Episode Transcript
[00:00:02] Speaker A: Welcome back to Barely D and D, your Sword of Dungeons and Dragons podcast. My name is Zach, and, you know, as I look back, I don't think we ever actually used to do the that part, but Micah did it so many times that now I do it.
My name is.
[00:00:20] Speaker B: Oh, that's funny.
[00:00:21] Speaker A: That's crazy that you got me to do that.
[00:00:23] Speaker B: You are the DM host.
[00:00:25] Speaker A: Also, Micah, are you still using dry shampoo?
[00:00:30] Speaker B: Yes, I am. I did. I used it before this.
[00:00:33] Speaker A: I. I mean, maybe. Maybe your hair, but I feel like your hair has always looked good, but ever since you started using it, it just looks so elegant. And for whatever reason, in your rhythm, you do it before you play. So every time we get on a plane, I'm like, oh, okay, 70s rock star. All right, all right. Anyway, I was just struck by how elegant your hair looks, and also, I think you're frozen now, so thanks. Oh, okay, she's back. Okay, so to get into it, we've got a LED question that I haven't run by anyone. If your character.
[00:01:11] Speaker C: Heck yeah.
[00:01:13] Speaker A: Ran a discord, what would it be a discord for?
Oh, actually, allow me to rephrase that. If you're in a discord at this phase in their life.
Oh, would it be a discord for. Because they've gone through a lot of change at this point in the campaign.
And then who's the dm? Npc?
[00:01:35] Speaker C: I kind of want it to be Tello, but that's just me being boring. I kind of want to see what.
[00:01:41] Speaker D: His discord would be, but I'm kind of curious.
[00:01:45] Speaker A: Okay, all right, tell him it is.
[00:01:46] Speaker C: Did you say we run it like we started this discord?
[00:01:50] Speaker A: Yeah, if you're. Yes. Yeah. Because I can't think of another permutation of the question that would be interesting. So I guess you could interpret it as if they were a part of a discord.
[00:02:03] Speaker D: Well, yeah, because my discord would be an anarchist discord, and there would be no leader.
[00:02:09] Speaker A: Let's start with Craig.
[00:02:12] Speaker B: Okay, so I feel like if I were. You said he was a part of a Discord or he made a Discord group.
[00:02:19] Speaker A: Yeah, yeah.
[00:02:20] Speaker B: Like, what would it be, like, the theme be of the Discord group?
Okay. Okay. So I think that this Discord group would be either a great community of men who have devoted themselves to growth. Like. Like, I feel like it'd either be, like a.
[00:02:37] Speaker A: So sweet.
[00:02:39] Speaker B: Like, it'd either be a really wholesome group chat. You know what?
[00:02:42] Speaker A: No, no.
[00:02:42] Speaker B: It's two in one. It was a rock group group. Chat. It was a group chat about rocks. And they would all post their rock findings that day. Oh, I love this community of men became so bonded over rocks that now they actually, like, check in with each other. Like, hey, how's it going? Oh, you know, Daniel, like, you know, like, how's the update, Daniel? Like, on. On your situation? Like, and okay, we're praying for you. Like, you know, things, you know, just like, it started as a rock group chat. It is. But then it became family.
[00:03:14] Speaker A: And then one day. One day Jim started going through a divorce. And then John said, hey, I'm your rock. And then all of a sudden it went to a different place.
[00:03:21] Speaker B: Oh, yeah. Yeah.
[00:03:24] Speaker A: I love that idea.
Grabby.
[00:03:28] Speaker C: What?
[00:03:28] Speaker A: Titties.
[00:03:28] Speaker D: My. Greta's. Greta's. Discord would be kind of similar to Craig's. Almost very, like, community focused. Very like.
Like, I would like to think that, like, to be like, hey, it's getting cold tonight. Like, make sure that you have firewood and like, let's go. Let's. Or, you know, let's go bring coats to people that don't have homes and let's. Like. But it would also be very, like, plant focused. It would be just generally like, community support. Like, grandma's like, hey, let's go make food for people.
But also, like, help me figure out what this plant is. That would be like the two in the town alive.
[00:04:07] Speaker A: Discord.
[00:04:08] Speaker D: Yeah. Yeah. Well, like, I think it would be.
[00:04:10] Speaker C: Like, helpful, like.
[00:04:13] Speaker D: Like community service, Grandma.
[00:04:17] Speaker A: It's cool.
[00:04:18] Speaker C: The communities, people, the name of the Discord. Community service Grandma.
[00:04:23] Speaker D: But that is. That's awesome.
[00:04:27] Speaker A: That sounds like a really good metal band, right?
[00:04:35] Speaker C: I think it would be like a.
Like a Discord to organize protests and stuff for anti caf things.
[00:04:52] Speaker B: And I think.
[00:04:53] Speaker C: I think there would also, though, be.
[00:04:55] Speaker B: Like.
[00:04:58] Speaker C: Like, some different channels in it of like, protest songs and like, posters and stuff. And then also, like, I mean, if we have Discord, then we have recordings. So I would say, like, recording.
[00:05:14] Speaker A: Yeah, it's.
[00:05:15] Speaker C: Yeah. Of like, of her songs too.
And like, other bards. Songs of, like, rhetoric.
[00:05:24] Speaker A: There's a joke here, and I haven't figured it out yet.
[00:05:27] Speaker C: I like pamphlets and stuff of, like, how to organize and protest and stuff like that. I think it would be very, like, bardic as far as, like, spreading our history and all, but also very bad to the bard. Yeah.
[00:05:44] Speaker D: Oh, that's awesome.
[00:05:46] Speaker C: And also very, very, just political and like, trying to help organize things.
[00:05:54] Speaker A: And Kafka.
That's awesome.
[00:05:58] Speaker C: I love it.
[00:06:00] Speaker A: Lando slash Blaz.
You are muted this is the way.
[00:06:06] Speaker E: I'm not. I just wanted to hear you say it.
So Boz would have a Discord that is related to Druid's Almanac. Basically every single one that he leaves would have, like, a QR code. And all the druids in the world would connect, and they would just, like, coordinate on, like, doing druid stuff.
And that's it.
[00:06:27] Speaker C: I just pictured a. A QR code, like, etched into a tree.
[00:06:33] Speaker B: Oh, my gosh.
[00:06:34] Speaker C: That's for, like, Druids to scan.
[00:06:36] Speaker E: It's giving Druid.
[00:06:38] Speaker A: It's just bars going from tree to tree with a knife. And because QR codes have to be so exact, just being like, oh, dang it. And then he has to go up a little higher on the tree again.
[00:06:49] Speaker E: What Discord would be in Yala Brin. And I keep coming back to the idea of, like, thousands of people all connected to, like, a single send stone server just yelling things.
Yeah, yeah, exactly.
[00:07:04] Speaker A: Exactly.
[00:07:05] Speaker B: That's so funny.
[00:07:07] Speaker A: It's just one giant, unmodded Discord audio server.
[00:07:11] Speaker D: Yeah. That's awesome.
[00:07:12] Speaker C: Terrifying.
[00:07:14] Speaker A: Tello.
I think Tello would.
I think.
I think in the vein of Craig's thing, Tello would run kind of like a. Like a. Like a positive. Like a How to be better men discord. But instead of like a rock integration, a lot of it would be about, like, general skills. Like those group. Those real groups that exist many places for guys where it's like, hey, these are traditional masculine things. But also, we're going to try and communicate our emotions at the same time. And it's like we're going to, like, sugarcoat the pill. So it would be like, this channel is about how to throw knives, and this one's about how to dress sharply, and this one's about cutting hair. But this one's about meeting, about reconciling trauma, and this one's about admitting you need help. And this one's about, you know.
Yeah, yeah, I think that's.
I think that's one he would be a part of.
Yeah, I think so.
[00:08:20] Speaker D: Yeah.
[00:08:20] Speaker A: But I also know that he would feel super up to running something if he feels like a leader.
[00:08:26] Speaker C: I also would say that Roe would probably be very obnoxious of sending the rest of the party invites to the Discord all the time. Oh, my God, guys, you haven't accepted my invitation to the row going down.
[00:08:38] Speaker A: A lower deck going, okay, it's not a big deal. Or I noticed you haven't accepted yet.
[00:08:42] Speaker C: Yeah. And it would be very upsetting to her.
[00:08:46] Speaker A: Or send you the link.
[00:08:48] Speaker B: She would. She would notice if NOM didn't accept her friend request on Instagram or anything.
[00:08:53] Speaker C: Like that 100% and get really hurt.
[00:08:57] Speaker A: The day she found out that Nom was in Telos Discord, but only to troll people on the knife throwing channel.
[00:09:03] Speaker B: That's funny. That's funny. Oh, my gosh.
[00:09:08] Speaker A: Okay, are we ready? Hold on.
[00:09:12] Speaker C: I hope so.
[00:09:13] Speaker A: For the note taking nerds.
She's got a pen in hand. Okay. With dice and character sheets and notes. This is episode 128. Those are crazy numbers of the Accidental Adventures.
Okay, so the title of the session is Bewildering Keep Part two. It's not mind blowing, but. But on my paper, I abbreviate. I accidentally. I'm moving, and I accidentally packed my DM journal. But that's fine because I keep like six journals. And this one I also write DND notes in. And so I abbreviated it as BK Part two. But then my brain short circuited because the first I ever ran was Broken Kingdom. That was Daniel. That was the name of Daniel's. Of Daniel and Caleb and Rob's original campaign where Rob was f. Moaned and Daniel was Terrence. So then I was like, no.
What? And then I was like, oh, yeah. Bewildering. Keep bewildering. Keep that. Really? Or Burger King. Well, that's. That's Campaign three.
[00:10:15] Speaker B: But our Burger King caught fire, and that's a rabbit trail. Let's stay on track.
[00:10:21] Speaker D: Which Burger King?
[00:10:23] Speaker B: No, no, no. That was an intrusive thought that I shared. I didn't share Burger King caught fire, but in Greenville. But we don't need to go down that because we're staying focused and we're doing a great job. Keep going, Zach.
[00:10:34] Speaker A: Burger. This is a level 12 correct question mark. Yes, I knew that.
[00:10:39] Speaker C: 12.42 to be exact.
If Landon needs that for his notes from last.
[00:10:48] Speaker A: Jackie, I have recently been elected the official level keeper in my campaign, so.
[00:10:56] Speaker C: 12.42.
[00:10:59] Speaker A: Wow.
[00:10:59] Speaker E: Zach was feeling generous.
[00:11:04] Speaker A: I mean, you guys get levels for every. Every. You get experience for every room you solve. It's 3488pb. And nobody knows the exact date right now.
[00:11:13] Speaker C: But we don't.
[00:11:16] Speaker A: You're in a weird wobbly wibbly, wobbly wibbly time space.
[00:11:20] Speaker C: Well, the last time we checked. Wait, I wouldn't know either.
[00:11:24] Speaker A: Not at the moment. You feel disconnected from the time continuum of.
[00:11:28] Speaker C: Okay, fine. Last time we checked, it was cowl on 21 is when the last one started.
[00:11:32] Speaker A: You were cow. On 21.
Actually left off higher than that, but it doesn't matter.
Boz, Ro and Craig have recently.
Well, I mean, you have no idea. But Ro and Greta have just survived the harrowing experience they've had in their own room. And you and Craig and like a ballerina.
[00:12:00] Speaker E: You know that sound? That's basically what me and Craig are like.
[00:12:03] Speaker C: And.
[00:12:04] Speaker B: Yes, yes, exactly. Especially Craig.
[00:12:07] Speaker D: He is spinning a lot like a ballerina.
[00:12:11] Speaker A: So back in the ballerina in green and green wallpaper room, Craig and Boz are facing the very well carved, dark brown mahogany face in a door.
And you all are back in that room where it's just side table and candelabra.
Let's face the door. And that's all that appears to be here.
[00:12:34] Speaker B: And flattery did not work.
[00:12:37] Speaker A: Flattery.
[00:12:38] Speaker E: I don't, I don't remember this room a whole lot. Zachary, what has happened so far thus far?
[00:12:46] Speaker A: If I remember correctly, you guys appeared and boss was like, yo, what's the gimmick? Tell me. Well, you guys walked through the door and the face came alive. And then you guys are like, hey, how does this room work? And then the door was like, it's just me. I let you through, but I don't want to because I want somebody to talk to. And then boss was like, hit me with the skinny. Let's go ahead and do this. And then the door was like, okay, I don't want to talk to you. And then Craig was like, your face looks real good. And then the door was like, I like you. And that's basically where we had left off because it's been a month. All right. But coming back in, the door's entertaining you both.
[00:13:20] Speaker E: See, look. Look at the candelabra.
[00:13:22] Speaker A: You look at the candelabra, does it look like.
[00:13:25] Speaker E: What is it made out of?
[00:13:27] Speaker A: It's pretty simple. It's. It's like a.
Like a pretty worn kind of faded brass.
And it's. It's a very classic candelabra. Oh, I'm gonna sneeze real hard.
It's just, it's just a two pronged instead of three two pronged candelabra. It has two sort of like somewhere between.
It's like, it's like a mauve wax and it's melted all over the brass. I mean, you imagine if this space exists as eternally as it must, there'd be more. It's a little confusing on how the rules work here, but the wax is melting down the arms of the candelabra, and there are two little flames flickering in It. And it's just sitting on the table.
[00:14:16] Speaker E: Can I step out the flames?
[00:14:19] Speaker A: Okay.
Well, how do you do? So I mean, I'm sure you can easily enough. I'm just curious.
[00:14:25] Speaker E: Well, actually, Oz reaches out to the candelabra to snuff them out and then stops because he feels guilty because he kind of steamrolled the last room.
[00:14:36] Speaker A: Okay.
[00:14:37] Speaker E: I think he feels a little guilty that he didn't let Craig do more or follow through. I feel like he has a pang of guilt. So he stops and tries to make it seem like he wasn't doing anything in hopes that the door didn't notice.
[00:14:50] Speaker A: Craig, you're engaged in conversation with the door and then the only person in the room walks up to the only other notable object in the room and reaches out to it, which point both people look over, but he stops hand just before kind of turns.
[00:15:03] Speaker B: He likes shiny things. Don't mind him.
[00:15:07] Speaker A: Every group has one.
So you were saying, handsome and well armored. Where are you from? Tell me your story.
[00:15:16] Speaker B: Well, you know, that's such a long story and I. Oh, time.
Oh, no, I know you do. See, I. I am the kind of person, I think outside the box. I really love creative ideas. You.
[00:15:33] Speaker A: That's good.
[00:15:33] Speaker B: I got here. Yes. Yeah, I am. I am in a box. So I'm trying to think outside of it, Right. And I'm thinking you're a door.
[00:15:43] Speaker A: I am a door.
[00:15:45] Speaker B: You are. So you remember when you were first installed?
No, no, it's been like. It's been a good while. Been a good long time since you've like, moved anywhere.
[00:16:01] Speaker A: I. I really don't move at all.
[00:16:04] Speaker B: Yeah. So you don't even open?
[00:16:06] Speaker A: No, no, no. This is more of a visual gimmick. It's not actually about getting me to open.
It's. It's actually the. The key to the room is a little different. But we're getting ahead of ourselves because like I said, I just want to talk. And I see what you're doing, you crafty little minks. You good looking, stout mings. But I just want to talk. So I was thinking I could take you with me that much.
