154. Cat and Mouse

Episode 154 September 09, 2025 02:21:24
154. Cat and Mouse
Barely D&D
154. Cat and Mouse

Sep 09 2025 | 02:21:24

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Show Notes

The rolls may yet reverse

 

Jaci Butler: YouTubeInstagramTikTok

Twitter: @barelydnd 
Instagram: @barelydnd
TikTok: @barelydnd

Our DM is Zachary Patton
Craig is played by Mika Williams
Gretta is played by Abby Lesage
Bazz is played by Landon Williams
Row is played by Jaci Butler

Music Credits:
https://docs.google.com/document/d/1dWU5Kwgsnppx6x3_C05l2GWmbr-14S_-iHOGplIGmnk/edit?usp=sharing

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Episode Transcript

[00:00:03] Speaker A: Hi. Welcome back to Barely dnd. This is your sort of Dungeons and Dragons podcast. Welcome back to the Accidental Adventures. I am your host, Jackie Williams. [00:00:14] Speaker B: That. [00:00:14] Speaker A: I didn't mean to do that. [00:00:19] Speaker C: And I'm Micah Butler. [00:00:21] Speaker A: That's my name. [00:00:22] Speaker D: No, and I'm Debbie Ryan. [00:00:26] Speaker A: You're not. You're literally not. You don't have. [00:00:28] Speaker C: You gotta do that here. [00:00:29] Speaker A: And I. Yeah, you can't even. You can't even do that little. That little eyebrow. [00:00:35] Speaker D: You think you can do these things, Nemo, but you just can't. [00:00:39] Speaker B: Amen. [00:00:40] Speaker A: So we love to have you. Welcome back. And I'm gonna pass the torch. The. The microphone, the spotlight. [00:00:49] Speaker E: Passing the microphone to someone who doesn't know what their strength modifier is. [00:00:54] Speaker B: Oh. [00:00:57] Speaker D: Geez. Calling people out. [00:01:02] Speaker E: I don't know. I was wondering who would get mad. And that's what I was gonna say it was, but I think both you guys know what it is because yours is really high. And yours is really low. I don't think Zach knows what a streak modifier is, because he's a real human. [00:01:13] Speaker A: He's a human. [00:01:14] Speaker D: No, no, no, I do. I talked about this at length with. With Kara and friends once, and we all decided it was plus three. [00:01:20] Speaker E: Is it me? Is it me plus one? [00:01:23] Speaker A: You talked about it with plus three. [00:01:26] Speaker E: Okay. [00:01:26] Speaker C: Yours is plus three in real life. [00:01:30] Speaker D: Or is that. [00:01:31] Speaker C: I think mine is zero. I think mine is just a straight zero. [00:01:36] Speaker D: It could be plus two. [00:01:37] Speaker A: Three. [00:01:37] Speaker D: I could see an argument for plus two. Plus three is a lot. [00:01:40] Speaker E: I think plus three sounds good. That's. This is the letter question. [00:01:44] Speaker D: What is your. [00:01:47] Speaker E: Stat modifier? Not your character. You as the player, the person. [00:01:51] Speaker D: You know what? I like it better than mine. Yes. Let's do that. Well, guys, we'll save it for a second session. [00:02:01] Speaker B: We'll have more episodes. [00:02:02] Speaker E: You guys. Y' all know that there's going to be more episodes. [00:02:04] Speaker C: You don't know that. [00:02:05] Speaker E: At least after this one. [00:02:06] Speaker D: In real life. In real life, what is your best and worst strength modifier? Dagnabit. What's your best and worth modifier? You the human, not your character. [00:02:19] Speaker A: I'm gonna let y' all go first. [00:02:20] Speaker E: I. I feel like. [00:02:22] Speaker C: Wait. I choose. Wait, we can't. There's not a DMNBC to choose. [00:02:28] Speaker D: No, it's just Zach. It's just Zach. Anywhere else, he'd be real whack. That's all I had. [00:02:38] Speaker A: Yeah. [00:02:40] Speaker C: I'm trying to think of all the different, like, modifiers that. I mean, all the different things that go under it, because I'M just looking at it. It's like, oh. But then I look at things like. [00:02:49] Speaker E: I know what mine is. Are you ready for me to start going, Jackie? [00:02:53] Speaker C: Yeah, you go, bro. You go. [00:02:54] Speaker E: All right. I think my best stat modifier is charisma, and I think my worst one is constitution. [00:03:04] Speaker B: I think yours is intelligence. [00:03:07] Speaker A: Your best one. [00:03:07] Speaker C: But Landon is really good at. Landon has like, a plus 30 degrees. [00:03:12] Speaker E: I would have, like, a plus zero to medicine. I'd have. No, but remember, Landon, non existent. [00:03:19] Speaker D: Remember, intelligence is. It's not just, like, how smart are you naturally? It's also what you've studied and you have, and you are an expert in so many things. Also, if we're using real life character stats, this is a live character interpretation question. But, like, I think of it as, like, there's. There's more. I don't know. In my head, the way I'm thinking about it right now, I'm. I'm thinking about, like, you know, real life intelligence can apply to things other than, like, medicine and nature and religion or something. [00:03:42] Speaker C: Medicine is wisdom, technically, I'll tell you. [00:03:44] Speaker E: Because all the best things that I've made happen in my life have been because I faked it till I make it, not because I knew what I was doing. [00:03:51] Speaker D: Like, I mean, I told you I. [00:03:53] Speaker E: Literally convinced someone that I could do things and then figured it out after they brought me on. That's. That's my whole life in a nutshell, actually. [00:04:00] Speaker C: I mean, to be clear and deceiving. [00:04:02] Speaker D: Us to be clear. I'm not disagreeing that I. I think Landon's intelligence could be in contention with his charisma. But I. I do totally see where he's coming with the charisma. I think I would also say intelligence for Landon, but. But not like a, oh, no way. You're wrong. Like, I don't know. It could be both. Because if someone's like, hey, Landon, opinion on specific obscure topic, you'd be like, yes, here's 13 hours of research. And to me, that feels like high intelligence. You know, every once in a while, you get on and you're like, hey, did you guys hear about the new law in Namibia and how it's affecting Nintendo shipping? And so that feels very Landon. But then also, I see what you're saying with the charisma and also no disagreements on the low con. That seems right. Yeah. [00:04:45] Speaker E: I'd love to see a character with a high strength and low con. That'd be fun. [00:04:49] Speaker D: That would be a ton of fun, actually. [00:04:50] Speaker C: Interesting. Yeah. [00:04:51] Speaker E: I can't tell you, but I'm about to die. [00:04:55] Speaker D: It's Josh, the other dude in Daniel's campaign that we play in. He made a paladin, and it was his first time playing in a campaign, and he was like, well, I need a high strength to hit. And then he didn't know about also high con. And one day and I looked over and I went, josh, do you have 29 hit points? And he was like, yeah. I was like, guy, you're our only tank. And we got in con, and he has almost died in every combat. And so we've been working on that. He still has the lowest in the party. Anyhow. [00:05:27] Speaker E: Okay, I have. I have a thing to say. I have a topical comment to make before. Sure, let me get Zach. Tell me after we're done with the questions. [00:05:36] Speaker D: Okay, everybody remember, topical comment. Topical comment about something applied to skin first. Okay, so hear me out. I am not trying to say that I'm cool and good at stuff. What I am saying is I'm not sure what my lowest stat is, only because I think a lot of my skills are averaged together. You know what I mean? Like, I don't know that I dominate any category, but I feel like I'm pretty middle of the road in a lot of categories, if that makes sense. You know what I'm saying? [00:06:04] Speaker B: I disagree. [00:06:04] Speaker C: Like, you're not average. You're special, Zach, we love you. [00:06:08] Speaker F: Oh, my goodness. [00:06:09] Speaker D: It's not self deprecation. Listen, this is not me going, my hair doesn't even look that good. Hear me out on this. What I'm saying is, like, I don't. Like, people like to say strength 20. That literally means you're one of the strongest people in the world. So I put my strength at, like, 15, maybe 16, right somewhere in there. Oh, in my thinking. In my. Well, think about it. Think about it. If 10 is the average person, I'm not that much stronger than the average person I work out. But anyway. [00:06:36] Speaker C: Okay, and then 10 would be average. Yeah, because it's in the middle decks. [00:06:40] Speaker D: Dex. I know you guys are just used to playing extremely high stat characters, but 10 is average. Dex. I don't think I'm at some insane level, but I think I'm probably at, like, 13, 14, con. I don't think. I think I'm above average, but because I. I'm very physically resilient. But maybe at like, 12, 13 is my thinking. And so, like, I think all the way across the board, I think I'm like two or three or four north of average. Which don't let that be me sounding like I'm not that great. I think those are great stats. I. I think I ranked pretty high in every column, but like, I don't know. I think I'm slightly above average in most categories. I would say naturally my worst status charisma. But I've worked on it for so long now, I feel like it's one of my best stats. No, no, here. [00:07:29] Speaker C: Yeah. [00:07:29] Speaker D: You. Jackie, you didn't know me at the time. Landon, Ken test this. When we were. When I was young, I was abrasive. [00:07:37] Speaker E: Ignorant to signal D has done that, Zach. That's all dnd like literally most. [00:07:42] Speaker B: Most. [00:07:43] Speaker E: Yeah. I think the biggest changes I've seen. But I don't say that to like discount. [00:07:47] Speaker D: What I don't know for sure. [00:07:48] Speaker E: I'm agreeing in other place. [00:07:50] Speaker D: So honestly, I don't know where stats are because I think. I think I have a bunch of stats that are like 12, 13, and then I think the other half are like north of fort around 14, being a little north. I don't know. I think, I think. I think it's a little above average every year. I don't myself on the back of that. That's my answer. [00:08:09] Speaker A: That's good. [00:08:10] Speaker C: Nice. [00:08:11] Speaker D: I see that the best is probably worse. Is probably either charisma or wisdom. It's probably best. And I say is probably. That's my guess. [00:08:21] Speaker B: Gotcha. [00:08:25] Speaker C: Do you want to go? Micah, you want to go? No. [00:08:27] Speaker A: You. [00:08:28] Speaker C: Okay. I think my worst is probably Dex because I am very not graceful and I fall a lot and stuff and like, stuff like that. I was wondering if it was con, but I feel like maybe no disagreement, kind of resilient. But no. I don't know. [00:08:46] Speaker D: Con's a little high at least because. [00:08:49] Speaker C: Like I can like pain and stuff. I have a very high tolerance for it and I have lots of shoes. But I. I don't know. I think weirdly enough, I think my. I think my highest is. Oh my gosh, Micah. I'm severely anemic, by the way. The vitamin D went high. The iron went lower. Anyway, maybe I'm not high. [00:09:14] Speaker D: How times do we have until you go outside and lick rocks? [00:09:18] Speaker C: No, I think. Okay, hot take. I think my highest might be wisdom. I think it's because I am very insightful, very perceive things. I have a near photographic memory and a near keen mind. Yeah. [00:09:42] Speaker D: But that feels like. That feels like intelligence. [00:09:44] Speaker C: So think that intelligence, not wisdom. But wisdom is perception. [00:09:50] Speaker D: True. [00:09:51] Speaker C: And insight. And insight. You know, also animal handling vegan. So. [00:10:04] Speaker D: You said it. I was like, what? Then you said, vegan got me. [00:10:08] Speaker C: So I don't know. I don't. I would say my charisma. I would say, like, maybe I'm. Maybe I have like, called. When you have the two circle. Why am I going blank? Efficiency. [00:10:25] Speaker D: Oh. [00:10:27] Speaker C: And expertise in performance. But all the other charismas, I'm not. [00:10:33] Speaker D: Oh, Jackie. Ooh, ooh. Because you didn't have me until you said that. And now I agree. Now I agree. [00:10:40] Speaker C: And I can put on. But I am not good at being deceptive. Not good at intimidating. I could at really. I'm a socially awkward person unless I'm on stage. So. [00:10:53] Speaker D: Dang, Jackie, this is a strong answer. [00:10:56] Speaker C: Oh, that would be my thing. I think it might be wisdom because I'm very good at, like, and it. Wisdom is also survival. And I feel like I'm good at, like, being in a situation and being like, okay, let's do this. And like, you, you know, like, if we have a technical problem, I can. I don't know. [00:11:12] Speaker D: It is ironic how much calmer, how much more calmly you react to real life emergencies. And then when we're in the game, the made up game, you're like, I can't make decisions. What's happening? [00:11:21] Speaker C: Yeah. In real. It's ironic life, if there's an emergency or like, there's a health situation or whatever. Like, you can ask my mom. Like, I am the calm cool. And I'm like, okay, we can do this. [00:11:31] Speaker D: Yeah. [00:11:32] Speaker C: In the game. I'm like, I don't know anything anymore. So. Okay, that's my answer. [00:11:38] Speaker D: All right, Mickel is your turn. [00:11:41] Speaker A: But I triple their air, I'd say. I think it's just making me realize how much I want to work on myself right now because I feel like my whole life is just consumed with job. Just chicken. So I think I'm really realizing, oh, man. Like, I just want to work on myself. [00:11:58] Speaker C: Chicken. [00:11:59] Speaker A: All of them are weak. My knee strength and chicken. [00:12:03] Speaker C: That's not true. [00:12:04] Speaker A: So no, I feel like. I feel like my strength would be wisdom. [00:12:13] Speaker D: Yeah, I'd agree for sure. [00:12:15] Speaker A: Because charisma. I don't think that I can be persuasive or deceptive. So I think it would be wisdom just because. Is intelligence for religion. Oh, that's really okay. Wisdom is going to be, like my highest. Just because I think of the family I grew up in and, like, culture I grew up in. Weakest is definitely going to be strength. [00:12:47] Speaker D: Yeah. [00:12:49] Speaker A: Yeah. [00:12:49] Speaker D: And that's okay. Turns out it doesn't really Matter very much in life. [00:12:53] Speaker E: No, it doesn't get you a job until it does. [00:12:57] Speaker D: True. [00:12:58] Speaker C: Until it does. [00:13:00] Speaker A: Why would you say that until I have a jar of peanut butter? [00:13:04] Speaker D: Empathy is dep. Empathy is not a stat in dnd, but I feel like if it was, it'd be wisdom and so I. [00:13:11] Speaker C: Is empathy not a stat? Interesting, right? That's a lot about