whole body is quite long and tall and gaunt, he does have a good little ponch in the middle. And he's very warmly dressed, and he has sort of like a rounded, soft face. He's got like a chin strap beard, but it's very tight and well shaped. Impressive for this area that he's doing that without a mirror, because nobody's got a mirror. He keeps his hair quite short shorn. And he's of quite a bit of note in the community because in many ways he is particularly received as one of the most important individuals in Mond. His sister Camille, in many ways is revered or respected for keeping a warm house. But Jules is in some ways considered part of the beating heart of the town because. And again, this is not a period of time in history when xenophobia is not uncommon. And these two oscillian elves have won themselves over, well, to the town because he is a healer. He possesses a bit of magic which is not terribly common at this point in history. And he is a little bit druidic. And as you go to the garden, he is also scattering remnants, uneatable, inedible remnants from food that has already been eaten. He is scattering it over the garden and then he's leaning down and whispering and passing his hand over it. And it seems to be interacting with the soil in some way. Degrading. As you approach, he just turns and regards you calmly. He's got a very calm demeanor and he. He says, good morning, Roland. How are you today? [00:57:34] Speaker F: Good, Mr. Jules, it is good to see you already early in the morning. [00:57:38] Speaker A: Yes, I'm. [00:57:40] Speaker F: I brought. He brings the like pale crunch leaves and he's like, I brought more leaves. [00:57:45] Speaker A: That is rolled on. Please just get there. [00:57:48] Speaker F: You just like turns it over into the. [00:57:52] Speaker A: Jules just takes a breath and goes, thank you. And he begins picking them up in handfuls and scattering them around and muttering. He says, how are you faring in our community? Is it as your ingratiation going well? [00:58:09] Speaker F: Better than my brother. [00:58:13] Speaker E: When. [00:58:15] Speaker A: You have come with every impediment and won yourself over despite. And your brother has come with every favor and fallen out of it as result. But. [00:58:29] Speaker F: How does Camille like him now? She has seen him for two weeks. [00:58:33] Speaker A: Yeah. No, she doesn't. She says. What is she calling their worst? Says he's the worst. Yes, but he means well, dude. [00:58:49] Speaker F: He tries time. [00:58:52] Speaker A: Time grows many things, right? We can plant, but blooms always find the light. I'm sure we'll see the value in our dawn eventually. Everyone has such value and I'm glad you are part of our community. I think you add quite a bit. I try. [00:59:06] Speaker F: Is there any. Any news to come and help something? [00:59:10] Speaker A: No, it's a Small town. [00:59:13] Speaker F: I know, I know, but I mean, you know, I ask every day to see if I need to go find different. [00:59:20] Speaker A: What I mean to say is maybe you should begin making peace with the fact that at this time of year there's only so much to do. Be here with us a whole another 200 days and you will have work that you can never finish in the summers. But now, much of what there is is to be be you. You're pleasant. I do not mean to pry. I know that you are dealing with some amount of harm. Minis are clothing. May I be of any help there or you find yourself healing well. And I do not mean to press. [01:00:02] Speaker F: My scars outwardly have healed very well. [01:00:04] Speaker A: Excellent. Thank you for the crush thieves. And he leans back over the fence post and goes back to crafting druidically. Okay, with all these initial goings on and passings from the day, is there anything throughout this, the fourth day, that anyone is trying to accomplish here with their time in Maat, or is it just another day that currently. So the gates are open during the day. You all may go as you please. And this town is so small, there are no guards. Baafist has true guards, but this community has in it who it has in it. Exactly. And it's fine, really. Not a big deal. So this community has no true guards. So it's not like anyone's gonna stop you. It's just, you know, nobody's going that far because that'd be stupid. So you are welcome to go do what you want during the day. Is anyone doing anything in particular? [01:01:04] Speaker C: How far? Just from my knowledge, like, how far is it to the next one? [01:01:15] Speaker A: Telm was the closest. It was four and a half miles. That's where everybody's dead and everyone has been told not to go. You guys are sort of at the southeastern tip of the sun. If you went north, you could get to Tassev, the next town. T A S E V. You could get to tassive in easily 12 miles. So it's not close. Not close at all. [01:01:39] Speaker C: They haven't really told us, like, no one said anything of like, what it is out there. [01:01:47] Speaker A: Three days ago you were told Te is dead. Everyone has been slain. Do not leave. That's what you've gotten. [01:01:55] Speaker B: Yeah. [01:01:57] Speaker D: Gagus would be. He said the walls are like 12ft high. Yeah, approximately. He would be trying. He would try to climb them like right off the gate and just try to sit on of top top. [01:02:09] Speaker A: Okay, just try to. Sure. [01:02:12] Speaker D: Just like, as a habit. [01:02:13] Speaker B: But isn't it Pointy at the top. [01:02:14] Speaker D: He found he was able to do it. He would do it every day. Like ask us to try and look for things. [01:02:18] Speaker A: Let's talk about that. Do you have any particular equipment that. [01:02:23] Speaker D: I can jump 30ft in the air. [01:02:27] Speaker A: He's a king. [01:02:28] Speaker D: No, sorry. [01:02:28] Speaker A: Jump 15ft high. [01:02:29] Speaker D: 30Ft. [01:02:30] Speaker A: Leaping still remarkable. Well, my man, if you can jump 15ft. Yeah, yeah. Okay. Which is wild because that's the equivalent of you jumping 30ft up as a 2 foot tall thing. Yeah. As you launch yourself, I'll tell you what, I'm going to say that because there are muddy soils beneath you, it reduces your ability a little bit. So now you're only down to 10. That's only amazing. And so now if you thought to put wood under. If you thought to gather some wood. [01:03:01] Speaker E: And put it on. [01:03:02] Speaker A: Okay, then fine. Yeah. Then you're. You'll get your full lift. I don't know, you find some solid object. Who cares? And. [01:03:09] Speaker F: Yeah. [01:03:09] Speaker A: So you can. You. [01:03:10] Speaker B: You've. Right here. [01:03:11] Speaker A: You know what? That's true. There are. Yeah. You find. You find some of the. Some of the stored boxes, what are they called? Crates near the goods house. And you get on top of them, you can launch yourself up under there and you. Yeah, no problem. Well, give me an acrobatic check just for. Okay. [01:03:28] Speaker B: This is a bad idea to land. [01:03:30] Speaker A: I mean, you would have to roll horribly to message. [01:03:34] Speaker D: Oh, perfect. [01:03:35] Speaker A: You've already given one of your three. [01:03:36] Speaker E: Yeah, I would have given them all away already. I'm trying to be. I'm trying to be. [01:03:42] Speaker F: Stinks. [01:03:44] Speaker A: I forgot about 19. Excellent. Excellent. Okay, you're. I mean, this only would have been a conversation if you rolled sub 5. So you're doing great. Good. I'm gonna write down the Caleb spirations real quick because we're gonna keep track of those. [01:04:03] Speaker E: I got it. [01:04:05] Speaker A: That's okay. Thanks for the offer. Yeah, you get up there, no problem. And you get a lot of looks from people. Because you get a lot of looks from one. Like people are like impressed you up there. And you get some concerned looks too. Could you give me some. An insight check just for fun. Yeah. 1014. You put together that a lot of people get an upset face and look kind of worried and keep walking and they're like. Well, he got over that really easily. This is the defense. And people are just like, oh, they're all carved to a sharp point at the top, but it's no problem. You just sit in between them. So. Yeah, yeah, exactly. And so as you stand there Leaning. And actually they're about the right height where, like, you can sit up there and then rest your arm around one, and it's just at the right height for you. And as you sit there in that nook, you look out over just miles of fields, and you're on this side. Yeah. So actually, interestingly, you face toward the woods that way to the southeast. And they are far. And they branch to. You guys are very, very far south. You're still in the center of the continent, but you're about as far south, still being in the center. And where you look, the woods begin, and you are told to the far south, they turn into these gnarled, twisted conifers. This is the forest on the other side of the crater. So there's a forest that wraps all the way around this crater in the central south. And in the far south, it's the. I remember the name. Oh, no. Spaghettio. What did I call that force in the beginning? Anybody knows? [01:05:40] Speaker E: Oh, the. The death one. [01:05:42] Speaker A: Yeah, the death one. It doesn't matter. And I could just let it go, but I made the note. No, it's in the discord. I could let this go if I was less obsessive. It's next to Congress now. [01:06:02] Speaker B: You have to tell us. [01:06:03] Speaker A: It's got. Is it. I want to say it's Tigrach. The Terror Wood is to the far south. So that's on the other side of the crater. But this crater is like the size of a mountain, and it rises up there. [01:06:19] Speaker D: Would I be able to tell if it is a crater looking? [01:06:22] Speaker A: Well, yes, because it's a mountain and it doesn't have a top. [01:06:24] Speaker D: Oh, okay. [01:06:25] Speaker A: It's the. It's. It's like a mountain rising that just stops. And it stops halfway up. And it's all these. I mean, there are these driven folds of the earth pushed upward that are each of them the size of small mountains. And it is. Well, you know, the crater. And so even. Even on this side, there is forest wrapping around it. And that to the southeast is the Wood. And that's maybe like a mile or two away from you. To the southeast, that is from where people gather wood during the day very cautiously. And that just horrible crater just looms south as you look to the right. It's immense. Probably the largest and most significant geological formation you've ever seen in your life. [01:07:11] Speaker D: Yeah. Especially having not come from anywhere particularly important. [01:07:17] Speaker A: This is cool. [01:07:17] Speaker E: This is huge. [01:07:18] Speaker A: But all around are just massive fields of golden brown as these mixed tall grasses are fading into senescence. And they're just moving in the wind that whistles by. All of the mist has burned off at about this midday time. And you're just there watching. It's beautiful. [01:07:37] Speaker D: Is there anything moving besides the grass? [01:07:39] Speaker A: Give me a perception check. 11. Okay. There is. Very notably, the. The lands around are filled with this. This really cool kind of sparrow that, like. And, you know, because you can see them from hundreds of feet away because they keep lifting and rising and darting out of the grasses in the thousands. And these huge flocks just kind of like starlings, but, you know, not quite that much. Yeah. And so there's these huge bunches of them, and they do that cool. Like, they lift in a wave pattern and then fall back into the grass in other places. And they appear to be traveling around the field eating the grain. And so there's just, like, flocks over here and then flocks over there and over there. But they're just moving up and down and out of the grasses like, sort of like a wave pattern themselves above the wave, the grass and the wind. [01:08:30] Speaker D: That's awesome. [01:08:31] Speaker F: Yeah. [01:08:31] Speaker A: He's just watching. [01:08:32] Speaker F: I think I would have gone to Mr. Gadda earlier in the day. [01:08:40] Speaker A: And. [01:08:40] Speaker F: I think what Roland does, as it has become his routine in the past two weeks. [01:08:47] Speaker A: Yes. [01:08:47] Speaker F: And duty is that he goes and talks to Mr. Yak and he says, I'll be making my rounds, so keep me in your sight. If you see anything, scream, I guess. [01:09:02] Speaker A: Thank you. Oh, you leave to. [01:09:04] Speaker F: I go and I just do a perimeter the whole day. Okay. [01:09:07] Speaker A: And I would have, like, outside. [01:09:08] Speaker D: I would have been up there a lot. [01:09:09] Speaker F: I don't go too far. Like, as far as is. I can in all directions by getting back in time for. [01:09:19] Speaker A: I mean, this is the town. Yeah. You could do a couple hundred laps. [01:09:24] Speaker F: No, no, no. I mean, like, oh, you walked the row. [01:09:28] Speaker A: I would. I would be out, like, with the. [01:09:30] Speaker D: Longbow here, kind of ready to go. [01:09:33] Speaker F: In case something I'm looking for. [01:09:35] Speaker A: You guys are making me like these characters so much. This is a bummer. So as you sit there with a longbow at the wall. So the. The challenge here, Roland, is that There is about 30ft in every direction from Motte that is cleared and pressed, and there is no grass. And then everything everywhere else is tall grasses for miles as far as you can see in every direction except for the highway, the road that extends in each way, cutting them. And there's like, maybe like 5 or 10ft on each side of the road. Just forever. [01:10:06] Speaker C: How tall a grass? [01:10:07] Speaker A: Two to three feet. So you can, you can go. Yeah, you would disappear in them. You would disappear in them. You'd be barely visible. Yeah, you'd be up there. So you can go walking, Roland. But if you go anywhere beyond that pressed area, you're just walking in tall grasses. So you can do that. But you'd have to be searching through the tall grass. Is that what you're doing? Because that's fine if it is. Okay. [01:10:28] Speaker B: Make sure your hip flexors are stretched. [01:10:30] Speaker E: I've got. [01:10:33] Speaker F: I would like to have had silver hand axes that I use to cut and chop in different areas if I need to get through a. [01:10:40] Speaker A: You all were. Were very prominent in your town, right? Okay. Yeah, you can. You can have silvered. Silvered hand axes that are silver to the tip. [01:10:47] Speaker F: That's what I was thinking. For the common magic. [01:10:49] Speaker A: No, absolutely. I love it. I actually like that quite a bit. And we will say that they are not only silvered but magical simply for the sake of overcoming non magical resistance. So that's your magical eye. Phenomenal. You know what odds are evens Dina Darnold? [01:11:02] Speaker F: Odds? [01:11:03] Speaker E: No, evens Three. [01:11:09] Speaker A: He's Gingin. They are plus one hand axes. Maybe a triple snap. And in fact we'll say that at that value because that's pretty significant for you and your character in this time. They can be a family heirloom. They're quite valuable. You stole that from me. Who's older? I am, of course. [01:11:32] Speaker D: Yeah. [01:11:33] Speaker F: It was definitely the family hand axes of father that were going to go to the older brother Don and he had no use for it. [01:11:45] Speaker A: And now he regrets. So Roland, tell me how is it. [01:11:47] Speaker B: As it always was. [01:11:49] Speaker A: Tell me how you're. How you're going through this field looking. Because I mean you can go as far as you want. [01:11:53] Speaker D: I mean. [01:11:54] Speaker F: Yeah, I think he goes like what's. [01:11:57] Speaker A: The width of your perimeter? Are you 100ft out from the town? A thousand feet out from the town? [01:12:00] Speaker F: I think if he can, he'd do a thousand. [01:12:02] Speaker D: Yeah. [01:12:02] Speaker A: Nobody's monitoring you. [01:12:03] Speaker F: I think through if. Cuz he. I think he also, if it's okay, feels a thirst of different types and he actually spends a bit of time during the day hunting some of those birds. [01:12:16] Speaker A: Okay. That's gonna be incredibly difficult. But how are you hunting sparrows? [01:12:22] Speaker F: You said they come in huge flocks, right? [01:12:24] Speaker A: Yeah. [01:12:24] Speaker F: And so I would get as far away as I can to be able to throw one of my axes whenever I like. I like make a sound and I just do like. Like a shotgun spray. [01:12:35] Speaker A: I'm just like Chuck. Yeah. [01:12:37] Speaker F: And then I watch it and I look at it, and I spend probably most of the time just looking for the axe. If it doesn't hit something, give me. [01:12:42] Speaker A: A. I'll tell you what. Give me. Give me. Absolutely. I respect that. Give me a survival check and then follow that up. Let's start with the survival check. Give me a survival check. 16. It's pretty good. [01:12:56] Speaker D: Ranger is laughing at the top of the wall, watching this whole thing as he gets a little glint of the axe being thrown. [01:13:02] Speaker A: So I'm gonna have you give me a roll to hit at disadvantage, because you are trying. This is. I mean, this is trying to hunt deer with a pickup. So give me. Give me a disadvantage roll to hit.15. Oh, my goodness. It's terribly inefficient, and it takes you three hours. You get two sparrows with a hand axe, what's left of them, because you are hunting deer with a truck. So it's. I mean, the thing you're using to hunt them is bigger than them. And so when you get them, it's what's left of them. But, yes, you do get a couple sparrows throughout the day. [01:13:41] Speaker F: It's like the only time he takes his mask off and, like, these very deep fangs that he just rips into there. [01:13:48] Speaker A: Excellent. That horrifying thing happens far from the town where no one can see and no one has any idea that terrifying thing just happened, but the gods do. [01:13:57] Speaker F: That's what Roland is. [01:13:58] Speaker D: I feel like all of us would know about that, though. Everyone who is from. [01:14:03] Speaker A: I'm gonna leave that to y'. All. Leave that between the players. [01:14:09] Speaker B: Dawn definitely knows eventually to help out where needed if anybody's injured. [01:14:14] Speaker A: Okay. The interior is cozy. It's small, and it's meager. Many of the gaps do not fully meet in the walls, and mice dart in and out in quick movements. Camille's tried to deal with them many times. There has been talk of getting a cat down here eventually, but one has not been brought yet. And so the mice are a bit of an issue. And it's just like a small number of them, but they've got their pads well set, and the building is. That front interior has all of the herbs stored, and all the herbs are stored off the the ground because, again, the mice, they have learned. But they're all stored up on shelves that are built into the walls, and a lot of them are hung from the ceiling, so they're very hard to get to. And it's just pine floorboards and walls and ceiling and also very Cool. About all the buildings here, they're all made out of pine, and they're also caked in mud. So all the buildings here are like sort of like prairie style mud homes. They're wood structure, but mud caking to resist the cold, to make them cooler in the summers and warmer in the winters. And it's only till you get past, like, this interior space, because, like, this is the space where Jules and Camille live. And then in this front place are the herbs that you can procure. And then in this backsp, which is very small, I mean, that is 10 by 15 and 5 by 10 by 15. And in this last space, this 10 by 20 is. There are all these beds set up, and there's even a window with real glass in it, which is quite something in the town right here. So that you can see forward into this space in the town. Not much of a view, but it's a window, and that's pretty impressive. And there are these beds. There's like 1, 2, 3, 4 beds. And they are just straw built up on pine legs. And only two of them are full at the moment. There's one individual, a man from the town who harvests wheat, who has. He has, like, wrapping around his ankle, and he's just not doing well there at the moment. He's being tended to. And there's also a child. There are only three children in the town, and this one has gotten sick recently with the drop in temperature. And she's just resting quietly in the bed when you come in. And Camille is actually. Yeah, she's in. And she's. She's just there with a pestle and mortar, grinding an herb in with a salve that she's mixing in with it. And she's just quietly sitting in a chair just for quite some time. [01:16:39] Speaker B: Have there been people who have been sick throughout the couple weeks that we were here? Or, like, are these, like, does it come. Is it often that people are in. [01:16:49] Speaker A: Here or is it not. Not typically uncommon. Yeah, yeah. Because, you know, you don't want the members of your town getting no. [01:16:56] Speaker C: Of course. [01:16:56] Speaker A: That often. Yeah, yeah, yeah. Also, when people get sick, they're also kind of sequestered here. [01:17:03] Speaker B: Got you. [01:17:04] Speaker A: So they don't get everybody else sick. There's not a lot of resources out here. So this little girl is currently being held away from her family. [01:17:10] Speaker B: That's terrible. Oh, my God. Well, this is like a normal day, right? We're just hanging out. [01:17:17] Speaker A: Yeah. Just a day straight. Hanging. [01:17:19] Speaker B: I'd walk over to her. [01:17:21] Speaker F: Okay. [01:17:24] Speaker A: I look around and all I see are experience points. [01:17:29] Speaker D: Okay. [01:17:32] Speaker B: I walk up to the little girl. [01:17:34] Speaker A: Okay. She's fully asleep. [01:17:35] Speaker B: Oh, okay. [01:17:37] Speaker F: Yeah. [01:17:38] Speaker A: Camille's in a chair grinding with a pestle and mortar. And the. The guy with the hurt leg is just sat there just staring out the window at this gap in between the buildings, the road. [01:17:48] Speaker B: Where's. Where's the girl at? [01:17:50] Speaker A: She's on a bed, like, kind of over here. [01:17:52] Speaker B: I think maybe I'd try to sit, like, on the very edge. Like I'm not disturbing it. Like, off. [01:17:58] Speaker A: Give me a self check just for funsies. You'd have to roll terrible. [01:18:01] Speaker B: Okay. Okay, watch me. [01:18:03] Speaker F: Watch me. [01:18:03] Speaker B: 14. [01:18:04] Speaker A: That's what hitting my head too. You guys are rolling great. [01:18:06] Speaker B: I don't know what my. Oh, 15. [01:18:10] Speaker A: Yeah, she's. She's hard asleep. [01:18:12] Speaker B: Okay. And then I'll just be like looking out the window too, and I'll just start muttering and I'll cast, like through restoration. [01:18:20] Speaker A: Ooh. Is there a material component with that? [01:18:22] Speaker C: Maybe. [01:18:24] Speaker B: I don't know. [01:18:24] Speaker E: It's called love and affection. [01:18:26] Speaker B: It is. It's called spell casting. Focus. No, I'm just kidding. [01:18:29] Speaker A: There's a material component. [01:18:31] Speaker B: There's no component. [01:18:32] Speaker A: There's none. No. No cost component. [01:18:34] Speaker B: The component is versus. That's it. [01:18:36] Speaker A: Sick. [01:18:37] Speaker B: And I copied it. [01:18:38] Speaker A: So phenomenal. I. I trust you, Cara. I trust you. No, I don't trust myself. Okay. Well. Yeah. [01:18:45] Speaker F: Okay. [01:18:45] Speaker A: Phenomenal. All right. And as you. As you whisper there and cast, do you have a holy symbol you're utilizing? [01:18:54] Speaker B: Yes, kind of. Well, so it's after. Does it have to be a symbol of the deity that you have, or can it be like a holy symbol that you can just make up? [01:19:06] Speaker A: Yeah, it has to be connected to your deity. [01:19:09] Speaker B: Well, I don't remember. I don't know what his is, but it's probably all I looked up was one of the gods is Anubis. So I was just to choose. [01:19:16] Speaker A: Oh, that's the wrong. That's Egyptian. Do you want. [01:19:19] Speaker B: It was up on the thing. It was on the grave domain. No. [01:19:25] Speaker A: Do you want to be. You could be a cleric of. With your domain in this point in history. Selun or Kelvore. [01:19:35] Speaker E: I love saloon. [01:19:36] Speaker B: Yeah, let's do that. Saloon. [01:19:38] Speaker A: Okay. [01:19:38] Speaker B: Okay. What's the kind of vibe? What does she give? [01:19:42] Speaker A: She is the goddess of midnight and twilight and the care for travelers. [01:19:47] Speaker B: That works so well because I wanted mine to be a lantern and the inside is just like a little. [01:19:52] Speaker A: And so as you hold a very rare piece of silver, at this point, it is A silver eye. And as you hold it in your hand and whisper, there's just some sort of sparkles catch in the. It could just be dust catching in the light coming in from the window, but they twinkle a little bit extra. And the girl, like, shifts in her sleep and goes back to sleeping. And you listen as someone who's heard many quietly die. And as you listen, you listen to her breathing regulate. And she like. She like, relaxes a little bit from where she's curled up. [01:20:22] Speaker B: But I'm not gonna say anything. Yeah, yeah. [01:20:24] Speaker A: And quietly to yourself, you know that she's been cured. [01:20:26] Speaker B: Okay, cool. I'll do. [01:20:28] Speaker F: I'll do. [01:20:29] Speaker A: I'd give you inspiration again for that. [01:20:31] Speaker B: I'll do. I'll do one at a time, though. But I'm not gonna keep going around and fixing everybody immediately. [01:20:36] Speaker A: But one really reaction. That bad boy out. Yeah, that was a foot. I'm so sorry. I was like that chair soft. [01:20:43] Speaker B: I have to. I have to show you. They say. They say Anubis right here on the grave domain. Yeah. [01:20:49] Speaker A: And that's because you're on DND wiki, which is very reliable, but it takes into account all source material for 5e. [01:20:56] Speaker D: I had to filter out all my stuff. [01:20:58] Speaker A: You can have the Greek gods, of the Egyptian gods, of the Norse gods. [01:21:00] Speaker B: Got you. Because I was like one of these. Whatever. [01:21:03] Speaker A: Yeah, but no problem. [01:21:05] Speaker D: Starts with a. [01:21:06] Speaker B: No. Literally, I was like. I can pronounce that one. Yep. [01:21:10] Speaker E: That's how I pick my gods. [01:21:12] Speaker A: Ardon, I will leave you alone as you are away from table Crusty. Any. [01:21:16] Speaker E: Oh, no, I can go. [01:21:18] Speaker A: Okay. [01:21:21] Speaker E: Ardon would gather up the body. You're doing great, people. And tell them to go 80ft. [01:21:32] Speaker A: Yeah, let's zoom in on that a little bit. You find. You find Louis. Louis. So Louis L, I, O U I S E and Y haf is G H I R A H F F. He is a Smith from northern town who has recently relocated south to Mott. That was very well timed, Daniel. That was slick, but we crack drinks on Mike. We like it quite a bit. He has relocated further south and he is someone capable of working with metal. He doesn't have a lot of tools here nor a lot of sources for them, but he can repair tools for the town. He plays a very vital role here. He's also kind of impromptuy one of the lumberjacks. The only guy because he owns an axe. So whenever new wood needs to be cut, he'll take someone else and someone strong from the town. Now there's a couple New people with him. But he'll take people south and