[00:16:34] Speaker B: I was. I was like thinking. I was like. Well, I was like, what if we took him with us? I mean, would you, like, what would happen if we like, uninstalled you from the wall and just like took you with us? Like, why not like catch up while we're. While we're walking? We can have, you know, we two of us, we could catch up still and you wouldn't be alone. And also you wouldn't be stuck in a drafty room.
[00:16:55] Speaker A: Well, I love this idea. The door is interesting because it's a face that's very 2D and just very slightly 3D because of the way it's carved. So the door's face attempts to look side to side, but it can't move at all. So the eyes just shift. Look to the right. Because the fate. The carved face is very much moving. Like, all the features are adjusting and gesticulating and expressing the way a real face would.
[00:17:23] Speaker E: I guess.
[00:17:23] Speaker A: Not gesticulating, but expressing. And like the nose can scrunch and the mouth moves and the eyes look around, but it's just a card facing a door. So as the door tries to look from one side, it's just the eyes rotating in the socket. Just Braylee using the periphery each side. And the door says, I don't.
I mean, I don't particularly see a handle or do I have hinges? Could you get me out? I love this idea, Craig. As you look around, it just kind of looks like an inset door, as if you're looking from it at the side that it hinges away from. So theoretically there could be hinges on the other side. You don't. You don't know exactly what the parameters of this being an actual physical door. Perhaps it is removable, perhaps it's not. You don't know.
But I love this idea. If you would take me with you, I would gladly tell you the word.
Oh, there's a no.
[00:18:20] Speaker B: See, my question is I just call.
[00:18:23] Speaker A: The well armored handsome fellows.
[00:18:26] Speaker B: My question is because my. My goals have changed here. Like, my goals aren't to get through you anymore. It's to take you with us. So, like, do you mind if we're not trying to be. We're not trying to be. Like, I'm gonna see what we can do to make the room change a little bit so that we can move forward with the plan.
[00:18:47] Speaker A: I love this idea. I've never seen the room change.
[00:18:50] Speaker B: Really? That's so sad. I'm so sorry.
[00:18:53] Speaker A: It's okay. I really. I'm kind of. How would you say it? Complete. I'm perfect. So I'm kind of all good here alone.
[00:19:00] Speaker B: I know you are.
[00:19:01] Speaker A: Except that you all should stay and I want to talk to you.
[00:19:04] Speaker B: Okay.
[00:19:04] Speaker A: Unless you take.
[00:19:05] Speaker B: Well, we're gonna. Yeah. See, both of us could be happy.
So I'm gonna walk over to Boz, wherever, you know, he's standing by the candelabra.
[00:19:17] Speaker A: Boz, are you just staring into the candelabra facing away from everyone. What are you doing, Boz?
[00:19:22] Speaker E: I think laid down on the ground.
[00:19:24] Speaker A: Okay. So, Craig, you're talking to the door.
[00:19:26] Speaker B: I don't want to do this by myself.
[00:19:28] Speaker A: Landon, lay down on the floor of the room.
[00:19:31] Speaker B: You're laying down on the ground.
[00:19:33] Speaker E: I'm looking at you guys. I'm just not. I don't want to stand right now, boss.
I say.
All right. Like, let's bring them with us.
So here. Quick question. Door. Do you. What's your name again, by the way?
[00:19:53] Speaker A: You know, I don't have one.
[00:19:56] Speaker E: Door seems pretty.
[00:19:59] Speaker A: Yes, yes. Carmichael.
[00:20:01] Speaker E: Carmichael. Okay. Car.
[00:20:04] Speaker A: Yes. So, Zesty.
[00:20:07] Speaker E: Bear with me with this question because it might. It might sound a little rudimentary at first.
Are you the face on the door or are you the whole door?
[00:20:18] Speaker A: Good question. Good question. Good. I don't know.
[00:20:22] Speaker E: Okay.
[00:20:24] Speaker A: And honestly, I feel like I'm learning something about myself that I hadn't yet thought about it.
[00:20:32] Speaker E: What makes you. You, Carmichael?
[00:20:38] Speaker A: Dashing good looks, a witty intellect, a sultry voice.
The presence and personality of a hundred of the world's finest Kings row somewhere out there.
[00:20:51] Speaker E: Hundreds of the world's finest.
[00:20:55] Speaker A: I think. I think being me is just being the whole package.
Okay.
[00:21:03] Speaker B: He does remind me of Tolo.
[00:21:05] Speaker E: You want a cigarette?
[00:21:08] Speaker A: What's that?
[00:21:10] Speaker E: It's a. Never mind. It's okay.
I wanted to see a door.
[00:21:16] Speaker A: Don't smoke.
[00:21:18] Speaker E: I'm just kidding.
[00:21:20] Speaker A: Catch us on fire.
[00:21:22] Speaker E: It was supposed to entrap him. Zachary. I was trying to entrap.
[00:21:25] Speaker A: I'm just joking. I'm just.
[00:21:26] Speaker E: I don't even have one. But I was gonna figure out how to make it with diamond dust and a dream.
[00:21:31] Speaker D: Diamond dust.
[00:21:32] Speaker A: I. With diamond. Dustin and dream.
[00:21:34] Speaker D: Oh, I went cigarette.
[00:21:38] Speaker A: You know what? That needs to be that when we. When we post it on Spotify and Patreon. That needs to be the little excerpt to the little blurb. It's just diamond dust in a dream.
Any who. Sorry.
[00:21:50] Speaker E: Is this your candle Opera.
[00:21:54] Speaker A: You know it's in the room. So, yes, I possess it.
[00:21:59] Speaker E: Does it just kind of like burn indefinitely or does someone like come in here and light it every once in a while?
[00:22:03] Speaker A: Nope. Nope. It's just me in a room.
I'm not lonely at.
[00:22:09] Speaker E: Oh, dm. Does it look like it's like melting wax or is certainly has the visual appearance.
[00:22:15] Speaker A: But as you watch it for a second boss, you realize that like the wax and the base of the rim isn't even really melted. It's like. It's just visual Appearances. To look halfway, you put your. Do you get your hand kind of close to flame? Not very. Just lighten the space.
You get curious.
[00:22:31] Speaker E: A solid object. Finger.
[00:22:33] Speaker A: Nothing. Yeah, solid.
[00:22:34] Speaker E: I can, like, pick it up.
[00:22:36] Speaker A: Yeah, you lift it up, like, to.
[00:22:39] Speaker E: Add it to my inventory. What is it called?
[00:22:43] Speaker A: Candelabra. Ever Burning Candelabra. Oh, it's magical. I've decided it's a common magical item. The Ever Burning Candelabra.
[00:22:50] Speaker E: Burning candelabra.
[00:22:52] Speaker A: All right, now, Oz, just so I understand this correctly, are you, like, putting it away in the bag or just holding it? You can do both.
[00:22:59] Speaker E: I hold it up to my arm. Does it catch anything on fire?
[00:23:03] Speaker A: Nothing burns. You don't even feel pain. It's just bright.
[00:23:07] Speaker E: I put it in my bag and I make myself a little brighter to make up for the light going away.
[00:23:13] Speaker A: Okay, so Buzz is inspecting the candelabra, and Carmichael goes, yes, I know, it's rather fun. I. Oh, okay.
[00:23:21] Speaker E: Well.
[00:23:21] Speaker A: And then, as you like, it just.
[00:23:24] Speaker B: I told you, he, like, disappears and.
[00:23:27] Speaker A: The room grows dark. It's just pitch black. But then, Boz, who can make himself shine, right? Is. Is it. What features. I know you can, but what feature is that?
[00:23:35] Speaker E: Again, it is the boon of the mad prince.
[00:23:38] Speaker A: Okay, okay. So I just. Thank you. I just need to know how to describe it. So then the room just. Disco lights because it's all boss's many millions of tiny, like, gem fragments that just start in the space. And carmaker goes. Oh, dazzling. Oh, my goodness. That's fabulous. I love it. All right. Okay, good. Very confusing. What have you done with my candelabra?
[00:24:03] Speaker E: I thought. I didn't. I thought you said it wasn't yours. I was.
I'm sorry. It's a little confused. I was gonna keep it.
[00:24:10] Speaker A: I'll make a deal with you. You can keep it if you get me out of here and take me with you forever and never stop talking to me.
[00:24:15] Speaker E: All right, all right.
Here is the thing.
I do some kind of, like.
Do you mind if I, like, touch the edges of your frame to see how we can.
[00:24:28] Speaker A: If you.
[00:24:28] Speaker E: If you are there hinges on the other side of you.
[00:24:30] Speaker A: Kind of rather Craig did, but fine, you can.
[00:24:34] Speaker E: That's right. There's no hinges on the other side of you. We talked about that. I'm sorry. Okay, when you open, do you, like, open like this or do you, like.
You've never opened? How many people have tried? Answer me that.
[00:24:46] Speaker A: I think four people have been through here.
[00:24:49] Speaker E: So what happened to them when they couldn't Open you.
[00:24:55] Speaker A: Well, the thing that has to happen happened, and then they got through. But I don't want to say more because I want to keep talking to you.
[00:25:01] Speaker E: Oh, they got through.
[00:25:02] Speaker A: They got through. Okay.
[00:25:03] Speaker E: Okay. But you've never opened. Oh, we just. Can I reach my hand out and touch it?
[00:25:07] Speaker B: Are you a wall?
[00:25:09] Speaker A: You touch the door, it feels like wood.
[00:25:12] Speaker E: Can I try to, like, put more like, see if my hand can go through it?
[00:25:17] Speaker A: Stop. And bosses. You apply force. It doesn't go anywhere. Stop it.
[00:25:23] Speaker E: All right. So you've never opened.
[00:25:27] Speaker A: No, no, I don't. I don't. I don't know that I do open. I don't know that I'm actually a door. I mean, some people tell me I am, but, you know, I'm not going to be people to tell me I am.
[00:25:37] Speaker E: All right.
[00:25:39] Speaker A: Dastardly fellow.
[00:25:41] Speaker E: Can I touch the table? Is there any, like, drawer or opening or, like, weird things?
[00:25:46] Speaker A: No, it's there. It's just a wooden table. You touch it, it's wood.
[00:25:50] Speaker E: Right.
I think Craig fell asleep for a second because I can't see her. Him anymore.
[00:25:59] Speaker A: Yeah, I think Micah froze for a second.
[00:26:02] Speaker E: Yeah.
[00:26:02] Speaker A: Oh, she's back.
[00:26:03] Speaker B: Hello.
[00:26:04] Speaker A: There she is. So she was handed soup, and then it stopped everything.
[00:26:09] Speaker B: It's chili.
[00:26:11] Speaker A: Never mind. That's what I get for assuming is chili.
[00:26:14] Speaker B: Soup.
[00:26:15] Speaker E: It is. It's soup with beans or Silly.
[00:26:21] Speaker B: I want. Okay, okay. Carmichael. Carmichael. Is that what it is?
Yes. So can you help us? We want to work with you, but I feel like you have information that we don't in order to.
[00:26:37] Speaker A: I do. I do.
[00:26:39] Speaker B: With us.
[00:26:39] Speaker A: I know how this works. No, no, I don't know how to do that. If I knew that, I would tell you immediately. That sounds lovely. I want to go travel the world, but no, I. I just know. I know how to get you out of here. I know a lot of things for some reason.
I know a bit about old poetry. I think I know how to knit, but I don't know how to get me out of here. But I love the idea of you getting me out of here. And I will gladly take that in trade for bars, getting to keep my fancy candelabra, even though I don't have hands and couldn't stop him and telling you all how to get out of here.
[00:27:21] Speaker E: Can I put my hands on the door and, like, let me at. Let me ask permission real quick. I say, hey, can I try something? I'm a little bit of wood myself, and sometimes I can interact with wood in different ways.
Do you mind if I do? All right, great. And I reach out and I touch it, and then I try to, like, make the vines, like, go through it to, like, feel, like.
[00:27:44] Speaker A: Also pause. Do you have inspirations?
[00:27:46] Speaker E: No.
[00:27:47] Speaker A: Take inspiration for asking Consent. So you put your hand on the door, and all these tiny little, like, rootlets spread out from your fingers.
And as it starts living, lifting into the grain, you're only able to connect to a bit of it because you realize that it all looks like wood. But very quickly, it quits being wood, and it starts being part of whatever the not wood that you felt before makes up this building.
So basically, this isn't a door. It's just the visual gimmick of a door to house this wooden entity. Face guy. To. To argue with you and provide a name. Hi, Hoffa. Say hi to everybody. Good.
[00:28:34] Speaker E: Zach.
[00:28:35] Speaker B: Hi, everybody.
[00:28:35] Speaker D: Hoffa.
[00:28:36] Speaker E: Hello, Hoffa.
[00:28:39] Speaker A: But your tendrils can feel that the actual Carmichael in the middle, along with, like, a couple inches out in each direction, is actually wood. And when your rootlets touch the part of him, it tingles a little. Like it really is a little magical, a little alive.
[00:28:56] Speaker E: Would boss know what a magic mouth is?
[00:29:00] Speaker A: Give me an arcana check. It's gonna be a high DC Because I don't know that that's a druid spell. But you are a skilled, experienced, and well versed magic caster, so I'll say with DC20, you can know about Magic Mouth.
[00:29:15] Speaker E: Yeah, I got 11. 11.
He's gonna try to use inspiration, but I didn't get a chance to say it.
[00:29:28] Speaker A: Oh, use inspiration. Excuse me?
[00:29:30] Speaker E: Yeah, because I can sensepiration.
[00:29:32] Speaker A: Okay.
Consenspiration. Give me something good.
[00:29:36] Speaker E: Oh, it's a 10. It's not pretend.
[00:29:39] Speaker A: Oh, buddy.
Yep. You don't know it. Craig, are you doing anything in the space, or are you just snacking on the chupe? I can let you keep going.
[00:29:49] Speaker B: I just don't know what word category to choose from, you know, I don't like. It's obviously a word that we need to say. I just don't know. Like, there's so many of them.
[00:30:08] Speaker E: Well, just start saying every word you know, and then eventually you'll get it right.
[00:30:12] Speaker B: No, but like, he said, he knows poetry, Shakespeare. Like, word. You know, is there, like, a word that we need to say?
[00:30:22] Speaker A: The olden poet was actually spear shack.
And he was much less successful. And also worse. A lot worse. He was less good, and he made the stream of a bad poet.
[00:30:33] Speaker D: Somewhere Spearshack made little hamburgers, and they had a spear through Them. And he also made milkshakes and french fries.
[00:30:44] Speaker A: He was bad at all of it. The food was bad.
[00:30:48] Speaker B: Chronic didn't clean the spears. He did not clean the spears.
[00:30:54] Speaker A: That got grosser.
[00:30:57] Speaker B: I don't know what to say.
[00:30:59] Speaker A: Okay, look, I really like you guys. I'm gonna let you go through. You seem so nice, but I don't want to let you go through because then I'll keep on just being in this room because I'm perfect. But, you know. What was that?
[00:31:13] Speaker B: Can I cut you out of the wall?
[00:31:16] Speaker A: I don't.