the game. Yeah. [00:13:16] Speaker D: The people who made this game were all middle aged men not in relationships decades ago. So probably he could never be a studio. [00:13:26] Speaker C: Wait, I want to say something real quick. I was watching an interview with Matt Mercer and he said his favorite DND class was Bard. And I was like, anyway, that's great. Sorry. [00:13:42] Speaker A: Do you understand the question? [00:13:44] Speaker D: Abby, who has always question. [00:13:47] Speaker B: I've always been here. Am I. Good question. Am I coming through my mic or am I coming through my computer? [00:13:54] Speaker C: You're coming through your computer. [00:13:57] Speaker B: Okay, well, my biggest stat, I think would be leaving my laptop at work and then having to use someone else's laptop. That might be my big. [00:14:14] Speaker A: Wait. I think you misunderstood the quest question. Or wait, was that a joke? I'm sorry. [00:14:20] Speaker C: I think it was a joke. [00:14:22] Speaker D: Abby, you don't even understand this question. Dude. Geez. [00:14:25] Speaker A: I am not charisma. I am. I'm. I'm not. [00:14:29] Speaker D: I guess it's insight and that's okay. [00:14:32] Speaker A: I think. [00:14:34] Speaker C: See guys, I really Intelligence. Micah. [00:14:36] Speaker A: I think I might be 10 on everything. It's okay, though. Oh my gosh. It's fine. [00:14:46] Speaker B: I think I'm pretty strong. And I'm not being silly. I do think I'm a strong person. [00:14:51] Speaker C: Pretty strong. [00:14:53] Speaker B: I lift really heavy boxes at work. Yes, I do. I lift heavy boxes. I am daily impressed with how many heavy boxes I can carry. [00:15:03] Speaker D: Okay, I don't want to brag, but. [00:15:05] Speaker E: I used to lift five chairs at a time at youth group. [00:15:10] Speaker B: I mean like a huge. I like feel like. It's like. I feel like I'm like. I don't know. I feel like it makes sense for me to say strength, but I like a huge part of my job is like moving boxes full of dozens of books to and from the warehouse. And I do that a lot. I think. I feel like it's very. This is like me in real life. [00:15:36] Speaker C: Yeah. [00:15:39] Speaker B: I feel pretty toity saying intelligence, but I really value intelligence. [00:15:44] Speaker D: No, I'd agree. [00:15:45] Speaker B: I think it's a really. Like. [00:15:47] Speaker C: I would agree. [00:15:49] Speaker B: And it's. Yeah, like, I really value intelligence. And I. If like the ideal person of me would be highest score would be intelligence, because I really do like knowing things. My weakest would probably be maybe constitution or charisma. I do get sick quite often, so it might be immunity. I have low immunity. [00:16:17] Speaker D: Far enough, far enough. Well, any of those, that would be further. This is episode 150. Also, before we get started, every single person here, say a quick prayer for my voice because let me tell you, there's an evening. It's going out. I can feel it going out Now. [00:16:35] Speaker B: Now. [00:16:35] Speaker D: But anywho, this is episode 154 of the Accidental Adventures. Cat and mouse level 14 adventure. The date is 3488. PB and Jackie, correct me if I'm wrong, but I think it's. If I remember correctly from my notes last time. [00:16:54] Speaker C: Well, we started last session on the 24th, and then I have here that we went to the 28th, and then it was the end of the 30th when we got the helm up and running. [00:17:07] Speaker D: Yes. Yeah. [00:17:08] Speaker C: Yeah. [00:17:08] Speaker D: Oh, so it's probably the 31st. [00:17:10] Speaker C: Oh, okay. [00:17:11] Speaker D: I almost had it. You're so good at this. [00:17:14] Speaker C: Sorry. [00:17:16] Speaker D: Well, I don't know why you're apologizing. [00:17:18] Speaker C: But I forgive you, which means it is. [00:17:24] Speaker D: That's crazy. [00:17:26] Speaker C: It's my favorite day of the week, I think. [00:17:31] Speaker D: Yes. It's back on. [00:17:32] Speaker C: Yeah. [00:17:35] Speaker D: Got it. How many more months left, Jackie, in the year? [00:17:43] Speaker C: One. [00:17:43] Speaker B: Right. [00:17:45] Speaker C: One more. Next month is Rose birthday. [00:17:49] Speaker D: That's crazy. One more month to 3489. That's nuts. [00:17:52] Speaker C: You know what I realized? Rose birthday is kind of the same as Feyre's from Acotar because it's kind of the winter solstice. I just wanted to point that out. [00:18:07] Speaker D: So. Only because I felt like we were going to go down that rabbit hole for a long time. [00:18:13] Speaker C: No, I was just pointing that out. [00:18:18] Speaker D: Could everybody start by rolling me a D20? [00:18:20] Speaker C: No. [00:18:24] Speaker B: Okay. [00:18:24] Speaker D: I've lost all the trust of my players after last session. We don't trust you with anything for any. [00:18:31] Speaker C: I know. [00:18:33] Speaker D: That is great. It's not. Jackie. [00:18:35] Speaker A: About that. [00:18:37] Speaker B: Oh, it's a higher roller. [00:18:39] Speaker C: A good role. Good. [00:18:42] Speaker B: Am I rolling for Tello? [00:18:45] Speaker D: No. [00:18:50] Speaker B: He's not a player character, so he just. [00:18:51] Speaker E: Do I need to roll, Zach? [00:18:53] Speaker D: Yes. [00:18:55] Speaker B: I got a nine. [00:18:57] Speaker D: 14. Craig. [00:19:03] Speaker B: That's okay. One second. [00:19:04] Speaker C: I'm getting there. [00:19:06] Speaker D: Oh, Craig's a Muppet now. Both of those papered labs. Nine. Oh. Craig and Greta have to reroll. This is Rollies. [00:19:25] Speaker C: Oh, boy. [00:19:26] Speaker D: You got the same. [00:19:26] Speaker B: I got a nat 20. [00:19:29] Speaker A: Oh, I got a 10. [00:19:37] Speaker D: All right. Well, about time it was somebody else besides me. Greg. [00:19:45] Speaker A: Have a nightmare, don't I. [00:19:50] Speaker D: Craig? [00:19:51] Speaker B: No. [00:19:53] Speaker D: Let's see. Can everybody hear music or is it not going? [00:19:56] Speaker A: Yes. [00:19:56] Speaker C: Yeah, I can hear the music. I don't like it. [00:19:59] Speaker D: Okay. [00:20:02] Speaker B: Craig, turn off the jam shoes. [00:20:05] Speaker D: All is cold and dark, and what you feel upon you is weight. Heavy, crushing weight. Not a weight of a point pressing down on your body, but a weight all around you. A weight that you, Craig, have felt before. A weight you felt in the depths of ocean and in this heavy atmosphere, this dense reality weighing down all around you. You feel a soft bed of silt below. And you are surrounded by darkness. This is your reality. What are you doing. [00:20:50] Speaker A: Ash? [00:20:50] Speaker B: Prestidigitation. [00:20:51] Speaker A: To create. Oh, no, no, no, no, no, no, no. In this dream state, I have my star splinter. And I use that to create light. [00:21:04] Speaker D: Craig, as you in your dream, in the darkness, pull out star splinter. It is a strange, dulled sound in the thick water all around you. And as you light it up and the light fills the area around you, you see all around you all the things that you've known in your life. You see crashed and smothered around you on the ocean floor beneath an infinite sky of indifferent ocean. The home you grew up in smashed around you. The poor, but splintered and sunk to the bottom. You see the temple that took you to in Biasta. There are, as you look around the space, more specific objects. Your wedding ring is not on your fav. On your finger, but buried in the silt. You see the weapons of both Bilfri and Ploth in the silt. Every object from your life ruined and smashed around you. The early crib that Eren had been in his childhood wild. It's all laying ruined, covered by the silt on the ocean floor. And you stand there in an empty expanse of dark, casting light out into an abyss. [00:22:35] Speaker A: Do I know if it's not real? [00:22:39] Speaker D: What do you mean? This is happening to you? [00:22:43] Speaker A: Do I? Can I tell if this is a dream? Can I do a check to see if this is a dream? [00:22:49] Speaker D: This is happening to you. [00:23:04] Speaker A: Craig, I think, would run to get his ring from the silt. What? [00:23:14] Speaker D: Abby's message was really funny. But I'm okay. Craig. As you run forward and grab the glinting small piece of gold up from the silt, as you hold the sword over your head to light the way and you look down, something moves in the periphery of your vision. High above. As you look up instinctually, you just watch an impossibly large dark mass shift somewhere above you. So large that it's hard to Tell how close or far it is, what is its size? Is it a large object close or an immense object far? And as the shadow moves something darker than the darkness you feel a moment later all the world move around you. You guys are a mess, literally. All the, all the ocean water around you shifts in the path of its movement. All of the objects on the ocean floor and the silt kicks up around you. As all the world moves in response to this cross creatures movement. [00:24:36] Speaker A: Craig looks to see like try to make out what exactly is this. [00:24:43] Speaker D: Craig, you take a few tepid steps forward in the silt, impossibly surviving at the bottom of the ocean. As you hold your sword out forward it's like the light of Star Splinter gets much brighter than it ever could before. Not 160ft of light or 120ft of light, I forget what it can do, but a thousand feet of light. And as it shines brighter and brighter and brighter making up more of the potted skin of the world's flesh. Below the waves, its stone edifice. What gets caught up in the light is a creature so large you've seen it before. Thousands of feet away, towering in the darkness is an immense lobster like creature. Each limb many times greater than the largest ship you've ever seen. It towers and thunders and you are having a hard time understanding if it is hundreds of feet tall or thousands because its scale is so much larger than you. And as it moves towards you you feel the heat in the water rise, you feel the world around you start to boil and you can't tell if there is ocean rumbling and a storm far above the ocean surface or if that is the sound of each of its limbs moving and a voice only says. [00:26:14] Speaker F: You are not far from me. [00:26:19] Speaker D: And an immense claw. And as the claw collapses down on you and the world smashes into nothing, Craig, you awake. You don't wake up in your bunk on the port bed. You wake up on the floor. All of your bunks have still been torn down from the attack. Instead you are simply swinging back and forth or well rocking back and forth with the gentle list of the ocean. And your compatriots sleep around you. It's early. [00:27:03] Speaker A: I think that the fear and terror that this dream like provoked in Craig gave him a sense of urgency, one that may not be completely realistic, but to him in that moment is the reality that he's in. And so I think he's going to go to Boz's bunk. Not bunk, but like Boz, where Boz is sleeping and like shake him awake, which might be hard because he has feign Death. Death. [00:27:33] Speaker D: But. [00:27:36] Speaker A: He'S never tries to shake him. [00:27:38] Speaker D: Pain. Death. [00:27:43] Speaker E: Oh, hi, Craig. Oh, Mike is gone. [00:27:50] Speaker C: Hello. Hello. [00:27:53] Speaker E: Hi. Sorry, Mike, I think you cut out for a second. [00:27:57] Speaker B: You're good. [00:27:57] Speaker A: Pause. Hey, I just had a night. I just had a nightmare. About. [00:28:05] Speaker C: That. [00:28:06] Speaker A: The lobster guy forgot his name. [00:28:10] Speaker E: Squid. [00:28:11] Speaker A: His name. [00:28:11] Speaker D: DM Squid. [00:28:12] Speaker C: Game. [00:28:12] Speaker B: Carin. His name is Carin. His name is Carin. Carin. Carin. [00:28:16] Speaker E: I think his name is. [00:28:21] Speaker A: Guys, I have limited time. [00:28:24] Speaker E: I forgot to say Mike. [00:28:27] Speaker D: Forgot to say Micah, your hit point maximum is reduced by nine. [00:28:33] Speaker E: Micah, are you wanting to go through this quickly or I. Are you trying to like, what do you want to do? Okay. [00:28:46] Speaker A: About the nightmare. If we're safe on the boat. Questions like that. [00:28:54] Speaker E: Okay. I think this is just part of the nightmare of us having old again. I don't think we're in any immediate danger from them as much as we are in other places. I. I don't know. [00:29:05] Speaker D: I don't know. [00:29:06] Speaker E: I'm sorry I can't be more help. [00:29:15] Speaker A: What if he isn't far? [00:29:19] Speaker E: He will die. Good night, Craig. [00:29:31] Speaker A: I can't sleep the rest of the night. He's gonna sit on at the top of the like of the the boat where the helm is, and he's going to look out at the ocean and just watch it vigilantly. [00:29:49] Speaker D: Craig, when you go up deck, Tello is helming. He's got bags under his eyes. There are not enough crew members now to leave shifts where people can sleep easily. There's always somebody doing a little more helming than they have to. And at this point, no one is being considered someone who cannot help. Everyone's being taught because someone always has to be at the helm. And as you go up there, Tello is up there with bags under his eyes. He looks at you and regards you. But there's no real question because about everyone's having trouble sleeping or trouble eating or trouble something. So he just nods at you as you come up deck. And as you sit down at the edge of the rail, you look up and neither Twilo nor Twila is in the sky right now. It's close enough to morning, early morning wee hours, but it's close enough to morning that they've both fallen out of the sky in whichever rotation one of them is. And you can see some faint dots of stars. But the sky is starting to gain color and you're losing them. You just watch a faint unclear light somewhere, whether it's dawn or Retreating night somewhere over the waves and you just feel tired. Could you make a con saving throw for me? [00:31:13] Speaker C: Yeah. [00:31:20] Speaker D: Is that a gnat one? [00:31:22] Speaker B: Yeah. [00:31:25] Speaker D: But Craig, you have one point of exhaustion. [00:31:28] Speaker A: Don't do that to me, okay? [00:31:34] Speaker D: Oh, don't do that to me. That's funny, Micah. [00:31:38] Speaker C: Okay. [00:31:40] Speaker D: All right. [00:31:41] Speaker A: Is this our like, first long rest or has this been a long rest. [00:31:44] Speaker D: After, like, you have had six long rests? [00:31:49] Speaker A: Okay, so I'm back to full health. Minus nine, minus one. [00:31:55] Speaker D: Okay, minus one. [00:31:56] Speaker B: Where's the one that's not what a point of exhaustion does. [00:31:59] Speaker C: Oh, you said minus nine. [00:32:02] Speaker A: No, I thought I said a minus one because I misunderstood what a point of exhaustion was. It's okay. [00:32:07] Speaker