they'll work with wood. And so he's one of the most able bodied folks around here. He's a big dude. Yeah. So you find him. He's got this awesome. He's a big dude. He's very hairy. He has this huge walrus mustache that turns down into the work. Like this massive. Like a beard that comes down around his jowls and then up into mutton chops. But the beard goes down his neck too. So it's like huge mustache. Huge like wrap around down the jowls and then up the mutton chops and then he's bald on top of. And he's. Yes, he's a big, muscly, thick, like husky dude. And you go find him and he is just there. He's just there like, like. Oh my goodness. Courting twine on a chair. He's like sat down in the front of the communal. The cultural center and he's just sitting on the por. [01:23:33] Speaker E: Louie, it's. It's that time again. We need some more wood. [01:23:37] Speaker A: Hello, Ardon. [01:23:39] Speaker E: How are you doing? [01:23:40] Speaker A: I am good. How are you? [01:23:42] Speaker E: I see you're fidgeting with some things. [01:23:45] Speaker A: No, I'm making twine. Matt always needs the twine. [01:23:50] Speaker E: That's fair. [01:23:50] Speaker A: He's very cheery. His. His cheeks are like rosy in the morning air. Trust him, he's just courting things. [01:24:00] Speaker E: Well, when would you be able to get some wood for the. For our town? [01:24:08] Speaker A: Absolutely. I did yesterday. We're all stocked. [01:24:15] Speaker E: See? [01:24:17] Speaker A: Adon, I noticed you seem to be very focused on giving people orders, but I think maybe we. [01:24:24] Speaker E: That was my job and you know this. [01:24:26] Speaker A: That's messed up. Yes. [01:24:28] Speaker E: Giving orders. [01:24:29] Speaker A: You're very good at it. We might have. Perhaps as you are here in Mott with us, we could find something else. We do. You could help. Well, perhaps the next time I go to move wood, you could help me carry it. You are. You are broad shoulders. I am. But that does not mean you cannot as well. Hold on. You are very broad shouldered and tall, but I think you could be great. [01:24:57] Speaker E: But you can't have more than one job at the time. My job is to give orders. [01:25:02] Speaker A: Perhaps it is time to find a different sort of occupation from art. Just an observation. Would you like to accord some twine with me? [01:25:17] Speaker E: He's just kind of just anxiously thinking about whether or not it is very fun. [01:25:22] Speaker A: You go one twist a second and then you loop them together and then you repeat. It's sort of relaxing. [01:25:31] Speaker E: Soho kind of just roll his shoulders back and just. [01:25:38] Speaker D: Oh, no. [01:25:42] Speaker E: He is going to kind of just twiddle with his hands a little bit and he's going to cast mage hand. [01:25:52] Speaker A: Okay. [01:25:52] Speaker E: And he's going to just touch the twine. [01:25:56] Speaker A: What does your mage hand look like? What does your magic look like? [01:25:58] Speaker E: So as he's kind of twiddling with his hands, there's kind of a pale yellow. [01:26:04] Speaker A: Oh. [01:26:05] Speaker E: Sick energy that kind of turns from that to red and then to a kind of orangey area. [01:26:13] Speaker A: Autumnal. I love it. [01:26:16] Speaker E: But it's just kind of. It's a very plain hand and just kind of just as the. [01:26:26] Speaker A: As the hand apparates. Then he goes. Magic. Very, very twisty. [01:26:34] Speaker E: Well, I never touched twine before, so it's just. [01:26:38] Speaker A: Oh, okay. And if you look just carded fiber. [01:26:42] Speaker E: From the grass, I just kind of. [01:26:46] Speaker A: Mage hand reaches out and just pulls on it. [01:26:50] Speaker E: He's just gonna. [01:26:51] Speaker A: Okay, you're being so helpful right now. [01:26:54] Speaker E: Just with the other hand, just trying his best, but does not. [01:26:59] Speaker A: Oh, you've. You've undone it. That's. [01:27:03] Speaker E: Is that what you were going for? Right. You said to. [01:27:06] Speaker A: Let's learn together. And then Ardan sits there with Louis and works on. [01:27:10] Speaker E: He just. A big sigh. [01:27:14] Speaker A: And he just. He just, like, pats the window. Let's. Let's work on that. Coding. [01:27:20] Speaker E: He's just kind of schlumps. [01:27:21] Speaker A: Yeah, schlump. And as he casts schlump from where you are on the wall, Gagnus, could you give me. Could you give me a perception check? Yes. [01:27:38] Speaker E: You have inspiration if you need it. [01:27:45] Speaker A: 19. [01:27:45] Speaker E: You don't need it. [01:27:47] Speaker C: You don't need it. [01:27:53] Speaker B: And I was like. That's what I heard. [01:28:01] Speaker A: You have keen eyes from where you're looking, and you are watching Roland as he does his patrols. Roland all the days looking as you go around the town. You don't find much. It's just big old field and tall grass. It's damp. All the soils. The soil here holds moisture well, a kind of messy inconvenience in the colder months. Very helpful in the summer and winter because even when you go for months without precipitation, things still grow quite well here. They're very loamy soils. But Gagnas, as you watch Roland carefully on his rounds, you know, taking care of this person who has been taking care of you. There is movement to your left to the north. And you can see people are coming down the road. A group of people south. And in fact, there are among them two. Two riders on horseback and maybe. And maybe three or four People along with them on foot, traveling together in a large group. [01:29:08] Speaker D: Do I see what they're dressed like? Colors or anything? [01:29:11] Speaker A: They're quite a distance away. Why don't you give me a. [01:29:15] Speaker C: Hot. [01:29:16] Speaker B: P. [01:29:19] Speaker A: When he was on the horse, just gone. What you roll for? [01:29:24] Speaker D: 17. [01:29:24] Speaker A: 17. [01:29:26] Speaker B: It's chapel room. She's come to give. [01:29:37] Speaker A: It's largely dark clothes. Largely dark clothes. But you do notice there's like, even at this distance, you can see a splash of red on the individual riding on the foremost horse, which is quite expensive clothing. And the horses appear well maintained from the distance. [01:29:55] Speaker D: Would I recognize that as belonging to some kind? To maybe Lord Aldiwyn? [01:29:59] Speaker A: Give me a rumors check. [01:30:02] Speaker E: Could be. [01:30:02] Speaker A: That's a custom check. It's under here. Oh, okay. No, is it. [01:30:07] Speaker D: It's 10. [01:30:08] Speaker A: Okay. Yeah, yeah. [01:30:11] Speaker D: I, I added. I went through your whole list and added all of them. [01:30:13] Speaker A: Oh, fun. But yeah, you're not. You're not sure. Okay. But that doesn't mean you couldn't have the suspicion. It's just not confirmed. But you see some people riding toward ma. [01:30:24] Speaker D: How far is Roland. [01:30:29] Speaker A: Roland will say you're. I mean, have you. Are you maintaining this loose thousand foot radius around. Okay, he's a thousand feet east ahead of you right now. Just doing more laps. You're wearing a sort of rut in the grasses from doing this. [01:30:42] Speaker D: You kind of see where he's at. [01:30:43] Speaker A: Yeah, he's kind of on trajectory with them at a distance, I mean. [01:30:46] Speaker B: Oh. [01:30:47] Speaker A: But at quite some ways, I guess. [01:30:53] Speaker D: I wouldn't be able to really. I mean, I would try to call. [01:30:56] Speaker A: Out, be like, roland, Roland. You're not getting something at quite that distance. [01:31:01] Speaker E: Yeah. [01:31:01] Speaker A: You could try whistling for me. Want to make a. Okay, give me a. [01:31:05] Speaker D: Cannot do that in real life. [01:31:06] Speaker E: Performance. [01:31:07] Speaker A: Performance. You can make this performance or you can make it straight constitution if you want. Up to you. Well, like how much air you're getting into your lungs for the whistle. You can make performance or constitution. Dang. Gagnas is loaded. Fire Roland all the way from a thousand feet away. You get the softest little tail end of a whisper or a whistle. Spit feathers out of your mouth. [01:31:42] Speaker F: I like put my doctor mask back on with my hat. Put my gloves back on. And I look towards the walls. Yeah. [01:31:50] Speaker A: And you see little tiny gagnas there. [01:31:54] Speaker D: Jumping up and down it if you can, without waving. [01:31:56] Speaker A: And there's. There's up and down movement. There's movement. [01:32:02] Speaker F: Yeah. I'm gonna keep going. [01:32:03] Speaker A: Some sort of signal. [01:32:04] Speaker F: I'm gonna like raise up my hatchet as it Gleams to try to like convey that I see him. [01:32:12] Speaker A: Sword and. [01:32:12] Speaker D: Do the same thing. [01:32:13] Speaker A: Okay. [01:32:13] Speaker D: Reflect it back. [01:32:15] Speaker F: Put my hatches in. I'm like, I guess he needs something. And I just. I mean, I know the shortest distance between two points is a straight line. [01:32:23] Speaker A: So you just beeline it back. Okay. So he starts intersecting backward toward the town. [01:32:30] Speaker F: There's never been anything that I found on my leaps. [01:32:34] Speaker A: Just. I mean, it's fields everywhere fields. As you beeline back from Motte, you arrive shortly. As you can see some distance away, individuals arriving on horseback with people coming. And you kind of slip in one end of the gates ahead of them. And word is getting around as they are gathering nearer to the town, probably largely Gagnas. He these individuals who are ingratiating them so to the community, maybe not Krusty are you all have one quick favor. And are mostly being. Being accepted here. And a lot of the town, most people are gathering now in the center to come see who will meet them. [01:33:12] Speaker C: And sorry, that's the noise that's coming. [01:33:15] Speaker A: From as people gather. Oh, thank you. So good. You got tunats. Good. And as you all gather up around the center of town, the gates are pulled even a little further open. And sure enough, those individuals who arrive. I'm just gonna, I don't know, vary up the tone a little bit. Those individuals who arrive are. Let's go with this one. Nope, that's not what I want. Hold on. [01:33:49] Speaker B: Oopsies. [01:33:54] Speaker A: So the individuals who arrive, they are on horseback, high up on it. And there is one central individual in the front. As none of you all here are native martens. Give me rumors checks, if you will. Rumors, Rumors. [01:34:17] Speaker E: What do I have? [01:34:18] Speaker A: Oh, God. It's from Charisma. [01:34:21] Speaker E: Oh, just straight up, Chris. [01:34:22] Speaker F: Eight. [01:34:23] Speaker B: 18. [01:34:24] Speaker A: That was eight for Gagnas, 11 for Roland, 18 for Thim. [01:34:29] Speaker B: Yes. [01:34:31] Speaker A: What do we get? Arden. [01:34:32] Speaker F: Arden. [01:34:33] Speaker A: 18. Ooh, let's go. Crusty six. I respect it. As Josh would say, a strong six. [01:34:45] Speaker B: A six. [01:34:47] Speaker A: And so most of you all do not recognize the figure, but Thim and Ardan, you recognize immediately that the trappings of this individual reflect the eponymous Lord Aldwick. And riding on this sort of cinnamon colored horse with darker coloration around its hooves and this bridled mane and everything is this man. He has a hood up over his head. He's got very pale skin. Skin. He's got like a sort of. It's very well kept. It doesn't look awful, but definitely a thin mustache that comes down into like a goatee. The bottom of the goatee. Is a lot stronger than everything else. And he's got like some sort of like blondish silvery hair that comes back to a fairly short cut in the back. It's one of those like medieval like helmet, you know, like the bowl. Yeah, yeah, yeah. And looks pretty good for the time. All of us today would go. But at the time we're like, oh, what style. And he's dressed in this. He has this like, like plated breast cloak that has a lot of red down the middle of the front and on the inside of his cloak, but the rest is a dark brown. And he's just. He's a very average looking fellow. And he has on some gloves on his hands that he's riding with the bridle. And he has a full. As uncommon as horses are, he's in a saddle and everything. So it's a big deal with him are there are four or five just like soldiers. A guard, which is again very. A real impressive flex of power because guards not a common occupation at this time. And they are traveling with him of various common heritages and men and women traveling with him. But then on the other horse next to him is this. As this very slender woman. She is also drow and she is. She is thin and she has two very long curved knives like scimitar like daggers shaped at her sides and a bow strapped across her back. And she has her hood like sort of bunched up around her neck but otherwise down. And her hair is pulled into a very tight bun. And she's just watching keenly with him. If anyone's proficient in rumors, I am. Question? [01:37:06] Speaker D: Yes, My background is soldier. Could I. [01:37:10] Speaker A: You can give me an insight check and you can give me a rumors check. [01:37:13] Speaker D: I figured that was relevant. [01:37:18] Speaker C: Ooh, that's better. [01:37:21] Speaker A: A 1221 over there using the crust. [01:37:31] Speaker C: The crust? [01:37:33] Speaker B: Not the crust. [01:37:35] Speaker A: Hit him with the crust. Hold on, give me one second. Let me write that down. So with a 15 gagnas you put together, that. That is clearly like a. A guard to a captain, so to speak. That, that's like. That's. That's a skilled soldier if you ever saw one. And clearly someone who's like following Aldwick as a right hand or something, you know, from your time, Krusty, which is really incredible. Giving what a short time you've been here? Well, maybe you were further north, passing through the other towns, having spent some time in Bathurst. You have heard of. You have heard of Serrast? S E R R A S T. Serrast is Aldui's right hand. And specifically, she's rumored to be quite deadly, and so she guards him also while we're here. You guys have been here long enough. I'll tell you what. You're proficient, so you can make a check. Does anyone else here. If no one's proficient in Rumors, does anyone have a charisma score? Score with a modifier higher than plus 2? Yes. You two can both give me Rumors checks. [01:38:55] Speaker E: I'm gonna use my inspiration. [01:38:57] Speaker A: Sure. [01:38:58] Speaker E: I know. [01:38:58] Speaker F: Not one. [01:39:00] Speaker C: I got a nine. [01:39:02] Speaker D: That's a little better. [01:39:03] Speaker E: 22. [01:39:05] Speaker A: Oh, this is fun. Okay. I have always wanted to do this and never gotten the opportunity because we so rarely play in person. I'm going to tell Caleb something because when we do this at distance, I just message people. I'm gonna go whisper it to him. So you all talk with each other. I'm gonna give Caleb a little whisper. You guys talk with each other and. [01:39:24] Speaker B: Wow. [01:39:25] Speaker E: Okay, people who are listening, talk amongst yourselves. Who's going to die first? [01:39:31] Speaker D: I'm gonna die. [01:39:32] Speaker B: Yeah. [01:39:33] Speaker C: Take bets. [01:39:33] Speaker D: My rules are getting lower, like, steadily over time. [01:39:37] Speaker F: I think Roland would come over to. [01:39:40] Speaker B: Mr. Harmony, who this. [01:39:42] Speaker F: And he just says, thank you for looking out to the king. You're welcome. You're welcome. [01:39:47] Speaker D: I think he probably would have, like, seen the. The not duality, but, like the. The dynamic that you and your brother have, and he probably would have just started kind of gravitating more towards your character over time. [01:39:58] Speaker A: Yeah. [01:39:59] Speaker D: Yeah. [01:40:00] Speaker A: Okay. [01:40:01] Speaker D: I can't keep talking to. I don't know what to say anymore. [01:40:04] Speaker F: Mr. Tim. [01:40:06] Speaker B: Yes. [01:40:07] Speaker F: I'm glad we are in this little huddle right here. [01:40:10] Speaker A: Yeah. [01:40:14] Speaker B: How's the weather out there? Yeah. [01:40:16] Speaker F: Good hunting, too. [01:40:18] Speaker B: I. I fear that nobody would be able to see me in the grass. [01:40:23] Speaker A: Yes. [01:40:23] Speaker F: You are quite small. [01:40:24] Speaker B: Yes. [01:40:25] Speaker A: Okay. I've heard that information. [01:40:28] Speaker E: Yes. [01:40:28] Speaker A: As soon as you've heard that is quietly in your mind as he rolls up. That was a lot of information. [01:40:33] Speaker F: Oh, it's like a once a week occurrence. Now that he does this brings you a little sparrow instead. [01:40:39] Speaker B: Thank you. [01:40:40] Speaker A: It's annihilated. Its chest is caved in. One of the legs is gone. [01:40:47] Speaker B: Thanks. Thanks. [01:40:50] Speaker F: I will. [01:40:50] Speaker B: Take care. [01:40:50] Speaker A: Oh, no avocado. [01:40:52] Speaker B: Thanks. I love it. It. And I feel like I have, like, a spot where maybe I'm just starting to put them. And, like, I'm trying my best, but I don't. I don't have quite the material that I need here for sure. That's not why I was brought here. [01:41:11] Speaker A: Right. [01:41:11] Speaker B: And so, like, I'm trying my best to like, dry them out. Like, do the whole. I don't know what goes on with taxidermy, to be honest with you, for taxiderming birds is. [01:41:19] Speaker A: Is ridiculously difficult. [01:41:21] Speaker B: Yeah. So, like, I'm tr. I. Like, I'd be practicing what I did, like, with modified. [01:41:26] Speaker A: Absolutely. Yeah. And so, I mean, at this point, with the resources you have, desiccation would be your best. [01:41:34] Speaker B: Yeah. [01:41:35] Speaker A: But that dead bird is passed around as Lord Aldwick rides up on this horse. [01:41:40] Speaker B: And I'm just holding the dead bird. [01:41:41] Speaker A: While serious next to him and all the other guards. And the town is just gathered there as he arrives on his horse. And as he comes up, there are hushed whispers and everybody gathers around. Are any of you all doing anything in particular or just quietly waiting to be addressed with everyone else? [01:41:56] Speaker F: It's good to see you, don. [01:41:59] Speaker A: Roland. [01:42:03] Speaker F: And Ms. Credenza. [01:42:05] Speaker A: Yes. [01:42:08] Speaker C: Yeah, you can call me Credenza or Cress. [01:42:14] Speaker B: Okay. [01:42:17] Speaker F: I hear Mr. Gag said that you wrote. Read him the words. That's very nice of you. Thank you so much for doing that. [01:42:24] Speaker C: Yeah, of course. What's with Yalls weird little click? [01:42:31] Speaker F: We are from a town that was decimated. Oh, so we are. It's survivors. [01:42:39] Speaker C: I'm sorry to hear that. [01:42:42] Speaker E: I love the mount. [01:42:43] Speaker F: Don was our trustee leader. Okay. [01:42:46] Speaker B: It kind of seems like every. Every little town I go to gets decimated. [01:42:52] Speaker C: So it sounds like there's a great good luck charm. [01:42:55] Speaker A: Then this conversation. [01:42:57] Speaker B: I'm still holding the dead bird. [01:42:59] Speaker A: This conversation is happening as Aldwick and entourage are approaching, in which case the other 12 townsfolk gathered around you, they're all, like, listening. And then Sim says that, and like, seven people go like. Like, look back. Look to the dead bird. Someone walks up and just politely goes, I'll take that. And just takes the dead bird from you. Like, oh, no. [01:43:20] Speaker B: And. [01:43:22] Speaker A: And it's. It's. As the horses arrive and the, like, everyone gets quiet, waiting to be addressed by this. This singular figure of note and power from around here. And Saris, like, pulls her horse up into, like, an angle and just very sharply addresses everyone and says, your lord speaks. And like, it gets quiet. And there's a mixed reaction. You know, a lot of the town gets quiet. A couple people, like, give each other looks like, okay, like, that wasn't necessary. We were all shut up. [01:43:51] Speaker E: But our dad will kind of just. [01:43:53] Speaker A: Give like a. Oh, a curtsy bow. Okay. Give a little persuasion check card on. [01:44:00] Speaker B: I gotta do like, a little. [01:44:02] Speaker D: Well, Gagnas is looking right at her. [01:44:04] Speaker A: And going, that's cool. Gagnas is like, that's cool. [01:44:10] Speaker B: I want to be her when I grow up. [01:44:14] Speaker A: A9. Aldrich scans you with his eyes, but doesn't seem to regard and. And you watch him like look up and down your tattered robes and like kind of roll his eyes and look up and look around everyone else again. And he addresses you all from his horse, from his height above you all. And that horse is quite a symbol of status, though he does, the horse at the other end of the town catches his eyes, you know, interesting that there's another one here. But he looks to you all and he says, I'm sure that you all are wondering about our orders to keep you here. There is no news of Telem, but I have heard that there are new individuals among you who are traveling quite a bit out from the village. You may do so, but know that it's at your own peril. Bathurst has received immigration from others of Isan, and I report at this point tying with displeasure that we are not able to take any new individuals. As soon as additional accommodations are constructed, we will come back southward in the hardest months before winter to collect anyone who has overflow from this community. We know that this is a hard time upon you all, so though our resources are stretched terribly thin, we bring you this morsel of our good favor to you, our loyal vassals. And one of the guards from nearby walks over and it's just like bundled in a bunch of rope are a number of sieves of wheat, maybe like 20, 30 pounds, which for wheat is a lot, you know, it's a big old bundle and that's like passed off to someone in the town. He says, we know that these are meager accommodations. We hope they are useful in your long dealing with the winters. When we have more space in Bathurst, we will take whomever we may. And for now, we reiterate, be careful at night. Do not leave your town for forbiddence, and do not venture too near the wood. We have no confirmation that danger comes from such place, but you know what they say about woods. You all are under my protection. And now that we know such terrible threat is afoot, I will protect you all. But please stay within your community. It's where you are safest. And he likes. He starts to lead the horse away, stops, and looks back at you. Sarris narrows her eyes, but he says, yes, most troglodytic citizen. How may I be of service, Credence? [01:47:13] Speaker C: She bows. [01:47:15] Speaker E: Erm. [01:47:18] Speaker C: What exactly is this threat that you keep talking about? Like, what is it? [01:47:25] Speaker A: He just leans towards Samist and whispers something and like, a couple of the guards just step forward. No one's doing anything. But. And like. But there's some hushed, like, words from townsfolk and they lean in and he says, we are not yet certain. Thank you. [01:47:43] Speaker D: I don't think he's lying. [01:47:45] Speaker A: Give me an insight check. [01:47:46] Speaker F: Is it possible to peep up off or pipe up after after her? [01:47:50] Speaker A: Absolutely. You do whatever you want at any time. [01:47:52] Speaker F: And I. I'd like to be like 22. [01:47:55] Speaker A: Suggest that first. Actually, no. Go. I'm sorry. Go ahead and tell me what you're. [01:48:00] Speaker F: Is there need of help to figure this out? Do you. Are you accepting volunteers to help give. [01:48:07] Speaker A: Me a persuasion check while I whisper something to. This is. I just never get to do this. [01:48:13] Speaker C: Let's not do any check from. Okay, man. Turn me. [01:48:17] Speaker A: Oh, my gosh. [01:48:18] Speaker E: You have inspiration, right? [01:48:20] Speaker A: I wanted to talk quietly among yourselves while I whisper. You have to make sound while I whisper. Okay. Say something. [01:48:30] Speaker F: Where are you from again? [01:48:34] Speaker B: All over. [01:48:35] Speaker E: Okay. [01:48:37] Speaker C: That's north for about, I don't know, 70 or 80 years. I was on the seas. They move. Land inward. [01:48:49] Speaker A: We come back from the time cut from when you were talking about this in the past. And as you ask your question, you were honoring my request. Coming back to your question, Roland, what'd you get on your persuasion check? A dirty one. [01:49:01] Speaker D: A dirty one? [01:49:02] Speaker A: Yeah. [01:49:03] Speaker F: I have a negative one. [01:49:04] Speaker D: Oh, my goodness. [01:49:06] Speaker A: He. Aldwick looks at you and he says, no. And what is on your face? [01:49:16] Speaker F: A mask. [01:49:17] Speaker B: Over here. [01:49:28] Speaker A: Kara, could you look away from my laptop real quick? [01:49:30] Speaker B: Yeah, sure. Yeah. [01:49:31] Speaker A: Google something really quickly. [01:49:33] Speaker B: So you're good? Yeah. That's what I saw. [01:49:36] Speaker C: That's exactly what I envision. [01:49:38] Speaker E: Mia. Mia. On the wall. The muffin man who lives on Drew. [01:49:48] Speaker A: His lane. You speak. And from where he is on his. Like on his horse. You watch him inhalate slightly, intensely, like as if he's smelling the air from his horse. He goes the. And I want you to give me a. A retrospective stealth check for how you've cloaked yourself in these clothes. Okay. [01:50:11] Speaker F: 21. [01:50:13] Speaker A: Good? [01:50:14] Speaker E: A little. [01:50:15] Speaker A: You rolled an 18. You're Roland? [01:50:20] Speaker B: Yes. [01:50:21] Speaker A: That's the sound Roland makes. And so he just, like, regards you strangely and says, yes, it is. What is your name, citizen? [01:50:34] Speaker E: Um. [01:50:35] Speaker F: Roland Erinaeth. [01:50:38] Speaker A: Do arnaeth. You two. You're of lineage? Yes. [01:50:46] Speaker B: Ah. [01:50:47] Speaker E: Why so surprised, sire? [01:50:49] Speaker A: Because you're filthy. I am so sorry to hear about Gaieth. That is a terrible event. Welcome to Verson. I hope we can take better care of you if you have particular services to lend in the future, perhaps we will call upon you. [01:51:07] Speaker F: I hope you do. [01:51:08] Speaker A: I'm. [01:51:09] Speaker E: Or perhaps if you're of ill manner, you might need some help. [01:51:17] Speaker A: There is just very quickly, Serris just dismounts the horse and begins at an even pace, walking towards you calmly. And like there's just. There's. There's no. No. No affair made about it. She just dismounts the horse, starts walking toward you. She's about two feet out and is starting to draw a blade when Aldwick goes, no, that's fine. And she, like, stops. And it's just half out of her sheath and she's just frozen there, still staring at you with the blade half drawn out. And that was a really sharp blade. And from where he is on his horse, Aldwyck says, no, that's all right. Don't worry, Serris, you may remount. And she just resheaths and walks back to the horse and climbs back up on her saddle. And he says, you know, what was your name? [01:52:03] Speaker E: Ardan. [01:52:04] Speaker A: Ardan, we welcome you to our community. I feel quite well all the time, actually, and my constitution's rather robust. I am glad that you have found reprieve from the terrible events which befell Gaiath when all of the people you looked after died. But we should warn you, it is dangerous here in this region. If I were you, I'd be very careful at night. We do have a certain number of people go missing every year. But in other regard, I don't know that you and your brother would be useful at this time. Stay away from Telm. My own people are looking into it. I don't want you ruining anything else. If you should happen to let your stupid little tongue slip out from your mouth again, I'll cut it out. I don't need anything else at this time. Good luck, Matt. And he just pulls his bridle and the horse turns and there's like, shots like. Like faces and people are, like, whispering in the town is just like. There is this palpable energy from that whole kerfuffle. Ardan from right next to you, like Louis just behind you, and you feel the softest little, like, punch on your shoulder. And you just hear him whisper. That was quite nice. And he's like, yeah, you got Aldrich. And he punches your shoulder a little bit. And you feel like you won a lot of favors. Some people in town, there's some nervous looks exchanged as well. [01:53:38] Speaker E: I just kind of go and just kind of walk away. [01:53:40] Speaker A: Okay, excellent. And with that, Aldwick and his entourage begin turning and traveling out of the town. Is anybody doing anything else dramatic or just letting them leave? [01:53:52] Speaker E: I'm gonna walk to the tree and try and climb up and just watch them. Watch them leave. [01:54:00] Speaker A: Okay, give me athletics check real low dc Real low dc. [01:54:04] Speaker D: Can I go back on the wall and watch them? [01:54:06] Speaker A: Absolutely. You get there without question. [01:54:08] Speaker D: Very nice. [01:54:08] Speaker A: You know, one more time, roll me an acrobatic check. Just for fun. Just let me know if it's sub 5. Did I notice that he tried to smell me? Give me a perception check. [01:54:15] Speaker F: Okay. [01:54:16] Speaker A: Okay, you're fine. That's just for funsies. Every time I got a 6, 11. It's not a high C. It's not a high DC. It's nice that everyone in the town is up here because no one watches. You take four solid attempts to get up that first branch. But you do get up there and you climb up into the tree and you. Oh, it's really tight in here. And you're in this weird position. You can barely see through all the leaves, but you can see out. And you're watching them right away. You're up there, no problem. Gagnas and Roland, you don't notice. You did not notice that little sharp inhalation, but you did feel really uneasy around him in a way that's a little hard to pin down. But he made you feel like. Like feel weird. That's actually. Give me a different perception check, considering some things. [01:55:08] Speaker F: 17. [01:55:13] Speaker A: He to you, he smelled rank. You could smell him from like 30ft away. He, like, stunk. To you, no one else smelled anything, but to you, he smelled awful. What's your race again? [01:55:29] Speaker B: We don't know. [01:55:30] Speaker A: We don't know. I think it's aesthetic. His race is. Blade is bloodborne, but. But, yeah, you're in the. Are you. Are you two looking for anything in particular as they run away or just watching? Okay. [01:55:45] Speaker E: I'm looking for where they're going. Are they going back north or are they setting up? [01:55:56] Speaker A: Yeah, they go up the road from where they came. [01:55:57] Speaker F: They came back this way. [01:55:58] Speaker A: Yeah. Cuz to follow the road south would lead you to. [01:56:01] Speaker B: Oh, wait, is this north? Is that north? [01:56:02] Speaker A: Yeah, that's north. [01:56:03] Speaker F: Got you. [01:56:04] Speaker E: I'm going to do something dumb. [01:56:07] Speaker A: Thank you, Anna. That was sweet. You stopped it before it went off. That was sweet. Yeah. [01:56:10] Speaker E: I'm gonna cast dancing lights and it's 120ft range. I'm just gonna see if I can. [01:56:18] Speaker A: Just move the lights to where? Just to follow them. [01:56:24] Speaker E: Yeah, just so he knows that I'm looking at him kind of like saying, like, I'm looking after you. [01:56:29] Speaker A: Oh, my goodness. Well, hold on. 