[00:31:18] Speaker B: No. Can I pry you out of the wall? Like.
[00:31:20] Speaker E: Cuz I don't think if you touch him, it tickles. So I. I think it'd be painful if you tried to do that.
[00:31:25] Speaker A: Eg.
[00:31:30] Speaker E: I don't think it's a good idea.
[00:31:37] Speaker A: Do you all hear music? I hear music.
[00:31:42] Speaker E: There's a bard in our group somewhere around here. She might be singing.
[00:31:48] Speaker A: Oh, my goodness. I love bars.
[00:31:50] Speaker E: Oh, yeah, they love them.
[00:31:51] Speaker A: Fancy myself a bit of a bard. I just don't have any. I'm just joking.
[00:31:56] Speaker E: Jackie. But she didn't make a single face and now I feel bad.
[00:32:01] Speaker A: Oh, she didn't hear you.
[00:32:02] Speaker B: Anyway, love themselves, choose a good one. Wait, what? I don't know what to say.
No, no, you missed it. It's okay. What did he say?
[00:32:17] Speaker C: What did Landon say?
[00:32:19] Speaker E: The door said, I love bards. And I said, yeah, they love themselves, too.
[00:32:24] Speaker C: Oh, I didn't even hear you.
[00:32:26] Speaker E: And then your face was like stone cold Steve Austin. I was like.
Anyways, I see.
[00:32:34] Speaker B: Wait.
[00:32:35] Speaker A: Oh, God.
[00:32:36] Speaker B: I have an idea.
So there's. Have you ever played a. Have you ever played the game charades?
[00:32:45] Speaker A: No.
[00:32:46] Speaker B: You want to play charades? Charades.
[00:32:50] Speaker A: I love it. Let's play a game. Yes.
[00:32:54] Speaker B: Okay, so you already have. So the whole point is that someone has a word in mind, but they can't say it. Just like you can't say the word that you have in mind.
Normally, this person would, like, act out what the word is, and then the others would have to guess. Obviously, that's kind of hard to do.
So I'm gonna ask a series of questions and you can tell me if it's like, yes or no or like, oh, I can't say, or anything like that. And that's. We'll just play this kind of charades.
[00:33:27] Speaker A: Craig, give me a Persuasion or Deception.
[00:33:30] Speaker B: Check it.
Which one's. Which one's higher?
Hold on.
[00:33:39] Speaker A: Also, do you.
[00:33:42] Speaker B: Yes.
My nose is runny from the chili.
[00:33:51] Speaker A: That's a good quote.
Okay.
[00:33:54] Speaker B: Okay. Okay, wait. So I cast a guy. When I cast guidance, I have to roll a D4 on top of my roll. Okay. I don't. I haven't cast it in a while.
Okay. Okay. Okay.
[00:34:08] Speaker A: Strong start. I haven't. I haven't cast in a while.
[00:34:15] Speaker B: I. I got a 17.
[00:34:19] Speaker A: 17. Okay. Carmichael goes.
All right, let's play. I mean, if you free yourself eternally for me, I'm gonna be a bit miffed, but sounds fun. I've played a game, and literally forever, so.
Okay, so how does this work? You start with a question.
[00:34:38] Speaker D: Yes.
[00:34:38] Speaker B: Yeah. Okay, so I already have the first one.
Is it one word or more?
[00:34:45] Speaker A: One.
[00:34:47] Speaker B: One word.
Oh, boss. You're also playing, so if you want to jump in, you totally can with your question.
[00:35:02] Speaker A: Doesn't strike me as a game guy.
[00:35:04] Speaker E: I was deep. Boss looked like he was, like, deep in thought and then, like, shook awake.
[00:35:08] Speaker A: Boss is just a thousand yards staring at a wall.
[00:35:12] Speaker E: And then he was like. Sorry, what? What? We're playing charades.
[00:35:16] Speaker B: Yeah, so we're playing charades. So basically.
[00:35:21] Speaker A: Which is great, because that's also definitely not what you guys are doing.
[00:35:25] Speaker E: Okay, Boz starts acting like a door opening.
[00:35:29] Speaker B: No, no, stop.
[00:35:30] Speaker A: A duel. You're a duel.
[00:35:32] Speaker E: That's right.
[00:35:34] Speaker B: Landon, you're not helping.
[00:35:36] Speaker E: Okay? I don't know.
Help me.
[00:35:39] Speaker B: Hey, and then what we were doing. Because I don't. So what we were doing.
[00:35:43] Speaker A: You guys are playing 20 questions, has.
[00:35:45] Speaker B: A word in mind, number of guesses, basically. Basically. But I didn't want it to seem, like, so questioning. I kind of want to go around it. So he has a word in mind, and we're trying to guess it by asking questions.
So it has to be yes or no questions.
I guess so.
[00:36:04] Speaker E: All right. And what question did you ask again?
[00:36:06] Speaker B: I asked, is it one word or more words? He said one.
[00:36:11] Speaker E: No, one. Oh, that's. Yes.
[00:36:13] Speaker A: Yeah.
[00:36:13] Speaker E: Okay, one word. So is. Is the word less than 5 letters?
5 or less letters?
5 or less. I meant. I'm sorry.
All right, so that's. It's a long word.
[00:36:30] Speaker B: It's not a short word.
[00:36:32] Speaker A: Oh, what if. If you all don't get it in 30 guesses, I. You stay here forever with me.
[00:36:38] Speaker E: Let me ask Craig quick a question real quick. That was.
[00:36:40] Speaker B: Okay.
[00:36:41] Speaker E: I need to ask questions over here.
[00:36:44] Speaker A: Oh, go.
[00:36:45] Speaker E: All right, so we go to the other corner of the room, and what you all saying?
[00:36:51] Speaker A: I can't hear you.
[00:36:52] Speaker E: I whisper to Craig. I said, craig, I. I think we should make this guy a deal.
Listen, we can offer to set up the abjurational discs and whoever gets here next will be forced to be here forever. They can't leave. And if we offer him that, then maybe he'll tell us how to get.
[00:37:13] Speaker A: Out.
[00:37:19] Speaker E: But that's only if, like the 30 questions don't work. If we don't get it in 30 questions, we're gonna curse someone to be here forever so that we can save the world. Okay. It's the greater.
[00:37:29] Speaker B: I don't know if I morally agree with this.
[00:37:33] Speaker E: I mean, hey, we can stay here forever. It's kind of comfy.
[00:37:36] Speaker B: Okay.
[00:37:36] Speaker E: No, I have the goodberry bonsai tree on me, so we'll be fine.
We'll have to. We'll have to make one of the corners a poop quarter, though. Like, it's gonna have to be.
[00:37:45] Speaker B: Let me get this straight.
If we can't get out, make a deal that if he lets us out, we will set like basically a magical thing where the next people after us just cannot leave and are stuck there for eternity so that we can get out.
[00:38:06] Speaker E: They can't stop dancing, so the question is no.
But here's the thing. Here's the thing.
[00:38:13] Speaker B: What does that say about you?
[00:38:16] Speaker E: I have not finished my idea. Do you want me to finish my idea right now?
[00:38:21] Speaker B: It sounds person a little.
[00:38:22] Speaker A: Just a person doing the macarena in the. In the middle of the room for forever, wondering what the poop quarter is about. Never knowing.
[00:38:30] Speaker E: All right, what I. What I am suggesting is that.
[00:38:36] Speaker B: Yeah, go for it. Redeem yourself.
[00:38:38] Speaker E: So leave a message in druidic on the wall telling them the word so they can leave.
Like I just like, scribble the word on the wall as we leave.
[00:38:55] Speaker B: So he would. What he knows is he thinks that it's a. An abjuration spell, but they have. They can't leave. What it actually is, is one of dancing. And then when they get there, they see the word and they say it and then they leave.
Is that what you're talking about?
[00:39:11] Speaker E: I don't know. I was just gonna give him the word and see if maybe they can escape the discs, but I don't know if it's possible.
[00:39:19] Speaker B: I say let's approach that if we can't get this word.
[00:39:22] Speaker E: All right. All right, here we go.
[00:39:24] Speaker A: Okay. The two un huddle and face the door again. Mr. True.
[00:39:29] Speaker E: Craig, your turn for the. For the guess.
[00:39:32] Speaker A: That's two guesses, by the way.
[00:39:33] Speaker E: Two?
[00:39:34] Speaker B: Yeah.
Does it have to do with the room?
[00:39:46] Speaker A: Oh, that's hard.
Yes, kind of. I'm. Yes, I'm doing It sort of, yes. Sort of. I don't know. Yes.
[00:40:00] Speaker B: Okay.
And then it's your turn.
[00:40:08] Speaker A: Also to involve Abby and Jackie a little more. This is one of those. This is not a deep moment of important role play. This is not some important thing. I will let you guys metagame a little bit. You can, as players, talk about, like, you can message ideas for questions and stuff if you want. Right now you can metagame a little. Only if you have any desire. Boss, it's your go.
[00:40:38] Speaker E: Oh, here's a question. Why did you let the other people go?
[00:40:45] Speaker A: Is that. Is that part of it? Is that how this works?
[00:40:48] Speaker E: No, wait, I. Wait, that wasn't my question. I was just asking you a general question. Oh, do I have to, like.
[00:40:53] Speaker A: Okay, well, I love going back to talk. No, no, no, it's fine. Let's keep. Let's keep this sort of freaky style.
[00:40:58] Speaker E: You know, I just had a fun poetry.
[00:41:01] Speaker A: I.
[00:41:01] Speaker E: No, don't apologize.
[00:41:03] Speaker A: I love any of those.
Well, I let one of them go because they were so annoying. Oh, my goodness. Then I let another go because he was so rude, and I was just like, oh, my goodness, get out of here. I don't even want you to be in here with me forever. Then I let another go because he was so charming.
Then the fourth one sort of forced me to tell him. But, yeah, different reasons, different fakes, different strikes, you know?
[00:41:29] Speaker E: How long has it been?
[00:41:32] Speaker A: I don't know.
[00:41:34] Speaker E: All right, all right, here's my real question. Here's my real question.
[00:41:37] Speaker A: Yes, Raj. Yes.
[00:41:41] Speaker E: Why did you choose the word that you chose?
[00:41:45] Speaker A: Oh, I didn't choose it.
[00:41:46] Speaker E: Oh.
[00:41:49] Speaker A: Okay.
[00:41:51] Speaker E: Craig's turn.
[00:41:54] Speaker A: Craig, there's no chili in the room, but Craig spits chili out of his mouth.
[00:42:01] Speaker B: It's so good. It's so good.
[00:42:05] Speaker E: Praise the Lord.
[00:42:06] Speaker B: Chili.
[00:42:06] Speaker E: Did you like.
[00:42:08] Speaker A: Nobody's. Nobody's. Nobody's eating, and you go, craig, you're turning. Craig goes. And just a little chili comes out.
You guys have never seen chili before.
All right, it's your turn. Craig, what are you doing?
Is what Craig.
[00:42:39] Speaker B: L. Is like, can we stay here? It's nice.
[00:42:43] Speaker A: There's Oram here.
[00:42:49] Speaker B: Guys, I don't know. I'm serious.
[00:42:51] Speaker A: You could press digitate the poop.
[00:42:55] Speaker C: I want to be. I want to be clear. I didn't say that. That was Abby that said that. Oh, well, I want to be clear to the listener that I didn't say that.
[00:43:07] Speaker B: Guys, I don't know.
[00:43:09] Speaker E: Do you have the sending stone?
[00:43:13] Speaker B: Sorry, Cooper. I don't know.
[00:43:17] Speaker A: Mike had just punted Cooper out of the way in the camera.
[00:43:20] Speaker B: Sorry, baby.
Yes. Yes, I do. I totally have the sending stone.
[00:43:26] Speaker E: I wouldn't think about the mouth trying to talk to it through the sending stone, Craig.
[00:43:31] Speaker A: It just kind of throws up the rock. Yeah, what's up, Hoffa with a chili?
[00:43:34] Speaker B: Wait, what did you want me to do? What did you want me to do?
[00:43:36] Speaker E: I want it.
[00:43:36] Speaker A: Where did I put the what?
[00:43:37] Speaker B: Oh, I. I give it to boss, and I'm like, hey, here's your sending stone. I keep eating it, thinking it's a part of my chili, and it's not.
[00:43:47] Speaker A: Boss, it's got a little chili on it.
[00:43:49] Speaker E: All right. I broken so many teeth, I tried to talk the door through the sending stone.
Am I able to do that?
[00:43:59] Speaker A: You squeeze the stone and talk into it. Oh, my goodness. I can hear you in my head. That's wild.
[00:44:05] Speaker E: Amazing. Okay, so I. 30 questions is fun, and I think we can finish it off, but I also have a deal.
[00:44:15] Speaker A: All right. I don't like the sound of this, but keep going.
[00:44:18] Speaker E: Well, Sparkly, it's been so long since you've seen other people that you can't even remember the last time you saw it.
[00:44:27] Speaker A: Mm.
[00:44:29] Speaker E: And I propose.
It seems like there have been ways of people that have figured out how to get out just by being rude or bad.
[00:44:38] Speaker A: Right, Right, Right.
[00:44:40] Speaker E: I would prefer not to be rude or bad.
[00:44:43] Speaker A: I like that. You've already been better than almost everyone who's come in. Really?
[00:44:47] Speaker E: But I. Everyone, I know that we are some of the stinkiest people in terms of, like, smells and stuff like that. If.
[00:44:55] Speaker A: Oh, that's okay.
Stay forever.
[00:44:57] Speaker E: And that smell makes us angry. So we can get really angry really quickly, but I don't want that. So my deal. My deal is that if you let us go and tell us how to leave, I will give you my word that I will call you and talk to you for an hour every week until I die.
[00:45:27] Speaker A: Boz, give me a persuasion check.
[00:45:30] Speaker B: You can do this from a distance.
[00:45:33] Speaker E: Okay, real quick. Before. Before I roll, me or someone in Craig and I's group will call you every week and talk to you for an hour, or else we will be mute.
[00:45:46] Speaker D: Brandon, tell him. We have, like, seven people in our group.
[00:45:51] Speaker E: There's so many people in our group that you're gonna have so many.
[00:45:54] Speaker B: There's a bar.
[00:45:56] Speaker C: There's a bar.
[00:45:58] Speaker A: Also, we go everywhere.
[00:46:00] Speaker E: So if you ever want to talk to someone specific, we can always, like, look for them as we go and be like, hey, do you want to talk?
[00:46:05] Speaker A: So you're saying I could have two people here, admittedly two very handsome people, but two people here? Or I could have all sorts of.
[00:46:13] Speaker E: People forever until I die.
[00:46:19] Speaker A: Are you planning on dying soon? Do you think you're going to die?
[00:46:22] Speaker E: I don't think so, no. But I'm not immortal, so I just don't want to make you think.
[00:46:26] Speaker B: Excellent.
[00:46:27] Speaker A: Okay, Well, I love this rock. It's like a Rocky talkie. Excellent. Boss, give me a persuasion check.
[00:46:33] Speaker E: All right. Also, if the rock breaks or we lose it, we have to try to figure out a new way to talk to you. But we'll figure it out.
[00:46:40] Speaker A: Was that. Was that a stipulation? What was that?
[00:46:42] Speaker E: I don't know.