B: Disadvantage on all chats ability. [00:32:11] Speaker A: Dang it. [00:32:11] Speaker D: Not saving thousand. [00:32:14] Speaker B: Google exhaustion. It sucks. [00:32:20] Speaker C: Google exhaustion. [00:32:21] Speaker D: It's hours later that other members begin it's hours later that other crew members begin waking up and slowly joining what are a bedraggled Craig and Tello on upper deck. Tello switches out shift with one of you all. Actually, whoever wants to take the helm. Kush, still sleeping from hell. Helming all night the night before. [00:32:46] Speaker C: I'll take it because I have the navigation experience too. I don't mind taking it. [00:32:54] Speaker D: The helm is a little short to accommodate the many short crew members who helm it. And Ro, you still have to reach your arms up a little obnoxiously high, but you stand up and you begin helming. And slowly but surely, crew members begin their day and gather on the the empty poor bet Flowers have begun regrowing. But ever since the attack where fires scorched the deck, they're far more sparse, more pitiful than they once were. And even the ones that are growing are struggling to grow. It's like the places where the blood poisoned the deck. The flowers are not regrowing. [00:33:33] Speaker A: I. [00:33:35] Speaker C: I wanted to. I wanted to do something kind of weird, but I wanted to do it to see it's not really that weird. I've been doing it a bunch lately, but. And I. I mean, like, I won't do this, obviously, while I'm at the helm, but I wanted to use the side of past paths to kind of see where the Count was on our ship. [00:34:16] Speaker D: Fascinating. Ro, as you and I think she. [00:34:20] Speaker C: Would kind of do it. I don't think she would make a big deal out of, like, she would do it kind of silently. Like she wouldn't want to upset anyone else noticing. [00:34:31] Speaker D: Yeah. Ro, as you pull out the stone and look through its aperture and think of the Count and his odious countenance. You. You see marked footsteps in the middle of the ship as if he just appeared there. You follow the footsteps as they move only a pace or two forward. Then there's an. A little dance of them back and forth, a few positions. You get the feeling he might be casting many spells around the boat from one single position. Then they walk to the porthole or the trap door. Not portal, the trap door. But they don't go down and together easily enough that all these cronies who were sent down, we did the searching and the tearing and the breaking and the retrieving of the objects and then they move back to the middle of the ship and disappear. [00:35:30] Speaker C: Okay, cool. I mean, not cool, but you know what I mean. [00:35:40] Speaker D: Any other particular actions or interactions as people gather at the start of the day? I'm not gonna lie. The next thing I had planned was for Abby and she hath left, so. [00:36:00] Speaker A: Oh no. [00:36:01] Speaker D: Well, I mean, okay, she'll be back at some point. Does anyone else have anything role play at the moment or. She's back. [00:36:08] Speaker B: I have a thing. [00:36:09] Speaker D: Yes. Take it away. [00:36:12] Speaker B: Tell me if I can do this, but I would love for Greta to just. I mean, well, this is what I want her to do, but she's probably spending a lot of time in like prayer, meditation, just thinking and processing. And I would love if. Tell me if this is not how this can trip works, but I would love for. To manifest a minor wonder, a sign of supernatural power within range. And I would love for that to be thaumaturgy. I would love for that use of thaumaturgy to be as she thinks and as she meditates. Like with many other of her spells, the effects just kind of happen as an effect of just intense concentration or just like really getting in the zone. I would love it if she could just like sit cross legged, but float a couple inches off the ground. [00:37:12] Speaker D: At a lower level, I'd say no, but at the level you are now, I like it. And we'll say that it's this morning where Ro has reluctantly taken the helm after searching the deck and Craig has been exhaustively watching the waves for quite some time. Greta, at some point you also quietly take your place up deck. Even breakfast is a much less merry affair because it feels so perverse and raw right now. People silently eat their rations. Nam hardly moves or speaks, collects her nutrients and goes back to hiding in the branches of the tree where she spends almost all of her time now silently. Greta, as you meditate on your texts above deck and pray, you do begin slowly lifting off of the deck and floating. And you float there a couple inches off the ground, your hair floating slightly too. And you don't even open your text before it floats up in front of you and opens. And the things that you're recalling in your mind are turning in the pages between as you think about them. [00:38:14] Speaker B: Yeah, she probably has a little pen in her hand. And as she's it like her at this point, her sketches are almost like an extension of her thinking. An extension of her mind. So as she's thinking, she might be sketching like, like the count's sword or, you know, the little girl, or like the faces of Vilfri and Floth, just as a way to like, process and like dwell on these things. [00:38:42] Speaker D: Enjoying your book now? Your magical tome. Now. So is the faces of Walter's sketches lived there. So did the sketches of Bilfre and Plough begin to be recorded in their memory. And Greta, as you float there and meditate, a long forgotten voice enters a corner of your mind, one you have not considered in quite some time. The voice only begins with. [00:39:18] Speaker F: Well, yoo hoo, bestie, how have you been? [00:39:27] Speaker B: Oh, who is this? [00:39:30] Speaker D: And Greta, you immediately recognize the voice of Madame Miscor. [00:39:35] Speaker B: Oh, goodness. [00:39:36] Speaker D: Okay, to face my commander. [00:39:39] Speaker A: No, thank you. No thank you. I'll return. [00:39:44] Speaker B: Can you repeat what she says? [00:39:47] Speaker D: She just said. She just greeted you. That was it. [00:39:56] Speaker B: I say like, the book just like falls to the ground and Greta probably like has some wherewithal to not fall on her butt, but like she land very suddenly. Yeah, she lowers herself to the deck of the ship and she just looks around. Who's around? [00:40:21] Speaker D: Anybody not on deck or is everyone there? [00:40:25] Speaker C: I'm at the helm, so I probably noticed if her book fell to the ground. [00:40:30] Speaker B: Okay, yeah. If Ro is looking, then I make eye contact with Row and I just mouth to her. I just mouth like me score to her and I respond out loud. I say hello. Long time, long time. [00:40:47] Speaker F: It has been, deary. I wanted to say. Well, there's quite a bit to say, but let's go get down to business, shall we? I was wondering if maybe I could pay you all a little visit. But I understand you've been through quite a bit as of late. And so I wanted to get a little permission for your safety and for mine before popping in. [00:41:28] Speaker B: I'm gonna say, you know, I think the ship is just such a mess right now. I would love to meet, but why don't we decide on someplace not your house and not ours? [00:41:46] Speaker F: That's fine. I'm not particular to either. [00:41:50] Speaker C: But. [00:41:50] Speaker F: But you don't have a lot of time to waste for what I have to offer. I was just trying to be expedient. And you might want to save your big bop from one place to another for later, but tell me where. I'll meet you there. [00:42:12] Speaker B: All right, well, I will get in touch my team members, and I will give you a call as soon as I've got that information for you. [00:42:24] Speaker F: No problem. But I can't stress enough. I'd like to talk soon for your. [00:42:31] Speaker D: Good and for mine. [00:42:33] Speaker F: It has to do with your little friend. You've been in a tussle lately. I think maybe we have some common interests. Give me a ring back. [00:42:43] Speaker B: Absolutely. [00:42:44] Speaker D: Dissipates from your mind. [00:42:47] Speaker B: I go and I relay this to Row and call over whoever else is on deck. [00:42:53] Speaker D: I think it's everyone. [00:42:55] Speaker C: Okay, so she's. [00:42:57] Speaker B: I really don't want to meet her. I think I don't really want to meet her here. I think this is, like. This is just sore ground. [00:43:09] Speaker C: Yeah. [00:43:10] Speaker B: I. I. And I also don't want to meet her in her very shed. We could only, like. [00:43:20] Speaker C: What did she mean by our little. Well, obviously she means she knows that we can only teleport once in, like, a day, so does that mean it's going to go poor, poorly, and we're gonna need to zap out of there? I mean, that sounds like a warning to me. I mean, we can tree there. [00:43:44] Speaker B: Why would she. Why would. She wouldn't. If. If she was. It sounds like she. I don't know. I. I do not know. It sounds like. Like. Why would she warn us if she. I wouldn't warn my enemies. I might, but I might warn, like a. A fragile allegiance, you know? [00:44:04] Speaker C: A fragile allegiance. Do you think the. Do you think the Count's mad at her because she gave us his heart? [00:44:18] Speaker B: Could be. Could be. Although, I mean, I don't know. Do you think. Do you think it's a good idea to even. [00:44:26] Speaker C: How. How did her voice sound? Did. Do you think she's scared of the Count? A hag scared of the Count? [00:44:32] Speaker B: She. Sound. Can I do an insight check? [00:44:38] Speaker D: Sure. Yeah, you can give me an insight check. Micah's over there chomping. She's munching down. That was good. [00:44:49] Speaker C: Does look good. I don't even know what it is, but it looks good. [00:44:51] Speaker B: That's an 18. [00:44:53] Speaker D: 18. I mean, it's me score. She's not exactly easy to read. Yeah, and not only because she keeps a lot of layers up in front of her, but also because she's just a difficult individual to understand. [00:45:18] Speaker B: Yeah. [00:45:19] Speaker D: I mean, what it is that she wants at any given moment could be very different than how you would interpret your interaction with someone else. However, that being said, D.C. is lower for you than everybody else, Greta, because you're so accustomed to hags. So for anyone else that would not meet, but for you, it does, I think. [00:45:34] Speaker B: Wait, hold on. Never mind. I mean, I already passed it, but I think I have. Sorry. Apologies. [00:45:50] Speaker C: He's pretending to be frozen. [00:45:51] Speaker D: Yeah. So the. I only do it for Micah. I made Micah happy. Everyone else knew, but Micah went. [00:45:58] Speaker C: He did it. [00:46:03] Speaker D: The. With an 18. Greta, you put together that there's a level of merriment. Hags. You have found in your experience, hags can fake a lot of things. And in the end, hags can fake anything that they want. But joy is a hard emotion for them to fake. When something makes them happy, they have a hard time masking it. It's usually something terrible. And there was a certain excitement in Miscore's voice that is hard for a hag to mask. The same sort of joy that filled her the very first time you met with her. And you kept stepping in and out of the idea of a deal in that same way you felt that excitement. There was a forthrightness in her voice. [00:46:53] Speaker B: Okay, I relay this. [00:46:55] Speaker C: Do you think she's teaming up with the Count to get us? [00:47:02] Speaker B: I don't know. She wanted us to meet quickly, and she wanted us to. She's in a rush. Again, I don't really particularly know. If this is, like, why would we do this? [00:47:27] Speaker C: Yeah. I don't know. Craig's buffering. [00:47:41] Speaker B: No. [00:47:44] Speaker A: Is he really? [00:47:46] Speaker C: No, no, no. [00:47:47] Speaker B: Go back. Go back. [00:47:54] Speaker A: I say. Promise you get better when I meet you. [00:47:57] Speaker B: I have a feeling then. No. [00:48:03] Speaker A: It'S true. No, it's true. I have a feeling that there is nothing. There is nothing that we can gain from her. Also, like, without it being at the cost of us. Also, I think that we have been burned on meetups. I don't want dinner anymore. I don't want to hang out. I don't want to see anyone who's one of our enemies, who involves us. [00:48:30] Speaker C: The thing that concerns me is that if we don't agree to it, and I'm not saying we should. Do we need to prepare for her to pop in, though? Because she did say she wanted to pop in. [00:48:46] Speaker B: She might just. And it kind of. [00:48:47] Speaker C: She might just. [00:48:48] Speaker B: This was a. This was a courtesy call. So now that we know that she might just do it. [00:48:55] Speaker C: Ro holds up the. The amulet of proof and detection. She goes, does this thing even work anymore? Like, I feel like everyone's just, like, peeking in and knowing things you are. [00:49:07] Speaker D: That it keeps people from seeing you. [00:49:09] Speaker C: Yeah, I know. [00:49:11] Speaker D: Conjuring to where you are. [00:49:12] Speaker C: Yeah. Just like. I mean, she knew that we could only teleport once a day, though. Like. Yeah, she just kind of lets it fall. Yeah. They're both really powerful. [00:49:26] Speaker B: I also. If she knows that we had a tussle, she might be talking with him. [00:49:35] Speaker C: That's what I'm thinking. [00:49:36] Speaker B: Anyone that talks. [00:49:37] Speaker C: And it makes sense because she was holding on to his heart for. So obviously there was probably some alliance there, or even. Not an alliance. [00:49:45] Speaker B: A deal or something he got from her. Oh, I. It was a deal in exchange for his heart? Yeah. Wow. What did he get? [00:49:56] Speaker C: I don't know. It can't be anything good. [00:50:01] Speaker B: Yeah. [00:50:04] Speaker A: I. I do not want to meet her. I don't think that's a good idea. I think we're kind of at a vulnerable place. I think we're vulnerable. I don't think that we're strong enough right now to take on that. And I think she knows it. [00:50:18] Speaker B: Yeah. [00:50:20] Speaker A: I think we're all just grieving, and I think that we'll be able to fight and it'll be okay, but we just don't need to take any more hits. That'll do significant damage because we're just so vulnerable. [00:50:31] Speaker C: Again, though, if we. If we don't, we're in a tough spot because if we don't, is she just gonna find us? [00:50:39] Speaker B: Well, I mean. [00:50:40] Speaker C: And then we're gonna be. [00:50:42] Speaker B: If she's offering a jump on the boat, I think she knows where we are. [00:50:46] Speaker C: Yeah. [00:50:49] Speaker A: Can we lie to her? [00:50:51] Speaker E: What if I just go talk to her by myself? [00:50:54] Speaker C: I thought about. [00:50:55] Speaker E: I can trail over there, and then I can just go talk to her by myself. [00:50:59] Speaker C: And then, like, I could go with you and. So that I could teleport us out if things went sideways. [00:51:07] Speaker E: It's fine. I don't think she's going to hurt us. I think from what it sounds like, this is something that she's actively excited about because she can use us to get the counts for some reason. [00:51:18] Speaker C: I. I would be willing. I would be willing to go with you. I've. I. I'm the only one that hasn't made a deal with her. And so maybe. I don't know if that gives me some leverage, but maybe it does. [00:51:32] Speaker E: I. I think I need to do this by myself. [00:51:36] Speaker C: I. I don't I don't know. I mean, it's not that I don't, like, trust you or anything like that, and I know you're strong. It's just. I think. I mean, she called Greta. Even she didn't call you. I don't. [00:51:54] Speaker B: Why do you want to go by yourself, boss? [00:51:57] Speaker E: I can get to port with Fun Desant today, and I have two of those spell slots. No, one. [00:52:02] Speaker D: I only have one. Sorry. [00:52:03] Speaker E: That's Landon talking. So, I mean, I. [00:52:06] Speaker C: That's why. I mean, I could zap you out of there, you know. [00:52:13] Speaker A: I. I think you dodge's question, though. Why do you want to go and see Madam Escore? [00:52:22] Speaker D: What? [00:52:23] Speaker E: What'd you say? What did Greta say? [00:52:25] Speaker C: Why. [00:52:25] Speaker A: Why do you want to see Madame E. Score. [00:52:28] Speaker C: Like, why. [00:52:28] Speaker A: Why is it significantly. [00:52:31] Speaker D: What. [00:52:32] Speaker E: I just think that. I don't know. Things are. I'm trying to figure out how to put this. I don't think we're in a good place to be. I don't think we're make. We have the capacity to make decisions right now, and I think that if all of us go together, it's just gonna be a cluster. [00:52:58] Speaker C: I. I just think we should show a united front. I think so, too, more than ever now. [00:53:05] Speaker B: But what are you worried? What kind of decisions are you worried about us? [00:53:08] Speaker E: That's fine. I just wanted to suggest it in case people were worried about going, but I'm down to do whatever y' all want to do. [00:53:14] Speaker C: I mean, I. I do think that it at least. Is Tello in earshot, dm. Like, is he part of this? Okay. I think Zach is head banging. I want the listeners to know. I do think, like, I don't think anyone should leave. I think one of us should be here with Goober and Nom. So if Tello wanted to say. If Craig wanted to stay, I just think. I mean, I. I'm volunteering because I. I can give us a second way out of there. And two, maybe she doesn't. I mean, I. I don't know. I don't know how to change my mind. [00:54:02] Speaker E: I think that there's, like, a weird vibe between, like, how you guys view me and Miscore. I actually think I should not go. I think, if anything, I should be the one to stay on the ship, and y' all should go talk to her. [00:54:14] Speaker C: I mean, I. I don't think there's a weird vibe between y'. [00:54:19] Speaker D: All. [00:54:19] Speaker C: I mean, I. I trust you fully with. I just think we should, like, give a united front. That was all I was saying. [00:54:26] Speaker B: I Do think someone should stop? Stay? [00:54:28] Speaker E: Yeah. [00:54:29] Speaker B: Here. [00:54:29] Speaker E: I can stay. Y' all can go. Do it. [00:54:34] Speaker A: I. [00:54:41] Speaker C: Craig's thinking really hard. [00:54:45] Speaker A: How long? Oh, okay. [00:54:49] Speaker E: To where every single word comes through in, like, two seconds. It's awesome. Craig's buff. [00:55:00] Speaker D: Craig gets really groggy in the mornings. Micah, I think I understand what your question was. If you all teleported there, it's roughly from the tree that Boz knows within the city. It's like a. It's like a two, two and a half hour walk to Madame Mus's shop. [00:55:16] Speaker B: But. [00:55:18] Speaker C: Oh, now Abby's cutting out. [00:55:22] Speaker A: It's just one of those nights, guys. [00:55:24] Speaker D: It's the Count's dark magic making everyone's Internet signals worse. [00:55:28] Speaker C: Gosh. [00:55:30] Speaker A: While Abby's buffering, I think that it would be helpful to be physically there and then one of us go in alone and be in contact so we can get back up. [00:55:40] Speaker C: I just don't think anyone should go meet her alone. I don't. I don't. I don't know the. The point of that. [00:55:48] Speaker B: Yeah. [00:55:50] Speaker A: Bye, Abby. We can go in as a group. [00:55:56] Speaker C: Would you remind me where we are? Where our ship is in the world right now? [00:56:02] Speaker D: Yes. You all are in the far North Western Eel. [00:56:08] Speaker E: So far. [00:56:09] Speaker D: And in fact, actually, I think you're not in the Eel. I think you're actually in the ocean between the Eel and the Sapphire Desert. The Belt. [00:56:19] Speaker C: How close are we to any land? [00:56:22] Speaker D: You're probably 50, 60 miles out from Zedge at this point. And it's also worth noting that after another six days of sailing, it's starting to get pretty cold. Like, now that you guys are moving back for far into the Northern hemisphere, you're moving back into the. You're moving back into the, like, the 30s, getting down to the 20s. It's really cold, so every layers. [00:56:45] Speaker C: How long would it take to get to Zedge? You said 50 or 60 miles. [00:56:50] Speaker F: Yeah. [00:56:51] Speaker C: So how. Like, I'll look that up because I don't think we should go to Port Lisbon. I don't think we should meet on. On her turf or ours. I don't want to give her any advantages of, like, being in her shop. True. And I know she can zap anywhere she wants to, so I would say we go somewhere like that we're close to now, like Z or something. Find an open, like a field or something that we remember. I'm not, like, going to take her to the orphanage or something, but I like that. That would be. [00:57:30] Speaker D: Sorry. [00:57:30] Speaker C: Nightmarish. Yeah. [00:57:37] Speaker D: If you could do. [00:57:42] Speaker C: Okay, so we could zap in, have Spagh, Goober and whoever stays here sail to Zedge as planned. Anyway. [00:57:55] Speaker E: I think it's important to consider that there's only two people. [00:58:01] Speaker C: Yeah. [00:58:03] Speaker E: So I don't think we can send them on a voyage without a stay. I don't. I don't think we can do a big long track. [00:58:09] Speaker C: Well, it's not. It's not. [00:58:10] Speaker B: One of us needs to. [00:58:11] Speaker C: It's a day and a half and we need to get to Zedge anyways to refill rations and everything. I feel. [00:58:20] Speaker E: I know, but. [00:58:24] Speaker C: Again, I said. I said someone should. I think, I think Tello, would you want to stay here? For sure. And then maybe one other person or. [00:58:33] Speaker D: I can keep an eye on things. Easily. [00:58:36] Speaker E: I'll stay here with Tello. [00:58:37] Speaker A: I can stay. No, no, boss, I feel like because you're super magically inclined, I think that it would be best for you to be there because if she's gonna fight, it's gonna be with magic. [00:58:48] Speaker E: I don't think she's gonna fight. And I'd like to stay on the boat. [00:58:54] Speaker C: I, I, I didn't mean to like. [00:58:56] Speaker E: No, no, it's not stop you from meeting with her. I think I want to stay on the boat. [00:59:02] Speaker C: Okay. The only thing about that is could you possibly. Can you tree us? Could you open up a tree for us to go through so that I can get. [00:59:19] Speaker D: Sure. [00:59:20] Speaker C: Okay. So that I don't use up that juice. I think Greta should. I think Greta, if, if it's me, Craig and Greta. Greta, I think you should. I think Greta is looking at her book right now for a second, but Rose thinking out loud and she says, she says, I think Gret should lead the talking of it since she was more insightful with hags and everything. And we'll just present a united front if she need. I mean, like, I don't know. I mean, I've never even met the thing. Whatever she is, I'm in person. So. [01:00:14] Speaker A: When do you all want to go? [01:00:17] Speaker C: And where. Where do we. Somewhere in Zedge. Yep. Dm. What I know. Honestly, would I know a place? [01:00:28] Speaker B: You think she'll just go to her house? [01:00:29] Speaker C: No, but then she has the upper hand. [01:00:32] Speaker B: But we fought. We've fought Salguine in. In her lair. We fought other people in there. I just, I think that. [01:00:43] Speaker C: I don't think she was as powerful as mascara is. [01:00:47] Speaker B: I just think that, like, if we, if we do end up killing her, I want to be at her place so I can loot her shop. You know what? I'm saying I think that's a preference. [01:00:54] Speaker A: That we don't get to. I. I don't know. It's just that we're so close to Zedge. If we. [01:01:04] Speaker B: I think. I think we should. [01:01:05] Speaker A: We just gotta do thing. Think we just got to make a decision. [01:01:14] Speaker B: I say me. What if we met and row go. [01:01:20] Speaker C: What if we met in the forest outside of. Outside of Port of Monon? I just don't want to get. I just. I have a thing about, like, getting trapped into a space with a hag is not a smart thing. I don't know. It's just like. It seems like a trap. [01:01:39] Speaker E: I think we should plan ahead in case she has doors in her. In her place. What do you mean, if she has any doors? I think you have a game plan. [01:01:47] Speaker B: Ready to go sassy? [01:01:50] Speaker E: No, I'm being 100. If she has, like, two or three doors that could kneecap our whole mission if we're not ready for it. [01:01:57] Speaker A: He's being sassy. [01:01:58] Speaker C: Ro doesn't like going through doors. The last time I went through B. [01:02:01] Speaker E: Is saying this in person. [01:02:03] Speaker C: I got. [01:02:06] Speaker A: How about we go to the. [01:02:07] Speaker B: How about we. How about we call her? We're like, hey, do you know this place where Craig almost set the. [01:02:14] Speaker C: Let's just meet her at a tavern. Sure. Yeah. Let's go to the fireplace. I wasn't there either, so. Good thing Boss can tree us there if I guess. Oh, my God. [01:02:34] Speaker A: Guys, let's go to Sedge. Meet her there. Boss and the rest of them will meet us a day. [01:02:42] Speaker B: Oh, I was. Can you. Can you tree us? Can we go through a tree door without you? [01:02:48] Speaker E: And if it's there, I have to open up a tree door. [01:02:52] Speaker B: How are we gonna get there? How are we getting there then? [01:03:00] Speaker C: What. Wait, you can't open up a tree and we walk through it. [01:03:04] Speaker E: No, I. No. Greta asked if. If I could. They could open up a tree with me not there. I can open up a tree door to send y' all there. [01:03:12] Speaker C: Yeah. [01:03:13] Speaker B: Okay. So we'll go to the one outside the. The castle walls. We'll call her, and I'll be like, hey, babe, meet us here. And then we'll do that. How does that sound? And Boz and Teller will stay here. [01:03:31] Speaker A: Okay. Yeah. [01:03:32] Speaker B: Okay. [01:03:33] Speaker C: And then I can. [01:03:33] Speaker D: I can bring it. [01:03:35] Speaker C: I can bring. [01:03:36] Speaker D: An exasperated hold. Bug it. [01:03:41] Speaker B: So just to recap, I'm gonna recap. Boz is going to treat us as outside the city walls of Fort Worth. Lenny saw. [01:03:49] Speaker C: I'm going to call her. [01:03:49] Speaker B: I'm gonna be like, hey, you know where we are? Meet us here. Then I'm going to. We're going to talk and then if we need to, Rogue can teleport us back. Sound good? [01:04:03] Speaker C: Yeah. Okay. [01:04:04] Speaker B: Rock and roll. [01:04:05] Speaker C: Sure. [01:04:06] Speaker B: I'm going to go over and talk to Tello. Just put my hand on his shoulder. I'm just going to say, hey, man, please. [01:04:13] Speaker D: He leans way down so that you can touch his shoulder. Yes. [01:04:19] Speaker B: Just be careful. Okay. Don't. Don't do anything crazy. [01:04:27] Speaker D: I've got an eye on it here. [01:04:30] Speaker B: Can I do an insight check to see how my good friend is doing? I want to. I want to see if he's like. I'm trying to see if he's like, unstable in any way. I don't know if that is checkable. [01:04:42] Speaker D: Give me an insight check. [01:04:46] Speaker B: Is he losing his mind? Checks. That is gonna be 16. [01:04:59] Speaker D: You know him well? Yeah, he's not good, but he's at a very different place than he was long ago. This feels grim but less destructive, if that makes sense. He seems like he's at a. He seems like he's at an unhealthy place in a chronic sense, but not in a. In a single incident event. It feels like. Feels not like he's on the verge of doing something sudden and brash, but rather that some of the longer term positives of Tello haven't showed their face in a couple days and it feels like maybe his worldview is getting a little more darkly spun. [01:05:54] Speaker B: Okay. Okay. I'm gonna give him a big hug and give him some guidance. And then I'm going to. I'm gonna go over to Boz and say quietly, like, hey, can you keep an eye on him? [01:06:13] Speaker D: Yeah, absolutely. [01:06:14] Speaker E: I give Greta a hug. [01:06:16] Speaker B: Okay. I give him a hug back. Just kidding. I jump away. I give him a hug. [01:06:24] Speaker A: Let's see who fastest I want to waste. [01:06:29] Speaker B: I'm gonna say to boss, do you have any. Any. Anything you want me to say to me? Score. [01:06:37] Speaker D: Yeah. [01:06:37] Speaker E: Ask her if she has a return policy because the thing I made a deal with got stolen and it was her fault. So ask if she has a replacement item of equal or lesser value. Greater value. Equal or greater value. And vibe it out. She's like, super angry. Don't anger her. But like, if the vibes are like, jovial, say, hey, Boz wants a new curse item since his was not be cursed again. Yeah, it's gonna be cursed. Like, we know it's a jovial check. Yeah, do an insight check. [01:07:11] Speaker B: I'll do a jovial Check. And then I'll do a bargaining check. Customer service check. [01:07:15] Speaker D: All right, Then I'm gonna do an empathy check. [01:07:17] Speaker C: Greta, should we leave a diamond here with them? [01:07:25] Speaker D: Ro, give me an arcana check. [01:07:29] Speaker C: Okay, I'm confused. Boss can cast revivify. [01:07:37] Speaker D: Never mind. Don't give me an arcana check. I forgot about that. [01:07:40] Speaker C: Okay. Can I tell you what I rolled? [01:07:44] Speaker D: Sure. [01:07:46] Speaker C: A 26. [01:07:48] Speaker D: I was gonna say, boss can't. No one here can cast. But you're right. Boss can't. Never mind. [01:07:55] Speaker C: Tortilla. I will leave my vivify