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90. [01:56:42] Speaker E: As they're leaving. [01:56:44] Speaker F: Yeah. [01:56:44] Speaker A: You don't quite get to them. So some lights, like, flurry out there and you avoid doing something terrible. And they continue to go north up the road and. But a bunch of. Actually what happens is as you cast and the lights. The lights, like, flourish out there, a bunch of townsfolk go like. Like. And begin muttering about, like, his magical departure. And how did he do that and have no idea that it was Roland or that it was Ardon back here? [01:57:08] Speaker F: No idea. [01:57:09] Speaker A: But yes. Anyway. And Gagna, she watches. They're leaving. And what are Those lights? Yeah. [01:57:15] Speaker F: Mr. Thim, did. [01:57:19] Speaker A: You pick up any. [01:57:21] Speaker F: Particular feeling towards Mr. Albert there? [01:57:25] Speaker C: Yeah, he's a douchebag. [01:57:30] Speaker F: Yes, Ms. Cordanta, but I was talking more of Mr. Thim's sorry profession. A professional opinion. [01:57:40] Speaker B: I would have paid attention. Do I have anything wrong? [01:57:44] Speaker A: I don't know. Do you have anything in particular? [01:57:48] Speaker B: Yeah, I would have taken in my experiences. [01:57:50] Speaker F: So if I would tell, I would tell Mr. [01:57:53] Speaker E: Thin. [01:57:53] Speaker F: Be like I. [01:57:55] Speaker B: Can I history remember? [01:57:58] Speaker A: Yeah. Give me a history check. [01:57:59] Speaker B: Okay. 15. [01:58:06] Speaker A: Okay. Aldwick came into town riding a cinnamon horse. Yes. He addressed everyone about. [01:58:12] Speaker B: I do feel like I pay attention to the cinnamon horse more probably. [01:58:15] Speaker A: Yes. It was gorgeous. It had a dark brown muzzle. Yeah. Very well maintained. Its teeth were. Were excellent. [01:58:20] Speaker B: The horse smells great. [01:58:21] Speaker A: It's brittle. And he. He recount the events exactly as they happened. [01:58:26] Speaker B: Okay. So no, not only. [01:58:30] Speaker F: No worries, Mr. Kim. I appreciate you trying to remember them. [01:58:33] Speaker C: Oh, why? [01:58:38] Speaker F: What was the smell like? Like rank as in trash juice rank or rank as in the bird I just gave her or like swoody or. [01:58:46] Speaker C: The bird you gave me five days. [01:58:48] Speaker A: Ago was such a good clarification. A scent you've never detected and just an affront to your senses. Like. Like it's like in your real life when you come in contact with some sort of a really harsh chemical you've never known before. And it's terrible and affronting, but you don't even know what you'd pin that down as. It's just an awful sharp, like, overwhelming. Yeah, yeah. Like. Like again, not at all this scent. Not at all this flavor, but the way that, like too much onion or garlic burns in your nose like that. Or like the way that like, like bleach Burns your senses, but. [01:59:25] Speaker D: Yeah. [01:59:25] Speaker A: But not that smell like you. You're having trouble putting anything on it, but awful to you, Honestly, like painful. Yeah. [01:59:33] Speaker F: So. Did not smell like our town? [01:59:35] Speaker A: No, no. [01:59:37] Speaker F: Not. [01:59:37] Speaker A: Not anything from there. [01:59:39] Speaker F: Okay. Yeah. I'm just like. When he said he kept his. What did he say? Hygiene or whatever. [01:59:49] Speaker B: Ill. He's not ill. [01:59:50] Speaker F: He's not ill. It smelled as if he were quite affrontingly. [01:59:57] Speaker C: Formaldehyde. [01:59:59] Speaker B: I would have smelled that. [02:00:01] Speaker A: No one has access to formaldehyde. [02:00:04] Speaker E: They do now. [02:00:07] Speaker F: I think it is a bit of. And he, like, looks at you and he looks. No, none of his other friends are here. [02:00:17] Speaker B: He's on the fence. [02:00:18] Speaker A: I believe everyone went somewhere very big. [02:00:23] Speaker F: And my eyes go real dark for a second. And I say no. [02:00:27] Speaker C: From my affliction. [02:00:28] Speaker A: Huge pe. [02:00:30] Speaker F: Leave a pause. I believe I have gained knowledge of some sort there. But it was quite burning to me. [02:00:42] Speaker B: I've studied some, but I don't know what kind of books I would have read in the form of like. Because I'm a cleric. [02:00:50] Speaker A: Books are rare altogether at this point. [02:00:52] Speaker B: Okay. Okay. So I probably wouldn't know of a person who smells rare, could I. Could I do, like, Arcana? [02:00:59] Speaker A: Well, I think you need to start by trying to intimate what Roland might. [02:01:03] Speaker B: Mean as he's talking. [02:01:04] Speaker A: So why don't you give me. First of all, I'd like some clarification. [02:01:08] Speaker C: Sure. [02:01:08] Speaker A: You are from Gith. [02:01:11] Speaker B: No. [02:01:11] Speaker A: Okay. At what point did you join Roland Ardon and the people they brought with them? [02:01:20] Speaker B: I would have been in Death before. [02:01:23] Speaker A: Were you there when it happened? [02:01:25] Speaker B: Probably. [02:01:25] Speaker F: Okay, but maybe from north came south and then. [02:01:29] Speaker B: Yeah, absolutely. [02:01:30] Speaker A: So you're very aware of what happened in that place. You can just give me an insight check and give it an advantage. [02:01:35] Speaker B: Okay? [02:01:36] Speaker A: Oh, okay. Okay. [02:01:40] Speaker D: For the listeners. What happened in that place? Because I forgot. [02:01:44] Speaker A: I don't know yet. [02:01:45] Speaker B: Wait, hold on a dirty 20. [02:01:49] Speaker A: Dirty 20? [02:01:50] Speaker B: Yes. [02:01:52] Speaker A: As it's up to you, Roland, how you want to handle this thing can be a big real or not. You can either quietly communicate and we can do that somehow, or you can just say out loud whether or not. Like, what is it? As Thim is definitely getting when you are communicating. [02:02:09] Speaker F: Thim remembers the terrible night that our town was destroyed. And the Wolven creatures that decimated the town during the bright moon of that night. And how many died? Many, many died. But you remember that one of the forefronts of the fighting against the terrible creatures was your friend Roland and Dawn. In some respects, I commanded. Exactly. [02:02:42] Speaker A: I was managing Roland. [02:02:46] Speaker B: Project manager is Always needed. [02:02:47] Speaker F: You remember Roland was very hurt in different ways through the fight. Lots of scars that you probably mended yourself after the terrible flight from there. And you remember probably as you remember the. The healing of sorts that you tried to do. And as many of the lesser restorations as you could. There was still more fur that was sprouting on all of Roland, which is very weird for a drow to have. His teeth were getting sharper by the point that he started wearing all of the clothes and masks that he wears now. And he became more wolf looking. Like the creatures that attacked and killed. So you are thinking possibly that Roland has gained some type of curse in some manner in that way. And probably has gained a bit of. [02:03:46] Speaker A: A scent of a wolf as a cleric. Why don't you go ahead and give me an arcana check also. [02:03:53] Speaker B: I would have definitely just kept that between us because it's not my story to tell. And I think I would accept the birds very willingly. [02:04:03] Speaker A: Yeah. It's like when your cat brings you a dead rat. You're like, well, accepting it. [02:04:07] Speaker B: Because I would have. But, like, even more so, like, I would have been like, thanks. Like, sick. [02:04:15] Speaker A: All right. [02:04:16] Speaker B: Not a good one. What was I doing? [02:04:18] Speaker A: Arcana. [02:04:19] Speaker B: Oh, shoot. Eight. [02:04:21] Speaker A: Okay. I mean, you've understood everything he said. [02:04:24] Speaker B: Yep. [02:04:25] Speaker A: Not exactly sure. Like, you. You were there. [02:04:28] Speaker B: Yep. [02:04:28] Speaker A: When werewolves killed everybody in your town. [02:04:31] Speaker B: Yeah. [02:04:34] Speaker A: But what that might mean for Roland. You're not an idiot. You're smart. [02:04:38] Speaker B: Yeah. [02:04:39] Speaker A: But you don't have a name. There's no additional information to be gained. [02:04:42] Speaker B: Sure. [02:04:42] Speaker A: So everything makes sense. You get what's going on. [02:04:45] Speaker B: Yeah. Yeah. [02:04:49] Speaker A: Okay. [02:04:50] Speaker B: I'm gonna keep. I'm just gonna be like. [02:04:53] Speaker F: Further talking later. Ms. Kinza. With this new information from Ali. Seems like your stay is going to be longer. [02:05:03] Speaker B: Yeah. [02:05:04] Speaker C: I guess. [02:05:04] Speaker B: So do you have, like, hobbies or. [02:05:11] Speaker F: What do you do during the day? [02:05:15] Speaker C: I dropped some wood yesterday. Did you really? [02:05:19] Speaker B: Yeah. [02:05:19] Speaker F: It's terrific. [02:05:23] Speaker C: There's not a lot to do around here. But I'm. I'm used to that. Being on ships and boats and stuff. [02:05:32] Speaker A: Water. [02:05:33] Speaker C: Yeah. [02:05:34] Speaker A: Water and boats and stuff. Water. Yep. [02:05:39] Speaker E: Water. [02:05:39] Speaker D: That's crazy. [02:05:42] Speaker A: I. I do love how we can meld into character. And I'm fine letting that go. Do you all. Is the day just sort of carried on after Alduyck's departure. Does anyone try and do anything else in particular? [02:05:53] Speaker E: I'll talk with my brother. Towards the end of the night. [02:05:57] Speaker A: Some hours have passed. It's moving toward evening. [02:05:59] Speaker E: I'm gonna go roll him. [02:06:06] Speaker C: Can I remove this I think Dick. [02:06:09] Speaker E: Yeah. You're a good time. [02:06:09] Speaker C: Thinks that it's. [02:06:14] Speaker E: Our leader that decided to come and give us a warning. Is giving us a warning of what happened in our dear town. Undecimated. [02:06:34] Speaker F: Proud of you for sticking up for us. [02:06:37] Speaker E: But of course, if I had those powers, I would decimate him so quickly. [02:06:43] Speaker F: I'm sure, Don. [02:06:44] Speaker A: I'm sure. [02:06:45] Speaker E: How are you feeling? [02:06:51] Speaker F: Heavier every day. I do want to tell you, I do not think his hygiene is up to the standards he was claiming. Claim? Yes. I'm so good with words, Dawn. [02:07:08] Speaker E: I try. I try. You know, I tried to do twine. [02:07:12] Speaker A: Today and I got two knots trying to do twine. [02:07:17] Speaker E: It was so humiliating. [02:07:21] Speaker F: I'm sure it works for you, Don. [02:07:23] Speaker E: I know. He wanted me to do something else besides commanding. [02:07:28] Speaker F: Yes, yes. Don, I. I believe I've talked to you about how reading through your actions helps to as. Inspire others. My father used to do. [02:07:42] Speaker E: Yes, I remember. I guess. [02:07:52] Speaker F: I think that's great though, Dawn. Quite good of you to twine. Twin the twine. Right. Or something. [02:07:59] Speaker E: I guess. [02:08:00] Speaker F: I don't know. [02:08:01] Speaker E: I've never done it before. I don't want it to affect my talent that I have. [02:08:10] Speaker F: You lose your speech? Yes. [02:08:15] Speaker E: But do we want to go into the night? [02:08:20] Speaker F: Dead eyes look at you and he says no. [02:08:25] Speaker E: I just. I know you're curious, Don, but there's something more. [02:08:31] Speaker F: Of course there's something more, Don. Our town was destroyed along with another town or village. [02:08:39] Speaker E: But this town is going to be decimated eventually. They have no resources. [02:08:44] Speaker F: They have limited resources. They have a horse. We can. [02:08:48] Speaker D: If the horse. [02:08:48] Speaker F: What are the horses? That resources. [02:08:49] Speaker E: We're not killing the horse. [02:08:51] Speaker F: Dun, Dun, Dun, Dun, Dun, Dun dun. We've had this discussion for two weeks now. If it comes down to it, people will survive. [02:09:02] Speaker E: I will not eat a horse. [02:09:04] Speaker F: You don't have to. [02:09:07] Speaker A: You can starve. [02:09:10] Speaker B: Starve. [02:09:14] Speaker A: Fine. [02:09:17] Speaker E: We gotta do something quick. There's something about him. That arrogant stench. [02:09:25] Speaker B: Not. [02:09:26] Speaker E: I didn't care about a stench. The words that he used. [02:09:30] Speaker A: Yes. [02:09:30] Speaker E: They were antagonizing to me. And I just wanted to kill you. Yes. Which I'm not good at. [02:09:40] Speaker B: Yet. [02:09:40] Speaker A: Yet. [02:09:42] Speaker E: True. You're right. [02:09:43] Speaker A: You're right. [02:09:45] Speaker F: Training in the use of your daggers? Been able to throw them. [02:09:49] Speaker E: Now I'm just gonna throw it on the ground. Pick it back up. [02:09:56] Speaker A: Well, okay. [02:10:00] Speaker E: But I feel like he's doing. Gonna do something soon. [02:10:03] Speaker A: We can't wait. [02:10:05] Speaker E: Yes. [02:10:05] Speaker A: He left. [02:10:06] Speaker F: What would he come back for? [02:10:12] Speaker E: You know how I think he needs followers. That's all. [02:10:17] Speaker F: I'm saying I tried to. He said no. [02:10:22] Speaker E: Yes, because he's gonna go at night. Just be careful. [02:10:26] Speaker F: I'll be careful. I'll make sure. You know, we should probably have someone. Well, we don't need as much sleep as the others. Perhaps we take shifts, make sure in the night, the town is at least guarded. Nothing comes in. [02:10:40] Speaker A: Sure. [02:10:41] Speaker E: I'll take first watch. [02:10:42] Speaker F: Okay. That sounds good. I've had a long day. It'll be nice to get some sleep. [02:10:47] Speaker E: True. [02:10:48] Speaker A: And it is similarly at this time that is winding down tonight and people are wrapping up things for the evening. Kara, that was gross. And so people are winding down in their own ways. If no one else has any other key things they want to do. [02:11:10] Speaker B: I'm just gonna go check on the little girl. [02:11:13] Speaker A: Well, best of all, when you go back to warm House, she's not there. She's returned to her family. Yeah. As you pass out, Camille catches you, just gives you a knowing smile and warmly goes back to preparing whatever herb she was. [02:11:31] Speaker B: Just like, pat her on the arm like an old man, you know? [02:11:34] Speaker A: Yeah. You have to reach way up, but you do it. [02:11:36] Speaker B: I'll pat her on the leg. [02:11:39] Speaker F: It's a good calf. [02:11:42] Speaker A: As you pass out the gates to the town for the third night in a row now. Yeah. Three days, two nights. Yeah. And as the sun begins to set, things get quieter. You take this watch. You've elected yourself to Ardon. Where are you in the town that you're watching at night? [02:12:12] Speaker B: I. [02:12:16] Speaker E: Gonna go to the well. [02:12:18] Speaker A: Okay. [02:12:19] Speaker E: And just stand by it. And upon every hour or so for however long, the watch is just kind of do a perimeter kind of walk just to see if I hear anything or if I. Not anything that isn't just like nature noises. [02:12:44] Speaker A: Some other people are awake. The nights here are tense and have been since the news. Everyone goes inside, not just in the gates. Everyone stays in their homes all night, which is not an uncommon thing. People are typically doing that in a village anyway. But I mean, no one leaves. Everyone barrels down their doors, it's tense. People are not sure what's going on. [02:13:13] Speaker C: I don't think I would. [02:13:14] Speaker A: What are you doing, Crusty? [02:13:16] Speaker C: I. This is. This is the. The place where like the most recent people would be. [02:13:22] Speaker A: Yes. [02:13:22] Speaker C: Is there like a porch or anything? [02:13:25] Speaker A: Sure. Yeah. Out back. [02:13:26] Speaker C: I would probably be just sitting out back on the porch, like, and maybe even doze off there. Like, I think she just would rather be outside than like. [02:13:36] Speaker A: And also it's cramped in there. I mean, some people are sleeping like next to Each other up and down like on floors. [02:13:41] Speaker C: And I think she feels already like trapped being. And so she's. [02:13:46] Speaker A: As you sleep out there on the patio, Crusty. Every once in a while our dawn comes squelching by in the mud. Why don't both of you give me perception checks? Because you are the two out in wait. [02:14:04] Speaker E: Okay, great. [02:14:04] Speaker A: You and I practice. 14, 15. 14. [02:14:08] Speaker C: 14, 14. [02:14:09] Speaker D: 1 5. [02:14:12] Speaker A: And Ardon 15. Beat him by one. Beat him by that much. [02:14:18] Speaker C: Good boy. [02:14:19] Speaker A: Good boy. That's nothing. [02:14:24] Speaker F: Well, die roll. No biggie. [02:14:26] Speaker A: Deal. [02:14:27] Speaker C: Because they're gonna die. [02:14:31] Speaker A: Kara goes. That's why we call him that. [02:14:34] Speaker B: I gotta go. [02:14:36] Speaker A: You all are walking in the darkness. And there is no sound. There is no sight. Nothing is amiss from any of the other nights you've been here. But Krusty, at one point when Ardan is walking, you watch as he walks by and the sky is clear. At night the stars are gorgeous overhead, filling the sky with their firmament. And it's fall. Only Thuy la is up in the sky. [02:15:01] Speaker F: The moon. [02:15:02] Speaker A: And as she shines down this bright white light, you know, tonight you couldn't read under it, but you can see things quite fairly clearly on a stark moon night. You watch as Ardan is coming around the building and his, you know, shadow moves along with him. And as he moves around the building, Ardan walks and his shadow hangs just a little bit too long behind him and then keeps moving with him. And you perceive that Ardan, later in the evening, at some point as you are walking, you move this way around one of the buildings. And as you are passing near the well, all of the buildings shift this way and shadow of the well this way. And you pause and you look back to the well. No, the shadow was always on the correct side. But you were confused about that for a sec, right? It's like the shadow had been on the wrong side of the well for a second or for a second. It's like it had had two shadows and now it's on the right side. [02:16:02] Speaker C: We're in Bizarro world. [02:16:04] Speaker B: I like it. [02:16:05] Speaker E: I'm going to. Cuz I have my staff with me. I'm going to cast light on it on. [02:16:12] Speaker A: On the well. Not on the well, on his staff. [02:16:15] Speaker E: On the staff. [02:16:16] Speaker A: Okay. You stand there in the dark and you, you cast the light like an LED bar. The town lights up from this point where you're standing in the one wind. I mean all the towns, all the buildings are like shuttered, so really no one's going to perceive. But through this window, Shirley, just the light is. But it's. [02:16:37] Speaker B: The girl is gone. It doesn't matter. [02:16:41] Speaker C: But the guy with the guy with the. [02:16:43] Speaker F: As you. [02:16:44] Speaker A: As you light up the staff, you watch as a bunch of the shadows, you know, retreat and move around and new ones are cast from the light from all the objects around the town. And you watch as the shadow from the well shifts right. Immediately with the light. With the light, but for just a second it doesn't. So the shadow on one side of the well, it moves like it shifts, but it's like the. The shadow bleeds over here and it also stays over here for an instant before both shadows pull together. [02:17:20] Speaker B: Let's ignore it. No, I'm just kidding. [02:17:22] Speaker A: How many of us are up right now? Is it just. [02:17:24] Speaker E: It just. [02:17:25] Speaker A: And Ardon is over here. [02:17:29] Speaker E: Crusty. [02:17:29] Speaker A: And Crusty's over here. Kind of dozing. [02:17:32] Speaker C: Does that light. Do I. Like, am I. I mean, I know. [02:17:36] Speaker A: I'm over here, but like where the angles are. [02:17:38] Speaker B: Okay, you're not. [02:17:39] Speaker A: I mean, you're. That's. You're really not catching it on that side of the building. [02:17:42] Speaker E: Where's the alarm? [02:17:45] Speaker A: They don't have the speakers up right now. And nobody has the flare gun. [02:17:50] Speaker F: No bell? [02:17:51] Speaker A: No. [02:17:52] Speaker D: No, just your voice. [02:17:57] Speaker F: Is it okay to have said that? I'm also in the warm sun? Cuz those are probably beds that are available during that. [02:18:02] Speaker A: Sure, you can be in the warm house. Yeah. [02:18:04] Speaker E: I'll go. [02:18:05] Speaker A: Oh, and you'd be awake right now. You watch. You watch as light floods in the window. Suddenly. [02:18:12] Speaker E: You got to be sensitive to light, brother. [02:18:14] Speaker F: No, I like. It's like the only time when I don't have my mask on and so I like hurriedly grab it from under the bed, put it on and I get up and I go out. [02:18:24] Speaker E: There's a window right there. I'm going to use my quarter staff and I'm gonna knock at it. [02:18:28] Speaker A: He walks over and taps on the window. Yeah. You two meet each other out front. And you are in front of the building. [02:18:34] Speaker E: Wake the others. I saw shadows. [02:18:38] Speaker A: And you, Rolan, Roland, you look around the town. Yep. Shadows everywhere. All. Also. [02:18:44] Speaker F: He's just. [02:18:45] Speaker A: You're like. He's just walking around this like LED bar on his staff. [02:18:50] Speaker E: I'm going to go to Crusty. [02:18:51] Speaker A: Okay. Crusty, you are. Oh, that's bright. And you're awoken. Mr. Gag. [02:18:56] Speaker F: Where. Where's Gag at? [02:18:58] Speaker D: Probably. Probably in the same place. We would have all kind of bedded together. [02:19:01] Speaker C: I would say, as he's doing that, if I saw the weird shadow thing. I would be trying to like, try to like, move my arms and like, play with shadows and to see everything. [02:19:11] Speaker A: Shadows are correctly obeying things all around the area. Are you. Are you still. Do you have your bright up staff still or have you dimmed it or. [02:19:19] Speaker E: When I go closer to Krusty, I'll dim it. [02:19:22] Speaker A: Okay. Okay. It's now barely a light. So you all have gathered here, this odd group of people who have met each other in this town. Not really, some of you knowing each other well, others just skilled individuals who have greeted each other. And your voices are low in the middle of the night as people are sleeping. Mr. [02:19:37] Speaker F: Ten, thank you for coming. [02:19:41] Speaker A: What happened? [02:19:42] Speaker F: My brother speaks of shadows. [02:19:43] Speaker C: Yeah, your shadow was being weird earlier. [02:19:47] Speaker F: What do you mean by weird? [02:19:49] Speaker C: Well, when you make your rounds and you, you know, your shadow, like you kept moving and yours like hung back a bit. [02:19:59] Speaker F: Oh. [02:20:02] Speaker E: It didn't. And then move for a bit. Would I know what that would be? If it didn't move a bit, would I know what that was? [02:20:11] Speaker A: Shadows should move. [02:20:13] Speaker F: So is there something else there that we could not see that is casting something? [02:20:18] Speaker C: No, I mean, it was his shadow for sure, but it was like he kept moving and it. It halted for a second. [02:20:26] Speaker F: Where's the shadow that you spoke of, brother? [02:20:28] Speaker E: I don't point to where it was. It was near the well. [02:20:30] Speaker