[00:46:43] Speaker C: Several of your party members have the sending spell.
[00:46:46] Speaker E: Oh, never mind. We can do.
[00:46:47] Speaker A: And then boss rolls a check, and then.
[00:46:50] Speaker E: Sorry, my bad.
I. I rolled. You said persuasion, huh? 22.
[00:46:59] Speaker A: Well. And it. Did you roll it? Advantage.
[00:47:01] Speaker E: No, I didn't.
[00:47:03] Speaker A: And Craig, 22 again.
Craig, do you guide him? Craig, do you guide boss? Craig?
[00:47:10] Speaker B: Yeah, no, I do it. Can I also do the help action by saying.
[00:47:17] Speaker E: That'S 25.
[00:47:19] Speaker A: 25.
Okay. I love the sound of this idea. The word's hospital.
[00:47:28] Speaker E: All right, all right, so can we shake on it? Is that a deal?
[00:47:35] Speaker A: No, I don't have any hands, but the word's hospital.
[00:47:38] Speaker D: Told you the word.
[00:47:39] Speaker E: All right, so I touched the wood, and I. And I look solemn for a second.
[00:47:43] Speaker A: We made a deal.
Stop. It tickles. Stop.
[00:47:47] Speaker E: All right, cool.
[00:47:51] Speaker A: Okay, well, I'm trusting you all. I look forward to talking to you all an hour every week or 12 hours if you want. Whatever.
[00:47:58] Speaker E: We'll see what happens. But we will.
[00:48:00] Speaker A: We will.
Sure.
[00:48:03] Speaker E: A nice door. All right, so what's the word?
[00:48:05] Speaker B: You are.
[00:48:07] Speaker A: Oh, no. He has drain damage. Craig, the word's hospitable.
[00:48:12] Speaker E: Hospitable.
[00:48:15] Speaker A: It's okay, Craig. I think your friend might have some drain damage. Yeah, it's hospitable is the word. And then when Bar says, oh, hospitable.
Oh, wait.
[00:48:26] Speaker E: One thing that I want to do.
[00:48:27] Speaker A: Before we leave, then it stops appearing and it unappears.
[00:48:30] Speaker E: I want to leave something on the table before we leave.
[00:48:32] Speaker A: Okay?
[00:48:32] Speaker E: Then it appears to replace the. The candelabra that I left, okay?
And actually, if you look at it closely, it's the candelabra that I leave behind. And then we leave, okay?
[00:48:47] Speaker A: And boss puts up the candelabra and he goes, oh, that's so great. No, I won't be in the dog forever. And then that's Right. Megan. Boss. Touch the orb of the. They disappear. Okay, so phenomenal, that is. I need a little counter for rooms solved.
[00:49:08] Speaker E: Was it a magic?
[00:49:09] Speaker A: That was.
No, no, it's just a sentient magical door.
[00:49:14] Speaker E: Okay.
[00:49:16] Speaker A: That was the loosest, most fluid in specific room in the whole dungeon. It was just. There's a door. He talks. I have a description for the door, but it's just like convince the door to let you go. That's it.
So that was fun that you guys solved it. Okay, you touched the blue orb of fire moments ago, desperately trying not to die from being smacked into the floor slash ceiling again.
And you appear in the new space.
Hold on, let me turn the music down. Just a. Just a schnad.
And is this the song I want? Maybe this one?
How do I feel about this one?
Yeah, yeah, yeah. Okay, I'll go with that. Also remember, you can individually adjust the music on your end if it's ever too loud or too quiet.
Bro, you just suddenly appear probably a little exhausted and covered in your own blood and aching just off the adrenaline high.
[00:50:27] Speaker C: Okay.
[00:50:28] Speaker A: You appear in a recurringly barren room.
[00:50:32] Speaker C: Am I with anyone?
[00:50:34] Speaker A: You are alone. I'm alone here in a polished stained wooden interior.
It's a very ordinary room with only these items of note. A narrow stone table bears an ornate quiver in the middle of the room, in which rests a single arrow.
Next to the quiver with a single arrow is a single longbow.
Other than that, the only other thing that's really of note in the stained wooden interior room are five. Excuse me. It is a pentagonal room. Five walls. And on each of the five walls stands a tall wall mounted ovular mirror. Silver on each wall.
Five walls, five mirrors. A mirror on each wall, silvery smooth and reflective. The space is lit rather sourcelessly and evenly around the space, as many of these rooms are. And those. It's kind of all that's in the room, not a lot else. Hi, Cooper. Sorry about what Micah did earlier.
[00:51:52] Speaker C: What I'm gonna do first is heal myself.
[00:51:58] Speaker A: Okay, cool.
[00:52:01] Speaker C: I'm gonna actually heal myself. Looking at this room being. I'm gonna try to be insightful with this and not insightful as in a role, just insightful as in whatever.
I don't think I'll need this, so I'm gonna heal myself at the fourth level, your wounds. Because your girl, your girl is. Is past bloodied. And that's. You know, no one wants that.
[00:52:34] Speaker B: So it's not uncommon, though.
[00:52:39] Speaker A: It'S not unusual to be way.
[00:52:46] Speaker C: Okay, so it's 1-234-D8.
[00:52:50] Speaker A: Wow.
Plus your charisma modifier.
[00:53:05] Speaker C: Okay, so that's 20 points of healing, which is pretty good. I'm still not up to my normal, but it's a lot better.
[00:53:16] Speaker A: Take a long beach playing soothingly on your loot and the healing magic washes over and you sort of.
You still feel bad, but less like death. You still feeling. Headache is gone.
[00:53:32] Speaker C: Okay, so there's a. Okay, is the table. How tall is this table? Or like, does the table take up like the whole room?
[00:53:41] Speaker A: No, no, that would be crazy.
It's a table in the middle of the room.
[00:53:48] Speaker C: Like, how big is the room? Are we talking like way far away?
[00:53:52] Speaker A: Each widest dimension.
[00:53:53] Speaker C: Okay.
[00:53:54] Speaker A: Equidistant. Otherwise, the table in the center of the room is 2 1/2ft tall with an 8 inch diameter. It is one singular stone cylindrical obelisk.
[00:54:06] Speaker C: And there's just a quiver. There's a bow, but only one arrow.
[00:54:13] Speaker A: One arrow.
[00:54:16] Speaker C: I want to pick up the quiver and see if there's any like.
Are there any markings?
[00:54:24] Speaker A: Wooden and hollow. Otherwise other unremarkable. As you shift it slightly, the arrow starts to slide out. And as you pick it up, the arrow has a wooden shaft and it is fletched with very large, pale white eagle feathers at the back. If you pull it all the way out, you find that its head.
The head of the arrow is tipped with a deep green serrated glass, off of which drifts a sickly green mist.
[00:54:58] Speaker C: Oh, no.
[00:55:00] Speaker A: Feels insidious.
[00:55:02] Speaker C: Great.
Okay.
[00:55:05] Speaker A: Green glass.
Your image is vaguely reflected in all the mirrors around.
[00:55:11] Speaker C: I'm gonna. I'm gonna carefully put the arrow back in the quiver and I want to go up to the closest mirror and just look in it and see if like, do I guess, like an investigation?
[00:55:26] Speaker A: You bear witness to your reflection.
[00:55:27] Speaker C: Is there anything that I see in the mirror that I don't see in the room? Like it reflected like behind me or anything?
[00:55:37] Speaker A: A very standard 5e trap, but no.
[00:55:40] Speaker C: Okay.
[00:55:41] Speaker A: Or standard 5e puzzle. In fact, that is one of the recommendations in Tasha's but no.
So you know, in fact, inspiration for coming up with a trap or a puzzle on your own, but you just see your reflection.
[00:55:55] Speaker C: Okay.
I feel like. I feel like I. Okay. Can I do an arcana check to see if I know what.
What kind of. What possibly could be like with that arrow? Like enchanting it or something. Why it's misty.
[00:56:18] Speaker A: Make an arcana check. Make an arcana check. It's not that hard to guess.
And also know that there is one item in the space you have not inspected.
[00:56:29] Speaker C: Oh, the bow. Thank you. That's a 19.
[00:56:37] Speaker A: And it was DC12 for you.
Yeah, that just looks like a. Like an evocatively enchanted arrow made to do far more damage of some sort. In fact, with a 19, you really need to bet it's either a poison or a necrosis. Yeah, do you have to guess?
[00:56:54] Speaker C: I want to go inspect the bow and see if I find any glyphs or markings or rather unusual.
[00:57:00] Speaker A: It's a rather undescript bow, but when you pick it up, all of the mirrors change. You pick up the bow and all the mirrors and they quit looking like mirrors.
They alight with whorls of minute runes in the wood grain. And the mirrors themselves shimmer with dull colors, dissolving their faces and instead becoming open windows to other places, each displaying a different location.
One of the mirrors displays a Kefkan guard calmly walking a nightly patrol route through an unfamiliar and largely unpopulated street. The next shows a heavily festooned and darkly clad young woman in a corner booth of a poorly lit tavern, drinking wearily as she slumps into a deep corner.
The third, a finely garbed woman of some unclear nobility, poring carefully over various papers in a well formed furnished study under candlelight. The fourth is the unmistakable visage of a long gangly Fae woman in dark robes in a pat racked shop. Madame Miscor. You can see through the fourth mirror, rifling through shelves of her cluttered claustrophobic shop under the minimal light of her floating wax dripping chandeliers. And the fifth and final mirror looks into you. Into the room you're in.
[00:58:34] Speaker C: Oh no.
[00:58:34] Speaker A: The person viewing the space like an infinitely repeating mirror of the same space.
[00:58:40] Speaker E: You should have killed her. Feel like whatever happens here, I feel like it's not my fault.
[00:58:46] Speaker C: I feel like this is a bad thing for me to bring up. I feel like it would hurt me. But I feel the urge to be the kid that asks about the homework.
[00:58:55] Speaker A: Do it.
This is you.
[00:58:57] Speaker C: Would row know. Would row know that it's Madam Score? Because she has never seen or gone into Madamy Square Shop.
[00:59:06] Speaker E: I love that question. What a great question, Jackie.
What if she. What if.
[00:59:16] Speaker C: She used context clues from what her party members have said?
[00:59:20] Speaker A: I just want you to know. The moment before you said that, I went. I thought to my. This is true. I thought to myself, that's cute, but what could you ask right now I wouldn't be ready for? And then you asked that and I was like, oh shoot. She. What about the homework?
[00:59:29] Speaker B: To me Wait, never met. Okay.
[00:59:33] Speaker C: No, I've never met her, never heard her, never described her.
[00:59:37] Speaker E: We have never described her to you.
[00:59:38] Speaker A: No, no, no. The story's been told in a fair amount of detail, I think two or three times across the campaign. So make it inside. Check row.
[00:59:47] Speaker C: Well, I rolled a NAT one, so I'm going to use that inspiration you gave me because that was. That was karma for me, asking the question, I guess. Me rolling a NAT one.
[00:59:56] Speaker A: No, I love that you did that. That was very responsible.
[00:59:59] Speaker C: Okay. You said insight 22.
[01:00:05] Speaker A: I don't know about you, but you put together. That's Madam me Score.
[01:00:08] Speaker C: Okay.
[01:00:12] Speaker A: Greta.
[01:00:14] Speaker B: Oh.
[01:00:15] Speaker C: Oh, that's. You stopped there. Okay.
[01:00:20] Speaker A: Why would I stop when it's helpful?
Greta.
With a lurch and a shift in temperature and force from just having been beat half to death by the floor, then the ceiling, then the floor, then the ceiling, you appear a little bloody and covered in sweat in Tell.
[01:00:42] Speaker D: Where's Tell?
[01:00:43] Speaker A: In.
He is not with you.
[01:00:49] Speaker D: As Tell is on his own.
[01:00:52] Speaker A: Oh, Span Gettypoops. You appear in.
In a space that is airy, bright and calm.
A broad circular chamber almost 40ft across in diameter, with a high vaulted ceiling. The entire space is uniformly and brightly lit from white light along the floor's perimeter by some unclear light source. Both the floor walls and ceiling are made from an uncertain pale, smooth white stone. In the center of the room stands a circular raised dais 15ft in diameter of the same material as the rest of the space. And this platform stands roughly 2ft off of the floor.
All the space between the centrally raised dais and the room's walls are filled with clear, softly moving water through which numerous koi fish are lazily swimming around the circular platform. Equidistant. And also this water is filled with lilies and flowering plants and dragonflies darting back and forth with. With color. So, giant white stone. Room lit with white light from the floor, little central dais that you're standing in water. All in between fish and bugs and plants. Weird. A bizarre juxtaposition of elements, but serene and calm. On this central dais with you equidistantly rest five marble white chests.
Each chest has a seam for a hinged lid, but no obvious keyhole handle or opening point.
Engraved onto the flat lid of each chest are different scripts, finely scrawled and sylvan.
[01:02:39] Speaker D: Nice.
[01:02:40] Speaker A: Which you fortunately speak.
[01:02:42] Speaker D: Which I do fortunately speak and read.
Can I read them, please?
[01:02:50] Speaker A: Okay, Greta.
Yes. You walk up to the first chest.
[01:02:58] Speaker D: I do.
[01:02:59] Speaker A: And as you.
As you start to read it.
Craig, you shift with a lurch and a shift of energy, force and temperature, and you appear very suddenly alongside Tello as the two of you just suddenly. And Craig, you. You appear.
Craig, you appear in a new room. Craig. Craig, wait.
[01:03:35] Speaker B: I don't.
[01:03:42] Speaker D: Can you.
[01:03:44] Speaker A: Well, it was good, because every single time you asked me this to say, wait, I was starting over. But can you hear me clearly now?
[01:03:51] Speaker B: Yes, now it's good.
[01:03:53] Speaker A: Okay, Craig, you and Tello appear. You're like, oh, after the room you're in, Tello's got bruises along his face covered in blood and sweat, and he goes, oh, my goodness, the room's right side up. And Craig, you and Tello have appeared in a plush studio reveals itself befit of the wealthiest of art, the wealthiest of artists, where a smooth floor of pale white tile is sleek enough to reflect dim approximations of all that rests upon their nonagonal layout. Above these repeating patterns of concentric nines and sixes and threes are strewn a series of comfortable amenities lavishly set up. Furniture plush red velvet, trumpets of fine light wines and tumblers of heavy amber whiskey border shallow pearled platters themselves, valleys of rare sliced fruits and dense warm cakes. The room's high arched ceilings are dressed in nothing but cold white plaster, but the many opposing angles of their ribbed arches create endless upturned valleys and cliffs for dim shadows to catch and fall, cast into many abstract artwork themselves by the heavy silver sconces alongside the nagonal room's heavy pillars. All of these many designs point toward the centerpiece of the great chamber, a series of artistic opportunities. In the heart of the room there lies a single blank canvas on an ash easel in the center of the room itself surrounded by three smooth stands of oil, acrylic and watercolor paints.
Beside this canvas stands a smooth marble obelisk, a deep azul color with streaks of pale white and rivers of gold.