diamond to Boz. So I'll take it out of my inventory and give it to pause to put in his in case. And like, I try to do it kind of. I don't want spagh and n to really see, cuz I don't want them to be scared. But it's just kind of like a just in case thing, you know, you. [01:08:24] Speaker D: Quietly slip it to him. Yeah, I mean, nom's not on deck, so it's not hard. [01:08:35] Speaker C: I think Ro. Ro gets, like, kind of. [01:08:49] Speaker D: Ro gets the DM cast, focus and plot. [01:08:54] Speaker C: Ro kind of. She gets, like, stuttery for a moment, like when she gets nervous and she says, I, I, I've been, I've been writing, I've been working on something, and I just, I was gonna save it, but this kind of. If I'm gonna go meet me score. I kind of want to. I kind of want you guys to have it before we do that. I kind of. I kind of wrote something. But if something were to happen, I would want you guys to know it, you know? And I think she might even wake up Spaghuber for. [01:09:57] Speaker D: Okay. Woken up and brought up deck. And slowly but surely the whole party gathers on upper deck. [01:10:04] Speaker C: And I just joined, but everyone else does. Yeah. I give shpagoober my songbook and it has it written in it. And I say, just hold on to this for me while we go. I'm coming back. Yeah, I just. [01:10:20] Speaker D: It's like wiping his eyes, you know. [01:10:23] Speaker C: There'S a lot that's happened, and I just want to, you know, as a, as a just in case after everything that's happened, I. [01:10:31] Speaker D: Okay. [01:10:32] Speaker C: Yeah. [01:10:33] Speaker B: Yeah. [01:10:35] Speaker D: Don't give people things that you can't come back for. [01:10:39] Speaker C: Of course. That's why I'm giving it to you so, so that I can come back and get it. But I just want you to. To read the lyrics. And, you know, if this one, he turns around you. [01:10:51] Speaker D: This one doesn't rhyme with this one, though. Is it supposed to be like it? That one doesn't rhyme. [01:10:57] Speaker C: Well, just. Just. I. I'm sorry. [01:11:00] Speaker E: I'm sorry. [01:11:00] Speaker D: It's really good. I like the doodles on the page. They look good. [01:11:04] Speaker C: Thank, thank, thank you. Thank you, Sri. [01:11:06] Speaker D: Okay, I'm sorry. I didn't mean to take away in that files starts flipping interestingly between pages. [01:11:14] Speaker C: And she sings a song for you guys because she feels the need to. [01:11:28] Speaker D: I'm going to turn the volume up. How about that? Let's try this again. Is it still too quiet? Okay, we're going to take a swing at this one more time. Remember, you can turn Kenku up on the left. [01:11:47] Speaker C: Yeah. [01:11:48] Speaker D: You guys are each in control of how loud it is for you. Listener. I will equalize the volume so that it is clear. Okay, One more time. [01:12:03] Speaker C: By Folklore we are the heroes when we rest it will be glory. Just don't forget to tell our story. In death and tears we were pouring like the ones who came before us. When we sing we do not lie for this is the fun guy's battle cry. Just out of grasp of your touchinger. Shadows and death no longer linger. Old magic and new gods won't halt us when we lose our own. We hold high their tusks. If hate falls, we'll fight to catch it. And when all else fails, we'll roll for cr. Go meet your maker, we've met ours. Prepare the rings to set afire the rock, the flame, the voice, the noble the eye began the fun guys. And you cry and we'll end the. [01:13:49] Speaker F: Fun guys by battle cry. [01:13:55] Speaker B: No way. [01:14:00] Speaker D: Actually. [01:14:03] Speaker B: That is so sick. Jackie, thank you. [01:14:05] Speaker C: You made that? [01:14:06] Speaker D: That's awesome. [01:14:07] Speaker C: Wow. [01:14:09] Speaker D: Puts her loot down. Haven't played it. And some of. Some of what she learned and observed from. From Vilek long ago has started working its way into her music. So there was like a little bit of mist that came out and dissipated when she was done. And even after all that he's gone through lately, there is Tello's chewing on it, chewing on the song very carefully. Chippagubra has a somber but not discouraged look on his face as everyone listens to Yura. [01:14:43] Speaker B: Wow. I love this. Just like this document. I love the. [01:14:47] Speaker C: Thank you. We can upload it for the Patreons. [01:14:50] Speaker B: Yes. [01:14:51] Speaker C: Yeah. [01:14:52] Speaker B: So I love like the. The people, the little. Our little pictures. It's so sweet. [01:15:02] Speaker C: I just wanted to play that if it's just been on my. I just went on my mind and with Bilfir and Ploth and all and it's wonderful. Ro thank you. [01:15:18] Speaker B: I mean, if I was one of our enemies, I would not be mad if that was the last thing that I heard. I really liked it. [01:15:30] Speaker C: Wow. Yeah. So I just thought we needed a rally for them, you know? [01:15:41] Speaker A: I hope Madame Escorb is listening. [01:15:48] Speaker C: But. Yeah. I didn't mean to bring down the mood or anything. [01:15:51] Speaker B: I just. [01:15:51] Speaker C: I wanted to get that off my chest before going to meet a hag. So. [01:16:00] Speaker B: Again. [01:16:02] Speaker D: They'Re pretty cool if you get to know them. [01:16:06] Speaker C: But. Yeah. [01:16:07] Speaker B: A little rough around the edges, but there's a lot we can learn from them. [01:16:15] Speaker A: I'm wondering what time y' all want to go. [01:16:20] Speaker C: What time is it right now? [01:16:21] Speaker A: Dm we should totally long rest. I have. I am so tired. [01:16:27] Speaker B: Oh, so true. [01:16:29] Speaker C: I'm just so tired. Yeah. Maybe we call her and tell her. [01:16:34] Speaker D: Ro. At this point in yalls conversation, it's like, 9am okay. [01:16:38] Speaker C: Hey. [01:16:39] Speaker A: I should just go to sleep. [01:16:44] Speaker C: Okay. Yeah. It's 9:00am yeah. Craig. I guess you get Craig. [01:16:49] Speaker D: Do you. [01:16:50] Speaker E: I can cure you of your exhaustion. It's just gonna use the last one of those spells. The mike. I can. I can fix your exhaustion, but it will use up the last material that I have to do that. Would you like. [01:17:07] Speaker A: Oh, I. [01:17:09] Speaker B: We will be going to Portland. Like, we can buy. That's it. If we're gonna be there, I want to go buy a diamond. If we can. [01:17:16] Speaker C: Yeah. We need some more diamonds. [01:17:18] Speaker E: This is diamond dust. A little bit different. [01:17:21] Speaker C: Yeah. [01:17:25] Speaker E: What? [01:17:27] Speaker B: Just send us what you need, and we'll get it when we're there. [01:17:30] Speaker E: Oh, just. Just diamond dust. Just one use of it for greater restoration. If y' all did. I don't know if we're good. I don't know what's gonna happen. I don't. I don't know if we'll have time for shopping. I doubt we will, because it sounds like there's a sense of urgency in what she was talking about, so don't plan on getting me any new ones, but I hear Craig's exhaustion, and I go washa. And. [01:17:54] Speaker D: Craig, you are washad. And no longer. You are magically invigorated by boss's magics, and you are no longer exhausted by a point. [01:18:01] Speaker A: Is this what an energy feels like in D D? [01:18:04] Speaker E: A little flower, like, sprouts from something and go. There's like, a poof of this, like, purple. Purple mist. And you, like, breathe it in. It feels like, Like. Like. Like a deeper breath than you thought you could take. [01:18:20] Speaker F: Ooh. [01:18:21] Speaker D: Cool description, lady. And then you made Micah yawn. That Was cool. That was real life magic. [01:18:26] Speaker A: Dang it. [01:18:28] Speaker D: Boss. Cause Baz cast Dad do party, then go play Sam do be thing. [01:18:35] Speaker C: Yeah, I didn't know if Greta needed to. Call her and tell her we're on our way. [01:18:40] Speaker B: I don't need to. I'm not going to. [01:18:42] Speaker C: We're not going to. [01:18:43] Speaker B: When we get there. [01:18:44] Speaker C: Cool. Let's do it. [01:18:48] Speaker A: She's like, actually, I'm on the. [01:18:49] Speaker E: Can I upcast it? Can I upcast it, Zach? [01:18:54] Speaker D: Sure. [01:18:55] Speaker E: To have two effects for Craig. Yeah, I want to cast it to, you know, number one, fix the exhaustion. [01:19:05] Speaker B: But I'll. [01:19:06] Speaker E: I'll burn a next. Another fifth level spell slot to. Or whatever it needs to, like, return his hit point maximum to normal because it. It negates one effect, reducing the target's hit point maximum. [01:19:23] Speaker B: Oh. [01:19:26] Speaker D: Came to play, y'. [01:19:27] Speaker C: All. [01:19:30] Speaker D: Yes. [01:19:30] Speaker C: What are you eating? [01:19:31] Speaker F: Happy? [01:19:33] Speaker B: No one made it. It's a. I don't know. [01:19:35] Speaker D: Yeah, I mean, that's not. That's not how the spell works, but I'm fine with that being a thing we're doing right now. So instead of it being a fifth level spell slot, that can be your sixth level spell slot. We can't do it again in the future, but right now, I'm fine with that. Being upcast to take. [01:19:48] Speaker E: It's a little. It's a little d. Craig, you are. [01:19:51] Speaker D: Now neither HP reduced nor exhausted. [01:19:57] Speaker A: Yeah. [01:19:59] Speaker D: All right. Party, go poof. Party, go place. Party. [01:20:01] Speaker C: Do thing. [01:20:02] Speaker B: Yeah. [01:20:02] Speaker C: Yep. [01:20:08] Speaker D: With. With a determined but awkward strum. I imagine Rogue has teleport and then boss days, but everybody goes. No, I'm getting a head shake. No, we're going to talk about a couple more things. What are we talking about? [01:20:22] Speaker C: She was opening the tree for us. [01:20:27] Speaker D: Boss cast. I don't know. We discussed so many things for so long, it was hard to tell what we were going to do. Boz casts transport via plants with either his sixth or seventh level spell slot, whatever he's got left. And the tree grown into the wall below in the lower deck opens, and that brilliant gold light pours out. And the three of you all gossip. [01:20:50] Speaker C: Okay. [01:20:52] Speaker D: You all run through the door and appear suddenly in the perimeter near the edge of port. Respond, Nissan. The tree that Boz knows well is not outside the city, but within maybe an hour's travel within the gates. And it's in the poorer warehouse district not far from where you are. All went to the house of Pain and had your fighting watch. So as you all just. A tree rips apart in its center and you all Stumble out. It's other side of the world. It's late afternoon and it's cold. Now, Port des Plenissa is a pretty temperate place, so less cold than where you were, but it's still about 50. So you went from like 28 to like 51. So you, you all are wearing jackets and heavier clothing. It's not quite as cold now, but where you all stumble out, there's a slight chill in the air and people are a little bundled kind of in the way. Like you go somewhere a little tropical and when the weather gets down to 70, everyone's like, oh, so cold. So it's like 50, but people are wearing jackets and you're like, okay. Like, yes. Yeah. Not to point fingers. And the. The denizens around you are largely sort of like physical workers and gruffer individuals and people who are clearly done working more industrial or manufacturing shifts. And you get a lot of looks as you step out of a tree. But it's also got this big city vibes where people just kind of like keep moving. And you also are within pores. What we saw. [01:22:34] Speaker B: Greta, I would like to please make a note of the sun difference. The difference of the sun in the sky. Just really quick. She's just going to jot down until she notices it. Jots it down for later. [01:22:50] Speaker D: Yeah, yeah, you too. [01:22:52] Speaker B: Okay, I'm going to call. I'm going to procure the sending stone. [01:22:58] Speaker C: Right. [01:23:00] Speaker B: And. [01:23:02] Speaker C: Are we meeting her in the fourth, you said? [01:23:05] Speaker B: I thought we'd just meet her here. [01:23:08] Speaker C: There's like a lot of people around. [01:23:09] Speaker A: We're in the city. [01:23:10] Speaker B: She just wants to chat. [01:23:13] Speaker A: No, we should definitely not be eye visible because she's so big and scary. [01:23:19] Speaker B: Travel to the field. [01:23:22] Speaker C: I don't know. [01:23:22] Speaker D: Do you all leave the city? [01:23:24] Speaker C: It was just a question. [01:23:26] Speaker B: Okay. It's evening now, so if we go there now, it's coming nighttime. I don't want to meet her in the night. [01:23:30] Speaker D: This was on me again. [01:23:32] Speaker B: We go to a different TRA dm. I mean go to a different TRA diem. [01:23:37] Speaker C: We can't. [01:23:38] Speaker D: Well, the druid, the one druid who's able to cast as well is not with you. You are there in the city. Well, you, you hold on. This is pretty good progress. It took us about an hour to make one choice. I think another half a half hour and you could make a second one. [01:23:51] Speaker B: Okay. Okay. We should have gone to a different tree is what I'm saying. I don't. So I don't remember agreeing on this tree. [01:23:59] Speaker C: That's what I thought we were doing, but I thought Boz was sending us to the trees. Fire where y' all guys did the fire. [01:24:11] Speaker B: He just wasn't looking at those trees. [01:24:13] Speaker C: That's what we thought. [01:24:15] Speaker D: The nearest tree from the city that's not planted inside the city would be in the forest southwest of Port Espondisson, the Asteliria, the elven kingdom where Tello is from. Or would be all the way on the northeastern coast at La Melibre. The only tree Boz has ever accessed has been this one. Near the city for miles. [01:24:40] Speaker B: Around. [01:24:40] Speaker D: Around the city are open fields. [01:24:43] Speaker B: Okay, so we walk to the open fields outside of the city. How long does that. [01:24:48] Speaker D: Okay. Takes about an hour and a half. But the party walks out of the city. They don't use any of the small sheds, buildings, or abandoned warehouses nearby where one could meet discreetly. [01:24:58] Speaker C: Well, why don't we do that? [01:24:59] Speaker D: They leave the city. No, that's the industrial district, but we're moving on. The party walks out of the city. [01:25:07] Speaker C: I find a shed. I find. I find a sheddy. [01:25:11] Speaker D: Goes to an abandoned warehouse. One of many in the industrial district. Like the. The place where you all fought in an abandoned warehouse in the industrial district. Remember, you can always inquire questions of your surroundings to have them described to you, but party goes to an abandoned warehouse or building and meets there maybe 10 minutes after they've arrived. [01:25:34] Speaker