152. Into the Fire

Episode 152 August 29, 2025 02:07:30
152. Into the Fire
Barely D&D
152. Into the Fire

Aug 29 2025 | 02:07:30

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Show Notes

From bad to worse.

 

Jaci Butler: YouTubeInstagramTikTok

Twitter: @barelydnd 
Instagram: @barelydnd
TikTok: @barelydnd

Our DM is Zachary Patton
Craig is played by Mika Williams
Gretta is played by Abby Lesage
Bazz is played by Landon Williams
Row is played by Jaci Butler

Music Credits:
https://docs.google.com/document/d/1dWU5Kwgsnppx6x3_C05l2GWmbr-14S_-iHOGplIGmnk/edit?usp=sharing

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Episode Transcript

[00:00:03] Speaker A: Welcome back to Barely dnd, your sort of Dungeons and Dragons podcast. I am your Greta, Abby. And we are about to start off in the. In a really, really scary room in a really, really dark place, but it's actually well lit because there's lava falling from the ceiling. I don't know the letter of your question, or else I would seamlessly transition. I don't know it. So there's a big fat seam right here. [00:00:32] Speaker B: I wasn't expecting that. Well, it's another episode. Buckle. Buckle up, listeners. Okay, so we're back with the Accidental Adventures. You're gonna get your money's worth tonight. We will get into episode 152 very soon. But first, the letter question. You can tell me who the DMNPC is in a second, but what does morning look like for your character? [00:01:08] Speaker C: Mourning a dead person? Or morning, as in wake up game. [00:01:13] Speaker B: Like, mourning the dead. [00:01:15] Speaker C: Oh, really? You're lying. [00:01:18] Speaker A: No. [00:01:19] Speaker B: What's morning look like for your character? And who's the dm npc? [00:01:24] Speaker C: Oh, it took. It got dark. I was joking. [00:01:32] Speaker D: Abby. He's talking about your character. [00:01:34] Speaker A: No, I'm just kidding. I feel like mourning for Greta is, like, accidental Adventures arc 1. [00:01:44] Speaker B: I think everyone here has a very detailed understanding of what morning looks like for my character. [00:01:53] Speaker A: The mntc. Oh, you know what? I wanna. I feel like we always pick this guy, but I kind of want to know, Thimman, am I thinking of the. Right. The evil. [00:02:03] Speaker C: Yes. Thimnin. I second. [00:02:06] Speaker B: Okay. All right, let's start with. Let's start. Abby, do you want that to be your answer for Greta or. [00:02:13] Speaker A: Oh, no, I have an answer. [00:02:15] Speaker B: Okay, let's start with. Let's start with Krieg. [00:02:19] Speaker D: I think that Craig, while he's been on a great, like, journey of finding himself, I don't think he knows what to do with those emotions yet. And I think that it really is, like, a 50, 50 chance that he'll either, like, obnoxiously, like, ask a ton of people about the emotions that he's feeling because he genuinely doesn't know what to do with them and, like, make it literally what he, like, asks everybody about. Like, hey, I'm feeling really scary feelings and thoughts. What do I do? Or he's going to immediately suppress it and probably not deal for it with it for, like, two years. He's gonna be like, huh, I just keep having nightmares. [00:03:02] Speaker B: Weird. [00:03:03] Speaker D: And then, like, move on into his day and, like, not handle it until, like, he actually can't, like, avoid it anymore. And then he'll like, one day, like, break and, like, have to take some time. Yeah. So I think it's either that he's mourning very very externally or, like, very, very internally. And there's not really an in between. It's just one extreme or the other. And it, like. Yeah, it's just gonna fall one way. [00:03:33] Speaker A: You know what? I don't want to project for Craig, but I could see him doing both at once. And, like, if, like, someone dies, he's, like, internalizing that and not talking about it or thinking about it for two years. But then externally, he's, like, very upset about, like. Like he lost a necklace, you know, or like, he, like, lost his favorite rock, you know? I could see both. [00:03:57] Speaker D: I could see that. [00:03:59] Speaker A: I don't mean to. Sorry. No, no, no. [00:04:02] Speaker D: Like, I. I generally could see that because it's like, there's a disconnect, but he's still very much in tune with what he's feeling. It's just. [00:04:11] Speaker A: Yeah. [00:04:12] Speaker D: He doesn't know why he's feeling that way. [00:04:15] Speaker A: Yeah. Yeah. [00:04:19] Speaker B: Well, we'll keep going, but. And that's. We don't always have to do this thing where you start playing D and D. And I'm like, emotions. But life is challenging for so many reasons just now. And I, like. I think I've spent all day long thinking about things to do, and I zoned out for a second and quit listening to you guys. And then I came back in and realized what was happening. And then all of a sudden, I was like, I'm playing D and D with my friends. And it just, like, dawned on me. And then I thought, you know, Brennan Lee Mulligan and Matt Mercer have it good, but they got nothing on me. Like, this is. This is the best table in the world. Anyway, so. [00:04:51] Speaker D: You weren't listening. [00:04:53] Speaker A: No, no, I heard. [00:04:54] Speaker C: Oh, you weren't listening. [00:04:56] Speaker A: I'm just kidding. [00:04:56] Speaker B: What is abject? [00:04:57] Speaker A: That's all I'm getting from that. You don't listen. [00:05:02] Speaker D: Sweet and sincere way to say that. I did not listen or hear you. [00:05:07] Speaker B: Yeah. So anyway, now that Mike is freaking done yapping. Sorry. [00:05:16] Speaker E: I think Boz hasn't had yet. Boz has not been through a mourning. No, no, I don't think. In the way that you traditionally would. I don't think there's a whole lot of death to begin with on where he's from, but I think when do people do die, it's very peacefully. It's. I think at least there, typically. [00:05:39] Speaker B: It. [00:05:40] Speaker E: Happens after a long, long time in a very peaceful and beautiful way. Most of the time it's not a lot of violence. People sometimes go lost. But that. I don't know. I feel like it's very communal, very open anytime. Like, if so, imagine somebody, like, getting lost while exploring one of the more dangerous islands, not being found. Maybe it's a quiet. But I don't think he has had to go through the finality of death in a violent way before in terms of somebody that he truly cared about enough to, like, enter the mourning period. So he. I don't know what he would do, to be honest. [00:06:16] Speaker A: Do you think that he had it all to, like. Do you think that there was any amount of mourning, like, an old way of life or an old viewpoint when he came to the not the lost lands. [00:06:29] Speaker E: For a bit? Probably. I think it was a shock. I think he was glad not to be. I think he felt dumb for a little bit. I think he felt like. I think it was a little sad, but quickly replaced by, like, not shame, but like. I can't believe I thought every. Like this. Yeah. That everything was so. Around me and that everything was perfect. That it had to get this bad for me to realize that other people exist in the world and. But no, I think that. I think he's felt deep sadness, you know, and turmoil, but I don't think he's ever had to go through mourning. [00:07:08] Speaker A: Yeah. [00:07:11] Speaker B: Thank you, Lando. What about Ro? [00:07:15] Speaker C: It's funny that you say that, because I was gonna say a weird, like, a little bit similar thing to Roll because. And not to play the orphan card, but she was an orphan, and so she didn't really ever mourn, like, her not knowing her parents or the death of her mom when, like, for the first, like, 20 years of her life, like, it was just like, okay, that's how it is. Like, they're not here. So even though she's had a lot of, like, loss, you could say she just always knew it. So it wasn't really a mourning thing for her. I do think that she mourned a lot of other things. Like, I think she probably mourned, like, several of her friends that were very, like, almost close siblings, like, when they left the orphanage, stuff like that. I think she mourned her relationship when she decided to no longer be engaged to he who Must Not Be Named, I think so. I think she's mourned in ways like that. I think just recently we've seen it a little bit, like, through the story of her really coming to terms with her mom actually being gone and not still out there. And I think we've seen how she has connected like with meditation and prayer, with Selune and then later on the maker, things like that, how she kind of deals with mourning. But I think the first time she really like mourned like a death was the very first time, like in the first session that she was with y', all, episode 13 or 14 after she saw people die in the streets. Because she had, she had seen some of that when she was little, but it didn't really register. And her being like a part of the fight and then seeing innocent people die because of Dolgoth and all, I think that was the first time she really mourned the loss of life. And so yeah, I think she just kind of where she's usually very open. I think she very much closes into herself to process her emotions like that. [00:09:46] Speaker D: Yeah. [00:09:50] Speaker B: Dang. [00:09:51] Speaker A: Why would you do this to a sec. [00:09:53] Speaker B: Haven't we all mourned the crotch? [00:09:57] Speaker C: That's not, that's not something you should say. [00:10:02] Speaker A: I think that Greta hasn't. I was thinking about it and I think that Greta hasn't. So when the she was mourning Walter, it was like extremely like self destructive and just like reckless like self endangerment and, and probably a lot of like just trying to like escape as far away as. As she could. And that like no amount of like stimulation or like nothing was ever enough, you know, like. But I, I think, I don't know if she's ever had to mourn and not also been feeling like an extreme amount of guilt and shame and like responsibility. So I wonder. I don't know what it would be like for her to mourn like a natural death or something that truly, that she could convince herself wasn't truly, truly her fault. But I, and I think if something similar happened, I think that she has grown a lot and I think that she would probably like self isolate and like still kind of like still isolate and still like go on that like praise, search for escape and like a little bit of self destruction. But I think that she has found like a truth in a piece that would give her some stability. So it'd be like, like crazy, like spending like a week in the forest and like eating sticks and not talking to anyone. But like she would come back. You know, I think that she's like, it doesn't. I don't think that like after what she's experienced and how much she's grown, I don't think that it would be any easier for her. But I think that she like knows how to handle it and knows what she needs and she knows how to not let it get out of hand. [00:12:15] Speaker D: I was so intrigued by what you were saying as like a realistic experience of like, whoa. I never thought that escapism or like trying to doing like self endangerment is like a symptom of grief. And so I was trying to research that on Google, like, why you were talking because I thought it would be fun. And I've been researching DND stuff so much that it started going. Is self endangerment a symptom of GR DND5E? It like auto typed it. [00:12:53] Speaker B: I. Michael. I also, if I type anything into Google, it's like DND 2025 DND5E. Yeah. [00:13:09] Speaker A: So it's. [00:13:09] Speaker D: It's a real thing. [00:13:11] Speaker B: Yeah, it's totally a thing. [00:13:12] Speaker C: You talking about the woods, Abby made me think and remember that I remembered earlier today that you have a pet raccoon. Greta does. [00:13:23] Speaker A: My pet raccoon lives on the boat when I'm doing. [00:13:25] Speaker C: Okay, cool, cool, cool. [00:13:27] Speaker B: Okay. [00:13:28] Speaker C: Feminine. [00:13:34] Speaker B: Wow. Feminin. Well, not to make this completely fake person a more important figure in Jackie's deep psyche, but it's. I think. I think mourning for him is. I think mourning is something he's never really quit doing. I think morning is, in a way, how he lives. I think. I think. I think he has been mourning things for so long that he has both. They've shaped enough of his personality that he sort of like, lives on a continuum of like, mourning a little or mourning a lot. And I think he regularly has new things to mourn. His life is tragic, both from things that have happened to him and from the life he's. And from the way he has shaped his life. He has filled it with the opportunity to lose. And then I think he has used mourning as such a loss is like the center point for his motivation. And so I think mourning for him both looks like a quiet reticence that is like, always there that has shaped his demeanor for so long. It's become a really large part of who he is to. To also being so much of what motivates him. So I think mourning for him also looks like the avoidance of work and task and accomplishment and creation. I think that's what mourning looks like. I think mourning for Thimnin is the quiet hour he spends in front of that window in his office almost every day, as well as the relentless pursuit of growing something. I think that's what mourning looks like for him. [00:15:28] Speaker C: That was deep. But what can you expect from a bad Guy that seen a lot of death, I guess a very layered bad guy. [00:15:41] Speaker B: I don't know. [00:15:42] Speaker C: I don't know what I'm trying to say. [00:15:43] Speaker B: That's where lich comes from. [00:15:45] Speaker C: He said, ish. [00:15:49] Speaker B: Are we ready? [00:15:51] Speaker C: No. [00:15:51] Speaker B: For this. [00:15:52] Speaker C: I'm stalling. I've been so anxious. [00:15:56] Speaker B: All right. Note taking. Nerds. I care about you all very much and know that none of it's personal. Sometimes I have to be the bad guy. [00:16:12] Speaker A: Oh, no. [00:16:13] Speaker B: This is episode 152. Except that I don't think Micah can hear us right now. Okay, she's getting candies. [00:16:20] Speaker A: Micah, can you hear me? [00:16:23] Speaker B: She's about to put the earbud in. It's coming. Okay. She doesn't put the earbud in yet. She's. Okay, she's muted the camera. Okay, so this is episode 152. Yeah. Yeah. Well, I thought something was happening there. In a second. This is episode 152, into the Fire. Because the last one was out of the pan. It is a level 14 adventure. No, because the expression is out of the pan and into the fire. In the last session, I'm pretty sure. [00:16:50] Speaker A: It'S out of the pan into the lava. [00:16:52] Speaker D: Amen. [00:16:54] Speaker B: That's the expression. Except the British say adventure. 