There is again ash wood stands laden with skilled mason's tools gather in particular arrangement next to the cylindrical pillar of uncarved stone. To the right of this still is a structure of great wooden beams, rectangular and tall, more than 2ft across and 3ft tall, a twin of sorts to the marble pillar. The walnut cut is thick and perfectly smooth, unstained, but rich with patterns of grain and rivers of colored strips. Finally, the fourth sibling of this artistic circle rests a very large lump of clay, a perfect square, more than 40 pounds in mass, standing on a wider square stone base of smooth livestone limestone. They are again implements of more artwork. The cuts and sculpting tools of soft clay work. Craig use them in a real fancy, good studio. And there's a big painting thing and a big Skullton thing and a big wood carving thing and a big sculpting thing.
Teller just goes, I like this room better. He just flops down on the velvet throw and starts scarfing cheese. Just going, this is my comfort food.
Sipping wine.
[01:06:54] Speaker B: Rob boss.
[01:06:58] Speaker A: Craig whispers to himself, rob boss.
Which is a palindrome. No, no, it's not that. Be sob boss.
[01:07:06] Speaker B: Anywho, hello. What if that food's poisoned?
[01:07:15] Speaker A: And he starts shoving more cheese in his mouth and drinking more wine.
[01:07:22] Speaker B: I just. I see that you just came back from a room that was very deadly and it wasn't so much fun.
[01:07:30] Speaker A: And I'm going to keep eating the cheese.
[01:07:32] Speaker B: I'm really glad that you're enjoying yourself now and can have kind of a good break.
I think that. Oh, back. What does the setup look like? What would I like walking in? Would I assume that there's like different areas of different types of artistic, like, rules and like, like painting clay? Like there's different setups.
Trying to figure out the trick of this one.
Well, everything's empty and untouched.
[01:08:09] Speaker A: Yeah. Blank canvas, blank stone, marble. A blank stone pillar. Blank wood pillar, blank clay square.
[01:08:20] Speaker B: Nothing's talking. Nothing's alive. It's just paint.
[01:08:24] Speaker A: Just be implements of artwork.
[01:08:26] Speaker B: Dang it. I like when there's something alive.
[01:08:29] Speaker A: But Craig, as you boz boz you with a sudden shift in lurch, appear in a simple gray stone room.
Oblong in shape, but finely carved molding crowns its circular walls and trim the smooth floors. The space has no other clear windows, doors or decorations.
In the center of the room stands its only notable fixture, a round stone table with a singular smooth hyperbolic leg.
Resting upon the stone table are three objects. To the left, a lovely made silver plated goblet, gilded at its edges with gold leafing, instudded in the lip before its neck with small polished rubies.
The goblet is empty and clean.
To the right is a smooth polished, gorgeously carved. I've accidentally closed my document. Gorgeously carved bloodstone goblet of a parallel size and shape. If almost grotesquely beautiful in its color contrast, it is also empty and entirely clean. Between the two lies a crimson silk cloth upon which rests a wickedly sharp, slightly recurved dagger.
Its silvery blade gleams softly in the room's sourceless light and the dark handle is wrapped in an unworn leather grip.
Of other note in the Space is that just beyond this pedestal is burning a few feet off the ground. An orb of blue fiery light, just like the ones from all the previous rooms.
[01:10:32] Speaker E: There's two goblets and a knife and basically an orb out right on the same.
Same place.
Well, the music's not inspiring, but.
[01:10:45] Speaker A: Excuse me. The orb appears to be the exact same sort from all the other rooms that.
That took you from one space to another.
[01:10:58] Speaker E: I know. I. I meant like inspiring, as in like joy, like excitement.
[01:11:01] Speaker A: Yeah, No, I was joking. I just thought that'd be a funny little bit for a second. I'm going back to the other song.
[01:11:08] Speaker E: I go up to the goblets and I want to smell them. I smell them. Do they smell like anything?
[01:11:18] Speaker A: Okay, you smell them. They both smell smooth and empty and cold, like metal and stone. But as you look into each of them a little more carefully, you can see that the rim of each goblet is cut. A perfectly level grooved line in both, just an inch below their lip, carved into the floor before the table. As you stand closer now, you can see inscribed in sylvan is the statement, cost and fortune are often one in the same.
Much is lost along the path of power, wealth and fame.
I'm gonna send in Lauren reference.
[01:11:59] Speaker E: All right.
I look at the knife.
Am I able to attune to it?
[01:12:21] Speaker A: Bosses, you pick it up.
It strikes you as being somewhat magical from the common sense of the space, but you do not find that it is attunable as you try and focus on it and connect with it.
[01:12:48] Speaker E: How big are the cups? Like you say, like wine glasses.
[01:12:52] Speaker A: They're two goblets.
They each. Look, they're both like 3 inches wide and maybe 2 inches deep.
One's gold, the other's. One's silver plated with gold and rubies, the other's bloodstone. They're staying on the stone pedestal with the knife. And in front of you is already burning the little blue orb to get out.
[01:13:20] Speaker E: I can't leave it. I gotta try one cup. You know, just like one cup.
[01:13:26] Speaker A: Sure.
[01:13:28] Speaker E: I grab the cup and I.
[01:13:33] Speaker A: Which one?
[01:13:34] Speaker E: The one that is blood red.
[01:13:37] Speaker A: Okay. You pick up the bloodstone goblet.
It's heavy in your hand.
It's like a stone sculpture.
[01:13:44] Speaker E: I put both my pack and then I leave the knife. No, I'm just joking. I don't do that. I just wanted to see your face, but I didn't change at all because you're good at this and you know me.
Okay. It seems pretty self explanatory.
I Do it.
[01:14:06] Speaker A: What do you do?
[01:14:08] Speaker E: I don't want to describe it.
[01:14:14] Speaker A: Do you cut yourself with a knife?
[01:14:16] Speaker E: Yeah, but put some blood in there.
[01:14:20] Speaker A: Okay, so Boz, you pick up the silvery knife, you pull down your armor a little, and you cut yourself.
You take a point of slashing.
Let me just write something down real fast, Micah. Oh, it seems pretty self explanatory.
[01:14:42] Speaker E: Lucky.
[01:14:44] Speaker A: So you take a point of slashing and then. Could you roll a D4 for me?
[01:14:48] Speaker E: D4? I rolled a 4.
[01:14:57] Speaker A: You take four points of necrotic damage as you cut with a nice.
There's an emotional sting, and then there's a pulse through your arm. Oh, it's like a. It's like a. Like a weakness overcomes your hand. You almost drop the goblet, and it pulses up your arm, and it's like you feel it run the length of your bloodstream really quickly, just into your heart. And you convulse over a little bit. And the wound, you didn't cut far or deep, but it bleeds very heavily for a moment, like a gout of blood, hot and bright red, pours out of your arm, and it makes it about an inch to. For your arm before it just disappears to nowhere. And in the red goblet you're holding, it fills about a quarter with blood.
Then the silvery goblet on the table fills about a quarter with a brilliant, bright, silvery, fluid.
[01:16:04] Speaker E: Quarter. It doesn't feel all that way.
[01:16:05] Speaker B: That's the iron. That's your iron levels.
[01:16:10] Speaker A: My God, that would be so much dissolved iron. Iron. If you could spill that much, that would be enough dissolved iron to just kill a person. That's crazy.
[01:16:21] Speaker B: No drink.
[01:16:22] Speaker E: Okay, so here's what I. Here's what I'm taking away from this Zachary. And maybe you can.
[01:16:27] Speaker A: Who knows? Sure.
[01:16:28] Speaker E: Maybe I could do an intelligence check or something. Or whatever you say Oz is thinking is like, all right, so I did this thing. Something weird's going on. Blood came out of my arm, and I felt something get into me. Like a feeling other than the damage.
[01:16:44] Speaker A: That I was having. You feel very slightly weaker.
[01:16:47] Speaker E: And the goblet. Did both goblets fill out the same amount?
[01:16:53] Speaker A: Same amount, same time.
[01:16:54] Speaker E: So basically it's saying, like, I can fill this thing up and I can get good stuff. I can get whatever this is, but if I keep doing it, the bad stuff could also happen.
I sip a little bit of the. Of the other liquid to see what it.
[01:17:10] Speaker A: It is.
[01:17:11] Speaker E: Like, smell it.
[01:17:11] Speaker A: Goblet down. You pick up the. The goblet, the Silvery one.
It smells saccharine. Sweet, aromatic, pleasant.
[01:17:26] Speaker E: A little sip.
[01:17:27] Speaker A: You go to lift it to your lips and sip. You can feel. Feel its cool, fluid touch your lips. But every time it would dribble over, it's like it won't. It's like it disappears. And as you lower back down, it refills.
[01:17:38] Speaker E: Can I get a little tip on my tongue to see what it tastes like?
[01:17:41] Speaker A: Okay. You dip your tongue in and it's like. It's like your tongue has suddenly become hydrophobic. It's like it can't touch the fluid.
[01:17:52] Speaker E: All.
Since I canonically have the sending stone, I'm gonna pick it up and. Okay, I'm going to call.
Oh, my gosh, the lady at the magic item shop.
[01:18:14] Speaker A: Kanajay.
[01:18:15] Speaker E: Kanajay. I'll call Kanajay.
[01:18:19] Speaker A: Okay, give me just a second.
[01:18:31] Speaker E: Oz actually uses the sending stone in the moment, like Google.
That's his secret power.
Zach's like, I accidentally packed my player's handbook.
I mean, my DM guide got my.
[01:18:49] Speaker A: Player'S handbook on me. Always keep it in a separate backpack.
[01:18:54] Speaker E: I'll keep all your books in one basket.
[01:18:59] Speaker A: So, Boz, you reach out with the setting. So when you try to make a mental connection, Jackie's face, everybody's face, you feel some amount of connection, and you. You feel like you've connected.
[01:19:11] Speaker E: Hey, connage, this is Boz. I'm sorry to startle you.
What day. What day is it and what time, by the way?
[01:19:23] Speaker A: I'm sorry, it's the middle of the night. The thing I find is late in the month circle on the 30th and B, I find that everything is fast.
As you're talking to her.
[01:19:36] Speaker E: Fast.
[01:19:38] Speaker A: Yeah, her voice sounds really fast.
[01:19:41] Speaker E: Okay, I.
[01:19:44] Speaker A: Give me a perception check.
[01:19:49] Speaker E: It's like, I think that's going to be 21, but let me double check that I have the right modifier.
You said perception check.
I had the wrong modifier. It's 18. Sorry.
[01:20:02] Speaker A: Okay. You're not quite able to make out what she said.
[01:20:06] Speaker E: Okay.
[01:20:09] Speaker A: Wait.
[01:20:10] Speaker E: I couldn't understand what she was telling.
[01:20:11] Speaker A: Me unless you land and understood. Unless I messed up and land and understood.
[01:20:16] Speaker E: I understood what you said. I just.
[01:20:17] Speaker A: Okay, well, then you got it. Well, then you got it. And don't let me take it from you.
[01:20:21] Speaker E: Okay, I then describe in brevity, because I figure that I'm talking slow to her.
I describe the cup and what I did, and I ask, do you know what this is? And if yes, should I keep going with it?
The response, the items like the items.
[01:20:51] Speaker A: Yeah. The response goes.
I do not particularly familiar with it, but it sounds like it is both. As an eater, you should be very careful with it.
[01:21:08] Speaker E: Okay.
[01:21:10] Speaker A: If you didn't understand, you can. If I did a better job that time, you can make a perception check to try to understand.
[01:21:16] Speaker E: Okay, I heard the last part.
[01:21:18] Speaker A: I do sound like animal crossing.
[01:21:20] Speaker E: Yeah.
That is a nine.
So.
[01:21:27] Speaker A: Except for whatever part you did understand, because I'm not.
[01:21:33] Speaker E: All right, thanks.
Sorry to wake you up.
[01:21:38] Speaker A: Okay, you severed the connection and as you do.
[01:21:44] Speaker D: Bro.
[01:21:47] Speaker A: You stand in the space that you stand in.
[01:21:49] Speaker C: Okay, I'm gonna. So as I see that when I'm holding the bow, it shows everyone. I'm gonna set the bow down.
[01:22:03] Speaker A: Okay, you said the bow down.
[01:22:04] Speaker C: It doesn't go away.
[01:22:07] Speaker A: Return to their silvery glassy surface.
[01:22:09] Speaker C: Okay, I'm concerned that. Well, can I do a check to see if I can see them? Can they see me or no?
Okay, I'll just do that.
[01:22:26] Speaker A: You get close to the mirror.
No reaction from anything on the other side.
[01:22:36] Speaker C: Okay. Besides M Score and myself, do I seem to recognize the nobility woman?
[01:22:48] Speaker A: The three of the other individuals are unfamiliar to you.
[01:22:52] Speaker C: Can I. Where did you say the Kefkin guard was? Walking.
[01:22:56] Speaker A: Walking around in a night through an unfamiliar unpopulated city street. Greystone.
[01:23:02] Speaker C: Okay, so there's like no one else around them.
[01:23:04] Speaker A: Every once in a while he passes a figure.
The per. It's a humanoid.
A non descriptive clad loitering next to a building.
[01:23:17] Speaker C: Oh, and I can't.
I. Ooh, nice. I can't.
[01:23:24] Speaker A: You could certainly can.
[01:23:25] Speaker C: I do any kind of check to see if I can tell where he's at. Like what city he's at. If I have.
[01:23:31] Speaker A: Divinate is not a barred spell.
[01:23:33] Speaker C: Okay.
[01:23:35] Speaker A: Plot is a 10 level spell. I think.
[01:23:38] Speaker C: Yeah. Okay.
What? Okay, what was it that me score was doing? I remember what everything else.
[01:23:50] Speaker A: Rifling around her shop, shifting through items. Okay, hashtag just me score things.
[01:24:02] Speaker C: And you said the woman in the tavern looked kind of nefarious or no.
[01:24:08] Speaker A: A heavily festooned, darkly clad young woman in a corner booth of a parlor lit tavern. She's drinking warily and she slumps into a deep, deep corner. Sugar.
It's a good look for you, Micah. It's a good look.
[01:24:25] Speaker C: If I go up to that one and I like kind of knock on the mirror, does anything happen.
[01:24:37] Speaker A: On which one?
[01:24:38] Speaker C: On the. The girl in the tavern.
Is anyone. Is Micah frozen for anyone else in.
[01:24:47] Speaker A: An incredible face for. Yeah, yeah, yeah. She's unfrozen now, but that was really great. She was frozen.
No, there is no the girl behind the glass.
[01:24:57] Speaker C: Can I hear the glass?
[01:24:59] Speaker A: But not as good of a song from Naturally Bray. You don't get any volume from any of them.
[01:25:03] Speaker C: Okay. And the. The one of me is it on a.
[01:25:09] Speaker A: Similar to you in every way reacting exactly in the same time as if it were a mirror.
[01:25:16] Speaker C: Okay, okay, okay.
[01:25:21] Speaker A: These are unique questions. I'm not trying to slap your hand.
[01:25:24] Speaker C: Yeah, I feel like can I read the papers that the. That the nobility woman lady is looking at?
[01:25:39] Speaker A: If I get close really, really high DC perception check.
[01:25:43] Speaker C: Okay.
[01:25:44] Speaker A: We'll call it 25. Okay.
[01:25:47] Speaker C: Oh well that was a Nat 20 and for my perception I have a plus 10. So that's a 30.