C: I think that lady that you guys are friends with would like this place. [01:25:39] Speaker B: I say, hey, babe, we're here. I figure, you know where we are. Come find us. Let's chat. [01:25:46] Speaker D: A sort of spitty sending stone is in your hand. [01:25:49] Speaker B: I put the sending stone down. [01:25:50] Speaker D: Okay. All right. A voice enters your mind because she can also spell cast, and she says. [01:25:58] Speaker F: Wow, it took a long time for you to get back to me. I can't see you. Brewed has that pesky necklace. I think I was rather clear about that. I un to pop to your ship now, or what are you saying? [01:26:17] Speaker C: I un attune to the thing for like a minute. I give her a minute and then I reattune. [01:26:27] Speaker D: You communicate and she says. [01:26:29] Speaker B: I say, yeah. I tell her she's got a minute. [01:26:37] Speaker D: There's like a five minute pause, and then at some point, you guys are in. It's like a. It's a partially collapsed building where the roof is caved on one side. It's pretty small. Think of, like, the entire building is like the living room of Landon's house in Greenville. But think of the entire kitchen area being. It's like an old storage warehouse and it used to hold coal. So the floor is really like sooty and black and pressed and yalls boots are getting nasty in here. And the entire kitchen side has like the roof caved in. And you all look to the door that's looking loosely holding onto a hinge at the other side of the building. But it's from behind you all that you just feel a very cold dark presence. And suddenly as if the shadows behind you congeal and melt and condense. There is suddenly the woman there in her cloaks. And where she appears and steps out of the shadow, she goes. [01:27:36] Speaker F: This is deeply unexpected. I was just going to come to remote. [01:27:42] Speaker D: Yeah, usually other people off kilter. [01:27:45] Speaker F: But you all are strange at the moment. Well, I've come here to talk same for you all. [01:27:59] Speaker A: What's up? What's going on? [01:28:02] Speaker B: Yeah, you called this. [01:28:02] Speaker A: How are you? [01:28:05] Speaker F: Is a really unexpected energy. You don't throw me a lot. You're kind of doing it. [01:28:10] Speaker C: Row is not laughing, but I am. I'm so sorry. [01:28:13] Speaker D: And you all look at m looks kind of genuinely confused and nervous. [01:28:18] Speaker B: Just like it's been a long. [01:28:22] Speaker C: Row is back attuned to her thing. Right. So like no one can look in on this meeting. [01:28:26] Speaker D: Well, that means you're. That means you're halfway. It takes 10 minutes to attune so that means you're halfway through focusing on it. [01:28:32] Speaker C: Okay, I'm still sitting there focusing on it. I'm letting Craig and Greta do their thing. [01:28:38] Speaker D: As you're. As you're sitting there staring at the necklace, she looks over at it and. [01:28:40] Speaker F: Goes there's the pesky little object. Be a shame if you misplaced it. [01:28:47] Speaker A: Eyes are here. Eyes over here. Eyes over here. Eyes over here. [01:28:52] Speaker D: She gets a cruel smile and looks back at you all and she says. [01:28:55] Speaker A: Well, it's an odd way that people. [01:28:57] Speaker F: Have gone about this, but do you. [01:29:00] Speaker B: Know why the next for the count. Because it seems like he can still spy on us. [01:29:07] Speaker F: Yes, part of the problem. Share. [01:29:16] Speaker C: Well. [01:29:18] Speaker F: Let'S put it this way. [01:29:20] Speaker D: And as she's talking to you, it's like not later in the afternoon, but she like reaches a hand and kind of strokes some fingers along the music hand and strokes along the boards on the walls. And the whole shack gets a little darker as if you all moved closer to evening. And the air gets. The air drops like 10 degrees. She gets some soot on her fingers and she looks like the old lady right now. But as she brings her fingers closer, the cloak falls down a little on her. Her Hand. And again. Yep, the fingers are too long. One too many knuckles. And she brings the fingers close to her hand, and her tongue comes out of her mouth longer than a person's tongue should be, a little paler. And she just licks all the soot off of her fingers. And then she goes back to talking. [01:30:06] Speaker C: Tongue pale. [01:30:09] Speaker B: I'm gonna, like. Like, I'm gonna roll my sleeves up, like, as far as I can go. I just, like, show her the burns. Like the blisters that I have from being in the water. [01:30:21] Speaker D: You watch her eyes spread wide, and she gets a cruel smile, and she. [01:30:25] Speaker F: Says, yes, I am very much a fan of the Count's work. That's why it pains me to do this. He makes the world a lovely place. Brings so much hurt. I can't watch you all while Ro has held it. Necklace, but a girl's gut of the ways, right, bestie? [01:30:49] Speaker D: She smiles at you. [01:30:50] Speaker F: Greta, I'm aware of some of the pain you've endured lately, the glorious suffering you've known. [01:30:59] Speaker D: But. [01:31:02] Speaker F: You'Ve put the Count at an unpleasant position for us all. Again. You see, when he got his heart back, I no longer have a certain leverage over him, and I'm not his favorite person, and I'd rather not be on his bad side. So while we're not explicitly enemies, I thought maybe you and I, I could find a nice little intersection with each other. [01:31:43] Speaker C: Am I still focusing, or am I hearing this now? [01:31:47] Speaker D: I mean, you can hear it, but if you start participating, you're going to be interrupting with focusing. You can be listening. [01:31:53] Speaker C: Okay. [01:31:57] Speaker B: What's your end goal? [01:32:00] Speaker F: I'd love to see the Count no longer alive. [01:32:06] Speaker B: Okay. You want him just dead? [01:32:08] Speaker F: Some objects find their way into my shop because they're offered. Others are brought in and sold. It was a confident adventurer long ago who brought me that heart in a jar. I saw the opportunity in front of me, and I took it. And it has been a valuable item to own for a very long time. But it's in that time that I've earned the ire of an individual that I've learned is increasingly more than I bargained for. I have a way of knowing, of seeing I know where he is. And it just so happens, unexpectedly, he's run into a bit of trouble. A very unfortunate thing has happened that's put him in a rather vulnerable position. I thought this was something we could both exploit. Though we are quickly running out of time. The Count. Well, I almost said too much. Because, you see, there is something I want. I've been Pretty clear about this for a while. There's a black rock that I asked you all about that I still haven't gotten. And I don't know if you're aware, but the hour is growing dark. You're worried about. [01:33:47] Speaker D: No, it's not. [01:33:48] Speaker F: You're worried about the Count or this or that. And I understand, but everyone here understands the graver threat on the horizon, and. [01:34:02] Speaker D: We'Re all running out of time. [01:34:06] Speaker F: Perhaps if I give you some information, it could act as a little bit. [01:34:11] Speaker D: More. [01:34:14] Speaker F: Carrot than stick to move you all in the direction of that item I've been asking for politely for a long time. Besaurus Orbaz has been waiting, but he could be employed again if need. [01:34:35] Speaker B: Information about the stone or information about the Count. [01:34:43] Speaker F: What? [01:34:44] Speaker D: And you all, for the third time in your lives, get a hag to look at you confused and go, what? [01:34:49] Speaker B: I feel like it's not the third time for Greta. I clarify and I say you mentioned information to use as a carrot rather than a steak. Are you offering information about the stone or information about the Count? [01:35:11] Speaker F: Greta, you and I both know where the stone is. What information would I have? I'm offering you information about the Count. [01:35:18] Speaker A: Wait, here's. Here's what I don't understand. Here's what I didn't understand. If you had issues with Account and now are suddenly like, he ha. I have nothing to hold leverage over him, why wouldn't you use this as an opportunity to get on his side by revealing where we are and as like a advantage for him to attack? Why are you going to us, Craig? [01:35:45] Speaker F: He knows where you are. Has the last week of your life not proved this to you? [01:35:53] Speaker C: No, I. [01:35:56] Speaker F: You're alive because he wants this to be a long, painful process for you. He'll never be done. He'll be hurting you the rest of your lives. That's what he loves. [01:36:12] Speaker D: She gives you a confident smile, Greta. [01:36:14] Speaker F: And goes, that's the energy I want to see. Now you. [01:36:20] Speaker D: This is too much for you all. [01:36:21] Speaker F: It's taken you a very long time to even get to this conversation with me. I can leave you to your business, but I thought maybe this would be a nice little moment for both of us. [01:36:35] Speaker B: I am very eager to. I'm very eager to dispose of the Count. [01:36:52] Speaker D: Good. [01:36:53] Speaker B: And I. I think we're kind of on equal footing here. I say we help each other with the Count, and we do our best to get you that stone. [01:37:08] Speaker F: I like the sound of that, Greta. [01:37:11] Speaker D: And as. As. As you. As. She sounds happy about that. She rubs a Little finger on the wall again. Well, not a little finger. A very long finger on the wall. And Craig, on the back of your neck. From five feet away, you feel her finger rub down the back of your neck. [01:37:25] Speaker A: Here's what I don't want. I don't want this. I don't want this to be a repeat of the first time we met. You were our debt to. To you or anything of the sort resorts to us being. To you having more power over us than us being equal right now. Does that make sense? [01:37:46] Speaker F: Craig. Craig, you're some of the most powerful people in the world. I'm just a little lady who owns a shop. [01:37:56] Speaker A: We both know that's not true. [01:37:59] Speaker F: It could be though. All I'm saying is I give you the information, you get me the rock. What's so bad about that? [01:38:12] Speaker B: Listen, I am not interested in making a trade. What I'm saying is that you and us are both at risk here. I am open to helping you and just. We'll just leave that right rock situation as it was before this meeting. We're gonna do our best, but I'm not making any promises and I. I'm not interested in making a trade. [01:38:35] Speaker F: So you'd be offering me what? [01:38:41] Speaker B: The same thing you're offering us. We're in trouble with the Count. You're in trouble with the Count. [01:38:46] Speaker C: We both want concentrating. [01:38:49] Speaker F: Well, you can. [01:38:51] Speaker D: Your concentration period has ended rough. [01:38:53] Speaker C: Okay. Thank you. It. Is she saying something? [01:39:01] Speaker D: Okay. She'll continue and she'll say, yeah, well. [01:39:04] Speaker F: Maybe you and I just play a little game of chicken. A game of who's in more trouble with the Count. I bet it's definitely me. If we're not interested in a deal, I understand for you to come to. [01:39:20] Speaker C: Us the though you must be a little worried. [01:39:24] Speaker F: Ro says looking honey, I'm not interested. [01:39:27] Speaker D: The Count's a problem. But there's a problem all of us have. [01:39:32] Speaker F: For that problem, I need the rock. I've been clear about that for a long time. [01:39:39] Speaker C: Tell us what the rock does. [01:39:42] Speaker D: She just. Maybe we'd be closer points a long finger at Greta. [01:39:45] Speaker F: She knows. [01:39:50] Speaker C: Greta. [01:39:50] Speaker A: What does the Rock do? Do you know? [01:39:53] Speaker C: I don't know. [01:39:54] Speaker B: Off the top of my head. I'm sorry. [01:39:56] Speaker D: Greta. You were aware the rock the stone was used upon you a long time. It is the item for convocating and indenturing the souls of the corrupted domain clerics to Bashaba in the ritual utilized by the hags of Ithl by the coven crown. You are aware that it is some sort of a Stone binding the agreement between the coven crown and Bashabha. [01:40:24] Speaker B: In English. [01:40:27] Speaker D: Greta cut her hands on it a long time. And that blood was the sacrifice that made her a haggie cleric. [01:40:32] Speaker C: None of us knew that. But none of us knew that. So that depends on if you want to say what that is. [01:40:39] Speaker B: I share. I share. [01:40:41] Speaker D: Okay. [01:40:42] Speaker C: Wow. That's a. That's news to us. R tries not to look shock much. [01:40:49] Speaker A: He's honored. He's like, I know. More information about Greta. [01:40:59] Speaker C: Would. [01:40:59] Speaker F: I can see this is a hard question, bestie. If it's too much, that's fine. [01:41:08] Speaker C: My guess is you're wanting the rock before you'll give us information on the count. [01:41:13] Speaker F: No. You all have been through so much lately. Maybe. Maybe I offer you a little goodwill. Maybe I tell you the information on. On the Count first. All I would need would be for you all to shake on the deal. [01:41:38] Speaker B: Yeah. [01:41:39] Speaker C: There it is. [01:41:40] Speaker A: Sorry. [01:41:42] Speaker D: Sorry. [01:41:49] Speaker A: Can we. Can we find another way to agree to this? To. To a deal that does not include some kind of. Kind of physically binding dark magic? Have you ever heard of someone's integrity in the word? [01:42:05] Speaker D: You are. [01:42:07] Speaker F: If this is not an attractive deal, I'd hate to make you all uncomfy. [01:42:14] Speaker A: We're uncomfortable by doors. We. It doesn't take much. So I looks over at him like. [01:42:22] Speaker C: Really. [01:42:27] Speaker A: We are interested in this deal. I do not want to repeat of what happened to us the first time. [01:42:36] Speaker C: I'm not interested in a deal. I mean, what's. [01:42:43] Speaker F: You all make some compelling points. If it's not attractive. Toodaloo. [01:42:49] Speaker B: So I have a question. [01:42:51] Speaker D: She's, like, already walking back to the corner where she emerged from. She turns back around and looks at you, Greta. She turns her shoulder a little, but her head turns just a little bit further than a head can turn on a neck when she turns back and looks at you. [01:43:04] Speaker B: All you're offering us is information? No assistance. Just information of where he is. [01:43:13] Speaker F: Greta, it must not be very helpful information. You don't even need it. It's just words. After all, what have words been worth? You're right. Knowledge doesn't mean much. What's in a name? If you don't need my