F: Okay. [02:20:31] Speaker A: He points for the well right there. [02:20:34] Speaker F: I go to the well. [02:20:35] Speaker A: Okay. [02:20:36] Speaker F: I'm not a learned man, but I am a man who thinks with his hands. And so I just pull out my hand, axes. [02:20:42] Speaker A: And I'm just like, okay. You look around the well. I mean, the shadow is pushing away from the moon where it should be. His staff is no longer the brightest source of light. And as you look down into the well, it's just a sinking depression of darkness. [02:20:57] Speaker D: I go with him. And as I'm going, I draw one of my short swords. And this one casts light. It is. [02:21:05] Speaker A: Y' all chose your common magic item as well? [02:21:08] Speaker D: So it. Yeah, it says, in darkness, the unsheathed blade shines moonlight, bright, bright light in a 15 foot radius. And dim light for an additional. [02:21:16] Speaker A: Okay, so I'm gonna go. I'm gonna go up to the well. [02:21:19] Speaker D: And kind of dip the sword down in and look down. [02:21:21] Speaker A: And as you dip the sword in, it catches in all these silvery tones. The stone length all the way down. And now this entire space of void is filled with a thousand tiny shadows before one of the sides of the wall of the well is just. It remains dark for an instant before that shadow just like, bleeds down into the water and into the black. [02:21:44] Speaker D: You say, that's not right. [02:21:47] Speaker B: I'm. [02:21:47] Speaker C: I'm gonna. While I'm standing there, I'm going to think of my friend. [02:22:00] Speaker A: As. As Roland and Gag are investing over here. And Thim is speaking with. With Ardon. You. You just think quietly to yourself and. And that companion you've had for so long. You just get this sudden weight in your hand, and you're holding this glass orb, and there's this dark, pulsating mass of oily fluid in the middle. And in your mind you just hear, yes. [02:22:27] Speaker F: No. [02:22:28] Speaker A: How are you? [02:22:29] Speaker C: I'm doing all right. Denzel, you ever heard of shadows not acting like they're supposed to? [02:22:39] Speaker A: Credenza, from where I. Hell, nothing is as you would think it to be. I know, but I have seen many strange things. [02:22:52] Speaker B: Do I hear this voice? [02:22:55] Speaker A: You just. You just watch. As what? You watch as Krusty suddenly has a glass orb and. [02:22:59] Speaker B: Oh. [02:23:01] Speaker A: Oh, she's only a glass orb. She wasn't before. Something's moving in the middle of it. And now she's talking to herself. Spookiest thing you've ever seen. [02:23:10] Speaker B: I'm like, step a little back. I'm gonna just keep kinda moving back. But I'm staring at it. [02:23:16] Speaker A: The voice continues in your head and it says. That being said, Credenza, you and I have a bit of arrangement. And you're quite far from where I need you to be. And so it behooves me to inform you you have got the attention of something unpleasant. It would serve you to relocate. It would serve both of our deals. [02:23:46] Speaker C: Yeah, I'm trying to do that. But they've closed up these walls in this town last three days I've been here. [02:23:53] Speaker A: It's not always light that casts a shadow. Sometimes a shadow bleeds away from a deeper darkness. You should go. [02:24:09] Speaker C: Yeah, okay. [02:24:12] Speaker B: She. [02:24:12] Speaker C: She just starts kind of like muttering to herself and like, that's Roland or Ardon. [02:24:18] Speaker A: You and Thim were there as. As Krusty had that whole half of her conversation with herself. What's that thing in her hand? [02:24:25] Speaker C: She like, puts it back in her pocket. [02:24:27] Speaker E: Yeah, that was interesting. Was that an object that you are very fond of? [02:24:40] Speaker C: What object? [02:24:42] Speaker E: The one you were holding in your hand. [02:24:44] Speaker C: I don't think I was holding anything in my hand, Crusty. [02:24:48] Speaker E: I know this trick all too well. [02:24:49] Speaker A: Well. Gas. Boss. Gate light. Girl, I know the ways. [02:24:57] Speaker F: I was there when they were written. [02:24:59] Speaker E: Do not go the deep. Yes, Noah, if that. If that is a. A thing that can help us. We need all the advantages. [02:25:08] Speaker C: Well, I asked this thing that you think exists that wasn't really there. [02:25:15] Speaker F: Yeah, I did. [02:25:16] Speaker A: The thing to. [02:25:16] Speaker E: The thing was there, but was it like. [02:25:20] Speaker C: It's. I don't think it's. I mean, it. We have, like. Have you heard of. Well, you know, like, you know how there's, like, marriages? Right, Right. And like, you might have a husband or a wife. [02:25:39] Speaker E: You saying you're married to that thing? [02:25:41] Speaker C: I've been. I have been married a couple times. But this is like that, but not with the romantic soup. [02:25:50] Speaker A: It's like a. [02:25:52] Speaker C: It's like a contractual agreement, participation, relationship. [02:25:58] Speaker B: With a glass bead. [02:26:00] Speaker A: It's not. [02:26:01] Speaker C: It. It's a seed. You don't plant it. [02:26:06] Speaker A: But this conversation is happening over here with these individuals talking. Gagnas and Roland are talking next to the well and where they are Gagnas, you have very sharp eyes, so you watch simply as there's just movement is when our eyes perceive change in light. And for you, there is a change in the absence of light. Somewhere there is the space all around you lit dimly by the moon. And to be clear, just for the sake of details, everyone here is in dim light. Right? And where you all are, there is a change in that shadow as everything around Roland for a second just gets darker. And with a 15, you are hit and two things happen. Well, let's start with this. I'd like you to give me a strength saving throw. [02:27:16] Speaker F: Sucker 23. [02:27:19] Speaker A: All right, hold on. [02:27:22] Speaker E: He just. He slaps the shadow again and. [02:27:29] Speaker A: Oh, three, four. You take six points of necrotic damage. [02:27:43] Speaker F: Okay. [02:27:46] Speaker A: And your strength score is reduced by. [02:27:56] Speaker D: Three. [02:27:58] Speaker A: As a bunch of darkness just wraps itself up around Roland, gets inside of him. And you watch as Gagnus. You watch out of the corner of your eye as shadow wraps itself around Roland and then tries to pull him physically coalesces into a shape for a second and tries to pull him into the well. And as he is for a moment pulled to the well and like, something tries to drag him down inside, he like, braces himself stalwartly and resists it. And the shadow sort of bleeds back onto the well behind him, but you watch him take a shuddering like quake as he struggles there for a moment. And I'd like everyone to roll me in initiative. Oh, no. [02:28:43] Speaker F: Okay. [02:28:44] Speaker B: Oh, I got a two. Three. Oh, boy. [02:28:47] Speaker A: 12. Okay, so that was. I'll let you all blow. [02:29:01] Speaker B: What did you get? [02:29:02] Speaker E: A six. [02:29:03] Speaker B: I got a three. [02:29:04] Speaker C: I got it. We're not doing well. [02:29:09] Speaker D: Busy rolling so many. [02:29:11] Speaker C: There's a lot of shadows, Noah. [02:29:13] Speaker F: I know. [02:29:15] Speaker B: I'm gonna start fighting my other shadow. [02:29:17] Speaker C: Yeah. [02:29:20] Speaker A: Fascinating. [02:29:21] Speaker E: Okay. [02:29:24] Speaker A: Who had. [02:29:24] Speaker D: In the. [02:29:25] Speaker A: In the 25 to 20 range? What? Wow. [02:29:32] Speaker D: Also makes sense because he was the first one to. That is good. [02:29:35] Speaker A: Very narratively driven. Okay, who is in the 18 to. Or excuse me. 20 to 15 range? [02:29:45] Speaker D: I'm 15. [02:29:46] Speaker A: Okay. Give me one second. [02:29:48] Speaker F: Nailed it. [02:29:49] Speaker E: Guys, we're having a conversation. Okay. [02:29:53] Speaker C: Yeah, that's. [02:29:54] Speaker D: That's. [02:29:57] Speaker C: It goes with the story. And I'm old, and I'm really old. [02:30:02] Speaker A: And he's old, and I am old. You said you had a 15. [02:30:08] Speaker D: Yes. [02:30:09] Speaker A: Okay. [02:30:10] Speaker E: He should go first. [02:30:11] Speaker B: No. [02:30:12] Speaker F: No, maybe not. [02:30:14] Speaker A: Okay. [02:30:14] Speaker E: Ahead of. [02:30:15] Speaker A: In the 15 to 10. That's a lot of silence. 10 to 5, 6, 8. [02:30:27] Speaker D: Wow. [02:30:28] Speaker F: What? [02:30:29] Speaker B: You got a three. [02:30:30] Speaker D: Oh, my goodness. [02:30:32] Speaker F: Eight. [02:30:33] Speaker B: What? [02:30:33] Speaker E: Three plus. [02:30:34] Speaker B: No, I got two plus one. [02:30:37] Speaker C: I rolled a nine. [02:30:39] Speaker E: Okay. [02:30:39] Speaker A: Five to one. [02:30:41] Speaker B: Me. [02:30:43] Speaker A: You're two. [02:30:45] Speaker B: Three. [02:30:45] Speaker A: Sim sim. [02:30:47] Speaker B: I have three. [02:30:49] Speaker A: And last but not least. Okay. [02:30:51] Speaker B: You got lower than me. [02:30:53] Speaker A: Don't worry about it. [02:30:54] Speaker E: So that's what I said. Interesting. [02:30:57] Speaker A: As we enter initiative, if they roll. [02:31:00] Speaker B: The NAT one, they don't get to fight. [02:31:02] Speaker A: That's not how that works. [02:31:03] Speaker E: They're just dancing. They're dancing in the wild. [02:31:11] Speaker A: At the top of initiative is Roland. [02:31:14] Speaker D: Oh, yeah. [02:31:15] Speaker A: What are you doing? [02:31:16] Speaker C: I. [02:31:19] Speaker F: In a fit of rage at anger, these things attacking and also trying to hurt me and kill me. [02:31:29] Speaker D: Not. [02:31:30] Speaker F: You can't see it under the Plague Doctor mask, but you see a bit of a shudder across all of Roland's body. His hands get a bit bigger, his claws. [02:31:39] Speaker A: Oh, sick. [02:31:39] Speaker F: Out of the gloves that he's been wearing. And they don't destroy gloves because he's been trying to slowly crack them. [02:31:47] Speaker A: Yeah. [02:31:47] Speaker F: Yeah. So it doesn't just get destroyed every time he uses them, but he. He brings out his claws as he, like, almost, like, hunches over. And you see this as he grabs out the axes from his area, and he rolls recklessly this time. That's so sick at him. As he brings up an axe and he. [02:32:15] Speaker A: Crap. [02:32:16] Speaker F: It says over here. And I rolled a hit terribly. Yeah, I got an 11 to hit. [02:32:28] Speaker A: Okay, let's chug some things that will miss. [02:32:34] Speaker F: Yeah. [02:32:35] Speaker A: So you take your axes and you through the darkness, and they don't connect with anything. [02:32:43] Speaker F: But. [02:32:46] Speaker A: You do. Can I. Am I correct in understanding that you're using this as flavoring for contracting lycanthropy for your subclass? [02:32:53] Speaker F: Yeah, that is the flavor of it. [02:32:55] Speaker A: Okay. I'd like you to do some additional things with your character real quick. [02:32:59] Speaker F: Okay. [02:33:00] Speaker A: I'd like you to roll a D12 for me. [02:33:02] Speaker F: Okay. Eight. [02:33:06] Speaker A: Two. Okay. I want you to take those as permanent bonuses to your hit points. [02:33:11] Speaker F: Okay. [02:33:13] Speaker A: Now. [02:33:17] Speaker F: Is that adding con or just the two? [02:33:20] Speaker A: Adding two. Okay then for. For as long as you're in your werewolf form, I want you to just make a little note that as long as you're a werewolf, your rage does not need to end. [02:33:35] Speaker F: Okay. [02:33:36] Speaker A: Additionally, I'm going to say that while in this form, you have multi attack. [02:33:44] Speaker F: Okay. [02:33:44] Speaker A: You have two attacks right now. [02:33:46] Speaker D: Okay. [02:33:48] Speaker A: Also, while you're a werewolf, I'm going to need you to make a wisdom saving throw each turn. Yeah. So you can take a second attack right now if you like. [02:34:04] Speaker F: I will recklessly once more. [02:34:10] Speaker D: Thirteen. [02:34:11] Speaker A: Thirteen will hit. [02:34:12] Speaker F: Oh, thank God. Five points of silvery magicky damage. [02:34:18] Speaker A: Excellent. [02:34:20] Speaker F: And I need to make a wisdom save. Mm, I got a nat one. [02:34:27] Speaker A: Okay. Roland, on your next turn, you cannot control who it is you're attacking and your bloodlust. And so on your next turn, we're gonna roll to see who you attack. [02:34:41] Speaker F: Sure. [02:34:43] Speaker A: With each attack. Okay. Excellent. Ness and initiative are a bunch of shadows. So this one is going to attempt to attack you again. [02:34:53] Speaker F: It has advantage. [02:34:55] Speaker A: Thank you. Oh, I rolled real bad. That's Great. Does a 13 hit you? [02:35:03] Speaker F: 13 does not. [02:35:05] Speaker A: Both attacks miss. Could you describe for me what it looks like as the shadow like reaches up at you and both miss? Sure. [02:35:12] Speaker F: I think what it does is almost like I like glean the light from the silvery moon around me and I like kind of displace the creature away from me in different ways. So it looks like I'm there, but then I turn around, you know? [02:35:27] Speaker A: That's so cool. That's awesome. As you. You know what, actually I want to go with this one. As you flash the silvery light across your axis, it moves across across the shadows and they retract from you. Yeah. Another shadow crawls out of the well over the edge and going to try and drain life from Gagnas. Oh, that's gonna be a 19 hit. [02:35:54] Speaker F: Yeah. [02:35:56] Speaker D: Okay. [02:35:57] Speaker A: Just from up and out of the well. This coldness just creeps up your body and into inside of you. Gagnas. And you are going to take. I'm rolling very low. That's good. Okay. Seven points necrotic damage. That's. [02:36:14] Speaker D: That's not good. [02:36:17] Speaker A: I mean, I was wondering. So you're gonna take seven points of necrotic damage and your strength score lowers. Oh my gosh. [02:36:28] Speaker D: I'm gonna die. [02:36:29] Speaker A: By 4. [02:36:31] Speaker C: 4:15. [02:36:35] Speaker D: Excellent. [02:36:38] Speaker A: Thim out of your periphery, you watch as. Holy crap, Roland just turned into a freaking werewolf. And also darkness is attacking him. And then darkness came out of the well and is now also attacking Gagnas. And that enters your mind all the more clearly as a shadow creeps off of the wall of the building next to you and just surrounds right in between you and Roland and is going to attack you. [02:37:07] Speaker B: Wait, not. Yeah. [02:37:09] Speaker A: Nobody knows. Is 17 gonna hit? [02:37:13] Speaker B: Yeah. [02:37:14] Speaker A: Okay, you take four high rolled a one and a one. You take four points of necrotic damage as cold just gets up inside you and starts, like, leeching life out of you from the inside. And your strength score lowers by two. [02:37:33] Speaker B: I don't like that. [02:37:35] Speaker A: When you reach zero. [02:37:36] Speaker B: Wait, what happened? [02:37:37] Speaker A: You'll die. [02:37:38] Speaker B: No, but how do I mark that. [02:37:42] Speaker A: Score? [02:37:43] Speaker B: Like, period? It's not temporary, bird. Okay. [02:37:45] Speaker A: Strength score decreases by two. [02:37:47] Speaker B: Okay. [02:37:49] Speaker F: So that affects your crazy abilities. [02:37:52] Speaker B: Okay. Okay. [02:37:53] Speaker D: Yeah. [02:37:55] Speaker A: Next. Oh, wait, no, sorry. Then bleeding out of the building next to you. [02:38:01] Speaker B: Oh, man. [02:38:02] Speaker A: Oh, my gosh. Coming up behind these guys, or I. [02:38:08] Speaker C: Don'T think we are. [02:38:12] Speaker A: With a 23 to hit. Crusty cold creeps up your legs, up your back and up your spine. And for a single second, the whole world goes dark as the shadow surrounds your face and darkness gets up your nose and into your lungs. And for a second, you can't move, you can't see, you can't breathe. As you take nine points of necrotic damage. [02:38:41] Speaker C: Would you say, I, I can't see this creature? I can't see this thing? [02:38:45] Speaker B: Right? [02:38:49] Speaker A: Yeah, you saw it. [02:38:51] Speaker D: Could I. [02:38:52] Speaker C: Could I react with hellish rebuke? [02:38:55] Speaker A: Yes. But why don't you write down the nine necrotic damage first and then we will absolutely let you react. Yeah, I would say you totally can. Your strength score also reduces by two. [02:39:04] Speaker B: Okay. [02:39:05] Speaker C: Like, permanently. [02:39:06] Speaker A: Your strength score lowers by two. [02:39:08] Speaker E: Okay, wait a minute. Language I want to use. [02:39:11] Speaker A: Oh, she looks like Rose, but you can try and hellish rebuke. Yeah, go ahead and describe that for me. Okay. [02:39:22] Speaker C: I don't even know if this is gonna work on shadows, but yeah, so when I see it, I, like, whip around. I'm gonna point my hand at the shadow. [02:39:32] Speaker A: Oh, it's like as. [02:39:33] Speaker C: It's as. It's like encapsulating, like, as it's happening. [02:39:36] Speaker A: Around you and on your face and in your mouth and in and everywhere. [02:39:39] Speaker B: Okay. [02:39:40] Speaker A: The shadow is covering you and you. All you, you and you look and you watch as Krusty like. Like a shadow cast behind Someone gets swallowed up by shadow. She's a silhouette at the moment, and she's covered in darkness, and she's, like, trying to make sound, and it's not coming out of her deeply unnerving experience. [02:40:01] Speaker C: And I cast hellish rebuke. Yeah, I cast hellish rebuke on the shadow. [02:40:07] Speaker A: Okay. Do I make a saving throw or just a deck? [02:40:10] Speaker C: Saving throw. [02:40:14] Speaker A: What's your spell save? [02:40:17] Speaker C: 10. [02:40:18] Speaker A: It fails hold really badly. Yep. So any particular way you want that to look, or. [02:40:25] Speaker C: Yeah, So I rolled really bad. Yeah. So as it, like, encompasses all of me, I want to say that my eyes, even though everything's dark, my eyes, which they, like, turn like. They kind of, like, light up grayish, and you see, like, the swirl. The inky swirl of old, like, in the eyes, and then through the eyes, just like. Like, kind of like. Like a white fire comes out, and it does. It only does six fire damage. I rolled not great. [02:41:02] Speaker A: So good damage is damage. Yeah. [02:41:05] Speaker C: So, yeah, and it just, like, kind of encompasses. [02:41:09] Speaker A: So you watch as Krusty, like, rise there in the darkness, and she's, like, screaming and not making noise until suddenly she, like. She, like, moves and this other voice comes out of her as, like, she goes, get off. And the. The darkness, like, bursts off of her eyes with gray light. And as, like, you watch as ink, like, pours out of her eyes and down her face and begins, like. That looks more horrifying than the shadow begins. Like, these tendrils of ink are, like, crawling out of her eyes and up her face and, like, this white fire around her head and comes out of her mouth, and black ink spills down her mouth and around her throat and begins pushing the shadow back. As the shadow, like, and as it lands, as it, like, retracts on the ground around you, it, like, raises into this silhouette of a person. [02:41:57] Speaker C: Any particular person does it look? [02:41:59] Speaker A: Very amorphous and vague. Very amorphous and vague and silver. [02:42:02] Speaker F: Little edit. [02:42:05] Speaker A: Okay. Next in initiative are townsfolk. They're here about them. Yep, they're here. [02:42:13] Speaker D: We have some help. [02:42:14] Speaker A: So you're in a town, and they're. [02:42:17] Speaker C: Here putting it down, and there you. [02:42:24] Speaker A: And then Zach proceeds to just fill the map with tiles. [02:42:29] Speaker F: Yes. [02:42:32] Speaker A: As. As all this commotion goes down, a couple people, like, walk out of buildings. Camille and Jules walk out of this one. Different people walk out of each of these homes, and it's like. It's like people, like, poking their head out of the door because, you know, there's a memorandum to stay inside. There's bad things are Happening and now people are screaming outside. So like this is not people coming out. Like we'll help it. Like there's noise and people are like sticking their heads out of doors and so like two people stick heads out of doors over here and. Yeah, that's not. There's not a lot of other houses. Okay. And then two others over here. So people are just like, like sticking their heads out and looking. That's on their turn. They are sticking their heads out and looking. That's what's happening. Next up in the initiative is Gagnas. Crusty's on deck. [02:43:25] Speaker D: Alright, I'm gonna use some movement to get basically on the opposite end of the well. One more that way. Right there. [02:43:41] Speaker C: I broke. [02:43:44] Speaker A: Oh, that was a good crack. Okay. [02:43:45] Speaker D: Welcome back to Barely D and D. We had a little interesting hiccup with the audio, but what you did not hear, but what I have witnessed is for is I rolled a 22 to hit on this guy. So I'm gonna go ahead and roll my damage, which is going to be a decent. [02:44:00] Speaker A: It's wild cuz I didn't. I didn't plan on us doing a little cut there. So it. In the audio it will literally just go, Zach, can I move to the other side of the well? Welcome back to Barely D and D. There's no transition. Excellent. [02:44:14] Speaker D: Okay, so a D6 bamboo one. So four piercing damage. [02:44:24] Speaker A: Four piercing damage. [02:44:25] Speaker F: All right. [02:44:25] Speaker D: Yes. That is for my action. [02:44:29] Speaker A: Yes. 22. And that was to hit this one. Four piercing damage. Okay. Damage. Oh, but you did it with your shiny sword. [02:44:39] Speaker D: Yes. [02:44:40] Speaker A: Okay. As you, as you, as you slice into it, it. And there's like a, like a shine of light. You watch as the whole thing shudders and shakes and moves down to the ground next to you as a silhouetted shape and it's like quaking in its structure and like smaller. Oh, that did a whole lot more damage than you thought. Feels like maybe they're vulnerable to things making light. [02:45:03] Speaker E: Okay. [02:45:04] Speaker A: Yeah. [02:45:04] Speaker D: Well, unfortunately I don't have another glowing sword, but I do have another sword. So I'm going to attack again. [02:45:16] Speaker F: Ow. [02:45:18] Speaker A: He can. With a specific thing he has. [02:45:19] Speaker D: Yeah, that's not gonna hit. I rolled a three without any money. [02:45:22] Speaker A: That will not. That will not. Oh, well, that's fine. So as you, as you like, as it strikes off of you, it bleeds into the ground and you take like a, like a nervous strike at it. But this, this experience is so like unsettling and confusing. An experienced fighter, but this is otherworldly and you're just Startled for a moment. Next up in initiative is Crusty. What you doing? Crust. Trust the crust. [02:45:49] Speaker C: You. [02:45:51] Speaker A: Hey, that was her character. Troll. [02:45:56] Speaker C: I am going. Okay, this. There's a shadow behind me now, right? It's like posed up behind me. [02:46:02] Speaker A: Booty shadow. [02:46:04] Speaker E: All right. [02:46:06] Speaker A: I'm gonna Dark side of the moon, if you will. [02:46:11] Speaker C: Yeah. [02:46:11] Speaker A: Bonus action puppy. But. [02:46:15] Speaker C: I'm going to spin around and I am going to be a warlock and cast Eldritch. [02:46:22] Speaker B: Blast. [02:46:32] Speaker C: Yeah. I'm gonna back. [02:46:33] Speaker A: You could suffer an opportunity attack. Up to you. That's true. [02:46:36] Speaker F: You have disadvantage. You can try to hit it though. [02:46:39] Speaker C: I do. Oh. Because it's a range. [02:46:40] Speaker A: Range fell, baby. [02:46:42] Speaker F: Yeah. [02:46:42] Speaker A: Oh, shoot fire. You uncomfortable? [02:46:45] Speaker B: It's fine. [02:46:46] Speaker C: Okay, listen. What had happened was I'm gonna. I'm gonna just back it up. [02:46:56] Speaker B: Back it up, back it up. [02:46:58] Speaker C: I know it's an opportunity deck, but I don't care. [02:47:01] Speaker A: 22 to hit. [02:47:02] Speaker C: Oh, my. Lantha. [02:47:04] Speaker A: Can I have another D6? [02:47:05] Speaker C: I'm gonna start rolling with this dice. This is my old D20. [02:47:09] Speaker B: It's like. [02:47:09] Speaker C: Because it looks like old. [02:47:11] Speaker B: Oh, yeah. [02:47:19] Speaker A: Going to take 12 points of necrotic damage. Oh, no. [02:47:23] Speaker C: Where's my pencil? [02:47:24] Speaker A: Oh, this a really cool die, Daniel. [02:47:25] Speaker C: 12 necrotic. [02:47:28] Speaker A: But hey, don't worry. Score is reduced by 4. [02:47:32] Speaker D: Is that every attempt? [02:47:33] Speaker E: Yeah, it's every time. [02:47:35] Speaker A: I am doing. Hold on, hold on, hold on. Daniels. Let me check, let me check. [02:47:38] Speaker B: I'm the healer. I'm not right next to you. [02:47:40] Speaker C: Oh, yep. [02:47:41] Speaker A: It's every attack. [02:47:42] Speaker C: Wait, so I'm down how many? Four. [02:47:47] Speaker A: You want to give me an arcana check real quick Sim. [02:47:50] Speaker B: Yeah, that we need to leave because. [02:47:52] Speaker C: I wrote that in pen. Cuz I don't need a check for that. [02:47:54] Speaker F: Do you? [02:47:55] Speaker C: Oh, God. [02:47:56] Speaker F: Bad my strength. [02:47:57] Speaker C: Score is in three. [02:47:59] Speaker E: Oh, no. Three. [02:48:02] Speaker F: If you go down to three more. [02:48:04] Speaker B: I rolled an eight for a ten. [02:48:06] Speaker A: You immediately die with a ten. You do figure this is the sort of thing that could be helped by restoration. [02:48:12] Speaker E: Become shadows. [02:48:13] Speaker A: You. You see. You see your allies becoming weaker as they're being touched. Now up to you. And that's what you want to do. But that you have that thought. [02:48:20] Speaker B: Okay. [02:48:21] Speaker A: If one of them looked like they were going to die from the weakness, you do feel like you could restore in the way that you did earlier this session. But you know. Okay. What are you doing now? [02:48:30] Speaker C: I cast bel. [02:48:33] Speaker A: Okay, hold the hit for me. Wait a minute. [02:48:34] Speaker E: Don't you have three of them? No, you have two. [02:48:36] Speaker C: No, I have one. At level. [02:48:39] Speaker F: We're at tier one, baby. [02:48:43] Speaker C: No, no, no, no. [02:48:45] Speaker F: What'd you get? [02:48:46] Speaker C: What do I add to that? My brain is not functioning. Yeah, I know that. That's a seven. [02:48:52] Speaker A: I was not gonna do it. [02:48:55] Speaker C: Did they take half or anything? No. Well, that's. [02:48:58] Speaker A: It's a roll to hit, dude. No, I mean. [02:49:02] Speaker C: Oh yeah. [02:49:02] Speaker B: You're. [02:49:03] Speaker C: I'm so sorry. [02:49:04] Speaker A: As you stumble, as you like, as you like go to step backward from this sudden darkness that has coalesced to go to strike it, you like it reaches out and grabs your leg and you feel this numbing chill up your leg and your joint falters like all the muscles in your leg fail. And all of a sudden there's this tremendous pressure on all the tendons in your ankle and your knees and your hips as all the muscles fail at once. As you push on them, you like momentarily partially tear some of the tendons in your knee and your. And your hip and you stumble backward in pain before all the muscles come back online and you feel enfeebled and weak. And it is in that panic stuttering that you fire an eldritch blast. Work outward. As the