[01:25:59] Speaker A: Rose. Next check is going to be to discern where the threads of her garments come from. You squint your eyes very carefully and you find she must be high up in like a. Like a guild company or a trading organization. Trading guild perhaps. She appears to be reviewing like ship logs and manifests and equating them. You're having to piece this. The perception check is both to see at such a distance in such detail and also to piece together upside down. She's comparing like financial record.
She must own. Be at some higher position somewhere within a business.
[01:26:43] Speaker C: Okay.
[01:26:45] Speaker A: Management or ownership.
[01:26:47] Speaker C: I think I feel as though I have to shoot one of these mirrors is the key here.
But.
[01:26:59] Speaker A: Hi there.
[01:27:05] Speaker C: Is there any chairs at the table or anything? Or is it just chilling there?
[01:27:09] Speaker A: You look back at the room to see none of no objects that I did not describe.
[01:27:14] Speaker C: Okay. Yeah. Okay, I'm grasping here. Okay, I'm going. Okay, now that I have the. I have the bow in my hand, I'm going to go ahead and pick up the. The arrow too. Does that change anything?
[01:27:29] Speaker A: Pick up the arrow and nothing changes. But it's. It's weird. It doesn't feel heavy, but just specifically where it's on your hand. It feels heavy like. Like not like it's physically heavier, but you're so aware of its weight and that that arrow head gleams sickly in.
[01:27:54] Speaker C: Okay, I'm going to.
I'm gonna point it at.
[01:28:13] Speaker A: I'm sure the arrow in the bow.
[01:28:16] Speaker C: I'm gonna point it at the mirror with me score.
[01:28:20] Speaker A: Okay. And you.
[01:28:22] Speaker C: But I'm going to. I want to make it clear that.
[01:28:25] Speaker A: I'm like the string and raise the.
[01:28:27] Speaker C: I'm behind like I don't know which mirror it's at, but I'm behind like the table cuz I don't Want if I hit the mirror, I don't want.
[01:28:34] Speaker A: On the other side of the pedestal. You draw the.
[01:28:36] Speaker C: Yeah, cuz I don't want glass to come back at me.
[01:28:40] Speaker A: Or girl gloss.
[01:28:42] Speaker C: Okay.
And I. I pull back the arrow and shoot the arrow.
I'm so scared.
[01:28:55] Speaker A: No draws.
Roll the hit for me, ro.
[01:29:01] Speaker C: Oh, I don't like the chain.
[01:29:03] Speaker A: Our bards are proficient.
[01:29:07] Speaker C: Are you? I'm proficient in hand crossbows, but not longbows.
[01:29:12] Speaker A: Unfortunately, you can add your decks, but not your proficiency bonus. However, you have advantage because this is technically a surprise attack.
You have advantage and dexterity, but not proficiency.
[01:29:25] Speaker C: Okay, so roll the hit. So I rolled the D20. I add my deck.
[01:29:30] Speaker A: Simple weapons. No, I think this is a martial weapon. Yeah. So yes. D20 twice. Higher the two decks.
[01:29:37] Speaker C: D twice.
[01:29:38] Speaker A: Okay. And I. I think this isn't a simple weapon.
[01:29:47] Speaker C: I don't. Is a long bow a simple weapon?
[01:29:49] Speaker A: I'm checking right now for you as you do your math.
No, it's Marshall. So higher of the two D twenties. Decks. No proficiency.
Now I need to look up some.
[01:30:01] Speaker C: Okay, that is a 16.
[01:30:07] Speaker A: Okay, I don't like this. Ro, could you roll 8D10 for me?
[01:30:18] Speaker C: No.
What if I say okay, 8D10. Dear Lord.
[01:30:36] Speaker A: 8D10 and a D8.
[01:30:40] Speaker C: Oh, I rolled low.
[01:30:53] Speaker A: So gassy. Like crap. I'm farting up a storm. I've been farting almost this whole scene and it's Funky smell.
[01:31:07] Speaker C: Okay, 8D10. Correct. And then 1D8.
Okay, so it's 28. 8 and then 6. So 34. Right.
[01:31:27] Speaker A: Plus your decks.
[01:31:29] Speaker C: Oh, plus decks.
[01:31:33] Speaker A: Weapon. So minus 1.
[01:31:37] Speaker C: Oh, no.
[01:31:42] Speaker A: You draw back.
It hurts. Because not only did that last room beat the crap out of you, but the room before exhausted your shoulders, the bow flinches and twitches into your grasp. It's hard to even draw it right now. Not because you're so weak, but because you're so tired and you release. Even like as you're thinking about whether or not to shoot, it slips out of your grasp. And just as your finger slides off the fletching, you watch as miiscore is like adjusting a book. No.
[01:32:13] Speaker C: And her, like, oh my God.
[01:32:15] Speaker A: She pricks up a little bit and her head starts to turn back in the direction of the mirror. And then the bolt flies forward in a line, goes toward the mirror and just passes through it. And in the other side of the mirror in an instant as it lets go. You watch me score. She like falls backward from the bookshelf, twitches violently.
And as she like, throbs and flails in the mirror, hissing the image of the mirror.
[01:32:44] Speaker C: Wait, Landon isn't. Landon isn't here for this.
[01:32:47] Speaker A: And in the center of the room, little blue orb appears.
[01:32:58] Speaker C: Okay.
Ro is like. I think Ro does what I do and maybe stands there for a good 30, 40 seconds of, like, what just happened?
[01:33:11] Speaker B: Oh, my God.
[01:33:12] Speaker A: Stand.
[01:33:15] Speaker C: And then she goes and touches the orb.
[01:33:20] Speaker B: Yeah. Get out of there, Craig.
Oh, hey, that's my name.
[01:33:27] Speaker A: Oh, hi, it's me. I'm Craig. I'm sure.
[01:33:31] Speaker B: Okay, so I am letting Tello enjoy his little break. Snacking on some cheese.
[01:33:38] Speaker A: Tell us. Just reclining on the. On the loves. He just going, oh, I was really missing cheese.
I need a baguette.
[01:33:48] Speaker B: Amen. So I go up, and I'm like, what would Boz do right now?
I feel like he would pick up the items. So I just go around and I pick up the paint. I pick up, like, all of the tools just to see if that does anything.
[01:34:07] Speaker A: Each feel as you would expect them to in your hand and have no other, really.
Like, they don't strike you as magical. They just feel like tools of artistry in your hand. Also, if. If the players want to talk on mic for a second, they can. Landon just came back from getting Landon.
[01:34:27] Speaker B: And you missed it.
[01:34:30] Speaker A: What happened?
[01:34:31] Speaker E: Peggable sky in a row.
[01:34:32] Speaker C: I decided. I decided to shoot the mirror with me scoring it. And as I did it, she turned back and looked towards the mirror. And then the. The arrow passed through the mirror. Not. It didn't, like, break the mirror. It passed through. Through the mirror, hit her. She, like, went, ah. I fell to the ground. And then the mirror went. And then a globe popped up, and I hit it. So we don't. And, like. And I touched it to go to a different room. So we. We don't. We're confused.
[01:35:03] Speaker A: Oh, but did she.
[01:35:04] Speaker D: Do you think that she saw you, Jackie?
[01:35:06] Speaker E: I don't know.
[01:35:07] Speaker C: I was. I don't know.
[01:35:09] Speaker E: I was. Y'all were saying you didn't want to bother no hags or start no fire. No hags.
[01:35:14] Speaker C: I thought that maybe the room was telling me that I need to shoot. The worst of the five that's being shown to me was what my brain thought so. And what Rose brain thought, so. She pointed at me. Score.
But I feel like I should have maybe disguised myself maybe. I don't know.
[01:35:38] Speaker D: You say you could see her?
Yeah.
[01:35:42] Speaker C: We didn't lock eyes. I would.
[01:35:45] Speaker A: Just a second. When she turned her head a little faster than the rest of her body did Too far. Further than a person can move their eye just so that the edge of her pupil grazed her periphery. Not the sort of thing a person could have seen from. But yeah, maybe.
[01:36:03] Speaker C: Well, and we don't know how much damage it actually did to her because.
[01:36:07] Speaker D: But it is.
[01:36:08] Speaker A: Anyway, you stand in a room full of artistic influence. They all feel like artistic implements in your hand.
[01:36:14] Speaker B: So I take. I. I'm like, tello, stand still and.
[01:36:20] Speaker A: Oh, buddy, I'm going to try to paint Tello.
Okay, give me an artistry check.
Which one is that connected to on your sheet? Is it next to English? Anything?
Because it, like all the other custom skills, is supposed to be permanently assigned, and I imagine it's come up before, so I think you've probably assigned it.
Do you have it next to Dexter Intelligence?
[01:36:49] Speaker B: No, I don't. It's on my other sheet of paper.
[01:36:52] Speaker A: Oh, Jackie, that's gonna be inspiration for saying Tello to Craig. Paint me like one of your insignian girls. That's. That's phenomenal.
[01:37:01] Speaker C: Thank you.
[01:37:03] Speaker A: That's okay, Micah. On your other paper. No big deal. You permanently, forever, forever assign artistry to either Dex or intelligence. Do you want it to be an intelligence or a Dex?
[01:37:12] Speaker E: Stat.
[01:37:13] Speaker B: For Craig, it was decks, because my. My, my. I have a higher score on decks. I wouldn't do intelligence because that would be okay.
[01:37:24] Speaker A: Hey, world dog. I trust you, girl dog. Roll me an artistry check.
[01:37:29] Speaker D: That would be unintelligent.
[01:37:33] Speaker A: Give me an unintelligence check.
X, guys, Maya's so kissable. Got a 12 over here. 12.
Okay, Craig, you're not a painter.
[01:37:50] Speaker B: Yeah.
[01:37:51] Speaker A: But you have spent a lot of moments in solid reflection, solemn reflection.
[01:37:55] Speaker B: Yeah.
[01:37:56] Speaker A: You've doodled a lot over the almost. So many times with your group, traveling so many times.
Also, this is the shortest update in the world. I've talked about this before. Your group's technically been together for, like, five months, but we're going to treat it like you've been together almost a year, because this would be an insane amount of things to have happened in less time. So in the almost year you've been with your group, you've expressed yourself a lot artistically.
10 is average. That's what a 10 on a check, 10 on a DC means? It means average. You paint Tello with a 12 over the next half hour, as Tello comes down from all the pain, you work very hard to paint Tello not so good. However, with a 12, someone could look at it and understand that that is supposed to be telling. Because let's Be honest. If the average of us painted another person, it would be unrecognizable. So you achieve. That does look like Tello. Ish.
[01:38:59] Speaker B: Yay.
So did that do anything you get.
[01:39:04] Speaker A: Done with the painting? Nothing seems to have happened.
But Craig, as you finish the painting, you look over at Tello.
He's just sleeping.
But at the bottom of the painting, paint begins scripting itself on the bottom and writing out in common the paint rights.
There is no braver expression.
[01:39:40] Speaker B: Aww, that's really sweet. There is no braver expression than paint.
[01:39:46] Speaker A: And Craig, you feel a deep lurching in your heart to understand that that's not what it means for you to understand from that.
It is not specifically referring to the specific.
[01:39:57] Speaker B: Smart enough to understand this.
[01:40:00] Speaker A: Okay, well, here we are.
[01:40:02] Speaker B: I think Craig is inspired in a different way now. I think he's gonna go up to the. You said there's, like, a stone that.
[01:40:08] Speaker A: You could sculpt a giant marble pillar, so.
[01:40:11] Speaker B: Yeah. Yeah. So he's gonna start trying to sculpt that and just try his. His theme is rock. He's gonna try to make a rock.
[01:40:22] Speaker A: What is motivating Craig as he does this? What is it that Craig's trying to put forth on the stone canvas here?
[01:40:28] Speaker B: He wants to see if words will fall into the. The marble.
[01:40:33] Speaker A: Okay, give me an artist.
[01:40:35] Speaker B: Magical thing happening.
[01:40:37] Speaker A: Now, Craig, you were a manager in a mine for decades. You worked in a mine. With this, I will allow you to add your proficiency and your strength instead of your decks, because this is something in which you would absolutely be proficient and something for which you can use your strength.
[01:40:58] Speaker B: Hey, wait, I already used decks to end.
[01:41:04] Speaker A: So what you're going to do is you're going to roll your D20, and then you're going to add your strength and your proficiency modifier.
Your strength modifier, not your strength score. That'd be insane.
So T20 strength mod proficient.
[01:41:18] Speaker B: So 16 plus 5 is 21. 21. And then plus proficiency. Right.
So 25.
Craig rolled the 25 for rock.
[01:41:32] Speaker A: What it. Because that's right. You did. What is. I'm just going to put in parentheses next to it, rock.
What is it that Craig masterfully puts forth on the stone canvas? I'm gonna say not as a lifelong experienced sculptor, but someone who has long worked in stone.
[01:41:53] Speaker B: You know how geodes have that rocky, smooth, like, very different textures on it? I'm gonna say that Craig finds a way to.
To make it look like it was just cracked out of.
It's like marble.
[01:42:13] Speaker C: Right.
[01:42:13] Speaker B: So it's like, smooth. Is it smooth or is it not?
[01:42:17] Speaker A: It is smooth, yes.
[01:42:20] Speaker B: Okay.
[01:42:21] Speaker A: And so.
Oh, no, go ahead. I thought you were done.
And apparently, as Micah freezes, she is done.
Tello lets out a soft fart while sitting.
[01:42:42] Speaker B: Am I here? Am I here? Am I back?
[01:42:44] Speaker A: Here we go. Here we go. You're back now.
[01:42:47] Speaker B: So it's geode, like cavernous.
Different textures, all, like, different. Like, smooth, hard, broken. Like it just captures rock.
[01:43:00] Speaker A: Craig. To someone who did not know stone, this would have been an aesthetically balanced, if abstract and unmeaningful artwork. But to someone who had ever worked in gemstone mining, they would recognize this abstract relief of a gemstone.
You work on it for almost an hour. Laborious, careful swings. The first few are massive, shattering, breaking cleavings. But you work carefully over time, applying force where necessary, leaving the outside smooth and creating the inside jagged into parallel geometries that look like gemstone formations, like amethyst. As you break open the geode, strangely, the amethyst becomes gemstone on the inside.
And as it glints in the light before you, when you finish, you step back and you see what is unassuming on the outside and what, through so much labor, has become beautiful inward.
[01:44:01] Speaker B: Me.
[01:44:02] Speaker A: And in illusory little text on the bottom of the stone sculpture, the phrase continues and says then what one can say honestly of themselves.
So altogether, the expression between the two says, there is no braver expression than what one can say honestly of themselves.
And Craig, as you stand there you go, oh, this whole room isn't about paint.
Craig, from over your shoulder, the little blue of light, ball of light appears as you genuinely represent yourself an art.
[01:44:43] Speaker B: My gosh, Craig. Craig means rock. Craig made rock. Craig is rock.
[01:44:49] Speaker A: Craig made a Craig sculpture about a stone of himself alone in a room. And the blue orb appears.
[01:44:56] Speaker B: Amazing, amazing, amazing. So it goes and grabs Tello and throws him into the orb and then jumps into.