help, you don't need my help. Interested or no. [01:43:39] Speaker B: I look at Ro. [01:43:54] Speaker C: What did you. Who gave you the heart? [01:44:03] Speaker F: I told you. An enemy the Count made a long time ago. [01:44:08] Speaker C: How long, Mom? How old is the Count? [01:44:14] Speaker F: A lot older than your mother. [01:44:19] Speaker C: Uncalled for. That's player me, not Ro. [01:44:27] Speaker F: I was given the heart before my shop was on the street. Well, it's getting late. Interested or not. [01:44:44] Speaker B: I could go either way. I said a row. [01:44:49] Speaker C: We'll get back to you. [01:44:54] Speaker F: I don't think you will. [01:44:56] Speaker D: And she steps into the corner. And the shadows just suck her up. And the room stays kind of colder, but gets a little lighter and she's gone. [01:45:07] Speaker C: I just. I. [01:45:09] Speaker B: Well, that was. You can't see us, right? [01:45:12] Speaker A: Ro? [01:45:12] Speaker B: You can't hear us? [01:45:14] Speaker C: No, I. I mean, I. I didn't think we should go make another deal with her. [01:45:20] Speaker B: Yeah, we're already in a bad place. I mean, the only thing I can see is. Can I do an insight check to see if she's still there? [01:45:30] Speaker D: You'd like to read her body language to see if. Whether or not she's present or not. [01:45:41] Speaker B: Yeah, I don't see the. I don't see the purpose in that. We're already in a bad spot. Why would we be? Why would we put ourselves in a worse spot? [01:45:52] Speaker D: Well, what's the party do? [01:45:55] Speaker A: Can we call? [01:45:58] Speaker C: I just. I think we could figure out either we can draw the Count out or somehow find him. I just. I don't know. [01:46:14] Speaker B: Powerful divinator that we know. [01:46:17] Speaker C: Boss might like, made the deal. I don't know. [01:46:19] Speaker A: I. I just. [01:46:21] Speaker C: I don't want to make a deal with her to give her the rock. I don't think. [01:46:25] Speaker B: I mean, I don't know. In no situation are we giving her the rock. Like she. We. Like we could have made the deal and then just killed her. Like that's what have been what happened. [01:46:35] Speaker C: I was this close to wanting to cast something on her to kill her now, but I didn't want to get into a war without. [01:46:46] Speaker B: I mean, yeah, I think we're no worse off than we were this morning. Besides. Just an unpleasant conversation. [01:46:55] Speaker C: I have a question, dm. If we do. I know. Can I do an arcana check? Or you can just. Or whatever. Can I do an arcana check to see if. How teleport works? If I'm. Can it like, teleport you to a person or like we've had the heart object for a while and even though we don't have. Have it anymore, would I be able to. Because we know he has it now, would I be able to really hone in on that and possibly teleport to the heart because we've been in possession of it for so long. Cuz it says familiarity. I can't say words like an associated object kind of thing. Like, I. I don't know. Because we've been in possession of like his Box and the heart for so long, even though we don't have it now. Could I possibly roll to get us to him? Rose, thinking all this through in her head about getting finding him. [01:48:23] Speaker D: Um, transports you and up to eight creatures. Willing creatures of your choice. As you can see within within range or a single object that you can see within range to a destination you select. The destination you choose must be known to you and must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. [01:48:46] Speaker C: So but there is on the chart there's associated objects. Oh, not from the person. So it's like a book taken from. [01:48:59] Speaker D: A light to a place that used to have the heart. [01:49:03] Speaker C: Okay. [01:49:06] Speaker D: But if teleport could take you to where any was anyone was in the world, that would be crazy. [01:49:13] Speaker C: Yeah. Really. [01:49:13] Speaker D: Op parties would never be safe from enemies who could teleport because they just like well I've met the party and then boop. And then boop and go to you forever. [01:49:21] Speaker C: I just didn't know if since those associated objects. But those objects had to. It's from what's from objects you're teleporting to. [01:49:29] Speaker D: They're a tool to take you to a place to where you're teleporting. [01:49:31] Speaker C: Understood. Okay. Okay. Just. Okay. I'm sorry Abby. I interrupted you to do that. [01:49:46] Speaker B: It's okay. I asked Ro what time it is. [01:49:52] Speaker C: And I asked the DM what time. [01:49:53] Speaker D: Is it where you all are in poison Ro taking a look outside and measuring some factors with your knee sets Feel like where you are where Zombie saw is probably like 6, 6:30. And you're starting to put the time difference where you were previously. About a ten hour difference. [01:50:18] Speaker C: Okay. I already lay it. [01:50:21] Speaker B: I. I look at it. [01:50:25] Speaker D: Greg. [01:50:26] Speaker B: Greg and Ro and I say do you guys. I mean we're here. Do you want to get some more spell materials? [01:50:33] Speaker C: Yeah, we probably should get a diamond or two more just so we each. [01:50:37] Speaker D: Have one on us. So you know, goods ur stuff. So it's not really a matter of tracking anything down anymore. From where you are in the warehouse district. It's because he's same street as Madam E Gorge. So it's about two and a half hours from there. So that would put back where Boz and Tello are. We're now at like about 12, about midday. And you guys are now at about 8:30. My math's not right. Moving on magic. And you guys find Erdberg, you find his shop and he really likes you guys at this point does business with you gladly enough so you all. And he keeps his place well stocked. So what is it that you're looking to buy? [01:51:36] Speaker B: How much is a. I'll Google for Revivify. [01:51:42] Speaker C: It's 300 gold, right? [01:51:44] Speaker D: 300 gold diamond. [01:51:45] Speaker C: Yeah. [01:51:48] Speaker B: Okay, how many do we want? [01:51:50] Speaker C: Because we have, we have two, I think. Craig, do you want to call Balls and tell him everything that's gone down and ask his opinion? [01:52:07] Speaker A: I call Boss, I tell him everything that happened and I asked for his opinion. [01:52:11] Speaker D: You're talking on the sending stone in an alley while they're doing shopping. [01:52:14] Speaker C: Yeah. [01:52:17] Speaker E: Did y' all, just to help me understand, did y' all meet in her shop or did y' all just go to Port of Splinter and meet outside somewhere? [01:52:22] Speaker C: We met in a warehouse. [01:52:23] Speaker B: We met in a warehouse. [01:52:25] Speaker D: Okay, okay. [01:52:28] Speaker E: And what was DRO concentrating on? [01:52:32] Speaker C: I was putting my necklace back on. [01:52:34] Speaker B: You had to unattune so she could find us. [01:52:38] Speaker D: Okay. [01:52:38] Speaker F: Okay. [01:52:40] Speaker E: So you're asking like, my boss's opinion. [01:52:44] Speaker A: On if we should still take the deal or okay, if we shouldn't mess with it and figure it out ourselves and what options. [01:52:57] Speaker D: Oh, man. [01:53:04] Speaker E: I don't know what to do. Just player landing speaking, because I, I, I don't think Boz is going to be very helpful. I don't think he's going to give good answers or be very helpful. But I also don't want to derail things significantly. Zachary. I, I honestly don't know. Very conflicted right now. Just kind of like opening up the book a little bit about what to do or say. [01:53:39] Speaker C: So. [01:53:44] Speaker E: I don't know. I mean, let me tell what would Boss do? [01:53:50] Speaker B: My, my take on it is that if we make this, like, if we make this deal with her, like, we are already planning on this is above table. We are already planning on killing her. So if we make this deal steal, we kill her later. And this is the same argument that I had with Saguine and some reason that did, like, we didn't like it then, but, like, we could use her for this information and then kill her like we planned to do. I don't know. [01:54:22] Speaker A: That's what I was thinking. [01:54:24] Speaker B: I don't know if, like, having to deal with her gives her, like, an advantage over us in that fight. That's the only thing that I would worry about here. But also it's like if we don't, we're in the same position that we were this morning. You know, just if we don't do it, we're in the same position, but we don't have A deal with a hag, which is, you know, always better not to have a deal with a hag. [01:54:56] Speaker A: I think. I think it's worth doing. I do not think it's a good thing to shake. I don't know. I don't like anything that's physically bond, like binding that she could use against us if she decided that she won't. [01:55:11] Speaker B: Let us get away with. [01:55:12] Speaker E: I think it's a very. I think unless y' all come up with a very significant role play or convincing reason, there is no way that we are going to make. Make this deal without having a tangible cost guaranteed to it. [01:55:25] Speaker B: Yeah. [01:55:26] Speaker E: So that we, you guys, either need to come up on the fly with something very convincing or something very promising. Other than that. Or two, if you want to make the deal, I have to give up. [01:55:38] Speaker D: Something. [01:55:41] Speaker E: And it's probably going to be in her favor. But what cost would that. [01:55:48] Speaker B: An advantage. Yeah. We're either gaining an advantage over the count and l. And, like, losing advantage over me score or we're maintaining our. Our advantage with. Or we're maintaining our status with me score and maintaining our status with account. So we can either stay even or we can push the scales. Which I think if we think that we're. Go ahead. [01:56:10] Speaker C: No, go ahead. [01:56:13] Speaker B: If we're like. If we think that we can already take me score, it might be better to, like, drop some advantage over her and gain some over the count. But, yeah, I don't know. I really think it's. It's like. [01:56:39] Speaker C: Roe would ask Greta, with Greta's hot hag hog knowledge with her. With her knowledge about piggies. Ro would ask Greta about with her hag knowledge once. If you make a deal with a hag and the hag dies, do the consequences still follow you? [01:57:05] Speaker E: The deal is usually to help prevent her from dying. That's usually the thing that they have. [01:57:12] Speaker C: To give them to prevent us from killing them. [01:57:16] Speaker E: Yeah. Because everybody. Everybody doesn't. Nobody likes hags. You don't go to a hag because you love them. [01:57:20] Speaker D: Right. [01:57:21] Speaker C: Well, if only one of us makes the deal, though, then the others could kill her. We could make a deal with her that she can only make the deal with one of us. Only one of us can be bound to this deal, willing for it to be. [01:57:36] Speaker B: Craig here. [01:57:40] Speaker C: She. [01:57:40] Speaker E: She knows. She knows. She holds more cards than we do in this situation. We don't really have a whole lot to stand on in terms of scale. I. I don't think it's a very even comparison to say that, like, the danger of The Count and the Danger of Me score are one and the same. And she knows that one of those threats is very real and has much more tangible consequences in the short term. [01:58:06] Speaker D: The other. [01:58:07] Speaker E: And if we don't take her up on her offer, then that will have a much, much stronger impact in the short term. It's something so she knows what she has. That's my 2 cents. I won't say anything else. [01:58:27] Speaker A: I. I think that we should do it. I think we should face it. After all the Count stuff has been figured out. Obviously we're not going to go search for a rock while we're trying to kill the Count. She's going to have to be okay with that. We're not going to go deep diving for a rock. [01:58:45] Speaker B: You think that we should make the deal and then kill her after the Count is killed? [01:58:49] Speaker C: Yeah, I would say so, yeah. [01:58:52] Speaker B: Are you comfortable with that, Jackie? Yeah, I don't even know what the deal is. [01:58:59] Speaker C: I think we should try and. I think we should try and make it where only one person is bound under the deal. That way we have a loophole. Possibly. I don't even know if it would work that way, but that could be our loophole. If. If one of us can't kill her, then the others could. [01:59:23] Speaker B: Yeah, well. And yeah. Okay. We want to try and have this conversation with her again. [01:59:29] Speaker C: Yeah, I guess we could pop on over to her shop after we get our good. [01:59:33] Speaker B: Let's do it. Yeah. So just clarification 30. Yeah, 30. What if we got two diamonds and then three uses of diamond dust for Boz. Because the diamond dust for the spell is 100, so we could. Does that sound good? [01:59:59] Speaker C: Yeah. So two. I have enough to get. Oh, well, you said three uses. Cuz it's 100. Okay. Yeah. So let's get two diamonds and three uses of the diamond dust. And I'll mark. I'll mark an. One of the diamonds off of my. Or like I'll mark the 300 gold off my sheet is what I'm trying to say. [02:00:24] Speaker B: Wait. [02:00:27] Speaker C: For one, because I only have enough for one diamond. [02:00:31] Speaker B: Okay, so I'll buy another. And then 300 uses of diamond dust. Three uses of diamond dust. [02:00:40] Speaker C: Okay. [02:00:42] Speaker B: And 300 gold is 30 platinum. Correct? [02:00:47] Speaker C: Yes. [02:00:52] Speaker B: Okay, so we buy. [02:01:03] Speaker C: Actually, I have enough. I'm so sorry, Zach. Zach's looking at us like I have enough to get a third to get a second diamond out of my money. So. [02:01:17] Speaker B: Yeah. [02:01:19] Speaker C: So how much are we getting? [02:01:29] Speaker B: I say you get two and I get. I say we both get two and Then I'll get the diamond dust. [02:01:34] Speaker C: Okay. And I marked. I marked the money off on my sheet correctly. And then I'll put two diamonds in my inventory. [02:01:43] Speaker D: Okay. [02:01:44] Speaker B: Same about two diamonds and $300 worth of diamond dust. [02:01:54] Speaker C: Okay, cool. So we have that out of the way. We got diamonds. Sick. Yeah, let's just go to. Let's go to MI score and make some kind of deal, I guess. Because we gotta. We gotta get rid of the Count, I guess. [02:02:10] Speaker B: Here's. [02:02:16] Speaker D: So after a belabored debate in the shopping district and buying diamonds and diamond dust from Erbergs, you all just go a few buildings down and there is Madame Ysgor's shop, awkwardly and uncomfortably squeezed between other shops as if it didn't belong there. Sitting there on the barrel out front is a little skeletal monkey staring at