3048 BB. It is Sihedron, the 24th AME. And it is about. It's roughly 1:13am Yep. [00:17:12] Speaker C: Oh, it's. It's. It's. It's carried over. Okay. I was like. I thought it was the day that never ended. [00:17:19] Speaker B: I'm gonna turn on a map. Oh, gosh. They do sometimes, Micah. It's a real. 60, 40, 60% of the time. They think I'm real funny, but I teach a lot. They thought I was funnier last year, my students did, because they were seniors and they were more confident. It's a bunch of freshmen and sophomores this year. So when I make jokes, sometimes they laugh, and sometimes they just go, was that instruction? And I'm like, no. Breathe. It was a joke. [00:17:45] Speaker C: I wish that when it just turned the next day, you got your spell slots back. Like, you don't have to. You don't got sleep. It's just, oh, a new day in new spells. [00:17:55] Speaker B: Well, then I think spells catchers would be truly superior to me. [00:18:00] Speaker D: Isn't that biblical? His mercies are new every morning. [00:18:04] Speaker B: All right. Yes, Landon, I. I am the one. [00:18:09] Speaker E: Closest to the water elementals, right? [00:18:12] Speaker B: Yes, Red. And before I get going, we will talk about position arrangement. So I'm about to click music on in a second. Thank you. I worked very hard on this map. I did it last night at 1am so this is. This is the massive chamber. And I promise I'll put music on in just a second, and we'll roll initiative and do all that crazy stuff. And I will. I will describe things in just a moment, but to get the logistics out of the way. So this is the massive chamber. These are the three. They're circular metal platforms, but, you know, circles are hard to draw. So there are your three platforms. I have drawn little tiny chains on there, but just know that they're there. And the clear tokens represent the three commoners. Red for Boz, green for Greta, yellow for Tello, purple for Ro, blue for Craig. You all are there now. I just plopped you guys down somewhere. You guys were in the middle of the room. So nobody can be like, I'm right next to the prisoner, and my hands are currently on the chains. That's not happening. But if there are some very slight. Like, I would be standing next to there, or I would actually be a little more this way. [00:19:12] Speaker C: Please tell me, where did we come in? [00:19:15] Speaker B: You guys walked down the steps and walked in the middle of the room. This was all originally a big glass vat that shattered, and now the water elementals have come out of. And the Count was previously standing over here. His image. His illusory image. [00:19:27] Speaker A: Yeah. [00:19:29] Speaker B: So does anyone have any small notes on where they are standing? [00:19:35] Speaker E: I. I should probably be a little closer to the. I would actually probably be a little closer to the water elementals. [00:19:40] Speaker B: You want to be closer still, or is that good? [00:19:43] Speaker E: No, I think. I think. Right. [00:19:46] Speaker B: Also, these three shapes represent the water elementals. But look at this bad boy. [00:19:52] Speaker A: That is awesome. [00:19:53] Speaker E: That's cool, Zach. I love that. [00:19:55] Speaker B: That's cool. [00:19:55] Speaker A: Did you make that? [00:19:56] Speaker B: Yeah. That is. Daniel lent me his water elemental. He painted these. [00:20:00] Speaker C: Shout out to Daniel. [00:20:02] Speaker A: Daniel is such a good painter. [00:20:03] Speaker C: Yeah. Amazing. [00:20:06] Speaker B: Do you want to be closer still, boss, or is that good? [00:20:08] Speaker E: I think that's pretty good. [00:20:10] Speaker B: Okay. Anybody else have any notes? [00:20:12] Speaker A: Somewhere there, closer to the prisoners. [00:20:14] Speaker C: Yes, I would be too, because I was closest to the counts. [00:20:20] Speaker B: Whatever. [00:20:20] Speaker C: Because I fit on the floor in front of him. [00:20:24] Speaker B: Craig's probably kind of like over. Craig, do you want to be here or here? Understood. And then. [00:20:35] Speaker D: Wait, wait. I'm sorry. I was talking, but I was muted. This is the way I would like to be closer to the water elementals so that I can. [00:20:45] Speaker B: Yeah, absolutely. Boss is the one who walked up and pulled off the tarps, but understood. And then any Notes on Tello, Abby. Or. No, that's good. [00:20:51] Speaker A: Tello's probably good there. [00:20:53] Speaker B: Okay, these are the steps. They're like 20ft long, but this is a 40ft rise. So 40ft is the movement we're working by here. And then this top level is the landing. These are the six spouts of lava pouring out of the ceiling. And this is them pouring down the stairs. They're moving fairly quickly. This is all the water spilled out from around the Elementals. All right, let's have some combat. I need everyone to roll initiative for me. [00:21:21] Speaker C: Who is which one? Who is the. Is who? Where's the little girl? Print prisoner? What side is she on? I cannot hear them. [00:21:32] Speaker E: Not hear music. I do not see the music. [00:21:35] Speaker B: Well, that's because Kenko's not here, huh? That's probably why. [00:21:39] Speaker C: Maybe. [00:21:39] Speaker B: Well, no, no, that's okay. Let's take a swing at this. [00:21:45] Speaker E: Tell me their initiative, and I'll start making a list to help Zach as he figures out. [00:21:49] Speaker B: Super helpful. Thank you, Landon. [00:21:51] Speaker C: I got a. [00:21:53] Speaker D: Just type it in the chat. [00:21:56] Speaker E: I'm going to accumulate all of them and put one big message out to make it easier. [00:22:00] Speaker C: And that way, the listeners, I guess, know what the number is. [00:22:03] Speaker A: Greta has a 6 and Tello has a 14. [00:22:08] Speaker B: Okay. [00:22:09] Speaker A: It's a. Yeah. [00:22:13] Speaker E: Okay, Micah, what did you get? [00:22:17] Speaker B: There we go. [00:22:17] Speaker E: Micah. [00:22:19] Speaker D: I got a 16. I got a 16. [00:22:21] Speaker B: Okay. [00:22:25] Speaker E: The dexterity modifier for telew onto that, right, Abby? [00:22:30] Speaker A: Yes. Yeah. He rolled a 10. [00:22:32] Speaker C: What'd you get, Landon? [00:22:34] Speaker E: Oz got a 23. You think with a plus five to dexterity, he'd actually do well in these things? But most of the time. [00:22:42] Speaker C: Wait, 23. 23 is good. [00:22:44] Speaker B: Good. [00:22:45] Speaker E: I know, I know. I'm saying it is good. He typically doesn't rule that high on wow. [00:22:49] Speaker A: That. Well, I roll bad, so we just traded. [00:22:55] Speaker E: And Zach, what did you roll as the DM for you yourself, the person. [00:22:59] Speaker B: Not the Elementals, the fun guys, stand at the bottom of a massive chamber, danger and competing tensions flanking you all at every side. The champ. Thank you, L. And that's very, very helpful. The chamber's door remains open at the top of the landing leading to the dungeon hall, through which you all came. A dull light of flickering torches hinting at the cool, still air beyond, which is beginning to flicker from the heat rising from the lava below. Turn the music down just a little on my end. Remember, you can change that. In the left side on Ken. Good. In front of the open door, across the thread, high atop the immense theater like stairwell 6, pillars of molten stone pour downward, churning with the sound of rumbling heat and ripping metal. The superheated earth is burning even the stone below. Tongues of flame sprouting upward where the flow continues down the steps. The flow has become a united wave, already as wide as the descent and almost 20ft down the steps, while the river of ignited death slowly descends the stairway. The three water elementals have roared to life behind you, all swirling with fury and anger. 3D citizens are frozen with shocked fear, bound at both hand and foot to heavy iron chains connected to metal plates with heavy rungs. You all are in the bottom of the chamber. The trap is sprung at the top of initiative. We have Boz with a 23. [00:24:27] Speaker C: Let's go, Boz. [00:24:29] Speaker B: Pause. What are you doing? [00:24:31] Speaker E: I'm trying to find a specific spell description in the. In the. In your document, so just to make. [00:24:37] Speaker B: Sure I'm reading it correctly. [00:24:38] Speaker E: I know what I want to do, Zach. It's not going to change. [00:24:40] Speaker B: I'm just trying to make sure that's okay. And I can. I can describe it as you're reading, if you like that. [00:24:45] Speaker E: Yeah, yeah, yeah, yeah. [00:24:47] Speaker B: Okay. I'm writing down the initiatives really quickly. Row is a 15. Thank you. This. This thing where you guys collect the initiatives and send it in the. Ooh, I like that. Tello has 14. Six. You know, as much as we laugh at that, it's really good when clerics go last. It's actually exactly where you want your Greta to be. Okay. [00:25:14] Speaker E: Boss knows what he's gonna do. [00:25:16] Speaker B: Okay. [00:25:17] Speaker E: Boz is going to just open. Open up with his biggest thing is going. [00:25:22] Speaker B: Okay. [00:25:23] Speaker E: Fury, the first flame. [00:25:28] Speaker B: Okay, all right. Had not considered that. Tell me about that. [00:25:38] Speaker E: So Boz just kind of. I don't know, it looks like a mini thing of what happened. Happened in, like, the room before. I feel like a lot of the water that's pooled on the ground, there's, like. There's like, a blinding explosion of. Of light and fire that he just kind of, like, does like. Like, this motion and just, like, starts to glow a little bit, and there's just like, an explosion of just, like, radiant flames and, like, lashing tongues of. Of fire that does reach out and meet some of the fungi, but it, like, doesn't hurt. It feels warm to the. The touch, like, comforting almost. And the water that's on the floor in front of him just, like, evaporates and, like, in less than 20ft around him. And all the water elementals have to make a dexterity saving throw. [00:26:24] Speaker B: Let's go, Landon. As Boz holds up his hands, all those crystalline fractal points of what was once the Krug of the mad prince embedded in his skin light up gold. And for a moment, he. He's almost like a kaleidoscope. Just this flash of superheating light, and then it just pours outward in golden fire, as Landon described it. Lando, that was sick. That was awesome, dude. Okay, that is a. That's an 18. [00:26:57] Speaker E: I think that actually loses. My save is 19. My spell save is 19. [00:27:03] Speaker B: Crap. [00:27:05] Speaker E: So each one of them fails. [00:27:08] Speaker B: Yes. [00:27:09] Speaker E: What does that mean? [00:27:10] Speaker B: All right. [00:27:10] Speaker E: This is my first time doing this, so that means that's okay. New feature, essentially. Are they resistant to fire irradiant damage? [00:27:18] Speaker B: Zachary? They are not. Okay. Gotta make sure there's gonna be a lot of damage. [00:27:28] Speaker E: No, just strict damage. So that is 66 damage, and I get to fire damage three of those. I have a feature that lets me. [00:27:40] Speaker B: Oh, man, that's true. [00:27:42] Speaker E: Do something with fire damage, but I don't. [00:27:46] Speaker B: You really did sit down and say, how can I make the most complicated druid in the world? [00:27:51] Speaker E: Where are my feet in this? It's been too long since I played deep and D. Okay, okay, okay. Oh, I can overcome resistance to fire. And I get to re roll any one. I didn't roll any ones, though. I got a 23 total for damage. [00:28:06] Speaker B: Okay, that's a good opener. [00:28:08] Speaker E: Each one takes 23. [00:28:11] Speaker B: That's Landon. That's a. That's a good opener, man. That's a strong opener. A strong start. As the fire burns around, it's. I don't have time to erase it, but all that water's gone. I mean, it starts seeping back out from the elementals from where it burns away, but it burns away, and you watch as the fire roars by. It's like the outside of each of the elementals burns off of them for a moment. And, I mean, they still look very hardy. They still have more of their mass, but as they reach, reconstitute and reform in these lapping movements of power and anger, their size is reduced a little significantly. You seem to have burned away literally part of them. And you feel like you watch each of them turn in anger toward you just for the sake of. Only because you're from the Lost Lands, for the sake of story and flavor, Lando, do you want to make either a rumors or an arcana check for me based on your culture? Because you're. As a traveler in the Lost Lands, you would have the ability to possibly know just a little Bit about elementals. [00:29:27] Speaker E: I got a 10, so not super great. [00:29:31] Speaker B: Okay. Okay. No problem. I mean, you know what they are, and you know of them. You. This is them, and you have witnessed them, but you don't know much more. Is there anything else happening on your turn? [00:29:40] Speaker E: Yeah. Bonus action. Vicious mockery. The one in the middle. [00:29:44] Speaker B: Sick. [00:29:47] Speaker E: Oh, I love vapor. [00:29:49] Speaker B: I look at it. [00:29:49] Speaker E: I say from. I say, from vapor you came, and from vapor, you will return. [00:29:54] Speaker B: Oh, never