[01:45:03] Speaker A: Okay, what are you doing? There is no bribery expression of the one you say honestly of yourself, and you pick him up and you throw him into the orb, and he just disappears. And Craig, you clank, clink, clank, go over to the orb. You disappear.
I'm so gassy today. What is going on?
Greta?
Wow, you had the weirdest headache come over you. Anywho, back to the chests. The first one reads.
[01:45:41] Speaker D: Oh.
[01:45:46] Speaker A: Okay, I'm gonna send it in Lauren reference, but I'm also gonna write it down for the reader. Also, it's gonna come out so funky spaced, but I'm not gonna sit Here. And fix it, because I'm copying it from the format. It's in my Word document. So just, you know.
The first one reads, also, do you want to take these one at a time, or do you want to just.
Or do you want to do them all together? Like, do you want me to send all five, or do you want to do them one at a time?
[01:46:16] Speaker D: Give me one at a time.
[01:46:18] Speaker A: Also, very importantly, I lied. There's four.
[01:46:23] Speaker B: Four?
[01:46:24] Speaker D: How many? It's a circular room. Correct.
[01:46:28] Speaker A: That's four, not five.
The first one says, inscripted, lovely, sylvan walls of words form my structure and understanding. No masonry is required for terms or they're demanding. Bound each to one another not by rope, mortar or twine, but delineated instead in blood and word what is yours and what is mine. From foundations of vellum, papyrus, paper and time arise our governance and powers. However, they're signed.
[01:47:03] Speaker D: Got it. And this chest is ind. Other than the inscription, this chest is indistinct from the other chest.
It's just indistinct, but it looks like exactly all the other chests, except for.
[01:47:16] Speaker A: The inscription, all four are the same. All four of them have different things inscribed on the top.
[01:47:20] Speaker D: Hey, can I have the other one, please?
[01:47:22] Speaker A: Okay, you walk over the next one and let me put it in lore and refer.
Lauren. Reference.
[01:47:35] Speaker D: I appreciate the space, Girl.
[01:47:38] Speaker A: I got you. Foop them farts. Yeah, F them farts. Okay, the next one reads, A fine gown I desire to wear. From warmth I sew my garment fair, not for long. I drop my dress fast. Only till fall may my lovely visage last.
Do you want the third?
[01:48:03] Speaker D: Yeah, I guess I do kind of want them all at once. But I didn't want them all at once. I want.
[01:48:08] Speaker A: It's okay. I could smell the lie coming.
So we go to the third. I'm just kidding. It says, suffering is my canvas. I paint with crimson hues. Tyrants dip me in the innocent and swing to colored truths. I am wielded by artists and cretin alike. My artwork, often a most gruesome sight.
[01:48:31] Speaker D: Okay, next one.
[01:48:34] Speaker A: Okay, the next one was done in between testing today in my little red journal. So I have it here on paper. It will take me a moment.
[01:48:42] Speaker D: Okay.
[01:48:43] Speaker A: Do you want me to read it to you?
[01:48:45] Speaker D: Yeah, you read it and I'll try and type it. Read it one phrase at a time.
[01:48:49] Speaker A: It says, bound in sheath of mind.
Actually, I'll tell you what. Process the other three. Let me type it up real fast. It's going to be so much Faster. Okay, so just take a look at the other two real fast and lucky.
And then have some sort of an interaction that makes it not just careful, silence. Other people can talk. I don't know.
[01:49:20] Speaker D: Well, it's just me alone in the room, so I guess I'll have a little monologue.
I'm going to go look over at one of the fishes. But don't worry, I'll role play the fish so you don't have to.
[01:49:30] Speaker A: Thank you.
[01:49:31] Speaker E: I'll role play the fish. I'll be the fish.
[01:49:33] Speaker A: Yes. Keep going. This is canon.
[01:49:37] Speaker D: Walk and look down at the water and just look at the fish closest to me.
And I'm gonna like, not touch the water, but I'm gonna like put my finger over it and just like kind of, you know, give it a little like, like trace a little shape.
[01:50:02] Speaker E: You're just playing with the water.
[01:50:05] Speaker D: I'm not touching the water. I'm just tracing a little shape in front of the fish's face.
[01:50:12] Speaker E: All right, good. Because the water is cursed. It's the cursed fish statue. That's what I am.
[01:50:17] Speaker A: So.
[01:50:17] Speaker E: Oh, no, the water, if you even like look at it, it basically causes. It's a one day blindness. Water.
[01:50:24] Speaker D: No, I'm looking at this fish.
[01:50:26] Speaker E: So you're blind. You're blind now. And also, can you make a dexterity saving throw for me? The fish is asking you this.
[01:50:33] Speaker D: I'm actually looking at the fish.
[01:50:36] Speaker E: Zach said this is canon. So the fish asks Greta.
[01:50:39] Speaker A: No longer canon, but let's play with it for a second because it's fun.
[01:50:42] Speaker D: Our word. Kill the fish and your fish is dead. And you can be another fish if you'd like.
[01:50:48] Speaker C: All right.
[01:50:48] Speaker E: The other fish is like, that guy was a jerk. I'm so glad you killed him.
He's always going on about his water.
[01:50:57] Speaker D: You can talk. You're a talking fish. And that other fish was a cursing fish. Well, he didn't talk to me, but he did.
[01:51:06] Speaker E: He sleeps. He's a heavy sleeper. He probably just killed him in his sleep, to be honest.
[01:51:11] Speaker D: Well, he cursed the water.
[01:51:15] Speaker A: It turns out that the longest poem is the one I don't have.
[01:51:18] Speaker D: Type evil, evil man.
[01:51:22] Speaker A: I'm almost done.
[01:51:28] Speaker B: What about fish?
[01:51:30] Speaker A: What about fish?
[01:51:32] Speaker E: Yeah, honey, where are my fish?
[01:51:38] Speaker B: I was.
[01:51:39] Speaker E: Where is that? Yeah, I don't know where that is.
[01:51:40] Speaker B: Where's my super suit?
[01:51:43] Speaker A: Nope. No. Is scarring two. I'm gonna go with two.
[01:51:49] Speaker D: Wait, who does. Who says that in the Lego Movie?
[01:51:53] Speaker E: Honey, where are my pants? It's what they watch on tv.
[01:51:57] Speaker A: It's been sent to you. So the last and fourth inscription reads, bound in sheath of. Bound and sheath of mind lay blades of enamel and flesh. From wounded to wound strike cutting blows carried by none more than breath quivers laden with syllabic shafts. Fairy cordons of jagged past fired through present to sculpt future with cicatrics. Ever vast, continuous use hones the blade sharpened against friend, foe, and brother.
Michael, what the heck? But no training is needed to wield it, only contempt for another.
Hate is a currency paid for in moments of pain and sound, easily forgotten or deeply scarring. Through eternity, the strikes resound.
[01:52:46] Speaker D: Oh, okay.
[01:52:47] Speaker A: Okay.
[01:52:48] Speaker B: Okay.
[01:52:48] Speaker D: Yeah.
Okay. I'm gonna go up to the third chest.
Greta here's. She reads each one, and she's, like, taking it in, stopping to think in front of each one a little bit.
She's gonna go to the third one, and she's gonna touch the chest, put her hands on the chest.
[01:53:09] Speaker A: Okay.
[01:53:11] Speaker D: Touch the inscription.
[01:53:12] Speaker A: Cool and smooth.
[01:53:13] Speaker D: Like, put her, like, run her fingers over the inscription, and she's gonna say. In sylvan. She's gonna say, a sword.
[01:53:22] Speaker A: And the edges of the seam and the lid open up, and it is completely empty, save for.
[01:53:36] Speaker B: Cool.
[01:53:37] Speaker A: A little corked iron flask.
[01:53:43] Speaker D: Okay.
[01:53:44] Speaker A: Oh, and excuse me.
It has an appearance. Give me a second.
[01:53:51] Speaker E: Man.
[01:53:52] Speaker A: Guys, the sheer amount I farted this evening is crazy.
Now, you have to promise.
[01:54:01] Speaker B: That's exactly what I was thinking. Word for word. That's what I was thinking.
[01:54:04] Speaker E: Is she doing okay?
[01:54:07] Speaker C: Does she need, like, an air purifier?
[01:54:13] Speaker A: It has the symbol on it for you recognize conjuration.
[01:54:18] Speaker D: Got it. Okay.
[01:54:20] Speaker A: So sorry. Excuse me. For the listener, it is a worn and scratched iron flask with a iron chain on either side through which it could be hung. There is a rim stop at the top that has more symbols of conjuration, and the very, very, very top is stopped with a little. A little copper stopper.
Okay, so that's what's in the chest. As you open it, do you retrieve that? Do you leave it. Do you pee a little in the chest?
[01:54:50] Speaker D: Going to leave it.
Maybe blow my nose in the chest, but no pee.
I'm going to go over to the.
[01:54:58] Speaker A: First chest that, quote, maybe blow my nose in the chest, but no pee. Amazing. You return to the first chest.
[01:55:05] Speaker D: Anaminous book in sylvan. Touching the inscription.
[01:55:16] Speaker A: Okay. You touch it and you whisper book and sylvan. There's no response.
[01:55:21] Speaker D: Okay.
[01:55:26] Speaker A: I'm not laughing at a heavy listener. Micah put something funny in the chat.
[01:55:35] Speaker D: I'm going to say a contract.
[01:55:38] Speaker A: Okay, you whisper contract and sylvan. You touch the lid, it lights up and the top opens.
It is entirely empty except in the bottom. What?
[01:55:53] Speaker D: You don't put blood in books, but you do put blood in contrast. Greta knows that. Greta. I should have known.
[01:56:00] Speaker A: In the bottom are a pair of perfect six sided onyx dice. The carved smooth hollows of each side painted in with vibrant red of what looks like freshly spilled blood. The dice. Never mind. That's what you see.
[01:56:17] Speaker D: Oh, okay, okay.
[01:56:20] Speaker A: I almost read more. That's what you see.
[01:56:23] Speaker D: That's okay. It be cool if you read more.
[01:56:26] Speaker A: Okay, so Jackie, they're not Zorgram dice. But that's really important given all of the visuals I've made in this campaign. Very important. Sorry.
[01:56:36] Speaker D: They'Re not.
They just have the same symbology.
[01:56:41] Speaker A: Because sometimes the other things have to be like the things. Also, he's the obscene dragon, not the onyx dragon. So ha. I'm safe.
[01:56:49] Speaker D: This is true.
[01:56:51] Speaker A: I think I farted easily 30 times this episode. I'm not even kidding, man. I've got to see a gastroenterologist anyway.
[01:56:59] Speaker D: And thank you. From warmth I sew my garment fair. Not for long. I drop my dress fast. Only till fall. May my lovely visage laugh.
Greta's doesn't know this word, but I'm assuming that her love for nature and rudimentary science classification. She says the word for deciduous tree in sylvan, which I'm assuming sylvan probably has a word for the.
[01:57:30] Speaker A: It probably does. I love that etymology. The lid does not open.
[01:57:34] Speaker D: Okay, okay, okay.
[01:57:37] Speaker A: A fine gown I desire to wear. From warmth I sew my garment fair, not for long. I drop my dress fast, Only till fall. May my lovely visage last.
Greta, could you give me an insight check?
Because this is to understand the intentions of another individual. I mean, it's not quite insight, because insights about social cues, but you know, that are intelligences.
[01:58:10] Speaker D: There'll be a 28.
[01:58:12] Speaker A: Holy crap.
Greta, you get the feeling that the answers to this are probably more general? All the others have been as well.
And that it would not be in the favor of people making orders to make them highly specific? That'd be a real douche move.
[01:58:28] Speaker D: Yeah.
Okay, we're gonna come back to that one.
[01:58:39] Speaker A: Okay.
[01:58:55] Speaker D: A waterfall.
[01:58:59] Speaker A: You say to which one?
[01:59:02] Speaker D: Sorry, the second chest. Yeah, I didn't.
Okay, I'm gonna read this. Can I read this last one again or is that annoying?
[01:59:12] Speaker A: Yes, you may. You read the last one again. And it says, Bound in sheath of mind lay Blades of enamel and flesh from wounded to wound strike cutting blows carried by none more than breath. Quivers laden with syllabic shafts. Fairy cordons of jagged past fired through present to sculpt future with cicatrics. Ever vast, continuous use hones the blade sharpened against friend, foe and brother. But no training is needed to wield it, only contempt for another. Hate is a currency paid for in moments of pain and sound, easily forgotten or deeply scarring through eternity. The strikes resound.
[01:59:54] Speaker D: Sorry, Jackie.
[01:59:56] Speaker A: Listeners, if we're ever just randomly laughing, it's because of the chat.
[02:00:01] Speaker D: I'm gonna say insult on this one. Touching the.
[02:00:05] Speaker A: You speak in sylvan and you rub your fingers across it.
The lid opens.
Inside is a light wood shaft, arrow with eagle feather fletching and a glassy green shard arrowhead at the tip.
[02:00:28] Speaker D: Can you describe that again? I'm sorry.
[02:00:30] Speaker A: Sickly green energy. The arrow from Rose Room is also in there. It's like a second one, but here.
[02:00:40] Speaker D: Who?
[02:00:43] Speaker C: Okay, I got Andy Samberg vibes from what? You.
[02:00:46] Speaker E: That was what I was going for.
[02:00:48] Speaker A: Also the little blue orb of light appears. It appears. You don't have to solve all the chests. No, you could solve three and go. No.
[02:01:04] Speaker D: And it goes back and sits down in front of the second chest.
[02:01:08] Speaker A: Third chest.
A fine gown I desire to wear from warmth I sew my garment fair, not for long. I drop my dress fast only till fall may my lovely visage last. And what you got from earlier was that such specific answers are probably not necessary. More general things.
Is your second guess right?
[02:01:31] Speaker D: Yeah.
[02:01:32] Speaker A: Okay. That's definitely wrong. Yeah.
Hi, Cooper. Sorry about your trauma from earlier. I still love you, but you can't speak for Micah.
Kitty. Kitty.
[02:01:46] Speaker D: A fine gown, a desire to wear from warmth.
[02:01:49] Speaker C: From warmth.
[02:01:51] Speaker E: Here's a question.
[02:01:52] Speaker D: Warm. So my garments.
[02:01:56] Speaker E: Abby, Would it be helpful if you had some time to sit with the poem to think and get some guesses together and go to a different route?
[02:02:02] Speaker A: I thought ending it on Landon's would be the most dramatic and fitting.
[02:02:07] Speaker E: Okay. No, I just didn't. Yeah. I just didn't want her to feel pressure.
[02:02:10] Speaker D: But I don't feel pressured. I feel a little bad for like making. For being boring.
[02:02:17] Speaker E: Oh, no.
[02:02:17] Speaker D: But I would love to figure this out.
[02:02:19] Speaker E: 100. Good.
[02:02:20] Speaker A: Abby. On every single episode we post all. Any of the patrons comment is more riddles. So this is what they want. We're giving it to the people.
[02:02:29] Speaker D: This is what I want too.
[02:02:31] Speaker A: A fine gown I desire to wear from warmth. I saw my garment fair from warmth I saw my garment fair, not for long. I dropped my dress fast. Only till fall. May my lovely visage last.
[02:02:44] Speaker D: He's gonna try leaves or a tree.