you all very still. Usually it has quite a bit to say, but now it's just staring as two tiny little tongues of purple flame burn in its eyes. As you all get close, you go to knock or put a hand on the door, but before you can, the door just opens for you all. [02:03:06] Speaker C: Well, we go in. Yeah, just walk in. [02:03:11] Speaker D: Members walk in and the door behind you all. [02:03:16] Speaker C: Hated that. [02:03:18] Speaker D: The very confined squeezed place the incredibly high cases of items claustrophobically close on either side. Books and items at each side. The space is hoarded and crammed with a dead and belongings at every side. The anchorless chandeliers float dripping hot wax slowly in the void above. The black void above. At the top of her shop, the shelves go up for forever and it's just darkness. Sitting at the other end, in front of her little desk is the woman in the large cloaks that covered her. [02:03:58] Speaker F: She says this is a surprise. I thought we ended on unfavorable terms. [02:04:12] Speaker A: Let's cut to the chase. [02:04:14] Speaker B: We're willing. [02:04:15] Speaker F: I like this attitude. [02:04:19] Speaker A: Under one circumstance. [02:04:22] Speaker F: Oh, tell me how it is, Craig. [02:04:30] Speaker A: We get the. We get the information from you, but it is not a good idea to go get the rock while we're also trying to fight off the Count. So it would be. [02:04:40] Speaker F: Agreeing would be to terrible strategy would. [02:04:43] Speaker A: Right? It really would be. So you would have to wait until we have fully killed the Count? [02:04:53] Speaker C: Yes. [02:04:53] Speaker B: Okay. [02:04:53] Speaker A: Is that a timeline that you're willing to agree to? Because I don't know what timeline that exactly is. [02:05:01] Speaker F: Well, do you plan on attacking the Count next month? [02:05:08] Speaker A: As soon as possible. [02:05:15] Speaker D: Got a little girl. [02:05:17] Speaker A: I heard as soon as possible. [02:05:21] Speaker F: Then I am imagine if you are getting the stone as soon as you can after that. Looks for me. [02:05:32] Speaker B: What are the terms of this deal? [02:05:37] Speaker F: Well, I'm not that coin. They're complicated. I tell you what I mean to tell you about the count. You get me the rock. [02:05:55] Speaker B: That's it. [02:05:55] Speaker C: Roll for sarcasm. What? [02:05:59] Speaker A: Roll for strings attached. [02:06:02] Speaker F: If you like a more specific deal, I'm always glad. Get specific. [02:06:09] Speaker C: Only one of us has to take the deal. We're not all signing in blood on this. [02:06:24] Speaker F: All right, which of you wants to make the deal with me? [02:06:30] Speaker A: It's just shaking a hand. There's no blood, right? [02:06:34] Speaker F: No, it's a rather enthusiastically the last time time she was here, but it wasn't required of her. [02:06:47] Speaker B: Is it required this time? [02:06:51] Speaker F: No, but I'm not opposed. [02:07:02] Speaker A: I don't need your hands. [02:07:06] Speaker B: It doesn't have to be Craig. [02:07:08] Speaker A: Yeah, yeah. Just in general. [02:07:10] Speaker D: I just wanted to say it. [02:07:11] Speaker F: So many things I haven't requested. [02:07:13] Speaker D: I like this one of you like to give me one of your hearts in a jar. [02:07:23] Speaker B: So be 100% crystal clear. We promised to bring you the stone. [02:07:35] Speaker A: And. [02:07:38] Speaker B: You give us information about the count and that is it. [02:07:42] Speaker F: You're right. We should get more specific. You've convinced me. [02:07:49] Speaker B: How about, wow, we've all know about. [02:07:52] Speaker F: The hag, and then you all bring me the stuff stone before year's end. How about that? [02:08:00] Speaker C: How many and what's. Okay, what are the terms? If either one of us rebukes on or either party rebukes on the deal if you don't tell us the information or if we don't get you the stone, what happens? [02:08:21] Speaker F: I'll leave that to your imagination. [02:08:25] Speaker C: Wonderful. [02:08:29] Speaker B: Okay, I had a question. [02:08:32] Speaker A: Oh. Oh. Next month? [02:08:36] Speaker D: Yeah. You all have one month left in the year. After today. [02:08:40] Speaker C: We got a lot we promised in a month. [02:08:44] Speaker B: I think we got to like, take a notch down on the integrity and start breaking promises. Promises. Okay, so. [02:09:02] Speaker D: Okay, damn. [02:09:04] Speaker B: I would like to do a arcana check. Or I want to do whatever kind of check you deem relevant to discern. Kind of the question that Ro asked earlier. What happens to a deal that a hag makes when a hag dies? [02:09:26] Speaker D: You're the only person here who could try to make this check. I want you to give me for you. This is a rumors check. This is something that you would have tried to have picked up in your time living with and learning from hags. So give me a rumors check. It's not gonna be. It's gonna be a high DC. I'm gonna call this DC. This is very specific. I'm gonna call this DC 23. [02:09:51] Speaker C: 22. [02:09:53] Speaker D: 22. [02:09:57] Speaker B: It's an 18. [02:09:59] Speaker A: I transfer my per DM. I transfer it. [02:10:04] Speaker D: Not how that works. But as an 18, Greta, you learned quite a bit about hags, but you don't know that specifically. [02:10:13] Speaker B: Okay, well, you do your best. [02:10:20] Speaker D: We do our best. [02:10:22] Speaker B: Okay. I mean, I look at Ro with my eyes up, asking, like, does this sound good? [02:10:28] Speaker C: How about by Greta's birthday? Ro says, which gives us an extra month because Greta's birthday is decal 22. [02:10:36] Speaker B: A great birthday present. I love you. Yeah, I say to Matamy. Score. [02:10:41] Speaker C: Greta's first day. [02:10:42] Speaker F: Very convincing. How about counteroffer? [02:10:46] Speaker C: Okay. [02:10:47] Speaker F: Two weeks before the end of the year. [02:10:51] Speaker B: Stick with the end of the year. [02:10:54] Speaker C: 3. [02:10:55] Speaker D: Take it or leave it. A wasted joke. [02:10:59] Speaker C: I do. [02:11:01] Speaker D: Okay. [02:11:02] Speaker C: Or I did. I haven't watched it in a long time. [02:11:04] Speaker F: That's a good idea. Greta I like. It's an attractive deal. [02:11:10] Speaker D: And from where she is at her desk, she reaches out her hand. And as she reaches out her hand, like a dolly zoom, the room seems to pull toward her. None of the objects. The distance of the room is like. It's like the distance of the room is just suddenly less, though every object is still there. And her hand reaches out to where, like, if any one of you took a single stride, you could touch it. And her fingers grow longer as she reaches, and her tongue just licks her lips just a little bit. [02:11:38] Speaker F: And she says, whoever wants to shake, I'm good for my word. [02:11:48] Speaker B: Um, Greta takes a little teeny, tiny step back and gives big eyes to Craig and Ro. [02:12:05] Speaker C: What? Is that a. What is. What does this mean, Abby or Micah? [02:12:11] Speaker A: Is that. [02:12:12] Speaker C: Is that a. [02:12:12] Speaker B: So. [02:12:15] Speaker A: I. Okay, time. Time. [02:12:18] Speaker D: Oh, my goodness. [02:12:20] Speaker A: I'm so sorry. I'm so sorry. I'm willing to make this deal. How? Like, the only thing I'm worried about is if I make the deal, can someone else still go get it, or do I have to be the one that goes to get it? [02:12:32] Speaker C: We can all go get it. You just have to be the one to, like, give it to, like, hand it to her. [02:12:36] Speaker A: Okay, I can do that. Because I'm. I would not do well, probably around the hags. I have no magic abilities and only. [02:12:42] Speaker C: Yeah, we're not sending you in down. [02:12:44] Speaker A: I have some. [02:12:45] Speaker D: Yeah, Craig hack. Nobody can help. It's only Craig. [02:12:49] Speaker C: Okay? [02:12:49] Speaker B: She kicks us off one by one by making us agree and go all by ourselves. [02:12:53] Speaker D: Each of you has to do a different deal. She's like, I. [02:12:59] Speaker E: You have to get to me by. [02:13:01] Speaker C: Tomorrow, and you have to get to. [02:13:02] Speaker E: Me by next Week, and you have. [02:13:04] Speaker D: To get to me by noon time. [02:13:10] Speaker A: I, like, walk up to madam e score, kind of like shyly, and I just kind of go. You shake pinkies, Craig. [02:13:17] Speaker D: As you. As you step forward and put out a hand, a hand pushes you from behind toward her as if her other hand was suddenly behind you and pushed your back. And as you step forward, her hand wraps around yours and. And with a disturbing strength, she gets her fingers around yours and shakes. [02:13:36] Speaker F: She says, a deal's a deal. [02:13:39] Speaker D: And with one up and one single up and down motion, just up and down, you feel a sudden chill run. It gets in your hand and it feels like it's in your bones, and it runs up your arm. You swear you feel it go both up and down your spine in a shock. [02:13:53] Speaker F: And she says, well, then, dessert first. The count. Well, you see, he burned down a lot to get his heart. It was so precious to him. When he burned down his castle, he had an air of confidence. But he only had one safe house to return to. Here in unson to a terribly unfortunate series of events. It turns out that that safe house caved in a while ago. Bad luck does strange things. He had nowhere to go, but didn't know that he'd been compromised. With his teleportation gone awry, he's been moving on foot through snow in a field for half a week. And currently, through such unfortunate circumstances, he's lost in the snowy wilderness, the most vulnerable he's been in decades. If someone were to spring upon him now, he'd be in terrible trouble. Abby, if you want me to be a bit more specific, he's a day south of legendur. His sellswords are with him, but he's trying to make his way far south to le shar huttle, and the snow is slowing him down. [02:15:38] Speaker A: Do you know how many men are with him? [02:15:41] Speaker F: I do. He has three with him. He has with him a famous assassin in it for the money. He has with him a capable warrior accustomed to being hired muscle. And he has with him a barbarous murderer, One who loves blood spilling for the sporting glory. The one who is glad to spill the blood of your friends. [02:16:27] Speaker C: Okay, can I do an in? Would it be insight check to when she said his teleportation is gone? Was that her saying she didn't. That she did something to him? [02:16:42] Speaker D: Okay, you can give me an insight check. [02:16:53] Speaker C: That is a 25. [02:16:59] Speaker B: Yeah. [02:16:59] Speaker D: In whatever destroyed the safe house of his, she had some sort of a magical hand and one teleportation circle ruined and nowhere to go. His extremely well thought out, confident plan has gone a little bit awry. And now he's the one unexpected unexpectedly stuck here. Okay, The Count is rarely on a back foot. But he's on a back foot now. [02:17:24] Speaker F: Okay. True to my word. Aren't I? [02:17:33] Speaker C: One more question. [02:17:34] Speaker A: Impressed? [02:17:35] Speaker C: Oh. To kill him, do we need to take the heart? Not just him. [02:17:44] Speaker F: Whatever girl burning that heart would go a long way, wouldn't it? Okay. [02:17:56] Speaker C: Good to know. [02:17:59] Speaker D: What did you say? Micah? [02:18:01] Speaker A: We could have killed him a long time ago. [02:18:03] Speaker C: I know. [02:18:04] Speaker D: Had the heart, the whole campaign. [02:18:06] Speaker B: But hey, I'm telling you guys, we need to start breaking promises and just killing things like we should. Never been so curious. We need to end our would have. [02:18:16] Speaker D: Helped with me score. Not other things would have helped with me score. There's a whole lot of other situations where Yalls integrity has been deeply beneficial. Helped you a ton. Not with me score. [02:18:35] Speaker C: Okay. [02:18:35] Speaker F: I look forward to having the stone delivered. [02:18:41] Speaker A: You want it like. Like a gift bag in our hand? You want like it to be painted. [02:18:52] Speaker F: Like a little face before you get out of my shop? There's a great deal of power in a name. [02:19:04] Speaker B: Jesus. [02:19:05] Speaker D: Are you tag me of it, Micah. [02:19:12] Speaker F: Good luck hunting the count. Darren. Alde always was a strange name. [02:19:19] Speaker D: And she flicks her fingers in, the door opens. [02:19:24] Speaker B: What is that? [02:19:24] Speaker F: Happy hunting. [02:19:29] Speaker C: We. I. I start shuffling out. [02:19:32] Speaker A: I don't search Wikipedia. [02:19:34] Speaker D: Party leaves in the door. [02:19:35] Speaker B: No. As I leave, I say. I say, dude, Craig, are you so excited to put this rock in your mouth? It's like a really special. I think I'm bet it'll taste. And then the door closes. I bet it will. [02:19:46] Speaker D: You remember it being. You do remember it being a three foot long stone. [02:19:52] Speaker C: Oh, it's a big guy. We're not putting it in a pocket. Okay. [02:19:59] Speaker B: You're gonna have to really stretch for this one, but I think you can do it, bro. [02:20:03] Speaker D: Does Ro teleport everyone back to the ship now? [02:20:09] Speaker C: Yeah, I just go ahead and teleport. [02:20:11] Speaker D: Okay. Party's back on the ship. And now boss knows everything the party knows. And everybody's back there. [02:20:16] Speaker C: Beautiful. That sounds great to me. [02:20:20] Speaker D: Quick player to DM check in. Ain't no shame here. [02:20:24] Speaker F: We took a great deal longer than. [02:20:26] Speaker D: I suspected on the first session and that's fine. Do we want to go ahead and kind of quickly wrap things here? Go to break, come back and keep moving. [02:20:36] Speaker C: I'm okay with that. Yeah. [02:20:38] Speaker D: Okay. Excellent. We'll come to levels after the end of the second session. What I would say is for the players again. [02:20:48] Speaker F: Ain't no shame, ain't no thang. [02:20:49] Speaker D: Chicken wing. In light of the time we took on the first session, perhaps pen Sparta spend part of break coming up with a strategy pretty quickly so that the second session is not a lot of strategizing, but just doing things perhaps. [02:21:03] Speaker C: I think we just go for it. [02:21:05] Speaker D: Excellent. [02:21:05] Speaker B: I mean, I can talk about that. [02:21:06] Speaker C: A break after we rest. [02:21:08] Speaker D: Listeners. Life is an incredible adventure. We're going to bring you back for a very different session after break. We'll come to you soon like an incredible adventure. You're an important part of it. We'll see you mon. With a very different episode. Skibidi wap nada.

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