line of force strikes outward, it just strikes some of the dirt behind and the shadow weaves beside it. [02:49:48] Speaker C: Bonus action. My. My magic item that I took was just a healing potion. [02:49:55] Speaker A: So. [02:49:55] Speaker B: Can I explain? Take that. [02:49:56] Speaker A: That's really freaking smart. Absolutely you can. Yes. [02:49:59] Speaker C: And what is our. What is Healing potions? It's. [02:50:02] Speaker A: Is it a reg? Is it a common healing potion? D4 plus two. D4 plus two. [02:50:06] Speaker F: Yeah. [02:50:07] Speaker A: Two. D4 plus two. Thank you. Dam right. Cuz it's plus the number of potions. You're ready. [02:50:14] Speaker E: I thought it was plus 12. [02:50:15] Speaker B: Oh yeah, yeah. [02:50:17] Speaker A: For. [02:50:21] Speaker F: A pencil. [02:50:22] Speaker A: Pencil. [02:50:26] Speaker B: Thank you. In my archon tech that I would totally understand. Does it restore all of it or does it restore none of it? Or partial. [02:50:33] Speaker C: Okay, I'm back to eight. Hit points, baby. [02:50:37] Speaker A: That's no good. [02:50:39] Speaker E: Double digits. [02:50:40] Speaker A: Ardon, it is your turn. Okay. [02:50:43] Speaker E: Ardon is going to do two things. As my main action. I am going to command at second level, which I have two creatures that I could command. [02:50:55] Speaker A: Okay. Do you target these two or. [02:50:57] Speaker E: I'm going to target the one on Roland and the one. [02:51:06] Speaker A: Yeah, there's four. [02:51:09] Speaker E: I know Roland for sure. I think. Think cuz you tried to hit it. It's going to go after you. So the one in front of Crusty. [02:51:21] Speaker A: Okay. So this one and this one. [02:51:23] Speaker E: Yes. [02:51:23] Speaker C: It's actually terrifying to see they have. [02:51:25] Speaker E: To make a wisdom saving throw. [02:51:28] Speaker A: Okay. [02:51:30] Speaker B: Or die. [02:51:32] Speaker E: No. [02:51:33] Speaker C: Or die. [02:51:34] Speaker A: What's your spell say 13. Okay. This one succeeds, but this one fails. [02:51:42] Speaker E: Perfect. I love that. The one with Roland. I am going to say grovel. [02:51:49] Speaker A: Oh, sick. [02:51:52] Speaker E: So the target has the prone condition and then ends its turn. [02:51:57] Speaker A: Ardon, as you. As you speak with commanding power, the light flashes from your staff again and your voice, like, escalates like Gandalf's in Lord of the Rings. And I didn't have to contextualize that. And one shudders, but remains unaffected. And this one just melts down into a pool of shadow in front of Roland. It has the prone condition now, and so you have. Did you already say that? No, no, no. But I know what prone is. So you have advantage on attack, and it's just quaking there in a pool of dark. Darkness. Excellent. [02:52:32] Speaker E: Quicken a spell. So take two of my sorcery points. [02:52:36] Speaker F: What are you. [02:52:37] Speaker A: Quickening the command spell? You just. Is it a can? [02:52:42] Speaker E: Yes, it's a can. [02:52:42] Speaker A: Okay. Six. Six. Six. [02:52:44] Speaker E: I'm going to quicken frost fight. [02:52:47] Speaker F: Dope. [02:52:48] Speaker A: Against which? [02:52:49] Speaker E: The one right in front of me. [02:52:50] Speaker A: Okay, sick. This one right here? [02:52:53] Speaker E: Yes. [02:52:53] Speaker A: Excellent. [02:52:57] Speaker E: Oh, it has to make a con save. [02:52:59] Speaker A: Okay. They're not particularly great at that. [02:53:02] Speaker E: And I knew that. 13. [02:53:06] Speaker A: 15. Does it take half damage? [02:53:16] Speaker E: Yeah, I don't think it. [02:53:17] Speaker A: I think it's a yeah well spell. Then you can keep. You reach out with biting cold, and it just absorbs the lack of heat like it is a lack of light. Anything else? [02:53:31] Speaker D: On. [02:53:31] Speaker A: Your turn. [02:53:32] Speaker E: That was all I do. [02:53:33] Speaker A: Okay. I mean, still pretty great. Y f. It's your turn. [02:53:38] Speaker B: How is everybody else looking? [02:53:42] Speaker E: I haven't been hit. I've been. [02:53:44] Speaker D: I've taken. [02:53:45] Speaker A: Somebody's doing real bad. [02:53:47] Speaker B: Half health. Yeah, almost half. [02:53:48] Speaker A: Yeah. And somebody else is awful. [02:53:50] Speaker B: No, no, I'm definitely not. Yeah, yeah, yeah. [02:53:53] Speaker F: One of these people around here. [02:53:56] Speaker A: She's awful in two different ways. Guiding bolt fries her head. [02:54:05] Speaker B: Next to her, she was the opponent. [02:54:09] Speaker C: They were. [02:54:09] Speaker A: They thought. [02:54:10] Speaker B: They thought the orb was the issue. [02:54:12] Speaker A: Yeah, yeah. I summoned them. [02:54:14] Speaker B: The issue is that I don't want to waste the better one because it could do. Oh, no. It's only one creature. Just kidding. I'll do it. I'll cast less restoration on you. [02:54:24] Speaker E: Ooh. [02:54:25] Speaker A: As she reaches out and grasps you by the shoulder and holds her symbol, you feel the vigor return to your body and your strength score returns to what it previously was. [02:54:37] Speaker C: Which life? [02:54:38] Speaker A: 50. You just add strength score now goes back to what it was before. [02:54:41] Speaker C: The original. [02:54:42] Speaker A: The original Original. [02:54:45] Speaker C: No, I'm nine. [02:54:46] Speaker B: Wait, does it go back to. [02:54:48] Speaker C: I Went down two times. [02:54:49] Speaker A: Yeah. To the starting strength. [02:54:51] Speaker F: Score. [02:54:51] Speaker B: Oh, amazing. [02:54:52] Speaker C: I shouldn't have marked it out with pin. [02:54:57] Speaker D: Silly. [02:54:58] Speaker A: Stinky. And so. Power word. Stinky. That's a specific. Anyway. Next. That was awesome. Anything else for your turn? [02:55:11] Speaker B: No, I. No. [02:55:12] Speaker A: Cleric. [02:55:13] Speaker B: Yes. [02:55:14] Speaker A: As you fight literal shadows underneath the bright light of a moon, as you, a cleric of Salem. Yes. Fight the absence of light underneath the bright moon, protecting people who are wayward travelers. You could not be fulfilling the edict of a cleric more. You feel your. [02:55:35] Speaker F: The. [02:55:36] Speaker A: You feel your holy symbol grow brighter in your hand. And you feel this quiet stirring in you that you are being watched by Celine. And. And you feel led to do something. You're not sure what, but there is this stirring in you to do something with your symbol, but it's this vague, ambiguous sensation. [02:56:02] Speaker B: Can I do it right now, or is this just what we're. [02:56:07] Speaker A: That is your turn. Let's see. I have any bonus action. But you feel like on your next turn, you are being called to something. In. In this moment. You feel the tenets of your faith take root in the reality you're living. And you feel called to something, though it's unclear what. And you. You just feel this stirring presence. Whatever you choose to do with that next turn. [02:56:26] Speaker B: Oh, God. Wait. Can I. Can I roll? If I've ever felt like this is more. [02:56:30] Speaker A: Absolutely no. This is up to you and your role play and. Tenty. Tenty. [02:56:34] Speaker B: But this hasn't ever happened before. [02:56:37] Speaker A: Top of initiative. Top of initiative. Bonus action. Fart. Roland, you are up. [02:56:43] Speaker F: That's me. That's me. [02:56:45] Speaker A: Oh, my goodness. Oh, no. That's awful. [02:56:49] Speaker B: I'm glad it's going that way because. [02:56:50] Speaker A: It'S not going this way. That's brutal. [02:56:53] Speaker E: It's a good thing I have no. [02:56:54] Speaker F: Do I need to do anything with changing targets since there's only one target in front of me now. Do what I failed the wisdom. [02:57:03] Speaker A: Oh, right. Yes. So here's what's gonna happen. You're gonna. Well, okay. [02:57:12] Speaker F: There is only a shadow in my direct sight, literally in front of him. Right. [02:57:18] Speaker A: Oh, no. Right. So I'm going to roll a D20. You're going to roll a D20. You signify a commoner. I signify a shadow. Okay. Whoever gets higher. 1013. Oh, no. You attack the shadow. Hey, Woo. Thanks for rolling the. [02:57:38] Speaker D: Oh, I've never been so happy to roll over. [02:57:40] Speaker C: Where are you? [02:57:42] Speaker A: I am the little green dog. It's groveling. [02:57:44] Speaker F: So I don't need to. [02:57:45] Speaker A: You have an advantage. [02:57:46] Speaker F: Right. Right. Ooh. And I have Some gold. Hell yeah. I bring out my short action gives and aha. [02:57:54] Speaker A: Gazelle 18. That'll hit. Yeah. [02:57:57] Speaker F: And then let's just see what the other ones. 21 is the other one. [02:58:04] Speaker A: That'll definitely hit. W for some llama. [02:58:15] Speaker F: 14 points of silvery magic damage. [02:58:18] Speaker A: How do you want to do this? Oh. Oh, yes. [02:58:22] Speaker F: In a. In a state of. Well, this is the only thing in front of me and I must kill it. My, like, overgrown hands grab grip these, like, tinier axes. Thank you. And I just, in a fury, just grab my axes and I just start tearing through it. And as it is on the ground, I just, like, tear it into, like, paper pieces. [02:58:41] Speaker A: That's just threading and slide. And as you chop at the ground, there's no blood, no gore. The shadow just disrupts and disrupts and disrupts until you're just churning dirt in front of you on the ground. [02:58:53] Speaker F: Yeah. [02:58:56] Speaker A: And the two townsfolk just go, oh. Back into their house and close the door. They're like, he's got that. And they slide. And you do hear a little. Phenomenal. Anything else? [02:59:12] Speaker F: I would like to come over to this one. [02:59:15] Speaker A: Excellent. [02:59:16] Speaker D: Oh, let's go. [02:59:17] Speaker F: Instead of. I don't think I walk normal anymore as I, like, hyper extend my arms. [02:59:23] Speaker A: Kind of become a bit longer with your arms disproportionately long. Now you, like, crawl along the ground like an ape with your actions. [02:59:28] Speaker F: And as I get to there, I. [02:59:32] Speaker A: I'm gonna have to run away. [02:59:36] Speaker B: Do this. [02:59:37] Speaker C: This is what the followers of saloon do. [02:59:39] Speaker F: Oh, I need to make a wisdom saber. [02:59:42] Speaker B: I don't know what else to do. [02:59:44] Speaker A: Hey, Gene. [02:59:45] Speaker D: Hey. [02:59:45] Speaker A: Excellent. I don't know if they did it, but flat roll. [02:59:49] Speaker F: Flat roll at a time. [02:59:51] Speaker A: He, like, walks over like, I'm saved. He throws an axe at you. Next up initiative is a bunch of shadows having just torn a shadow apart. It's going to attack you. [03:00:03] Speaker F: Roland doesn't have no advantage this time, just so you know. [03:00:07] Speaker A: Yes. Did it have advantage before when I. [03:00:09] Speaker F: Raged when I wrecked last time? But it doesn't happen. [03:00:12] Speaker A: Have it now. O. A 10 doesn't hit. [03:00:13] Speaker F: 10 does not hit. [03:00:15] Speaker A: In what way does it miss? [03:00:17] Speaker F: Oh, sure. I think I. I feel like there's just a bit of shadow left on my axe as it's evaporating. And I just, like, hold the axe in front of it as, like, it starts to drip off until it, like, goes for the attack. [03:00:29] Speaker A: And it's like the shadow dissipates into, like, nothing off the front of your ax. And the other shadow rises and Then recedes in fear. That's sick. This one over here is going to move back into melee with you because you know. [03:00:43] Speaker C: I hiss at it. [03:00:45] Speaker A: Does a 12 hit. [03:00:47] Speaker C: I. My AC is a 12. [03:00:49] Speaker A: It's unfortunate. [03:00:51] Speaker C: I think that's the dumbest rule. [03:00:57] Speaker E: She cast shield. [03:01:00] Speaker A: You take six points of necrotic damage it has. [03:01:02] Speaker C: No. [03:01:02] Speaker E: How much? [03:01:05] Speaker A: How many points do you have? [03:01:06] Speaker C: I'm at two now. [03:01:07] Speaker A: Again. [03:01:09] Speaker C: Six necrotic. [03:01:11] Speaker A: Your strength score. [03:01:12] Speaker C: No. [03:01:12] Speaker A: No. Is reduced. [03:01:13] Speaker B: No. [03:01:15] Speaker A: By two. Okay, you have a reaction. [03:01:19] Speaker E: Could you help us rebuke. [03:01:22] Speaker C: That won't. [03:01:23] Speaker A: Yeah. [03:01:23] Speaker C: And it won't keep me from getting hit again. [03:01:27] Speaker A: As you step back from the shadow, stumbling up on the door, firing your bolt, the shadow just reaches up to you again and reaches inside of you. That impenetrable cold. And you feel the cold grip of a death you've been lingering from for too long. Reach for what is rightfully its own. And as it recedes from you, you have a quake in your body. Your time might not be long on this earth, Crusty. [03:01:48] Speaker C: Okay, okay. [03:01:50] Speaker A: All right. That's a little rude. My coffee's Irish. Next up then. This one's gonna attack Roland and Andor. Ardan. Air. [03:02:03] Speaker F: Ardon. [03:02:04] Speaker A: I roll a nat one. It hits its staff as it lunges. No, as it lunges at you. You hold out your staff and you just. With light and it like shudders back. Doesn't even get close to you in Elvish. [03:02:17] Speaker E: I'll go. Peasant. Peasant. [03:02:21] Speaker A: Piece of crap. Stupid. Amazing. Next up, initiative, are all the commoners. You all have greatly ingratiated yourselves to these folks in the time and they see a threat coming for their lives. So one person runs back into a home. Terrified two, the two travelers will. Will retreat back into their home. [03:02:48] Speaker B: The travelers, however. [03:02:51] Speaker A: Camille heads back inside. [03:02:55] Speaker E: I never trust, but Jules is a. [03:02:57] Speaker A: Druid, and he is going to step forward and he's going to aid you all. Then 5, 10, 15, 20, 25, 30. Louie is gonna run toward the conflict. And you all do not know. I'm. Well. Alice has not come up. 5, 10, 15, 20, 25, 30, 35, 40, 45, 50. She also runs into the fray. So these three commoners bolt out of their homes with things in their hands. Louie has picked up an axe from near where he was. Alice just has a kitchen knife in her hand and like a butter knife and then. [03:03:44] Speaker F: But not a poop knife. [03:03:48] Speaker A: Actually, I guess it'd be like a bread knife because she wouldn't even have access to butter. And then Jules is just there with his own Just as a druid, actually, you know what? Jules is gonna remain exactly where he was right here, and he's gonna reach over, and he's gonna. Going to put a hand on Crusty's shoulder, and he is going to cast. Could you hand me another D8 game? He's going to cast. Inflict worms on me. No, Crusty, you're not dead. 12 points of healing as he casts his highest level cure wounds on you. [03:04:25] Speaker C: What a sweet man. [03:04:26] Speaker E: Well, he. Well, he better. [03:04:29] Speaker A: And then Alice, she had the movement. She moved here instead. She's going to. She's gonna take an attack with a butter knife. Alice dashed. Oh, shoot. Thank you. Was Alice. Well, I guess she'd be here, but. Yeah, you're right. You're right. So instead, Louie is going to. He dashed because he has to be in range. So he's here. That's all right. That's their turn. The commoners have gone. Next up in initiative is Gagnas. Gagum, dude. [03:05:01] Speaker D: All right, so, like, you know this shadow in front of him is like. [03:05:05] Speaker A: A humanoid general sort of vaguely. [03:05:10] Speaker D: Vaguely. Okay, well, he's gonna lunge forward with his moonlit sword. [03:05:14] Speaker A: Heck yeah. [03:05:14] Speaker D: And just kind of like, almost uppercut. Actually, no. He's gonna, like, toss in the air, flip it, catch it by the blade. [03:05:21] Speaker A: Like, is sick. That's awesome. I'm just going to do two attacks. I think. I think this one, I'm just making sure. Yeah. Once you came, remember, because you're using that. That sword covered in light with the shadow. Roll an advantage, boy. Triple. [03:05:40] Speaker D: That's an advantage. [03:05:42] Speaker A: Oh, that's in that 20. [03:05:45] Speaker D: All right, so then now, because I have this thing called a Colossus Slayer. Thank you. It's gonna do an extra 1d8 damage to the target because it's not at max HP. [03:05:56] Speaker A: Heck yeah. Extra 2. [03:05:59] Speaker F: Oh, I did all your damage. Dice is double. [03:06:01] Speaker D: Oh, my gosh. Okay, so I roll it. [03:06:03] Speaker A: And remember, when I am DMing, you can either damage your die or damage your number. I don't care. [03:06:07] Speaker B: Double. [03:06:08] Speaker A: It's a critical. [03:06:08] Speaker D: Critical. Oh, so. [03:06:10] Speaker E: So three. [03:06:11] Speaker F: Three plus double. [03:06:12] Speaker A: Thank you. Yeah, that didn't come out right. [03:06:14] Speaker B: Damage your die or damage you get dark. [03:06:20] Speaker A: Brought to you by Braylee D&D™ I love you. [03:06:23] Speaker D: That's gonna be 19. [03:06:27] Speaker A: How do you want to do this. [03:06:30] Speaker F: When. [03:06:31] Speaker D: So in the slashing, as he gets, like, halfway up the torso, he's gonna. [03:06:35] Speaker A: Stop, dig in a little bit, and twist, and just corkscrew up and out. [03:06:40] Speaker D: To try to get through where a. [03:06:42] Speaker A: Head would be there Is no block blood. There is no gore. It is just a simulation of shadow. But as you stop and twist, it's like the shadow is quaking and being pushed back by the light. And as you pull up, the light just flashes and it's like all the shadow is just burned away. And it's. It's just. It's like it's sucked away into nothing and it's gone phenomenal. [03:07:05] Speaker D: I can move too. Can I? [03:07:07] Speaker A: You can? Yeah. [03:07:08] Speaker D: Can I just move closer? [03:07:10] Speaker A: Yeah, you can move through this. [03:07:13] Speaker D: That's perfect. 25. [03:07:16] Speaker A: Excellent. [03:07:16] Speaker E: Okay. [03:07:17] Speaker A: The crowd. [03:07:17] Speaker F: The. [03:07:18] Speaker A: The town crowds around all these foes. Oh, that's right. I have another. [03:07:22] Speaker D: I'm going to bonus action. Attack this guy with a non glowy sword. That's cocked. [03:07:30] Speaker F: It is. [03:07:30] Speaker E: Yeah. [03:07:31] Speaker A: That's. I trust him. I trust him. Right. [03:07:33] Speaker D: Okay. [03:07:35] Speaker A: 6. [03:07:35] Speaker D: 29. [03:07:36] Speaker A: Yeah, that'll do it. [03:07:39] Speaker F: Is this guy below his max hp? [03:07:44] Speaker A: You have advantage. He's flanked. You have advantage on the hit. Let's go. [03:07:48] Speaker B: Let's go. [03:07:48] Speaker A: Oh. Let's go. Car knife. [03:07:50] Speaker E: So you might get a Rolls. [03:07:53] Speaker A: If it's not higher. It doesn't matter. [03:07:55] Speaker B: Wait, did you try to. Wait, is it the. [03:07:57] Speaker A: Yeah. [03:07:58] Speaker D: Just four. [03:07:58] Speaker A: It's okay. Four points of damage. [03:08:00] Speaker D: Yeah. [03:08:01] Speaker A: That's okay. This is the one that was spaghool bead. He's looking real bad. He's a flickering shade that's coming in and out of void. He's just gonna smash. Excellent. You cut through it in the shadow, like. And then reforms. If they're these weird. They're like there and then. They're not. They're just the presence of darkness. [03:08:18] Speaker C: What are they smell like? [03:08:20] Speaker A: Nothing. Crusty. It's your toy. Crust them. Hit him with the gross. [03:08:29] Speaker E: With the gross uncrustables. [03:08:32] Speaker C: I'm gonna take my. No. I'm gonna try the Eldrin's mouth again. [03:08:39] Speaker A: Excellent. Do it at disadvantage. [03:08:42] Speaker C: Wait, why again? [03:08:43] Speaker A: You're in melee with him. [03:08:44] Speaker F: It's a range. [03:08:47] Speaker A: Oh. But you have advantage because of flanking. So it's a regular. [03:08:56] Speaker C: Regular. [03:08:59] Speaker A: Getting so pumped over like regular roll. They have critical role. We have regular roll. Critical. Critical. Okay. [03:09:08] Speaker F: Your spell attack, bros. [03:09:10] Speaker C: Thank you. Why is my brain not working? It's a 16 to hit. [03:09:14] Speaker A: That will roll. [03:09:15] Speaker F: That will hit. That will roll. [03:09:17] Speaker A: That will roll. People. [03:09:19] Speaker F: Write it down. [03:09:19] Speaker B: Now. [03:09:20] Speaker A: This drink was really Irish. I don't know what's. [03:09:22] Speaker C: How much did you put in there? [03:09:25] Speaker A: Enough. [03:09:26] Speaker C: Seven points of damage. [03:09:28] Speaker A: That's great. This one looks super raw. [03:09:30] Speaker C: Force damage. [03:09:32] Speaker A: Yep. [03:09:34] Speaker C: I hate force. [03:09:35] Speaker A: Ar dawn. Tis you. Oh, yeah. [03:09:38] Speaker F: Why do you hate force? [03:09:40] Speaker A: She almost got annihilated by disintegration. I. Whoopsie poopsie. Like she learned it from Janice. [03:09:57] Speaker B: Like what. [03:09:59] Speaker A: What you doing, Ardon? [03:10:03] Speaker E: I'm going to cast burning hands. [03:10:06] Speaker A: Oh. [03:10:06] Speaker F: Oh. [03:10:08] Speaker A: On. [03:10:08] Speaker E: So I'm going to go to the right of that and go that way. [03:10:13] Speaker A: Way. [03:10:13] Speaker F: There's a building there that's wood. [03:10:15] Speaker E: That's. [03:10:19] Speaker A: And I think. And you do what you said? Yeah, I do what I said. Next saving throw. [03:10:23] Speaker F: Yeah. [03:10:29] Speaker E: Good. [03:10:30] Speaker A: I got a. I got a 19. I take half damage though. [03:10:35] Speaker F: Right, right. [03:10:38] Speaker A: Well, that 3. [03:10:40] Speaker E: D6. O. Okay. [03:10:45] Speaker A: O. [03:10:45] Speaker E: Okay. [03:10:48] Speaker F: 8. [03:10:49] Speaker A: How do you want to do this? Yes. [03:10:52] Speaker D: I'm worried that there's going to be like a bigger. [03:10:54] Speaker A: Yeah, yeah. [03:10:55] Speaker E: I will kind of just go to the side, meet him at his shadow face and go. [03:11:03] Speaker A: Shadow face. [03:11:04] Speaker E: Oh, what his name? [03:11:07] Speaker A: I'll go. [03:11:07] Speaker E: Say hi to Aldrich for me. [03:11:10] Speaker A: As you hold up the hand saying something completely irrelevant to the plot, you go. And there's just this gout of flame. And it's not the heat that burns the shadow away, but the light from the fire just. It's gone in a moment. And so the flame licks up the side of the building, which is heavily coated in clay. And so instead of burning up all the wood, the home covered in clay instead absorbs the heat and it all tightens. And you make brick around the house. [03:11:41] Speaker E: As I know. [03:11:43] Speaker F: As I knew. [03:11:48] Speaker A: I'm about to go into a very lucrative business. [03:11:56] Speaker E: Happen on accident, failing upwards. [03:11:59] Speaker A: And Ardon feels like that. So we go, well, we are in a tiny. [03:12:07] Speaker B: Yes. [03:12:09] Speaker F: Can't be bad at all. [03:12:11] Speaker B: Yeah. I don't know. So. No, yeah, of course you don't have. [03:12:17] Speaker A: To engage with whatever it is right now. You just have that feeling. [03:12:20] Speaker B: No. And I do whatever you want. Okay. Do I feel it? Do I feel it in a certain direction or I feel it in the magical or the. [03:12:28] Speaker A: It is as vague as I have described it. Disney vague. Maybe you don't even have to interact with it right now. Maybe you do something different right now. It suffuses you. You don't have to engage with it immediately. [03:12:37] Speaker B: Okay. Okay. [03:12:38] Speaker A: I'll hold on to it. [03:12:40] Speaker B: I will cast sacred flame. Get it? [03:12:51] Speaker A: Oh, real bad. Nine. [03:12:52] Speaker B: Okay. Yeah. Okay. This is good. It is okay. A6 radiant damage. [03:13:03] Speaker A: How do you want to do this? Yes. I don't like doing that. [03:13:07] Speaker B: How do you explain it? [03:13:09] Speaker A: Okay, Tim, as you turn around your symbol, there's just a flash of light and just. [03:13:14] Speaker B: Yeah. [03:13:15] Speaker A: And it's just a shock. You just flash the light from your symbol. And there's just a. [03:13:20] Speaker B: Between everybody's legs, right? [03:13:21] Speaker A: And it just. And it's gone. And for a moment it's like. There's like a shadow of the shadow relieved in light where it was and. [03:13:29] Speaker B: Then it do I still feel the feeling. [03:13:32] Speaker A: You still feel that? You still feel that powerful calling connection upward to the moon. And with that, with that you all are out of initiative as you just remain there in the town with all the townsfolk, right? Right after you flash your symbol and the shadow is gone. Right behind it there's a. As Louis like brings the axe over his head and sinks it down in the mud and he goes, you already got that one. That was my bad. That was a little. There's a little light. That's right. [03:14:01] Speaker B: I was gonna say. [03:14:05] Speaker A: Sorry I was a little late. And he like pulls it back out of the mud. [03:14:10] Speaker B: I still feel. [03:14:11] Speaker C: Oh great. [03:14:11] Speaker D: One shot everybody. [03:14:12] Speaker E: Let's go. [03:14:13] Speaker C: Okay, I know. [03:14:14] Speaker B: I don't know what I. I know. [03:14:15] Speaker C: I'm not keen mind, so I'm not asking for the time, but how, like how long like how far into the night are we. Like is it. Has it. [03:14:22] Speaker A: It's late at night. You're in the middle of the night. [03:14:24] Speaker C: The middle of it, like the thick of it. [03:14:26] Speaker A: Okay. [03:14:28] Speaker F: When you said my rage doesn't end, is that from not attacking that the rage does not end? [03:14:34] Speaker A: So why don't you end the con? Why don't you make a constitution saving throw for me, buddy? [03:14:37] Speaker F: Well, I do have a turn before I do that, right? [03:14:40] Speaker D: True. [03:14:40] Speaker F: Okay, I would like to spend my whole turn climbing into this tree. [03:14:45] Speaker A: I. [03:14:45] Speaker F: And then saying run. [03:14:47] Speaker B: I did shout to people that I still feel something is different. [03:14:51] Speaker A: You shouted something's different. He climbed into a tree. Also, there's a freaking werewolf. And he climbs up into a tree and screams run. [03:14:57] Speaker C: Wait, how do we know he's a werewolf now? [03:14:59] Speaker A: Because he looks like a werewolf. [03:15:01] Speaker C: Oh, did he take off the mask? [03:15:03] Speaker B: The claws came out. [03:15:04] Speaker A: Say the mask has come off your face. Sure. There's a huge. There's a werewolf in Roland's clothes. And as he climbs up the tree and is suspended there, I'd like you to make a constitution saving throw for him into the well. [03:15:17] Speaker B: No, I'm just kidding. No. [03:15:20] Speaker E: A four. [03:15:20] Speaker A: I got a four. Yeah, you're trying to fail. [03:15:25] Speaker F: I. [03:15:26] Speaker A: You've succeeded. You got a four. Yeah, that's excellent. Oh, roll. Roland's not trying to. He's trying to. He's trying to not sustain his form. And so in the Tree comes back to being Roland. [03:15:40] Speaker E: No. [03:15:41] Speaker A: Excellent. Yeah. He doesn't. He doesn't want to succeed. That concept. That's bad. And so in the. The tree, you're just. Oh, you're half naked. It's also very cool. [03:15:52] Speaker C: When were you going to tell us your brother was a werewolf? [03:15:57] Speaker A: And she. [03:15:58] Speaker C: And she takes her axe and kind of. [03:16:00] Speaker A: And she says that the town looks really cons. Like