mind. That's. That's actually just awesome. That was just sick. That was awesome, Landon. I. Typically people use vicious mockery for funnies, but that was really cool. So what kind of saving throw for me? That was bad. Seven. [00:30:18] Speaker E: All right, so it takes. [00:30:21] Speaker B: It takes 12 damage. Okay. Wow, that's a lot extra damage. [00:30:28] Speaker E: Dice helps out a bit. [00:30:30] Speaker B: Yeah, it does. All right. As you speak to it, the. The deepest speech that comes off of your tongue whispers it in among tongues. Primordials don't speak common, but they do speak elementals. They do speak their primordial tongue. And as it gets translated to them in the deep magic, you watch as. As the ripple of golden light moves across it. It turns into, like, a. Like a multicolored spectra in the water, and it's like it burns in it. You watch as, like, the water, like, heats and bubbles around the head from where you speak. That's awesome, Boz. Anything else? [00:31:03] Speaker E: No. That's his turn. [00:31:04] Speaker B: Okay, sick. The water elementals all rolled a 21. [00:31:09] Speaker E: Okay, so can they make a dexterity saving throw? [00:31:14] Speaker B: Yes. At the start of their turn as well? Yes. Both. Absolutely. Not as good as the first one. 12. All right. Oh, because the fire remains. That's right. [00:31:29] Speaker E: Oh, yeah, that's right. Oh, I get to roll that one. Oh, that's crazy. They all take 24 points of damage. Radiant and fire, as the flame just, like, eats away at them. [00:31:44] Speaker B: Yeah. This is boss's big gun. It's real strong. That's awesome, Landon. Amazing opener. Math is difficult. Okay. That's one of them. The problem is some of them have different hit points now. [00:32:02] Speaker E: Sorry, Zach. [00:32:04] Speaker B: No, no, no, no. Don't apologize. Be awesome. Okay. With that. This as the fire. As you finish your turn and the fires rage up again with your fury, as they burn upward. The water elementals look like they're in pain and suffering under the heat. And each of them looks boiled. Boiled by the heat and evaporation. These two aren't quite boiled, but they're close. And this one very much is. They see the source of their trouble. One, they're going to probably. Well, this one's gonna go 5, 10, 15, 20, probably to right here. This one's gonna go right up to Boz. And I'll say that this one will go 5, 10, 15, 20. Here toward. Actually right here. No. Yeah, here. Okay, so this one's going to take. Yeah, it's gonna take a. Now it'll go here. It's gonna take a whelm attack. So as it rushes forward, its body expands, and I need Craig, Greta, and hello. To give me strength saving throws as it tries to absorb you into itself. [00:33:38] Speaker A: Oh, goodness. [00:33:40] Speaker C: Can I. [00:33:46] Speaker B: It's not a roll to hit. If you're thinking of the wings. No. [00:33:50] Speaker A: Okay, Greta got an eight. [00:33:54] Speaker B: Okay, that's a failure. [00:33:57] Speaker A: And Tello got a 14. [00:34:04] Speaker B: That is two failures. [00:34:07] Speaker D: Craig got a 28. [00:34:10] Speaker B: That's not before. Okay, well, that's not a failure. That's a success. Holy crap, Micah, that's really high. [00:34:26] Speaker D: Wait, is it a strength. It's a strength saving throw. [00:34:29] Speaker B: Yeah. Strength saving throw. [00:34:32] Speaker D: Okay, it's not a 28. It's a 23. Oh, well, still, I. I read the wrong. [00:34:39] Speaker B: My bad. That's okay. Still pretty awesome. So as the water elemental rushes up and it, like, blows itself up, and the water just. If any of you all have ever been at the beach and you just get hit by a wave, that's what it feels like. But instead of just slamming you, it pulls. It's like a riptide and get pulled in. And Greta and Tello are now both inside the elemental. Oh, you all can see them there. I'm actually. [00:35:10] Speaker D: You know what? [00:35:11] Speaker B: I'm gonna switch this elemental for this one just so the color representation is clearer because you guys can see that. So much cleaner. They are both grappled here. Thank you for the condition rings, Daniel and Craig. As it roars up to you in the water, rushes around you. Okay, sick. As you. As you hold the shield down, it bursts off and sprays off the shield. You plant your heavy armor in your incredibly powerful, strong body, and as the water goes to pull you, you sway slightly, but that's it. The whole elemental is hardly strong enough to move both your weight and your power. And as you resist it, it like, swirls around you but can't move you, and you are unaffected. But both Tello and Greta take not a great roll. You both take 10 bludgeoning damage. [00:36:10] Speaker D: Zach, have a quick question. [00:36:12] Speaker B: Yeah, yeah. [00:36:13] Speaker D: If I deal damage to it, will it hurt them? [00:36:17] Speaker B: We'll certainly find out. [00:36:19] Speaker D: Okay. Okay. [00:36:23] Speaker B: Right here, these two are going to start wiggity whacking on boss with some advantage. [00:36:29] Speaker A: Oh, no. [00:36:30] Speaker B: So we're going to start with this one. Okay. And I'm rolling at advantage. So first hit is a 26 to hit. Second one is a 23. Okay. Holy crap. [00:36:49] Speaker E: The one that me. [00:36:51] Speaker B: Yeah. [00:36:52] Speaker E: The blue one that I did the vicious mockery on. Going to do the reaction with the psychic damage as it hits me. [00:36:59] Speaker B: Sick. Tell me about that. [00:37:02] Speaker E: It has to do an intelligence save. [00:37:05] Speaker B: Well, they're not great at that. That was a good roll. But they have a negative modifier. 13. [00:37:12] Speaker E: Yeah. So it's a 1D 12. [00:37:15] Speaker B: Okay. As it bursts into you and those cacophonous whispers of that remnant Fae magic, and you shudder back at it. Seven. Great. Boss. This one's starting to look pretty rough. And the anger is. As it shudders against you, it slams against you with attacks. And it is going to deal. Wow. Low rolls. Six. Okay. I rolled almost the minimum I can. I rolled two twos and then a two and a one. That's crazy. Sets. Seven plus eight is 15 points of bludgeoning damage. Pause. As it just batters into you with heavy columns. Waters as fist. The other one from the other side is going to do the same. So two attacks at advantage. It's another 23 to hit. Does a. Yeah. 22, I assume. Hits. Oh, yeah, Your AC is high. Wait, wait, wait, wait. Let me see. I know you have SO six. I know you have an incredibly high ac. Base. [00:38:13] Speaker E: Base AC with leather armors. Plus is like. I don't know why I'm calculating this now. I have a base AC of 16 with my armor and my dexterity. And then I add two, which is 18. And my MP. Boom, that's 19. And the slippers, it's 21. [00:38:30] Speaker B: No. [00:38:30] Speaker E: So 21 is my AC right now. No. [00:38:32] Speaker B: So 22. Yeah. Yeah. That is an incredible AC. Again, low rolls. All right, eight plus four is 12. Okay, that was not low. So 20. 25. 29 points of legending from the second one. [00:38:52] Speaker E: Dang, 29. [00:38:54] Speaker B: Yeah. So from each side, boss, you're just getting battered by huge columns of water. They're smiling. They're, like, slamming you into each other. It's unawful, Feeling abrasive. But as the chamber is getting hotter, the water spray feels kind of good. So, actually, Craig, from over here, on the other side is the water spraying you. Kind of nice. Kind of relaxing. Next up in Initiative is Craig. Craig, what are you doing? Craig. [00:39:20] Speaker D: So I have an ability to wear. Go to it on my massive document. [00:39:28] Speaker A: Am I muted? [00:39:29] Speaker B: No, I'm not. Okay, cool. No, you're good. [00:39:30] Speaker D: Okay, so as an action, I can basically use my holy symbol and connect to a pool of, like, basically damage. [00:39:43] Speaker B: Yes. [00:39:44] Speaker D: Hold on one second. Where is it? I can. [00:39:51] Speaker B: No, go ahead, go ahead. You've got it. You've got it. Don't wait for me. [00:39:54] Speaker D: There's just so much, so many words. Hold on. [00:39:56] Speaker B: There are so many words. I feel you, dude. [00:40:01] Speaker D: I was going to use refraction, but I have to be, like, given damage to give it. So this is what I'm going to do. It's basically for a number of attacks equal to my proficiency bonus, I may add an amount of damage equal to my Charisma modifier. [00:40:19] Speaker B: Okay. [00:40:20] Speaker D: Hey, Zack, can you help me understand Channel Divinity? [00:40:23] Speaker B: Yes. Let's talk about this. Are you using Cosmic Instrument or Divine Delineation? [00:40:27] Speaker D: That's what I'm. I'm seeing. One is where it's like, my next attack. And what is my current? And is there one for my current attack or just my next? [00:40:35] Speaker B: So, Cosmic Cosmic Instrument. As an action, you can imbue a weapon you are currently wielding with evocative Deep Magic. For a number of tax equal to proficiency bonus, you may add an amount of damage equal to your Charisma Modifier to some extent. Successful melee we hips. Okay, so basically, if you went with Cosmic Instrument for the next five, you guys have a proficiency bonus of five right now, correct? Yes. Yes. Okay, the next five rounds, whatever, whenever you hit, you would add your Charisma modifier onto it. This is another kind of preparatory thing. Divine Delineation. As an action, you present your holy symbol, which, with this, a pool of un. Okay. You connect to a pool of undifferentiated magical potential and choose how this Deep Magic will immediately be realized, either as a source of raising or restitution. This pool of magic is a number of points equal to your paladin level, which is 14. And you may choose to draw from it an amount less than its total. Okay, so you have 14 in this pool. If you choose to convert this magic into evocative force, you bless your next successful melee attack with an amount of extra damage from your pool instead. You could also heal with it. So basically. Basically, with Divine Delineation, you can either say, I heal you 14, or I hurt someone 14. Now, if you go with the hurt option, you're adding it on to whatever you deal next as damage. [00:41:56] Speaker D: Do I get to choose the damage type? [00:42:03] Speaker B: Yes. Yeah. [00:42:07] Speaker A: Okay. [00:42:09] Speaker B: Now the other thing I'll tell you. Yeah, this is probably a pretty Cool. This is probably another really good preparatory action. The sort of thing you would do if you were winding up to combat. The damage you just deal by taking an attack with your weapon is more than the amount that you would add on the next round. This action's really amazing for, like, I see a fight coming. I'm gonna do this now. I'm so ready. Just hitting with your weapon is more total damage right now because the fight's already going, but in the future. Well, an amazing preparatory action. [00:42:41] Speaker D: Then I am just going to use my star splinter. Star splinter and do kind of smite. [00:42:52] Speaker B: Okay. All right. So you're. You're. You're smacking somebody. You're getting right up in somebody's face and attacking them, right? Yeah. [00:42:57] Speaker D: I want to do. [00:42:58] Speaker B: Which one are you going for? [00:43:01] Speaker D: I'm gonna do a test round on the. The one that they're in to see if it deals them damage. [00:43:07] Speaker B: Yeah, yeah, yeah, yeah. Let's find out. So tell me what this might. [00:43:12] Speaker D: So I. I don't want to do anything crazy. [00:43:13] Speaker B: I don't. [00:43:14] Speaker D: I don't want to do anything crazy. I might actually just. [00:43:20] Speaker B: Roll the hit without a smite. [00:43:23] Speaker D: Yeah, yeah, yeah. [00:43:26] Speaker B: Okay, Take a swing at it. So, Greta, where you and Row are. Where you and Tello are suspended inside of the water elemental, swirling around, trying to catch your bearings. You all watch as the heavily armored cred walks up, pulls out the sword, and swings at the elemental. Let me know what you get on that. Roll the hit, Micah. [00:43:44] Speaker D: I rolled a hit. I add my attack bonus, or. [00:43:50] Speaker B: Yes, that is correct. Yeah, you're attack. [00:43:52] Speaker D: So I got a 20. Wait, 30. [00:44:01] Speaker B: Oh, Craig's not good at everything. But what he's good at, he's so good at. Yes, Micah. A 30 will hit. Let me know about that damage. That's so 2D. [00:44:13] Speaker D: 6 plus 6. [00:44:17] Speaker B: Yes, 6. [00:44:18] Speaker D: 6. [00:44:23] Speaker B: Boz, Fury of the First Flame is not something you can lose concentration on. Right. It's just occurring. Yeah, just. [00:44:28] Speaker E: It occurs for four rounds. [00:44:31] Speaker B: Okay. Sick. [00:44:32] Speaker A: That's incredible. Michael. [00:44:33] Speaker B: No. [00:44:34] Speaker E: Five rounds. Sorry, my bad. [00:44:35] Speaker D: Wait, I have. Okay. If this works, works, I'm going to do it again, Right. Because I can't attack two times. [00:44:47] Speaker B: You have a second attack. Yeah, yeah. [00:44:49] Speaker D: I want to make sure this doesn't hurt them before I continue. So it's absolutely. [00:44:53] Speaker B: Absolutely 18. [00:44:54] Speaker D: 18. [00:44:56] Speaker B: Absolutely. For sure. You slash through the elemental, and as the raising light and line cuts through it, you watch as water sprays away and you have harmed the element. It is looking very boiled at this point. The spray of water Sprays all over you and also has some red in it. Greta or Abby, would you roll a D20 both for you and Tello, and tell me who gets higher? [00:45:21] Speaker D: Okay, shoot. [00:45:25] Speaker A: I got higher. Greta did. [00:45:27] Speaker B: Okay, so this hits Greta. So, Greta, you take 18 points of slashing damage from Star Splinter. Wow, that blade smarts. It rakes across. Yep. [00:45:39] Speaker D: Why does it. Why does it all. All of the damage go to Greta? [00:45:45] Speaker B: It's an equal amount. [00:45:46] Speaker D: Would it be split. [00:45:49] Speaker B: Or. No. [00:45:54] Speaker D: It'S like, if she. It wouldn't be her observing this. [00:45:56] Speaker