[02:02:47] Speaker A: This time, Greta, you take your fingers, you run them along the term and whisper.
[02:02:53] Speaker D: Okay.
[02:02:55] Speaker C: I was thinking flower.
[02:02:56] Speaker A: So, yeah, deciduous trees was just way too specific. It was leaves, the chest lifts. Well, actually, to be very clear, the way that I do my riddles in my world is there is not one answer. I put down an answer and then a synonym, and then, etc. Because it's very unreasonable for someone to get a synonym of the thing and not get it. So, yeah, that's punishing and. Yes. And unnecessary.
[02:03:21] Speaker D: I want to know what the other ones were.
Did I get the. Did I get honors? Which ones did I get honors for? Just kidding.
[02:03:31] Speaker A: Well, this is receiving. This is revealing a very dark side of you. But to be clear, you did get honors. Sword was the first word I put down for the third. Leaves was the first word I put down for the second. Contract was the first word I put down for the first.
And insult was the first one I put down for the third. We literally got the word on each one.
[02:03:52] Speaker D: Well, I'm either very smart, or we've been playing this game for too long.
[02:03:55] Speaker A: Or we spend way too much time together.
[02:03:58] Speaker D: Okay, what's in box now?
[02:04:01] Speaker A: A little gemstone flower sculpted, I burped, out of emerald.
It's maybe an inch across. It's very delicate and gorgeous trinket.
I.
[02:04:17] Speaker D: Can I reach in? Does it. I'm gonna do a check for traps. Greta, does it look like I can.
[02:04:23] Speaker A: And it dissolves in acid, but you get the flower anyway. No, you have the. You have the gemstone flower.
[02:04:29] Speaker D: Okay, I'm gonna put in my bag, and I'm gonna leave. I don't want that scary potion flower in your inventory.
[02:04:34] Speaker A: You leave the arrow, you leave the flask, and you leave the dice. Is that correct?
Yeah, you can say yes. Okay. You leave the other three magic items in the chest. You walk over to the blue orb, and you.
[02:04:47] Speaker D: It's emerald.
[02:04:50] Speaker A: Yes. Emerald gemstone flower or emerald flower. Emerald toys. Gemstone boz. Abby, this is a little aside, and I'm sure some of this should be third watchy also for everyone. We're almost to the end of the session, but.
Or at the end of the episode or whatever it's called.
Riddles are famously very hard for DND groups, and you're supposed to give one or two to your whole party at a time so they don't get stuck. I put all four in. Because I said she's gonna get them. And you got them almost all on the first try.
[02:05:21] Speaker D: That was so fun. I love riddles.
[02:05:24] Speaker A: Very fun.
You stand there with the quarter filled, both goblets. The knife still running with your blood on the edge of the blade, sits there in front of you, freely permitting you to leave, should you so choose.
[02:05:38] Speaker E: I want to focus on the feeling that I felt when this stuff came over me. If I can try to, like, figure out if it came from the knife, if everything's linked together, what it is, do I still feel it? Like, if I reach into me. Me?
[02:05:52] Speaker A: Yeah. Yeah. You can either give me a high DC medicine check or a very high DC Arcana check.
Not to divinate exactly what's happening, but to gather. To gather important insights from the sensations you're feeling. This is the sort of check I would not have let you made make in the. At the beginning of the campaign or even the first half of the campaign.
But because of all of the experience you've had with magic and all of the experience you've had with wounding to your body, physical and magical, there are insights I believe you could begin to form here.
[02:06:27] Speaker E: Okay.
And what you said. A high medicine check or a very.
[02:06:34] Speaker A: High DC medicine or very high dcr.
[02:06:37] Speaker E: Let's do medicine.
[02:06:39] Speaker A: Okay.
[02:06:45] Speaker E: Maya, I rolled. Oh, that was almost a three. I would have cried. I rolled a 22.
[02:06:53] Speaker A: Oh, it was DC20.
[02:06:56] Speaker E: What was Arcana?
[02:06:58] Speaker A: 30? 25.
[02:07:00] Speaker E: That is pretty high.
[02:07:03] Speaker A: I mean, 30 is intense, but maybe if you regret it.
So. I joke. I kid.
Sort of. Boz, you.
The sensation of weakness has not left you dab on a Micah Dab Boss sensation. Sorry, Mike. She sneezed really hard. The sensation of weakness has not left you, boss. Right. What have you it. It's done to you?
It feels like it has not stopped doing right.
[02:07:38] Speaker E: Does it change when I cast greater restoration on myself?
[02:07:42] Speaker A: Do you do that? Yes.
Okay.
[02:07:48] Speaker E: Spelling, which I know I rule. I pulled it up myself, and I do have the materials and components to cast it.
[02:07:56] Speaker A: Oh, I. Oh, buddy, I trust you so much more than that. I mean, thank you for clarifying.
[02:08:01] Speaker E: But.
[02:08:09] Speaker A: Boss, why don't you make an arc I 12th level, huh?
[02:08:26] Speaker E: I respect whatever you say.
[02:08:27] Speaker A: Complicated. Catch 22 here.
Boz, there is something. First of all, you may utilize the spell in the way you want, because, of course, I'll always let you. I. If you. Well, you have cast the spell. Yes. If you cast the spell, both effects of the casting will increase her. If you so choose, I will let you spend the inspiration. You have to make an arcana check to have considered something about the language of this spell.
But if you do not want to, you do not have to.
I know. That was nebulous.
[02:09:11] Speaker E: Well, you should know that I don't have inspiration, so that might make it easy.
[02:09:19] Speaker A: But it is the last session in my apartment, and so I honorarily give you inspiration if you choose to use it now you do. This is not like your character's gonna die moment. You. You don't have to.
[02:09:32] Speaker E: But if I'm always gonna try to get more information. I love hearing, even just to learn about what's going on.
[02:09:37] Speaker A: So you spend your honorary information and you consider the language in the four bullet points of the spell very carefully. Not with what they would have to do with the circumstance you have going on, but the greater effects they could have for your character at large.
[02:09:55] Speaker E: I don't know what you mean.
[02:09:57] Speaker A: You okay?
Can everyone else turn their volume off for a second? All three other players? Abby, I'm looking at you, bud. You know I'm looking at you.
Okay, Lando, you consider. You consider the second bullet point of the spell and what it might mean for what you have in your inventory.
Oh.
[02:10:27] Speaker E: What'S the verbiage on that? Is that if I. No, it's a very high DC to separate, but I don't remember anything that ever said that it would hurt me.
[02:10:36] Speaker A: You don't know what effect it could have?
I mean in the verbiage you have in the item you have.
First of all, let me pull up the document.
I don't know that you might have a negative effect. You also don't know what that might have. For what consequence that could mean for the reverse of that process should it need to be reversed.
[02:10:59] Speaker E: Reverse of the process of phantom.
[02:11:01] Speaker A: I can't be any more specific.
[02:11:05] Speaker E: I know, I know. You're alluding to going to the. To the Shadow Fell, but.
[02:11:08] Speaker A: No, no, I. Wait, maybe. Am I? Let me see.
[02:11:12] Speaker E: That's what happens if I drop to zero hit points.
That's the big bad.
[02:11:19] Speaker A: Who knows what it could or could not mean.
You have considered that possibility and you're choosing of casting the spell. Now, you may still do so, and it may aid you with what's going on, but it could also have consequences here. And as a high level caster who's attuned to your magic item, you can consider that. I'm going to have everybody else put their earbuds back in and then just let me know whether or not you want to have still cast the spell all.
So would you like to.
Would you like to have still done. So it's up to you.
[02:11:58] Speaker E: I'm gonna say no.
[02:12:00] Speaker A: Okay. Okay. Understood. Now I'm just making sure it doesn't feel like I pushed you one way or another. Right. Does that feel like your choice?
[02:12:08] Speaker E: I don't know.
[02:12:09] Speaker A: I don't want to control you as a player. If you want to go through with it.
[02:12:12] Speaker E: I know, I know, I know. No, no, no, no. I. I appreciate. I'm going to say no. I'm gonna say no, and I'm gonna think about it more later.
[02:12:20] Speaker C: Wait, is he casting it or not?
[02:12:22] Speaker E: Not casting it. I'm not casting the boss.
[02:12:24] Speaker A: You have not cast it. I. I only made that check because I felt like that's the sort of thing you would. Now there's a positive and a negative there. There's a bonus from doing it, but that's the sort of thing you would have been aware of as a high level caster. So I just wanted to make sure that that didn't slip by you.
[02:12:41] Speaker E: Thank you for helping me with that.
[02:12:44] Speaker A: Though I want to be clear that there's a negative to not casting it.
[02:12:49] Speaker E: Okay.
[02:12:50] Speaker A: Okay. So pause. What do you do.
[02:12:55] Speaker E: So it doesn't feel like it's left me?
[02:12:59] Speaker A: Yeah, whatever's bad seems to continue to be bad.
[02:13:05] Speaker E: Hey, Zach. I don't. I don't mean to be that guy.
[02:13:08] Speaker A: But sure, be that guy.
[02:13:09] Speaker E: Just.
[02:13:09] Speaker A: Just.
[02:13:10] Speaker E: Just to see what your feedback is. The second bullet point alludes to the fact that I am able to do something specific with the spell. It doesn't make it sound like it does it for everything. It just has one single effect.
So it wouldn't be like a blanket hover all on me. It would just be on one specific thing is what it sounds like.
[02:13:36] Speaker A: Now.
[02:13:36] Speaker E: I'm able to do it. If I don't know what it is, I. I don't know, but that's. That's what happens.
[02:13:40] Speaker A: No, no, I agree. I agree with you. I agree with you. In which case, if I just read that more carefully, we wouldn't have had to have done this entire thing. But here.
[02:13:52] Speaker E: It was fun, wasn't it?
[02:13:53] Speaker A: And we've given everyone a good example of what careful communication between DM and player can look like.
Micah, are you raising your hand for a question or. No, you were wooting me.
Raise that roof, Mickle. Be that white girl. So, Lando. What? Sorry, Micah.
Sorry, Micah. Do you cast the spell, boss?
[02:14:18] Speaker E: Yes, if we have. If we are in alignment on that.
[02:14:20] Speaker A: Then I will cast the spell, boss. You may expend the component.
[02:14:24] Speaker E: I do.
[02:14:25] Speaker A: You cast the spell.
And as you do as the many gemstone fragments and you flare, a pulse of, like, all of your skin across your body is, like, raised like many thousands of tiny veins of the roots inside you raising up against your skin. And that dark blood is pushed back out of your skin as, like, a little first flame gold moves around you. As it does, the silvery liquid drains from the silver chalice and the blood drains from the bloodstone chalice.
As both are re emptied.
You have relieved yourself of a curse.
[02:15:12] Speaker E: All right, have your secret.
[02:15:14] Speaker A: But choices. Do. Hey, hey, hey. Do whatever you want, man. This reflects nothing but choices.
[02:15:19] Speaker E: What is the goop still on the ground? Like, it fell out of me. Right?
[02:15:24] Speaker A: It. Yeah, you got some dried blood at your feet.
[02:15:27] Speaker E: All right. Is it. Does it give Shista? Does it match anything I said about Shista blood?
[02:15:32] Speaker A: It is not giving Shista.
[02:15:34] Speaker E: Okay. I'm glad that I don't even have to make a check. I just know her that well.
[02:15:37] Speaker A: There are things in this world that are not her. And I don't want to fill you guys with the paranoia that everything is.
[02:15:41] Speaker E: I appreciate it, Zachary. Odds or evens, I will abide by.
[02:15:51] Speaker A: You guys feel that? Does it feel like the tables have turned?
Pause. Because you're an odd guy.
[02:15:58] Speaker E: I rolled a four. I won't. I won't do it. Okay.
[02:16:02] Speaker A: All right.
[02:16:02] Speaker E: I, I.
I touched the blue orb.
[02:16:07] Speaker A: Okay. You put the knife from the two goblets down. Yes. Walk over to the middle of the room. You give them one last look on the table as they shine with light and you touch the orb and you.
And as you disappear, that's where we'll end. Episode 128 of the Accidental Adventures. Guys, when we start on time, we're left with so much time. This is great. Look at how much time we have left. That's awesome.
[02:16:28] Speaker C: This is crazy.
[02:16:30] Speaker A: We should do this.
[02:16:30] Speaker B: All my gosh.
[02:16:35] Speaker A: All right, listeners. Man, we should do a third watch on this dungeon.
[02:16:40] Speaker B: This was awesome. You did a really good job making all of this.
[02:16:45] Speaker C: Yeah, we're not out of the woods for many months.
[02:16:49] Speaker A: I. It's all jokes aside. I really appreciate that you guys appreciate it, because there are many things in the world I work hard on, but the dungeons are a lot of work for. Especially for this and another that we'll probably find in Campaign two. I. I mean, like, I design and I reference, and the D and D is chocked full of what I feel are very mediocre. Dungeons and traps. And I work very. I'm not trying to, like, be like, do I make my beer? But, like, I work very hard to make something that's not just like, you touch a thing, a spike comes out. I don't think there's anything wrong with that. I think that's.
I think that. I think that's something cool that belongs in a very classic dungeon that can be fun.
But I worked, I tried very hard to make this more, to make it inventive and meaningful and magical. And I combed through a couple hundred pages on Reddit, checking people's ideas for traps and tweaking and throwing them all out the window and making up my own. So except for the up and down room, that one I made the trap at the top and the bottom. But the idea of the room flipping, I got off of Reddit. So credit to whoever, that's fine.
[02:18:01] Speaker E: Also, the devil was a Mercer one, too, so.
[02:18:05] Speaker A: The. Which one?
[02:18:06] Speaker E: The one with the devil. You said it was a Mercer.
[02:18:08] Speaker A: Oh, yes. And that one, yes. Very importantly, credit goes to Mercer on that one.
[02:18:12] Speaker E: You told me a lot of things.
[02:18:15] Speaker A: Yeah, I tweaked a lot of things. But that concept, I just lift right out of Campaign 2 because I was like, oh, I love that idea. But anyway, listeners, Patreon, I guess, like, you know what? This hasn't come up in forever. Don't join the Patreon if you don't want to, but if somehow we have a new listener on this camp, on this podcast, and I can't fathom that we do, but if we do, the Patreon, if we have a new listener who's just now making it to episode 128, the Patreon is awesome. We've backed off a ton from this podcast because a long time ago, we were pouring in resources, trying to be the next dimension 20. If fate wants to pick us, they still can. But, you know, not all of us at the time of resources and life happened. But what we've done is we've condensed things down so that at a very sustainable level, there's a lot of quality. And the Patreon, in a way, is more worth it than it ever has been. Since the website's not running anymore, that's where all of our bonus material goes.
It's filled. I think it's got like 10 unique one shots in miniseries now, if not more.
There is a discord that only the patrons have access to, where they are actually talking to each other and communicating. And there's like a little community there, all sorts. We actually did play a one shot with patrons, so it's super fun.
[02:19:31] Speaker D: And I would love to do it.
[02:19:32] Speaker A: Again too, kind of. But anywho.
So point being, Patreon's cool if you want to look into it, but also don't if you don't want to. Life's an incredible adventure. You're an important part of it. Skibidi Wap and Dada.
[02:19:44] Speaker B: Skibidi Wap.
Bye.