those town members look concerned and look toward the tree where Roland is. Oh, Lou. Louie, like, kind of rehefts his axe a little bit. [03:16:13] Speaker E: People, people, do not be afraid. [03:16:16] Speaker A: We are very afraid. [03:16:21] Speaker E: Well, obviously we conquered the shadow creatures. [03:16:26] Speaker A: Jules looks and he says. What was that? I have never seen anything like that. [03:16:34] Speaker D: Corner of the building by the tree. [03:16:37] Speaker B: I'm. I was also going to start. Start walking. [03:16:39] Speaker F: Yeah. [03:16:40] Speaker D: Like right up to the base of the tree. [03:16:42] Speaker B: Maybe right there. [03:16:42] Speaker A: Yeah. [03:16:43] Speaker B: Yeah. [03:16:43] Speaker E: Go and make sure your loved ones are all right. I will take it from here. [03:16:48] Speaker A: Give me a persuasion check at disadvantage. A persuasion at disadvantage. Okay, great. I don't even freaking care, so. [03:16:59] Speaker E: Okay, that's good. Okay. [03:17:02] Speaker A: Not good. [03:17:03] Speaker E: 7. [03:17:05] Speaker A: They just all look at you and they follow behind the edge of the tree with weapons in hand. There's like, hey, Mobby Angry mob vibes. [03:17:14] Speaker B: No, no, mine isn't Mobby Mine. [03:17:17] Speaker A: Yeah, not you. [03:17:19] Speaker E: Them. [03:17:21] Speaker D: Shout out to the tree. [03:17:22] Speaker A: Are you all right? Deep breathing and shuddering. [03:17:31] Speaker B: How's my. Do I feel different as I walked around? [03:17:35] Speaker A: That feeling you're getting is growing stronger. You feel an escalating sense of unease and an escalating sense of confidence at the same time. You have this weird roiling sensation inside and you feel this call upward somehow. Physically upward. It's confusing the sensation. [03:17:56] Speaker B: I start floating. [03:17:58] Speaker A: Like there's a lightness in your head and you can feel the brightness of the moon on you. Oh, wait. I don't know what you're doing. [03:18:07] Speaker B: I don't know either. [03:18:08] Speaker A: You could do nothing if you wanted. Yeah. [03:18:10] Speaker C: The fence around the town are there. Like, can you see through the wall? [03:18:14] Speaker A: It is a wall now. It's a wall of. It's pines. Smooth and shaved in a sharp point points 12ft high, driven into the ground. They're flush together. [03:18:25] Speaker C: Okay. [03:18:25] Speaker A: You can't see out of them. [03:18:28] Speaker B: I'm gonna look into the well. [03:18:31] Speaker A: Okay, you go and you peer over the edge. [03:18:34] Speaker B: Do I feel anything? [03:18:35] Speaker A: Very dark. No. Oh, you feel the pull Upward. [03:18:38] Speaker B: Upward. [03:18:43] Speaker A: She flies away in the sky. [03:18:44] Speaker B: Can I look upward? [03:18:47] Speaker A: You look upward. As you look up, you look at the moon. And for this single moment, there's this. This flash of an image in your mind, and you see the face, the abstract face of a beautiful pale figure. Let's go. And she just whispers, pray. [03:19:10] Speaker B: I'm going to drop to my knees and start praying. [03:19:12] Speaker F: Okay. [03:19:15] Speaker A: Do you. What is it? What's the essential message? You prepare, you pray. [03:19:22] Speaker B: Just to save this town. That I don't want. Like what happened last time to happen to this one. I wasn't able to fix the last one. I'm here to fix this one. Like I'm here to protect everybody. [03:19:35] Speaker A: As you desperately and earnestly mutter a prayer with your hand on the edge of that well, holding the symbol in your hand, grasping onto a source of power for the wellsprings that have all together run dry in this world. Instead, seeking some sort of provision, you hold your symbol and the light grows bright between your knuckles and flashes outside of your hand and where you're standing. Gagnas, with your keen vision out of the corner of your eye. This is happening over here. People are looking, startled. The light is flashing from her knuckles and people are turning around and looking to the cleric who's fallen down at the well and praying. There's a guy, a werewolf guy who's no longer a werewolf, panting in the tree. She's praying. The Connors are looking at her. Other people are looking toward her, at the well, where light is going from between her hand. You look at her, but you also know you have the highest passive perception, right? What's your passive? I was gleaning that from you talking earlier. 16. Yeah, I thought so. From the corner of your eye, you watch as some of the stars blot out over here at the edge of the horizon. And you notice that at the same time that the light grows brighter and brighter and brighter over here until the moon just shines brighter for a single instant. And all of you double over with this nauseated, elated, feeling of tingling. And all of you immediately are blessed by Ceylon. In this moment, as all of you are suddenly charged with this action, you have taken up this choice to protect all of these travelers under the bright moon, away from shadow. And all of you immediately gain two levels in your class. Get out your player's handbook. And as quickly as possible, give yourself yourself two levels. Roll Hidai, consult your pages. And then we are gonna keep moving. Saloon puts her hand down and immediately blesses these people who are protecting travelers in need. [03:21:36] Speaker B: What? [03:21:38] Speaker C: That's insane. [03:21:47] Speaker E: You said level 20 for my hostage. [03:21:51] Speaker C: Oh, our proficiency is three now. [03:21:55] Speaker B: Just so you know. [03:21:58] Speaker A: That is a lot more hit points. [03:22:00] Speaker F: I went from 27 to. [03:22:02] Speaker A: Holy crap. Is this for health? [03:22:05] Speaker F: Yeah. [03:22:05] Speaker A: So you are also going to regain expended abilities and spell slots. [03:22:16] Speaker B: Okay, what about hit points? They stay the same. [03:22:19] Speaker A: Hit points are going up to 4. [03:22:22] Speaker D: 18 more. 18 more. [03:22:25] Speaker B: And just as a side note, if our modif. If our numbers have gone down from our thing, we keep those numbers correct. [03:22:33] Speaker A: Everything up to full. [03:22:34] Speaker C: Okay, we're back to full. [03:22:36] Speaker B: Amazing goodness. [03:22:38] Speaker A: Okay. [03:22:39] Speaker D: I feel we're gonna need this. [03:22:40] Speaker B: Yeah, I fear we are, too. No, he's just giving it so that we. [03:22:44] Speaker F: Okay. [03:22:44] Speaker B: I need to modify everything, have a happy ending. [03:22:51] Speaker A: I have extra spells. [03:22:52] Speaker F: I'm gonna get some more hit points, actually. [03:22:57] Speaker C: And then. Do I know another spell? [03:23:02] Speaker E: Of course. Every kinship and action. [03:23:09] Speaker F: Because it'd be way broken if they were bonus. [03:23:12] Speaker E: That's the fifth time that you've helped the dm, sir. [03:23:16] Speaker A: No, no. [03:23:17] Speaker F: If cantrips are bonus actions, they would be so strong because then every single turn, you're not. You don't need to quicken anymore. Right. I can just cast a spell also. [03:23:29] Speaker A: That would happen. That would happen to all casters. Yeah, you'd be like, Fireball, Eldritch Blast. Fireball. El Blast. And, like, if casters weren't already stronger than melee characters, it would become an immediate gap. [03:23:39] Speaker E: And there's nothing wrong with that in my. [03:23:41] Speaker A: There's a ton wrong with that in everyone else's. [03:23:44] Speaker B: Yeah, you're like. And what? [03:23:46] Speaker E: I am a leader, and, oh, my goodness. [03:23:50] Speaker A: I'm here to manage. [03:23:55] Speaker D: Oh, let's go. [03:23:56] Speaker A: It's so easy. [03:23:57] Speaker D: Are the points that I lost from strength. [03:24:00] Speaker A: You're back up to four. [03:24:01] Speaker D: Okay, cool. [03:24:03] Speaker E: You better be. We need you. All right, I'm gonna do mine. [03:24:09] Speaker A: There is this flash. Then is this uneasy feeling. And all of you are filled, invigorated, not only with power, but expertise. Knowledge, not your own, fills your mind and your heart. You are suffused with a confidence and an ability. Oh, no. The stars that have been swallowed up into shadow shift. They reappear as others next to them. Now, the stars aren't being blotted out. Something's moving in front of them, just at the edge of the horizon. But more stars are blotting. It's a silhouette. Something is moving toward you. And from the gate, you watch as two shadows lead away and forward to here and to here, crawling out from the seams between wood and along the ground as if they're heralding something. And out of the darkness, the silhouetted shape swallowing up shadow grows larger and larger until you can see it's A defined silhouette. A central head comes down to broad, thin shoulders, long arms, horn like lines spiraling off the head. No defined shape. A void of an image. A silhouette only apparent by everything you can't see around. It begins to walk toward the gate. And you can see it because it stands above the gate, 25, 30ft tall. Walking toward the town is a hollow, hungry nothingness. Striding toward the town. Did I buy a mini? Yes. Did I paint the entire mini? Yes. Did I hide it in my dresser so that Kara wouldn't see it when she came over to my apartment? And then I left. And then 15 minutes into my drive here, I remembered it was in my dresser. Yes. So it's not here. And that's stinky poo poo doctor. So we're gonna use a doctor. [03:26:52] Speaker E: Brought to you by Dr. Pepper. [03:26:56] Speaker B: I'm sorry. [03:26:57] Speaker A: Really sucks. Well, it's about to become a gift for Daniel. Can somebody hand me a phone? Cara, can I have yours? Let me do a quick Google. [03:27:09] Speaker B: Oh, let me unlock it. [03:27:11] Speaker A: Yeah, I don't know your password. [03:27:12] Speaker B: No, I don't. [03:27:12] Speaker A: Okay. [03:27:14] Speaker E: Or does he? [03:27:15] Speaker A: Is this your own? [03:27:15] Speaker B: No. [03:27:17] Speaker D: Yeah, fair enough. [03:27:20] Speaker A: Fair enough. Will said, as walking towards you, towering, lithe and thin, made of shadow, dripping off of itself, not physical, but a void of image and reality comes something you couldn't have cooked up together, as in your nightmare. A haunting, gaunt nothingness. You could. Whoever wants to can give me a rumors check. There's a very high DC there's gonna be DC 20. [03:27:59] Speaker F: To know. [03:28:03] Speaker A: Such a rare monstrosity of this age might be. [03:28:05] Speaker B: Wait. What can we do? Rumors. [03:28:13] Speaker D: As long as. [03:28:16] Speaker B: Is that charisma. [03:28:17] Speaker D: Mm. [03:28:19] Speaker A: 16. Ardon. [03:28:25] Speaker E: I got like, a nine or ten. [03:28:27] Speaker F: Okay. [03:28:28] Speaker A: Roland. He hasn't rolled yet. That's okay. [03:28:38] Speaker F: I mean, even if I did, I couldn't. [03:28:40] Speaker A: No one has a name for this thing. But I'll show all of you. [03:28:45] Speaker E: Oh, what is it? [03:28:47] Speaker A: I love. [03:28:51] Speaker B: Maleficent. [03:28:52] Speaker C: Can I see him again? Can I wait and see him in his face? I want to see. [03:28:55] Speaker B: Here we go. [03:28:56] Speaker C: You don't have a face. [03:28:59] Speaker A: Now I'm gonna tell for the. For the listeners. For the listeners. You can Google 5e Nightwalker. But as this terrible tall, gaunt thing walks forward and approaches the gates, it simply lifts up a hand toward the town and holds it out. And the gates just swing open before it. And it just steps into town. We are back at the top of initiative. Same initiative. [03:29:34] Speaker B: Oh, shoot. [03:29:34] Speaker A: Yes. [03:29:35] Speaker D: Figured it out. [03:29:36] Speaker A: And we're still going to follow the NAT one. It got on its initiative. Good for everyone else. That's. [03:29:43] Speaker C: What was the NAT one. [03:29:45] Speaker B: That's crazy. [03:29:46] Speaker E: That is beautiful. [03:29:48] Speaker B: It deserves to not go. It got a NAT one. [03:29:51] Speaker F: Sure. [03:29:52] Speaker A: You hold on to that. The next time you're in combat, I'm going to. No, you're not. [03:29:55] Speaker B: I don't want to fight any. Okay. [03:29:58] Speaker C: I don't want to fight anyway. [03:30:01] Speaker B: Is J is on me. [03:30:03] Speaker A: Mordenkainen's Tome of Foes. [03:30:08] Speaker B: Do they like white? I'm assuming. [03:30:11] Speaker E: Oh. For his one shot. [03:30:12] Speaker A: And so now we're playing that campaign. [03:30:16] Speaker E: You had to be more specific. [03:30:20] Speaker F: Y' all fixed it while. [03:30:25] Speaker E: What character was that time you were Jacob. Oh. Oh, did you guys. Well, we were in the. [03:30:33] Speaker A: The city. [03:30:34] Speaker B: Yeah. [03:30:35] Speaker E: When we were turned to. Yeah. Okay. [03:30:36] Speaker A: Okay. So anyway, I'm curious at the top of initiative is Roland. [03:30:45] Speaker F: Make a something. [03:30:46] Speaker A: You're on a werewolf right now. [03:30:47] Speaker F: No, no, no, no, no. [03:30:51] Speaker A: What's the range on that? Is that. Is the range that far? It's Fairly big, but 30ft. Oh, really? [03:31:00] Speaker F: Yeah. [03:31:01] Speaker A: No, that was a good call, but I was. I was thinking of that. Cool. It's so fun DMing for DMS. [03:31:06] Speaker D: I'm pretty curious what that was about. [03:31:10] Speaker A: You'll find out. [03:31:11] Speaker F: Yeah. Yep, yep, yep. [03:31:12] Speaker E: Don't worry about it. [03:31:16] Speaker A: Yeah, that makes sense. Uh. [03:31:21] Speaker F: We see. Yeah. [03:31:22] Speaker A: Yeah. I'm so bummed I didn't bring the Mini. Making peace with it. Moving on. [03:31:29] Speaker F: How tall up is this tree? [03:31:30] Speaker A: You can see over it. You can see over the building to the thing. [03:31:33] Speaker D: Yeah. [03:31:35] Speaker A: Roland, you stare across Maat. This village that has been yours for only two weeks. You lost Geifant. Gaieth. You lost Gaieth and all of the people you and your brother were charged to keep the inheritance and heirloom of your family. The people who depended on you. All lost. And you stare now at this new town, your own about to be lost too. To the injustice and random death of this age. What do you do? [03:32:10] Speaker F: I jump. Break out from the tree down to here. [03:32:13] Speaker A: Okay. [03:32:15] Speaker F: I burst open this door right where these people were. [03:32:19] Speaker A: Kick it open. [03:32:20] Speaker F: I say run. Run south. [03:32:24] Speaker D: Right? [03:32:25] Speaker A: Yeah. [03:32:25] Speaker F: Run south and don't stop. [03:32:30] Speaker A: It's 10, 15, 20, 25, 30, 35, 40. [03:32:36] Speaker F: And I just start screaming at the top of my wrong lungs. [03:32:39] Speaker A: Everyone run south. Run as fast as you can. Take nothing with you. [03:32:45] Speaker F: You must leave now. And I'm going to dash with my action. 15, 20, 25. And I'm going to bonus action rage from here. Rage. And it I do not bring out my hand axes. These humongous claws. Yeah. Everything as I yell and scream as. [03:33:15] Speaker A: Your muscles bulge and your bones snap themselves into new configurations, your cells pushing through each other, your flesh ripping apart your flesh. You tear off your skin like a cloak. You don't need your own blood flying all around you. And you land with the elongated limbs of a werewolf. And you stand there covered in dark fur, staring up at this horrible creature. That's dope. You're a werewolf facing a night locker. I don't know what Halloween one shots are about, if not that, that's sick. Next up in Initiative are the Shadows. So they are gonna go five times. 10, 15, 20, 25, 30. 5, 10, 15, 20, 25, 30. And they just bleed into the buildings around. [03:34:11] Speaker E: Oh, no. [03:34:12] Speaker C: How tall is the night walker? [03:34:14] Speaker A: Like 30ft. [03:34:15] Speaker B: Okay. Huge. [03:34:18] Speaker A: Next up in the Initiative are Commoners. [03:34:25] Speaker B: Run Force. Run. [03:34:29] Speaker A: Screams fill the area. [03:34:32] Speaker F: Many. [03:34:34] Speaker A: Dang it. Many do not. I just dropped commoner tiles all over the ground. They fall into a bottomless pit, or the earth swallows them up. Mini earthquake just opened. [03:34:47] Speaker C: Like in a video game when you. [03:34:48] Speaker A: Accidentally drop through and then it glitches. Many begin attempting to pour out of their houses. And you watch as four or five run out of the door forward. They open the door, take a step, and just. You watch as four or five different people bolt out of their homes. They step out, and then you watch as all of their limbs grow limp, their heads snap backward, and they just. [03:35:15] Speaker D: Okay, so range onto the. [03:35:16] Speaker A: Onto the ground. Just fall dead. Suddenly, no other visual. They just fall dead, pouring out. And instead, two or three people pour out of this building, and they are gonna go, 5, 10, 15, 20, 25, 35, 10, 15, 20,25, 35, 10, 10, 15, 20, twenty five, thirty. And then many pour out of this one. Five stuck. 5, 10, 15, 20th, 25, 30. I'm gonna give these guys different colors so I remember who they are. Sorry. So much going on. [03:35:56] Speaker D: Yeah, the map looks really chaotic right now. [03:35:59] Speaker A: Well, that's the color of the bag, guys. No, there. See here in the dark. Okay, turn and shoot one of them. My bad. More flood out of this home. [03:36:14] Speaker F: Oh, gosh. [03:36:14] Speaker A: I'm blocked in. Yup. This is panic realized on a map as citizens are trying to flee out of the town. Okay. Oh, and then these other commoners. Yeah, she's gonna turn tail and run. Jules is going to. 10, 15, 20, 25, 30. Step here. And Louie is gonna try and protect his home. 5, 10, 15, 20, 25, 30, 30, 35, 40, 45, 50, 55, 60. Next up in Init is Gagnas. What are you doing gagnas? [03:37:07] Speaker D: All right, well, he's going to use his incredible jump. How high is the roof of the building? [03:37:13] Speaker A: You can jump up there. Okay, cool. [03:37:14] Speaker D: I'm just going to jump straight up on top of the roof. [03:37:17] Speaker A: That's so sick. [03:37:17] Speaker E: As he does that. [03:37:19] Speaker D: As he does that, he going to simultaneously draw his bow and an arrow. Cock it, not draw it back. And as he's going, he's whispering to himself, do not go gentle into that good night. Old age should burn and rave at close of day. Rage, rage against the dying of the light. [03:37:33] Speaker A: That's sick. [03:37:34] Speaker D: Draw back. And then he's going to shoot. Basically aiming for the head. [03:37:39] Speaker A: Yeah, you could do that. [03:37:46] Speaker F: Order. [03:37:46] Speaker D: Right? [03:37:46] Speaker F: Okay. Yeah. [03:37:47] Speaker A: Well, as he's. [03:37:48] Speaker D: As he's taking aim, he's going to use the hunter's mark. [03:37:53] Speaker E: And. [03:37:57] Speaker D: Range is 90. I'm gaining three pounds tonight, so the range is 95. [03:38:03] Speaker F: Pretty sure that's all the way there. [03:38:04] Speaker D: So it's a concentration spell as well. So I'm just pretty much. [03:38:08] Speaker A: I didn't bring my rings, but we know housing. [03:38:11] Speaker F: I didn't bring mine because I thought. [03:38:12] Speaker A: You were gonna be yours until the spell ends. [03:38:14] Speaker D: You deal an extra 106 damage to target whenever you hit it with a weapon. [03:38:17] Speaker A: Attack. [03:38:17] Speaker D: Yeah. Okay, so then he's gonna shoot, let loose an arrow. [03:38:23] Speaker A: These are good dice for this. [03:38:27] Speaker E: Smartspiration. [03:38:30] Speaker A: I do. [03:38:32] Speaker D: I haven't used it yet. [03:38:33] Speaker C: Oh, no, you don't. [03:38:36] Speaker A: Okay, weird call, but all right. Hey, can I have two more D6? [03:38:44] Speaker D: How much is Caleb's duration? [03:38:45] Speaker E: A D6. [03:38:46] Speaker A: It's also unrelatingly, can I have five D8? Just unrelatedly though. [03:38:51] Speaker D: Yeah, it's gonna be 17 to hit. [03:38:54] Speaker A: Yes. Double hit. Good. [03:38:56] Speaker E: Okay. Okay. It makes it. [03:38:57] Speaker F: Well, how many shift? [03:38:58] Speaker A: Five. [03:38:59] Speaker D: Yes. So then as for the damage, also. [03:39:03] Speaker A: Unrelatedly, can I have four D12? Oh, my gosh. [03:39:07] Speaker E: Shut your nerd. [03:39:08] Speaker A: Welcome to Halloween One Shots. [03:39:10] Speaker C: I don't like that Ro is sitting in the middle. [03:39:12] Speaker A: The only reason y' all really destroyed this thing was because it was like a mile away from y' all. [03:39:19] Speaker E: Because. [03:39:19] Speaker F: They just started popping spells at it. [03:39:22] Speaker D: It's gonna be 11 damage total. [03:39:24] Speaker A: Excellent. What kind? [03:39:26] Speaker D: Piercing. [03:39:27] Speaker A: Okay. Is it magical? [03:39:30] Speaker B: No. [03:39:32] Speaker E: Okay, it's magical in this heart. [03:39:36] Speaker A: Just half. Just half? [03:39:38] Speaker D: Yeah. [03:39:39] Speaker E: Half damage. [03:39:39] Speaker D: So I'm gonna have to like stab this thing, poke with the sword. [03:39:43] Speaker C: No, that wouldn't do it either. [03:39:45] Speaker A: You should do the. [03:39:46] Speaker F: No, he's got a magical sword. [03:39:47] Speaker A: I do have a magical sword. [03:39:48] Speaker C: Oh, because you're magical sword. [03:39:51] Speaker A: Okay. You fire your Arrow. And is it. [03:39:55] Speaker D: Yes. I have an additional attack because. Multi attack. [03:39:59] Speaker A: Yes. [03:40:00] Speaker D: So can I just do it? [03:40:01] Speaker A: Yeah, please. Please. Oh, please. Okay. You should do that. [03:40:05] Speaker D: So that's gonna be. Was it 6. [03:40:10] Speaker A: 8. [03:40:11] Speaker D: Sorry, math. [03:40:12] Speaker A: Oh, it's okay, man. Every DND player has been here. [03:40:15] Speaker D: 14. [03:40:16] Speaker A: Yeah. Okay. Additional or total? 14. [03:40:19] Speaker D: 14 to hit. [03:40:21] Speaker A: 14 will just hit. Not a high AC. [03:40:26] Speaker D: Because this thing has a hunting mark. Again. 7. 3. So 7. Yes. [03:40:35] Speaker A: It. [03:40:36] Speaker D: This was the D8 for the damage. [03:40:38] Speaker A: Oh. [03:40:38] Speaker F: And then it's. [03:40:40] Speaker D: Okay, so hang on. I gotta do some math. Plus. [03:40:47] Speaker E: Yeah. [03:40:48] Speaker A: 5, 6, 18. [03:40:51] Speaker D: Yeah. [03:40:51] Speaker A: Okay. Additional 18. [03:40:53] Speaker D: Additional 18 damage for this attack. [03:41:03] Speaker A: I don't think so. You fire your arrows. I would like you to roll two more D6 for me. [03:41:11] Speaker E: Totally. [03:41:12] Speaker D: Pick up a D8. [03:41:14] Speaker E: 14 and 1 5. 5. [03:41:19] Speaker A: As you fire your arrows, they catch under the moonlight and glint and you swear they glow a little bit as Salem blesses those shots and gives you 2d6 radiant damage as they. They fire into the. Into the creature, and they just disappear. And you watch it, like, shudder slightly. Part of its flesh, like, flickers a little bit, but then just turns into inky blackness. You look like you affected it a little. Okay. A little. It felt it. Next initiative is Crusty Crestum. Crustom. Crestum. Crestum. [03:41:56] Speaker C: So I have a question. In this town, like, outside the buildings or anything, are there, like, torches or anything? [03:42:06] Speaker A: Yes. Yeah, they're. Yes, they're torches. They're. You know what? And they're lit here, here, here, and here. [03:42:15] Speaker C: Okay? So I want to go. Can I, like, grab one? [03:42:19] Speaker A: Yeah. [03:42:20] Speaker C: Okay. [03:42:21] Speaker A: You rip it off the wall. [03:42:22] Speaker C: And I want to go up this. [03:42:24] Speaker B: To. [03:42:24] Speaker C: Up to this building. [03:42:26] Speaker A: Okay. [03:42:27] Speaker C: Because I saw Those shadows going. [03:42:29] Speaker A: 25. You going. [03:42:30] Speaker C: I. I don't go in. [03:42:31] Speaker F: Okay. [03:42:32] Speaker C: And I want. This might be a bad idea. I want to throw the torch in the building. [03:42:38] Speaker A: Excellent. [03:42:39] Speaker C: Because the shadow's in there, and I want to kill the shadow. [03:42:46] Speaker A: Kind of sick. Okay. How do you do that? Kick up the door and toss in the torch? [03:42:51] Speaker C: Yeah. [03:42:51] Speaker A: Okay. So you kick the door open with your foot, and it swings in, and you. The torch lands on the ground, burning. And you look as a man is, like, pulled backward on the bed. Everyone else in the room is pressed against the wall, and a man is pulled backward on the bed. A shadow wrapped up around his face, wrapping its arm around his head like the life is draining out of him. And you watch as you throw the torch in. The light shines, and the shadow moves back against the wall off of him, and he falls to his feet. And he looks up at you with terror in his eyes. And what do you say? [03:43:28] Speaker C: I. I yell out, cuz this is a back door, right? [03:43:31] Speaker A: Yeah. [03:43:31] Speaker C: I yell out every. Don't remember my voice. Everybody out the back door. Out, out the back door. [03:43:38] Speaker A: Get. [03:43:39] Speaker C: Go south. [03:43:39] Speaker A: Everyone in here floods out of the back of. [03:43:49] Speaker E: A lot of citizens. [03:43:52] Speaker A: Town of 60 people. Okay. And these guys are gonna go down here and they are sprinting out, flooding out of the building. Excellent. [03:44:13] Speaker C: And that's like action and everything, right? I would say. Yeah. [03:44:24] Speaker A: Our dawn. What have you done? [03:44:26] Speaker E: My dad is going to see the flood of citizens. He's going to turn around. Ardon is going to cast haste on third level. Spell haste on Roland. [03:44:45] Speaker A: Roland, you just got hasted. [03:44:47] Speaker E: Oh, so. [03:44:50] Speaker A: So that's awesome. [03:44:53] Speaker E: So as he kind of looks at the people who turned around and he says, brother, go and fight for our new town. And as he goes up protecting. [03:45:13] Speaker D: Roland. [03:45:14] Speaker E: So he's gonna go up what, a little bit on his side? Other side. [03:45:21] Speaker A: Right side. Yeah, yeah. [03:45:28] Speaker E: There. He's trying to protect him from the shadows. And then I'm going to quicken Firebolt. [03:45:35] Speaker F: Heck yeah. [03:45:36] Speaker A: Nice Dan. Covers his nose. Cuz I farted again. [03:45:40] Speaker B: I'm glad it's really going that way. [03:45:43] Speaker F: I'm just making sure I don't. [03:45:46] Speaker A: All I heard was winner side of the table. 