B: No, no, no. I like this. That makes a lot of sense. Greta, you take nine. That made a lot of sense. Yeah, that made a lot of sense, dude. [00:46:08] Speaker A: So just out of curiosity, so I'm understanding the mechanic, does that mean that the, Like, I took nine and the water elemental took nine? [00:46:16] Speaker B: Yes. Yeah, you both. You both took half of the damage. I like this concept, Micah. [00:46:21] Speaker E: That's very. [00:46:22] Speaker B: That's cool. That was interesting. So there's a spray of blood with the water, and you go, oh, she is in contact. Greta, you're not drowning yet. You're having a hard time breathing. And from somewhere inside, you see a massive Craig outside. And then something very sharp cuts you even slightly through your armor. Wow. That is really, truly one of the sharpest weapons in reality. Now, Craig, I feel a little bit of awe again. Or you can go from the other side. Where do you head, Craig? [00:46:53] Speaker D: Well, I'm gonna be really frustrated, and I'm gonna angle that towards the. The black. Yeah. And I'm gonna do my attack there. This time, I am gonna be doing divine smite. Let me look at my casting abilities. I'm gonna do it at the third level. [00:47:15] Speaker B: Okay. Sick dud. Flicking f. So I make. [00:47:18] Speaker D: Go to the details. [00:47:21] Speaker B: Well, perhaps roll to hit first. [00:47:24] Speaker D: That's a good point. [00:47:25] Speaker B: You know, that's kind of a vital step in the process. [00:47:30] Speaker D: Okay, that's gonna be a 30 again. [00:47:32] Speaker B: Okay. Well, holy crap. [00:47:35] Speaker D: My God, I rolled the 19 plus 11. [00:47:40] Speaker B: Yeah, well, that'll do it, dude. Jeez. [00:47:50] Speaker A: I like this music. [00:47:52] Speaker B: Thank you. I was actually talking to music beforehand in it likes you. This is by ascii. I get. I get a lot of music from Kevin Macklead, but also a ton from Aski, A S K. I. I shout out to Aski and Adrian Von Ziggler. Those are the three artists. I get all of our music from Adrian Von Ziggler, ascii, and Kevin. [00:48:13] Speaker C: Well, and Yala Brin Bard, you make some of your own. [00:48:17] Speaker B: True. Thank you. Anywho, Anywho that was really good, wasn't it? Nickel. Tell me about that. [00:48:28] Speaker D: It's so. At second. Sorry. At third level, it would be 3D8, right? For Divine Smite. [00:48:33] Speaker B: Yeah. Yes. And I think improved demise might probably influences that too. Lemon, look. [00:48:46] Speaker D: Oh, yeah. [00:48:50] Speaker B: Yeah. High level D and D, man, it's. It's tough to play at high level. It's tough to switch class at a high level because you don't need to learn one. You need to learn 10 new features. Improve Divine Smite. Yeah, it's an extra D8. So it's 48. [00:49:05] Speaker D: Okay. So four D8. Okay. [00:49:08] Speaker B: Hey. What a good problem to have. [00:49:10] Speaker D: Amen. [00:49:15] Speaker B: Okay. [00:49:16] Speaker D: All right, let me do my maths. [00:49:19] Speaker B: Do the math. Do them, girl. Take the maths and does them, Craig. As you carve through one elemental and water and blood sprays away in anger, you turn toward the other, you pull out star splinter in a blinding flash of Azul blue and platinum. And as it carves across water and bright light spray everywhere, you are both carving it with your blade, separating it from some of its own mass and sublimating some of it with your blinding radiant heat. 28 damage. [00:49:53] Speaker E: 28 damage. [00:49:55] Speaker B: Now that's a lot of damage. [00:49:58] Speaker D: That's a lot of damage. [00:50:01] Speaker C: Yeah. [00:50:03] Speaker B: All three of these elementals are really starting to look rough. And this one, this one right here is really starting to look pretty rough. [00:50:10] Speaker C: Can you swim inside of an Elemental? [00:50:14] Speaker A: I can. Maybe you can't, but I can't. [00:50:18] Speaker B: Next initiative is Row. Tello is on deck. [00:50:21] Speaker C: Okay. So I have a question for you before I do this. [00:50:26] Speaker B: We can f. And if. [00:50:30] Speaker C: Is lava. Well, first of all, is the. Are we doing the lava as. Like, we're moving it every round so we know where it's at. Like, how are we showing the movement of like, so I know how close it is. Okay, so we don't. [00:50:45] Speaker B: It's right here, right now. [00:50:46] Speaker C: Okay. [00:50:46] Speaker B: We'll see how fast it's moving in a second. [00:50:48] Speaker C: Okay, cool. So. And the people are on platforms, but the platforms aren't high enough that. [00:50:56] Speaker B: No, no, it's like a. It's like a. Like a. Like a three inch platform. Okay. [00:50:59] Speaker C: I just needed to know some of those things. The other thing is, would you, as the DM rule, lava as fire or a flame? [00:51:12] Speaker B: I would call it molten stone. [00:51:15] Speaker C: Okay. So if something was to be used on a flame or fire, it could not be used on the lava. [00:51:23] Speaker B: You could certainly try. [00:51:27] Speaker C: Okay. I guess. I don't think I'm. I don't think I'm Going to try bad. Yeah. I'm going. [00:51:38] Speaker B: I'm literally twirling my mustache. [00:51:40] Speaker C: I see that. I'm gonna. I. I know that my party can handle the elementals. I'm gonna go check out the prisoners. I think that's what Ro is thinking. So Ro is gonna use her movement to go to the one closest to the lava. Mr. Mustache Bad Guy. [00:51:58] Speaker B: I'm focusing. I've never told my mustache before and it was working and that was kind of fun. Anyway. I'm focusing. I'm focusing. So you're going to this one here. I'm totally paying attention. [00:52:06] Speaker C: Which one is that? Just out of curiosity. [00:52:09] Speaker B: That is the middle aged woman. [00:52:11] Speaker C: Okay. I still think I'm going to go to her first because she's the one in the first line of fire. Even though it's not fire. Okay. I would like to. Can I do an arcana check to see if these chains look magical or. [00:52:36] Speaker A: Okay. [00:52:36] Speaker B: You can and thou should. [00:52:40] Speaker C: Okay. That is going to sparkle. A24. [00:52:46] Speaker E: Does identify have a casting time or is it one action? That's also a good question. [00:52:50] Speaker C: It's one action. [00:52:51] Speaker B: It's a level spell. Ro. As you drop down, I will say. [00:52:56] Speaker C: I'd go for that later. [00:52:57] Speaker B: At a different level. I would call this an action. Where you guys are now, especially with those modifiers. I'm going to call this a bonus action. I'm going to say that that's how quickly you can surmise this. As you drop down to the platform and put your hands on it. The woman, she's. They're all kind of like. They're like hog tied with their. Except opposite. With their arms and feet pinned behind them to the chains. They have very little wiggle room. They're laying on their sides. All of them are thrashing and screaming against their chains. As you get closer now, you can see dried blood on the platform around each of them from where the manacles have rubbed against their skin and cut them. As you place your hands on the platform, partially having to fight against her thrashing the way that as you try to pull a drowning person out of water, they begin to drown you as well. You push her aside with your slightly growing strength. And as you search the platform, you can find no evidence of glyphs and none upon the chains. It looks like nothing has worked them at any apparent visual level to lead you to believe that they are magical. These appear to be heavy metal checks. [00:54:00] Speaker C: Okay. [00:54:01] Speaker A: So that means we can try freedom of movement. [00:54:04] Speaker C: Am I allowed to talk? Can I just say one. Can I just Say we're gonna get you. Is that my. [00:54:10] Speaker B: If you want to spend your action on it, you can. [00:54:12] Speaker C: Oh, that would be my action. I can't. [00:54:14] Speaker B: Okay, bonus action to do a check. I usually let you guys talk as a bonus action, but we. Bonus action. Check that puppy. Yeah. [00:54:20] Speaker C: Okay. I'll. I will allow it. Okay. So. So. Okay, so they're non magical. I am going. [00:54:35] Speaker B: I cast cut. [00:54:38] Speaker C: Wait, could I. [00:54:40] Speaker B: No. [00:54:40] Speaker C: Oh, well, wait. [00:54:42] Speaker B: I was doing that as a joke. I mean, like actually remember. [00:54:47] Speaker C: Actually, actually, actually. [00:54:50] Speaker B: Cuz I was going to go a. [00:54:51] Speaker C: Different direction, but you may have. [00:54:53] Speaker B: Well follow your gut. I'm not saying this is the right. [00:54:55] Speaker C: Yeah, yeah, yeah. I just want to. I want to look at the cut spell. After you said that. Could I try cutting these you. Okay. I'm a little scared of that, but I think I'm gonna try it because I have the new spell and I feel like that might do better than me trying to cut it with my loot axe because I'm not as good with that. So. Okay, I'm going to. This is a dumb idea. [00:55:28] Speaker B: I can't. Come on, Come on. I need a call. Jackie. [00:55:30] Speaker C: Okay, I'm gonna cat. I'm gonna cast cut out on the chains. Like, I don't know where that would. [00:55:38] Speaker B: Well, the nice thing is this close to the. This close to the pinning point. You can see that the four chains come together at a link that is hooked into a big rung in the bottom of the platform. That's how. That's how all four limbs have been tied together. [00:55:50] Speaker C: Okay. I'm going to cast cut at that. At that spot. [00:55:54] Speaker B: Okay. Is that a saving throw? [00:55:58] Speaker C: Cutting motion. You strike outward. Dealing. It just says dealing 1D6. [00:56:02] Speaker B: That's what's awesome about cut. [00:56:04] Speaker C: Actually, it's 3D6 cut. Because of what level I'm at is. [00:56:10] Speaker B: I believe it goes in the category of things in dnd. The very small list of things that just happen. [00:56:18] Speaker A: Awesome. [00:56:19] Speaker B: So. [00:56:20] Speaker C: So do I roll for damage? [00:56:23] Speaker B: Yes, yes, you roll for damage. [00:56:25] Speaker D: Do you have a damage amount on the bar of metal? [00:56:30] Speaker C: Yeah. Of chains? [00:56:32] Speaker B: I do, I do. I do. [00:56:34] Speaker D: Hit points for chains. 10. [00:56:36] Speaker B: I did. [00:56:37] Speaker C: I prepared hit flashing damage. [00:56:39] Speaker B: Okay. It's not going to work as you. What does it look like as you cast this spell? [00:56:46] Speaker C: Yeah. So this is the first time I ever used it. So I'm using star, not star Splinter. That's not what I'm using. I'm using song. [00:56:56] Speaker B: It's like Captain America and Mjolnir. Ro just holds out her hand and stars with flies to her, she is worthy. [00:57:05] Speaker C: I'm getting song splitter, and as I play it says, you do a cutting motion in the air. But I'm in a flavor it with. As I play, I take my hand and slide it across the blade of the loot like the blade of the axe part of the loot, and then shoot it out towards whatever I'm shooting at. So I would shoot it out towards the chains, and it's like golden purple. [00:57:36] Speaker B: As you fire that line of energy, it flies out and. And you watch as the iron goes and it looks half cut through. [00:57:47] Speaker C: Again. And I guess that's my look. [00:57:50] Speaker B: Like you have cut halfway through one of the chains. Now it is Tello. Greta is on deck. [00:57:56] Speaker A: Okay, just remind me if I cast a ranged bell in melee range, that's bad for me, right? Or does it not matter? [00:58:17] Speaker B: Range spells have disadvantage at melee. Are you trying. Is Tello trying to cast a spell against the water elemental he's inside of? [00:58:24] Speaker A: Yes. [00:58:25] Speaker B: Oh, I guess I'm gonna say that auto hits. The rule on that. Like, my thinking has always been in D dnd if you're casting a spell on something you're inside of, how could you miss? You're in it. Point anywhere. You get it. Now, is it. Is it an aoe? [00:58:45] Speaker A: I. I do not. [00:58:49] Speaker B: What's the spell? [00:58:51] Speaker A: Tasha's mindweight. [00:58:54] Speaker B: Okay. Is it a single target? [00:58:56] Speaker A: Yes. [00:58:58] Speaker B: Then I'm gonna say it just hits. Cuz you're literally. [00:59:00] Speaker A: Okay, okay. Question and let me know if I don't know this or if I need to make an arcana check for Tello. The spell says you physically lash out at one creature you see within range. Does that mean that it would. The damage would just affect the water elemental and not me or Greta? Tella. Because it's also. [00:59:21] Speaker B: Why doesn't give me an arcana check? [00:59:23] Speaker A: Okay. [00:59:30] Speaker B: Those are two very different modifiers. [00:59:35] Speaker C: 14. [00:59:35] Speaker A: He's not a dungeon arcana. [00:59:38] Speaker B: No, no, he's not. Sure. He could certainly try. [00:59:43] Speaker A: Okay, can he see the. The other one? The. [00:59:50] Speaker B: What? [00:59:50] Speaker A: Is that a. Is that a spice cap? What is that? [00:59:53] Speaker B: Yes, that is a spice cap. And he can see the other water elemental. There's some allies in the way, but they're both large, so he could aim over it. However, the thing I'm going to say is if he's trying to hit something outside of this, like you guys are caught up in it and swirling, he's gonna have to make a check to successfully get a spell off in a direction. [01:00:13] Speaker A: Okay, so we're just gonna Take the risk. Yeah, we're gonna take the risk. So he's gonna cast Pasha's mind whip on with. You need to make an intelligent saving throw. [01:00:30] Speaker B: They're not good at those. Net 1. [01:00:35] Speaker A: Does he get okay? [01:00:38] Speaker B: He just feels extra bad about himself. The water elemental. [01:00:42] Speaker A: Okay, so. Oh, baby. That's a six plus a two. Nobody say anything. Nobody say anything. That's an 11. Oh, an 11. Psychic damage. [01:01:01] Speaker C: And. [01:01:04] Speaker A: It can't take a reaction until the end of its next turn. On its next turn turn, it must choose whether it gets move action, bonus action. It only gets one of the three. [01:01:13] Speaker B: Whoa. That's sick. Actually swirling around with inside it, Tyler Tello pulls out that little silver spindle of metal. I almost said. Tyler holds out his hand and like. Like having. Choking on water. As he says the words with water in his throat, he's like. And there's just this burst of, like, silver energy and the whole. The whole Elemental shutters. Awesome. Greta, it's your turn. [01:01:37] Speaker A: Okay. Okay. Greta is going to try and use her divine intervention. Do I describe to you what I want to happen before I. Yeah, so I'm gonna. I'm gonna tell you what I want to happen. But I also wrote a little poem that Greta's gonna say as an invocation, but I don't want. I, like, don't want you to take the words of the poem literally. So can I, like, tell you what Greta means? And then. Okay, so Greta. What she wants is to get these commoners, those three people on the pedestals, out of harm's way. She wants. She wants to get them somewhere safe. That's what she wants. So Greta's gonna, like, can I flavor it? That, like, as she's wrestling, she, like, like, wrestles her face out of the water elemental for a moment and, like, screams this in, like, little batches. So she says, evil's from the deep and the earth's hot, angry, sour spit falling on pure hearts. Ioun, goddess of truth, keep these sweet souls in your palm. [01:02:59] Speaker B: So obviously, take inspiration. I mean, obviously. First of all, Abby gains a point of awesome. That was freaking sick. And also dope. And on another topic. Cool. The best players. [01:03:19] Speaker A: Okay. Okay. Oh, okay. So I have to roll a 14 or lower, correct? [01:03:29] Speaker B: Yes. [01:03:30] Speaker A: Okay. Make sure I have the right die. Okay. [01:03:35] Speaker B: Except, Abby, before you drop the die. Have you dropped the die? [01:03:38] Speaker A: I did. [01:03:39] Speaker B: Okay, what'd you get? What'd you get? [01:03:42] Speaker A: 15. [01:03:49] Speaker C: She use her inspiration. [01:03:51] Speaker B: You could if you wanted. [01:03:53] Speaker A: Can I? Okay, I'm going to. Oh, that's so close. [01:03:57] Speaker B: Okay. Okay. Hold on. Don't look. Have you looked? [01:04:00] Speaker C: Stop. [01:04:03] Speaker B: I swear I'm not kidding. This is what I was going to say. I like the. Your poems so much, I was going to let a 15 count. But you already said so right now, if it's 15 or lower this one time, I will let it count if it's 15 or lower. [01:04:18] Speaker A: Okay? Okay. Okay. Okay. It's an 86. 89. [01:04:24] Speaker B: Well, that's not 15. Okay? [01:04:26] Speaker A: That is not 15. Okay. [01:04:28] Speaker B: Ro or Greta. As you. As you push your head out again and again, fighting against it, pushing off of tello. Sometimes you go to reach out to Ioun. And one of the last times as you go to finish, hold these. Hold these people, or what it was that you said in your palm. As you go to say it, your head pushes out of the water and the elemental just reaches down and just shoves your head back in. And you're choked on the line. And you don't get the last line of your supplication out. And the magical contrast connection is. Is severed. The great expenditure of energy is gone. And you cannot use divine intervention again for the next. [01:05:05] Speaker D: But did she breathe? Did she breathe? [01:05:09] Speaker B: She did. And all the breathing was undone by the water that was shoved down her throat. [01:05:14] Speaker A: Okay, okay. Well, that counts as an action then. [01:05:19] Speaker B: For there's no action that's more of an action than divine intervention. [01:05:22] Speaker A: Okay. [01:05:23] Speaker B: Literally the best action in dnd. [01:05:27] Speaker A: Okay, then can I use a bonus action? [01:05:31] Speaker B: You could use a bonus action, girly. [01:05:35] Speaker A: I'm going to cast. I'm not gonna do that. [01:05:39] Speaker B: Actually, you could cast, girly. Pop. [01:05:43] Speaker A: I'm just gonna. [01:05:45] Speaker B: Yeah, bonus action. Okay. All right. Excellent. It is the commoner's turn. They scream, they writhe, they cry. Top of initiative, Boz. Which it is odd doing. [01:05:58] Speaker C: Wait, what is the girl doing that I'm helping? Does she say anything? No. Just screaming and crying? [01:06:03] Speaker B: Yes, actually, no, actually, she does. She says. That's what she says. [01:06:11] Speaker C: Are they gag? [01:06:13] Speaker B: Yeah. [01:06:13] Speaker A: Yes. [01:06:15] Speaker C: Know that. [01:06:20] Speaker D: So sassy. [01:06:22] Speaker B: I. It's. Sometimes I have to be the bad guy. Sometimes I have to be the bad guy. [01:06:25] Speaker A: Guys. [01:06:26] Speaker B: Okay, pause. What are you doing? [01:06:29] Speaker A: Okay. [01:06:33] Speaker B: Going to. Oh. Oh, I'm so sorry. I'm so sorry, Landon. As a new round of combat, the lava. It does so lava, doesn't it? But. But please be thinking. Cause in the next moment, I will come to you. Okay, that's another 20ft down. [01:06:55] Speaker C: Holy crap. [01:06:58] Speaker B: Moving at a rate of 30ft around. [01:07:01] Speaker C: Holy guacamole. [01:07:04] Speaker B: As it pours and churns out of the slope. How Much does it move 30ft around? It was already halfway. It was already partially down the stairs. The stairs are 40ft tall. The lava is now all the way to the bottom of the stairwell. Okay, we'll come back to that. Landon, it's your turn. Sorry. Thank you for your patience. Where are we saying Lando? I apologize. I interrupted. [01:07:36] Speaker E: I think Boz is going to spell. How many spell slots do I have? I have one spell slot. He is going to reach in to. [01:08:04] Speaker B: The. The. [01:08:04] Speaker E: He's gonna reach out to Tello and try to catch freedom of movement on him. [01:08:10] Speaker B: Okay. So you need to get, like, over to here. Oh, you would proctor an attack of opportunity from this guy, but you could do it. [01:08:21] Speaker A: Familiar. Familiar. [01:08:30] Speaker E: Would I. Would I be able to use my familiar to do as accurate. [01:08:35] Speaker B: How do you summon him again? [01:08:37] Speaker E: He's just with me. [01:08:40] Speaker B: Oh, that's. Sorry. I'm literally thinking of Janice. Yes. Yeah. You can just make him. Yeah, that's right. It's like the fine familiar spell is the same action, economy of it. Somebody tell me, is it free? [01:08:57] Speaker E: Isn't he just with me? Like, I just have him with me? [01:08:59] Speaker B: No, no, no, no, no, no, no. He's with you. Yes. Commanding him is something. [01:09:05] Speaker E: He just goes after my turn. He acts on his own. [01:09:08] Speaker B: That's what it is. Thank you. Thank you, Landon. Yes, yes, yes, yes. He just. Thank you. But I just goes on. Your turn. Yeah. Your spell swapping. Thank you for reminding me. [01:09:20] Speaker E: I'm going to use my action to cast freedom of movement on Tello. [01:09:25] Speaker B: Okay. With him. [01:09:26] Speaker E: So that'll happen. Well, he'll do that on my. [01:09:29] Speaker B: What I'm gonna say is, I'm gonna say that the familiar needs to make some sort of a check because Tello's in a giant, swirling spear of water. Now, you can send him out, like, absolutely try, but you're gonna need to send the familiar after Tello to try and get to him to touch. [01:09:46] Speaker E: Oh, okay. Knowing that, I think. [01:09:52] Speaker B: I mean, it can certainly try. And what I will let you do is I will let you have the familiar take its turn first so that it can try. And if it fails the check, you can spend your action doing something different if you want to do it that way. [01:10:11] Speaker E: Oh, my goodness, I hate ads. [01:10:13] Speaker B: I know. [01:10:14] Speaker E: And I'm never buying something from Best Buy again. If that's the case, I think I may do something different then. [01:10:23] Speaker B: Okay. Okay. What are we doing? [01:10:25] Speaker E: I think I may. I think I'm going to cat. I'm gonna cast, wither, and bloom. [01:10:43] Speaker B: Okay. [01:10:45] Speaker E: And I'm going to do it. Awesome spell at the third level on the three creatures around me. [01:10:53] Speaker B: Okay. You can hit all of them? [01:10:56] Speaker E: Yes. [01:10:58] Speaker B: Okay. [01:10:58] Speaker E: Yeah, absolutely. What kind of saving throw it is conned. [01:11:03] Speaker B: Okay, that was a bad roll. They fail. I rolled a five and they've got a modifier, but that's a total of nine. So they fail. Okay. [01:11:15] Speaker E: So they take 86 damage each. [01:11:18] Speaker B: Okay. Hit me with a Dude, let me roll. You guys can't see it, but Luna's just off screen over here and every once in a while I'm reaching over and just squishing her a little. [01:11:32] Speaker E: 12 damage to each of them. 12 and yeah. [01:11:39] Speaker B: 12 sick. [01:11:43] Speaker E: And I am going to roll. Unspent hit. [01:11:49] Speaker B: Die. [01:11:49] Speaker E: Druid's hit. Die is D8. [01:11:52] Speaker B: D8. D8. Yeah. Not D6. D8. [01:11:55] Speaker A: Can you do that in the middle. [01:11:55] Speaker B: Of combat as a part of this spell? Yep. [01:12:00] Speaker E: Yeah. [01:12:01] Speaker B: I was like boz, as you reach outward and the as you like draw energy from them, it's like you're transmuting them on the spot, evaporating their water and condensing it into life. That's drawing to you. They are all really starting to look. All three of these elementals look very rough. Especially this one. This one looks really rough. [01:12:25] Speaker E: The blue one that I'm is in. That's in front of me is the one that I've been hitting on the most. [01:12:29] Speaker B: Yes. Yeah. But Craig hit this one. [01:12:31] Speaker E: And Craig hit being much hard of healing. [01:12:35] Speaker B: That's really good. Oh, cuz all your other features affect it. Yeah. Yeah. [01:12:43] Speaker E: And then as a bonus action, I am going to. Now I'm the red one, right? [01:12:52] Speaker B: Yes. Yes. Yeah. Red for pause. [01:12:58] Speaker E: As a bonus action, I'm going to cast vicious mockery at the blue one again. [01:13:06] Speaker B: That's. I love it. I love it. What do you say? [01:13:09] Speaker E: I say. I don't know. [01:13:16] Speaker B: I mean, that's from vapor. You came was awesome. [01:13:19] Speaker E: I know. I feel like that's still burning inside him. [01:13:21] Speaker B: I don't think I have anything to talk about. It can be okay. You hit him with a withering gaze and remind him of that. Painful. And usually it would be lost on a creature like this. But as you translate your tongue in the deepest speech, you speak to something deep in its element, mental psyche. Something that hates your mortal form. And how much damage? Oh, intelligent saving throw. I'm sure I fail. [01:13:41] Speaker E: No, no. Wisdom. I think it's wisdom. Am I crazy? Is it intelligence? [01:13:45] Speaker B: 19 I. I pass. [01:13:47] Speaker E: It's a wisdom. It's wisdom. Oh, they were supposed to get Disadvantage on their attack. Zachary, last turn, they were supposed to get disadvantage in their attacks. Well, but he was. At least. Hey, we can know it is what it is. That's in my Shadows are gonna attack, which I forgot to do last time. [01:14:04] Speaker A: Oh, let's go, Landon. Awesome. [01:14:07] Speaker B: Do your shadows attack as a free action or a bonus action? They have their own. Oh. Because they're their own creatures, and I. [01:14:14] Speaker E: Forgot to use it last time. [01:14:16] Speaker B: Yeah. Let's do it. Boss is the busiest druid in the world. He has so many. [01:14:22] Speaker E: I'm sorry. [01:14:23] Speaker B: No, no, don't apologize. It's just like every time Landon has to take a turn, it's like he's playing three. Three characters. It's crazy. [01:14:29] Speaker E: I'm sorry, guys. [01:14:30] Speaker C: All right. [01:14:30] Speaker E: They're going to attack the one that I've been hammering on. [01:14:33] Speaker A: Sorry. [01:14:34] Speaker B: Yeah, yeah, yeah. Is it a saving throw or roll to hit? [01:14:39] Speaker E: They have. They have to roll to hit. So let me see what. What the roll is. They have a plus four to hit. Plus four. One of them rolls an 18. Another one rolls an 11. [01:14:57] Speaker B: That will not hit. [01:14:58] Speaker E: And another one rolls a 22. [01:15:02] Speaker B: Yeah, that'll hit. [01:15:04] Speaker E: And so now they do two D6 plus two necrotic damage. Do they have resistance in necrotic damage? [01:15:12] Speaker B: No, no, no, no. [01:15:13] Speaker E: Okay, so that is 11. And then the second one is 9 plus. [01:15:23] Speaker B: Okay, that's. [01:15:25] Speaker E: That's 20. That's 22 damage to that one. [01:15:30] Speaker B: Okay. Okay. [01:15:33] Speaker E: And then its strength is reduced by eight. Oh, my gosh. Max rolls both times eight. Its strength is reduced by eight. [01:15:41] Speaker B: Wow. Okay. [01:15:45] Speaker E: It loses all bonus to its. To its attacks from strength. [01:15:50] Speaker B: Yeah. Are you looking at stat block again? [01:15:54] Speaker E: No, I just remember that one piece. [01:15:56] Speaker B: Okay, that's crazy. Boz. As you war outward with the light, drawing power from them, that wicked dark cloak you wear from the wandering death that you stole off his body, These dark shadows just wrap up around the water element, and they, like, grab at it. And it's like. As it's like as they grab the water, it grows dark and just falls away. Just. Just like the water no longer becomes. [01:16:22] Speaker E: Do you mind if I flavor it? [01:16:24] Speaker B: No, no, no. Please, please, please, please, please, please, please, please, please. [01:16:27] Speaker E: I want the shadows, you know, to emanate under him, you know, like they always weirdly do. And I want them to kind of, like, enter him, like, from below. Like, almost like Tello and Greta are there and just kind of like, thrash inside him as, like, shadowy humanoid figures drowning. [01:16:43] Speaker B: That's awesome, Landon. That's so cool. And as they thrash the water, it's like. It's like huge