21. [03:45:50] Speaker E: I'm gonna hit the. [03:45:51] Speaker A: That'll hit. Yeah. [03:45:52] Speaker E: 21, 2, 10. [03:46:00] Speaker A: Firebolt. [03:46:01] Speaker B: Fireball. [03:46:02] Speaker F: Fireball. [03:46:04] Speaker E: That's 17 damage. [03:46:07] Speaker A: Excellent. [03:46:08] Speaker E: 17 fire. And then the last thing he'll kind of look cuz he saw the shadows. He'll kind of say come after me. I'll antagonize him a little bit. [03:46:21] Speaker A: Phenomenal. You put your hand on your brother in this red light and all of a sudden rolling. You feel this rush of invigoration and you against your own body. And as you step forward, you hold out your staff and you. And this burst of fire flies into it and just. It's like it just gets swallowed up by it. And you watch its form flicker slightly. It's like it has this viscous flu fluid it's made up of that moves around, but it deals less damage than you might have hoped. And as you shout out, what did you shout? [03:46:57] Speaker E: Protect these citizens. [03:46:59] Speaker A: Oh, come after me or something? [03:47:00] Speaker E: Yeah. [03:47:01] Speaker A: Oh yeah. [03:47:01] Speaker E: To the shadow. [03:47:02] Speaker D: Sorry. [03:47:02] Speaker A: Its head turns and looks at you. Its head most of the size of your body. And the strange convections in its face, the grooves that move inward in the place of where structure and shape should be, melt into a black and blue light. And you feel in your heart a deep coldness. A coldness of the certainty that you're looking at death. And today it will take you where you have never been, where you can never come back from. And you will be nothing. On the next turn are the shadows. This one is pinned down in place by a torch. Cannot move. This is pressed back by the light and the fire begins to spread across the floor. It's just. It's like shuddering and shaking, but cannot get away from the light. This one you watch. I should have had the go last time, actually. But you watch two or three more citizens spill out of this building. [03:48:13] Speaker F: But. [03:48:13] Speaker A: Not before the shadow follows one out. And you watch it wrap up. A woman who just falls down. Falls dead. Falls dead to the ground as it just. [03:48:26] Speaker C: We found the misogyny in his maiden game. [03:48:30] Speaker A: You've been caught. Erase that. Erase that. And so the silhouetted form just raises up off of the dead woman. It was pulling and it's standing right here. Those are gonna be their turn now. It's the commoners. They are going to. These people are out. These people are out. She's out. Everybody's moving along their way, trying to get out of the town, just congesting all. At this point, they are starting to almost stampede each other as they're beginning to get stuck on their way out. All right, excellent. Next up in Initiative, Gagnas. [03:49:19] Speaker D: All right. Gagnas is going to use his movement to get to the edge of the. [03:49:23] Speaker A: Roof. [03:49:26] Speaker D: And then again reciting the wise men at their end. No Dark is right because their words have forked. [03:49:33] Speaker F: No lightning. [03:49:33] Speaker D: They do not go gentle into that good night. He's going. [03:49:35] Speaker A: That's awesome for somebody who can't read. [03:49:40] Speaker B: Wait, wait. He's already attacked him. I haven't gotten to go. [03:49:43] Speaker A: Oh, shit. [03:49:44] Speaker C: I was confused. [03:49:45] Speaker E: Yeah, I was after. I was. [03:49:47] Speaker C: I was right after gag. [03:49:48] Speaker A: Okay, okay, Your turn then. [03:49:50] Speaker F: All right. [03:49:51] Speaker A: Yeah. [03:49:52] Speaker F: Get the freak back there. [03:49:53] Speaker B: Yeah, yeah, yeah. I'm going to move forward. [03:49:57] Speaker A: You're really not. [03:49:59] Speaker B: Yeah, I can. [03:50:00] Speaker E: How? [03:50:00] Speaker B: Cuz I'm a. I'm a little we, baby. [03:50:04] Speaker A: Give me a dexterity saving throw to get past stampeding people. [03:50:08] Speaker B: I'm going to. I'm going to go between their legs. [03:50:10] Speaker A: What am I doing? [03:50:10] Speaker B: Sorry. [03:50:10] Speaker A: Dexterity saving throw to get past them. [03:50:12] Speaker E: Acrobatics. [03:50:14] Speaker A: Acrobatics. [03:50:14] Speaker B: If you want. How's that work? [03:50:18] Speaker A: Oh, is that. [03:50:18] Speaker F: It's you. [03:50:19] Speaker A: Them. Yeah. 12. Let's roll for the skittikins. [03:50:23] Speaker B: How about they help me out? [03:50:24] Speaker A: You know, they're clarified. 14 okay, you are. As you weave through them, a leg comes rushing by you, and a knee meets you in the face. And this solid. And you are gonna take two points of bludgeoning damage. You're knocked prone, and you blink hard getting back up. And it takes half your movement, but you're able to slip by them. Where do you want to go? [03:50:54] Speaker B: Like, right there. [03:50:56] Speaker A: Here? [03:50:57] Speaker C: Go right there. [03:50:58] Speaker A: Okay, cool. [03:51:01] Speaker D: I want to just go not past. [03:51:05] Speaker A: So you, like, weave past one after being hit in the head, and you, like, crawl feebly by the well, and you're, like, crouched there. What are you doing now? [03:51:11] Speaker B: Can I still do something? [03:51:12] Speaker A: Absolutely. Oh, that doesn't rob your turn. That'd just be a jerk. [03:51:16] Speaker B: Okay, I'm gonna cast Confusion. No, I'm just kidding. I don't have that spell. [03:51:21] Speaker A: I'm just like, what a bold move on the crowd. Everyone get confused. Okay. The crowd. [03:51:30] Speaker B: Okay. Right here at this square, I'm casting daylight. [03:51:36] Speaker A: Oh, P.B. poo poo. [03:51:40] Speaker B: And I'm hiding behind this person. [03:51:42] Speaker A: Excellent. Yes, thank you. That's much more daylightish. And what does it look like as you summon the moon? Daylight there. [03:51:53] Speaker B: I like. I feel like it would be cool if it could, like, come. If it was the same vibe as, like, moon. [03:51:59] Speaker A: As you hold up your symbol, you utter Saem's name, and this shaft of light just down from the moon strikes your symbol. And as you hold it that way, it, like, reflects the light and this brilliant. [03:52:12] Speaker B: It's a sphere of 60ft. [03:52:14] Speaker A: And this massive of light shines from that point of silvery, brilliant light. And this shadow is just annihilated in one single moment, just eaten up by the light. [03:52:26] Speaker B: What about that light? [03:52:28] Speaker A: I mean, Sashadow, that's one of your people. [03:52:31] Speaker B: Never mind. It's the same color. [03:52:33] Speaker A: No, no, it's a little. [03:52:34] Speaker F: It's like, brownish. [03:52:36] Speaker B: Oh, it looks like. [03:52:36] Speaker C: Oh, it looks black from your angle. Yeah. [03:52:38] Speaker A: Yeah. [03:52:39] Speaker B: Okay. [03:52:39] Speaker A: It's because you're a nerd. [03:52:40] Speaker B: No, I'd rather them be my people. [03:52:44] Speaker F: What do you mean you go. [03:52:45] Speaker A: Go. Okay. Awesome. That is sick. If we're going back and making sure that we had thim's turn, we'll still. We'll respect that. Roland went next. So then we'll just go back to where we were at Gagnas. But that also means that I skipped the Night Walker. So we'll go back and do the Night Walker, and then we'll go to Gagnas. [03:53:12] Speaker F: Okay. [03:53:12] Speaker B: Yeah, because I went after, like. Like, that's how it should have happened. [03:53:18] Speaker A: Flashes in front of the night Walker. [03:53:22] Speaker C: He hasn't gone from. [03:53:25] Speaker A: No, because it would go thim Night Walker then rolling. Yeah, yeah, it's all made up. I'm gonna move on. Because him villager with the night Night Walker. [03:53:41] Speaker D: Yeah. [03:53:41] Speaker A: In the end. So as the nightwalker steps forward, it is impeded by the daylight. Its enemy. So it has half movement, probably absurdly long. Still gonna go 5, 10, 15, 20 instead of 40. So that was a big deal that you did. [03:53:58] Speaker B: Thank you. [03:53:59] Speaker A: And it just. As it steps, its massive hooved legs just. They never make contact with the ground. You realize it's floating like an inch off the ground as it's walking. And as it moves, shadow drifts off of it. And the brilliant light ripping around it is like shifting its form. But it's like its shadow is just sucking up the light as well. And first of all, as it moves forward, you, you, you and you all need to give me constitution saving throws DC 21. [03:54:29] Speaker B: Does the light do anything else? [03:54:31] Speaker A: You successfully halved its movement. [03:54:33] Speaker C: Can I even get a 21? I have to roll, not 20. [03:54:37] Speaker A: And I'm giving you that cuz there's nothing in its features that says it's vulnerable to light. But I think it makes thematic sense. [03:54:42] Speaker E: My constitution. [03:54:43] Speaker B: That's dumb saying. [03:54:45] Speaker A: Is this CR20? [03:54:46] Speaker E: Is this being charmed? [03:54:47] Speaker F: No, it's a CR. [03:54:49] Speaker A: What would you get in your con save? [03:54:52] Speaker E: Hold on, I'm still rolling. [03:54:55] Speaker A: I heard CR20. [03:54:57] Speaker E: Oh, welcome to Halloween. Nope, I got a Halloween is not. [03:55:01] Speaker A: About even matches Halloween. [03:55:04] Speaker D: I guess we're gonna have to really defeat this thing. [03:55:09] Speaker C: I got a 7. Wait, does that mean we both get a 14? Since we both wrote the same thing? [03:55:17] Speaker D: Sure. [03:55:18] Speaker A: That fails too. [03:55:20] Speaker E: I'm okay with that. [03:55:21] Speaker A: As you all step into its annihilating aura. [03:55:24] Speaker C: I just wanna. I just wanna say that out of anger, I rolled my dice. I threw it, and I rolled a nat 20. [03:55:34] Speaker E: Alter evens so she can keep it. [03:55:39] Speaker A: And you all step. You all step into the annihilating aura. [03:55:43] Speaker C: Oh no. [03:55:46] Speaker A: As it just strides forward, as its shadow just reaches you. All of a sudden, all of you feel this suffocating cold. Your hearts begin slowing. Your blood slows down in your bloodstream. All of you guys. Your knees buckle and you fall forward. Your brains rack with confusion. And your cells themselves at a molecular level. Ice begins to fill every single inch of fluid in your body. As cellular structures are beginning to disrupt. Enzymes are beginning to denature from the cold and not produce their reactions. Your bodies are failing it at a. A structural level. And you all take 12 points of necrotic damage. [03:56:31] Speaker E: Okay. [03:56:37] Speaker A: Then. [03:56:39] Speaker E: No, don't you laugh. [03:56:41] Speaker A: It's going to. It turns. No words, no sound. It just points and it raises a finger and it points here at Louie. [03:56:52] Speaker C: No. [03:56:52] Speaker A: And as it just points at him, he like lifts up with his axe and he just falls. His axe falls in the mud. Next time he buckles to his knees and his face just into the mud, dead. [03:57:10] Speaker F: No. What are you talking about? [03:57:12] Speaker C: Then I feel bad that I talk bad about him. [03:57:14] Speaker A: It turns and I'd like you, you and you to roll me a D20. [03:57:21] Speaker E: Okay, I'm rolling a concentration check. [03:57:25] Speaker A: Thank you. [03:57:28] Speaker D: I rolled a 12. [03:57:29] Speaker A: You're good. You're good. [03:57:31] Speaker F: Okay, you just gotta get. [03:57:33] Speaker C: Is there a modifier? Is it just straight D20? [03:57:36] Speaker A: Oh, you're rolling me D20. So this is about chance. [03:57:39] Speaker F: I got a five, eight. [03:57:44] Speaker E: One. [03:57:45] Speaker A: And it turns and it points to me and it points at Ardonne. Ardon. Ardon, I need you to make me a constitution saving throw. DC21. [03:58:00] Speaker E: Is this against charming? [03:58:02] Speaker A: No, this is against dying. [03:58:06] Speaker E: Yeah, that's true. What is the purple or pink? We gotta go pink. [03:58:18] Speaker A: Sorcerers have a lot of con. [03:58:20] Speaker E: What is that? [03:58:21] Speaker A: What is your corn plus four? Inspiration to Caleb. You may give Caleb your. [03:58:40] Speaker F: Dam. [03:58:41] Speaker A: You're going to take half damage. I might still die. That means half of all your damage. [03:58:46] Speaker C: Look how many damage that is. [03:58:49] Speaker A: Caleb, you. 20. [03:58:52] Speaker E: I took 12 the other time. [03:58:54] Speaker A: You take 20 points of necrotic damage. Are you dead? [03:58:59] Speaker E: I mean, I'm out. That's my. [03:59:04] Speaker B: Oh, no. [03:59:05] Speaker A: You're not hasty and I know game. As he points to Ardon, Ardon buckles to his knees. His spine relaxes and he falls backward into the mud. And he like, he doesn't even twitch. All his fingers curl up, his jaw slackens and his eyes relax as the life eating aura of the Night Walker comes into effect. All creatures reduced to zero hit points within from damage by it simply die and cannot be revived by anything short of the wish spell as he is. Good thing I got wish. And in this moment, Ardon, you are removed from this plane. [03:59:47] Speaker B: Oh, my God. [03:59:49] Speaker A: Your body dies and you are consumed in the cold truth that today death would take you. Thank you for playing, Caleb. Oh, my gosh. Next up in Initiative is. We're up at the top. It's Roland. [04:00:10] Speaker D: I didn't do my thing. [04:00:11] Speaker E: Yeah. [04:00:14] Speaker C: So we're going to go to. [04:00:15] Speaker A: Roland and then it's going to go to you guys. We know this. I miss EP Initiative. That's my thing. [04:00:19] Speaker D: No, I Just didn't understand. [04:00:21] Speaker A: Okay. [04:00:21] Speaker B: Yeah. [04:00:21] Speaker D: So we're good? [04:00:25] Speaker E: Yeah. [04:00:26] Speaker A: I just killed. Kin's dead. [04:00:29] Speaker F: If you're okay with me flavoring this. Instead of my hands becoming the stuff, it, like, retracts the extreme amount of it. And my head gets bigger as I howl into the moon. And I grab up my axe and I say, for my brother Ardon. And I look straight at you as I run by and I say, run. And then I'm going to attack it. [04:00:56] Speaker A: Phenomenal. [04:00:57] Speaker F: With my silver reacts. I'm gonna attack it recklessly. Crazy. I know. Everyone's like, what? [04:01:05] Speaker A: I know, right? No, that's a good call. A 22. [04:01:11] Speaker F: That will hit. That is a 14. [04:01:15] Speaker A: A 14 will just it. That was a good call, Daniel. [04:01:27] Speaker F: 16 points of magical damage to it. [04:01:29] Speaker A: Great. Hey, that's good. Not resisted. Damage is total. [04:01:36] Speaker D: I'm gonna Google this thing after we're done. [04:01:38] Speaker F: It's crazy. [04:01:39] Speaker A: Night walkers are bad. Watching your brother die, A werewolf wielding silvered hand axes charged forward through the mud, spraying dirt up to the side you. As you run up it. Your attacks. Are you climbing it? Embedding your axes into its thigh? You begin scaling it with your axes, stabbing into it. As you do, the silver catches the light of the moon and stabs it with light, cutting down it. And as you rake your axes down it, darkness seeps out of it. A dark cold. What pours over you is a dense fluid, not of liquid, but of condensed shadow lightlessness. As the cold pulls over you, you shiver and your mind flashes full of. Of the face of every single one of the citizens you lost in Gaia. And you stab into it again, climbing upward, deciding to take these last moments of life and turn them into a hate for the reckless death of this age. That's awesome. Next up in the Initiative are the Shadows. At this point, the shadow is still stuck by the light. And the beginning. The building is now beginning. Beginning to burn with fire, as this shadow is now just beginning to burn. Stuck by the light, it cannot move. Next up in Initiative are the Commoners. They gone. [04:03:03] Speaker C: Good job, little guys. [04:03:04] Speaker A: Them's heal. Them's there after the commoners. Yeah, them's there. Them's there. Them's there. Excellent. It's you. True. [04:03:23] Speaker F: He runs. [04:03:24] Speaker B: Who is he? [04:03:25] Speaker A: This is Jules. [04:03:26] Speaker C: Oh. [04:03:29] Speaker A: You said what? You said five, ten. He's going to cast as high as he can. Can you hand me two more D4s, Daniel? [04:03:44] Speaker F: Oh, this is a good guy. So it's okay. [04:03:46] Speaker D: That's true. [04:03:46] Speaker E: But it's still scary. [04:03:47] Speaker A: He's gonna Cast power word kill. On you. [04:03:49] Speaker F: Okay. [04:03:51] Speaker B: On you. [04:03:52] Speaker A: No, silly goober. [04:03:55] Speaker D: He is the BBG. [04:03:58] Speaker A: You take 13 points of healing, he casts his highest power word or healing word. And as he steps forward. Yeah, he. He just shouts in sylvan. And you are invigorated with life again in this attack. Okay, Gagnas, go get him. [04:04:18] Speaker D: I'm gonna stay put, actually. [04:04:20] Speaker A: That's a good idea. Yeah. [04:04:21] Speaker D: And same deal. He's gonna come back and shoot two arrows. [04:04:27] Speaker A: Heck yeah. [04:04:27] Speaker D: So. [04:04:28] Speaker A: Oh, my gosh. [04:04:30] Speaker D: The first. The first one is not gonna hit. It's gonna be a nine. [04:04:34] Speaker A: That will not hit. Gagnas, you should roll better, actually. [04:04:38] Speaker D: The next one is gonna be a 14. [04:04:40] Speaker A: That will just hit. [04:04:41] Speaker F: Yeah. [04:04:42] Speaker D: Okay. So then as far as damage goes. [04:04:44] Speaker A: Oh, you got Honor's mark on it. [04:04:46] Speaker D: Yeah, I do. [04:04:48] Speaker A: And you still. Your bow is catching the light from the moon with these blessings from Salem. So that's an additional D6. It helped actually. [04:05:02] Speaker D: Writing it all out. [04:05:04] Speaker F: Yeah, yeah. [04:05:06] Speaker A: As you fire, one of them flies by and the arrow gets close to it and then just falls to the ground as if physics just quit working on it. But the second one shines with a little more light and it's like the moonlight catches it and it flies through some sort of like a field or something, plunges into it and it shudders slightly. It looks like it's feeling it a little. Excellent. Next. Yeah, that would have been good, Caleb. You couldn't have known anything else. You've done more damage to it than anybody else. That's fun. [04:05:48] Speaker E: Yeah. As soon as it gets too close. [04:05:50] Speaker D: To me, I'm dead. [04:05:51] Speaker A: Okay. [04:05:54] Speaker D: You know what? Yeah. I'm gonna use my leaping and I'm going to get. I'm gonna leap backwards to the wall right next to the gate. On top of the wall next to the gate. Yep, right there. [04:06:08] Speaker A: Holy crap. And like Spider man, you just land over there. That's awesome. [04:06:15] Speaker E: Yeah. [04:06:16] Speaker A: Away. The King Rat thing's awesome. Acrobatics check. That's a spiked wall. [04:06:26] Speaker E: It is. [04:06:26] Speaker D: It is a spiked wall. That's going to be a 22. [04:06:31] Speaker A: Oh, and you. You. You do the splits between two other points. You're fine, Gagnas. [04:06:36] Speaker D: Let's go. [04:06:37] Speaker A: Caleb. [04:06:37] Speaker F: Can you give me a Kit Kat. [04:06:41] Speaker A: Punch? Crusty? How you dying? Well, actually, you're within 30ft, so why don't you start with a constitution saving throw? You have the annihilating aura. Me too. [04:06:53] Speaker C: What if I step out of it? [04:06:55] Speaker A: You got it started in it. She's not in it. How many arrows have I shot? [04:07:05] Speaker C: I don't care. [04:07:06] Speaker A: Okay. I threw up. I threw a night walker at you. You can have a machine gun for all I care. [04:07:12] Speaker F: What? [04:07:14] Speaker A: 14? [04:07:16] Speaker C: I can't step out. [04:07:18] Speaker A: You started there. You're gonna take 14 points of necrotic damage. [04:07:30] Speaker F: Where you at? [04:07:31] Speaker C: I'm at 10 hit points. [04:07:32] Speaker A: Okay. As you just shudder, you fall to the ground, hitting. [04:07:37] Speaker C: I'm sorry, I'm at 14. [04:07:38] Speaker A: Excellent. You fall to the ground, buckling your knees. You hit your head on the wall of the building and right yourself. Your vision is blurring. The world is melting around you. You are trying to comprehend what's happening. And as you stand in its presence, you feel the certainty. Your head swims and you blink hard. You look up at the consuming, shadowy void of its face. And as it looks up at you, the smearing concavity of what a face should be looks at you. And you feel in your heart of hearts this certainty that today you will die. Today what you have avoided for so long will find you and take who you are from you. What do you do with your turn? [04:08:23] Speaker C: Well, gross. You don't go down about fighting. [04:08:26] Speaker A: Good sentence. I understood what you said. [04:08:28] Speaker C: I said, well, Crusty don't go down without a fly. [04:08:32] Speaker A: That's what you said. [04:08:34] Speaker B: I heard it. [04:08:41] Speaker E: Crusty said. She's gonna do that. [04:08:44] Speaker A: Coffee wasn't Irish. That coffee was Texan. Yes. [04:08:50] Speaker C: Yeah, I'm guessing wage. I'm gonna. I wanna. I wanna get out of the. Get out of the force field there. [04:08:58] Speaker A: Less. [04:09:00] Speaker F: Should probably go more if you can. [04:09:02] Speaker C: Yeah, because he was like by the. By the board. By the good old days when I was reading words. [04:09:14] Speaker A: You've gone 20ft, by the way. [04:09:15] Speaker C: Okay, thank you. I am going to get. I'm so sorry. I thought I had it out and I did. And I gotta know what this. [04:09:26] Speaker A: Oh, you're playing a brand new caster. And a complicated caster at that. [04:09:30] Speaker C: Where's it at? [04:09:31] Speaker E: Zone of Truth. [04:09:33] Speaker C: No. [04:09:34] Speaker A: Who do you have a crush on? [04:09:38] Speaker C: Oh, my gosh. [04:09:41] Speaker B: What? Will you. [04:09:45] Speaker A: Who is more fun to kill us or tell them? Be honest. You can't lie. [04:09:51] Speaker B: I would like. [04:09:58] Speaker E: I like singing or binding. [04:10:01] Speaker C: No, I'm not going to do this. I'm just. [04:10:04] Speaker A: Hey, cool. You're fifth level, so you've got two. [04:10:08] Speaker C: I always see warlocks do it. [04:10:09] Speaker A: I'm like, I would. [04:10:10] Speaker C: I would never be that player. And I'm like. I mean, I almost lost that. [04:10:14] Speaker A: You're fifth level, so you can do it twice. Yeah, I know. [04:10:18] Speaker C: So that's two beams. Two beams. So do I roll twice for that. [04:10:22] Speaker E: Yes. [04:10:22] Speaker C: Sick. Okay, that is a dirty 20. [04:10:29] Speaker A: That'll do it. And a 16. That'll do it. [04:10:36] Speaker C: Heck, yeah. Almost. Okay, so then we're gonna do. That's seven points of force total, my guy. [04:10:49] Speaker E: Don't you add stuff, too? [04:10:51] Speaker F: Did you get any of those? [04:10:52] Speaker A: If you took those invocations. You did, didn't you? [04:10:56] Speaker B: Yeah. [04:10:56] Speaker A: Yeah, you did. Totally. [04:10:57] Speaker F: What kind of. [04:10:58] Speaker A: You totally did. [04:10:59] Speaker B: Yeah. [04:11:00] Speaker A: You took the one that lets you add your charisma damage. [04:11:02] Speaker B: Right? [04:11:02] Speaker C: Yeah. [04:11:02] Speaker A: You and I both remember that. [04:11:04] Speaker C: Yeah, I did that. [04:11:05] Speaker A: What's your charisma? [04:11:06] Speaker C: Plus one. [04:11:07] Speaker A: Cool. There we go. Yay. You made a. You made a. A warlock with terrible charisma. She had to keep her crusty. Next up in Initiative. [04:11:28] Speaker C: This lady seemed charismatic to you? [04:11:31] Speaker A: What are you doing? [04:11:32] Speaker C: I'm dedicated to the story. [04:11:35] Speaker A: It's called being in your character, Daniel. You should learn it. [04:11:39] Speaker B: I should know. [04:11:39] Speaker E: That's playing with me. [04:11:40] Speaker A: I know, but I've not seen Jackie act like you, Caleb. [04:11:44] Speaker C: If it makes you feel any better, the highest. The highest I have on here is a plus two. [04:11:50] Speaker A: Okay. Excellent. @ one level, I won't. [04:11:54] Speaker C: Really low on her stats. Yeah. [04:11:55] Speaker D: Okay. [04:11:56] Speaker A: Go ahead and roll for that. [04:11:59] Speaker B: Okay. [04:12:00] Speaker C: My charisma is my second highest. [04:12:02] Speaker A: If he gets two D, A plus. Your mother. Oh, my God. [04:12:04] Speaker C: Wisdom's my first. [04:12:09] Speaker E: I would. I would just. [04:12:10] Speaker C: She knows a lot. [04:12:11] Speaker F: Yeah. [04:12:11] Speaker B: Where did it go? [04:12:12] Speaker E: I would just switch. [04:12:14] Speaker B: Ability modifier. [04:12:15] Speaker A: Doesn't seem like she knows that. Wisdom. [04:12:17] Speaker B: Yeah. [04:12:18] Speaker C: She knows about survival. Not in this moment. [04:12:22] Speaker A: 14. [04:12:23] Speaker B: Yes. [04:12:23] Speaker A: Okay, 14. [04:12:25] Speaker C: What? [04:12:26] Speaker A: You are healed. 14 hit points as SIM runs up behind you, slaps you with brilliant moonlight, runs back. [04:12:34] Speaker D: This cannot be good for an old woman's health. [04:12:36] Speaker A: She's gone from, like, crazy health to almost none multiple times. That's why she's crusty over here. She said come. Cardiac arrest. That sounds like cardiac freedom. I've had crazy heart attacks. Next initiative is the Night Walker. [04:12:58] Speaker B: No. [04:13:04] Speaker C: Just knock him off the board. I won't be able to look at Dr. Pepper. The same now, Zach. [04:13:11] Speaker E: Sweet. [04:13:16] Speaker B: Yeah. That's it. [04:13:18] Speaker A: Travel together. [04:13:19] Speaker F: That's rough, buddy. [04:13:21] Speaker B: I had to do it. [04:13:22] Speaker A: Yeah. Yeah. [04:13:23] Speaker B: I had to do it to him. [04:13:27] Speaker A: As it's moving through the light. [04:13:28] Speaker C: What do you mean, travel together? How is it? [04:13:30] Speaker A: He's on it. [04:13:31] Speaker C: Oh, you're on it. Oh, I'm sorry. [04:13:33] Speaker A: I was. [04:13:34] Speaker C: I was getting the dog water. [04:13:36] Speaker B: You're like, did you join that boy? [04:13:39] Speaker A: Use your size. [04:13:41] Speaker E: His brother died. He joined the. [04:13:44] Speaker A: With a 27. To hit. [04:13:46] Speaker D: No. [04:13:47] Speaker A: It pulls Roland off of it. And as it Grips your body. Everywhere it touches you, feels like it's freezing. And it lifts you up and holds you in front of its face. And just looks at you. And you look into the certainty that as you face its face, it looks into you. And you are filled with the certainty that today your brother died. And earlier your town died. And you're going to die. But you won't be with them. And as it looks into you. I need you to make a constitution saving throw for me. He's holding the purgatory. That's true. If you watch superdom go to purgatory. No, no, no. Cuz it's. It's thim than the Night Walker. Then it goes back up to Roland. Yeah. They're commoners. They're right here in Initiative. [04:14:39] Speaker F: They're after Gag. [04:14:40] Speaker A: I thought they were before Gag. I got it wrong last time. What you get they're before Gag. What am I earning in for constitution saving throw? [04:14:46] Speaker F: The DC is 21, right? I do not get it. 16. [04:14:50] Speaker A: Okay. You take 27 points into chronic damage. [04:15:03] Speaker E: He's got 10 points. [04:15:05] Speaker A: Chill. He's a werewolf. [04:15:06] Speaker D: He's fine. [04:15:07] Speaker F: I can't think of this. The sevens are terrible. [04:15:09] Speaker A: For me. That would be. Yeah, yeah. [04:15:15] Speaker F: Okay, I'm doing math. [04:15:17] Speaker A: I'm doing math. So it holds you in its palm, and as you're barely hanging on to life there, it lowers you with one hand. And then with the other hand, it looks up and points at Crusty. [04:15:30] Speaker B: No. [04:15:31] Speaker A: And Crusty, as it looks out at you, it just raises a single finger and points at you. And I need you to give me a wisdom saving throw. DC21. [04:15:43] Speaker C: A wisdom saving throw. Wait, why wisdom instead of car? I'm just curious. [04:15:50] Speaker A: You can call instead if you want. [04:15:51] Speaker C: No, I'm just. I. [04:15:52] Speaker B: Like. [04:15:52] Speaker C: I guess I'm just asking for a. [04:15:54] Speaker A: Because here in the manual, it says Wisdom Saving. [04:15:58] Speaker B: Okay. [04:15:58] Speaker C: Oh, okay. I didn't realize it was a different thing. I was just wondering. I wanted to know the line. [04:16:04] Speaker A: Take your die and roll it. [04:16:07] Speaker E: You have kill. [04:16:08] Speaker A: I'm gonna use my calibration before you die. [04:16:13] Speaker B: Okay? [04:16:14] Speaker E: Okay. [04:16:15] Speaker A: 18. [04:16:16] Speaker E: 18 plus. What? [04:16:17] Speaker A: I don't know. [04:16:18] Speaker F: That was a number. [04:16:20] Speaker E: If it's a plus three, we've business. [04:16:23] Speaker B: That's a 12. [04:16:26] Speaker A: Never mind. Why are you not. Roku girl? [04:16:31] Speaker F: What? [04:16:33] Speaker B: Oh my goodness. [04:16:34] Speaker A: As it raises up its finger and it points at you, you take 2099 points of necrotic damage and the cold starts in your heart, moves to your lung, to your spine, and in an instant, the world just ends for you. As Crusty falls over crusted dead. [04:16:57] Speaker C: Rip Credenza. [04:16:59] Speaker B: Ferrisburg. The third. [04:17:02] Speaker A: The second, third, and fourth. [04:17:03] Speaker C: And it's spelled just so y' all know, since y' all are. [04:17:06] Speaker A: Where did the orb go? [04:17:07] Speaker C: Since y' all are doing her grave, her tombstone. And it is F A E R I S Burn. [04:17:13] Speaker A: Any of us are doing them. Except for baby Stephanie. As Krusty falls over dead, the orb into the mud next to her. Oh, that's worried Jackie. Thank you for playing in our one shot. [04:17:26] Speaker C: Okay, I'll go home now. [04:17:28] Speaker A: You are home. [04:17:28] Speaker C: I'm gonna go sleep. [04:17:29] Speaker A: Y' all stand by. Where are you all are? You feel a sudden wing in your pocket? Okay, next up in initiative is Roland. [04:17:43] Speaker F: I'd like to. I'd like to. I like to roll recklessly at him. [04:17:49] Speaker B: I'm sorry. You're done. [04:17:50] Speaker A: You could. You could start by making a constitution for being in the annihilating aura. [04:17:54] Speaker F: I got a seven. [04:18:00] Speaker C: Yep. [04:18:04] Speaker A: Oh, I didn't roll so good. That's cocked technically very slightly. I didn't get lower. We'll go back to the old one. Nine, ten. You take 11 points. [04:18:14] Speaker E: We're still up, baby love by one point. [04:18:17] Speaker A: Two points. Oh, my goodness. Two points is all I need. Roland, your world is blearing and melting around you, and all you can remember is what it looked like as your brother's lifeless body collapsed to the ground. Oh, yeah. [04:18:32] Speaker F: I can directly attack this for you. That's a 21 to hit. Battle hit. 23. And that's a 22 to hit. [04:18:46] Speaker A: Huh? [04:18:46] Speaker D: I need some crits. [04:18:48] Speaker B: Oh, that. [04:18:48] Speaker A: Yeah, that'll fix it. [04:18:50] Speaker F: Yeah. It's definitely not impossible. 