sloths of the water element are just fall away from it. It looks like it's barely holding itself together. Okay. Amazing turn. That was impressive. I've never seen a player take seven actions, and that was really cool. Next up are the Water Elementals. And Craig is on deck after that dexterity saving throw. Thank you. It's important. It's your spell save dc, right? Yes. [01:17:17] Speaker E: So they have to do night. [01:17:18] Speaker B: Yeah. They fail. They fail. All right, Tell me about the damage. [01:17:23] Speaker E: Hate taking this much time. [01:17:25] Speaker A: The one that ate Tell and I can only have a movement action or bonus action. [01:17:30] Speaker B: Gotcha. Thank you. That's important. [01:17:33] Speaker E: They do. [01:17:36] Speaker B: They. [01:17:36] Speaker E: They all take 20 damage. [01:17:39] Speaker B: Okay. Oh, math. Boz, the golden fire flares up again with your energy. It's. You look like the coolest druid to ever live. Boz. On this turn, a frenetic whiplash of magic roars out from you. You sublimate them and draw their watery form into your healing. Your shadows roar outward and tear them apart. And with one last powerful gesture, you command golden flame to rise up. How do you want to do it on this one? [01:18:09] Speaker E: I just want. [01:18:11] Speaker B: It's like. It's like. [01:18:12] Speaker E: You know how in water, how sometimes there's, like, different, like, mixtures that don't mix? They, like, float on top of each other. I want it to be kind of like that with the radiance and the necrotic damage, like, inside of it. Like, there is, like, a swirling mix of radiance and death inside of it that, like, are definitely together there, but never mixing. And, like, as. Like, as they pull away, as there's no water where they leave and it just is consumed in light and darkness. [01:18:39] Speaker B: That's awesome. This is not a performative thing we do. We do it just for fun. But, Landon, you're getting really awesome with your descriptions, dude. As the dark and light, these two polar aspects of power and energy and reality battle within this form. They sublimate the creature. And as they pull away, like cosmic forces of the universe being summoned and dissipated, there's just nothing where the elemental was. And then these two look real stinky. Big bad. [01:19:07] Speaker E: I'm also going to move over to the person who's closest to the lava and take the opportunity. [01:19:14] Speaker B: Attack. [01:19:15] Speaker E: Yes. [01:19:16] Speaker B: Okay. You have the movement, right? You have a ridiculous amount of movement. [01:19:19] Speaker E: I have 45 speed. [01:19:21] Speaker B: Okay. Can you tell. Tell me the path you take to get there? I. [01:19:30] Speaker E: Cause Craig's in my way. [01:19:31] Speaker B: Right? You can move right here, but you'd have to move away from both elementals. [01:19:38] Speaker E: I take both opportunity attacks to get to the person over there. [01:19:41] Speaker B: Okay? Okay. Understood. Understood. All right. They didn't roll. Great. I think both miss you. Yeah. AC19. Both miss you. Huge columned fists of water by you, but neither strike you. And you have arrived at her position. Awesome, boss. With that, they're out of the range of the first flame, right? [01:20:06] Speaker E: Yes. So they no longer take damage from the first fight. [01:20:08] Speaker B: Okay, but that's. I mean, you know, you got your money's worth. That was pretty awesome. Okay, Craig, it's the water elementals. Okay. Yes. Here's what the water elementals are going to do. This one is going to move into Craig's space and occupy is not whelming him, but it is occupying his space. And now, with five feet between it and the other water elemental, both are going to take advantage attacks at Craig. So Craig does a 20. [01:21:01] Speaker E: We cannot hear you. Your mic is. [01:21:03] Speaker C: You're not muted. [01:21:04] Speaker E: Yeah, you're not muted. Your mic is. Check your mic settings, Micah, because it might have the wrong one selected. There's no sound coming from. [01:21:10] Speaker B: Your discord always cracks me up when we say mic and then Micah in the same sense. Hello. There you are. [01:21:17] Speaker E: You're very quiet now. [01:21:22] Speaker C: Oh, we cannot hear you. [01:21:23] Speaker E: Which mic is selected when you go to settings? [01:21:27] Speaker C: My. [01:21:29] Speaker D: My MacBook. [01:21:29] Speaker B: There we go. Oh, you're good now. You're good now. Whatever you did, you're good. Does a 20 hit? [01:21:35] Speaker D: No, it does not. [01:21:37] Speaker B: Okay, well, the second one's a 26. [01:21:41] Speaker D: Well, here's. Here's what I was wondering. I feel like I have a feature. I feel like I have a feature 20 where, like, they have to. [01:21:53] Speaker B: Is this something with your shield? But I think your shield is when they hurt you, you get to do damage back to them on your turn, or how does that work? [01:22:02] Speaker A: Okay. [01:22:03] Speaker D: No, I was looking on. I have a straight. I have a saving throw advantage. That's different. Okay, Sorry. I thought people had disadvantage. [01:22:11] Speaker B: Well, I rolled two ones on damage again because I'm Zach and this is the way. So I just got two damage points. No, you take six points of bludgeoning, but not much. Man, I'm rolling low with these guys. Now the other one's gonna take its attacks. Okay, that's a 26 to hit. And another. Wow. 226s. Okay, let's see what we get for damage this time. Wow. I've rolled so many ones. Okay, 11. Another one. Are you kidding me? Well, am I. Am I surprised? It's me I'm sorry. [01:22:50] Speaker D: So it's the same amount. 6. [01:22:53] Speaker B: No. Total of 22 damage from this guy. 22 bludgeon. So from all sides, watery arms. So a total of 28 damage that turn. Huge columns of water are battering you from either side, clopping you around, found in your arm. It's gonna be their actions. Yeah. Okay, now, Craig, it's your turn. [01:23:16] Speaker D: Hey. I just want to note there's no, like, there's nothing I can do to save Greta and Tello from this monster. You, like, y' all have walked away, and, like, there's, like, there's nothing I can do. I can't hit them. I can't. I can't deal any damage, which is the only thing that I can do. So I. I think it would be a good idea for someone to move back and have a game plan of saving Tello and Greta, because I cannot do anything. Can I make a strategy check? [01:23:55] Speaker B: I mean, I would have to know. [01:23:56] Speaker A: What the strategy boys can. Mylo and I can either do attacks to the monster, but we can try and get out. We can use our action to get out of this guy or do the best that we can to get out. Okay. [01:24:16] Speaker B: What are you doing on your turn, Craig? [01:24:18] Speaker D: On my turn, I want to deal damage to the blue guy. [01:24:21] Speaker B: Okay. You're halfway inside of the water elemental, so that would. Yeah, that'd be a good idea. [01:24:27] Speaker D: So would I even have to roll an attack to hit, or was your. Your idea? [01:24:30] Speaker B: No, you definitely have to roll the hit. Yeah, you definitely have to roll it because you're not inside of it yet. He's just, like, half around you. Yeah, he hasn't whelmed you. You're gonna need to roll the hit twice. Okay, but, I mean, you have a plus 11. How do you miss? [01:24:44] Speaker D: Well, I just miss. [01:24:45] Speaker B: So, you know, I'm sorry, because I said that out loud, and I feel like now that's on me. [01:24:51] Speaker D: Okay. [01:24:52] Speaker B: Did you roll in that one? [01:24:54] Speaker D: Yeah. [01:24:56] Speaker B: Okay, you have a second attack. [01:25:00] Speaker C: She frozen? [01:25:02] Speaker B: Yeah, she's frozen. [01:25:05] Speaker D: I have. [01:25:07] Speaker B: Oh, have you taken your second attack, Micah? [01:25:14] Speaker D: It's a 28. [01:25:17] Speaker B: Well, that'll do it. Go ahead and roll for damage. [01:25:21] Speaker D: Wait, wait. No, wait, hold on. No, that would be 12. Yeah. No, wait, it wouldn't be 28. It would be. It would be 18. I did the math wrong. Are you guys there? [01:25:38] Speaker C: Yeah, we're here. Zach's pretending to be frozen. [01:25:41] Speaker D: Yeah, I. I just imagine 18. [01:25:45] Speaker B: 18 will still hit. Yeah. But tell me that wasn't pretty good. That was pretty good. [01:25:51] Speaker D: That's pretty good. [01:25:52] Speaker B: I know. I'm a dork. Rule for tomorrow's Craig. [01:25:58] Speaker D: Well, I'm gonna do Divine smite at a third level again. [01:26:03] Speaker B: Okay. [01:26:04] Speaker D: Improve divine smite. So it'll be 48. [01:26:09] Speaker B: Yeah. This is 3D6 plus 4. That's just crazy. Okay. I don't know if we've ever played combat this long without me playing. Putting a condition ring down. This is fascinating. [01:26:37] Speaker C: Condition rings down. [01:26:40] Speaker B: So it's a concentration ring. Yeah. [01:26:42] Speaker D: Oh, it's a 28 again. For damage. [01:26:45] Speaker B: For damage. Okay. So what this triggers, Craig, is how do you want to do this? [01:26:51] Speaker C: Let's go. [01:26:53] Speaker D: You know, can I just say, like. [01:27:03] Speaker C: Make him pee. Make him pee. He's a water elemental. He's all pee. [01:27:08] Speaker A: Make him pee. Make him pissy. [01:27:11] Speaker B: Craig, you're fighting. You're fighting the PIs. We need a. We need a urine elemental in Campaign two. [01:27:19] Speaker C: Oh, gosh. And it's called the P Abyss. [01:27:25] Speaker D: Star Splinter is going to go directly into the. The, like the center of the monster. And it's going to like shoot out light rays and it's going to kind of like fall all over the cavern or like the. Almost everywhere. And then it's going to quite literally break into like fragments of water pieces everywhere. [01:27:58] Speaker B: One star splinter into the elemental. It burns with light. And the elemental raises up two columned fists of water and goes to bring them down on you. And Star splinter just flares and there's just this flash of light in so many different directions and beams. And then the water just. And it just rains. It just rains. Drains water down all around you and it is no more. Do you use any movement? [01:28:25] Speaker D: Yeah, I'm gonna. I'm gonna get away. [01:28:35] Speaker B: 10, 15, 20, 25. Anymore. Is that good? [01:28:40] Speaker D: I can only do 25. [01:28:42] Speaker B: Five. Okay. It is Rose turn. Then it's Tell's turn. Then it's Greta's turn. What are you doing, Ro? [01:28:49] Speaker C: Yeah, I'm going. Pause is here now, but I think I'm still going to finish this one since I have it half cut. I'm going to try and cut again. The. The. I mean, the chains, the. Whatever. That's gonna be nine points of slashing damage. [01:29:24] Speaker B: Row as you again on your guitar. That light cuts out again. And the iron, the chain is mostly cut through still a little bit together. [01:29:37] Speaker C: Okay. Okay. [01:29:43] Speaker B: It's barely hanging on, but the link is still just like most of the metal is cut through. And there's like a half centimeter of iron still connecting on either side. [01:29:52] Speaker C: Does it look like I could Just. [01:29:55] Speaker B: If you tried it. But I still. [01:29:58] Speaker C: It would be an action to. [01:30:00] Speaker B: To. [01:30:00] Speaker C: To try and do any of that. [01:30:02] Speaker B: Yeah. [01:30:02] Speaker C: Okay. So as a bonus action, I'm gonna say to this lady and like, I'm gonna say it loud so the others can hear. I'm gonna say. I'm gonna say, we're here to help. We're gonna get you out of here. Get to the furthest corner of the. [01:30:20] Speaker B: Room as you shout that all three people struggle against the chains they're confined to in screen. [01:30:26] Speaker C: Yeah, I know. Once we get them out. Wait. [01:30:28] Speaker B: I want to use my movements. [01:30:30] Speaker C: I want to use my movement. Who's the one in the middle? Is the one in the middle the little girl? [01:30:37] Speaker B: That is the. That is the small girl. [01:30:39] Speaker C: Okay. I'm going to go up to her. I figure Boz has this taken care of since it's almost cut. And I'm going to go up to the little girl and as I go up. It's okay, it's okay. It's okay. I know that's not what I'm doing. [01:30:55] Speaker B: Ro walks up to a small train child and goes. [01:31:04] Speaker A: That is so scary. [01:31:07] Speaker B: I do not care. [01:31:08] Speaker C: The child I watch. [01:31:10] Speaker A: The child is going to try. Is going to use his action to try and escape. A grapple. A grapple creature can use its action to escape. To do so, it must succeed on a strength athletics or dexterity contested by your what? Anyway, that's what I'm actually. [01:31:29] Speaker B: He will roll. There are specific rules for the water elemental, but you are correct. He can use his action to do so. There's a specific DC for the elemental. So I need him to make. Yeah, he needs to make a strength or dexterity saving throw to try and escape. And it's DC14. [01:31:54] Speaker A: Oh, rock and roll. That's gonna be a 2012. A 20. A 12. It's gonna be a 24. [01:32:00] Speaker B: A 12 will not do it. But a2022. Oh, it is a 22. I thought it was a 12 with that. Tello, like, pushes Greta. He's flailing and he doesn't mean to, but he pushes himself off of you and he does this, like, dive roll and he emerges on this side of the elemental. So he has used his action and he is out. [01:32:26] Speaker A: Okay, I'm thinking. [01:32:29] Speaker B: I'm thinking more damage to you guys on their turn. Oopsie, poopsie. [01:32:32] Speaker A: I'm thinking. I'm thinking one. [01:32:35] Speaker B: I forgot. [01:32:39] Speaker A: He's going to use his. He's going to provoke an opportunity attack. [01:32:45] Speaker B: Okay. [01:32:46] Speaker A: And run as far as he can. [01:32:50] Speaker B: Towards. [01:32:52] Speaker A: Yeah, that middle pedestal he has. [01:32:55] Speaker E: If it takes an action to get her up the old lady. I don't know if Boz will be able to do everything to, like, get her to safety and free her on the same turn. [01:33:05] Speaker A: Okay, so zm, can I be to the right of Boz then? Perfect. [01:33:14] Speaker B: Okay. Opportunity attack. Yeah, that'll do it. 26 will do it. I keep doing that. Oh, well, now I roll high. 19 points of bludgeoning to the back of Tello sends him tumbling forward. He skids across the floor and pushes himself back up onto his hands and feet. He's a man possessed and determined. Okay, Greta, what are you doing in your turn? [01:33:40] Speaker A: What if I try and escape to. [01:33:42] Speaker B: Oh, a dog. [01:33:44] Speaker A: Strength or dexterity? [01:33:49] Speaker D: I can't bless her, can I? [01:33:50] Speaker A: Dang it. [01:33:51] Speaker B: No. Is one of those modifiers higher than the other one? [01:34:01] Speaker A: Well, I'm just reading. [01:34:05] Speaker D: Wait. [01:34:05] Speaker A: Okay, I'm just. [01:34:06] Speaker B: Wait. [01:34:06] Speaker D: Yes, I can. I can. Oh, I can't. Cuz it's an action and I'd have to be. [01:34:11] Speaker B: You can on your turn. It's an action. Yeah. [01:34:18] Speaker A: How about a 12? [01:34:21] Speaker B: A 12 will not do it. Oh, Greta, as your. As your feeble old lady bones struggle against the swirling water. You do not get out, but you can take damage from being inside of it. [01:34:32] Speaker A: I use dexterity, so she's just not dexterous enough. [01:34:38] Speaker B: You take 11 points of legending inside of the creature swirling around in the water because slammed from every direction. [01:34:45] Speaker E: Okay. [01:34:46] Speaker B: It is the commoner's turns. Two are still chained. But the one who has had her chains cut down to three remaining hit points is going to try and make a strength saving throw to break the iron. [01:34:56] Speaker A: Yes, Queen. Yes. [01:35:00] Speaker B: Well, that's not a good role. Exhausted and not particularly athletic in her daily life, she rolls a nine and she strains against the metal, which squeaks and creaks, but blood pours down her arms and ankles and she does not break free. It's at the top of initiative. First things first. The lava's gonna move. [01:35:23] Speaker A: Oh, I hate the stupid lava. [01:35:25] Speaker B: Oh, no. [01:35:27] Speaker C: Yeah, this is not good. [01:35:30] Speaker B: And the lava moves. Oh, gosh. 30ft. [01:35:35] Speaker C: Oh, my God. No, no, no, no. Holy crap. That's. [01:36:03] Speaker B: What does that do to the water? [01:36:11] Speaker C: Is Greta more protected because she's in water? Actually, does she take less damage from the lava find. [01:36:18] Speaker B: We will certainly find out. [01:36:20] Speaker C: Because it's cooling. [01:36:22] Speaker B: Different songs. Let's go with. What's this one sound like? [01:36:43] Speaker E: Is that. [01:36:44] Speaker B: No. [01:36:45] Speaker E: Is the lava affected by, like, magical fruit speed or is there, like, something. [01:36:50] Speaker B: Is it affected by Management move. [01:36:52] Speaker E: No, what I'm. What I'm asking is. Rules is written. Lava moves five feet around. But I'm. [01:37:01] Speaker B: What. [01:37:01] Speaker E: What I'm asking is, is there. Is there something that you're doing on the back end to change that, or is it just like. Is that something you're like, yes, I know that that's how things are written, but I'm doing something different. [01:37:11] Speaker B: Or. [01:37:12] Speaker E: Or is. [01:37:12] Speaker A: There is also outputs those six times five is. [01:37:16] Speaker B: Yeah. [01:37:16] Speaker E: And it's on a slow turn around of combat. Per round of combat, it moves 5ft, not per turn. [01:37:25] Speaker B: Yeah. So here's the double deal. I didn't know that. I didn't read that. I made up a number. However, gravity is greatly assisting what's happening because it's being launched down a heavily sloped surface with a great deal of mass pushing behind it. So here's what we'll do, Landon. The idea that it would move very quickly down the steps and very quickly after the steps makes sense because it is being accelerated by gravity and a great deal of lava is coming behind it on a slope and pushing behind. However, now that I know that is the ruling, and given that at this point, it has used a great deal of that momentum. Thinking logically, every round after this, it will only move 5 instead of 30, because, to be honest, Landon. No, I just. I. I just didn't know that. So from here on, it only goes five. Good looking out. And I've said it before, thank you for getting curious and reading rules. That's help. [01:38:34] Speaker C: It would make sense that it would, like, flatten out, I guess. [01:38:37] Speaker B: Yes. [01:38:38] Speaker C: And slow down. [01:38:39] Speaker B: And actually, I mean, if we're just trying to be merciful, to me, maybe this is actually kind of the compromise that makes the most sense, given that, like, it moves very fast as it comes down the stairs and then slows down past. Okay, so from. From. So, Landon, don't let me forget next round, when I'm like. And it moves another 30ft, look at me and go, no, no. DM boy. Bad five. And I will. It's five from here on. Because it's run out of its momentum coming down the stairs as you all. As Greta thrashes inside of the water elemental and you all work furiously to save prisoners, the lava slide pours down the stairs and the screen screaming, superheated. Melted stone rushes down the surface. No, no, I don't do this often. I'm changing my call. I think Landon's right. Hold on, because that's. That's a good point. And that is the mechanic in 5E. Okay, give me a second. Give me a second. Okay. I should have gotten that tomorrow wet. Quick, someone describe something or role play or something. [01:40:11] Speaker D: I don't know. [01:40:12] Speaker C: I don't know what to describe. [01:40:16] Speaker B: Never mind. It was very quickly fixed. So instead I'm going to say that. I mean, its momentum does carry it further, but I think. I think Landon actually brings up some really important information. I'm gonna say this round, it's not getting past here. That's my ruling. I still think the. The momentum and mass behind it down the stairs increases its speed as it comes off, but I'm not going to say it can't. It can go more than half, so it seems fair. So as it. As it pours to the stand and starts superheating, the stone beneath it is licking up and turn. Thank you, Landon, for bringing that up. That's very helpful. I appreciate that. It. It is literally catching the stone on fire and burning it. The first thing that happens is as it reaches this elemental here, it touches it. The Elemental now takes 12d10 fire damage. So somebody say something while I get out a lot of dye. [01:41:22] Speaker D: That thing was gonna touch us. That thing that deals 12d10 fire damage to this water thing was gonna. Not that I lava you. [01:41:43] Speaker B: 7. 14, 20, 29, 35, 45. 50, guys. 45 plus 9. Wow. I'm rolling really high. [01:42:03] Speaker C: Is 44. [01:42:05] Speaker B: 54. Thank you. Plus 4. [01:42:07] Speaker C: Yeah, that's what I meant. [01:42:08] Speaker B: 58 plus 4 is 62 plus 6 is 68 plus 2 is 70. The water elemental takes 70 points of fire damage and is immediately sublimated. Just tello. Is inside of the fire elemental. [01:42:25] Speaker E: No, Greta is inside the fire. [01:42:26] Speaker C: Greta is inside of the water element. [01:42:28] Speaker B: Greta is inside of the water element. [01:42:32] Speaker E: Now it's a fire element. [01:42:32] Speaker B: Now here's what I'm gonna say now. Well, Greta, the lava is not touching you. Partially insulated by the properties of the water element. There is no chemical substance that we know of better at absorbing heat than water. You take half damage. Okay, so I'm gonna roll 60, 10. Now you take literally the water's making you resistant. [01:42:57] Speaker D: Yeah, boy. [01:43:04] Speaker B: 16, 22, 32, 36, 41 points of fire damage. Greta. [01:43:13] Speaker C: It's always Greta. [01:43:14] Speaker A: Okay, is Greta. [01:43:16] Speaker D: It's just Greta. [01:43:18] Speaker C: It doesn't matter where you are. [01:43:20] Speaker B: It's just the fire. The fire elemental ceases to exist. And Greta, in a plume of burning water and horrible smoke. Whatever experience you, Abby, in real life, have had with water, the hottest water you have ever encountered is 100 times worse. Greta is flash burned. As her skin peels and all over her body she gets second degree burns. Wow. [01:43:43] Speaker A: Yeah. [01:43:44] Speaker B: These blisters immediately begin flow of forming and you slam to the ground. [01:43:48] Speaker A: She's real freaky looking, old lady. [01:43:52] Speaker B: Don't say that, dork. All right, dork. Now here's the other thing that happens. The lava is within 10ft of Greta. You've already taken your damage. It's within 10ft of. Of Tello, the middle aged woman and Boz. So all three of you take 3D6. [01:44:17] Speaker C: She's going to die. [01:44:20] Speaker B: Eight plus six is 14. As the lava burns up next to the platform, the heat comes off and waves. All of you fall down. As it burns up you, all of your skin and exposed material begins. [01:44:39] Speaker E: How much damage does it do, Zach? [01:44:42] Speaker B: 14. 14. 14. Your exposed skin starts to burn. Exposed hair. Boz, your hair catches on fire, as does Telos. And both of you are pushed away. You all watch as on the platform behind you, the exhausted and wounded woman is burned to death. Death. Her clothes catch fire. Her skin boils. And she and the chains behind her. And as she grows still, her body just begins burning. I would say she's burning alive, but she's cooked, so she's burning dead. Boz, you are first in initiative. What are you doing? [01:45:31] Speaker E: Question. There's something that I'd like to do in coordination with them. I know that we're in like a real time event with the lava, but can we say that. [01:45:39] Speaker B: Oh my goodness, guys, DMs must read their DM notes. Landon, hold on to that thought. I'm so sorry. I'm so sorry. I'm so sorry. Ro and Greta with 20 passive perceptions. You notice here on the floor and the slightly discolored square of ground, there's a slight input imperfection to the way that the stone meets itself. As if this stone square was set in later than others. I don't know if that would have changed anything about how combat knows, but I was supposed to. I mean, like, I think combat would have gone much the same. But I was supposed to tell you guys that right at the beginning. [01:46:19] Speaker C: Is that exactly where the Count was standing earlier? Like his image was standing? No. Okay. [01:46:25] Speaker B: No, but lost the water element. [01:46:28] Speaker C: I did too. [01:46:30] Speaker B: I think you guys would have gone to the water elementals and the squares first anyway. But I was supposed to tell you that. Please forgive me. Landon, please go back to what you were saying. Thank you for your patience. [01:46:41] Speaker E: I would ask. I would ask Roe, and I assume the lava is like in this moment, you Know, it's like, ever slowly increasing towards us. And as much as we can now, it's. We're like backing away now. [01:46:55] Speaker B: It's slowing down greatly. And now it's starting. Next one. [01:46:59] Speaker E: What? [01:46:59] Speaker B: I'm. [01:46:59] Speaker E: I look at Rowan and say, do you have anything that can generate fire? [01:47:08] Speaker B: Now? We are still in an issue. [01:47:09] Speaker C: Yeah, that's right. I was like, wait, I can't respond, can I? [01:47:14] Speaker E: Oh, we were in Initiative on my turn. [01:47:16] Speaker B: Yeah, we're still in it. No, that's okay. [01:47:21] Speaker C: Would he just. Would. Okay, I have a question. Could. Could Boz do a strategy or history check to just rem. I mean, we live and work together all the time. Would he just know what I have that can deal or that can generate fire or not? [01:47:44] Speaker B: Actually, great question. Yes. I like that reasoning quite a bit. You all travel together, you all train together, and we don't role play it all the time. Boz, give me. Give me a strategy check. I like that quite a bit. Give me a strategies check to deduce if ROE has any appropriate spells. [01:48:01] Speaker E: What's the modifier for strategic strategy? [01:48:04] Speaker B: Intelligence. [01:48:04] Speaker A: Intelligence. [01:48:05] Speaker E: All right, well, I rolled a 19, so that helps. [01:48:08] Speaker B: Okay. You deduce it. What is the idea you're thinking of? And if she has any. If she has any suitable cells. Spells. Jackie will tell you. [01:48:18] Speaker C: Yeah, cells. [01:48:19] Speaker E: I'm trying to see if there's a way to get some fire into the hallway so that I can flame stride them out of. [01:48:28] Speaker B: So you're saying you're trying to figure out if Ro has any spells that would go across this distance up the stairwell and through the doorway so that you guys could appear on the other side. [01:48:37] Speaker E: How far away. How far away is the doorway from where I am? If that makes sense. [01:48:41] Speaker B: Yes. Let's count. 