18 points of. [04:18:55] Speaker A: That's a lot of damage. Some good damage. [04:19:00] Speaker F: Yeah. [04:19:01] Speaker D: They're map. [04:19:01] Speaker B: Yeah. [04:19:01] Speaker E: Yeah. [04:19:02] Speaker F: So good damage. Continue to come up to it. And I just roar and bleed out, knowing my end is coming. And I just turn around and I look straight at this girl who's still not leaving, and I say, miss them. Run. For you cannot save anyone else. [04:19:26] Speaker A: Excellent. You crawl out of its grasp, up its arm with your hatchets. Your bot. Your legs are no longer working. You are lifting yourself only by the strength of your arms, crawling up it with last little bit of life. And as you desperately speak, scream backward the thing you wish you could have told the citizens of your town. Become the monster that took your people from you. With the desperate hope to stop this monster becoming what's left of what you believed. You scream back your warning, and you hope that it is heated. The Shadow's out of initiative. It's Burned up by fire. [04:20:03] Speaker C: Well, at least I did that, okay? I saved some people. [04:20:07] Speaker A: The rest of the commoners flood out of town, okay? Get out of town. They gone. They running. They scurred. [04:20:21] Speaker D: Jules. [04:20:22] Speaker A: Well, start with the Constitution. That's a bad roll. [04:20:28] Speaker C: He didn't move. No, he didn't move. [04:20:31] Speaker D: The mustache made him stay. [04:20:34] Speaker C: He's not the one with the mustache, is he? [04:20:35] Speaker F: I thought he was. No, he already died. [04:20:38] Speaker A: Louie's dead. He's already dead. He stumbles back like faltering to the ground, gets up blindly. He's gonna go 5, 10. He's gonna stop, turn, point toward you, whisper one last encouragement. Oh, I get two more D4. [04:20:56] Speaker B: Sure. [04:20:57] Speaker A: You suck, stupid. And then he brother is dead. So are you. Your brother's dead, and you're worse. You take 11 points of healing, and then he's going to use. He already went 10. He's gonna go 15, 20, 25, 30 over to here, stumbling his way out of town terribly. And he looks back in fear at the house his sister. Sister is still in. No, she already looked. [04:21:29] Speaker C: No, she went back. [04:21:32] Speaker F: Who's the third one then? [04:21:34] Speaker A: Scared. [04:21:38] Speaker C: Because she's a part of it. [04:21:40] Speaker E: She's evil. [04:21:41] Speaker A: She's controlling it. [04:21:43] Speaker C: She's the real one. [04:21:44] Speaker B: Tim. [04:21:45] Speaker A: Your turn, broham. What you doing? [04:21:49] Speaker B: Well, I can't. The issue is, I can't cast that good of a healing spell. [04:21:56] Speaker D: So just with range or just not. [04:21:59] Speaker B: It'Ll just be a 1. D4. [04:22:03] Speaker A: No. [04:22:04] Speaker B: So wait, if I. If I dash, I can still do a bonus action, right? Okay. Okay. I want to do that so I can at least get away. So I can think longer. Oh, wait. Okay, I'll be like. I'll. I'll be, like, right there at the door. Sorry. Before I did that, when I was still over here, could I have cast something? Apologies. Yeah. I'm gonna cast Shield of Faith. [04:22:29] Speaker A: Guardian of Faith. [04:22:30] Speaker B: No. [04:22:30] Speaker C: Shield of Faith. [04:22:31] Speaker A: Oh, okay. [04:22:32] Speaker B: It's a. It's a plus 2ac. Congrats. Yes. [04:22:37] Speaker F: Maybe. Maybe do a Murphy. [04:22:39] Speaker A: No, Just do that. You cast your spell. A little bit of shadowy moonlight glimmers around you. And as you stumble, gripped by fear of them, you, like, slip in the mud and push yourself up and you stumble to the back of the gate. And as you. As you fall against the gate and look, all of these people sprinting the street, looking out at the cold night filled with questions and nothingness. You look back at town filled with bodies. You look at this hair, this terrible monster void. Ardon is dead in the street over here. Crusty over here. And you look back at all these dotties and you think. You wonder whether or not tonight was a night that you protected or failed all of those in need. Next up in initiative is the Night Walker. No, no. It's. It's going to move. That should have kind of confused Gagnis. [04:23:41] Speaker F: It's. [04:23:42] Speaker A: Yeah. Sim went. [04:23:44] Speaker F: I know you skipped gag. [04:23:46] Speaker D: I was confused. I thought we had gag. [04:23:48] Speaker A: Nabbit. Gagnas is your stinky poo poo. It's your turn, Gag. [04:23:52] Speaker E: Since you skipped, everyone returns with full hit point. [04:23:56] Speaker A: Oh yeah. [04:23:59] Speaker B: Everybody come back from the dead. [04:24:00] Speaker A: Yeah, like that would fix it. He's going to. [04:24:04] Speaker D: Because it's two attacks. He's gonna draw two arrows at once. [04:24:08] Speaker A: Awesome. Just because that's cool. [04:24:10] Speaker D: And you're saying good men the last way by crying how bright their frail deeds might have danced in a green bay. In a green bay. Rage, rage against the dying of the. [04:24:18] Speaker A: Light green bay background. And one commoner running away goes. I thought he didn't know how to read. [04:24:23] Speaker E: And then they keep running. [04:24:24] Speaker A: I go. I shout back. I don't. [04:24:27] Speaker C: Is that a real one or an edible one? [04:24:29] Speaker A: It's an edible one. [04:24:31] Speaker D: That's going to be a 19 for the first arrow. [04:24:33] Speaker F: For every rolling. [04:24:34] Speaker B: There's like a half. Yeah. [04:24:36] Speaker A: Oh, and a natural 20 for the. Okay. [04:24:39] Speaker D: I'm going to do the non critical hit damage first just to get that. [04:24:43] Speaker F: Out of the way. [04:24:43] Speaker A: Don't forget your D6. [04:24:45] Speaker D: Yes. [04:24:46] Speaker A: From Hunter's mark and from the moonlight. [04:24:48] Speaker D: So I'm going to do. [04:24:48] Speaker A: So 2D 6. Yeah. 24. You just like do 1D on that first one. [04:24:55] Speaker D: Yeah, on the one. So that's 1. [04:24:59] Speaker F: 45. [04:25:02] Speaker D: You know. [04:25:05] Speaker F: What I mean? [04:25:07] Speaker D: 9. [04:25:08] Speaker A: Nothing. [04:25:09] Speaker D: Yeah, 9 for the first arrow. [04:25:10] Speaker A: Great. [04:25:11] Speaker D: And then for the second one. Is it. I do all of it as if it was one and then just double that or do I just roll? [04:25:17] Speaker A: I allow both. I don't care. You can double your total or you can double your die. Great. [04:25:22] Speaker D: Just for the sake of simplicity, I'm cool with both. Okay, cool. So then 28. That's gonna be a $6 10. [04:25:37] Speaker E: No, she's in the orb. That's on the. [04:25:39] Speaker C: Yeah. I made a pact with old. I would go to his land damage. [04:25:47] Speaker A: 44. [04:25:51] Speaker B: That's the only damage we've done. Yeah. [04:25:56] Speaker A: Yeah, yeah, I did. Holy crap. You fire. You fire one arrow and it like moves into him and he like shudders slightly. And then as the second one releases, it fires. And where the moonlight hits it, you swear. You watch it set on fire. With silver fire. And as. And you feel the moonlight bright upon you. And as it fires into the. Into the monster and where it sinks in this fire up the front of it. And the night walker, like, flinches and rides. And you hear this from it, and it feels like. And as it moves back, you watch as some of the shadow melts off of its face. And you see inside of the shadow what looks like bone broken and shattered inward, like a human skull that melted inside and then froze where it melted as if you could superheat the mineral into like a magma. And then it froze there, this horrible contorted structure. And then the shadow melts back over it like this thing used to be a person. Okay, Night walker lore is crazy. And it looks almost bloodied. Almost half. [04:27:13] Speaker D: Okay, I just gotta roll that 20 like multiple more times. [04:27:20] Speaker A: Okay, now it's the nightwalker's turn. [04:27:23] Speaker F: Hey. [04:27:25] Speaker D: It'S still. Does it still have the half movement? [04:27:29] Speaker A: Oh, yeah, I Forgot to move. 5, 10, 15, 20. Every round after this, it will no longer have the half movement. But up until now I did. That's cool. [04:27:40] Speaker E: Good. [04:27:43] Speaker A: So now. [04:27:46] Speaker F: At advantage. [04:27:52] Speaker A: 30 something hits. [04:27:56] Speaker B: Oh, that's not good. Oh, I don't like all those. [04:28:02] Speaker A: I rolled pretty low, actually. Four, ten. Oh, yeah. [04:28:10] Speaker F: I'm still alive, baby. [04:28:13] Speaker A: It just turns and looks at you. [04:28:16] Speaker F: I mean, I didn't. [04:28:18] Speaker A: Looking at you. You take 10 necrotic damage as it just looks at you and you, like, almost die holding onto it. Your body shudders, you cough up blood, you void your bowels and crap yourself. And you're just hanging there on it, barely alive. It just looks at you and doesn't regard you otherwise. Then. [04:28:42] Speaker B: Yeah, no, no, because that help. [04:28:46] Speaker A: Let's see if it recharges. It does not. It does not get Finger of Doom back. [04:28:52] Speaker C: Good. [04:28:53] Speaker A: So instead it uses. Since Finger of Doom does not come back, it does not use that on Gagnus. And instead it just uses enervating focus again on Roland. And so where he's hanging on its arm, it picks him up off of his shoulder, raises him up and holds it in front of his own face. And from that point, it looks at him. And Roland, as you're consumed by the truth that you will die, you just grow limp in its grasp. You drop the axes, the last thing that was left from your family in the mud. And as it holds him there in front of its face, it squeezes slightly, breaking all of your ribs in your spine. And then it just tosses your body forward and your dead body slides as you watch as Roland Slides through the mud of the street right in front of you and you. And he slides at a point where his legs are this way and his torso is this way. And a 90 degree. Just bent sideways. And his contorted body, empty of all life. The eyes, one eye closed, the other one rolled back up into his skull. Slides back here into the mud. And then the face just looks up at you all. And I want you both to roll me a D 2019. It turns and it looks at you, Gagnor. As you look at it, you see a melted blank void. And you are filled with the certainty that tonight you will die. Tonight you will no longer call this plane home. As you're taken away from everything you have ever been. Forever. Up at the top of Initiative. We do not have Roland Daniel. Thank you for playing in this one shot. Did I just die? No, it's just. It has just promised you death. [04:31:06] Speaker D: I'm gonna leap somewhere for sure. [04:31:09] Speaker A: Okay, Gagnas, you're up in Initiative. You see as Jules. [04:31:12] Speaker C: Oh, what about the commoners? Are they first? [04:31:16] Speaker A: He is just out of range. Let's go. 10, 15, 20. He dashes out of the city. [04:31:26] Speaker B: Maybe she'll be here. [04:31:29] Speaker A: I'm going to. I don't know about that. I would like to leap 30ft down. [04:31:34] Speaker C: She becomes a warlock of the night. [04:31:36] Speaker D: Directly. No, no, no. [04:31:39] Speaker F: That. [04:31:39] Speaker D: Yeah, away. [04:31:40] Speaker E: Further. [04:31:43] Speaker A: Now, you know there's. There's a 12t tall fence here. [04:31:45] Speaker D: I'm not trying to leap over. I'm trying to leap like into the. [04:31:48] Speaker A: Grass Right over here? [04:31:49] Speaker D: Yeah. [04:31:49] Speaker E: Over. [04:31:50] Speaker D: Further. Yeah. [04:31:52] Speaker A: 10, 15, 20. [04:31:53] Speaker B: Sorry. I can move this. I don't know why. [04:31:55] Speaker A: 25, 30. Yep. Okay. [04:31:59] Speaker D: And then same deal. [04:32:02] Speaker A: You cannot still have. [04:32:05] Speaker D: I have 150ft. [04:32:09] Speaker A: Yeah, I'm trying to figure out whether or not you can see it over the wall. [04:32:11] Speaker D: That's why I didn't want to get too close, so I wanted to go straight diagonal. [04:32:14] Speaker A: Yeah, you're 2ft tall. [04:32:16] Speaker D: I am 2ft tall. The wall is 12. How tall is this? 30. And how far away? I will do the math if you want me to. [04:32:23] Speaker A: I mean, basically in your head. I don't think he's gonna be able to see over that wall. If you have a 12 foot tall wall here and a 30 foot object over here and somebody's 2ft tall. So here's the thing. I'll say, would you like to have shot two arrows and then jumped? [04:32:37] Speaker B: Yeah. [04:32:37] Speaker A: You know what? [04:32:39] Speaker D: How about. Can I just instead jump to the corner there? [04:32:43] Speaker A: Sick. [04:32:43] Speaker D: Okay. [04:32:44] Speaker A: Okay. Give me an acrobatic. Watch this. [04:32:47] Speaker D: Be the. That's not a D20. Watch this. Be the one time I roll, like, really, really bad. That's gonna be an 18 without modifier. [04:32:53] Speaker A: Excellent. Excellent. Okay, same thing. [04:32:56] Speaker D: Two arrows as. As he lands. [04:32:59] Speaker A: Yeah, go for it. [04:33:01] Speaker D: As he lands, he's once again going to continue. My goal is to get through the whole poem. Wild men who caught and sang the sun in flight and learned too late. They grieved it on its way. Do not go gently into that good night. [04:33:12] Speaker E: Same thing. [04:33:13] Speaker D: Two arrows, pull back, release both. [04:33:14] Speaker A: Excellent. [04:33:17] Speaker D: That's a 17 to hit on the last one. And a 16. [04:33:26] Speaker A: Guys, isn't it wild that the character who's still alive is named Gagnas? [04:33:29] Speaker E: Yes, it's a guy. [04:33:32] Speaker F: Both will hit. [04:33:32] Speaker D: Both will hit. Excellent. Okay, so now I need 21 on the first arrow. [04:33:51] Speaker A: That's a lot of damage, dude. [04:33:54] Speaker D: And then there's a second arrow. [04:34:05] Speaker C: I'm dead. Why does it matter if I look. [04:34:10] Speaker A: 22 on the second? That's a lot of damage, dude. As you fire the arrows, they catch moonlight, sink into it. Its form is flickering slightly. String to leak shadow onto the ground. It's looking bloodied. [04:34:25] Speaker D: I need to. [04:34:26] Speaker A: I just need to keep doing this. All right, Sim, what are you doing, bud? [04:34:32] Speaker B: I'm casting a diving bowl at third level, eighth level. [04:34:41] Speaker A: Going to twin spell disintegrate. [04:34:42] Speaker B: Yep. Okay. I'm going to use my inspiration. [04:34:46] Speaker A: Excellent. Yeah. [04:34:48] Speaker B: Okay. Yeah. [04:34:51] Speaker A: 24. Yeah, that'll hit. [04:34:53] Speaker B: Yeah. [04:34:57] Speaker F: 66. [04:34:58] Speaker C: Yes. [04:34:58] Speaker B: Oh, I only have. Can I have. I'm so sorry. Thank you. That works. [04:35:07] Speaker A: She cooked them. 11. Well, you know, we're the best of us. [04:35:22] Speaker B: Yeah. [04:35:22] Speaker A: 66. That's wash. [04:35:30] Speaker B: Wait, no, no, no, no. It was 10 with an 8, and then plus 3. [04:35:34] Speaker A: It's 21. Yeah, close. [04:35:37] Speaker E: I was about to say goofy goober. [04:35:41] Speaker F: That's statistically various. You. [04:35:43] Speaker A: You hold up your symbol. There's this. This line of brilliant silver light fires into it, and the monster shudders. It's looking pretty rough. [04:35:55] Speaker B: Okay, if I. Are these gates staying? [04:35:58] Speaker A: They're open. [04:35:58] Speaker B: Okay, cool. Then I'm gonna move. Well, I didn't know if it, like, swiveled back. [04:36:03] Speaker A: Okay, that's kind of the edge of my map. You running? [04:36:07] Speaker B: Well, I just Trying to still get. Stay away. Okay, does that count? [04:36:11] Speaker A: You can stay there. You can stay there if you want. [04:36:13] Speaker F: Just run. Heed the warning of your dead friend. [04:36:16] Speaker A: Up to you. [04:36:17] Speaker E: No, ignore him. [04:36:18] Speaker B: He. [04:36:18] Speaker A: The warning. Great. [04:36:19] Speaker E: He's dead. [04:36:20] Speaker A: You're not. Top of initiative or no. [04:36:22] Speaker B: Here, kill him. [04:36:24] Speaker A: 5, 10, 15. [04:36:26] Speaker B: What good is my character? [04:36:27] Speaker A: 25. 30. 35. 40. As it floats across the ground. Where it floats over, the ground freezes, and you watch as plants just wilt and die. You are now within its range. I'd like you to start by giving me a constitution saving throw. [04:36:42] Speaker D: Here it goes. [04:36:44] Speaker B: I forgot. He's Moving faster. Man. [04:36:46] Speaker E: 20. [04:36:48] Speaker A: You fail. [04:36:49] Speaker E: What is 21? [04:36:50] Speaker A: One. Oh, my gosh. And you. Caleb's, you know, spent it. You take 14 points of necrotic damage. Then I need you to give me another constitution saving throw. Excellent. You're trying. D.C. 10. [04:37:07] Speaker F: Oh, D.C. 10. [04:37:10] Speaker D: That's Cox. But it was 14. You 14. [04:37:14] Speaker A: Okay. You maintain hunter's mark. Oh, good. Okay. Then it turns out, it looks at you. I need. Oh, wrong ones. Yeah, that's like almost 30. You're gonna. Oh, my goodness. Whoa. 30 points of necrotic damage. [04:37:42] Speaker D: I had 24 left undead. [04:37:43] Speaker A: And as it looks at you from where you are in the grass, them. [04:37:50] Speaker B: See me. I'm in full cover. [04:37:52] Speaker A: You are filled with the realization that you are going to die. And the Night Walker fulfills its promise. As Gagnus, where he stands on the. On the fence, he lowers his bow, drops it onto the ground. And his head goes first. His head tilts backward and his body follows as he just takes. Just falls dead on the outside of the town. [04:38:16] Speaker D: No last words. [04:38:16] Speaker E: Nothing. [04:38:17] Speaker A: No. Just dead. [04:38:19] Speaker B: Then. [04:38:21] Speaker A: That's unfortunate. Regaining finger of doom. One single arm raises and it points at you. And where the long finger points. I need you to give me a constitution saving throw. DC21. [04:38:40] Speaker E: You got this. [04:38:43] Speaker F: Can it see it past the fence? [04:38:46] Speaker E: It can. [04:38:47] Speaker B: No. 11. [04:38:49] Speaker A: Yep. Oh, man. Halloween one shots. It points at you and you take. [04:38:59] Speaker B: I'm not gonna. [04:39:08] Speaker A: No, no. [04:39:09] Speaker B: It was the other one. [04:39:10] Speaker D: Yeah. That's crazy. [04:39:12] Speaker A: You take as it points at you, your body shovers and your heart palpitates in your chest. And you take 29 points of necrotic damage. [04:39:21] Speaker B: Still up. [04:39:22] Speaker A: You're still up. [04:39:25] Speaker C: Kara is the goat. [04:39:28] Speaker B: Seven hit points left. [04:39:30] Speaker A: If you kill live with Guiding Bolt Sim. It's your turn. [04:39:34] Speaker D: Let's go. [04:39:35] Speaker C: Let's go. [04:39:36] Speaker F: All of the damage. [04:39:37] Speaker A: All of the damage. [04:39:38] Speaker B: I only have a Guiding Bolt level two left. I mean, I could do it. I. I'll do it. [04:39:44] Speaker A: Why would you go down the road and you see in the other direction, sprinting southward. [04:39:50] Speaker B: Yeah. [04:39:51] Speaker A: 20. [04:39:52] Speaker B: No, it's at 18, but it's high enough. 26. [04:39:56] Speaker A: That'll hit. Yeah. [04:39:57] Speaker B: Okay. [04:39:59] Speaker E: Then she pumped some. [04:40:01] Speaker B: Oh, my God. Two sixes in a row. [04:40:04] Speaker A: Three sixes in a row. [04:40:05] Speaker B: You're watching this. No, you Weren't watching. [04:40:08] Speaker A: I'm so sorry. Honestly, I saw it. I'm not surprised. This is Kara. [04:40:12] Speaker B: Okay, okay. Okay. And a three. Oh, but I get one more. So five. What's that? [04:40:18] Speaker A: 18. 23. [04:40:19] Speaker B: Okay, 23 points of whatever. [04:40:23] Speaker D: Wait, it was three sixes. A three and a five. [04:40:26] Speaker A: Yeah, 23. [04:40:27] Speaker C: How did he see her? How did he see them? [04:40:30] Speaker B: I mean. Well, I'm still on the road, but. [04:40:32] Speaker C: I'm not in the grass. [04:40:35] Speaker D: 26. Yeah, 26. [04:40:37] Speaker E: 26. [04:40:37] Speaker A: Good looking out. [04:40:39] Speaker E: But not you. [04:40:41] Speaker F: Hold up. [04:40:41] Speaker A: Your symbol. The fire. The brilliant silver fighter fire purse into it. It shudders again. It's like starting to limp. And a shadow is eeking out of it. It's beginning to pour smoke, but it. [04:40:53] Speaker F: Just. [04:40:55] Speaker A: Looks up at you. [04:40:56] Speaker B: Okay, I'm running the opposite way of everybody. [04:40:58] Speaker A: Great. Oh, cool. Okay. Okay. Oh. You hear the horse let out one last whinnying scream. Oh no. I could have got on the horse. [04:41:09] Speaker C: Oh my God. [04:41:11] Speaker A: Could have climbed a horse. By the gate. [04:41:13] Speaker C: Single commoner. Get on the horse. [04:41:15] Speaker A: Horses have a speed of like 80, 90. It's going to lift up off the ground and float over the fence. [04:41:24] Speaker B: You can't see me, I'm in cover. [04:41:28] Speaker A: 30, 40. [04:41:29] Speaker C: She's multi classing as a rogue. Okay, that's adorable. [04:41:34] Speaker A: I'm gonna need you to make a constitution saving throw for me. You got those? [04:41:39] Speaker B: Of course. [04:41:39] Speaker A: Sim. You look back and as you look up into the moonlight. Oh my gosh, why didn't you take it? Its shadowed body is silhouetted by the moon knight. The shadow drifting off of it like a caped veil of smoke. And as it falls down on the ground before you, watches all the grass withers and dies. What'd you get? Eleven. So you start. No, I'm not gonna make it by taking 11. 12, 13 points of necrotic damage. And as you look back up at it, its face, the melted void, looks at you for one second, the shadow drips off and you see the dead white stone, melted, crumbled skull beneath. Before the shadow moves back over you see your fate as you fall down dead into the grass. And with the last party member dead, the nightwalker lifts up its head, raises up out of the grass. It turns and looks at the commoners fleeing. And then it rotates its head. Its head keeps rotating and keeps rotating. It passes its shoulder, breaks its own neck and turns its head backward between its shoulders. And it raises up off of the ground and begins floating in the other direction, up the road, northward. And as it floats over the road, under the COVID of night in the shadow of night. That's where we're going to end the shadow of night one. [04:43:12] Speaker E: I don't like that. [04:43:14] Speaker B: Yeah, me neither. [04:43:17] Speaker A: Everybody, thanks for playing. [04:43:19] Speaker F: What? [04:43:19] Speaker A: Just a fun time between friends, you know. Can you have how much damage I did total? A lot. I mean, I think you did almost 100 points of damage, which is crazy. [04:43:29] Speaker E: You did too much damage. [04:43:30] Speaker A: Sir, any final thoughts for the listeners? [04:43:34] Speaker E: Or it died, right? [04:43:37] Speaker B: Eventually. [04:43:38] Speaker C: Like, eventually it died. [04:43:40] Speaker E: Like came out and was like, I hate you. You killed my girls. I'm going to kill you. Like slap. [04:43:46] Speaker A: Just falling out of the sky with an elbow drop and say, Lou, come on. Can we get a sneak peek a. [04:43:52] Speaker D: Few hundred years in the future or. [04:43:54] Speaker C: Whenever we have a few hundred years. [04:43:56] Speaker B: I've never seen it. [04:43:57] Speaker D: Like, what is. What is the future of this area? That was a town that no one might not live in anymore. [04:44:03] Speaker B: It's the crater in unsen. [04:44:04] Speaker A: No, the crater's further south. It exists. That happened. That happened during the skyfires. Well, this vison never becomes some powerful region. In the modern day is an area known as Legendeur. A very small. It means the hard people. And it's. It's like subsistence rural hunter gatherer, like living people. So not these people. [04:44:34] Speaker D: Not these people. [04:44:37] Speaker A: Yeah. And well, the night walker survived the night. And as each of the villages constrict on themselves, it begins moving northward down the road toward the other towns. So who knows what happened to those towns? But Lord Aldwick the vampire has survived. And who knows? Maybe we'll come back to a different one shot in this future. Maybe we'll find something else horrible. Happy Halloween, everybody. Life's an incredible adventure and you're an important part of it. Any final thoughts, folks?

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