5, 10, 15, 20, and then this is 40ft up. So that's 60, 65. [01:48:52] Speaker E: Alrighty. [01:48:55] Speaker B: Yes, yes, yes. [01:48:56] Speaker C: So you would know that I can light something with prestidigitation, like I can light a torch or a campfire. You would also know that with my. With my new loot, I got. Which you were there for when I got it. I do have the spells, pyrotechnics that I can use with the new loot, but that's not necessarily creating fire, it's using fire. But those are the two things that, you know, that Rogue can do with fire. [01:49:33] Speaker E: What Boz is gonna do is cast freedom of movement at the fifth level and touch both of them, because I have enough movement to go do that. And that'll let me Target two people. [01:49:41] Speaker C: Touch both of them. [01:49:42] Speaker B: Now, you can cast one spell. Spell per turn, right? [01:49:46] Speaker E: No, if you upcast it, you can target multiple people. [01:49:50] Speaker B: Okay. Yeah. All right. Yeah, yeah, yeah, yeah. [01:49:54] Speaker E: So it's a fourth level spell. So I have one fifth level spell slot left. [01:49:59] Speaker B: Okay. [01:50:00] Speaker E: So I cast it on them and tell them to, like, say. Say you're. You're free. Move to the back of the room when you can. [01:50:09] Speaker B: Pause as. As you run up and touch them, vines grow up from the. From the stone and just split and pull the metal apart. And the girl runs up to you and hugs you, afraid and crying, and the old man stumbles to the back of the room. [01:50:29] Speaker E: The sacrifice of the first flame is an action, right? That's an action. Yeah. Is Beacon of the First Flame bonus action, or is that feature for. For the first claim, you ignite something, but it's only 30ft, so I don't think that would get us. [01:50:52] Speaker B: Yeah. Much. Okay. Right. Is that your turn? [01:50:55] Speaker E: Okay, so, yes, that's my turn. And then I move with them back to the. I actually wait. How long. [01:51:03] Speaker B: How far away did you say the. [01:51:05] Speaker E: Lava is gonna move? [01:51:07] Speaker B: Five feet around now. As it should have or as it now should. [01:51:11] Speaker E: Okay. [01:51:12] Speaker B: Okay, cool, Cool. All right, so pause at this, the end of your turn. As you reach down. As you reach down and you free both of these people and begin pulling back and start developing your strategy for what you will do next. A voice breaks into your mind. A desperate, concerned plea calls out to you through evocative magics moving across the plain. And you hear a very familiar voice say, bowse. Bowse down of the ship. And then the voice is cut off. [01:51:51] Speaker C: Only Boz hears this. [01:51:53] Speaker B: Boz hears this in his mind. [01:51:54] Speaker A: Can you. Can you say it again? All the way. [01:51:58] Speaker B: Wait. [01:51:58] Speaker E: I have a bonus action. [01:51:59] Speaker B: They're on the ship. Yes, you have a bonus action. Boss. Boss, they're on the ship. They're on the ship. Or boss, Boss, they're on the ship. They're on the ship. There. And then it cut off. [01:52:10] Speaker E: I use my bonus action to give as much info as I can, to yell even short sentences, like, what do. [01:52:14] Speaker B: You say with, like, two or three seconds? What do you shout? [01:52:18] Speaker E: I say. I say Uber says, someone's on the ship. [01:52:22] Speaker B: Okay. Boss shouts this across the cavern. Craig, it is your turn. Initiative. What are you doing, Craig? Micah, is something up with your mic or. [01:52:39] Speaker D: No. [01:52:41] Speaker B: Okay. What are you doing? [01:52:56] Speaker D: Sorry, I feel very emotional about that. I want to. [01:53:12] Speaker C: Move. [01:53:14] Speaker D: Where's. Where's. Greta's on the other side. [01:53:20] Speaker B: Right. Greta's right here. [01:53:23] Speaker D: Okay. I'm gonna move, like, closer to that side of the room, but still further back. You know what I mean? Like, one back, but like, closer. Like in the same line as her. In the same line, but like. [01:53:39] Speaker B: Oh, okay, okay. Right here? Yeah. [01:53:40] Speaker D: You can get there just to be ready to heal her. I don't want to move closer to the lava. Actually, I'm gonna. Actually, I'm gonna try to. I'm gonna move closer to her. [01:54:01] Speaker B: Okay. You were here, you could have gone. [01:54:03] Speaker D: I, I can I just say that. [01:54:05] Speaker B: You could reach here or you could have wound up here, or you could have wound up here. [01:54:10] Speaker D: I. I'm gonna be really. Actually, I'm gonna get as close as I can to her because I don't know if she can move in the pain that she's in. [01:54:18] Speaker B: You get all the way there. [01:54:19] Speaker D: Did that use my. Does that use. I used the whole action. Right? [01:54:22] Speaker B: It's all your movement. No, it's your movie. [01:54:24] Speaker D: Okay. [01:54:24] Speaker B: You have an action. [01:54:27] Speaker D: I'm going to lay on hands. [01:54:38] Speaker B: How many. [01:54:42] Speaker D: It can restore a total number of hit points equal to my paladin level. [01:54:48] Speaker A: Oh, wow. [01:54:50] Speaker D: Your paladin level multiplied by something times five. Times five. Yeah. [01:54:56] Speaker A: Which is level times 70. [01:54:59] Speaker B: You used your. Your lay on hands today on the guy you found in the cell, but he did not have very many hit points. I think it was 12. So you still have 58. [01:55:15] Speaker D: Okay, I'm gonna use 58 hit points. I mean. [01:55:20] Speaker B: Yeah. Healing. Yeah. Greta, as Craig runs up behind you in his armor, slamming down on you, his hands wrap around you. You feel brilliant gold, deep magic pour over you. And while you are still in horrible pain and half your hair is burned away, you smell like burnt skin. At once, all of your boils and burns heal and you become gain 58 hit points. [01:55:46] Speaker A: Wow. She feels a lot better. [01:55:49] Speaker B: Okay, it is Rose turn. What is she doing? [01:56:00] Speaker C: Can I say. Oh, can you not hear me? [01:56:03] Speaker B: No, I can't. Now, please go ahead. [01:56:04] Speaker C: Oh, okay. I'm sorry. So can I say that? And if not, I totally understand. But can I say that earlier in one of the rounds of combat, I yelled out about the. The tile up front. [01:56:22] Speaker B: Since we didn't know about it. Absolutely, I should. [01:56:24] Speaker C: So that everyone knows. [01:56:25] Speaker B: Yes. And so with that being said, specifying it in the space, you all are aware that it is this square. Okay. Which is not flush with the other. Okay. And again, my bad for missing that. [01:56:41] Speaker C: No, you're good. You have a lot to think about. So I am going. I'm Going to go, like, I would say, like five, ten, like, three squares in front of the last. The last platform. Yeah, three square squares in front. So I'm kind of in the middle of everyone. Three squares in front of that, like, right there. And I'm gonna yell out, everyone get to me so I can get us out of here. And then as my action, could I do an arcana or strategy check to, like, look around or think inside? I don't know, whatever. [01:57:30] Speaker B: Anything that would be, like, canceling the magic. Make an arcana check. [01:57:34] Speaker C: Thank you. [01:57:35] Speaker B: I would have you pair that with a perception check, but you have a 20 passive perception. So just give me the arcana check. [01:57:42] Speaker C: Okay, that is gonna be May. That is gonna be a 25. [01:57:52] Speaker B: Row. As you scan the room, you see there's really no glyphic symbology here, except for that, which at the very opposite chamber in the ceiling is rooted around the conjuration pools, which are spewing hot death down onto the ground. [01:58:04] Speaker C: Okay. [01:58:05] Speaker B: It appears greatly as though this chamber is free of other magical inlay that you can see. [01:58:11] Speaker C: Okay, so that's my turn, I think. Yeah, that's what I'm gonna do. [01:58:16] Speaker B: Next up in initiative is Tello. Then it's Greta. [01:58:22] Speaker A: Tello is going to use his movement. He is 35. 5, 10, 15, 20, 25, 30, 35. He wants to get in between row and the square. And can he do an investigation check without touching the square? [01:58:51] Speaker B: Sure. That can be his action as he stoops down and studies it. [01:58:55] Speaker A: Yeah. Does he notice anything? [01:58:56] Speaker B: Give me an investigation check with Tella. [01:59:07] Speaker A: 14. [01:59:15] Speaker B: With a 14, he notices that the square is not. This square is stone, but not exactly flush with the rest of the floor. That is all he perceives. Okay. Okay, Greta. [01:59:30] Speaker A: Greta's gonna give Craig a quick hug and then move as close as she can to row. I hate to do this, but can. Can Greta look at this? The square? [01:59:47] Speaker B: Yes, you may. You may. That can be an action. [01:59:49] Speaker A: Okay. [01:59:50] Speaker B: As you do so you were 10ft within the fire, so you're gonna take another 3D6 fire damage for at the start of your turn just from being that close to it from where you fell down on the ground. [02:00:02] Speaker A: Okay. Well, Greta is totally. Like, her skin is almost on fire. So she gets a nine. She rolled a three. [02:00:12] Speaker B: You took another 12 points of fire damage. Okay. It is now the commoner's turns. The old man runs to row as per her command. Boz, the little girl is just clinging to you. [02:00:31] Speaker E: I feel like I would try to, like, pick her up and go to row or. I don't know. [02:00:34] Speaker B: On your turn. [02:00:35] Speaker E: Oh, no, no, it's her turn. It's her turn. [02:00:37] Speaker B: Okay, okay, yeah, yeah, it's her turn. But, but, but, boss, to be clear, she's like a 12 year old girl. On your turn, you can pick her up and it's not gonna be a problem. Okay, next round. Lava moves forward. I don't know if you guys love Daniel or hate Daniel for getting me the dry erase map, but thank him. Okay, the lava moves another five feet forward. Boz, it is your turn. [02:01:13] Speaker E: Yes. I pick up the girl and walk over to Roe. [02:01:20] Speaker B: Yeah, I'll leave you guys in one square because it's like you're holding her. Yeah. Okay. I assume, Craig, you go back. [02:01:31] Speaker D: Yeah, I move back to them. I jumped head first into the lava. I burn alive. [02:01:37] Speaker B: I turn around and I go. The spirit, you guys, obviously, Ro, it is your turn in Initiative. All have gathered around you. [02:01:47] Speaker C: Okay. And what did. I'm sorry, I kind of could hear, but I stepped away for a second. I had to be really bad. What did they find out or anything about the tile? [02:01:55] Speaker A: We didn't find anything about the tile. [02:01:58] Speaker C: Okay, are we still like an Initiative or can we, like, talk? Like, how does this. [02:02:03] Speaker B: Well, you can choose. I will let you guys leave Initiative if you guys are cool with the lava moving another five feet every six seconds. Otherwise, I'm keeping the Initiative to help you guys keep track of where the law is. [02:02:15] Speaker C: I understand. That makes sense. Oh, my God. [02:02:22] Speaker B: What are you doing? [02:02:23] Speaker C: Okay, I'm going to ask as my action. I guess I'm going to ask everyone. Do you want to stay and investigate that or should we get to the ship? [02:02:36] Speaker B: Okay, that's Rose. Action. Action. Tello and Greta are up next in Initiative. Tello and Greta, would you like to resp. Greta, would you like to respond? Getting nervous diarrhea. [02:02:51] Speaker A: Greta's going to say, I think we should get to the ship. I worry it'll just make it worse. I worry the tile will make it worse. [02:03:01] Speaker B: Okay. The girl just has her face buried in. Boz, the old man just. He's still gagged, but he pulls his gag down and says, get his hoped, however you. And he just throws up blood. Next round. [02:03:16] Speaker A: God. [02:03:17] Speaker B: Lava news. Boz. I assume you're not doing anything with your turn but waiting. But correct me if I'm wrong or. [02:03:27] Speaker C: Do you say anything? [02:03:28] Speaker E: Yeah, I'm just waiting to see what Ro does. [02:03:30] Speaker B: Okay, Craig, anything. [02:03:34] Speaker D: If we go to the ship, we take them with us. What do we do? With what do we do with and with that two individuals? [02:03:43] Speaker B: Ro, it's your turn. [02:03:45] Speaker C: I think it. It's the only or. Well, can I use just a little talking as bonus action and then do what I was gonna do? [02:03:52] Speaker B: Sure. [02:03:52] Speaker C: Okay. [02:03:52] Speaker B: Yeah. You got three seconds of speech. [02:03:55] Speaker C: Okay, three seconds of speech. I'm gonna say it's a risk we just have to take. And she's gonna. She's gonna reach out to everyone to like gesture to grab her and she's gonna cast teleport. [02:04:12] Speaker A: Okay. [02:04:15] Speaker C: If everyone grabs her, she's not gonna cast it if everyone doesn't. [02:04:19] Speaker B: Is your plot sound soul mender and strum a powerful chord. Everyone reaches out to you. [02:04:30] Speaker C: And I. [02:04:30] Speaker B: Teleported to the ship together in a flash of energy and all of you spill out onto the deck of the center of the poor bed in the late hour of the morning. Before you all is horror. In the pale cold of late black night, with only TWI la shining down on the morbidity, the poor beit floats in the onyx night ocean in near ruins. The brilliant firmament of melted amethyst and shattered pearlescent dusted lights above swirl the sky in grotesque juxtaposition to the splintered wood, splatted blood and charred marks. Bilfrey and Plough are both strewn about the deck, their limp bodies motionless, dark crimson life force painted over the railings and across mid deck. Bilfrey is face down, injuries to his front unclear, but a lake of dark fluid poured out and still beneath him. But what is clear is the immense lesion down the right across his shoulder, almost cleaving his right arm from his torso with bone and flesh exposed, his clothes absolutely soaked in dark color. Near Plough. She's leaned against the railing before the helm, her left hand cleft three of its digits, her face terribly bruised and lacerated, her left tusk broken at her side, a spear fully driven through her chest. It's punched through her armor, pinning her to the wall. She is motionless with her head hanging limply, her hair like a brow, a veiled matted filament and dried blood. The deck is slicked with long lines of blood. Most of the ship's flowers are burned away. The railing ahead of the helm is retired, entirely removed. Splinters of charred wood beyond. The helm is half destroyed, with a dark splintered scorch mark behind it. This is what you all see as you land on the four on the poor bet. And that's where we're going to end. Episode 100152 we will talk levels. At the end of 153, we're gonna take a break, and that break is gonna involve a little more time than usual. Listener, sometimes life is a very hard adventure. We're gonna see you in the next sa.

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